OzHadou - Discussion Forum

General => Street Fighter IV - General Discussion => Topic started by: OzHadou on February 12, 2011, 02:46:24 PM

Title: SSFIV PSN - Post match feedback
Post by: OzHadou on February 12, 2011, 02:46:24 PM
Please use this thread for discussing regular and ongoing PSN network matches.
Title: Re: PSN - Post match feedback
Post by: nyarlathotep on February 22, 2011, 10:29:02 AM
Can I interpret the lack of activity in this section to mean that everyone still playing SSF4 is on XBL??
Seem to mostly find flow chart shotos on PSN these days, there used to be alot of good players. Maybe I just have to save up for an xbox now. Damn paying money to Micro$oft makes me feel unclean..  :-\
Title: Re: PSN - Post match feedback
Post by: Gamogo on February 22, 2011, 10:32:41 AM
Don't forget the Marvel Versus Capcom 3 influence. My contact list on the Xbox for example is mostly filled with folks playing MVC3 now rather than SFIV.
Title: Re: PSN - Post match feedback
Post by: nyarlathotep on February 22, 2011, 02:19:02 PM
You make a good point I'm sure some number of people have jumped to the latest and greatest. Personally I don't have time to take more than one game seriously and I feel I've invested enough in SF4 to stick with that - as long as I can still find some people playing!  :-\
Title: Re: PSN - Post match feedback
Post by: Dirkinator_ on March 09, 2011, 04:16:22 PM
dam this forums quiet. ggs to Aichess, tigercannon and audard last night on psn
Title: Re: PSN - Post match feedback
Post by: KellyNUTS on March 14, 2011, 02:52:25 PM
ggs to nyarlathotep_1, looking forward to seeing more of your rog!! :p:

ggs to SkulloNinja, thanks for helping with those lobbies bud!! :p: :p:
Title: Re: PSN - Post match feedback
Post by: nyarlathotep on March 16, 2011, 01:14:35 PM
ggs to nyarlathotep_1, looking forward to seeing more of your rog!! :p:

ggs to SkulloNinja, thanks for helping with those lobbies bud!! :p: :p:

GGs KellyNuts, btw is Ibuki your main? I don't get to play against her very often so it would be great to get some more sessions in. I'm usually online after 7:30 weeknights and weekends (whenever I can!). Hit me up for some games maybe an endless session  :) :)
Title: Re: PSN - Post match feedback
Post by: Dirkinator_ on March 16, 2011, 04:30:52 PM
had a good endless session with BbreakingBbad today, ggs
Title: Re: PSN - Post match feedback
Post by: KellyNUTS on March 16, 2011, 07:39:40 PM
GGs KellyNuts, btw is Ibuki your main? I don't get to play against her very often so it would be great to get some more sessions in. I'm usually online after 7:30 weeknights and weekends (whenever I can!). Hit me up for some games maybe an endless session  :) :)

Sounds good man, ill hunt u down next time im online with PS3!!! Guy is my main, Buki is my alt, but lately they have been getting the same treatment  :)
Title: Re: PSN - Post match feedback
Post by: Dirkinator_ on March 18, 2011, 11:48:02 AM
ggs to thanvanguyen last nite
Title: Re: PSN - Post match feedback
Post by: KellyNUTS on March 19, 2011, 05:28:40 PM
ggs to BbreakingBbad & heathdunndee, really enjoyed getting my @ss kicked by u guys.
I need the training, so looking forward to more  :)
Title: Re: PSN - Post match feedback
Post by: Dirkinator_ on March 23, 2011, 11:14:57 PM
had some good matches with phamtheduy and erzaarmormedmage today
Title: Re: PSN - Post match feedback
Post by: nyarlathotep on March 30, 2011, 04:31:49 PM
KellyNuts since you play on both xbl and psn how do you find SSF4 compares on both? (number of people in ranked / endless and the general ability of players)?
Also do you play on stick and if so did you get it dual modded? Just curious i've been thinking about playing on both but not sure if it's  worth the expense of buying an xbox/stick etc just to play Streetfighter!!
Title: Re: PSN - Post match feedback
Post by: KellyNUTS on April 10, 2011, 08:16:22 PM
GGS to all ive played lately, cant remember anyone tho as ive been wh0ring myself between PS3 & 360 so the names are all "Greek" to me  :P
But I gotta say theres been a few low PP/BP characters that have come on real strong!! UNless its just a good player making another account.


KellyNuts since you play on both xbl and psn how do you find SSF4 compares on both? (number of people in ranked / endless and the general ability of players)?
Also do you play on stick and if so did you get it dual modded? Just curious i've been thinking about playing on both but not sure if it's  worth the expense of buying an xbox/stick etc just to play Streetfighter!!
Yeah dual modded stick for me, I prefer 360 overall, cos to me its a better gaming system and its online is far superior to PS3.
With SSF4 ive noticed that the connection is much better and quality of players is better, although lately ive seen a rise in PS3 player quality too. The good thing about PS3 SSF4 is that it stays busier later than 360, for me 360 dies around 11:30-midnight, whereas PS3 seems to go strong till about 2am.
It is a lil different now tho as alot of people have jumped ship onto MvC3, but im sure business will be back to usual once AE DLC drops.
Title: Re: PSN - Post match feedback
Post by: Glassy123 on April 14, 2011, 05:41:53 PM
Hey every1, I'm looking to jump online 2nite n play some games vs the ps3 crowed? Anyone interested in throwing down? Ill most likely be training my gen and rose :p: I'll be on around 9:30ish of anyone's keen :D
Title: Re: PSN - Post match feedback
Post by: allyoucaneat on April 18, 2011, 01:47:34 PM
Noobie ken player
Been wondering all the psn players have gone.....
Also, i've had a lot of problems joining endless lobby games. Does anyone know why? I don't have problems joining ranked though

Cause PSN is donkeysballs. Everyones on XBL dude! Convert : p

The best Ken players on PSN is Penh and yaself. You're no nooby Ken! My PSN GT is: Atlas 69, I played you donkeys years ago : P Ways, I'm not sure for the legit reason as to why PSN ranked is hard to join. I know that XBL ranked / endless when you join someones lobby it is instant rather than on PSN where you join.. ... 2 to ... .. 3 seconds... .. later.
Title: Re: PSN - Post match feedback
Post by: bcvw85 on April 18, 2011, 02:14:12 PM
Haha i get owned a lot offline -_-
I wouldn't mind getting an xbox but i really don't want to end up buying a 2nd TE to play online with
Title: Re: PSN - Post match feedback
Post by: HeartOfWinter on April 19, 2011, 01:20:44 AM
Bro, BCVW, Long time since we played! Man, I've switched to 360, Was a good choice, I think my game has improved a considerable amount since playing on the 3shitty, You can actually anti air! :O hehehe. But seriously you should switch over (Or play both like I do), Be good to catch up, I remember our epic Ryu Vs Rog games.. Watching the replay was like watching the Daigo/Justin Wong match! :P
Title: Re: PSN - Post match feedback
Post by: bcvw85 on April 19, 2011, 09:22:41 AM
Just recently started playing again after AE got released....
Lol went to Bluehouse and got my ass handed to me by the people there
Title: Re: PSN - Post match feedback
Post by: Dirkinator_ on May 25, 2011, 11:55:43 AM
Thnk fuck psn is back online! had some decent matches against jtran last nite, his dhalsim is
 killer
Title: Re: PSN - Post match feedback
Post by: Jpage on June 06, 2011, 06:51:49 PM
Few more hours to starting downloads!
Does anybody know the approximately size of the DLC?
My dl speeds are rather pathetic

Oh hopefully more life on Psn after AE hits
Title: Re: PSN - Post match feedback
Post by: MorningFireEater on June 08, 2011, 09:58:09 PM
I  think its time to find some more Aus competition. None of my mates play this. To be honest the competition on psn is not great most of the time but I have played many awesome players, just mostly people are pretty eh..

Dirkinator_ sounds familiar, have I played you before? I remember playing Phamtheduy. Generally if I remember your name I thought you were pretty decent. [Or in certain cases horribly bad, anyone ever played KingLeonidas? I always make him put down the controller and do something else for three rounds]

Lets hope decent :P
Title: Re: PSN - Post match feedback
Post by: Dirkinator_ on June 10, 2011, 02:44:13 AM
I  think its time to find some more Aus competition. None of my mates play this. To be honest the competition on psn is not great most of the time but I have played many awesome players, just mostly people are pretty eh..

Dirkinator_ sounds familiar, have I played you before? I remember playing Phamtheduy. Generally if I remember your name I thought you were pretty decent. [Or in certain cases horribly bad, anyone ever played KingLeonidas? I always make him put down the controller and do something else for three rounds]

Lets hope decent :P
yeah i think ive played you if you use vega a lot, immain honda. lol kingleeonidas
Title: Re: PSN - Post match feedback
Post by: MorningFireEater on June 10, 2011, 01:23:23 PM
yea I do, most E.Honda's I play are pretty good.
Title: Re: PSN - Post match feedback
Post by: Phero on June 11, 2011, 12:56:15 AM
I  think its time to find some more Aus competition. None of my mates play this. To be honest the competition on psn is not great most of the time but I have played many awesome players, just mostly people are pretty eh..

Dirkinator_ sounds familiar, have I played you before? I remember playing Phamtheduy. Generally if I remember your name I thought you were pretty decent. [Or in certain cases horribly bad, anyone ever played KingLeonidas? I always make him put down the controller and do something else for three rounds]

Lets hope decent :P


lol booo am i a bad player =[?
Title: Re: PSN - Post match feedback
Post by: MorningFireEater on June 11, 2011, 03:17:28 PM
maybe? lol i remember the name, not the player.
Title: Re: PSN - Post match feedback
Post by: Eldacore on June 11, 2011, 10:42:10 PM
Super Lag Fighter IV : PSN Edition
Title: Re: PSN - Post match feedback
Post by: Guillotine-Fist on June 11, 2011, 11:25:43 PM
moo

mostly an offline player here, haven't played online since i started in vanilla.

hate it when it lags to the point where srk, srk is a frame trap.

Sometimes it seems alot more fustrating then enjoyable :(

maybe just me but I encountered a few players who would just lag like ass as soon as they got life lead or when you go for a combo. I call hax on that.
One was quite obvious, full on green bars. Match starts, lags like no tomorrow from start to finish.

Reminds me of why i stopped playing online at all.
Title: Re: PSN - Post match feedback
Post by: neon on June 11, 2011, 11:27:57 PM


hate it when it lags to the point where srk, srk is a frame trap.



you didn't know lp srk has frame advantage on block ???


(I kid)

FYI I just tried to squish your avatar.
Title: Re: PSN - Post match feedback
Post by: Dirkinator_ on June 15, 2011, 01:59:50 PM


hate it when it lags to the point where srk, srk is a frame trap.



you didn't know lp srk has frame advantage on block ???


(I kid)

FYI I just tried to squish your avatar.

i tried to squash your avatar too looks like one of those little grass flies
Title: Re: PSN - Post match feedback
Post by: Jpage on June 15, 2011, 07:58:40 PM
Been having alot of good games lately
And I realized playing in off-peak hours give me decent connections
Anyway, ggs to Idontlose, tons of frame traps and I still have little idea what of Juri's moves I can punish or should just block
Ggs to cinnamontaste's Cody too
Lost alot to both of you

NOT a gg to SojiOkitaAU
I'm cool with quitters, laggers, people kicking me from games
But hate mail calling me inbred and asking me to hang myself? Not so
Title: Re: PSN - Post match feedback
Post by: maxsze90 on June 15, 2011, 11:04:33 PM
First post here, just remembered this place existed when I followed 3rd Strike :)

GG to MorningFireEater (Vega) and EAZYMONIES (Yang) we had a fair few games today, also gg to nylarothep (sp?)(Rufus/Balrog), erifyks (Rufus), _soups (Makoto). GG to all the endless list of Ryus and E. Ryus and Onis, Kens and Akumas. There's just too many of you to name. Been playing alot of SSFIV lately, so I'm just going off the top of my head...

Hating on ALL Ryus and Kens, they just seem to be the biggest trolls, everything they do makes me angry. From the winning quotes (These two fists are everything to me 'derp' / Uh oh! I'd better check with Eliza) to their voices spamming 'shoryuuuuuuken shorrrryuken... ex shorrrrrrryuuuken'. Ugh. When there's 20+ dp's in one round from a ken/ryu you just go WTF, why do these people even play this game??

Some people may recognise my Dudley, I use to play alot of Mak before AE but I've grown to love to love the class.

Hey jpage, who is your main? Your in-training Yang gave me so much trouble...

SojikitaaAU or w/e gives me trouble I've only beaten him 2/7 or something. I vs'd what I believe is the best Ryu ever who is Daigo in disguise. Name is gutbell or something, that guy is insane. Spacing/execution is flawless and just went with huge combos on small openings. Couldn't even SPOT a way in :s
Title: Re: PSN - Post match feedback
Post by: Jpage on June 16, 2011, 12:00:16 AM
Hey Max!
My main has been Yang since AE came out in the arcades, I forgot how to use Abel lol, sad pandas
And ggs man
Anyway, I think you're just not used to Yang cos he's new... and cheap lol the only reason for any of my wins is probably cos I'm using him haha
Your Dudley has really nice links man, one wrong guess and 30% gone, ouch lol

Oh yeah I've played gutbell too, I know what you mean lol
Same feeling when I played Idontlose's Juri, it seems like everytime I press a button, I'm a goner
Title: Re: PSN - Post match feedback
Post by: bcvw85 on June 16, 2011, 02:26:34 AM
Was just wondering if anyone has had bad connection issues before 11pm?
When i pull up the matches everyone is single red bar for some reason
Clears up pretty much around 11...
ISP is TPG if anyone cares.. i factored in peak hour traffic and i still don't see why someone who would be green to me at 11.30 is one red bar to me at 10

Also add me if anyone wants to fight a ken (yes another one)
Title: Re: PSN - Post match feedback
Post by: maxsze90 on June 16, 2011, 12:30:09 PM
Mmm I'm with TPG too and it is rather painful to work with at times, sometimes you just get so much packet loss that your net simply cannot be used for a while. But when it is stable it is stable with good speeds. Most of the time it's the other players net, when you play around 80% of people where it ALMOST feels like offline (using 'almost' quite loosely here) and then have the remaining 20% lag, it means its not your connection.

You eventually realise when vsing some people the frames stutter alot and at random times. Best option is to avoid these players as timing is very strict in this game and it is very frustrating to drop links and eat shoryukens/command grabs!

Title: Re: PSN - Post match feedback
Post by: OlGrille on June 20, 2011, 12:29:21 AM
New to this site - but nice seeing a number of familiar gametags...

I've moved on to the XBL after the month long offline / delays to the PSN - and though I sucked on the PS3 with my Gief and Ryu/Ken,  I suck even more on the XBL (Partly because I can no longer pull off moves easily with the 360 controller....).

Was on the XBL with SSF4 vanilla - but moved onto the PSN with Super.  Now back to XBL with AE...!



Title: Re: PSN - Post match feedback
Post by: GodlyEffect on June 20, 2011, 12:57:02 AM
Was just wondering if anyone has had bad connection issues before 11pm?
When i pull up the matches everyone is single red bar for some reason
Clears up pretty much around 11...
ISP is TPG if anyone cares.. i factored in peak hour traffic and i still don't see why someone who would be green to me at 11.30 is one red bar to me at 10

Also add me if anyone wants to fight a ken (yes another one)
FYI for those with TPG, it's currently having troubles with it's services including quite a few disconnections and problems among many customers (me being one of those people). It's been going on since at least around 3am on the 19th, and is still having troubles at the time of this post (it has been on and off all day, and for a while tonight it went smoothly until about 30 minutes ago). They have had complaints and apparently are hoping to fix it all today (Monday).

Update, it could last a bit longer than 1 day. A lot of places are planned to have maintenance done.
Title: Re: PSN - Post match feedback
Post by: bcvw85 on June 20, 2011, 02:54:35 PM
Thanks for the update.
It's strange though....my ping for WoW has never been better. Been getting <200ms pings all the time even when SSF4 is one red bar.

Time to switch to XBL i think...
Title: Re: PSN - Post match feedback
Post by: omfg-gg on June 21, 2011, 12:00:06 AM
ggs to all the people i have played the last few days.

AE is loads more fun than super and I am amazed at how quickly the ranked match challenges are happening. Haven't even finished a round in arcade mode without a ranked match kicking in.
Title: Re: PSN - Post match feedback
Post by: Eldacore on June 21, 2011, 07:50:05 AM
ggs all  :D ... some games are terribly laggy though :(
Title: Re: PSN - Post match feedback
Post by: nyarlathotep on June 27, 2011, 05:29:33 PM

GG to MorningFireEater (Vega) and EAZYMONIES (Yang) we had a fair few games today, also gg to nylarothep (sp?)(Rufus/Balrog), erifyks (Rufus), _soups (Makoto). GG to all the endless list of Ryus and E. Ryus and Onis, Kens and Akumas. There's just too many of you to name. Been playing alot of SSFIV lately, so I'm just going off the top of my head...

Hating on ALL Ryus and Kens, they just seem to be the biggest trolls, everything they do makes me angry. From the winning quotes (These two fists are everything to me 'derp' / Uh oh! I'd better check with Eliza) to their voices spamming 'shoryuuuuuuken shorrrryuken... ex shorrrrrrryuuuken'. Ugh. When there's 20+ dp's in one round from a ken/ryu you just go WTF, why do these people even play this game??

Some people may recognise my Dudley, I use to play alot of Mak before AE but I've grown to love to love the class.


Hey mate just saw your post. I've played your Dudley a number of times, (most of which you won!) and always ggs. Even the games when you've destroyed me have been alot more fun than all the random Ryu / Kens that I always play. It's pretty annoying when alot of the game comes down to "will he psychic uppercut here" and when the guy uppercuts so often you don't dare press a button, and the whole thing is just punishing his whiffed DPs  :(

Anyway I hope you stick around PSN, sad to see good players defecting off to Micro$oft!

Title: Re: PSN - Post match feedback
Post by: MorningFireEater on June 28, 2011, 12:34:47 PM
Yea I enjoy playing you max, footsies practise and I dont have to deal with projectiles lol

As for the spamming ryu's out there I don't find them a problem, I can usually suss them out in the first round. Jumping in is bad, just block and you'll soon realise they have nothing on offence and then proceed with your punisher of choice. Good shotos are another story.

What I do find annoying though is E.Hondas spamming that overhead uppercut thing, I remember some dude coming back from behind to win just spamming that.

As for gutbell, he's good, I wanna play him again, I was winning once but then he dc'ed =[  He beat me the last time though
Title: Re: PSN - Post match feedback
Post by: MorningFireEater on June 28, 2011, 01:58:41 PM

NOT a gg to SojiOkitaAU
I'm cool with quitters, laggers, people kicking me from games
But hate mail calling me inbred and asking me to hang myself? Not so

lol just beat that guy, hate mail as expected

Just got my ass handed to me by tygerpow1 several times with cody and abel. In your face characters own vega so hard, little I can do but block and wait for an opening to get away.
Title: Re: PSN - Post match feedback
Post by: X-fade on June 28, 2011, 04:43:10 PM
ggs baldiebasher i think it was, scary viper. :D
Title: Re: PSN - Post match feedback
Post by: maxsze90 on June 28, 2011, 09:01:02 PM
Speaking of tygerpow1 that guy has a pretty mean Cody >.<!!

Yup gg's to nyarlathotep and MorningFireEater, you guys are good fun, when I lose I don't feel remotely bad either because you guys actually have a game that visibly improves and you guys adjust in games and deserve to win!

Hey nyarlathotep I was on iMashbuttons, its my bros account and I jam on it lol, its my alternate account when I simply have a bad day and want to mix in Ryu/Bison/Sagat in my play (where I adopt the most scrub-like tactics just to troll and make people feel the rage I feel! -.-). Sorry I may have thrown in some taunts in today! You don't deserve those.. I'm letting taunts during stun become a habit after I vs'd some annoying person who plays Guy, name is kodakz who beat my bro's Ryu cleanly and SPAMMED taunts and focus attacks so hard. The Guy is so scrubby... so I Dudley'd his face.

Some players make me rage so bad!! Ahhhhhh scrub tactics/run away grrr. When I get angry whew do I get mad and just die... Blankas and Bison... I just do not want to see those faces pop up when I play, Blanka is simply gimmicky (hop hop, trip, grab, trip, hop hop, poke poke frametrap lightning and then 'Grr Taunt' uhhh) Bison is very hard to punish and kick normals are just really hard to deal with.

SojiokitaAU is pretty good though, haven't got hate mail from him and its about 50/50 when I verse him.

Bisons of note GeorgieBoi and BrucLee_Brother, winning chance is about 15%, real nasty to verse, punishes on teleport/ex PC is hard, ex PC = reversal m.mgb or U1. Hard to outfootsie, lots of crossups that are sometimes hard to read.

Falling into the habit of ex-dp'ing so much, I've becoming scrub :(
Title: Re: PSN - Post match feedback
Post by: yakult on June 29, 2011, 10:20:54 AM
just a quick ggs to anyone that i've played recently.

still so many random scrub/mediocore players on psn, so fun ;)

atm these are my top players..

best Seth: Funkiimunkii
best Gen: crazyandy (i m sure his on turbo sometimes but best gen i've played ever since ssf4)

anyone knows any top evil ryu / yang / yun  players?
Title: Re: PSN - Post match feedback
Post by: X-fade on June 29, 2011, 08:06:56 PM
Im learning Oni, feel free to invite me if im on :D xfade_AU
Title: Re: PSN - Post match feedback
Post by: InvaderFelix on June 30, 2011, 01:09:44 AM
Hey baldiebasher, thanks for the add and I'll be catching up with you soon!

Beat on a dude named "DudeDelicious" Blanka with fairly effective punishes as Dudley, and he messages a couple of times to me to tell me that I'm cheap(!?) as hell. I don't think much of it and gg/thanks back at him. I get on tonight and the guy is kicking me from his lobby everytime I Quick Ranked Match into it, then messages me finally with a "just fuck off", "you shouldn't ready up if you know you're going to be kicked you cheap ass".

I reiterate: A Blanka player has called a Dudley player cheap.

XBL is looking more and more value for money some days.  :D
Title: Re: PSN - Post match feedback
Post by: maxsze90 on June 30, 2011, 09:39:51 AM
Ahaha I've played DudeDelicious, he has no right to call anyone cheap, that guy is gimmicky as frik. In fact all Blanka users online have a habit of doing the same old and spamming taunts.

It really is in Blanka's playstyle to make people angry and mess up your fundamentals. As long as you block well, Blanka really doesn't heap on the damage before he becomes repetitive and has openings where you get in for big punishes. Everything about Blanka trolls, from his grab animation to his sounds, just be patient and wait to hurt him in good time.

I remember when I lost to a Blanka because I tried to Ex-Cross Counter his Ultra 1 after the initial block and went on to lose the whole set. That was rage but it taught me not to be too ambitious in online ranked matches.

DUDLEY cheap??? Wow, as a Dudley main I'm offended... if Dudley's cheap what could you possibly call Blanka?

@InvaderFelix - Wanna get some Dudley mirrors in Endless going? :)
Title: Re: PSN - Post match feedback
Post by: InvaderFelix on June 30, 2011, 03:36:28 PM
DUDLEY cheap??? Wow, as a Dudley main I'm offended... if Dudley's cheap what could you possibly call Blanka?
I call him motherf****r.

@InvaderFelix - Wanna get some Dudley mirrors in Endless going? :)
Fo'sho', although I've dropped Dudley in AE in favour of my old SF2/SF3 love Ken, now that he's not garbage that is.
Title: Re: PSN - Post match feedback
Post by: iubkram on July 01, 2011, 01:36:50 PM
LOL
@max GG to you too man i hate playing footies with your dudley drives my head in . Also kingleo something his honda is boss but then again i can never beat a honda with my makoto
GG's to every one else to sorry if i sent out any salt mail :D.

I just vsed dude delicious 2 times on my mates account nguyenz123z got some epic hate mail
dudedelicious:Subject :Chinese trash,Chink Cunt
I felt good .
Title: Re: PSN - Post match feedback
Post by: maxsze90 on July 01, 2011, 10:57:08 PM
Ooo hey soups_ I remember the days like probably 2 months ago when I started playing SSFIV and I mained Makoto, the days were long and hard, we had our mirror matches and it was great to see another Makoto! :)

Glad you stuck by Mak, and she's hella buffed now too. The AE buffs are very significant and make her alot more viable, I have a 45% win rate on her after about 500 games in Super... depressing :(

Lol Dudley's footsies = fierce, fw. fierce, medium punches. Not much variation just solid pokes with big dmg lol. It's a button mash deterrant so I can go high/lows without getting counterhit to death by cr.mk, cr.lp from every single member of the cast. It also stops people from jumping/leaving corner :D

On the topic of Honda... - Hondas/Blankas/Bisons ahhhhhhhhh rushdown vs those characters is rage lol, esp Bison. Grapplers, heavy footsiers are bad news for Mak/Duds. The key is to take calculated risks...

Hate mail is a part of venting, and Street Fighter makes people vent, I've sent a fair share, mainly against runaway shotos and those who spam, everyone gets angry time to time. I wouldn't bother with Dudedelicious.. he just isn't worth the time.

GG to MorningFireEater, good matches today! Balrog vs Dudley, such an epic match up :D
Today was a good day, for links were crisp lol, but still missing them when they mattered most (as usual -.-)
Title: Re: PSN - Post match feedback
Post by: iubkram on July 03, 2011, 07:24:35 PM
yeah max i remember that good times. To bad you didn't stick it with mak but then again dudley is pretty epic .
Aw come on 45 percent that's a little to high for a super makoto player.
I've been playing makoto on and off ever since day 1 i think i was sitting on around 30 percent for a couple of months .
Until i started feeling makoto .

The worst thing about doing footsies with dud's is that LOL you take a couple of Forward heavy's and dam half your life gone with out even realizing it .
I don't know about Dudley but Blanka's and Bisons but for makoto there okay match ups. Well for Bison ever since his CLK nerf his Scissor pressure isn't as bad .

Does any one else just stop trying when they vs some one really bad .Like some scrubby ken or Ryu.
Like i just lose motivation to win.

Shout outs to Hieroyo9 sick viper
Has any one else vsed Zerolance he must be the best Guy in Aus hands down Run stop pressure sick combos etc
Title: Re: PSN - Post match feedback
Post by: Dirkinator_ on July 03, 2011, 08:17:44 PM


SojikitaaAU or w/e gives me trouble I've only beaten him 2/7 or something. I vs'd what I believe is the best Ryu ever who is Daigo in disguise. Name is gutbell or something, that guy is insane. Spacing/execution is flawless and just went with huge combos on small openings. Couldn't even SPOT a way in :s

I've played gutbell quite a few times, the guys skills are top notch, I think I'm lucky to take a round off him.
Title: Re: PSN - Post match feedback
Post by: FinalBlast on July 04, 2011, 11:03:43 AM
on PSN there's too many people who mashes their buttons, I wonder if the people who plays on xbox do the same thing
Title: Re: PSN - Post match feedback
Post by: Shabadoo on July 04, 2011, 04:00:35 PM
Please add me on PSN, I'm not so good. I've played gutbell a few times, very good player.
Title: Re: PSN - Post match feedback
Post by: Glassy123 on July 04, 2011, 04:42:58 PM
just bought the AE DLC for ps3 and realised that I have a US super disc  >:( im mad mad salty right now  :(

hopefully sort something out and jump online for some games on psn eventually
Title: Re: PSN - Post match feedback
Post by: Zeral on July 05, 2011, 02:22:13 AM
just bought the AE DLC for ps3 and realised that I have a US super disc  >:( im mad mad salty right now  :(

hopefully sort something out and jump online for some games on psn eventually
why would you do that when pc is out in a day! ive asked 5 ppl on psn to get pc ver and they all said yes/already ordered/sick of lag :)

might as well stay on topic.
gg ferdimage, i've learnt that if I held the back button or throw, i lost lol
Title: Re: PSN - Post match feedback
Post by: maxsze90 on July 05, 2011, 02:04:52 PM
Yup, hope to see you guys on the PC version, I bought digital off Capcom! So many copies of SF4.. vanilla on 360, super on ps3, AE dlc on PS3, now Full AE on PC. I hope Steam can vs. GFWL people or I will rage. I need a healthy competition base... been working on offline, non-ps3 input lag timings so haven't ps3ed in a while! Add me!

Dunno how name system work, but I'll prob be maxsze or maxsze90.

Curious on tool assisted gameplay... and worried about cheaters hitting one button for a fat combo.. sounds so easy to implement.. any thoughts? Release is so close..
Title: Re: PSN - Post match feedback
Post by: GodlyEffect on July 05, 2011, 02:11:10 PM
Although hacking might be a problem, I'll be looking forward to seeing what people do when they make their own costumes for the characters like in SF4. Some of them were pretty good.
Title: Re: PSN - Post match feedback
Post by: The-GuVna on July 05, 2011, 02:34:46 PM
Hehe I guarantee Im gonna do my own custom skin & altered model if I can & its just client side. I thought this Sean & Charlie edits were rather clever :)

http://www.youtube.com/watch?v=JZ9FToYlUws&feature=player_detailpage#t=28s (http://www.youtube.com/watch?v=JZ9FToYlUws&feature=player_detailpage#t=28s)

Speaking of editing client side games, here's a MadCatz car livery i did for Dirt 3, & it currently holds the unofficial World Record of the fist GymKhana Attack sprint on PC :D

(http://www.racedepartment.com/downloads/gym%20-%20madcatz_2O0.jpg)

Unofficial World Record here : http://youtu.be/R5SmiZ1DXiw (http://youtu.be/R5SmiZ1DXiw)



Title: Re: PSN - Post match feedback
Post by: Glassy123 on July 05, 2011, 03:13:30 PM
Does anyone have a US super disc and has downloaded the US AE DLC? If I could share your download I'd gladly let u download anything off my account? PM me if you can help :) cheers
Title: Re: PSN - Post match feedback
Post by: Shabadoo on July 05, 2011, 03:37:19 PM
Other than points, I did not see any hacking while playing the PC version.
Title: Re: PSN - Post match feedback
Post by: maxsze90 on July 07, 2011, 08:55:49 PM
Just wanted to say hey to all my old PSN buddies!

I've moved on to PC's AE for good :(

I'm recommending you guys to come along too! It's really good, load times are blazing fast (seriously ridiculous, like 2 seconds), you can alt-tab, instant message and do everything a PS3 can do, except better.  Also the game can run at 1080p and this makes it look even crazier. Oh, and the best thing?

No input lag.

Now I'm going to stop advertising for Capcom and PC, and say - See ya round!
Title: Re: PSN - Post match feedback
Post by: twinkie on July 09, 2011, 11:35:13 AM

NOT a gg to SojiOkitaAU
I'm cool with quitters, laggers, people kicking me from games
But hate mail calling me inbred and asking me to hang myself? Not so

lol just beat that guy, hate mail as expected

Just got my ass handed to me by tygerpow1 several times with cody and abel. In your face characters own vega so hard, little I can do but block and wait for an opening to get away.

biggest trolls ever
SojiOkitaAU
dudedelicous

beat them...and here comes the hate mail

dude delicious is just shit....u beat him once and he kicks u forever...
u start to win during the game..he pulls plug...
soji loves to talk smack..u beat him and hes like " oh i could beat u anytime...u just got lucky...blah blah"
bunch of shit fuks...hate playing fuks like that....

on a side note...GGS to all that i have played recently...

morning fire eater rings a bell...GG
Title: Re: PSN - Post match feedback
Post by: Zeral on July 10, 2011, 08:57:12 AM

NOT a gg to SojiOkitaAU
I'm cool with quitters, laggers, people kicking me from games
But hate mail calling me inbred and asking me to hang myself? Not so

lol just beat that guy, hate mail as expected

Just got my ass handed to me by tygerpow1 several times with cody and abel. In your face characters own vega so hard, little I can do but block and wait for an opening to get away.

biggest trolls ever
SojiOkitaAU
dudedelicous

beat them...and here comes the hate mail

dude delicious is just shit....u beat him once and he kicks u forever...
u start to win during the game..he pulls plug...
soji loves to talk smack..u beat him and hes like " oh i could beat u anytime...u just got lucky...blah blah"
bunch of shit fuks...hate playing fuks like that....

on a side note...GGS to all that i have played recently...

morning fire eater rings a bell...GG
Those 2 are my favourites to be honest xD
Dudedelicious - losing to my yang was already funny enough and received a message "random it or kick".
SojiOkitaAU - Honestly love this guy, usually sticks to 3 characters and will trash talk whether he win or loses. If you can get him to use sim 24/7, it means you're a threat to him :P
Title: Re: PSN - Post match feedback
Post by: InvaderFelix on July 10, 2011, 12:16:08 PM
I've run into Dudedelicious and SojiOkitaAU.

Same as above. Sons of bitches.
Title: Re: PSN - Post match feedback
Post by: KellyNUTS on July 13, 2011, 08:29:35 PM
I've run into Dudedelicious and SojiOkitaAU.

Same as above. Sons of bitches.
LOL Those 2 still being pricks? Saw them the other nite, decided to steer clear, so glad I did, thought they woulda grown up by now.

GGs to all ive played recently, specially Pantie Thief Even though I had very very low PP/BP he did not refuse any fight(we were in RANKED), yet I kept coming back for more and more, oh and there was a bit of lag too. Pity there arent more cats like this on PSN!
Title: Re: PSN - Post match feedback
Post by: iubkram on July 14, 2011, 09:34:06 PM
I've run into Dudedelicious and SojiOkitaAU.

Same as above. Sons of bitches.
Yeah seriously fuck those guys
they honestly a deserve a punch to the face.
vsed him today beat him he wrote
"Fuckin irritating insect"
Shout outs to jakey J LOL i finally beat you after so many games in ranked =.=
Title: Re: PSN - Post match feedback
Post by: Bennettt2 on July 14, 2011, 11:48:45 PM
Had a good game with tygerpow1 last night and WON!  Great sense of achievement but somehow I don't think i've improved at all.  He was using Oni, though, maybe that's saying something...

Oh yeah, I've received hate mail from SojiOkitaAU.  He said he'll add me to his block list because of a laggy match.  Not suprising to hear similar stories...
Title: Re: PSN - Post match feedback
Post by: Theundyingmage on July 15, 2011, 01:07:47 AM
ggs to all those Ive played in last few days in rank matches. Just ranking up a few characters to C+ & actually enjoying it.

So far got Zangief,Yun,Sakura & Evil Ryu to C+ or higher,now working on Makoto  8)

As for SojiokitaAu & Dude,Ive kept away from those 2 ever since Vanilla.....
Title: Re: PSN - Post match feedback
Post by: OlGrille on July 15, 2011, 11:57:19 AM
As for SojiokitaAu & Dude,Ive kept away from those 2 ever since Vanilla.....

Are they the same person, but using two accounts?  So much consistent trash from the same two accs may indicate the same individual.  With the PSN, u can create as many accs as you please - for free.  On the xbl however, it costs money per account, and thus you get few trollers.  Mind you, I've copped my fair share as well on the xbl - but not as frequent.

 

 
Title: Re: PSN - Post match feedback
Post by: iubkram on July 15, 2011, 08:01:19 PM
Any one want to give me tips on how to not have a shit day and lose all your points to scrubs .
Title: Re: PSN - Post match feedback
Post by: Paladinight on July 15, 2011, 11:44:08 PM
Hmm, interesting I've played Soji like 3-4 times on ranked with my pretty much basic Ryu since I heard he was talking trash or something, I always beat him pretty convincingly and he never talked trash to me atleast, I figured I wouldn't use Viper on him because if he loses a 7-3 match in his favour then he's not going to like playing a 7-3 match against his favour :)

GGS to like the 10 guys I played on ranked this month :P don't play online too often, but still, GGS

PSN: Carlplight, add me if you want some games against pretty much the entire cast except Yang on endless because I don't like the way Yang plays at all XD
Title: Re: PSN - Post match feedback
Post by: Dirkinator_ on July 16, 2011, 09:42:34 AM
Any one want to give me tips on how to not have a shit day and lose all your points to scrubs .

get better
or quit playing
hmm im out of ideas
Title: Re: PSN - Post match feedback
Post by: David Gaz on July 16, 2011, 11:25:36 PM
Any one want to give me tips on how to not have a shit day and lose all your points to scrubs .

get better
or quit playing
hmm im out of ideas

This
Title: Re: PSN - Post match feedback
Post by: Bennettt2 on July 17, 2011, 07:24:27 PM
GGs to Tamer187 for exposing me for the scrub that I am.   gg to theundyingmage - it was only one game, which I lost, but you have a nice Makoto. 
Title: Re: PSN - Post match feedback
Post by: Theundyingmage on July 18, 2011, 12:22:59 AM
GGs to Tamer187 for exposing me for the scrub that I am.   gg to theundyingmage - it was only one game, which I lost, but you have a nice Makoto.

gg to you too buddy.  ;)

gg to all those that I played tonight...went on a bit of a losing streak for a few games though....but recovered...
Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on July 19, 2011, 01:46:10 PM
ggs again to pantie thief sooo many epic "1 pixel of life left" matches!!
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on July 19, 2011, 10:22:54 PM
ggs again to pantie thief sooo many epic "1 pixel of life left" matches!!
GG to both you guys man i'm so bad with the vortex btw kelly nuts start osing makoto's bd with slide most abuse it.Awesome ibuki btw.
far i have so much trouble against "Paintie thiefs" rose its ridiculous .
I think i vsed Singha Tiger today got raped man probally best viper on psn in AUS i recon.
Title: Re: PSN - Post match feedback
Post by: Bennettt2 on July 24, 2011, 12:00:53 AM
As for SojiokitaAu & Dude,Ive kept away from those 2 ever since Vanilla.....

Are they the same person, but using two accounts?  So much consistent trash from the same two accs may indicate the same individual.  With the PSN, u can create as many accs as you please - for free.  On the xbl however, it costs money per account, and thus you get few trollers.
well i've seen them both online at the same time so I don't think they're the same.
Title: Re: SSFIV PSN - Post match feedback
Post by: yakult on July 26, 2011, 01:56:39 PM
ggs to all i played recently~

have had some nice long ranking battles with the following guys, props~
furagon - claw
newager - oily turk  ;D
crazyandy - gen (pls tell me ur 'sometimes' on turbo  :p: :p: :p: :p: :p: )
jeberoon - gouken (r u the jaber111 gouken player?)
heionyo - rose


Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on July 28, 2011, 12:22:12 AM
GG to both you guys man i'm so bad with the vortex btw kelly nuts start osing makoto's bd with slide most abuse it.Awesome ibuki btw.
far i have so much trouble against "Paintie thiefs" rose its ridiculous .
I think i vsed Singha Tiger today got raped man probally best viper on psn in AUS i recon.

GGS bruv, yeah  pantie thiefs Rose is definitely crazy, hes a great player, ive seen him use a few characters now besides Cammy, flawless with all of them!

GGS to Yakult tonight! I was spewing our matches got cut short!

GG to jeberoon also, EPIC zero health left each final round!!
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on July 28, 2011, 03:05:53 PM
sup yall!
just finished reading the last two pages of posts and a big sigh of relief im not hated like soji and dude

soji and i spent a good 2 hours flaiming each other coz my blanka bet his sim 7 - 0 and he sent msg saying im a low lift lol
i ended it with "your blocked, if i see you out im a put a bottle through your head"

he then flamed hongvantran after getting pawned but later sends a message to hvt saying he was sorry for what he said!!! i even got the screen shot of that!!

dude just kicked me out when i joined so i left it at that but didnt realised he was a serial flamer too.

so on that note sorry if my blanka has annoyed any of you guys ive come accross. blanka is full of tricks and little skill so if u figure me out im as good as dead.

havent had net for 2 days so been suffering withdrawals so thought id make a post lol

neways see u guys on rank when i get my net back up!!!!
Title: Re: SSFIV PSN - Post match feedback
Post by: Shabadoo on July 28, 2011, 08:24:21 PM
soji sent me some hate mail. It felt good.
Title: Re: SSFIV PSN - Post match feedback
Post by: E Honda on July 29, 2011, 09:34:21 PM
matches?
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on July 31, 2011, 01:19:23 PM
soji sent me some hate mail. It felt good.
LOL at this .
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 08, 2011, 08:59:44 AM
Hello. Someone from PSN told me to Google my name and I found this page. I am SojiOkitaAU.

All those I was abusive to, I am so sorry for what I said.

And no_name_guy I live in Sydney so if you are near me we can meet up somewhere and have a real street fight.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 08, 2011, 10:20:41 AM
Hello. Someone from PSN told me to Google my name and I found this page. I am SojiOkitaAU.

All those I was abusive to, I am so sorry for what I said.

And no_name_guy I live in Sydney so if you are near me we can meet up somewhere and have a real street fight.

Soji Soji Soji how you been buddy?
still sending hate mail to everyone who beats you?
if you havent read and realised by now, you're one of the most hated player on PSN not because of the style you play but simply cause you cant understand the concept of losing. so you say sorry to one guy or two guys who u gave shiet to then the next guy that beats you you send hate mail? then you say sorry to him after? you have split personality? i heard only r3tards or ppl with skitz have that?

Anyways i dont live in Syd but will holla atcha when im there for a visit *_-

start a thread called "sojiokiaau says sorry" and post your comments there and ill reply. leave this thread for the purpose of its title and thats to discuss matches ppl have played and was happy to win AND LOSE
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 08, 2011, 04:43:41 PM
Yes, I have a personality disorder, like all good competitors.

I am sorry for the hateful things I said. I do not want to fill this forum with garbage. You are all saying here I sent hate mail, I'm saying sorry here. That's the end of it for me. If it's not good enough for you, so be it.

PS: On PSN I systematically apologised to everyone who I sent hate mail to except those who blocked me, not just one or two guys.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 08, 2011, 05:30:45 PM
Give you credit for comming on here to apologise to everyone you gave shiet to.

Why would you want to call someone shit after playing them? If you got nothing nice to say why say it at all dude?

To beat someone then send them a msg to say they shit as well as to lose to someone and send them a msg to say whatever hateful things you say already says alot about you

So if you go to the arcades and pawn some noob you'd turn around and say they shit to their face? and if you get beaten you will cut their throat?

Everyone starts of "shit" or to put it more nicely "noob" at every game and some take longer to learn than others when it comes to this game.

And on the topic of me and you - i would understand if i joined your game and beat you then i rejoin only to have you kick me out and send me hate mail but dude i created the rank match and you joined it 7 times to play me. Then you sent me hate mail saying you'll cut my throat and im a low life. When i said i put a bottle through youre head i was saying it to help knock some bloody sense in you but i guess thats not required any more cause you actually saying sorry to everyone now.

Thats all im gonna say about you and your hate mail. Hope you make more friends than enemies
Title: Re: SSFIV PSN - Post match feedback
Post by: Bennettt2 on August 08, 2011, 09:10:19 PM
Yes, I have a personality disorder, like all good competitors.

I am sorry for the hateful things I said. I do not want to fill this forum with garbage. You are all saying here I sent hate mail, I'm saying sorry here. That's the end of it for me. If it's not good enough for you, so be it.

PS: On PSN I systematically apologised to everyone who I sent hate mail to except those who blocked me, not just one or two guys.

Hey, I never got an apology!  Just kidding, I won't sweat over the small stuff but, man, you could learn to chill out a bit. 
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 10, 2011, 12:33:38 PM
Hey,

I'm pretty sure i versed you a couple of time Bennettt8, Good Stuff...

If you don't remember i had Dhalsim, (note i only use him cos i cannot adjust my buttons to suit SFiV, Sim and I have been together since EX, hard to let go ..

Once i get my joystick i can properly verse with other players..

Title: Re: SSFIV PSN - Post match feedback
Post by: Bennettt2 on August 10, 2011, 02:12:36 PM
Hey,

yes I have definitely played you Rj34gtt.  Got beaten pretty convincingly, too.  Always interesting to play a good Sim, I could really benefit from learning the match up more.

Played a few GGs with PantieThief last night.  Lost most of them but managed to change my game plan and come out with a win.

GG to KellyNUTS - you've really improved from the last time we played!
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 10, 2011, 02:54:32 PM
Well one thing you should do is just spam lp when i quick teleport anywhere near you..

Dhalsim Standing <HK is almost priority against any jumping forward attacks and the hurricane kick (ground) can be used very well against a fireball spamming sim but you have to take into consideration the distance or you'll just be eating a HP ... my biggest  problems are fast close range attacks ... thought that might help when we verse next time ..


Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 12, 2011, 02:36:55 AM
Hi guys, I just started playing online like 1 month ago
I'm using my brother's account daifuEXR
gg's to everyone I've played

Please bear with my scrubiness
Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on August 12, 2011, 02:53:47 AM
Please bear with my scrubiness
Scrub? LMFAO!!!  ;D Your Ryu is AWESOME!! GGS!

GGS to Bennettt2 & tan1977 also!
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on August 12, 2011, 10:48:27 AM
Yeah, what a con
You're not a scrub
Haha ggs yesterday, it was what, 2-15 to you? Ouch...
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on August 12, 2011, 11:05:24 AM
kechu if some low tier character taunted you during the game its me :)
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 12, 2011, 02:03:09 PM
Will be on tonight from 9 PM - > Late

Unfortunately i do not own AE Edition, i main Dhalsim but would like to start to build up my Ibuki as my main .... any guys want a match up to improve on my Ibuki
Title: Re: SSFIV PSN - Post match feedback
Post by: Shabadoo on August 12, 2011, 02:06:26 PM
kechu if some low tier character taunted you during the game its me :)
Too good :(
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 12, 2011, 02:32:39 PM
Kechu - so is it u or ur bro ive been playin lately? Srcub? Ur far from it buddy. Very tough ryu u got there.

On another note i got spanked silly by IDONTLOSE's juri last nite. Too bad he doesnt play online as much any more =(
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 12, 2011, 08:57:33 PM
kechu if some low tier character taunted you during the game its me :)

I'm fine with the taunting, it's the turtles that get me raged... lost count how many, maybe like 90%

Kechu - so is it u or ur bro ive been playin lately? Srcub? Ur far from it buddy. Very tough ryu u got there.

On another note i got spanked silly by IDONTLOSE's juri last nite. Too bad he doesnt play online as much any more =(
Only played you like 4-5 times, not beaten you once! >_< Always down to 3rd round and about 20% hp left. I have more trouble with you than DomoLomo.

I only got to play IDONTLOSE like twice, beat his Guile, lost to his Juri
Title: Re: SSFIV PSN - Post match feedback
Post by: forever_play on August 13, 2011, 07:55:47 PM
lol
Soji..
ur from Syd yeah>?
been to any ozhadou's??

is your real name Johnny Cheng?
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 13, 2011, 08:39:34 PM
Kechu- lol only reason y i won all those matches is cause i lagged like a bitch. I felt bad so didnt wana play u again til connection better otherwise u wuda won for sure!

Forever play- do u think he goes to these things? Btw u goin arena tmro?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 14, 2011, 06:13:06 PM
dafiuEXR, solid player. no_name_guy must have improved a lot since he blocked me if he beat him. As I recall he was Mr. Herp Derp himself. Or daifuEXR doesn't know how to play blanka. As for DomoLomo, I generally take him in straight rounds (using Sim - I can't beat him with any other character) whereas as no_name_guy, as he said, 7-0'd me.

My real name is Soji Okita and I haven't played SF4 in real life since vanilla. Strictly an online warrior.

GG to LightningVII whose connection turns to shit when he starts blocking, then becomes smooth as you like when he's not. What a player.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 15, 2011, 01:30:58 AM
In the last 2 nights, Soji keep challenging me for 20+ straight games
I don't know why
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 15, 2011, 02:22:25 AM
You were the only person online, on both occasions, who wasn't free to me. If there were someone stronger at that time, I would have played them instead. Thanks for the games by the way, usually a player will get bored after that many wins and start kicking me -- I'm looking at you, erkypoo3. Most of my games with you were close, though. I think only 1 out of 8 or so rounds did erkypoo3 not get a perfect VS me. I'd get bored of that too.

I was hoping you'd switch to Ken because yours is the highest ranked Australian Ken. I'm curious to see if you're any good. As far as I know there are no good Australian Ken players on PSN.
Title: Re: SSFIV PSN - Post match feedback
Post by: Phero on August 15, 2011, 09:39:27 AM
hurry up n move to pc no_name =]
Title: Re: SSFIV PSN - Post match feedback
Post by: bcvw85 on August 15, 2011, 10:26:07 AM
yeah pc version is so much better than ps3
non-existant loading times ftw
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 15, 2011, 02:18:02 PM
Wahhhhhh? I fort u went to xbox phero ? Whats this about pc now? I jst ordered an xbox and will b there in 2weeks time. Dnt tell me youre no longer on? Noobert i havent seen u on psn for a while. Did u leg it to pc or xbox too?

Soji - i blocked u cause  i got tired of ur hate mail. Happy to unblock u if jst dont say nefn be it win or lose. As far as i kno rifai's ken is he best on ive played on psn but i havent seen him on in ages. Maybe he joined the others n legged it to xbox n pc too
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 15, 2011, 02:37:35 PM
You were the only person online, on both occasions, who wasn't free to me. If there were someone stronger at that time, I would have played them instead. Thanks for the games by the way, usually a player will get bored after that many wins and start kicking me -- I'm looking at you, erkypoo3. Most of my games with you were close, though. I think only 1 out of 8 or so rounds did erkypoo3 not get a perfect VS me. I'd get bored of that too.

I was hoping you'd switch to Ken because yours is the highest ranked Australian Ken. I'm curious to see if you're any good. As far as I know there are no good Australian Ken players on PSN.

There is a bug in that ranking system. I don't play Ken - my Ken is only around 500 BP. But I noticed when my Ryu was around 9000 BP my Ken also had the EXACT BP.

And yes, I've yet to play a good Ken
Title: Re: SSFIV PSN - Post match feedback
Post by: bcvw85 on August 15, 2011, 03:18:24 PM
Wahhhhhh? I fort u went to xbox phero ? Whats this about pc now? I jst ordered an xbox and will b there in 2weeks time. Dnt tell me youre no longer on? Noobert i havent seen u on psn for a while. Did u leg it to pc or xbox too?

Soji - i blocked u cause  i got tired of ur hate mail. Happy to unblock u if jst dont say nefn be it win or lose. As far as i kno rifai's ken is he best on ive played on psn but i havent seen him on in ages. Maybe he joined the others n legged it to xbox n pc too

legged it to pc!!
think phero is on pc too...played him last night
soji sends everyone hatemail so at least it's not personal lol

as for rifai's ken...
just watch for the cross up j. lk-> shoryuken spam he likes to do
catches you out if you like to throw/os tech
Title: Re: SSFIV PSN - Post match feedback
Post by: Bennettt2 on August 16, 2011, 12:27:30 AM
GGs to TAN1977 and the_3Mac. 
Kechu, I can't seem to play you online.  Wonder why that happens with certain players and not others...
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 16, 2011, 01:02:28 AM
OK, no_name_guy, if you unblock me I won't send messages to you, win or lose.

I remember you now, after playing you this arvo, Bennettt2. I called you a lagging piece of shit and then immediately you said sorry about the lag. I didn't send you an apology message because your name wasn't in my recent players list at that time, I didn't see you in ranked or endless to be reminded of sending you a horrible message. I am sorry about that. I am such an awful person. Really a deformed personality.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 16, 2011, 02:12:24 AM
This brings up a few of my noob questions

1 - What does flashing green lag means? I can NEVER join those games

2 - Why certain people can't join my games at all? Or vice versa (Blocklisted?)

3 - I've met a few plug pullers. I was winning 2.9 rounds until 'Player has left the game' shows up. Does any PP/BP change after a plug pull? (I have blocked them btw)
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on August 16, 2011, 08:56:14 AM
1) To be honest, I hardly bother trying to join those flashing green games. They almost never work.

2) Try port forwarding with your router. It solved a lot of the problems I was having trying to connect to certain individuals.

3) They will lose the points but you won't gain any. As you have done, best to block them and never play them again!
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 16, 2011, 11:54:45 AM
OK, no_name_guy, if you unblock me I won't send messages to you, win or lose.

I remember you now, after playing you this arvo, Bennettt2. I called you a lagging piece of shit and then immediately you said sorry about the lag. I didn't send you an apology message because your name wasn't in my recent players list at that time, I didn't see you in ranked or endless to be reminded of sending you a horrible message. I am sorry about that. I am such an awful person. Really a deformed personality.

LOL Soji, i dont know about the others but its proof on this forum that he wont be sending ne more hate mail to me. My keyboard not connected to ps3 anymore so i wont be able to spam u with reply hate mails if you do send me hate mail anyway.

Unblock you tonight. Play you soon. Im using Juri now so youll probly take the first few rounds off me and if u do then u will eat some blanka balls thereafter. My blanka is jst a bag full of tricks and no skill involved. know how to counter the tricks and you wont have problems. I lost to jtran and nghis sim all the time.

My points are there for grabs so if u beat me u earn them. If i create and beat you then rejoin at your own risk. I also lag at times but u will generally see it comming cause my bars are either yellow or red (as ive been told) it has been fully green in a long time.

GGs to TAN1977 and the_3Mac. 
Kechu, I can't seem to play you online.  Wonder why that happens with certain players and not others...

i get the same with this tan197 (spelling) guy too. he can join my games but i cant join his??? duno if that means he blocked me or not. Maybe someone out there has blocked you and u dont know it Bennett2 lol

on another note some guile player joined my ranked game last night on normal ssf4 and bet my juri all he did was air throws and ground throws which i struggle atm with Juri coz i like to jump alot. he rejoined and i used blanka and took him to back to school 2 rounds straight. he sends me msg saying "fk yeah.... you da man bro! awesome!" i duno if he was being a douche or if he meant it.  didnt know what to say so i replied back and said "WOOHOO!"
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 16, 2011, 12:45:59 PM
  didnt know what to say so i replied back and said "WOOHOO!"

hahaha, thats funny ...
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 16, 2011, 01:15:41 PM
1) To be honest, I hardly bother trying to join those flashing green games. They almost never work.

2) Try port forwarding with your router. It solved a lot of the problems I was having trying to connect to certain individuals.

3) They will lose the points but you won't gain any. As you have done, best to block them and never play them again!

Thx Cyph, but can you elaborate no.2 a bit more?
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on August 16, 2011, 01:21:33 PM
You can go to www.portforward.com and follow the instructions on the website.

You'll need to know what brand and model of router you have and you'll need to know your local ip.

If you're having trouble following instructions on that website, find out the details of your router and PM me and I'll attempt to run you through instructions on how this can be configured.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 16, 2011, 05:13:03 PM
Forwarding ports can be a nuisance. If your router is UPnP capable (most are) just enable that in the router's settings and turn it on in the PS3's system settings.

Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 17, 2011, 10:02:28 AM
 :'( what a bad night last night!
started off well against Sojis Sim then went down hill when he changed to ken.
then as promised i used blanka and he used sim and lost that too.
Soji stayed true to his words and i got no hate mail LOL
GG

then another sim rj34gtt joined and spanked my monkey good! GG
gotta spam more  :p: :p: :p:  :p: :p: next time lol

Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 17, 2011, 12:17:24 PM
Thought i was going to lose seeing as i got pumped in the first round,

And Blanka being my personal worst match-up, glad i came out on top ...

I have been searching for this Soji, would like to play him one time ..
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 17, 2011, 01:53:21 PM
As I told no_name_guy, Sim VS Blanka is the worst matchup for Blanka, IMO. Shame we only got to play one game as Sim VS Blanka before I had to go, 1 game doesn't really mean anything even IRL.

You have not upgraded to AE and my sessions/searches are always AE only, rj34gtt.
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 17, 2011, 02:21:33 PM
Yes, i've been told that Blanka's worst possible match up is Sim... but eh i might be playing the game differently when it comes to that character .

As for AE, i will be heading down my local GAME shop tomorrow night to purchase a PSN Cash Card to buy the upgrade ... so hope to challenge soon...

You may be able to provide me some tips on keeping Blanka out ... what was the outcome of your match with no_name i take it you won?
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 17, 2011, 02:38:56 PM
sweet looking forward to playing u on AE rj34gtt.
and record your mirror match with soji and upload on ur channel i wanna watch it!
u guys both play the same ish from what i see

soji won. when you guys fire up your ult and do your teleport im usually screwed and make that 10/10 times screwed if im trapped in the corner. if you fire your ult and im up close then i know to grab you straight away (advice given by my buddy cypheros hehe)

Title: Re: SSFIV PSN - Post match feedback
Post by: Phero on August 17, 2011, 04:27:05 PM
i just reckon pc is more better tbh haha but yea... using pc n gaming at the same time.. easier =] or can unplug the cable from comp n put it into the xbox.. really depends on how bored i am on pc.. because i have to play on a keyboard... freaken sucks haha but yea just something to do... but i would go on xbox when someone wants a challenge =]
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 17, 2011, 04:44:20 PM
u can play on sticks at the arcades
u can play on pads on ps3
u can play on sticks on xbox
and now you're telling me you can play on keyboard on pc? - farrrk can you be any more of a freak Phero?
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 17, 2011, 05:01:41 PM
Not as hard as it sounds, i play Sf on my laptop on the wat home... Still manage air combos
Title: Re: SSFIV PSN - Post match feedback
Post by: Phero on August 17, 2011, 05:51:42 PM
well dont have any sticks atm... what can i do =p lol
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 18, 2011, 02:31:25 AM
You can go to www.portforward.com and follow the instructions on the website.

You'll need to know what brand and model of router you have and you'll need to know your local ip.

If you're having trouble following instructions on that website, find out the details of your router and PM me and I'll attempt to run you through instructions on how this can be configured.

It is a Netgear DM111P
My brother sets up the internet connection, I don't want to touch the modem/router
Thx anyways

I got play RIFAI_187 today in a Ryu mirror match. Maybe he is a bit rusty...
Lost to a random Gen, I dont know what his moves are LOL
no_name_guy is learning Juri he says....at 7000 BP....
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 18, 2011, 07:05:56 AM
I avoid the Sim mirror, so if I see your name, rj34gtt, I'll be using Ken. I love playing Ken against Sim, in super that match up felt fairly even for me as Sim, now as Sim I think it's more like 6-4 in Ken's favour. Once Ken gets close there's really nothing you can do except wait and pray for something to whiff or throw. At least in super you could mash b+lk. In theory of course... Things often work out differently in practice.

As for beating Blanka, I don't know actually. I play it by ear each time because everyone uses different gimmicks with Blanka. I generally spend the whole round assessing when the blanka player likes to jump, and then start readying up yoga blast. I find most players jump far less when they get caught by a yoga blast, not so much if you just normal AA them. Once you get a 'feel' for when he likes to jump, you have b+mp, slide under and yoga blast to deal with it, wouldn't bother with b+hk unless it's obvious, Blanka's jump is too fast. Once you've got him grounded it's just a matter of keeping him at the range of Sim's st.mp, if he gets through, switch to st.lk and yoga sniper, if he gets even closer, switch to b+lk and cue up the yoga blast motion input. Other than some random blanka ball (which you can punish on hit!) or electricity (whiff punish with cr.mp), there's not really anything Blanka can do to get in, all of his normals are pathetic except for amazon dive which gets stuffed by both sniper and st.lk. Oh, and don't jump, ever. If you need to get away, backdash or teleport. Or, if you do jump back, immediately teleport.

Neither Blanka nor Juri have any 3 frame, invincible moves so you have to block a meaty catastrophe on your wakeup unless I'm mistaken, and that's basically a 4-way mix up, so I'm not surprised you eat it when it's well set-up, no_name_guy, everyone does. But it's hardly ever meaty, and when it's not, I can't mix you up because of auto-guard. I noticed I caught you out once by putting a space inbetween the catastrophe and teleport jumping hp, in that case, you do have to switch block to the other direction because it's not a block string, or you can reversal if you think it's worth the risk. I found I started winning against your Juri when I noticed you jumped at every opportunity. Juri's jump is short and fast like Blanka's so not the easiest to punish but you still have to use it sparingly. Half of the time I was just being speculative, jumping forward with early roundhouses assuming you'd jump into it, which you did. It's weird that I couldn't handle the games with Sim, I went even against IDONTLOSE the one time we played a set, that was before AE though, and I generally find Sim to be at a significant advantage against Juri.

RIFAI_187 is terrible. I sent that guy so much hatemail in the past... Fortunately he doesn't give a shit. If he thinks there's points to be had he'll play anyone. Actually he was terrible. He seemed to start developing some legitimate skill since AE came out. He still doesn't know how to apply pressure on block though. With Sim, I just wait for him to whiff the st.lp like clockwork and throw. But you have to be careful, as someone else said, he will start mashing DP if you start throwing him, and he's very good at mashing. I find ForDarkness much more difficult to beat with Sim. He is really good at kara throwing and option select punishing backdashes and teleports. I don't even try to use Sim against him anymore, it feels hopeless. Fortunately he's not very good in the Ken mirror. Another Ken who's better than RIFAI_187 is gavinkickass but he blocked me when I sent him hatemail. It actually wasn't hatemail, I was drunk and trolling him with incredibly stupid messages. Oh well, reap what you sow etc.


Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 18, 2011, 08:24:52 AM
Yeah, i don't like Sim vs Sim either, IMO there is no skill involved .. and hate running the time down .. I do prefer versing characters like Ryu, Ken T.Hawk well also depends on the player using them .. I was more wanting to challenge you because you seem like a good player ... i find it very rare to find a worthy challenge that understands how to play against Sim, most match ups see me winning between 15-20 seconds...i do want to increase my experience controlling ground but it's very hard when i get alot of players inexperienced with the Sim match up.

Random Blanka is fine, just the very jumpy ones that annoy me ... my win rate is still high against them i just prefer it to be won without so much struggle .. i feel alot of pressure when i come up against them .. but thanks for you tips i will keep it mind..

Also, is there a thread explaining this Frame thing i hear this thrown around so many times and dont understand ... are you counting how many frames there are in a characters special move...if so thats alot of frames to count ... too confusing for me

Had a good match against Speck-W (bison) won 1 of 3 games ...
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 18, 2011, 09:28:31 AM
I used to have a hard time beating speck-w but it got to the point where he has a hard time beating me now. We're fairly even VS each other I think. Just do some random yoga flames at full screen and you'll scare him out of doing psycho crushers, the same gimmick can be applied to the balrog match up which a lot of people find difficult for Sim.

The only Bison player I can't beat is luong_fu, who happens to also be fairly good with Sagat. I can beat all his other characters easily enough but with those two he's fairly skillful.

I don't count frames but it's kind of hard to avoid thinking about it when theory fighting. Basically if you and I press a button at the same time and the move that I do is 5 frames and the one you do is 6, all things being equal (hitboxes), I should hit you first, before your move becomes active, giving me a counterhit to boot. So it's a matter of speed. Chun Li's moves are really fast, that's why the call her good at "poking". The thing about a 3-frame move is, that's the fastest attack in the game, except Chun-Li's super, so again all things being equal, it beats everything except Chun-Li's super, and another 3-frame move with which it should trade. That's one of the reasons Sim is trash now IMO, his b+lk is no longer 3 frames. I could be wrong about this but I think all characters have 3-frames of invulnerability on their wakeup, meaning a wake up reversal SRK can not be countered, especially when the SRK has subsequent invulnerability frames after the first 3 start up frames, which except for Oni (his has no invicibility and can be stuffed by a jab!), means all shotos. Ken's are pretty pathetic too, not as bad as Oni, but Ryu, Akuma and Seth... They beat everything virtually every time. You also have to consider active frames (when the attacking hitbox registers)... For example, Makoto's st.mp has relatively quick start up and is active for a long time which is why people say it's a godlike move. For more accurate/complete info about frames and hitboxes, look at the SRK forum. All the info you could ever want about this game is there. Personally I don't find it very useful to know. As your playing time goes on, you develop a feel for what works, what beats what, when you're at an advantage, when you're vulnerable etc, without even needing to know what a frame is.

For the record I'm a shit player. I (used to) like trolling people saying stuff like "i'm too godlike" and "only Daigo can challenge me" but I'm actually shit. One of my weaknesses is execution. With Ken, I drop the kara throw and cr.mk link after air tatsu so often it's sad. My other weakness is I'm just shit at Street Fighter. Have been since I started. With SF4 I got better because the game got easier but in 3S, which was my first version of the game, I was and still am the worst of the worst. Mind games and chance aren't my strength, logic and spatial reasoning is.

BTW if you beat my Ken with Sim, I will switch to Sim because as much as I hate the Sim mirror, I've literally only lost one game to another Sim on PSN. That was nghi_87, and it was only one game. I won every other game I played with him. Then he switched to Zangief and I won even more, LOL. On second though he might have won more than 1 game, but I did win the set. I rarely let the time run down. Even though I play Sim I don't really turtle. If you do nothing or back away, I will approach. That is probably why I lose so much.
Title: Re: SSFIV PSN - Post match feedback
Post by: vindk8 on August 18, 2011, 09:58:59 AM
Sojiokitaau: Welcome to the forums. You should do a bit of research if you are going to try and educate people:

- Sim's b.lk is 3 frames
- 3 frame moves are not the fastest. There are 1 and 2 frame moves in this game
- Dhalsim does not lose to Ken 4-6
- Sim mirror is great fun and very tactical if it is not two noobs mashing teleport
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 18, 2011, 10:29:35 AM
Sim's b+lk has changed to 4 frames in AE. -- Nevermind, I just checked and you're right. Apparently that was a mistranslated change from the developer blog from before the game's release.

There are 1 frame moves? What move is 1 frame? I know Chun Li's super is 2 frames, as I said, but I thought that was it for moves less than 3 frames, other than movement, that is. Oh, LOL, I totally forgot about SPDs. they have 0-frame startup obviously but I was really talking more about 'attacks'. Can't think what would start in 1 frame... Is it one of Hakan's command normals? Honda's U2?

I said Sim feels like 4-6 VS Ken IMO. And that's still my opinion, regardless of what you say :).

Sim mirror is very boring and tedious IMO whether it's noobs, experts, or anyone inbetween :).
Title: Re: SSFIV PSN - Post match feedback
Post by: vindk8 on August 18, 2011, 10:51:48 AM
http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Dhalsim

b.lk is 3 frames. It feels identical to how it was in Vanilla and Super.  Please show me where it says it has been changed to 4 frames.

Sim-Ken is in Dhalsim's favour, not Ken's. Ken has no easy way to score knockdowns to get in as none of his specials knockdown from a distance. If Sim is zoning and AA-ing correctly, Ken can't even get close to him at all. Dhalsim vs ANY fireball character (with the exception of Akuma), Sim has the advantage.

Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 18, 2011, 10:59:29 AM
no_name_guy is learning Juri he says....at 7000 BP....
[/quote]

lol 7000BPs jst means im beating players on 1000 - 2000 BPs and the occasional good player who is on 5000BP and above
shes not good enough and yet to beat any one good - you included kechu
my juri still in the learning stages and i was expecting to rejoin for another match after you beat me last night but gg and CRAZY you on 13000+BPS!

im yet to learn frame data cause im lazy but sounds like soji knows his frame data but...
Sojiokitaau: Welcome to the forums. You should do a bit of research if you are going to try and educate people:

- Sim's b.lk is 3 frames
- 3 frame moves are not the fastest. There are 1 and 2 frame moves in this game
- Dhalsim does not lose to Ken 4-6
- Sim mirror is great fun and very tactical if it is not two noobs mashing teleport


sounds like vindk8 knows more LOL

i like to jump with my blanka and i admit i do that alot in my games. i havent stopped doing it because its worked for me in most of my matches to come out for a win. when my jumping starts to get me punished ill tend to turtle for 5 seconds then will start jumpin in again haha

sims teleport, mk? yoga flame move seems to get me nhgi87 does it really well. infact ive never seen a sim teleport so much til i played him but very good tactic if you can constantly do it

as for rifai he joined one game last night against me too i was expecting ken but he used ryu. i jst rolled and hopped grabbed him and surprsingly came away with a win lol. I guess some players you lose to will lose to other players you beat. LOL soji, why am i surprised you sent him hate mail? is there anyone on psn you havent sent a msg to? how many actually sends you a msg back and end up doing what we did? haha
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 18, 2011, 11:17:37 AM
A translation of the developer blog before the game was released said it changed to 4 frames. It was on the SRK news ages ago but I can't find there now, and the one on eventhubs appears to have been edited! But you are right and I am wrong. Sorry.

Well I believe Sagat also has the advantage against Sim, because his dash is so fast and short he can FADC through any number of normals and he can give Sim a headache from full screen.

The reason it's Ken's advantage, IMO, is that Ken has one of the highest priority, if not the highest priority jumping normals with his j.hk. Sim has to stick out either b+hk or b+mp very early to avoid a trade (he loses on damage in the trade). It's not difficult to do that, but the problem is when you're doing it, you're leaving yourself open to cross up air tatsus which will get around early AA normals, except b+mp from the wrong range. Also, Ken's forward dash is not bad. It's not as good as Sagats but still useful for getting into step kick range. Obviously if you can yoga blast every straight jump in and block every cross up (and NOT try to antiair ambiguous empty jump ins!), CH or whiff punish step kicks on reaction every single time you're going to win but who can do that? I've never even heard of such a flawless Sim player. And with Sim's pathetic damage output without Ultra, Ken can get it wrong far more than Sim. Generally if Ken gets close once, you'll be fine, if he gets close twice, it's possible to survive if you get him out, but after the third time you've probably already lost too much life to take even the slightest risk whereas Ken probably still has at least half his health. That is if the Ken knows how to mix up. If you're playing a godlike Ken it only takes one chance for him to get close, after that you're dead, just because his kara throw and counter hit mixups are too strong.

I sent hatemail to a lot of people I guess. I don't do it anymore though. I'm trying to be a better person than I was. And there was 1 guy who argued with me for longer and harder than you, no_name_guy. I sent him hatemail when I won, telling him to go home and be a family man, after a long back and forth of insults and stuff he blew my mind with a threat about raping me in front of my family, raping my entire family in front of me, murdering me in front of my family, cutting off everyone in family's legs and arms, shitting, pissing on and raping them every day for the rest of their lives then eating their corpses and shitting on my grave. I said "clearly you suck at SF but you're a really talented writer". I then went around sending that same message to other people before I realised I was a giant cunt.

And yeah, nghi_87 is quite good at Sim's BnB but once you start consistently stuffing teleports he's kind of at a loss as to what to do, if I remember correctly.

By the way, rj34gtt, have you played daifuEXR? As I said earlier, he's a solid player. Uses Ryu so it's good fun and training to VS him with Sim, win or lose, and in my case, that's pretty much always lose. I wonder if he's met a Sim player on PSN he can't beat.
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 18, 2011, 12:19:38 PM
no I can't say i've versed him, but a solid Ryu i know is Butch_U, i always have trouble with him..

This thread has become more than post PSN match ... lol
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 18, 2011, 12:37:01 PM

Sim mirror is very boring and tedious IMO whether it's noobs, experts, or anyone inbetween :).

I completely agree with the above, i enjoy T.Hawk matches the most .. I will have AE tonight so will hit you up with an endless Soji, i've rarely used other players due to me not being able to use the L1 and r1 properly to execute focus, i have started looking for a joystick so that should change ,,
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 18, 2011, 01:03:47 PM
I'll look for your lobby then.
Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on August 18, 2011, 01:20:00 PM
Good to see u have turned around for the better Soji!!
So many times I wanted to VS u, as u have alot of skill and its great training, but couldnt b f#cked with the hate mail.
Good to see someone with your skill helping others instead, looking forward to playing you again soon!!
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 18, 2011, 01:46:57 PM
Good to see u have turned around for the better Soji!!
So many times I wanted to VS u, as u have alot of skill and its great training, but couldnt b f#cked with the hate mail.
Good to see someone with your skill helping others instead, looking forward to playing you again soon!!

HAHA see soji! see what happens when you take of those horns and replace it with a halo on your head?
btw soji daifuEXR is kechu who has been posting on this thread lol

SSFIV PSN - Post match feedback - to remain on topic i will say GG

KellyNuts im yet to play you on PSN and will join if i see you create endless otherwise see me in ranked  8)

hows this for nooob: i jst learnt IMO means "in my opion" HAHA thanks Cyph!
Title: Re: SSFIV PSN - Post match feedback
Post by: Butch_U on August 18, 2011, 02:49:54 PM
no I can't say i've versed him, but a solid Ryu i know is Butch_U, i always have trouble with him..

This thread has become more than post PSN match ... lol

Cheers buddy  ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 18, 2011, 06:20:34 PM
Quote from: no_name_guy
I guess some players you lose to will lose to other players you beat.

I know what you mean. I just beat IDONTLOSE's Juri fairly easily but I can't even get a round on you. It was only one game though, he didn't give me a chance to play him again. I assumed Zeus_killed_u was IDONTLOSE just because they both play Juri and Guile but having just played IDONTLOSE... Different players, I'm sure. It's a shame Zeus_killed_u was only online once, ever. That tends to be the case with really strong players. They just stop playing on PSN because no one ever beats them. Hello again erkypoo3 who got 4500pp in only 250 or so games (while kicking players that were too easy!).

I also just played Toby_Lai using gief and the weirdest thing kept happening, he was grabbing me out of Ken's medium SRK. Since when is that possible? It was at the point where Ken begins to jump but isn't quite in the air, before he gets a chance to actually say "shoryuken". I thought his medium SRK had full invulnerability throughout start up. Is it not 3 frames?

And thanks for being magnanimous KellyNUTS and no_name_guy and everyone who said no worries when I apologised for sending hatemail. Better treatment than I deserve for sure :).

Just had some excellent games as Ken with EVE_CBR1000RR's Gief. We were both getting exponentially better at playing the match up with each game. It's really good when you find someone at a similar level who adapts at the same speed you do, gives you both excellent training. Better than playing someone far better than you, IMO.
Title: Re: SSFIV PSN - Post match feedback
Post by: bcvw85 on August 19, 2011, 08:10:07 AM
Ken's MP shoryuken has a 4 frame startup - but he can't be grabbed out of it since he's airborne from frame 1.
You're probably pressing MP and getting grabbed out of that.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on August 19, 2011, 01:12:53 PM
lol the Ken vs Zangief match up isn't really hard especially if u play ken. Basically all you have to do is to play ur ground game against Zangief which means don't jump into him, don't get close to him and don't start doing ur light kick combos. Now by saying that u must be thinking what ur suppose to do if you can't do those things? well its simple.. control the space around u by throwing fireballs or use c.mk into fireball . Do those things and u will win.

anyway who verse gutbell on PSN before? man he's very hard to beat, he really brings out my A game, he brings it out so much that I got disconnected 2 times when versing him lmao
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 19, 2011, 01:14:15 PM
Yesterday I finally beat no_name_guy. Those endless battle games were painful with that lag. I have never mashed that much. LOL

I don't know the technical stuff like frames, option select, safe jump and matchup strategy. I just play this for fun. Purely mindgames is what I do. The best chance of beating me is actually the first time :P

Players yet to beat are
GrimlockJK - Only online like once/twice a week
theundyingmage (he is in japan right now I think)
Zerolance - Can't join his games, need him to join me
Title: Re: SSFIV PSN - Post match feedback
Post by: forever_play on August 19, 2011, 01:14:40 PM
Lol...

Good games to all from last night..
Can't remember everyone..
And sorry for the Sakura spam.. Still trying to catch up with
Shaaaaa...

Soji.. Vindk8 knows is yoga masters.. So don't go up against him...
Vindk8 > soji .. Any day any way...
Title: Re: SSFIV PSN - Post match feedback
Post by: phwarrr666 on August 19, 2011, 04:31:54 PM
lol the Ken vs Zangief match up isn't really hard especially if u play ken. Basically all you have to do is to play ur ground game against Zangief which means don't jump into him, don't get close to him and don't start doing ur light kick combos. Now by saying that u must be thinking what ur suppose to do if you can't do those things? well its simple.. control the space around u by throwing fireballs or use c.mk into fireball . Do those things and u will win.

anyway who verse gutbell on PSN before? man he's very hard to beat, he really brings out my A game, he brings it out so much that I got disconnected 2 times when versing him lmao

ggs to you Red_Sense, had a good practice session with you. And yes, Gutbell is a very solid player with excellent spacing skills.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 19, 2011, 05:27:55 PM
Yesterday I finally beat no_name_guy. Those endless battle games were painful with that lag. I have never mashed that much. LOL

I don't know the technical stuff like frames, option select, safe jump and matchup strategy. I just play this for fun. Purely mindgames is what I do. The best chance of beating me is actually the first time :P

Players yet to beat are
GrimlockJK - Only online like once/twice a week
theundyingmage (he is in japan right now I think)
Zerolance - Can't join his games, need him to join me

i told you i lag like a bitch whenever i play you for some reason!
was so laggy you could see the individual frames at certain points of the match. was lookin forward to posting our 1st to 5 matches up on utube too. will try again this weekend with you

you had me on beat day one i played you man. was jst a matter of time when we played a lag free game so your execution goes out well and last night was "the time" lol gg tho

gutbell - yep, one of the toughest player on psn IMO. Not beaten him once. the guy can play quite a few characters too!

grimlock also a tough player to beat. i forgot who he uses coz im sure he uses more than one. IBUKI?

And as for zerolance - IMO adelaide's best player. beat him 1 in 20 games and its probly cause i lagged in that one game i bet him lol but kechu, good luck when u do play him. maybe even invite me to your replay channel so i can upload after.
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on August 19, 2011, 06:19:31 PM
Yesterday I finally beat no_name_guy. Those endless battle games were painful with that lag. I have never mashed that much. LOL

I don't know the technical stuff like frames, option select, safe jump and matchup strategy. I just play this for fun. Purely mindgames is what I do. The best chance of beating me is actually the first time :P

Players yet to beat are
GrimlockJK - Only online like once/twice a week
theundyingmage (he is in japan right now I think)
Zerolance - Can't join his games, need him to join me

Yeah Im currently in Japan,training & getting bodied hard in the arcades.
Pretty sure you've beaten me a few times when I was ranking characters but I usually go to my main after a few losts to the same person.

Gonna be hard to play online again after 2 weeks of arcade play lag free.

You'll never get to see my main until I find you worthy of her presense lol

Zerolance is definately the best player in Adelaide & maybe the best Guy in Australia. Hard fights against him for me,great rushdown he's got.....games against him has really helped in the Guy match up here in Japan.

Grimlock uses Ibuki.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 19, 2011, 06:32:59 PM
Lol...

Good games to all from last night..
Can't remember everyone..
And sorry for the Sakura spam.. Still trying to catch up with
Shaaaaa...

Soji.. Vindk8 knows is yoga masters.. So don't go up against him...
Vindk8 > soji .. Any day any way...


Yes, I forgot to thank Vindk8 for correcting me. He indeed had accurate information regarding Sim where I was wrong, and is most likely a vastly superior player than I, for what that's worth. Most of what I said was heavily opinionated though, I didn't mean to come off as trying to educate at all.

Ken's MP shoryuken has a 4 frame startup - but he can't be grabbed out of it since he's airborne from frame 1.
You're probably pressing MP and getting grabbed out of that.

Well that's what I was thinking but I noticed his fist went vertically up, in both cr.mp and st.mp it goes horizontally forward. I wasn't completely sure because it was so fast so I watched the replay in slow motion with input display... It was definitely the shoryuken. With slo mo mode on, Ken even had time to say "shoryu..." before getting grabbed. I saw someone on SRK complaining about getting grabbed out of shoryukens but I thought he was just imagining things because AE had only just come out, but now I know it happens. It must be a glitch then, if it's really not supposed to be possible. Maybe Ken is only airborne from the second frame in AE?

The best chance of beating me is actually the first time

This is true. Both times I played you I won the first or second game and lost all subsequent ones.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on August 19, 2011, 06:45:13 PM
lol the Ken vs Zangief match up isn't really hard especially if u play ken. Basically all you have to do is to play ur ground game against Zangief which means don't jump into him, don't get close to him and don't start doing ur light kick combos. Now by saying that u must be thinking what ur suppose to do if you can't do those things? well its simple.. control the space around u by throwing fireballs or use c.mk into fireball . Do those things and u will win.

anyway who verse gutbell on PSN before? man he's very hard to beat, he really brings out my A game, he brings it out so much that I got disconnected 2 times when versing him lmao

ggs to you Red_Sense, had a good practice session with you. And yes, Gutbell is a very solid player with excellent spacing skills.

yeah gg to u to, ur bison is pretty solid. bison vs ken match up is pretty hard for ken coz of the scissor kick pressure which forces u in the corner and the scissor kick is very safe to do since i cant do anything about it
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 19, 2011, 10:47:55 PM
BTW, GGs to that tier whore kazzee (switches to Fei if you beat his Yun), who took all my points a few days ago. I was around 2800pp I think, maybe 2600? Anyway, by the time he was done with me I was on 1300. And really thanks for playing. It's rare to find players willing to go that long against someone they keep beating.

Just played another game with him and was reminded of the daylight robbery from a couple days ago.

BTW, Red_Sense, I really don't find Ken's fireball useful VS Gief or anyone really, it has such long recovery that it's only safe from full screen. The way I ended up having to beat that Gief player was whiff punishing the normals and green hand he uses to advance to SPD range and shoryukening his jump ins. And occasionally fishing for CH step kicks. After I whiff punished a quick lariat with cr.mk xx super, he was pretty much stationary, scared to do anything except block, from then on it was just a matter of mixing him up with overheads and throws. Really, the hardest part VSing that particular Gief for me was training him not to mash lariat and EX green hand. And, IMO, Ken's best move against Gief is meaty jump back hp. Beats lariat, green hand, SPD and has to be blocked standing. I really don't find fireballs very useful VS him unless you're willing to spend meter. And you can jump in with HK tatsu from afar if Gief is expecting a jumping normal. A lariat timed for AAing j.hk for example will get CH by an air tatsu from certain ranges, which will happen to hit twice on Gief, 3 times if you do the kara air tatsu. And a triple hitting air tatsu into BnB FADC ultra is basically the reason I play Ken :).
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 20, 2011, 02:20:53 AM
Anyone played against Suicine94? The way he plays, he does ok against me. 50/50 or better in his favour. Once he has meter he will mash it whenever the chance.

Theundyingmage - I don't think I've played you more than 5 times. I lost to your Zangief, Makoto, Sakura, but won once against someone can't remember who was like your 5th Alt-character LOL

Zerolance - Played him like 2 times only ever. I lost on both occasions

Let's hope not long before I rank up!!
hehe  ;D

I only got a few days before this comes out...
http://forum.ozhadou.net/index.php?topic=6754.0 (http://forum.ozhadou.net/index.php?topic=6754.0)

by then I think it's goodbye everyone :P
Title: Re: SSFIV PSN - Post match feedback
Post by: kazell on August 20, 2011, 10:06:00 AM
BTW, GGs to that tier whore kazzee (switches to Fei if you beat his Yun), who took all my points a few days ago. I was around 2800pp I think, maybe 2600? Anyway, by the time he was done with me I was on 1300. And really thanks for playing. It's rare to find players willing to go that long against someone they keep beating.

Soji, thanks for playing :D Fei is my main i use Yun to mess around and to get some love mail. I'm a tier whore! There i said it, but you are immature in term of skill and attitude, you don't have to join ALL my host games and lose all your precious points just to come to the public forum and justify your lost. Just chill till AE 2012 maybe you be better happier :D. And oh is 2200pp to start up with. I would stay a bit longer if is 2800pp. GG

To everyone else i play on psn this week, Good Games!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 20, 2011, 05:45:47 PM
Don't get me wrong, my calling you a tier whore wasn't me having a bad attitude, it was strictly in jest. You could no doubt have beaten me with a low tier character as well. You play Fei very well.

I wasn't justfying my loss! Just thanks for playing.

What do you mean I'm immature in terms of skill? I have been playing for a long time. I'm not immature, I'm just bad.

Then thanks to whoever brought me down from 26/2800 to 2200. I've no problem losing all my points to better players. I really don't care how many points I have anyway. If points are important to you, and experience is important to me, it seems like a fair trade...

Suicine94 has beaten me the last few times we played. If condor dive isn't working for him to get close he'll switch to condor spire, and then switch back to dive when spire isn't working. I suppose T Hawk can't really do anything else anyway.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on August 20, 2011, 06:11:24 PM
Don't get me wrong, my calling you a tier whore wasn't me having a bad attitude, it was strictly in jest. You could no doubt have beaten me with a low tier character as well. You play Fei very well.

I wasn't justfying my loss! Just thanks for playing.

What do you mean I'm immature in terms of skill? I have been playing for a long time. I'm not immature, I'm just bad.

Then thanks to whoever brought me down from 26/2800 to 2200. I've no problem losing all my points to better players. I really don't care how many points I have anyway. If points are important to you, and experience is important to me, it seems like a fair trade...

Suicine94 has beaten me the last few times we played. If condor dive isn't working for him to get close he'll switch to condor spire, and then switch back to dive when spire isn't working. I suppose T Hawk can't really do anything else anyway.

I find jumping into gief is bad coz u either get grabbed or get hit by the lariet, even versing the CPU does the same thing. anyway did u use ken against T.Hawk? if u did u can counter those condor dives with U2
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 20, 2011, 06:43:37 PM
LOL suicine94? For those of you who dont know, he got banned for talkin so much shit on this forum. You either love that guy or hate that guy. I personally find him quite funny. His hawk is tough but its only because of the health damage the character does. 3 hits and your almost dead

Kechu - so youll be joining many others going off to online sf3 aye? make sure we play our 1st to 5 tomorrow then =)

agreed with red sense gief plays can be handled if you got patience. i dont have patience but have learnt the hard way not to jump into giefs lol now days all i do is try to keep my distance as much i can and make him come to you (sounds boring i know but if you guys got any other methods of playin pro giefs please share)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 20, 2011, 09:42:41 PM

He added me as a friend but he logs off whenever I log on, LOL, don't know what to make of that.

Couple GGs with Gigadeath and oTN003o today. Sorry I had to run out on you after inviting you to a lobby, Ak3nji, but oTN003o and I kept putting a raincheck on our FT10, we had to finally go through with it.

BTW, Ak3nji's the only player I've ever seen do a "standing 720" with Gief on PSN and if you haven't played him, well, it's not the sort of thing you'd expect from him.

I find jumping into gief is bad coz u either get grabbed or get hit by the lariet, even versing the CPU does the same thing. anyway did u use ken against T.Hawk? if u did u can counter those condor dives with U2

Well like I said, if he's ready to lariat a j.hk, he's leaving himself open to an air tatsu from the right range. The same thing actually works on shotos. If ryu, for example, is AAing your jump ins with medium shoryuken deep enough to hit twice, you can get around him with the right trajectory on Ken's air tatsu, making the shoryuken whiff and you hit him from the other side. Great for reversing positions when you're in the corner, especially since Ryu's air tatsu doesn't go anywhere anymore so he can't just do the same thing.

A reasonable player will adjust to your gimmicks but no matter what I don't think spamming fireballs works on Gief as Ken. The only character that works on IMO is Guile, and only when he's spamming sonic booms. Ken isn't very good at keeping other characters out, IMO, because that's not what he's made for. As Ken your job is to get up close and personal. The only characters, other than grapplers, who are more deadly at close range are Yang, Makoto and Yun, IMO. Unlike Ibuki and Akuma Ken doesn't actually need his opponent to be lying on the floor before he starts giving them nightmares, if you're doing anything within step kick range you're in trouble.
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on August 20, 2011, 10:31:17 PM

Theundyingmage - I don't think I've played you more than 5 times. I lost to your Zangief, Makoto, Sakura, but won once against someone can't remember who was like your 5th Alt-character LOL

I only got a few days before this comes out...
http://forum.ozhadou.net/index.php?topic=6754.0 (http://forum.ozhadou.net/index.php?topic=6754.0)

by then I think it's goodbye everyone :P

I think it was my Ryu that you beat since I was ranking up characters out of boredom & i'll play anyone during those times.

When 3s comes out I'll be playing that too....might stop playing SSF4 for a while to check out if there is comp online 4 3s
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 21, 2011, 01:04:42 AM
I think it was my Ryu that you beat since I was ranking up characters out of boredom & i'll play anyone during those times.

When 3s comes out I'll be playing that too....might stop playing SSF4 for a while to check out if there is comp online 4 3s

I hope to return you the favour by the way :P

On a side note me and no_name_guy just had an EPIC 2 x best out of 5 (I thought it was 'First to 5'). Both Blanka VS Ryu and Juri VS Ryu went down to the wire 3-2!!! I was missing so many Ultra chances. So tense!! So fun!!! hahaha
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 21, 2011, 04:27:22 AM
Daym! GGs kechu. Not sure if u gave me mercy or not but i was surprised  my juri beat u at all let alone take 2 matches frm u. But as for my blanka lol.. There were alot of mind games there and u managed ti tech me 10/10 everytime i came in for the throw. 5th match was awesome! And for once it was lag free! Will try to upload tomorrow night. GGs
Title: Re: SSFIV PSN - Post match feedback
Post by: Bennettt2 on August 21, 2011, 12:06:06 PM
Daym! GGs kechu. Not sure if u gave me mercy or not but i was surprised  my juri beat u at all let alone take 2 matches frm u. But as for my blanka lol.. There were alot of mind games there and u managed ti tech me 10/10 everytime i came in for the throw. 5th match was awesome! And for once it was lag free! Will try to upload tomorrow night. GGs

Hyped to see these vids now!  I could learn a lot.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 22, 2011, 01:51:38 AM
Some good and bad news happened today

good - I've reached my goal of A-rank Ryu
bad - Lost a few hundred points of BP to kazzee

Kazzee has a very strong Fei Long. We played like 10 games, I only managed to win 2 of them. It felt like God's Garden 2 Grand Finals. Not to that level, but you know what I mean. LOL. Though if I didn't screwed up some combos, I could of won a few more. Nevertheless, no excuses, kazzee is the best Fei Long (and possibly Yun) I've played on PSN. Getting A-rank shouldn't be hard for him IMO

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 22, 2011, 06:05:09 AM
Kazzee has a very strong Fei Long. We played like 10 games, I only managed to win 2 of them. It felt like God's Garden 2 Grand Finals. Not to that level, but you know what I mean. LOL

I think I know what you mean. He's good with footsies and forces 'legitimate' technique. He's very good at squashing scrub tactics so you have to try play soundly to even have a chance. I don't think that's particularly difficult to do with Fei, though. Rekka's so safe and so deadly. And that DP FADC chicken wing combo is herp derp damage. How much damage is EX flame kick? 250? Something stupid in any case.

His Yun on the other hand... Well, when I wised up to the fact he was doing the bird kick uppercut thing in pretty much every situation, wake up reseveral, mashed during blockstun, at frame advantage and so on, rather than adjust his gameplay he just switched to Fei, so I don't know. He could certainly get rank A though, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: kazell on August 22, 2011, 10:54:45 AM
Some good and bad news happened today

good - I've reached my goal of A-rank Ryu
bad - Lost a few hundred points of BP to kazzee

Kazzee has a very strong Fei Long. We played like 10 games, I only managed to win 2 of them. It felt like God's Garden 2 Grand Finals. Not to that level, but you know what I mean. LOL. Though if I didn't screwed up some combos, I could of won a few more. Nevertheless, no excuses, kazzee is the best Fei Long (and possibly Yun) I've played on PSN. Getting A-rank shouldn't be hard for him IMO

Hey Kenchu, good games yesterday! You gave me a lot of hard time. Recently I got myself a copy of SF4 AE on PSN to play with my friends. I usually play on xbox. To my surprise psn seems to get better in lag and the best part is there are lots of rank/custom games. Although majority of the player's level here seems to be bit lower than xbox but I do play a few strong players here such as your Ryu, i don't like the best of 5 rounds however, makes the game feel a bit too long. But definitely a good set! GG

To soji, I'm still learning Yun and I love to bring him out to play to attract some attentions :D. Though i must admit he is damn fun to use and cheap and i love it :D  I changed to Fei because i got a bit bored with Yun and your ken. Not to be a dick here, but I lost yun to ken match-up maybe 3 times out of 10-15 games? EX flame kick does 200 dmg and ken ex shoryuken is 180, :-*
Yun's quote "Cheap? You know how much I pay for the hat?" haha
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 22, 2011, 12:00:25 PM
All these top match up's im missing on, went to the shops last weekend and apparently they stopped stocking the PSN card, the last batch were faulty and they won't be ordering em in anytime soon. I don't really want to spend $70 on a game for 4 new characters either (call me cheap i dont care, haha)....

Had some good games with my Ibuki, not sure if any of these players are on here but to name a few are LX_GO, LeeMustDie and EdzBanyo
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 22, 2011, 01:56:37 PM
To soji, I changed to Fei because i got a bit bored with Yun and your ken. Not to be a dick here, but I lost yun to ken match-up maybe 3 times out of 10-15 games? EX flame kick does 200 dmg and ken ex shoryuken is 180, :-*
Yun's quote "Cheap? You know how much I pay for the hat?" haha

I don't think so. You beat me at least that many times with Fei, but I think only 5 or so times with Yun before I started winning. 10 games at most but I would say 7 or 8. Anyway, like that matters, Yun is OP but Fei is more OP. Really Yun is annoying and cheap, playing even a mediocre Yun can be a pain but he is so much more risky than Fei who is just too good in a skilled player's hands. VSing Yun is tough but VSing Fei is hopeless. With Ken, that is. With Sim it's the other way around.

I was wondering where you were, r34gtt. Anyway, I'm not going anywhere so see you when you finally download AE.
Title: Re: SSFIV PSN - Post match feedback
Post by: twofivesevenau on August 22, 2011, 03:02:16 PM
I don't really want to spend $70 on a game for 4 new characters either (call me cheap i dont care, haha)....

my local jb hifi has AE for $40? i think its $40, a friend of mine bought it on the weekend.
unless you would rather buying a PSN card (once they stock those PSN cards) so you can pick up AE + 3s online edition :D
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 22, 2011, 04:36:20 PM
 
Daym! GGs kechu. Not sure if u gave me mercy or not but i was surprised  my juri beat u at all let alone take 2 matches frm u. But as for my blanka lol.. There were alot of mind games there and u managed ti tech me 10/10 everytime i came in for the throw. 5th match was awesome! And for once it was lag free! Will try to upload tomorrow night. GGs

Hyped to see these vids now!  I could learn a lot.

sorry vids will be added up this week sometime lol
will post the link once all up  8)
Title: Re: SSFIV PSN - Post match feedback
Post by: RaVeNz0r on August 23, 2011, 12:05:43 PM
Hey sojiokitaau, unblock me on PSN ^^
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 23, 2011, 05:06:29 PM
Done.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 24, 2011, 12:59:45 AM
I just started to play Ken.
Thx no_name_guy for the endless session.
Sooooo many funny yet stupid moments. DON'T upload those vids, I beg you. LOL

Take it on easy on me when you see my Ken. :)
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 24, 2011, 07:45:59 AM
Dont listen to kechu n dont take it easy on him lol
Within 1 day his ken jumped to almost 4000bps n u can see why if u play him
I checled my battlw log n counted 28 games we played blanka vs ken. The score was 14-14
I swear u won more than that kechu!
Ur mix ups are crazy
Some awesome matches we had tho GGs buddy!
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 24, 2011, 08:14:33 AM
Did anyone else come across a Juicy_N_Tender, one real tough Blanka ... But like i said previously ... I just hate Blanka matchups... even though Sim is meant to be at an advantage i still don't see how ... would love to sit in a match just to see how a Sim beats a Blanka without struggle ..
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 24, 2011, 10:10:26 AM
Did anyone else come across a Juicy_N_Tender, one real tough Blanka ... But like i said previously ... I just hate Blanka matchups... even though Sim is meant to be at an advantage i still don't see how ... would love to sit in a match just to see how a Sim beats a Blanka without struggle ..

no comment on that guy. i think i played him once or twice before he decided to not join mine and and i joined his he kicked me

the other night i decided to be a joiner instead of a creator....i lost count the number of times i got kicked out of a ranked lobby
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 24, 2011, 12:56:02 PM

the other night i decided to be a joiner instead of a creator....i lost count the number of times i got kicked out of a ranked lobby

I have created another account myself for the same reason .. constants kicks .. with the other account i do use other characters, i have parked my sim at 3050 PP and just under 11k for now (so my goal of A can wait)

I managed to boost my account pretty high beat top PP players but this Juicy and tender got a nice chunk out of that, he ended up with 3200 when he was done with me..

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 24, 2011, 01:08:51 PM
In AE it is harder to get points than it was in Super, because only about 10% of the people who played super in the first 6 months still play AE. There are only 4 or 5 Australians with more than 3000pp, and I think daifuEXR is the only Australian with an A ranked character.

When you switch to AE all your pp and bp are reset to 0.
Title: Re: SSFIV PSN - Post match feedback
Post by: chris on August 24, 2011, 01:28:09 PM
If I'm not mistaken kechu is one of Australia's top (if not best) 3rd strike player.

Considering most consider 3rd strike to be technically more difficult, i'm not surprised he's done so well despite coming so late into the sfiv scene.

Also if he's who i think he is, i used to get my ass handed to me by his older brother at redhouse (melbourne) who was a top local player back in the late 80s early 90s with sf2 mk kof etc.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 24, 2011, 01:39:29 PM
In AE it is harder to get points than it was in Super, because only about 10% of the people who played super in the first 6 months still play AE. There are only 4 or 5 Australians with more than 3000pp, and I think daifuEXR is the only Australian with an A ranked character.

When you switch to AE all your pp and bp are reset to 0.

daifuEXR (Kechu) REPRESENT YALL!!!! REPRESENT!!!

lol rj34gtt - whats your new account so i know its you if i see you in rank? good way to get revenge against ppl who kick you out coz you come back as someone new and take a chunk of their points if you beat them!

and ShaaaaaAU if you reading this howcome you dont use ur juri against me? last i checked your juri the highest AUS ranked in BP! i could learn a few things from you man. That dam hakan of yours is too tough and not good for my stress levels
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on August 24, 2011, 01:54:41 PM
lol hey i dont use juri at all!!!! wtf the ranking board must be rig-ed~

for this account i main hakan/e.ryu only :)
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 24, 2011, 02:11:08 PM
Hrmmm i miteve been mistaken then. Anyone on psn now? Please check n confirm? Im sure it was ur name man.
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 24, 2011, 03:21:27 PM
lol hey i dont use juri at all!!!! wtf the ranking board must be rig-ed~

for this account i main hakan/e.ryu only :)

Hey i came across you yesterday ... You went Cody on me, i was in Endless when you battled Luong_Fu ... Very interesting match .. never came across a player that knew how to attack with Hakan .. GG  ...
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 24, 2011, 04:15:00 PM
As I said before, the rankings are buggy. Whoever your character is, your BP will be duplicated to the next character below on the list (given you haven't ranked up that character at all).

For example, Furagon23. AFAIK, he has a B/B+ Vega. But his Sagat will have the exact BP. If you look carefully there are many other duplicates too. Eg., Singhatiger, Rifai_187, Artisticstudio, Domolomo, ShaaaaaAU, etc.,
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 24, 2011, 04:33:11 PM
LOL so what your saying is you have another A ranked player which you've never used before?

well at least i wasnt mistaken, Shaaaa you still top AUS BP ranked Juri player and you didnt even know it haha

Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 24, 2011, 05:07:23 PM
Maybe I shouldn't start Ken, that way my Ken would be A-rank unlike now. Damn
I'll make it legit sometime  ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 24, 2011, 08:41:04 PM
GG Soji, finally got to challenge you ... I was DonnieTheNinja if you didn't know ... you probably guessed it already with some random friend add..lol

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 24, 2011, 10:46:03 PM
shaaaaAU's Hakan is pretty weak, IMO. His evil ryu, ibuki and sakura are all the best I've seen on PSN since AE though.

Fucking bodied the shit out of my Sim with all of those characters. He must regularly play a good Sim, because mine was literally nothing to him.

Yes, gg rj34gtt. I figured it was you when you chose Sim after I realised it must be Super because I can't choose any new characters. Too bad it was only two games and even more too bad it was Super, LOL. I should've spammed light shoryuken when I noticed the lag, with even a little lag that's basically an punishable move in Super.

It's not been my day for Sim. I also lost the Sim mirror to flamingleg who is not bad but way too aggressive. Got to respect a rush down Sim though. Sim: "What, you didn't know I had a dive kick? Yoga."

At least I'm not really losing any games with Ken though. Lost a couple to no_name_guy and hiero_yo9 but that's pretty much it I think. daifuEXR must have blocked me because I haven't been able to join his sessions for over a week now. That's probably why I'm not losing many games with Ken ATM.

Do any among you know who erkypoo3 is? I only played a few games with him but based on the info from those games, unless my memory's seriously faulty, I would say he's hands down the best player I've met on PSN, ever. I always spend at least 5 minutes scanning for his name in ranked but he's never there anymore.

Considering most consider 3rd strike to be technically more difficult,
Well yeah, but 3S doesn't have bullshit input windows. SF4 saves your inputs forever. If you just happen to walk forward if you moved from down back to down forward 5 minutes ago, say hello to a random super. This hyperbole but still, I'll never get used to SF4's input window... it's pretty counterproductive and doesn't seem to benefit anyone, more to the point it's really difficult to get accustomed to, especially if you played any version of SF before 4.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 25, 2011, 01:17:13 AM
Soji, I didn't blocklist you. Have you changed any network settings? Looking forward to mirror your Ken btw.

There are 3 things I like in 3S compared to this (which is not related to parry people assumed)

1 - True block. For example, in SF4 and other SFs if you block the 1st hit of Ryu's Super Fireball, you can literally 'let go' of your joystick and the rest is also blocked. You cannot do this in 3S. You must be in the block position to block all the hits.

2 - The Block stun is minimal in SF4. In 3S you need to be at least in neutral frames to execute any moves.

3 - For reasons 1 & 2, this encourages mashing in between blocked chain links. Something I really hate. Doesn't require much execution skills
 
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on August 25, 2011, 11:49:26 AM
Soji, I didn't blocklist you. Have you changed any network settings? Looking forward to mirror your Ken btw.

There are 3 things I like in 3S compared to this (which is not related to parry people assumed)

1 - True block. For example, in SF4 and other SFs if you block the 1st hit of Ryu's Super Fireball, you can literally 'let go' of your joystick and the rest is also blocked. You cannot do this in 3S. You must be in the block position to block all the hits.

2 - The Block stun is minimal in SF4. In 3S you need to be at least in neutral frames to execute any moves.

3 - For reasons 1 & 2, this encourages mashing in between blocked chain links. Something I really hate. Does requires much execution skills

add me on PSN u gay~
Genxa
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 25, 2011, 12:20:49 PM
Soji, I didn't blocklist you. Have you changed any network settings? Looking forward to mirror your Ken btw.

There are 3 things I like in 3S compared to this (which is not related to parry people assumed)

1 - True block. For example, in SF4 and other SFs if you block the 1st hit of Ryu's Super Fireball, you can literally 'let go' of your joystick and the rest is also blocked. You cannot do this in 3S. You must be in the block position to block all the hits.

2 - The Block stun is minimal in SF4. In 3S you need to be at least in neutral frames to execute any moves.

3 - For reasons 1 & 2, this encourages mashing in between blocked chain links. Something I really hate. Does requires much execution skills

Yep, mashing does not work in 3S. In SF4 it's a legitimate skill, like p-linking or pianoing. SF4, I just found out, saves input for 5 frames. That means you have 5 whole frames to do  :dpf:, hence why i always get random supers even to this day. I always think "I did not just do that. Why did that happen". In S3 the window feels nowhere near that big. The only thing I could ever parry in S3 was fireballs, LOL. I believe it is a just frame input for parries but not sure. It feels like it's about the same window for armour cancelling in SF4.

I haven't changed any settings at all. I just keep getting unable to join messages when I try to play you. It's not slow either, it pretty much immediately says unable to join after I try, hence why I assumed I was blocked.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 25, 2011, 01:11:25 PM
I doubt Kechu would have blocked you soji. A player of his rank would play anyone and if anything would prefer a challenge than an easy win. But dont blame you for thinking kechu blocked you cause i cant join certain players games all the time too and that the first reason that comes to mind especially when you know your connection is good.

GGs and cheers for the kara throw lesson. Ive heard of it but never knew juri could to it too
and I counted the battle log for our juri vs ken - was 4 - 4 lol

Even kechu msgd me asking me what im doing in training room lol. So hard to do on pads and then actually apply it in a real game.

Title: Re: SSFIV PSN - Post match feedback
Post by: Butch_U on August 25, 2011, 01:41:17 PM


Yep, mashing does not work in 3S. In SF4 it's a legitimate skill, like p-linking or pianoing. SF4, I just found out, saves input for 5 frames. That means you have 5 whole frames to do  :dpf:, hence why i always get random supers even to this day. I always think "I did not just do that. Why did that happen". In S3 the window feels nowhere near that big. The only thing I could ever parry in S3 was fireballs, LOL. I believe it is a just frame input for parries but not sure. It feels like it's about the same window for armour cancelling in SF4.
[/quote]

Hey all, new to forum... But have played some of you before... Just a Ryu/sakura player....

In regards to what was said above, same thing happens to me.... random super. Happens when i dont want it to happen in my combos.
But whenever I try to do a proper combo to super, e.g. c.mk, hadoken, super... it never comes out.... even mash it and it wont happen or it come out late.
Therefore, my move to punish is any light shoryuken and then super after it  :(
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 25, 2011, 02:38:06 PM
NP. Juri's kara throw extends her range to about Sim's normal throw, which is really good. Her normal throw has pathetic range, pretty much only works point blank, which is why every Juri player really should learn how to kara throw. You can also kara-fireball store and kara-fireball release. For example, normally, if you fireball release and then st.hk, the hk will whiff but kara-fireball release, st.hk works and is a really good frame trap/CH combo.  The kara fireball release is the same thing but instead of pressing mp slightly before throw you press it slightly before whichever kick button you're doing the fireball with. If you're doing light fireball for example it should look like:

lkmp
mp
toward
downforward
down

(Going from the bottom upwards).
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on August 25, 2011, 03:04:11 PM
soji Hakan is weak in general but i think i did well against your ken/sim.
Dont know if you realise, but i lost patiences after winning first 5ish matches, i just couldnt be bothered to keep playing a 99sec game against ur somniac ken/sim that other night ;p
i started to do more random stuff and jumps, end up dieing gloriously for my turkish family LOL

btw i dont use ibuki... only in 3s :)

but yea ggs to you and all, and keep playing guys, everybody is getting better i like!
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on August 25, 2011, 03:09:22 PM
you know what I notice about Oni players when I verse them online, they rely on this input move attack to much  :dpf:  :k:

lol its pretty funny coz its so obvious so what I do is just jump over it, I don't know why Oni players like doing that, do they think that you can't block it or something coz that is totally wrong
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 25, 2011, 04:35:09 PM
You did switch to Ibuki at one point. I'm 99% sure that was you. Well anyway, whoever that Ibuki was, was really good. Every time I jumped it in was punch, dash cancel, juggle, dash cancel, uppercut kick. And no stupid target combo resets, just straight, honest neckbreaker and spin kick combos after the kunai vortex. I don't remember if I was using Sim or Ken, don't remember if I had a chance to win a game before he/you switched characters either. If it wasn't you I supposed it might have been Pachikkoi but I would hate to admit that guy has any skill with any character...

For the record, the way you describe our games was not how they happened at all, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on August 26, 2011, 01:08:14 AM
You did switch to Ibuki at one point. I'm 99% sure that was you. Well anyway, whoever that Ibuki was, was really good. Every time I jumped it in was punch, dash cancel, juggle, dash cancel, uppercut kick. And no stupid target combo resets, just straight, honest neckbreaker and spin kick combos after the kunai vortex. I don't remember if I was using Sim or Ken, don't remember if I had a chance to win a game before he/you switched characters either. If it wasn't you I supposed it might have been Pachikkoi but I would hate to admit that guy has any skill with any character...

For the record, the way you describe our games was not how they happened at all, LOL.

Hey man'! welcome to the forum it's soups! you kick me out of your room every to so often or let me join go afk abit to waste my time  (prick...)  But welcome non the less!
yo daifuEXR GG got mind fucked towards the last couple of games
Tips would be appreciated
<<Soups.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 26, 2011, 02:24:27 AM
yo daifuEXR GG got mind fucked towards the last couple of games
Tips would be appreciated
<<Soups.
I was playing 3S style Ken vs Makoto LOL

Try dashing in every now and then >> Karakusa. Your dash should be one of the fastest in the game. Use your dash to 'chase' a back dash if you smell it, then straight away Karakusa
You need to work on your wakeup variations offensely and defensively. A simple format would be

Karakusa >> Block
s.MP >>> Dash back, crouch tech, jump away
Block >>> Uppercut/Ultra

Learn to read other players' patterns at the same time be unpredictable. If you can read what your opponent is doing next, you're winning 1/2 the game already. The other 1/2 is to punish it.

When I ate your Ultra the first time, I remind myself not to eat it again in the same way. See what I did to you? A bit of everything - poking, zoning, throwing, uppercutting, mashing, run away, rushing down. You cant read me easily :P

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 26, 2011, 06:50:15 AM
Makoto's st.mp won't catch a backdash unless you delay it significantly. For a meaty attack you can use the OS sequence st.mp, dash, cr.hp. If they block the first st.mp, your dash won't come out and your cr.hp will be a block string if the first st.mp is meaty enough. If they try to throw, jump or crouch tech you get st.mp comboing into cr.hp. If the st.mp whiffs because they backdash, your OS dash comes out and then you cr.hp. Ken's backdash is perhaps the worst in the game so the cr.hp probably punishes the backdash during recovery. Thanks to V-Ryu Makoto is probably the most fleshed out character in SSF4. The Makoto section on the SRK forum has all the info anyone could possibly want about Makoto.
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 26, 2011, 08:16:21 AM
Had a bad run last night, lost two matches to Dissake (i think that's what it is) wiped 250 PP off me .. bringing me back down to the 2850, i try not to care about PP but it's so hard not to .. least it wasn't lost to disconnects.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 26, 2011, 10:31:49 AM
You cant read me easily :P


you got that right!!!!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 26, 2011, 11:15:15 AM
least it wasn't lost to disconnects.

Before AE I remember going from 3500pp to less than 1000 in just 20 or so games because of random DCs. That was just before PSN got shut down for a couple months. That was extremely annoying because it was PSN's fault, had nothing to do with my modem or ISP. What made it even more annoying was that at least half the time I'd win the game, then get DCed as the points were being calculated, which still counts as DC so you still lose those points.
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on August 26, 2011, 11:34:20 AM
least it wasn't lost to disconnects.

Before AE I remember going from 3500pp to less than 1000 in just 20 or so games because of random DCs. That was just before PSN got shut down for a couple months. That was extremely annoying because it was PSN's fault, had nothing to do with my modem or ISP. What made it even more annoying was that at least half the time I'd win the game, then get DCed as the points were being calculated, which still counts as DC so you still lose those points.

Well it couldnt be worst than this,

I'd won the match and went to the kitchen to grab something, i left it on the Winning Quote screen, got D/C'd, and i'd won against a high PP player ... so i lost PP,

That really grinds my gears ..
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on August 26, 2011, 09:25:15 PM
yo daifuEXR GG got mind fucked towards the last couple of games
Tips would be appreciated
<<Soups.
I was playing 3S style Ken vs Makoto LOL

Learn to read other players' patterns at the same time be unpredictable. If you can read what your opponent is doing next, you're winning 1/2 the game already. The other 1/2 is to punish it.

When I ate your Ultra the first time, I remind myself not to eat it again in the same way. See what I did to you? A bit of everything - poking, zoning, throwing, uppercutting, mashing, run away, rushing down. You cant read me easily :P
Man i was trying to don't get me wrong but fuck i could not get a good read .
I tried and man your footsies are to good for me. It was pretty demoralise:(
But i will be working on my footsies and i will be back!
@Sojuauu Yeah i already know most of the makoto stuff i just need to put it into practice thanks for the thought tho
yeah vryu contributed alot but not every thing there's alot of other members who have contributed eg Robot makoto mossad man tornado flame the list goes on .
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 27, 2011, 04:41:02 AM
That comment was for Kechu's benefit, incase he thought st.mp was active enough to punish "reversal" backdashes. It's active for a very long time but not that long. I'm learning Makoto ATM, so maybe you can give me some tips if you feel like it. Normal strategies don't seem to work with makoto. Something simple like crouch-teching suddenly becomes almost inaccessible with her because of how slow her cr.lk is. I find myself relying on backdash and EX choke hold to get out of block strings and frame traps. I find IA axe kick to be my go to normal when close enough, that or f+mp. f+mp is a pretty good move, I really try to work frame traps and choke hold setups into my strategy with that move but everyone just holds up or mashes dp VS Makoto. I need an OS to punish up-holders but haven't found anything reliable.

Have you played pawnsta123? His Makoto is really good once he gets going. Guy seemed to be his main but I found him much more troubling with Makoto. The pressure I felt playing him with Sim was almost unbearable at times and that was in super, where it was (IMO) at least 12-1 in Sim's favour. I haven't seem him on PSN since AE though. Maybe he plays on PC now.
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on August 27, 2011, 02:05:36 PM
That comment was for Kechu's benefit, incase he thought st.mp was active enough to punish "reversal" backdashes. It's active for a very long time but not that long. I'm learning Makoto ATM, so maybe you can give me some tips if you feel like it. Normal strategies don't seem to work with makoto. Something simple like crouch-teching suddenly becomes almost inaccessible with her because of how slow her cr.lk is. I find myself relying on backdash and EX choke hold to get out of block strings and frame traps. I find IA axe kick to be my go to normal when close enough, that or f+mp. f+mp is a pretty good move, I really try to work frame traps and choke hold setups into my strategy with that move but everyone just holds up or mashes dp VS Makoto. I need an OS to punish up-holders but haven't found anything reliable.

Have you played pawnsta123? His Makoto is really good once he gets going. Guy seemed to be his main but I found him much more troubling with Makoto. The pressure I felt playing him with Sim was almost unbearable at times and that was in super, where it was (IMO) at least 12-1 in Sim's favour. I haven't seem him on PSN since AE though. Maybe he plays on PC now.
One of the best tips which help me is rule of 3 i.e when the opponent gets caught twice by something set up etc good players will react the third time .I.e they get hits by 2 oroshi sets up there probably going to block the nxt one inv srk or just ultra so adjust for it .
Your play style is pretty patient so carry that over to your makoto when the other person is zoning or turtling guile etc oroshi iat in the corner and there bound to come to you .
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 27, 2011, 05:14:21 PM
How is Soji's Ken compared to mine? Too bad something wrong with our connections lately that we can't join each other.

On another note, my buddy Singhatiger has made to A rank Viper. Anyone played him before?
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 27, 2011, 05:53:33 PM
Sojis ken is very patient and hes crazy at blocking then will punish at first chance. Kechu ur ke. Lil bit more offensive and to land a throw on u is like winning the lottery. Both ur kens have hell different ay style

Yeah i joined singha game ages ago. Didnt win a game.

Ggs butch_u last nite. Didnt expect ppl to be up at that time of the night and also to have some ggs played.

Kechu next time i see zerolance and u on at same time i create friendly and inv u both. I wana see u guys battle it out.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 27, 2011, 07:36:42 PM
One of the best tips which help me is rule of 3 i.e when the opponent gets caught twice by something set up etc good players will react the third time .I.e they get hits by 2 oroshi sets up there probably going to block the nxt one inv srk or just ultra so adjust for it .
Your play style is pretty patient so carry that over to your makoto when the other person is zoning or turtling guile etc oroshi iat in the corner and there bound to come to you .

Well, I prefer to apply pressure with Makoto. I mean how do you actually land a choke hold? Only time I can get it is some random EX one after dashing, as a reversal or on their wake up. Whenever I try setting it up the opponent just walks or jumps away, or of course reversals. I even tried kara choke hold (f+lk) and it's too slow! Ryu can straight up jab you out of that even after a hayate!
 
I'm surprised to see people think I'm patient/turtle. Must win more perfect rounds :).

I've beaten Singhatiger's C. Viper once, maybe twice. I try to keep up with the pace he sets but Viper's a nightmare. I want to try Makoto VS him. Played enough games to get Makoto to around 2000bp today and I really like the character. It's like watching scales wildly tipping the way the momentum goes back and forth, or it's like watching a truck crash into a car (with Makoto being the truck). I've yet to get bodied with her. Barely lost a couple games but no crushing defeats yet. She's too OP, LOL. Come to think of it there was one game where I won with practically zero health for both players and 1 second left on the clock, so I suppose I can be quite a turtle. That was VS some Bison.

Kechu, you know what my Ken is like, you've played my Ken several times :).
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on August 27, 2011, 10:58:24 PM
Hi Everyone

Not sure if you guys have played against me on PSN, but I recognise some names in this thread. Just wanted to say hi.

I see no-name-guy on here. I like playing against his Blanka and Juri.

It's hard to find many people playing ssf4 ae compared to the first few months of when super came out.

GGS to everyone I've played against :)
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on August 28, 2011, 01:03:28 AM
Kechu next time i see zerolance and u on at same time i create friendly and inv u both. I wana see u guys battle it out.

Me and Zerolance can't join each other. He tried to get his brother to create endless and I couldn't join that. And now you no-name_guy also blocklisted me, I can't join you too >_<

Boo Hoo
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 28, 2011, 02:34:11 PM
Hahaha i only block the potty mouths after i guve them
My mouth full of words. I welcome all other players to join. Maybe u are too good now kechu psn wont let u play others anymore lol

Welcome welcome wisdomwarrior. Dont be fooled with his low points guys wisdom got a nice bison and tuff to beat. I only saved the game where i bet him once lol
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on August 28, 2011, 07:02:15 PM
Hahaha i only block the potty mouths after i guve them
My mouth full of words. I welcome all other players to join. Maybe u are too good now kechu psn wont let u play others anymore lol

Welcome welcome wisdomwarrior. Dont be fooled with his low points guys wisdom got a nice bison and tuff to beat. I only saved the game where i bet him once lol

Thanks for the welcome dude. You won most of those games and you're a much better player than me but I like a good challenge. My bison is kind of erratic. I want to improve. As for points, I don't really think too much about points but it's always more satisfying when it moves in the upward direction, lol. I like trying things out in rank. I started using ibuki, who I'd like to learn some basic gameplay with because her mix up is very high potential. Too bad I suck at her combos lol. But it's all good.

Looking forward to some games with people on here.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 28, 2011, 07:28:52 PM
Took all of my strength to restrain myself and not send hatemail to AristoStudio today... I really felt like I was outplaying him in every aspect of the game but losing anyway. Lag and "random" ultras, and way too much luck. That guy does nothing but empty jump SPD and the occasional EX green hand. Seriously, that is ALL he does. I should never even have lost a round to him.
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on August 28, 2011, 08:53:03 PM
I understand your sentiments with fighting gief in laggy conditions
What I find puzzling though, is why you're angry at him for lagging, since it's more than likely due to things he can't control
He probably doesn't even want to lag to begin with

That said, I commend you on your self restraint lol I know if this was earlier you'd just sent a hate mail
So good stuff mate
Title: Re: SSFIV PSN - Post match feedback
Post by: phwarrr666 on August 28, 2011, 10:14:57 PM
gg to u sojiokitaau. I was on my bro's account eternal_noob90 with bison. It was good seeing a good sim. I have no experience against him so I kept eating his teleport b'n'b LOL. Also I enjoyed playing against ur Makoto and Ken 8)

 
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on August 29, 2011, 01:13:32 AM
I understand your sentiments with fighting gief in laggy conditions
What I find puzzling though, is why you're angry at him for lagging, since it's more than likely due to things he can't control
He probably doesn't even want to lag to begin with

That said, I commend you on your self restraint lol I know if this was earlier you'd just sent a hate mail
So good stuff mate

LOL. I'm still a dick for thinking like that, as you rightly point out :).

GGs phawrrr666, you are extremely lame but know how to turn on the heat when you need to 8). With as much lag as we had there's nothing you can do about yoga teleport without wildly guessing. It's fair to say it's pretty safe in those conditions, LOL. Who was the guy that beat both of us? Was it luong_fu? That guy's pretty good with Sagat and Bison but seems to play every character reasonably well.
Title: Re: SSFIV PSN - Post match feedback
Post by: Butch_U on August 29, 2011, 10:43:17 AM
Sojis ken is very patient and hes crazy at blocking then will punish at first chance. Kechu ur ke. Lil bit more offensive and to land a throw on u is like winning the lottery. Both ur kens have hell different ay style

Yeah i joined singha game ages ago. Didnt win a game.

Ggs butch_u last nite. Didnt expect ppl to be up at that time of the night and also to have some ggs played.

Kechu next time i see zerolance and u on at same time i create friendly and inv u both. I wana see u guys battle it out.

GGs to you buddy.
Two funny things happen while i was playing.

First thing was that i was sitting on my bed, and then it feel to the ground.... I was like.... arrrr keep playing lol.... not sure if it was against you or bakebeans84

In regards to the first match I lost against your blanka... I think i was up 2-1 rounds and then i went to the biggest sneeze fit... (multiple sneezer)... never recovered hahaha....

I have problems with juri....
As for your blanka, i like your mix ups after knockdown.... unpredictable...
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on August 29, 2011, 12:10:11 PM
LoL butch_u , maybe ur rm wad hauted at that time of the night but gd work for continuing to play. If the bed didnt giv u a gd sleep after surely the wins u had against me musta given u sweet dreams

I refuse to turtle wif my blanka so yeah im pretty kamakaze blanka when i play him. Jst gotta poke more when i do my hops (as some have figured already) and u be fine.

Wisdom i dnt think theres any ibuki players on psn worthy of mentioning. Think u mite have to utube on that one. I can suggest u also suss out meeks (frm xbl) utube channel coz he got sum nice vids of cypheros (frm xbl) on there

Soji LOL to ur post abt aristo. His gief is tuff man
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on August 29, 2011, 08:53:51 PM
LoL butch_u , maybe ur rm wad hauted at that time of the night but gd work for continuing to play. If the bed didnt giv u a gd sleep after surely the wins u had against me musta given u sweet dreams

I refuse to turtle wif my blanka so yeah im pretty kamakaze blanka when i play him. Jst gotta poke more when i do my hops (as some have figured already) and u be fine.

Wisdom i dnt think theres any ibuki players on psn worthy of mentioning. Think u mite have to utube on that one. I can suggest u also suss out meeks (frm xbl) utube channel coz he got sum nice vids of cypheros (frm xbl) on there

Soji LOL to ur post abt aristo. His gief is tuff man

Thanks dude, I'll check those YouTube people you suggest :)
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on August 31, 2011, 09:56:32 PM
Over at Pc now guys! pc is awesome so i won't be  seeing you guys as much!
GG to all
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 01, 2011, 12:25:38 AM
I was wondering what is the player database distribution is like between PC, PSN and XboX

20/20/60%?
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on September 01, 2011, 01:26:04 AM
assuming we are counting only ozhadou member thats abt right. imo
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 01, 2011, 01:40:28 AM
Farrrk. Another player lost to xbox or pc
Ggs kechu and thnx for the tips
Ggs soji u can thank kechu for the way i played tonight lol
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 01, 2011, 02:01:46 AM
Farrrk. Another player lost to xbox or pc
Ggs kechu and thnx for the tips
Ggs soji u can thank kechu for the way i played tonight lol

I just remembered I had something more to say. But then I don't want to make my life any more harder as it is now. LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 01, 2011, 03:42:23 AM
the way i played tonight

Like a maniac, LOL. GGs. Was Kechu playing you with Ken or Ryu? Apparently it's a bad match up for Ken but it seems fairly even to me. I know it's a bad match up for Ryu though.

I know you wanted me to use Sim but I'm done with Sim. I will only use him to troll turtles in endless lobbies. I'm only playing Ken and Makoto from now on.

I was wondering what is the player database distribution is like between PC, PSN and XboX

There was an awful lot of players playing ranked on PSN tonight. More than I've seen since the early days of Super. For about an hour it was constantly 10 sessions (full screen) everytime I searched.
Title: Re: SSFIV PSN - Post match feedback
Post by: bcvw85 on September 01, 2011, 08:29:40 AM
Over at Pc now guys! pc is awesome so i won't be  seeing you guys as much!
GG to all

i tried playing on psn again 2 nights ago
and it just felt so laggy
might bet the 52 inch plasma and display lag but it felt so sluggish compared when i'm playing on PC
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 01, 2011, 08:53:22 AM
the way i played tonight

Like a maniac, LOL. GGs. Was Kechu playing you with Ken or Ryu? Apparently it's a bad match up for Ken but it seems fairly even to me. I know it's a bad match up for Ryu though.

I know you wanted me to use Sim but I'm done with Sim. I will only use him to troll turtles in endless lobbies. I'm only playing Ken and Makoto from now on.

me and kechu cranked ryu vs blanka. got spanked and taken back to school. hopped back on after he joined rank using ken and i got a way with alucky win lol. Then i was just focused on blanka thereafter and you were persistant and kept joining using mak, i was like... hes gna change characters soon... nope. Then when you did u used ken and i was like oh shit and the games got crazier. didnt know ur sim days are over but yeah some of those ken matches were pretty scary

n00berwp i saw you on psn the other night but you were in endless.  Was like awww yeah i used to play his ken! maybe hel join me in rank ... didnt see u  :-[
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on September 01, 2011, 10:26:38 AM
Spek dek doogit
Title: Re: SSFIV PSN - Post match feedback
Post by: bcvw85 on September 01, 2011, 10:49:55 AM
yeah i tried playing but i couldn't find many games that night
ended up playing xjethr0x for ~30 games lol
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 01, 2011, 11:33:56 AM
me and kechu cranked ryu vs blanka. got spanked and taken back to school. hopped back on after he joined rank using ken and i got a way with alucky win lol.

If only those endless games were ranked, I would of borrowed some of your points. It's a shame I didn't win the one that mattered >_<
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 01, 2011, 03:03:37 PM
might bet the 52 inch plasma and display lag but it felt so sluggish compared when i'm playing on PC

Plasma screens have something like 0.0001 ms delay, they're about as fast and responsive as TVs get, so it's not the screen. Well I think it kind of is and kind of isn't, your screen must be 1080 and all versions of SF4 are 720, so the PS3 has to upscale it, that incurrs some lag. This lag is noticable when playing in Training or Versus mode, and given a very good connection to your peer, in online play. If you're playing online with lag, the small amount caused by the upscaling becomes a drop in the ocean.
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on September 01, 2011, 03:18:36 PM
LOL
for all you guys that are not tech savvy on the [sf4 + monitor] setup info, this had been discussed thoroughly from vanilla and had been update throughout the period, here is some quick concret facts for you:

2011/Sept
the benchmark monitor for psn/consoles at this date are still the 24" monitors (BenQs are tested and recommended).
tho i think gamogo/CFR tried one of the asus 27" (or 32"?) which works ok as well, but thats it i think.
THEREFORE all monitors more than 40" at least to say at current date, still has input lag problem - for sure. online or offline.

However if you've ever tested one properly which shows no lag on any 40"+, please post here to benefit the community! thnx.

i posted somethign about this few month ago too, check if you want to widen your knowledge
http://forum.ozhadou.net/index.php?topic=6255.msg95656#msg95656


Oh, and also there is the mythical fact that sf4 on psn is overall slower than xbox/pc.
especially the timing of combo/links are very noticeable when you switch from psn to xbox/pc.
Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on September 01, 2011, 04:16:45 PM
Yeah man, shaaaaa spot on the money! I can tell a MASSIVE difference between my 50" plasma & my 24" BenQ monitor, so glad I bought it just for fighting games, makes a world of difference.
....My execution still sucks, though the monitor helps heaps! :p

Ive never really noticed a "true" speed difference between X360 & PS3, but its extremely obvious the X360 version is superior in quite a few ways.

no_name_guy, what times are u normally on? I still havent played u.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 01, 2011, 06:15:50 PM
DEN DEN DEN!!!!! i am now on XBL!!!! woohoo
the nerve ppl have to steal my gamer tag. i entered no name guy, noname, n0nam3 and all taken!!!!
have both psn and xbl connected with 2 monitors now LOL

kellynuts - im on almost every night from about 7pm til late
you get me on the odd day during the day on a weekday

on the topic of monitors, i used to play on a 55" sony LCD during vanilla days and then got a 22" samsung monitor wayyyyy big difference in the input lag. so yeah i would suggest dont use ur tv and get a monitor

neways gna suss out some xbox talent now
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on September 01, 2011, 06:46:54 PM
It's people like Butch_U that drive me out to play Call of Duty - Black Ops .... His Ryu is such a pest ... I'm thinking of blocking him ... lol,

GG to him though, one of the toughest guys i've come across on PSN and still have the worst record against him....

Im going on vacation

Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 02, 2011, 01:50:12 AM
GGs to KellyNUTS, most of my uppercuts paid off :)
Title: Re: SSFIV PSN - Post match feedback
Post by: Butch_U on September 02, 2011, 08:33:51 AM
It's people like Butch_U that drive me out to play Call of Duty - Black Ops .... His Ryu is such a pest ... I'm thinking of blocking him ... lol,

GG to him though, one of the toughest guys i've come across on PSN and still have the worst record against him....

Im going on vacation

haha, its only cause i know your game buddy....
you beat people here i can't beat.....
guess thats just how it is....
haha i turned to beast mode on you.... LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 02, 2011, 01:01:27 PM
LOL. I feel the same way about downloaders. Have any of you played Pacchikoi? He's not as good as his win record against me would suggest but he always knows exactly what I'm going to do. I always think to myself "how dare you accurately predict my next move" LOL. Speculative players can be as irritating as turtles.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on September 02, 2011, 08:43:24 PM
LOL. I feel the same way about downloaders. Have any of you played Pacchikoi? He's not as good as his win record against me would suggest but he always knows exactly what I'm going to do. I always think to myself "how dare you accurately predict my next move" LOL. Speculative players can be as irritating as turtles.

Pacchikoi is great fun to play against. He can use every character extremely well and he seems to be a cool person--very humble. He beats me 20-0 many times. If I win a round, I get a lot if satisfaction. I'm aiming to win one game against him, lol.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 02, 2011, 09:53:07 PM
Pacchikoi beat me the first 2 times we met, straight away he added me on friend list.
But we never played after that (for like 2-3 weeks). Until the other day he suddenly joined for 1 game and left again (I won). That guy is so mysterious. I wish I could play him more
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 02, 2011, 10:18:01 PM
Played his seth (he had less than 1000bps at the time) i looked at his pps, went ohhh shiet. Got away wif a win by a hair. Made me wonder how much i wuda been pawned if he used his main. Havent played him since.
Title: Re: SSFIV PSN - Post match feedback
Post by: saiyan on September 02, 2011, 10:20:11 PM
hey Kechu what ISP are you with if you dont mind me asking? i always see your games up but can never join..
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 03, 2011, 01:58:21 AM
There are certain people you can never join or vice versa. It has always been a mystery to me. Maybe it's the ISP, or Network settings, time of day, locations apart, seriously who knows? Please enlighten me
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 03, 2011, 04:15:44 AM
I don't think he has a main. He plays Ryu most often online.

If I recall correctly, I usually won when playing him with Sim (or at least half the time), won the occasional game with Ken and like 1 out of 15 with Makoto. He's really not very skillful but he is some kind of expert at reading you and messing with your reads. Maybe he's a VF player, LOL.

There are certain people you can never join or vice versa. It has always been a mystery to me. Maybe it's the ISP, or Network settings, time of day, locations apart, seriously who knows? Please enlighten me

I used to never be able to join you, then I was able to for a week or so, now I'm back to constant unable to join errors. Maybe you can join my session. These days I usually open a session and just gradually amass point rather than search and constantly play the one guy I can't beat.
Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on September 03, 2011, 05:58:14 PM
GGs to KellyNUTS, most of my uppercuts paid off :)
LMAO!! GGS! I LOLéd a few times when we were fighting, I was doing some dumb sh!t  :P

GGS to GENERAL_AHS today also!
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 04, 2011, 01:51:45 AM
LOL. I feel the same way about downloaders. Have any of you played Pacchikoi? He's not as good as his win record against me would suggest but he always knows exactly what I'm going to do. I always think to myself "how dare you accurately predict my next move" LOL. Speculative players can be as irritating as turtles.
I am guilty of this too :P That's why people will beat me more on the first few times :)

Soji, I saw you today but can't join

Played lau_maple's Yun these 2 nights. Final score is about 7-3 in his favour. Possibly best Yun on PSN. Too bad he lags every now and then. Would like to play him more
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 04, 2011, 06:09:27 AM
I've played him as well and I was about to post some anti lau_maple technology but I'd feel bad about exposing someone's weaknesses on a google-searchable forum, LOL.

I just played a ton of games with FURAGON23. I used to own that guy for free all the time. Now he really gives me headaches. Don´t know how many games we played but there are 30 in the battle log and I only won 15 of them. Afterwards I asked him if he hated me as much as I hate him, LOL. It was really gimmicky, abusive play from both of us. I remember thinking "I've just knee'd you in the face 9 times. Are you seriously going to jump AGAIN? Oh, you are, OK. Good thing for you that was the one time I threw a fireball" LOL. I was just as bad with my teleports. 9 times out of 10 he'd stuff it but I still kept doing it.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 04, 2011, 02:03:51 PM
has anyone verse takadanoba83? hes pretty tough to beat and he knows how to use most of the characters in the game but luckily for me I won against him when I was using Ken and he was using Balrog. I'd say the only bad thing about versing him is his internet connection because most of the time I see him on red connection.  I'm not sure which character he mains though but I do have a feeling that he mains Ken.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 05, 2011, 01:42:35 AM
Did well today. Jaberooh beat me once, I tripled the favour back. I let him taste his own medicine if you guys know what I mean. LOL

Played Tidori, loves to taunt me first. No problems, he'll be lucky to win one round. I taunted back 5 times

Permintcuzzi2 kept challenging me just like how Soji does

I've played him as well and I was about to post some anti lau_maple technology but I'd feel bad about exposing someone's weaknesses on a google-searchable forum, LOL.
I see it too. Got my revenge back on lau_maple. Yay!!  8)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 05, 2011, 02:19:23 AM
Jaberooh beat me once, I tripled the favour back. I let him taste his own medicine if you guys know what I mean

I know exactly what you mean. I always wondered how the hell jaberooh got all those points. I really have no respect for his "playstyle".

Tidori is a great sport, taunts aside. He won one game against me once and I lost 114pp and 45bp or something equally bad so I played him about 30 times after that and won each subsequent game. Most players of that level would just kick me when I come back because they know what's going to happen but he was willing to let me have my revenge. I think after about 10 games he stopped taunting, LOL.

I play permintcuzzi2 often. He managed to win once tonight. Training with you must have improved him because I play him once or twice every week and today he seemed a little better. I like playing his Guile because he doesn't just turtle. He plays aggressively as well when he feels like he needs to. Most other Guiles would spend all day spamming sonic booms in the corner if you let them.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 05, 2011, 10:55:35 AM
@sojiokitaau Do you know why Guile players spam sonic booms? Its because that is how you play him because Guile is not a aggressive character. Unfortunately for noobs they wont understand this but maybe after watching this video they might understand it.

http://www.youtube.com/watch?v=KLz3Q7nFT3Y
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on September 05, 2011, 11:38:23 AM
Jaberooh beat me once, I tripled the favour back. I let him taste his own medicine if you guys know what I mean

I know exactly what you mean. I always wondered how the hell jaberooh got all those points. I really have no respect for his "playstyle".

I play permintcuzzi2 often. He managed to win once tonight. Training with you must have improved him because I play him once or twice every week and today he seemed a little better. I like playing his Guile because he doesn't just turtle. He plays aggressively as well when he feels like he needs to. Most other Guiles would spend all day spamming sonic booms in the corner if you let them.
Don't you just use your makoto and just rape them I feel like the match up is sadly in our favor now you know like the advantage in this match up is positional advantage you know so like if you have him in the corner its 7-3 your way .The guile match this is .
But man those boomb traps when good guiles get you in the corner man your going to be there for a while. =[

Yeah i've always wondered ab out Jaberooh he doesn't really adapt but just sticks to his style you know like fire ball fire ball his demon flip shit and rinse and when hes under pressure he uses ex demon flip which i can never react to because i'm wtf I'VE NEVER SEEN THIS MOVE BEFORE .

Btw does any one hit up good games sydney or galaxy world?! george street ?
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 05, 2011, 12:51:42 PM
Played Tidori, loves to taunt me first. No problems, he'll be lucky to win one round. I taunted back 5 times


LOL at this.

I know exactly what you mean. I always wondered how the hell jaberooh got all those points. I really have no respect for his "playstyle".


LOL at this too

u guys find jabers goukens focus grab ult, run away spam fire ball come in attack run away spam fire ball tactic jst as annoyin as guiles sonic boom air throw and blankas roll grab (im guilty for this) ?

Jabers been around since vanilla days and did use to give me a struggle but i changed my style and he stil kept to his which is why he loses to me more often now days . Credits to him for continually rejoining my games  though

soji with regards to your mak when u manage to do that karakusa grab on me how come u dont do the usual hp, hyate? i just for it did more damage but u follow up with a mp mp ... ? jst something i notice when we played.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 05, 2011, 12:57:55 PM
and btw i wasnt trying to give u a lesson on how to play mak coz i have no idea how to play her but hongvantran uses mak quite well and some other maks ive played do the same combo, only yours do it differently so i just wondered why thats all LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on September 05, 2011, 02:00:04 PM
KPretty sure he does.it for mix up opportunities I.e frame trap with St LP or just feint and go with another karakusa the best stun easy option is HP charged MP hayate.
I can explain thison depth when unnoticed onny phone.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 05, 2011, 03:37:47 PM
Jaberooh beat me once, I tripled the favour back. I let him taste his own medicine if you guys know what I mean

I know exactly what you mean. I always wondered how the hell jaberooh got all those points. I really have no respect for his "playstyle".

I play permintcuzzi2 often. He managed to win once tonight. Training with you must have improved him because I play him once or twice every week and today he seemed a little better. I like playing his Guile because he doesn't just turtle. He plays aggressively as well when he feels like he needs to. Most other Guiles would spend all day spamming sonic booms in the corner if you let them.
Don't you just use your makoto and just rape them I feel like the match up is sadly in our favor now you know like the advantage in this match up is positional advantage you know so like if you have him in the corner its 7-3 your way .The guile match this is .
But man those boomb traps when good guiles get you in the corner man your going to be there for a while. =[

Yeah i've always wondered ab out Jaberooh he doesn't really adapt but just sticks to his style you know like fire ball fire ball his demon flip shit and rinse and when hes under pressure he uses ex demon flip which i can never react to because i'm wtf I'VE NEVER SEEN THIS MOVE BEFORE .

Btw does any one hit up good games sydney or galaxy world?! george street ?

Jaberooh game style is called Mixups and Resets
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 05, 2011, 11:44:26 PM
Jaberooh game style is called Mixups and Resets
Then PantieThief's Rose has great mixups and resets too

I'd pay to watch those 2 duel it out  8)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 06, 2011, 02:12:14 AM
Jaberooh game style is called Mixups and Resets

I don't think so. He will pretty much always go for the max damage after the throw and his mix ups are basically as no_name_guy said just focus attack and EX demon flip.

I finally got Ken to 10000bp today so i checked the rankings and Kechu is already on 11500. The #1 Australian Ken on PSN, this time for real, LOL. Weren't you just 500bp a couple weeks ago? LOL. Out of curiosity, what is your win/lose ratio on PSN?

GGs no_name_guy today. For the first time ever with any character I beat your blanka in a set <punches air>. LOL. BTW no_name_guy, is Kechu's Ken as strong as his Ryu?

As for Makoto's st.mp as iubkram said it has more advantages than st.hp. It is frame adv. after hayate cancel on hit and block unlike hp, and it can lead to choke hold mix ups or frame traps. Generally I go for mp x 3 on characters that it works on and hp xx hayate cancel mp on characters it doesn't work on. Also it's just habit, as in with Ken I do cr.lk cr.lp cr.lp (or cr.mk if i'm close enough) SRK after a focus crumple rather than st.hk SRK, just because that's what I do every other time I'm close, LOL. And don't be afraid to give me a lesson for Makoto, I need it! My Makoto is trash. Absolutely awful. Like I just started playing the game yesterday, LOL. Still managed to beat jaberooh in 1 game though... (but he won the next 2). To his credit, Makoto is at 29-1 odds VS Gouken.

Don't you just use your makoto and just rape them I feel like the match up is sadly in our favor now you know like the advantage in this match up is positional advantage you know so like if you have him in the corner its 7-3 your way .The guile match this is .
But man those boomb traps when good guiles get you in the corner man your going to be there for a while. =[

Yeah. Even though "top players" say AE is less of a turtle/zoning game than Super, is more aggressive, it is still a snooze fest sometimes. Guile recovers from sonic boom so fast and Makoto's dash is so slow/long that you cannot every focus through it. You just eat backfist or something and IAt is just as dangerous. In the end, what can you do to get close? I think Makoto is 7-3 VS the entire cast except maybe Yun and Fei when she's in her ideal range, LOL.

@sojiokitaau Do you know why Guile players spam sonic booms? Its because that is how you play him because Guile is not a aggressive character. Unfortunately for noobs they wont understand this but maybe after watching this video they might understand it.

http://www.youtube.com/watch?v=KLz3Q7nFT3Y

I'm familiar with the strategy, LOL. I just meant that's why I don't like playing Guile. I've no problem with zoning/defensive characters in general, I love playing Sim, the more defensive the better, but I hate Guile.
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on September 06, 2011, 02:36:26 AM
seems really active on psn here. maybe i should pop by from time to time.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 06, 2011, 12:29:00 PM
GGs no_name_guy today. For the first time ever with any character I beat your blanka in a set <punches air>. LOL. BTW no_name_guy, is Kechu's Ken as strong as his Ryu?


GGs man. u earnt those points. Your ken has gone a notch better too. But remember, jst like kechu when u play me u ony borrow my points, ill want them back sooner or later haha. If you notice when you go offense on me i start to crumble and when you zone back you giv me more time to think of what tricks to play on u.

cheers for the mak explanation. i always knew there was a reason why you did it and refused to beleive it was coz you stuffed up 10/10 LOL.

Kechus ken is jst as good as his ryu altho your ken i admit does more of that air ex clycone cross into combos (whichi think looks cool) thank kechus lol sorry kechu but ur ken still rocks.

Kechu when you A rank with ken and learn your 3rd character please go Juri i could use some help there hehe

what ive notice on xbox and psn is the post on psn are genearlly rank related (recently posts) and the post on xbox are endless related.

whats most imporatnat is i still get GGs from both!!!!
having 2 consoles logged into AE at the same time is fkn awesome!
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on September 06, 2011, 03:55:08 PM
I am glad/emo/conflicted to say that I had contributed abit to Kenchu's Ken BP lol
Still, when I win that one game among 20 games, I take a shot of whiskey as celebration lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 07, 2011, 02:20:49 AM
I'm starting to develop some basic ability with Makoto. I love people who block too much. As Sim the thing I hate the most is people who just sit there blocking for 30 seconds. With Makoto the thing I hate the most is people who spend 90% of the round jumping back. I find I'm only using choke hold to punish. Rarely get an opportunity to do it because no one ever blocks. Everyone mashes back dash, reversals or just holds up when they're in block stun. Makoto's a good character for downloaders. Using Makoto has definitely improved my ability to read players over all.
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on September 07, 2011, 08:54:56 AM
Hey Soji,

You've used the word "Downloaders" several times, what exactly does it mean.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 07, 2011, 09:52:17 AM
I'm starting to develop some basic ability with Makoto. I love people who block too much. As Sim the thing I hate the most is people who just sit there blocking for 30 seconds. With Makoto the thing I hate the most is people who spend 90% of the round jumping back. I find I'm only using choke hold to punish. Rarely get an opportunity to do it because no one ever blocks. Everyone mashes back dash, reversals or just holds up when they're in block stun. Makoto's a good character for downloaders. Using Makoto has definitely improved my ability to read players over all.

your Makoto needs more training in my opinion, I beat it easily with Ken :P anyway stick with using Dhalsim and not Ken or Makato because your Dhalsim is stronger
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 07, 2011, 03:58:46 PM
seems really active on psn here. maybe i should pop by from time to time.

It wasn't really active before I got here :P
Please do come by, I need to borrow some points to rank up :)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 07, 2011, 08:53:09 PM
GGs kahnlva... despite green bars, lags, a lot. At one point I counted an entire second between the time I pressed a button and the time something happened. And quite conveniently his lag seems to mysteriously lessen when he's trying to attack, doesn't go away all together but drops to about a 3rd of what it is when he's blocking and mashing.

Hey Soji,

You've used the word "Downloaders" several times, what exactly does it mean.

Downloaders are people who make good reads, observe, understand and capitalise on those reads. That's half of the game, the other half is execution, LOL. You can tell the difference between a downloader and a guy who just guessed lucky: a downloader's "random" ultra will you hit you 4 times out of 5, a person who's just mashing buttons under pressure or trying their luck with a "random" ultra will get you 1 time out 5. That's the way I see it anyway.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 07, 2011, 09:35:18 PM
You can tell the difference between a downloader and a guy who just guessed lucky: a downloader's "random" ultra will you hit you 4 times out of 5, a person who's just mashing buttons under pressure or trying their luck with a "random" ultra will get you 1 time out 5. That's the way I see it anyway.

dam! i fort i was a downloader! guess i was wrong
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 07, 2011, 10:31:13 PM
I believe I'm a downloader coz i don't do random ultras or dps. I laugh everytime when someone jumps into me, I'll just do a dp everytime.

haha that reminds me I was versing someone in a Endless Match and that guy was jumping into me about 3 or 5 times in a row until he stopped. It was funny
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 08, 2011, 01:48:49 AM
lau_maple is starting Yang now after already have Yun on B rank.
We just had an epic ranked session. I was happy to donate points to him. I had a bad start with the score at 1-5, but ended up 15-12 my favour.

I highly recommend to play him Yun or Yang.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 08, 2011, 06:22:12 PM
omg I just verse xX-Sentient-Xx. hes got a very sold Ibuki, definitely the best Ibuki player I've ever verse on PSN. he got such good execution with his links and he's mixups is so good. hes actually the first Ibuki player that I've verse who throws a kunai knife after the up kick that you are blocking, never knew Ibuki can do that.
Title: Re: SSFIV PSN - Post match feedback
Post by: Meeks on September 08, 2011, 07:06:02 PM
omg I just verse xX-Sentient-Xx. hes got a very sold Ibuki, definitely the best Ibuki player I've ever verse on PSN. he got such good execution with his links and he's mixups is so good. hes actually the first Ibuki player that I've verse who throws a kunai knife after the up kick that you are blocking, never knew Ibuki can do that.

Couldn't she do that from 3S?
Title: Re: SSFIV PSN - Post match feedback
Post by: Testikills on September 08, 2011, 07:15:56 PM
hes actually the first Ibuki player that I've verse who throws a kunai knife after the up kick that you are blocking, never knew Ibuki can do that.

ClakeyD knows all about it

Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 08, 2011, 07:48:59 PM
hes actually the first Ibuki player that I've verse who throws a kunai knife after the up kick that you are blocking, never knew Ibuki can do that.

ClakeyD knows all about it



first time watching this video but have seen Tokido doing that pose before in other videos. its pretty funny
Title: Re: SSFIV PSN - Post match feedback
Post by: Testikills on September 08, 2011, 08:23:38 PM
That was the first one was so hype live everything blew up so hard
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 09, 2011, 03:29:52 AM
GGs tokumeikibu93. I'm pretty sure that despite something like 30 losses to 5 wins against him I'm a better player ;).

I believe I'm a downloader coz i don't do random ultras or dps. I laugh everytime when someone jumps into me, I'll just do a dp everytime.

haha that reminds me I was versing someone in a Endless Match and that guy was jumping into me about 3 or 5 times in a row until he stopped. It was funny

You can't catch every jump. That just doesn't happen, not for anyone, unless the person jumping is only doing it at really obvious times/is a lot weaker than you. Even the best Sim player (a character which is arguably the king of AAs) will block a jump in sometimes when he's playing someone roughly as good as him. And what I find happens a lot is that at the start of the round, no one's really jumping. Both players are ready for it and they know that the other is ready, so they're just playing footsies or hiding in the corner like 99% of PSN players. But eventually someone does it. Then the other guy starts doing it, and then they're jumping all over the place until it goes down to a pixel of life left each and then they're both back to the same deadly serious business as in the start of the round. At least that has been my experience of watching relatively evenly skilled players and playing people of relatively similar skill to me.

I should stop playing this game. I play an unlealthy amount online. I have logged almost 20000 games online. I think that's more than anyone else in the world  :(.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 09, 2011, 11:14:50 AM
u should start playing Offline Soji if u wanna level up ur game, playing offline in this game is where its at, thats also expains why I have low bp and pp, usually if i play online i'll just troll and not take it seriously
Title: Re: SSFIV PSN - Post match feedback
Post by: rj34gtt on September 09, 2011, 02:37:24 PM
20k of logged games, woah .. i've got no more than 1500 .. but have been a serious SF player dating back to the good ol Mega Drive days.

GO TIGERS!!!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 10, 2011, 08:23:36 AM
u should start playing Offline Soji if u wanna level up ur game, playing offline in this game is where its at, thats also expains why I have low bp and pp, usually if i play online i'll just troll and not take it seriously

I wasted a ton of money playing vanilla SF4 in the arcades. I won't do that again.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 10, 2011, 10:29:44 AM
u don't need to waste money to play offline Soji, don't u have friends in real life that plays this game?
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 10, 2011, 03:03:28 PM
u don't need to waste money to play offline Soji, don't u have friends in real life that plays this game?

He slit all their throats and killed them all when they beat his sim LOL
Kidding!!!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 11, 2011, 01:19:06 AM
u don't need to waste money to play offline Soji, don't u have friends in real life that plays this game?

He slit all their throats and killed them all when they beat his sim LOL
Kidding!!!

Indeed. Actually I'm a nice enough person IRL. Perfectly charming when I lose. But IRL there's no lag and you can see the other person. Online it feels like playing AI sometimes so you can forget there's a real person on the other side of the connection. That's why people in general are just dickheads on the internet. I'm definitely not alone in that. Most people are like that.

I have a couple friends who play IRL, or used to. They're actually pretty good, at least by PSN standards, and far better than I, but they don't really play anymore. Too busy with work/family etc.

BTW, have you seen Sim's face when he hits you with b+lk? He has a look of total disgust on his face, like he's thinking the things that I used to say to people, LOL. And his character select image is pure rage on his facial expression. Perfect character for me. Playing Ken has made me more relaxed. Whenever he hits you, it looks like he's thinking "whoa, that worked? far out, dude".

P.S. rock_lee86, fuck you buddy :).
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 11, 2011, 01:33:34 AM
Few days ago played die1000deathsaga, I accidentally picked Sagat against his Cody and lost. I switched to Ken and beat his Cody, Guile and Blanka. He sent me hate mail calling me a 'turtle' not to mention he also taunted me along the way.

Played again today, first thing he taunted, he lost horribly with Guile and Cody. I Immediately received the hate mail. I'm sharing it but I have to censore it like every 2nd word.LOL. It goes something like this...

"F------ weak C--- stop throwing you C---------"

I called him free, now he blocked me I think. Damn

Nothing much, just a funny experience I'd like to share

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 11, 2011, 03:33:22 AM
I'm always too busy wondering if his name means the saga of 1000 deaths or die 1000 deaths again and he didn't have space for the 'in' to pay attention when I play him.

I don't think I've ever lost to him but I've never received hatemail from him. He does taunt at every opportunity though.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 11, 2011, 12:36:23 PM
ive never had problems with 1000deathsaga. Maybe he jst gotta thing against you kechu lol

must be that time of the month for douche bags.
i was ranking it last night and some new commer by the name of fishsikk66 joined (had literally no pps and no bps) and bet me about 4/4 games. He used Sim all four games and his play style reminded me of nghi87's sim which i could never beat
I dont mind losing to a good player but he taunted me and then sent me msg jst saying "next"
i replied and asked "next what", he didnt reply explaining further.
still dont know what to take of it but ill jst conclude that he is now a douche bag

Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 11, 2011, 02:34:53 PM
Fishsikk66 joined me too last night. He pretended to be a noob, luckily I was cautious. He used Dhalsim first, taunted me in a round that he thought he'd win, but lost it. I'm more than happy to share that replay. He switched to Blanka and also lost.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 11, 2011, 04:03:10 PM
I have verse die1000deathsaga before as well, hes a pretty average player but I haven't verse his main against my main before
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on September 11, 2011, 08:52:11 PM
I'm starting to develop some basic ability with Makoto. I love people who block too much. As Sim the thing I hate the most is people who just sit there blocking for 30 seconds. With Makoto the thing I hate the most is people who spend 90% of the round jumping back. I find I'm only using choke hold to punish. Rarely get an opportunity to do it because no one ever blocks. Everyone mashes back dash, reversals or just holds up when they're in block stun. Makoto's a good character for downloaders. Using Makoto has definitely improved my ability to read players over all.

your Makoto needs more training in my opinion, I beat it easily with Ken :P anyway stick with using Dhalsim and not Ken or Makato because your Dhalsim is stronger
Nah don't lesson to this guy Makoto has a huge learning curve but like he said go to training room learn all the meaty step up punishes ambig cross overs 3 frame safe jumps 4 frames safe jumps and you should be set .
Going for a kara kusa isa probally going to be your downfall if your not good at reading judging from what I've seen from your other character soji you got a more solid defence  so yeah i can see why you find it hard to land karakusa
what you need to establish is he doing it out of habit or is he actually thinking about it then you strike with some tight frame trap if hes crouch teching
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 12, 2011, 12:57:19 AM
I'm starting to develop some basic ability with Makoto. I love people who block too much. As Sim the thing I hate the most is people who just sit there blocking for 30 seconds. With Makoto the thing I hate the most is people who spend 90% of the round jumping back. I find I'm only using choke hold to punish. Rarely get an opportunity to do it because no one ever blocks. Everyone mashes back dash, reversals or just holds up when they're in block stun. Makoto's a good character for downloaders. Using Makoto has definitely improved my ability to read players over all.

your Makoto needs more training in my opinion, I beat it easily with Ken :P anyway stick with using Dhalsim and not Ken or Makato because your Dhalsim is stronger
Nah don't lesson to this guy Makoto has a huge learning curve but like he said go to training room learn all the meaty step up punishes ambig cross overs 3 frame safe jumps 4 frames safe jumps and you should be set .
Going for a kara kusa isa probally going to be your downfall if your not good at reading judging from what I've seen from your other character soji you got a more solid defence  so yeah i can see why you find it hard to land karakusa
what you need to establish is he doing it out of habit or is he actually thinking about it then you strike with some tight frame trap if hes crouch teching

Yeah, I've definitely detected some general habits amongst all players. For example, people generally mash after EX oroshi and block or dash after sweep. I don't know why. Maybe they see me flash yellow and think "hey, I wanna flash yellow too" LOL. Makoto doesn't really have a 'get off me' move, does she? I thought EX karakusa would be good for that but it's really not. Like Sim, sometimes you just have to sit there and block. Playing Ken has made me forget how to block. Just mash during blockstun, especially if I've got meter.

BTW you guys should try to play tokumeikibou93 if you haven't already. His Ken is not bad. Took 2000bp from me a couple days ago and another 500 yesterday. Though I was in my mind winning each game but kept letting his hail mary guesses pay off...

I lost to J_U_5_T_1_C_3's 1 week Seth just now. That was a wake up call. Didn't rage, though. Just kept thinking "what the fuck is going on here".
Title: Re: SSFIV PSN - Post match feedback
Post by: Butch_U on September 12, 2011, 03:48:32 PM
Good games to Luong_Fu....
bash me as usually, but since it was awhile... i got some decent rounds wins.... though not games....
came close to his bison.... until he changed his game on me hahaha...
i think overall it was like 24-1....

Lost to a supposeable noob... no35cape - balrog user with about 300 points eachway....
thought he was going to be a beginner... turned out to be a challenge... should have taken game seriously once he connect head butt and ultra  >:(
Lost 130 BB point....

But won it back from other ryu players  :P

On a good note, i have ordered AE  ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 12, 2011, 05:52:45 PM
Luong fu (bison)
Nastybone au (balrog,mak and now gouken)
Scorpiochan (ryu)
They been on my friend list since the vanilla days and are crazy players IMO.
They prefer endless than to rank it up so rarely do i play them but when i do its a gd beating thy give me.
Had a session with nastybones gouken vs my juri last night and it felt like i was playin a better version of jaberooh

Sure took ur time with gettin ae butch_u lol
Title: Re: SSFIV PSN - Post match feedback
Post by: saiyan on September 12, 2011, 08:38:58 PM

P.S. rock_lee86, fuck you buddy :).

you just couldnt help yourself could you? EVERYONE on PSN knows that you're a rager.

you make an excuse at every loss, one day it'll be 'i wasnt trying' next day it will be 'you're a button masher' and the list is endless..

you're a sad bloke if you think people sit in front of their routers and 'activate downloads' when they're losing so it lags to win.. im not sure if you're aware but lag works both ways.. if you lag then so do i.. i may not have the best connection because there is more then one user in the house but  im not gonna purposely lag out.
ive got a few different log ins and ill get some sort of message from you everytime you lose, whether its your sim your juri or your ken.
mate, i dont go PP hunting like you do.. i play for FUN.. you seem to play to pull your hair out. relax, its a game.


Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 12, 2011, 10:35:01 PM
ive got a few different log ins and ill get some sort of message from you everytime you lose, whether its your sim your juri or your ken.

u sayin ur rocklee as well as duybuzz saiyan?
LOL if so ggs to the games on the weekend!
Title: Re: SSFIV PSN - Post match feedback
Post by: Butch_U on September 13, 2011, 09:13:20 AM
Luong fu (bison)
Nastybone au (balrog,mak and now gouken)
Scorpiochan (ryu)
They been on my friend list since the vanilla days and are crazy players IMO.
They prefer endless than to rank it up so rarely do i play them but when i do its a gd beating thy give me.
Had a session with nastybones gouken vs my juri last night and it felt like i was playin a better version of jaberooh

Sure took ur time with gettin ae butch_u lol

I actually have a good gaming theory against balrog.... against experts it becomes a game of chip and poke damage damages....
Just went to rushdown mode when im getting close to winning.... but a Head butt --> ultra kills me completely hahaha

Where the hell has "elimination" gone? he use to be a killer....
My cuzin Punks_4u has joined xbox :(
he use to kill me all the time....

Tigerpup?? is fun to play... his cody is awesome....
it would prob be his way 8-2....

Lovetwins.... havnt played against her chun li in ages.... but in vanilla we were evens....
I remember when i was in the zone, smashing her like 8-2 and she calls renzuo to join....
he beat me like 4-1... but i did beat him once lol

Those were the days....
now im just shit.... not wiling to learn to improve....
more as hoping for others to stuff up lol  ;D

EDIT
I have nasty bones too i think, maybe he deleted me lol... havnt played him in ages or seen his name...
I only play fortnightly....

Anyone else who plays ryu as a main here?
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on September 13, 2011, 01:35:08 PM
Luong fu (bison)
Nastybone au (balrog,mak and now gouken)
Scorpiochan (ryu)
They been on my friend list since the vanilla days and are crazy players IMO.
They prefer endless than to rank it up so rarely do i play them but when i do its a gd beating thy give me.
Had a session with nastybones gouken vs my juri last night and it felt like i was playin a better version of jaberooh

Sure took ur time with gettin ae butch_u lol

I actually have a good gaming theory against balrog.... against experts it becomes a game of chip and poke damage damages....
Just went to rushdown mode when im getting close to winning.... but a Head butt --> ultra kills me completely hahaha

Where the hell has "elimination" gone? he use to be a killer....
My cuzin Punks_4u has joined xbox :(
he use to kill me all the time....

Tigerpup?? is fun to play... his cody is awesome....
it would prob be his way 8-2....

Lovetwins.... havnt played against her chun li in ages.... but in vanilla we were evens....
I remember when i was in the zone, smashing her like 8-2 and she calls renzuo to join....
he beat me like 4-1... but i did beat him once lol

Those were the days....
now im just shit.... not wiling to learn to improve....
more as hoping for others to stuff up lol  ;D

EDIT
I have nasty bones too i think, maybe he deleted me lol... havnt played him in ages or seen his name...
I only play fortnightly....

Anyone else who plays ryu as a main here?

I use to main Ryu but I've switch to Ken. I think it was a good choice for me coz my Ryu was not aggressive enough which i think is the reason why i didn't win many games and plus with the Ryu nerfs it sucks in my opinion. I just played lovetwins yesterday, her gameplay and style has not change so meh

I think Elimination plays mostly on xbox now, I will too coz I'm getting a Xbox 360 soon
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on September 13, 2011, 06:29:01 PM
@soji want to run a set some time
mak mirror :( hate it or love
you know so we can take some technology off each other
hit me up whens a good time
Title: Re: SSFIV PSN - Post match feedback
Post by: saiyan on September 13, 2011, 07:20:29 PM

u sayin ur rocklee as well as duybuzz saiyan?
LOL if so ggs to the games on the weekend!

yeah buddy, i play at different locations so different log ins.. ggs buddy.. you always send a gg msg when its close whether you win or lose.. top bloke! i struggle heaps more againts your blanka though!
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 13, 2011, 08:26:23 PM

u sayin ur rocklee as well as duybuzz saiyan?
LOL if so ggs to the games on the weekend!

yeah buddy, i play at different locations so different log ins.. ggs buddy.. you always send a gg msg when its close whether you win or lose.. top bloke! i struggle heaps more againts your blanka though!

ahhhh i c i c always wondered where u been. u used to play alot back then and then i saw u for the firs ttime in ages again on weekend.
GG is given where its deserved win or lose
more like i struggle against ur ryu!
play more soon  ;D

crazy punk54u ur cuz butch_u. I played him on xbox only once since joining and got away with a lucky win. havent played him since. Was best vega player on psn when he was on psn
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on September 13, 2011, 08:44:05 PM
Jumped on psn first time in like a month.. first game dude delicious kicks me i can't believe he still won't vs me .

So after a bunch of ranked game i realised why the I havn't been on for a month
PC>PSN! any day i need to invest in an xbox:(
GG to no name guy i hate juri
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 14, 2011, 06:34:11 AM
@soji want to run a set some time
mak mirror :( hate it or love
you know so we can take some technology off each other
hit me up whens a good time

I'm on pretty much every day. You can see me seeking ranked for a few hours most evenings.

Played jaberooh a few games yesterday. The way he plays actually offends me. I get just as annoyed playing him when I win as when I lose.

Pantiethief trolled me hard yesterday, choosing every other character inbetween games with Rose. I had to beat his Sagat, Ryu, Juri and Cammy twice in a row each inbetween games with Rose just to get a Rose-Ken rematch!



Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 14, 2011, 03:30:59 PM
Jumped on psn first time in like a month.. first game dude delicious kicks me i can't believe he still won't vs me .

So after a bunch of ranked game i realised why the I havn't been on for a month
PC>PSN! any day i need to invest in an xbox:(
GG to no name guy i hate juri

GGs iubkram/soup_ they were a lucky 2 wins mate, coulda been anyones game. Your mak was quite offensive (i like!)
be good to see you and soji mak mirror it up coz soji good with his defense so i reckon itl be pretty close games

LOL i figured youd hate my juri less than youd hate my blanka so i used Juri LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 15, 2011, 01:26:37 AM
die1000deathsaga just did a plug pull on me. LOL

I still haven't banned him btw. That guy is a clown
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on September 16, 2011, 03:30:00 PM
Jumped on psn first time in like a month.. first game dude delicious kicks me i can't believe he still won't vs me .

So after a bunch of ranked game i realised why the I havn't been on for a month
PC>PSN! any day i need to invest in an xbox:(
GG to no name guy i hate juri

GGs iubkram/soup_ they were a lucky 2 wins mate, coulda been anyones game. Your mak was quite offensive (i like!)
be good to see you and soji mak mirror it up coz soji good with his defense so i reckon itl be pretty close games

LOL i figured youd hate my juri less than youd hate my blanka so i used Juri LOL
Juri or blanka hahah depends how good your blanka is if you can jab electricity pressure then than kyou for playing juri!
Title: Re: SSFIV PSN - Post match feedback
Post by: Sim on September 16, 2011, 03:34:20 PM
die1000deathsaga just did a plug pull on me. LOL

I still haven't banned him btw. That guy is a clown

Yep, several months before AE when i was actively playing rank, he sent me a long message swearing in Serbian to my knowledge, forgot what i replied back to him as i mostly ignore messages.

Funny thing about it was, we vsd several times again afterwards, and he sent me a long apology letter lol.
I rarely play now, it's usually relatives or friends that jump on my account and play online, but i did vs him last night.

I really dislike it when players give up during a match and just taunt as they're losing badly.
Title: Re: SSFIV PSN - Post match feedback
Post by: Butch_U on September 16, 2011, 04:53:51 PM
Just got AE delivered to my work....

Time for you all to rape my Ryu seeing he is messed up now lol....
Back to training room for me...

Guess I can leave my old P.P score on over 3k  ;D

Look forward to playing those I haven't before...
Prob next week.... I'll do some training tonight.... doubt anyone will be online to play at like 3-4am when im drunk and home in wollongong
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 16, 2011, 05:17:55 PM
die1000deathsaga just did a plug pull on me. LOL

I still haven't banned him btw. That guy is a clown

Yep, several months before AE when i was actively playing rank, he sent me a long message swearing in Serbian to my knowledge, forgot what i replied back to him as i mostly ignore messages.

Funny thing about it was, we vsd several times again afterwards, and he sent me a long apology letter lol.
I rarely play now, it's usually relatives or friends that jump on my account and play online, but i did vs him last night.

I really dislike it when players give up during a match and just taunt as they're losing badly.


LMAO mr 1000deathsaga joined my game last night using DJ, i was like here we go, hooked up my keyboard to the ps3 in preparation for hatemail war with him. But the guy didnt send me anything. All he did during the game was taunt me. So basically the game went like this: i eat his taunts, he eats my balls which he did. He lost i won the end, no hate mail.

I saw you on last night Everlust, i jst couldnt join ur game  :(

Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on September 17, 2011, 07:01:40 PM
IS Die1000deathsaga a Guile user? What ive found with peeps like this is they must b really choosing who they play and kick ALOT of people out. If u stay away from them for a few weeks -  months & then go to challenge, ive found alot of these cheese grinders accept, im guessing they forget half the peeps they kick. Oh and if they are easy wins dont make it look like that, draw it out, ive find if u let ur opponent think its pretty even chances are ull get another chance to take more PP/BP  :P

GGS to all ive payed recently, sorry I cant remember many names, been playing like a crack ho on pay day lately!
Had some killer matches with Shaaaaaaaaaaaaaaaaaaa(Godlike Hakan) & lovetwins(monster with every  character he chose!), man talk about getting schooled!
GGS to Kechu sorry bout the lag bruv, was fine on my end, but I could tell those matches didnt feel right, not like our normal matches where im the one getting shamelessly violated by your Ken or Ryu  :-[

no_name_guy If your PSN friends list ever gets some free space throw me a FR, I tried to ask u but was full. I think the issue a few of us are having is only a 1 way thing. U know how u can join me and I can join u, its like that with lovetwins too, I can join him but he cant join me. So I thought if I Know when ur on I can hunt u or u hunt me, we'll both know the hunting times, just like I kno when to hunt down Kechu  ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: Sim on September 17, 2011, 07:23:08 PM
LMAO mr 1000deathsaga joined my game last night using DJ, i was like here we go, hooked up my keyboard to the ps3 in preparation for hatemail war with him. But the guy didnt send me anything. All he did during the game was taunt me. So basically the game went like this: i eat his taunts, he eats my balls which he did. He lost i won the end, no hate mail.

I saw you on last night Everlust, i jst couldnt join ur game  :(

My net was acting real weird last night, had some extremely laggy matches, but then some perfectly fine ones with the same people.
Also, I was in Arcade with rank request on, kept taking me to the lobby with no one in it lol, so i assume some people were getting disconnected from me.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 17, 2011, 08:15:12 PM
KellyNuts - no problems. I think theres quite a few in my list who have been in active for months so ill delete a few and send u a FR. Im away for the weekend atm so will do it wen i get back tmro.

This unable to join certain games thing must happen on both xbox and psn. Hopefully i can get this port forwarding thing understood and working.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 18, 2011, 11:51:09 PM
A lot of people with a lot of lag today. I really don't understand people who play with so much lag. There are some players I occasionally try who constantly have so much lag it takes almost a full second for something to happen after I press a button. And they look completely comfortable with it! If I had to choose between that and not playing street fighter at all, I'd choose to simply not play. On the rare occasions there's something wrong with my ISP (I never download and I live alone, plus I have a business contract for a symmetrical connection) I go and do something else.

Random lag spikes in otherwise OK connections is bearable but those players who always lag all the time... I guess some people have no standards, LOL. I know people who will watch really poor quality 'CAM' downloads of new movies but I would never be able to sit through anything like that myself. That's a similar kind of thing I guess.

BTW, if you can't join someone because you're blocked, it immediately says 'unable to join' but if it's some PSN/other network problem there's a bit of a delay before it gives an error. I know that from being blocked by several people and trying to join their games afterwards. If I try to join daifuEXR's sessions for example it can take almost 10 seconds before I get an error, so I don't think he's blocked me. Those who I know have me blocked, it takes less than a second for the error to appear. This is assuming all things are equal. There could be some connection problem with someone who has you blocked meaning there's still a delay, but usually that's not the case.

I don't get hatemail from any of the other hatemailers you guys have mentioned. Dudedelicious(sp?) and die1000deathsaga have never said anything to me. Dudedelicious always puts the controller down and stops playing once I have a significant life lead, same goes for that Kingleonidas(sp?) guy. Perhaps they consider me their kin, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 19, 2011, 11:49:22 AM
GGs kechu and Soji last night.
you'd think being on 10900 bps and getting that extra 100 to reach 11K would be simple and quick thing to do but from 5pm - 1am it was win points lose points win points lose points. Ended up going to sleep basically where i started

Soji you gave me some points and it ended being banked on Kechus ken when he joined and anihalated me
I think we played so much you became predictable to me as i became predictable to you so it just ended up being mind games and the matches was more focused on the aniticipation of when you were going to do the move/combo/throw we knew each other was going to do HAHA.

Still good ken matchup practise for me coz i need it to give kechu a decent challenge on his ken
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 19, 2011, 12:37:13 PM
Once you get to B+ getting BP isn't so easy anymore.
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on September 19, 2011, 04:45:55 PM
Soji man it's PSN . PSN sucks:( I've had consistent like 3 bars with no name guy since super and I have no idea why come pc and join in the makoto lobbies with vitro + randoms
SMH to one of the dumbest mirror matches ever  LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: tallkid123 on September 19, 2011, 09:04:37 PM
Hey everyone!

I've played a lot of you before in the past so GGs to everyone. I used to use Vega on PS3 but I'm on XBL now with DJ.

I might come back to PSN after I clean out my inbox though....  :P
Title: Re: SSFIV PSN - Post match feedback
Post by: Bennettt2 on September 19, 2011, 10:31:52 PM
good games to SackNAKEBOY.  It was like 4-40 his way but i learned so much. 
GGs to Soji.  Can't beat your mak, man.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on September 19, 2011, 11:04:33 PM
What time do you guys play these days? It sounds like most of you only play ranked?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 19, 2011, 11:10:18 PM
Soji man it's PSN . PSN sucks:( I've had consistent like 3 bars with no name guy since super and I have no idea why come pc and join in the makoto lobbies with vitro + randoms
SMH to one of the dumbest mirror matches ever  LOL

Yeah I think I'll buy SSF4AE for PC as well. Just hope my computer can run it with decent settings. It's pretty old. As for Makoto mirrors, the good thing is all of Makoto's tricks work on Makoto, LOL. At least you don't have to worry about shoryukens. Any character without a fast, high priority move I enjoy playing against because it's generally 7-3 or something in her favour.

good games to SackNAKEBOY.  It was like 4-40 his way but i learned so much. 
GGs to Soji.  Can't beat your mak, man.

GGs. I don't know about my Makoto, I was using her against hongvantran and he beat me about 5 times in a row... with random select, LOL. I think you got a game on me as well, actually. I kept dropping the fukiage after the EX hayate somehow. I think we were all lagging a bit today and some of us getting DCed. Something wrong with PSN today for sure.

I played some games with Zerolance today. I got a lucky win but I think it ended up 7-1 or something. He's quite good at comboing from trades and counterhits, LOL. I wonder how toukumeikibu93 or daifuEXR fare against him with their Kens. Most of the games I had with Zerolance were down to the 3rd round and could have gone either way except for a few (un)lucky guesses.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 20, 2011, 12:25:04 AM
What time do you guys play these days? It sounds like most of you only play ranked?

im on pretty much every night after working hours. Not sure about the number of ppl on during the day but when i was on annual leave for a week i still find it ok to find some decen games.
Most of the post here are related to rank matches

if you want endless youll have to go to xbox lol

zerolance and kechu (daifuEXR) cant play each other online. PSN wont allow them. Itl blow up the psn network and all your ps3s will catch fire and explode if they do play. Its true!

soji i dont think kechu has bocked you. you have too many precious points for him to borrow off you as he has done with me
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on September 20, 2011, 03:11:29 AM
kechu: come back to arcade sometimes dude! online is soiling! arcade's the real butter.

ps: i'll hop to psn sometimes let u borrow my points.
Title: Re: SSFIV PSN - Post match feedback
Post by: Sherby on September 20, 2011, 10:58:29 AM
Hi guys.

This is my first post so go easy on a forum noob :D. I generally play offline with my cousins on their psn and decided to hop on for a few games online on their console. Safe to say i did not adapt too well with the latency that comes with general online play.

What I noticed was my deep lack of knowledge for certain matchups and as i only play my cousins who usually main ryu akuma sagat and I dont really get an opportunity to play against the other casts too often. This was obviously apparent when  jumped into a set with Sentients ibuki and my gosh I was overwhelmed. The combos this guy was executing was amazing and i was just awestruck! Are there any other ibuki players on psn? Ill be trying to jump online more to try to get more games against some of you too to get some experience against other chars. Seems like a few of you play makoto who ive never vs before.

Anyway sorry for my essay of a post but hope to play some of you soon when i get my own console in a couple of days instead of having to jump on my cousins console everytime i have to play. If you guys have any advice you can share with a noob that would be great :)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 20, 2011, 05:59:14 PM
soji i dont think kechu has bocked you. you have too many precious points for him to borrow off you as he has done with me

I don't think so either. I can't get out of the 9k bp range though. I keep losing to c+ players which means something like 40bp gone and if you beat them only 7 or 8 bp gained. I know how you feel about that 100bp as well. I was on 2999pp and then lost a ton of games, now I'm back down to 2000, LOL. I care more about whether or not I win than points though. If I lose 3-4 to someone who had much more points than me I'll be way up on points but I'll still be salty because I lost the set. And when I used to send hatemail, 90% of it was to people playing in endless lobbies with me.

I hate hosting a ranked session because I usually lose the first game when I play anyone and then start winning but when you're hosting, people won't come back for a second game. You've got to beat them first time around to get a rematch.

Have KellyNUTS and no_name_guy played each other yet? They are kind of opposites. no_name_guy spends most of the time jumping at you and KellyNUTS spends most of the time jumping away from you, LOL.

I just manaed to somehow lose a ton of games to Pantiethief's Sagat. I keep forgetting that he mashes 100% of the time. His tiger uppercuts failed about 20 wakeups in a row and on the 21st time... yep, another tiger uppercut, this time EX, LOL. A bit like me playing no_name_guy but I remember once I played his Rose and got a perfect by just sweeping his wakeup dash. I somehow got a knockdown at the start of the round and from then on he dashed on every single wakeup and got sweeped each time. It's good fun playing him though, the replays would be a good laugh to watch because we both play like retards when we VS each other.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 22, 2011, 12:37:33 PM
ive played KellyNuts on xbox once and psn twice? i think KellyNuts is like kechu, will be able to play together on some nights and cant on other nights coz we've had trouble trying to join each others games.
but yeah it was a cat and mouse game when i played him haha

repeat: i dont like to turtle and too impatient to sit back and block
but i will admit i mash ex pin wheel for juri and elec for blanka LOL but hey! if it works why stop doing it?

i like hosting cause at least i know when someone joins itl be a definite game where as if you join theres potential of being kicked out for no reason which annoys me.

sherby: whats your psn nick? have we played before?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 23, 2011, 02:03:39 AM
So salty right now... Lost a ton of games to a turtling Zangief and an extremely mash-happy Yun/Akuma/Sagat/Adon/Cammy player.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 23, 2011, 03:25:38 AM
no_name_guy: Our games have been quite close lately. I loved that 'raged' game btw. LMAO!! ;D

Furagon23 and I had a massive session today. He was generous, I am now a few hundred points closer to my next rank. hehe ;) We played so much that our games were more than a page long in the battle log replays.  :o Near the end I was so worn out by the repetitions both ways.

How do you guys fare against him?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 23, 2011, 05:03:42 AM
Everytime I play FURAGON23 it ends being an all-nighter. Last time it was 15-15 in the battle log. It used to be more like 25-5 for me, he's improved a lot in recent months.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 23, 2011, 08:54:43 AM
no_name_guy: Our games have been quite close lately. I loved that 'raged' game btw. LMAO!! ;D

Talk about it man. That rage game was suppose to be mine but u as usual worked ur magic and came back to take that win with ur 1pixel of life left. Farrrrrrrk!!!
At least i know im getting better. Ill jst think of i as paying u points for some lessons with u lol. But that ones goin up on tube fo sho!!! GG

If after i create a game and i dont recreate its most likely coz someone has joined a game on my xbox so id play that one then hop back on psn and go back and forth. Not coz u bet me and i dont wAnt u to join again
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 23, 2011, 04:24:59 PM
Going back on night shifts this coming Monday. Won't get to play as often. Can only play before 6pm or my day offs
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 23, 2011, 05:39:10 PM
The best time to play no_name_guy is when he's close to the next 1000 mark in his BP like when he was at 10900 or 11800, that's when he's most likely to lose ;].
Title: Re: SSFIV PSN - Post match feedback
Post by: Bennettt2 on September 24, 2011, 12:35:18 AM
has anyone seen this guide to Ryu vid? - http://www.youtube.com/watch?v=tcMVI-7cn04

some of the stuff there really deepened the game for me.  I doubt I'd be able to pull some of the stuff off but at least I'm aware of some advanced techniques others might be using.
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on September 24, 2011, 01:07:49 PM
has anyone seen this guide to Ryu vid? - http://www.youtube.com/watch?v=tcMVI-7cn04

some of the stuff there really deepened the game for me.  I doubt I'd be able to pull some of the stuff off but at least I'm aware of some advanced techniques others might be using.
Yeah i've seen that where I've learn how to play my ryu mainly .
Mine pretty terrible tho so i guess I havn't learned alot.. haah
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on September 27, 2011, 11:29:15 PM
What time do you guys play these days? It sounds like most of you only play ranked?

im on pretty much every night after working hours. Not sure about the number of ppl on during the day but when i was on annual leave for a week i still find it ok to find some decen games.
Most of the post here are related to rank matches

if you want endless youll have to go to xbox lol

zerolance and kechu (daifuEXR) cant play each other online. PSN wont allow them. Itl blow up the psn network and all your ps3s will catch fire and explode if they do play. Its true!

soji i dont think kechu has bocked you. you have too many precious points for him to borrow off you as he has done with me

Yeah, I see you playing mostly late at nights. I've been finding it a bit harder to get online lately due to tiredness. I think weekends are good for me :)

Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 28, 2011, 02:21:46 AM
Thanks no_name_guy for the upload of the 'rage' match. I remembered I LOL'ed so hard after that game. Sorry about your wall. :P

Had a bad run earlier today, lost a few hundred PP. But later at night caught up a bit. Played a number of people. GGs to lpf87, Pakkichoi, Toby_lai, General_AHS. Oh and btw, finally got to play toukumeikibu93 in a Ken mirror.


Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 28, 2011, 07:10:14 AM
Oh and btw, finally got to play toukumeikibu93 in a Ken mirror.

How'd it go? He's such a turtle, whatever character he uses he just sits there waiting for you to press a button. He's pretty good at whiff punishing step kicks.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 28, 2011, 10:44:35 AM
Oh and btw, finally got to play toukumeikibu93 in a Ken mirror.

How'd it go? He's such a turtle, whatever character he uses he just sits there waiting for you to press a button. He's pretty good at whiff punishing step kicks.

So far, I'm just leading 3-2. I don't believe he is a turtle but just a passive player. To me, I split players in different categories according to their attack(or defence) ratio

Defensive - attack <20 %
You might want to call them turtle. They will not come close even if you're knocked down or in the corner. Their objective mainly is to do ranged attacks. They will jump and dash back majority of the time.
Jaberooh, PantieThief

Passive attack 20-40%
Will sit and stay back until you're knocked down or make a mistake then approach you. Normally they don't take the initiative to attack first.
SojiokitaAU, toukumeikibu93

Balanced - Attack 40-60%
As it is. They are willing to attack and defend in any scenario
Permintcuzzi22, Toby_Lai, Domolomo, Pakkichoi

Aggressive - attack 60-80%
Their attacking pace is fast, but you will see holes to defend and counter.
kazzee, no_name_guy, FunkiiMunkii, Zerolance, Singhatiger

Rush Down - attack >80%
They continuously try to attack you. The pace is very fast. You must have extreme reactions to go against them
Daigo, Poongko, Mago

I hope you guys don't find my gameplay in the first 3 catergories :P These are just my thoughts, feel free to disagree
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on September 28, 2011, 07:22:38 PM
nah i agree im agressive. however i like to be in the rush down category lol

i just played SENPAAAAAAAAIIIII's chun  (vs my blanka) ive played him before when i used juri against his chun. He actually beat my juri a while back and i got no msg from him. Was quite peaceful as usual.

then jst then i decided to use my green monkey against him, he won first round and i wont the next 2 and took the match.
then low and behold i get a msg from him: "consider yourself good?, 1 move wonder"

i bascially replied and called him a fag nut and to jst play the game and learn how to accept his losses. Asked him what does it say about him if i can beat him with one move? lol

he sent another msg saying im a cock and play the game property and called me a poof

i said if he doesnt like the way i play then DONT JOIN!

a few more msgs were exchanged and then i jst blocked him.

Seriously some ppl man, the solution is so easy but they dont take the easy way out but would rather spend their time to go to msgs and actually sit there and flame!

anyways jst fort id share that with u all and if u beat this guy then dont be surprised if u get hate mail from him.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 28, 2011, 07:41:48 PM
I was testing the follow option and so I tagged no_name_guy. I saw that match. Nice win haha

Btw, I ranked up Ken finally. This time is legit. Thx to those that donated generously ;D ;) :D 8) :P ::) :)

Thinking of the next character....a female maybe.....hmmm.....
Title: SSFIV PSN - Post match feedback
Post by: Jack on September 29, 2011, 06:39:45 AM
Oh and btw, finally got to play toukumeikibu93 in a Ken mirror.

How'd it go? He's such a turtle, whatever character he uses he just sits there waiting for you to press a button. He's pretty good at whiff punishing step kicks.

Haha... He is a Jap... Tends to play thing knowledgeablely. So Kechu's analysis is so spot on!! As always since I have known him in SF ;)


Sent from my iPhone using Tapatalk.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 29, 2011, 07:12:01 AM
I still don't understand why people think I'm lame. If anything, I'm too aggressive, that's why I lose all the time.

Played touku's Juri in a mirror match... Literally 100% of his damage was from blocked pinwheels. In one round I watched him throw fireballs in the corner from the start of the round until there were only 20 seconds left. I was just standing there but when he started to walk forward I neutral jumped or stuck out a cr.mk which would make him just go back to the corner and start throwing fireballs again. To be fair to him, he has no idea how to play Juri. Someone should tell him Guile's the character for him.
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on September 29, 2011, 08:47:22 AM

Defensive - attack <20 %
You might want to call them turtle. They will not come close even if you're knocked down or in the corner. Their objective mainly is to do ranged attacks. They will jump and dash back majority of the time.
Jaberooh, PantieThief

Passive attack 20-40%
Will sit and stay back until you're knocked down or make a mistake then approach you. Normally they don't take the initiative to attack first.
SojiokitaAU, toukumeikibu93

Balanced - Attack 40-60%
As it is. They are willing to attack and defend in any scenario
Permintcuzzi22, Toby_Lai, Domolomo, Pakkichoi

Aggressive - attack 60-80%
Their attacking pace is fast, but you will see holes to defend and counter.
kazzee, no_name_guy, FunkiiMunkii, Zerolance, Singhatiger

Rush Down - attack >80%
They continuously try to attack you. The pace is very fast. You must have extreme reactions to go against them
Daigo, Poongko, Mago

I hope you guys don't find my gameplay in the first 3 catergories :P These are just my thoughts, feel free to disagree

I won't disagree too much but I would like to add that you would also need to consider the character that is being played. Some characters are naturally just more rush down than others and I think you just need to play it to those character strengths. No point trying to play a rush down type game if say you're playing a character like honda or even dhalsim who's game revolves around spacing.

I don't see playing as the first 3 types as a debauched method of gameplay. A good and competitive player will try to adapt to any kind of play and I think sometimes you just need to choose your battles carefully. One just needs to understand when to attack and when to defend. It's easy to categorize players into those types you mentioned above but I don't think every single matchup is that linear to play the same way all the time. Daigo and Mago don't always rush down and I have seen matches where they have opted for patience over rush-down tactics.
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on September 29, 2011, 09:51:01 AM
true.
diago was the biggest turtle ryu in top play, amerikens call it 'footsie' ;p
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 29, 2011, 11:41:02 AM
Yes I agree to both of you. Most of the time, the type of play is dependent of the character. But I've seen aggressive Dhalsim as well as defensive Cammys (PantieThief). This is mainly got to do with the player if they are willing to attack.

Another example is when I play Khanh (aka the statue) at the arcades. Don't worry about his Sagat, it has been the same since day 1, no improvement and no change. But have you played his Fel Long? 1 x Rekka jump back repeat. Just like PantieThief, no matter who he uses, it's the same style. There are plenty of people that are like that.

On another note, my Chunli is A rank that I don't even know!!! LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 29, 2011, 12:07:54 PM
Umehara played a very aggressive Ryu in SF4 and SSF4
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on September 29, 2011, 04:19:12 PM
Yes I agree to both of you. Most of the time, the type of play is dependent of the character. But I've seen aggressive Dhalsim as well as defensive Cammys (PantieThief). This is mainly got to do with the player if they are willing to attack.

Another example is when I play Khanh (aka the statue) at the arcades. Don't worry about his Sagat, it has been the same since day 1, no improvement and no change. But have you played his Fel Long? 1 x Rekka jump back repeat. Just like PantieThief, no matter who he uses, it's the same style. There are plenty of people that are like that.

On another note, my Chunli is A rank that I don't even know!!! LOL

Yeah fair enough but I think it goes to show that these type of players are rather one dimensional if they play each character exactly the same  ;) heh
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on September 29, 2011, 08:03:57 PM
Wow. All these names that I've played so many times on PSN. Sup guys!

Hey Soji. Got you twice in a row the other day. I rejoiced so loudly I woke up the baby. That's why I went offline.

I hate playing you by the way. You show no mercy. But I feel like I'm learning something, somewhere, somehow. So thanks for all the games.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 29, 2011, 09:14:36 PM
So you're the reason I can't win with Ken anymore... I've been losing to everyone the last week or two, even total beginners. Losing to you twice in a row must have broken me.

Actually I think I just don't like this game anymore... No one really plays on PSN anymore so the poor state of the competition doesn't help the fact I'm getting bored of the game anyway. At the moment I'm literally just playing for points, hence why I'm losing. Not really interested in the game or the half-assed strategy the opponent's using. I just think 'pff, get this over with already' Even when I win I just think 'finally it's over' and I hate it when people play best of 5. Best of 3 is already too much of a waste of time.

If you lost to me in the last few days you lost to someone who was on total autopilot or even someone who was on the phone during the game, LOL. Except for you Sxionage, I'm sure your wins were very legitimate and worth waking the baby for ;].

Bring on SFxT. Can't wait to drop super troll fighter 4, derp edition. Though SFxT will probably be even worse, LOL. Maybe I'll start playing Tekken, looks boring as hell but I heard it's fun to play.
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on September 29, 2011, 10:26:20 PM
Go to the arcade man
Seriously, PSN can get boring sometimes with all the jump back rhs with the players who are still learning, which I admit is sometimes effective against me cos I just wanna go in
Arcade's a whole different game man, and no lag = win
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on September 29, 2011, 11:48:45 PM
So you're the reason I can't win with Ken anymore... I've been losing to everyone the last week or two, even total beginners. Losing to you twice in a row must have broken me.

Actually I think I just don't like this game anymore... No one really plays on PSN anymore so the poor state of the competition doesn't help the fact I'm getting bored of the game anyway. At the moment I'm literally just playing for points, hence why I'm losing. Not really interested in the game or the half-assed strategy the opponent's using. I just think 'pff, get this over with already' Even when I win I just think 'finally it's over' and I hate it when people play best of 5. Best of 3 is already too much of a waste of time.

If you lost to me in the last few days you lost to someone who was on total autopilot or even someone who was on the phone during the game, LOL. Except for you Sxionage, I'm sure your wins were very legitimate and worth waking the baby for ;].

Bring on SFxT. Can't wait to drop super troll fighter 4, derp edition. Though SFxT will probably be even worse, LOL. Maybe I'll start playing Tekken, looks boring as hell but I heard it's fun to play.

That's an extremely poor attitude to have and if you're losing to those so called beginners/scrubs, perhaps it's time to reassess how you tackle certain opponents. Stick your head in a bucket of cold water and wake up to reality and accept the fact that maybe you're not as good as you think you are. The problem with your mentality is that you accuse others of being lame yet you resist the idea that perhaps it's you that needs to improve on your own game play. It's sweet when you're winning but there's no accountability for your own losses. It's true that it's hard to improve from the level of competition we have in Oz but you're not doing yourself any favours if you're not respecting your opponents and learning from your losses.

You can continue to whine about the strategies(or lack thereof) that your opponents employ but at the end of the day, you can only control how you play. Don't expect others to play according to what you perceive as acceptable strategies.
Title: Re: SSFIV PSN - Post match feedback
Post by: zgnoud on September 29, 2011, 11:56:48 PM
lol why are you posting here! get back on xbox and school me! I need some practice!
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 30, 2011, 01:10:34 AM
Yeah fair enough but I think it goes to show that these type of players are rather one dimensional if they play each character exactly the same  ;) heh
It's not who you play. It's how you play it

That's an extremely poor attitude to have and if you're losing to those so called beginners/scrubs, perhaps it's time to reassess how you tackle certain opponents. Stick your head in a bucket of cold water and wake up to reality and accept the fact that maybe you're not as good as you think you are. The problem with your mentality is that you accuse others of being lame yet you resist the idea that perhaps it's you that needs to improve on your own game play. It's sweet when you're winning but there's no accountability for your own losses. It's true that it's hard to improve from the level of competition we have in Oz but you're not doing yourself any favours if you're not respecting your opponents and learning from your losses.

You can continue to whine about the strategies(or lack thereof) that your opponents employ but at the end of the day, you can only control how you play. Don't expect others to play according to what you perceive as acceptable strategies.

I couldn't agree more. *Clicks on like function*
Title: Re: SSFIV PSN - Post match feedback
Post by: Meeks on September 30, 2011, 09:45:02 AM

No point trying to play a rush down type game if say you're playing a character like honda or even dhalsim who's game revolves around spacing.


Clearly you haven't played Renzuo's brand of Honda  ;D

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on September 30, 2011, 10:36:45 AM
Stick your head in a bucket of cold water and wake up to reality and accept the fact that maybe you're not as good as you think you are.

I know I'm not any good. I'm kind of bipolar about that, on the one hand I know I'm not a good player, on the other I think I'm the best that ever lived, LOL. Surely everyone secretly believes they at least have the potential to be the best ever, that's the nature of competitors of any kind. Anyone who thinks "aw man, that guy's just better than me" when they lose will never stop losing, IMO.

You can continue to whine about the strategies(or lack thereof) that your opponents employ but at the end of the day, you can only control how you play. Don't expect others to play according to what you perceive as acceptable strategies.

These aren't the strategies I complain about. For example when I play no_name_guy I generally don't know what to do about his surprise forward cross over to electricity. It gets me pretty much every time, but when it happens I don't think "man this guy sucks he should play properly" I think "WTF do I do about that, I have to work out a solution for this". And when twinkie_au (best masher on PSN BTW, has the ume-shoryu down to a T) reversals me out of my badly timed j.lk combo or zones the shit out of me without Sagat I don't think "fuck this scrub" I think the same as above about regarding no_name_guy.

The stuff that annoys me is more like what Jpage mentioned, ie day 1 Ryus jumping back 3 times in a row then dashing forward and doing a shoryuken completely out of the blue. Or people who backdash 20 times in a row. I know how to deal with such strategies I just feel like my time would be better spent practicing safe jumps in training mode, LOL. Of course the answer is to just not play those players, but they make up about 99% of PSN's members.

For example yesterday I was playing a pretty poor Akuma player. I can't really describe his strategy very well so let's just say he was a bad player, even worse than me. The first game he won, even with a perfect round on me. I proceeded to beat him 4 or 5 times in a row but I didn't enjoy it. I found the way he forced me to play was really boring and, not trying to sound like an arrogant dick, beneath me.

BTW, if I accuse you if being lame, I'm not trying to insult you, I'm just saying you're extremely defensive. I respect turtles but I don't like them, if that makes sense.

I think you're right there are plenty of problems with my overall gameplay and I should fix them, then I wouldn't ever lose to beginners except for that random luck factor, but as I said I'm pretty bored with the game overall and can't really be bothered trying to improve anymore.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on September 30, 2011, 12:32:32 PM
Clearly you haven't played Renzuo's brand of Honda  ;D
Tell that noob to play Blanka too if he likes to use charge and mashing characters :P

Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on September 30, 2011, 02:41:41 PM
Soji do you play like offline ever? When you play offline man it's a totally different game shit is so aweosme being able to react to every jump in LOL so good
if your down in sydney come to gworld george street some time. I'm usually there on thursday nights.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 01, 2011, 01:59:54 AM
I have this weird precognitive, paranoid feeling that someone's planning to kill me so I'm going to avoid people I may or may not have sent hatemail to in the past, LOL.

If you hear in the news about someone called Soji Okita getting murdered in Syd, let this be a preemptive "I told you so".

BTW switching from black sherrif Ken to gold playboy Ken has improved my game muchly, that's no joke. Since I switched costume and colour I feel much more on point than I have been in recent weeks.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 01, 2011, 03:34:10 PM
I lost a lot to gutbell yesterday. My execution totally went out the window. I was more than happy to donate the points. All credits to him.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 01, 2011, 08:40:59 PM
I feel like gutbell might be a good player but I don't know because every time we play either he gets DCed or lags to the point of unplayability.

Have you played twinkie_au, kechu? I think his Sagat might give you a run for your money :].

BTW, PSN members, rock_lee86 told me I sound like I think I'm better than everyone but that's not what I think at all. If I sound arrogant it's completely accidental. I mean I don't need to put my head in cold water and if I sound like I do, sorry about that. :]
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 01, 2011, 11:30:19 PM
ggs to all those Ive played in the last few days.

Been trying to avoid online for a bit since being in Japan & playing in arcades but have nothing to play these days....

Title: Re: SSFIV PSN - Post match feedback
Post by: Meeks on October 02, 2011, 10:09:27 AM
Clearly you haven't played Renzuo's brand of Honda  ;D
Tell that noob to play Blanka too if he likes to use charge and mashing characters :P

From what I've heard, he's also got a pretty badass rushdown Blanka  ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on October 02, 2011, 08:47:29 PM
Decided to jump back on psn for abit no one was on Pc:(
GG to every one that didnt lag
btw up yours to all you laggy cunts

Kelly nuts crazy rush down buddy clutch moments haha.
yo soji I didnt see much of your makoto but i get the impressive that you kind of demand respect that you havnt got yet what i mean by this is like you go for karakusa where you havnt even conditioned them to block LOL.
But i was very impressed with the blockusa and hitakusas
and about that tan 1977 dude i kind of lag vsing him like all the time couldnt play properly against
Fuck i hate playing online some times

Attention to all ken player choose ULTRA 2 against makoto and learn how to OS it on her wake up . all makotos back dash under pressure...
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 03, 2011, 12:09:26 AM
Yeah, I don't really do the whole RPS thing very well. I'm not down to earth enough.

I saw you do the EX kara choke hold in the ranked match. That's really hard to do and almost never works. I think it's one of those things you need to be able to pull out of the bag at random, like when we're a character space away and both waiting for the other to attack, rather than after a hayate or as part of a set play.

The thing about U2 is that when you choose it the other person stops doing the shit that it easily punishes... it's good for Akuma because his fucking teleport is rage-inducing but VS Makoto I'd rather just deal with incessant back dashes. U1 does so much damage if it hits raw it's really worth having, U2 is just a sort of deterrant like Fei's and Cammy's. But if you have incredible reactions U2 is really good to have because it's really fast compared to most other ultras.

Sunday seems to be a bad day for most people. Everyone's ISP is overloaded and providing weaker service than usual.
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on October 03, 2011, 01:10:34 AM
hei what time do you guys usually play online? i finally got my ps3 connected to my room monitor instead of rusting in my living room.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 03, 2011, 12:03:38 PM
hey Soji good game the other day with the Ken mirror match. I'm wondering do you know what tick throws are? The reason why I'm asking is because when I try to do a tick throw attempt on you, you would mash a dp and in my opinion that's the only reason why I lost.

@Ero_Oyaji I play anytime but I don't play at night time, anyway I watch you play on BAM live stream. you got a good Akuma, I think I need to practice more against those types of Akuma players with your game play style. oh btw one of the commentators said that your style is similar to Toxy
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on October 03, 2011, 09:28:23 PM
you got a good Akuma

i got miles away from being a good akuma.

heck i was actually extremely disappointed at my performance in bam...not my usual tourney standard..
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 04, 2011, 12:01:59 AM
hey Soji good game the other day with the Ken mirror match. I'm wondering do you know what tick throws are? The reason why I'm asking is because when I try to do a tick throw attempt on you, you would mash a dp and in my opinion that's the only reason why I lost.

LOL. With Ken what I do is I walk back a bit after a short chain then kara throw, rather than tick throw. It also gives you time to look at what they're doing, if they jump, mash, if they stick out a normal or do nothing, throw, if they back dash, EX tatsu. This strategy doesn't really work online though cus of the lag. I noticed you were free to my mashing, so I just kept doing it, and I'm definitely going to do it If I have full life and you're almost dead, nothing to lose, really. It's kind of like twinkie_au with me. Somehow he gets me with his mashed dp every single time, playing that guy gives me such a headache. But I like players like that, they're serious about winning. If you think they're not going to mash the shit out of their buttons just because it's a scrub tactic you've got another thing coming. You've got to punish them for it first, then and only then will they stop... maybe, LOL. And I admit it's kind of parasitic because I'm feeding off of your mistakes like dropped links but whatever, when it happens to me I don't think "fuck this guy stop mashing" I think "fuck me stop dropping combos". Also the thing about Ken's heavy SRK is that you can hit confirm it to FADC, so if I'm in range and I've got meter I will do it, even just walk up and do it.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 04, 2011, 12:09:35 AM
oh I see but when you play Ken, if you want to start playing the rush down game, the good way to start is do tick throws to put them on the ground and then you can start doing your mix ups. anyway doing tick throws are good especially if someone doesn't know how to do crouch techs lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 04, 2011, 12:17:17 AM
oh I see but when you play Ken, if you want to start playing the rush down game, the good way to start is do tick throws to put them on the ground and then you can start doing your mix ups. anyway doing tick throws are good especially if someone doesn't know how to do crouch techs lol

On PSN I've never actually found a use for tick throws, everyone is very good at teching, on the other hand pretty much all PSN players are vulnerable to frame traps. With Ken just walk up, do 2 cr.lks then walk for a split second, out of throw range, watch the opponent's cr.lk from their crouch tech whiff and either have cr.mp already starting up or just kara throw. That's a huge part of Ken's ground game.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 04, 2011, 12:32:18 AM
frame traps doesn't always work though especially on experience players and because of that I think that's why people do tick throws because they find their opponents too defensive or maybe they find their person defending very good so they wanna try throw him and see how he react. anyway I didn't show you all of my tick throw set ups, that was only one of them which is the basic one which goes cr.lp cr.lp into throw. I do have plenty of other tick throws set ups too :P

oh yeah do you remember back in Super when u send me a hate mail saying that all I do was throw fireballs when i was playing Ryu? lol that was funny
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 04, 2011, 03:17:52 AM
I don't remember that but I'm sure it happened.

Well, what exactly do you mean by tick throw? As I understand it it's just throwing when at frame adv. It can be difficult to tech a throw after a meaty cr.mp because of the frame adv. cr.lp, cr.lp throw wouldn't ever work on anyone unless you condition them to block frame traps like I believe st.mp after cr.lp. Maybe what iubkram said about my Makoto applies to your Ken.

Considering how big the tech window is in this game it's really quite easy to deal with tick throws for the most part. Anyway, nothing really works if it's all you do. It's about how you mix it up, hence the need for frame traps. For example in the situation above, after a cr.mp, the opponent has to tech quite early which means they will eat a shoryuken if that's what you go for and they try to tech the early throw. Pantiethief does this with cammy all the time. It's always a 50/50 throw/dp situation. There's no safe tech because delaying it means missing the window, if you time the throw tech right you do get DPed if that's his choice, if you block the DP you do get thrown if he chooses to throw, you can't do both.

PS there are still many strategies/techniques that I've no respect for whatsoever, but I keep it to myself these days. At least I don't tell the person I'm playing. And those aren't the strategies I can't beat, they're just the ones that are annoying whether I win or lose. For example I played Toby_Lai today and I found his Gief very tedious as opposed to challenging, knew exactly how to beat him but thought my time would be better spent trying to do it the hard way if you know what I mean.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 04, 2011, 12:18:26 PM
Toby Lai? lol all that guy does is just vertical jumps and  :spd: :p: and if enough meter  :spd: :p: :p: :p: and prays your within range for the punish.
i fell for it so many times when we first played and now i jst make him come to me and i jst AA him lol

a new face ive played recently is SnowyBoy1988? got a pretty good yun
and dam you duybuzz/rock lee everytime i hit 12Kbps u knock me back down below it. GGs tho
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 04, 2011, 01:44:32 PM
Yes, pretty much. The only thing he wins is a test of patience :]. I've beaten a few times just by outlaming him, basically just doing the same thing as him, walking back for 90% of the time and neutral jumping the other 10%, but I think it's better for me to practice my offense on players like that. Better to thoroughly beat them than resorting to beating them at their own game.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 04, 2011, 02:46:50 PM
gutbell added me on friend list since that last (and first) meet.

Twinkie_au is on my friend list. Best Cammy in AUS on PSN so far. My Ryu has no answers to his Adon. Can't remember much about his Sagat.

Toby_Lai continuously challenges me whenever he sees me. He just added on my friend list few days ago. He never talks or replies to messages. He depends too much on that vertical jump. Either hope for a head butt for the 50% stun or land in do 360/720. I find his strategies repetitive but I still fall for it now and then. LOL

Btw, I've played more games with Ken than Ryu. Now Ken is my main. haha
Title: Re: SSFIV PSN - Post match feedback
Post by: saiyan on October 05, 2011, 01:10:08 AM
Toby Lai? lol all that guy does is just vertical jumps and  :spd: :p: and if enough meter  :spd: :p: :p: :p: and prays your within range for the punish.
i fell for it so many times when we first played and now i jst make him come to me and i jst AA him lol

a new face ive played recently is SnowyBoy1988? got a pretty good yun
and dam you duybuzz/rock lee everytime i hit 12Kbps u knock me back down below it. GGs tho

ggs buddy.. ive hit 3k BP for both log ins so find me if you want some points lol cant get to 3100 =/
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 05, 2011, 04:46:49 AM
Got to play a lot of ppl around 4-6pm yesterday. Players like lpf87, Fanged_beast, theundyingmage and SojiokitaAU all took turns continously challenging me. Too bad I had to leave for work.

It proved that I didn't ban Soji afterall. We played for like 1hr straight. Your Ken has improved heaps since the last time we played. You play a lot more aggressive now but I still see some traits on your previous Ken.

BTW, Sorry for that Ultra-thru-fireball win. LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 05, 2011, 12:56:51 PM
LOL. That ultra finish was a good win. Good call. Also that AA shoryu FADC ultra on the safe jump up in the corner at the end of another game. I was expecting medium shoryuken which would've been safe jumped but obviously you went for fierce. After that I started making execution errors everywhere, not that it would've helped if I didn't, maybe I would've landed a couple more throws but you were pretty much outsmarting me at every turn, a lot like toku really. I think you were also making a few execution errors anyway. GGs. I was always sure you didn't ban me anyway because of how long it takes for me to get an error message when I usually try to join. It's weird about that though, I don't know if it's capcom, sony, the routers or the ISP's fault.


Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on October 05, 2011, 05:17:13 PM
GGS to all ive played lately, so many good players, such a bad memory of remembering them :P
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 05, 2011, 05:48:58 PM
GGS to Soji & Kechu today....very strong Kens.

also apparently SPD beats Ken's Mp SRK on startup.....happened against Soji...watched the replay after the match & it clearly shows Ken doing a SRK with him saying Shoryuken & SPD beating it..... ???

Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 05, 2011, 05:57:06 PM
GGS to Soji & Kechu today....very strong Kens.

also apparently SPD beats Ken's Mp SRK on startup.....happened against Soji...watched the replay after the match & it clearly shows Ken doing a SRK with him saying Shoryuken & SPD beating it..... ???



u still crankin gief with ur ult 2 Rob? or u jst randoming?
when am i worthy enough to play your A ranked sakura? when??? when?? how many more balls do you want to eat before you pull your main on me???
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 05, 2011, 06:33:33 PM

u still crankin gief with ur ult 2 Rob? or u jst randoming?
when am i worthy enough to play your A ranked sakura? when??? when?? how many more balls do you want to eat before you pull your main on me???

Just got Gief to B rank & currently ranking up Ryu to B.

Currently have Sakura,Yun,Gief & Makoto at B rank.

I have more fun with Gief these days then I do with Sakura due to Gief's U2 being so fun to land from wakeup.

Ive put my Sakura into temp retirement....so Im not as good as I was before with her.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 05, 2011, 11:14:14 PM
Where have you been no_name_guy? Haven't played you for a while. I tagged you and have seen your latest replays. I see you do something different now. I like
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 05, 2011, 11:27:48 PM
lol ive been on xbl gettin my ass whooped by meeks and cyph
i also decided to make use of one of my 70 ps3 games and been playing that.
will be back on psn to take back my points from you in a weeks time hehe
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 06, 2011, 12:09:16 AM
Yeah, Ken's medium SRK does lose to zero-frame grabs. I see it every time I play grapplers, don't know why I keep doing it LOL. I guess in AE Ken's medium SRK is only airborne from the second frame. Come to think of it I once saw a karakusa beat a fierce shoryu as well. I spent the entire round hayate canceling st.mp into karakusa against a "flowchart ken" and at one point I saw fire, he still got choked but there were flames for a split second. Not sure how that's possible, it could be a glitch? Anyway Theundyingmage that ultra finish was another good call like Kechu's.

After playing Theundyingmage today I played toku's Yun... don't know why toku would choose that character, Yun is the exact opposite of his playstyle. He should stick to using Ken because Ken's the only character he can beat me with, LOL.

After toku I started getting exhausted and losing to players I've never lost to before. 2 hour's sleep the night before will do that to you I guess. Or people are getting better. Either way GGs.

GGs KellyNUTS from a couple days ago. We have some close matches usually. That kunai vortex gets me every time. It seems I just have to pray I block in the right direction.

Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on October 06, 2011, 09:12:06 PM
Where have you been no_name_guy? Haven't played you for a while. I tagged you and have seen your latest replays. I see you do something different now. I like

How do you "tag" a player and follow their replays? I tried looking but couldn't find that particular feature in the options anywhere?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 07, 2011, 02:02:59 AM
Check the rankings and press circle to view one of the player's profiles and start to follow them. I think you can also search for players in the replay channel?
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on October 07, 2011, 04:10:25 PM
GGs yesterday Soji
And I finally played PantieThief, now I understand how Kenchu's classification system works lol
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on October 07, 2011, 06:18:41 PM
Check the rankings and press circle to view one of the player's profiles and start to follow them. I think you can also search for players in the replay channel?

Thanks Soji, I'll try it out :)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 07, 2011, 06:37:00 PM
GGs yesterday Soji
And I finally played PantieThief, now I understand how Kenchu's classification system works lol

LOL. Did you manage to beat him in the end? You and mdunworth1 left when I wasn't paying attention then it was just me and him trolling each other. I find his Rose much weaker than his Cammy. Usually in ranked he will use Cammy or Sagat against me because if he uses Rose I often get perfect rounds. He's actually the one who brought me to B+ in the first place, since then he's been unwilling to donate points to me so easily, LOL. He has the best chance with Sagat. I actually find that match up extremely difficult for Ken. People say it's roughly even but I've no idea why, Sagat outzones Ken really well.

I've ranked down two other Kens from B to C+, LOL. I don't know why but that's more rewarding than ranking my own characters up. I guess I'm a sadist. I did feel bad about doing it to Sxionage though.

Anyone ever played JAKEY_J? You can listen to him bitch on the mic while you play him. :]

Fortunately for me twinkie_au is refusing to play me these days. Whenever I join his session he just sits there doing nothing, doesn't kick me but doesn't ready up either. That's pretty good for me because the last two times we played a few games, I ended up losing almost 1000 PP and BP to him.

Managed to get a couple lucky wins against Kechu's Ken yesterday. I really have the utmost respect for this guy, when we started playing he was only gaining like 10pp and 20bp yet he kept letting me play, even after I somehow got a win, where he loses like 114pp and 40bp. I think I won two games out of maybe 10 or 15 yesterday and by the end I had more points than when I started, LOL. Really most people, including me, if they play someone with 1500 fewer pp than them and a rank below them they give the guy 1 chance and that's it.
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on October 07, 2011, 07:12:24 PM
Lol- It's all part of the game man. Don't feel bad. I never thought I was worth a B rating anyway. I get beaten much more often than I win at this game.

Haven't played for about a week now. Guess I just hit a crisis point of 'why bother, i'm not getting better'. I'll be back. I love this game, but I find the frustration level really high sometimes.

I just wish I could get some more easy matches. About 60% of my matches are against B+/A- players that I have no chance of winning. Next up is fairly even matches that are 50/50. And about 2% of the time I'll get a rediculously easy match where the other guy doesn't have a hope in hell.

It would be great if there was a more even distribution of skill. It's quite disheartening to put so many hours into a game and still get schooled like you're a complete noob. I'm sure most of you have felt the same at some point.
Title: Re: SSFIV PSN - Post match feedback
Post by: Tom on October 07, 2011, 07:15:31 PM
Lol- It's all part of the game man. Don't feel bad. I never thought I was worth a B rating anyway. I get beaten much more often than I win at this game.

Haven't played for about a week now. Guess I just hit a crisis point of 'why bother, i'm not getting better'. I'll be back. I love this game, but I find the frustration level really high sometimes.

I just wish I could get some more easy matches. About 60% of my matches are against B+/A- players that I have no chance of winning. Next up is fairly even matches that are 50/50. And about 2% of the time I'll get a rediculously easy match where the other guy doesn't have a hope in hell.

It would be great if there was a more even distribution of skill. It's quite disheartening to put so many hours into a game and still get schooled like you're a complete noob. I'm sure most of you have felt the same at some point.

2 years before I won a game of marvel 2 against the good players.

TWO YEARS MAN.

Getting the beat down is just how you learn. We all go through it.
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on October 07, 2011, 07:16:58 PM
I beat his Sagat once using Yang. The thing is, he could have won if he held his ground instead of jump back rh all the time. Sagat has options to keep me out. And he has some patterns, like surprise ex knee into grab etc that were readily apparent
That's it, I lost every other match against him lol. I really need to stay calm and collected, I usually get too easily frustrated when playing defensive games haha.

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 07, 2011, 08:29:02 PM
Yeah, I still get frustrated and just start mashing step kick and DP when the other guy's spending the whole round running away from me. Played a Guy the other day who did just that. Literally spent an entire two rounds just running away from me, when he was in the corner, he'd wait for some opportunity to sneakily jump out and then immediately start mashing back dash to get back in the corner LOL. He even did this when he was down on health. Playing people like that really gets on my nerves sometimes.


Lol- It's all part of the game man. Don't feel bad. I never thought I was worth a B rating anyway. I get beaten much more often than I win at this game.

Haven't played for about a week now. Guess I just hit a crisis point of 'why bother, i'm not getting better'. I'll be back. I love this game, but I find the frustration level really high sometimes.

I just wish I could get some more easy matches. About 60% of my matches are against B+/A- players that I have no chance of winning. Next up is fairly even matches that are 50/50. And about 2% of the time I'll get a rediculously easy match where the other guy doesn't have a hope in hell.

It would be great if there was a more even distribution of skill. It's quite disheartening to put so many hours into a game and still get schooled like you're a complete noob. I'm sure most of you have felt the same at some point.

I used to never even lose a round to you and the second last time we played you got two games in a row so unless I'm getting worse you're improving, LOL. You may be improving in some aspects and not really changing in others, this can mean you'll keep losing to certain players but start winning against others. And sure, I still feel like a complete noob half the time and I'm willing to bet I've been playing SF games much longer than you.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 07, 2011, 11:02:16 PM

He has the best chance with Sagat. I actually find that match up extremely difficult for Ken. People say it's roughly even but I've no idea why, Sagat outzones Ken really well.

you need to play patient against Sagat, match him with the fireball game and instead of jumping into him walk into him every time you throw out a fireball.  push and keep Sagat in the corner as this is where Sagat players cant really do much. Pick Ultra 2 against Sagat as well coz it can go throw his fireballs and also it can stop he's zoning game. can also FADC into ultra 2 as well if you know how to do it.

For me playing Sagat as my secondary i know the match up strategy pretty well but I need more practice versing him

oh yes another good way to get close to him is to focus attack his fireballs but it is a bit risky
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 08, 2011, 03:52:08 AM
GGs yesterday Soji
And I finally played PantieThief, now I understand how Kechu's classification system works lol

Jpage,
The classification is self-explanatory. You mean you now know what I mean when I rated both jaberooh and Pantiethief together. KellyNUTS's Ibuki is almost there. The difference is one doesn't know how to get in and chooses to run away, the other is to run away at all costs. I'll let you decide
Did you have fun playing PantieThief tho? I've avoided joining his games. However, I'm not refusing a challenge if he joins. Dunno about you, I personally hate a cat and mouse game.  :P

Soji,
I'm more than happy to pass you some points back given the amount you've donated to me. I'm planning on a 3rd character to get A-rank... and no it's not Dudley. It's a rush-able character. I'll hide it for now hehe

BTW, FunkiiMunkii >>>>>>>> JAKEY_J and J_U_S_T_I_C_E
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 08, 2011, 06:54:59 AM

He has the best chance with Sagat. I actually find that match up extremely difficult for Ken. People say it's roughly even but I've no idea why, Sagat outzones Ken really well.

you need to play patient against Sagat, match him with the fireball game and instead of jumping into him walk into him every time you throw out a fireball.


Well the thing about that is Ken really can't match Sagat with fireballs at all. Any Sagat player with half a brain would be more than happy to just sit there throwing fireballs all day VS Ken, Ken's the one that has to start dodging fireballs first. And the problem with walking forward is from a particular range Sagat's st.hk beats just about everything Ken does from the ground except maybe SRK, not to mention the bullshit tiger knee which really shouldn't be safe on block from any distance. Sagat has far too many good tools already. Since jumping forward is a free tiger uppercut for Sagat you have to neutral jump/crouch under tiger shots and walk forward slightly between shots, like you're playing ST, then get kicked or tiger kneed in the face. It really feels like all of Sagats tools beat all of Kens when Sagat can just mash and autocorrect tiger uppercut to stop Ken from even trying a cross up air tatsu. Maybe it's just me but IMO not even Sim is that good at keeping Ken out, at least once you get close to Sim it's pretty much all over for him, with Sagat, he's just as powerful at close range as he is at medium and long range. Sagat really pisses me off if you haven't noticed, LOL.

I'm planning on a 3rd character to get A-rank... and no it's not Dudley. It's a rush-able character. I'll hide it for now hehe


J_U_5_T_I_C_3 and JAKEY_J are free points for me. I took about 400PP from JAKEY_J today. I am free points for FunkiiMunkii. Or I was before we blocked each other.

Hopefully I get to play your next character before I give up on this game forever. I hope it's Makoto. :]
Title: Re: SSFIV PSN - Post match feedback
Post by: Testikills on October 08, 2011, 07:23:54 AM
You can Ultra 2 Regular Tiger Knee's on block. Only EX or a Perfectly Spaced Light Tiger knee (Just the tip of the second hit) can't be done. Kara-focus is really helpful essentially you dash twice through one fireball. His DP is 5 frames so just do safe jumps on knockdowns.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 08, 2011, 09:30:45 AM
Did not know that about U2 punishing badly spaced knees. Also did not know only the light version is safe on block if only the end of the second hit is blocked, I thought the medium one was as well? When I play Sagat I always do the medium one, I've never to my knowledge been punished for it on block. I don't like doing safe jumps online, LOL. I usually try to mess with the other player's sense of direction, like I'm jumping in on Ryu or Akuma. One of the reasons I like playing twinkie_au is you can't mess with his sense of direction, he'll somehow DP you every single time, now matter how ambiguous your jump in, he does however fall victim to safe jumps.

Kara-focus is a good idea. I used to try it all the time but stopped after about the 1000th time I step kicked into a fireball. I should get that down in training mode, along with the kara throw which I screw up at least 50% of the time. It does extend the duration as well as the length of your dash, though, and Sagat recovers from one or both of the tiger shots really fast.

As bad as Sagat feels for Ken, it's nothing compared to the nightmare he is for Makoto. That really is a terrible match up. Along with Balrog I just wish Sagat could be removed from the game so I don't have to bother with him, LOL. Those two characters piss me off more than anything. Much more than Yun and Yang.
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on October 08, 2011, 11:43:16 AM
Kechu, (lol sorry for the mis-spelling, I somehow always thought it was Kenchu, but I realised now that was the name of the F4 guy LOL)
haha yeah, I meant I know now how you grouped them together, and how extreme it would have to be to get into their bracket. I've played KellyNUTS's Guy a long time ago, I don't remember chasing him down though. Hmmm, I think I still learn stuff when I play cat-and-mouse games, but like you I don't enjoy playing them more than a couple of times.
Anyway, I do the whole cat-and-mouse game thing myself, like against Vivid in the arcade, but that's just cos his Gief is like Jason from Friday the 13th on steriods lol.
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 08, 2011, 02:34:27 PM
I agree that Sagat is a nightmare for Makoto...... :'(

I wonder which group I fall into in Kechu's classifications...... 8)
Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on October 08, 2011, 04:28:45 PM
GGS too the other day soji Man I was playing good that nite, spewin I had to cut it short, so many intense matches, my heart was pounding thru my chest!

KellyNUTS's Ibuki is almost there. The difference is one doesn't know how to get in and chooses to run away, the other is to run away at all costs. I'll let you decide

NOOOOOOO, do u mean Im almost in the Defensive - attack <20 %?!?!?!
Coming from KOF I used to b such a rushdown fighter, hence why my main is Guy.
I gotta admit tho Kechu, u do make it hard to attack, im still figuring a more fail-safe way of getting in, if u guys d/l players playstyle it would be @ fibre-optic speeds, atm my downloads are at dial-up speeds!!(Too old & too much weed over the years  :P )

Theundyingmage - Are you playing me from Japan? If so, DAYYUM the lag aint bad at all! Cos im waaaay down south in VIC! GGS too! If it matters any, I reckon your a pretty aggressive Gief!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 08, 2011, 06:25:44 PM
I didn't find KellyNUTS's Guy to be a turtle. It's a brawl when we play Ken VS Guy, there are moments of course when one of us tries to get away from the other but for the most part his Guy is pretty aggressive, with me at least. It's probably a lot easier to attack me than Kechu, LOL. I know that playing Kechu's Dudley I did a bit of turtling myself just because I wasn't sure how to deal with that goddamn towards fierce. His defense is really solid with any character too. I think the way KellyNUTS plays Ibuki is just the way Ibuki is normally played. I find xX_Sentient_Xx does the same thing when I play him. Just keep jumping back, sometimes throwing kunai, waiting for me to do something stupid, then get a perfect round after a knockdown because I'm completely free to the kunai vortex.

I agree about Theundyingmage's Gief, was a refreshing change from the turtling Giefs of AristoStudio and Toby_Lai. There is another Gief who is quite offensive as well but I can't remember his name. He rarely plays online and has no points/is really underrated. I only saw him once or twice since AE came out.

As for the classification system, I'm sure different players play in different ways VS different opponents. For example Kechu finds Toby_Lai to be balanced but I find him to be a complete turtle, it could be VS me Toby_Lai doesn't feel the need to be aggressive but VS Kechu he does. It depends on the character match up as well obviously. Bison and Sagat would be total opposites for me, I feel VS Bison I never have to put a rest to the offense, I can just keep charging forward the whole round, with all the option selects Ken has VS Bison it feels like it's my game to lose, but with Sagat I have to be a little patient and pick my battles.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 08, 2011, 07:37:47 PM
Soji loves to write essays. Some paragraphing would be nice. :p

I never said anything about KellyNUTS's Guy. If I did, quote me pls.

Theundyingmage, I think you're in the 'balanced' group.

Why all of a sudden everyone is on the topic of my 'classification system'. LOL.
They are only my thoughts. Please don't get offended and feel free to disagree!!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 08, 2011, 09:02:53 PM
I know, it seems I always have too much to say, and say it in the longest possible way, LOL.

I work from home and read/post here or play SF instead of working :/
Title: Re: SSFIV PSN - Post match feedback
Post by: Bennettt2 on October 08, 2011, 11:35:24 PM
gg soji, sorry, had to get off early for an early morning.  Was trying to practise my Gouken.
Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on October 09, 2011, 01:21:38 AM
I dont mind soji's posts, they can be informative. (Plus I can be long-winded quite often too  :P )
I do find u guys (Kechu & soji) have to totally different Kens!

Whats the verdict on my Buki Kechu? Too turtley?
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 09, 2011, 03:30:29 AM
You do not make use of all knock-downs. Your Ibuki is only comfortable of a certain vortex setup. On a few occasions you had me in the corner and/or knocked down yet you still insisted jumping back. You are afraid to play close combat therefore you play run-away

I am free to GrimlockJK and Cypherion
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 09, 2011, 06:08:34 AM

Theundyingmage - Are you playing me from Japan? If so, DAYYUM the lag aint bad at all! Cos im waaaay down south in VIC! GGS too! If it matters any, I reckon your a pretty aggressive Gief!

No Im not in Japan,Im in South Australia.....If I was in Japan I wouldnt be playing online anyway,I'll be out in the arcades getting owned by Daigo etc. lol

Also I cant turtle if I tried....Being from a KoF playing background I feel the need to always be attacking & cant turtle.....aggressive gief is more scary then a passive gief.....especially when you have mastered the instant U2 from wakeup or cr.lk.
Title: Re: SSFIV PSN - Post match feedback
Post by: KellyNUTS on October 09, 2011, 12:39:04 PM
You do not make use of all knock-downs. Your Ibuki is only comfortable of a certain vortex setup. On a few occasions you had me in the corner and/or knocked down yet you still insisted jumping back. You are afraid to play close combat therefore you play run-away

I am free to GrimlockJK and Cypherion
Cheers man, too right! Im still not 100% with the Kunai Vortex(KV) and the ones im good at, I always knock u down a lil out of reach. Gonna really have to start being ruthless with the KV with all matches so I can learn its properties properly. But when I play players I know I can learn off not so much, lets say I get a lucky knockdown straight off the bat and KV u throughout the whole match not allowing u to attack at all, im not gonna learn anything except KV practice, I still dont know how to option select or plink and my execution is terrible, I really shouldnt b maining Guy & Ibuki cos of my execution IMO, but they are too fun.
LOL I still have sooo much to learn about this game.... back to the training room for me  ;D

Theundyingmage Wow coming from KoF im surprised at ur char. selection, I thought Abel would be more up ur alley, he reminds me of Clark. Hopefully will see u on XIII also!!

GGS to counterme last nite, this cats brutal with everyone he picks! Dont let the low PP/BP fool u as it did me  :P Real nice Rog too!

PS: U guys with really high PP/BP, what do u guys do when someone challenges u with virtually zero PP/BP, do u still play as if your playing someone with high points or do u take it easy on them? I think this is where im making mistakes too  :(

Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on October 09, 2011, 12:43:37 PM
I know, it seems I always have too much to say, and say it in the longest possible way, LOL.

I work from home and read/post here or play SF instead of working :/

It was so late last night/this morning. GG that we had but I had to go due to it being so late..I think it was close to 4am when I left. I would have liked to have played more against you but didn't get a chance. I can see that you have a very good ken.

I'm really not good and you'd find my pattern easily. I had some really fun games with luang fu (spelling?) and bakedbeans(spelling?) yesterday.
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 09, 2011, 02:25:44 PM

Theundyingmage Wow coming from KoF im surprised at ur char. selection, I thought Abel would be more up ur alley, he reminds me of Clark. Hopefully will see u on XIII also!!!

PS: U guys with really high PP/BP, what do u guys do when someone challenges u with virtually zero PP/BP, do u still play as if your playing someone with high points or do u take it easy on them? I think this is where im making mistakes too  :(

In KoF I play mainly rush down female characters as my serious teams or I play random select since I usually know how to play as 80% of the cast. In KoF I main Maylee,Athena,Shermie,Mai,King,Angel etc....I guess its because of my KoF playing that I like a variety of character instead of just sticking to 1 character in SF.

I got KoF XIII preordered so hope to see you on there too if the net code is good....

For people with low PP I play the game as I usually do in the first round to gauge how good they really are then change my style in the second round.

usually under 500 BB/PP means noob,low PP but high BP means they have a understanding of the game,high PP low BP means someone good using a new character (do not underestimate these) & High PP & BP means trouble.... ;D ;D ;D

Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on October 09, 2011, 07:10:56 PM
I am free to GrimlockJK and Cypherion

lol only because you hardly play me and you don't know the matchup. It'll be a different story once you get used to it. We need to get together more and play mate.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 09, 2011, 11:14:38 PM

For people with low PP I play the game as I usually do in the first round to gauge how good they really are then change my style in the second round.

usually under 500 BB/PP means noob,low PP but high BP means they have a understanding of the game,high PP low BP means someone good using a new character (do not underestimate these) & High PP & BP means trouble.... ;D ;D ;D

PP and BP doesn't mean anything in this game, any scrub can get high BP and PP in this game.

I myself even won against people who have more PP and BP than me :P
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on October 10, 2011, 12:10:31 AM
GGs to Kechu, lpf87 and others I just played
GGs to the 400pp Ryu who got my 110pp, haha gg bro, that dash under my cross up to dp>super was too awesome

Oh anyway, Kechu, mind giving me feedback about my Ken? I know you only played against him a few times, but any pointers would be nice. I'm thinking about investing more time on him, and actually learning how to properly do kara grabs, and proper set ups for his ambiguous crossups.
Also, does anybody know the inputs for Ken's kara SRK/hado?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 10, 2011, 01:21:21 AM
Also, does anybody know the inputs for Ken's kara SRK/hado?

do a  :qcf: or  :dpf: but put medium kick a milisecond before the punch, just like the kara focus or throw.
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on October 10, 2011, 01:26:51 AM


do a  :qcf: or  :dpf: but put medium kick a milisecond before the punch, just like the kara focus or throw.
[/quote]

Cheers mate! So it's different from Sagat's flk karas? I remember with those you can do the input for flk first, then input the SRK commands
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 10, 2011, 01:52:32 AM
Yeah, much smaller window of opportunity to kara-cancel it. Only 1 frame unless I'm mistaken, you have all day to cancel Sagat's f+lk, LOL.

Never found a use for kara-hado but a kara-SRK is great if you can do it right every time, good for whiff punishing, moves you close enough to FADC it when they back dash on your wake up if their back dash is short/slow, and those jumpins from the opponent where they think they're just out of range of your SRK. Unless I'm mistaken it does turn your shoryuken into a 4 frame move (5 in the case of medium) where it's otherwise 3 frames, due to added first frame of the step kick animation that you kara-cancel, so you have to keep in that in mind and do it a little earlier than normal to AA etc.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 10, 2011, 03:02:24 AM
Jpage,
Attack wise,
You need to learn some Ken jump in setups after a knock down. Randomly use the Air spinning Kick to get in. Don't do it too much like Soji :P. I didn't learn to use this until I was around 10k BP LOL.  You can choose to use Spinning kicks if not j.LK/MK or even empty jump in and c.LK to start a combo. Oh, and don't forget to throw too. Basically you can mix up front, back, high or low.

Defence wise,
This doesn't just apply to you but to most people. IMO, this separates the good and the better. Don't be afraid to block or play close combat. Good players can block a whole set of block strings without jumping/dashing back or mash something. You just need to know when to break their momentum. ie poke back, re-zone yourself, crouch-tech, etc.

Generally,
Try to put more time to on the offensive and defensive mix-ups rather than the technical stuff for now.

(Soji is too busy learning about the technical things which I have no idea what's he's talking about. LOL :P)

In the last 3 days I think I've played Toby_Lai more than 80 games. That guy just stalks me for HOURS whenever he sees me online. He's taking so many risks and in some cases for little rewards. How do you guys go against him?


Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 10, 2011, 04:00:26 AM
I think I'm about 2 - 5 VS Toby_Lai. Wouldn't want to play 80 games with him. I was almost pulling my hair out in frustration after 1, even when I won. It's like the guy wants to win on time and do as little damage as possible when he plays me.

I rely on air tatsu wayyy too much. I notice that it's become a habit and I just keep doing it even when it gets punished. :/

If you can autocorrect dp a low hitting cross up air tatsu you've pretty much shut down my offense, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: sexyfella on October 10, 2011, 01:27:33 PM
JO soji mate was some good games yesterday but i thought i told you on psn that ima go hard cause when i saw you woop Louung FU's ass i got hyped ah well next time by the way I am Tango-Strike the only gouken player on AUS PSN right now i think
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on October 10, 2011, 03:23:23 PM
Thanks Kechu for the tips! Yeah, I'm really uncomfortable with sitting there and blocking strings, and end up eating alot of counterhits. I'm usually too afraid of the throws, and being unable to tech them.

GGs Soji!
Anyway, I know you didn't ask for my feedback, but against Sagat you can just be patient and fmk after high TS go over your head. Don't let the random button presses disrupt your rhythm. Just slowly fmk when there are chances and you should be good, and it can be quite unnerving for the Sagat as well.
Ken's ex hado is good once in awhile for covering your advancing too. And try to mix in more jump in lk/mk, tatsus are good but they're really unsafe if misjudged and readable once one uses them often. Because of Sagat's big frame, I find it easier to score SRK knockdowns on him and continue the ambiguous jump-ins. Ex tatsu finishes are good dmg but sometimes I don't like the 50/50 situation at the end of it
Just my two cents mate!


Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 11, 2011, 05:17:25 PM
I don't understand how people can get 3000pp and not even have a single character at c+ rank. I think hongvantran somehow managed to get to 3000pp by purely using random select, but he may have a high ranked character he's never used against me. He definitely random selects against me every time in ranked. At first I was almost offended, then I realised that's just what he does.

Pacchikoi's another one. And luong_fu. bakesbeans84 is a little bit like that but he's weird. I think two people play on that account or he plays when he's wasted sometimes. Half the time he plays Ryu at the scrubbiest level, the other half he plays every other character pretty well. And I didn't whoop luong_fu's ass at all BTW. I got a couple games but for the most part, as per usual when we play, he won the set pretty convincingly. He's actually really good at times but like me he's very inconsistent. Has good days and bad days I think, not as inconsistent as bakesbeans84 though.

My Ken is ass right now, it is raw ass as Murkens say. For a couple days a week or two ago I was almost bordering on good, now I'm back to being trash. I think it's because of all those games I played with Kechu. If you play him, and you're at my level, you will improve a lot. I think that's why people stalk you for hours Kechu, LOL. Although training with luong_fu and hongvantran a few days ago probably leveled me up as well.

GGs everyone from recently and thanks for the tips Jpage and Red_Sense, and Testikills, all of what you guys have said has turned out to be pretty useful.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 11, 2011, 05:50:11 PM
I don't understand how people can get 3000pp and not even have a single character at c+ rank. I think hongvantran somehow managed to get to 3000pp by purely using random select, but he may have a high ranked character he's never used against me. He definitely random selects against me every time in ranked. At first I was almost offended, then I realised that's just what he does.

HVT good friend of mine and yeah he jst randoms and he loves the fact that he can random and make his oponent try jst as hard every match. I can say in vanilla he started with Chun and i used to pawn him all the time. Now days hes to hard to beat with whoever he uses. I know if u beat him he will use the same character again until he beats u with that character then he will random select again. He does send me a txt occasionally saying Soji just donated some generous points haha

Soji makes a point kechu - maybe ur quote "now a coach, not a player" has gone viral to everyone on psn and thats why ppl have been asking u for ur advice on how to improve and also joining u constantly on psn

havent cranked AE on the ps3 for 2 weeks now i think. Might have to do a session tonight me thinks
Title: Re: SSFIV PSN - Post match feedback
Post by: Bennettt2 on October 11, 2011, 07:57:15 PM
Has anyone played Legendary_eater?  He has about 500PP but his skill is more like someone who has at least 2500PP.  He makes really smart reads and has good execution.
Title: Re: SSFIV PSN - Post match feedback
Post by: omfg-gg on October 12, 2011, 12:32:56 AM
Has anyone played Legendary_eater?  He has about 500PP but his skill is more like someone who has at least 2500PP.  He makes really smart reads and has good execution.

I played against a "legendery_eater" today but he used Gouken and he had 0bp with that character so I must have missed out =(.
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on October 12, 2011, 09:44:41 AM
Has anyone played Legendary_eater?  He has about 500PP but his skill is more like someone who has at least 2500PP.  He makes really smart reads and has good execution.

Yeah I played him the other day but I gotta say, I think you're better than him. he didn't do well at all.

Annoyed that you didn't keep challenging me the other day. I had just woken up and you were my first fight of the day. Was just getting into it.

Next time.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 12, 2011, 11:45:10 AM
Just bought a PSN plus membership and I noticed that now some people who used to always lag with me don't anymore? At least they didn't yesterday. Probably just a coincidence. Anyone know if PSN + gives you a better network service?

Also what is with the constant DCs recently. I see whole endless lobbies of people disappearing all the time. That is also most likely why legendary_eater has so few PP. Happened to me once. In the first week of AE i was maintaining PP rank 666 for a couple days, then suddenly PSN turned to crap and I started getting DCed all the time, went from around 27/2800 down to 500 in just a few games.
Title: Re: SSFIV PSN - Post match feedback
Post by: Bennettt2 on October 12, 2011, 02:09:02 PM
Has anyone played Legendary_eater?  He has about 500PP but his skill is more like someone who has at least 2500PP.  He makes really smart reads and has good execution.

Yeah I played him the other day but I gotta say, I think you're better than him. he didn't do well at all.

Annoyed that you didn't keep challenging me the other day. I had just woken up and you were my first fight of the day. Was just getting into it.

Next time.

Well recently I've only managed to play in short bursts so I'm only on for about 3-4 fights.  Only exception was when I played an endless with Legendary_eater and soji.  I remember him being on a 10 win streak at one point, just steam rolling me.  His smart reads are more consistent than mine so he ends up winning. 
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 12, 2011, 05:11:49 PM
Has anyone played Legendary_eater?  He has about 500PP but his skill is more like someone who has at least 2500PP.  He makes really smart reads and has good execution.

lol how can u say this guy have good reads and execution? I just verse this guy on Endless Mode and the only thing he does to win his games is doing random combo attacks, mashes dps and doing random ultras. I'm surprise at his level he knows how to FADC into ultra and got 2200bp on Ken

Seriously I cant verse anyone who plays like that no matter how good I am

@ Soji I dont think buying a PSN Plus Membership gives you better network service. its only good for buying games on a discount price and if u do want better network service play on Xbox
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on October 12, 2011, 08:58:45 PM
It's funny, everyone bitches about PSN being shit but I really have no problems at all. Decent internet connection + cable in my PS3 and it's fine. + I refuse to play anyone with less than 3 bars. I think the real problem is capcom's crap netcode. Why the heck can I look for fights, or be open for challenges but not both? Really stupid. We all want to fight right?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 12, 2011, 09:29:18 PM
If I had Kechu's classification system I'd add WisdomWarrior to the '<10% attack' category. :]
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 12, 2011, 11:10:25 PM
Ok, got Ryu up to B & 5000BP....so who do I rank next to B rank & 5000Bp?

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 13, 2011, 01:27:55 AM
Ok, got Ryu up to B & 5000BP....so who do I rank next to B rank & 5000Bp?



Yang if you're playing me. I need to learn the match up.

I found him quite hard to use. Hard compared to Yun, anyway.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 13, 2011, 04:51:02 AM
The other day legendary_eater stalked me for about an hour. He did win a few games off me. At the end he sent a friend request. I denied it simply because I didn't like his style of play. He was doing random uppercuts and using repetitive strategies.

tamer187 joined for a number of games just now. He only won two of them. When I beat him in one of the games I received a message ---- "u lucky i lag". When someone else joined my game he sent this ---- "where r u hiding?". I've rated his gameplay together with jaberooh and PantieThief

PantieThief also stalked me for a few games. He plays a run-away Cammy and Juri -_- His Rose went 4-4 with my Ken. Damn I did bad there. I bet now he's gonna upload only the games he won. LOL

Ok, got Ryu up to B & 5000BP....so who do I rank next to B rank & 5000Bp?
Ok now rank up all of them to B+ or even to A rank!! :)

Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on October 13, 2011, 09:22:23 AM
ggs PSN players. this is tokumeikibou93 account.

nice to meet you guys matched with me, i hope they enjoyed our match.
But now PSN is less players, hard to make counter measures for each characters. so now i try many sub characters for just knowing basic moving.  sorry some players if they feel bored my shit sub characters and move.

btw, i start to post and discuss here, and i wanna talk many information.
recent discussion of here was interesting.  I like Kechu's classfication and those reply.

p.s.   thanks for reading even as my bad English.
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 13, 2011, 04:17:40 PM

Ok, got Ryu up to B & 5000BP....so who do I rank next to B rank & 5000Bp?
Ok now rank up all of them to B+ or even to A rank!! :)

I rather learn a new character...ranking to 10000BP will be boring for me....:P

Only doing this until KoF XIII comes out.....then its byebye SF4 if KoFXIII's netcode is good....
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 13, 2011, 05:31:22 PM
GGs last night toku, except for the lag. I think you would've won more if there was less lag. :]
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on October 13, 2011, 08:56:33 PM
If I had Kechu's classification system I'd add WisdomWarrior to the '<10% attack' category. :]

Hi Soji, ggs from the other day, I had a lot of fun.

Yeah, against you I was defensive. My view at the moment is that I like to be more defensive against ken players. Against Ryu players I like to be more attacking but still erring on the defensive side a bit. Against Akuma players I prefer to attack rush down. (Although his vortex I don't know how to get out of at the moment) It mostly depends on who I am playing against but I'm such an erratic player. I can get the odd win against very good players. But then other times, I just get blown away by every man and his dog.

Against someone like nonameguy, he has an extremely attacking Blanka, and for me I love trying to be just as attacking against him. I find it so fun trying to keep up with him. He is a far better player than me though.

Against ken, it is very hard for bison in general I think. I don't know too much about the technical stuff like everyone else on this forum but ken has a lot of option select stuff and other things that make it really hard to be aggressive against him.

It's a different story if you are a player like Brodsta or Shang Tsung or Sommniac (spelling?), or iMagneto. Those guys are amazing because they never drop links and because of that, they can afford to be more aggressive. They don't need to worry about 'buffered' dragon punches when going for a combo. (Their combo always 'connects' since they don't miss a link thus the mashed dragon punch doesn't work against them).

I am not skilled like those guys so I try to poke and zone more. (and try to mix things up) But that's mostly just Ken.

Against most other characters I prefer to rush down (attempt to) more if they don't have crazy-good anti air.

In terms of aggressive or defensive play. I don't think one style is better or worse. I guess the best players can play using both styles when they need to. (Adaptation is very fast).

I enjoy playing against all styles--aggressive or defensive and in between. Noob, or advanced. I just like playing.

I'm not good at the game but I do like trying to improve and I'm extremely grateful that really good players have the patience to have some games against me even though I suck, lol :)
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on October 13, 2011, 10:13:38 PM
GGs last night toku, except for the lag. I think you would've won more if there was less lag. :]

ggs soji, sorry a lot of lag.  I wish I could win more but you became strong now. You have understood how to match Ken VS Ken. too strong air Tatsu! no more DP for me lol

last night I mainly try to do frame trap and less kara throw, but sometimes my down MP was taken counter lol.
It was so dangerous if you choose U1. Ken is really strong any close combat.

also a player joined our room (I forgot name) was good. He has known how to win this game.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 13, 2011, 10:20:55 PM
GGs last night toku, except for the lag. I think you would've won more if there was less lag. :]

ggs soji, sorry a lot of lag.  I wish I could win more but you became strong now. You have understood how to match Ken VS Ken. too strong air Tatsu! no more DP for me lol

last night I mainly try to do frame trap and less kara throw, but sometimes my down MP was taken counter lol.
It was so dangerous if you choose U1. Ken is really strong any close combat.

also a player joined our room (I forgot name) was good. He has known how to win this game.

Pacchikoi. You described him in exactly the right way, LOL.

WisdomWarrior, AFAIK, Ken's option selects for dealing with Bison just cover his wake up, ie shoryuken to punish wakeup EX psychocrusher (I think only EX SRK works, so if Ken has no meter, you might be OK to do PC on wakeup), and tatsu to punish wakeup teleport. The problem is I have to understand when you're going to PC, when you're going to teleport and when you're going to headstomp. Because tatsu gets punished by headstomp and EX PC whereas shoryuken gets punished after a teleport. That's why I usually just block EX PC and try to punish teleport on reaction. I do the same with Akuma. Now, with Akuma I don't need an option select, if I have jumped in to hit 'deep' I can react to the teleport and catch it almost every time, this stops my tatsu from going in the opposite direction if he teleports towards me. Hopefully with some more practice I will have Bison's teleport solved as well.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on October 13, 2011, 10:41:11 PM
GGs last night toku, except for the lag. I think you would've won more if there was less lag. :]

ggs soji, sorry a lot of lag.  I wish I could win more but you became strong now. You have understood how to match Ken VS Ken. too strong air Tatsu! no more DP for me lol

last night I mainly try to do frame trap and less kara throw, but sometimes my down MP was taken counter lol.
It was so dangerous if you choose U1. Ken is really strong any close combat.

also a player joined our room (I forgot name) was good. He has known how to win this game.

Pacchikoi. You described him in exactly the right way, LOL.

WisdomWarrior, AFAIK, Ken's option selects for dealing with Bison just cover his wake up, ie shoryuken to punish wakeup EX psychocrusher (I think only EX SRK works, so if Ken has no meter, you might be OK to do PC on wakeup), and tatsu to punish wakeup teleport. The problem is I have to understand when you're going to PC, when you're going to teleport and when you're going to headstomp. Because tatsu gets punished by headstomp and EX PC whereas shoryuken gets punished after a teleport. That's why I usually just block EX PC and try to punish teleport on reaction. I do the same with Akuma. Now, with Akuma I don't need an option select, if I have jumped in to hit 'deep' I can react to the teleport and catch it almost every time, this stops my tatsu from going in the opposite direction if he teleports towards me. Hopefully with some more practice I will have Bison's teleport solved as well.

Wow, that's really interesting. I think I need to try some of those things out. Thanks for the insight :)

Do you have any tips on how to get out of Akuma vortex tricks? I've had a few games against some good Akuma players and I'm really stuck. Is it just a matter of blocking correctly and basically guessing, to get out of it?--Akuma VS Ken or anyone. Just general tips on how to get out of the vortex.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on October 13, 2011, 11:00:27 PM
Ken's MDP with OS can punish EX PC (timing is a bit hard than EXDP.)     but even MDP is punished EX headstomp and teleport lol   EX headstomp is trade but damage is 60 and 180. not like this trade!

OS U2 can punish EXPC and both side teleport, but it doesn't work EX both jump move.

Most important thing is reading players habit.
I usually think Bison player want to do...

EXPC at near corner for escape from corner,
Teleport at middle screen or no mater,
EX jump move is ... random but strong player use a lot EX devil like one of strongest Bison player,Shang Tsung.
(BTW, Ken OS MDP can punish EX devil sometimes.)

Even if I miss read Bison's move, I think Ken should show OS many times.  Because Ken's most aim is cross up with air Tatsu, need to intercept Bison's wake up many EX move.

I like to match smart Bison's player.  This wake up game is annoying, but good mind game.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 13, 2011, 11:48:59 PM
It is just a guessing a game VS a good Akuma when you're knocked down, IMO. It's never clear what he'll do based on the animations. You have to 'read' the opponent. I don't like it when this is what the game comes down to. Winning doesn't feel legitimate. If I beat you because I guessed right it feels more like luck than anything else, If I beat you because I reacted faster or because I understood the properties of the moves better than you, then it feels like real skill.

Got really badly outscrubbed with Makoto by WisdomWarrior and his even more defensive friend Nabales? :] Whatever his name was, he wanted to spend the entire round full screen away from me, even when he was down on health. I can understand it if you're doing that when you're winning, why risk it etc. I think it's pathetic like relying on chip damage but it's a viable strategy and I do it myself sometimes, but to do it when you're losing... Maybe you want to play another game, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 14, 2011, 12:54:39 PM
Against someone like nonameguy, he has an extremely attacking Blanka, and for me I love trying to be just as attacking against him. I find it so fun trying to keep up with him. He is a far better player than me though.

haha Wisdom u too humble mate. Like kechu said i fall in the category where im all out offensive but i leave holes for punishment. You just need to play me enough to find my holes then you can fck me up! (did that sound right? LMAO) Ur bison is tough everytime i play you and someone as good as you with ur low points scare the shit out of ppl who play rank. We should do a 10 match endless one day and see the outcome. I reckon youd find my holes after 3 or 4 matches

i played alot luigi_rules the other night, hes got a decent cammy and if not for the lag i reckon he wouldve won some games.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 14, 2011, 02:50:11 PM
I've met Luigi_Rules once in real life before but he doesn't know me and at the same time I didn't know him. I've verse him once on rank match and beat him :)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 15, 2011, 02:03:34 AM
I don't know, when I play Luigi_Rules he can only win when he does lag. It's weird, sometimes he has so much lag it's like playing underwater, the other half of the time the connection seems fine. Without so much lag, I never lose, with it, I never win.

Something about him is that he drops more combos when there's less lag, probably part of the reason he never beats me without it.

I hate it when you spend half an hour in training mode warming up then go into ranked feeling fresh and ready, at that moment, you really notice even the slightest amount of lag. So actually I think going straight from training mode to playing online is a bad idea. Likewise, going from playing online to training mode, or playing in real life is just as bad an idea. A lot of shit you're used to being able to just doesn't ever work without the lag. With Ken I can hardly ever get his jab to U2 link in training mode, keep getting a chained st.lk, online I get it more than half the time. Some links are made easier by the lag.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 15, 2011, 11:04:06 AM
I don't know, when I play Luigi_Rules he can only win when he does lag. It's weird, sometimes he has so much lag it's like playing underwater, the other half of the time the connection seems fine. Without so much lag, I never lose, with it, I never win.

Something about him is that he drops more combos when there's less lag, probably part of the reason he never beats me without it.

I hate it when you spend half an hour in training mode warming up then go into ranked feeling fresh and ready, at that moment, you really notice even the slightest amount of lag. So actually I think going straight from training mode to playing online is a bad idea. Likewise, going from playing online to training mode, or playing in real life is just as bad an idea. A lot of shit you're used to being able to just doesn't ever work without the lag. With Ken I can hardly ever get his jab to U2 link in training mode, keep getting a chained st.lk, online I get it more than half the time. Some links are made easier by the lag.

yeah well Luigi_Rules is from Perth just like me. The latency lag is terrible here when playing online. its like all of our links and input buttons doesn't work. this is why I dont like playing online but I do use it for match up experience
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 16, 2011, 03:12:29 AM
luong_fu turtled me to death with Bison today. What he did is how to turtle. You don't just walk yourself into the corner and then think 'oh shit, what do I do now.' luong_fu was avoiding being pushed back, sort of holding his ground, but at the same time trying to stay out of range of all my moves so he can whiff punish. I don't know of any aggressive way to beat this strategy. In those situations in this game, AFAIK, you have to out-turtle the turtle. Otherwise, what can you do? Especially against a character like Bison.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 16, 2011, 03:36:36 AM
How come I've never seen this loung_fu? Does he play SSF4 only (no AE)?

Yes, Bison is one of the most annoying characters in my book. Every time you get close he teleports away. That scissors kick is so spammable is not funny
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 16, 2011, 07:31:54 AM
not to mention standing HK.......I picked Bison as my next ranking up character too lol
Title: Re: SSFIV PSN - Post match feedback
Post by: saiyan on October 16, 2011, 08:11:10 PM
How come I've never seen this loung_fu? Does he play SSF4 only (no AE)?

Yes, Bison is one of the most annoying characters in my book. Every time you get close he teleports away. That scissors kick is so spammable is not funny

luong_fu spends most of his time in endless only.. he can use most of the cast pretty well
always see your games up but can never join them Kechu
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 17, 2011, 04:13:30 PM
I got to play ScorpioChan for the first time (maybe the last too) today. He invited me to endless. We played for about 45mins. He was using Yang and I was practicing my new character. I was winning most of the time, all went well until he went to mirror my new character (with no BP). He basically 'copied' me and did some other random stuff and won, I quitted the endless.

He later messaged me this.. "I was doing what you're doing, ugly?"

Is he complaining when he can't win with Yang? What a sore loser. Help me pass on the message if you guys see him
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 17, 2011, 05:23:30 PM
bwt kechu WHO IS YOUR NEW CHARACTER? i only know ryu, ken and dudley
If scorpiochan mirrored u then i doubt ur new character is juri =(
dont tell me u went another shoto character like e.ryu or oni?

i beat his yang and havent had any hate mail from him. dunno why he salty to you maybe u quitted on him?

im gonna go cody after my green beast hits A rank and my juri hits 10Kbps. I have a friend on xbox who is super awesome with cody so yall watch out soon! YEAH!
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on October 17, 2011, 08:16:47 PM
I got to play ScorpioChan for the first time (maybe the last too) today. He invited me to endless. We played for about 45mins. He was using Yang and I was practicing my new character. I was winning most of the time, all went well until he went to mirror my new character (with no BP). He basically 'copied' me and did some other random stuff and won, I quitted the endless.

He later messaged me this.. "I was doing what you're doing, ugly?"

Is he complaining when he can't win with Yang? What a sore loser. Help me pass on the message if you guys see him

I think he uses Ryu as his main. He has a good Ryu. I haven't played against him too much, but it's always his Ryu that he uses against me. I haven't noticed him being abusive or anything like that towards me. Not sure what happened with your games?
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on October 17, 2011, 08:26:01 PM
Against someone like nonameguy, he has an extremely attacking Blanka, and for me I love trying to be just as attacking against him. I find it so fun trying to keep up with him. He is a far better player than me though.

haha Wisdom u too humble mate. Like kechu said i fall in the category where im all out offensive but i leave holes for punishment. You just need to play me enough to find my holes then you can fck me up! (did that sound right? LMAO) Ur bison is tough everytime i play you and someone as good as you with ur low points scare the shit out of ppl who play rank. We should do a 10 match endless one day and see the outcome. I reckon youd find my holes after 3 or 4 matches.

i played alot luigi_rules the other night, hes got a decent cammy and if not for the lag i reckon he wouldve won some games.

Sounds good dude, I'm always keen to play some games against you.

I don't know about ranked, I don't think I'm that good. I need to play against someone a few times to feel more confident on how to play against them. That's why I prefer endless. I can keep playing against someone and try to adapt and learn from them. In ranked, it's wham bam, thank you maam. And then you can't find them again. Ranked is good practice though, because it forces you to adapt 'on the fly' against new players.

Actually in ranked I can never find you guys. I have no idea why. I do a search and pretty much never see you guys on rank, so I can't even try to challenge you guys. But in endless I can sometimes find you guys.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on October 17, 2011, 08:38:28 PM
It is just a guessing a game VS a good Akuma when you're knocked down, IMO. It's never clear what he'll do based on the animations. You have to 'read' the opponent. I don't like it when this is what the game comes down to. Winning doesn't feel legitimate. If I beat you because I guessed right it feels more like luck than anything else, If I beat you because I reacted faster or because I understood the properties of the moves better than you, then it feels like real skill.

Got really badly outscrubbed with Makoto by WisdomWarrior and his even more defensive friend Nabales? :] Whatever his name was, he wanted to spend the entire round full screen away from me, even when he was down on health. I can understand it if you're doing that when you're winning, why risk it etc. I think it's pathetic like relying on chip damage but it's a viable strategy and I do it myself sometimes, but to do it when you're losing... Maybe you want to play another game, LOL.

Yeah, I need to practice anticipating more against akuma. At the moment I'm a bit lost. I understand where you are coming from with respect to risk vs skill vs luck.

The Makoto games were fun :) Nabales, I played against him for the first time that day. Good fun playing against him. He does have a good Bison and definitely combos better than me.

As for defensive, I don't know. I guess one plays to win usually and not placing a bias towards aggressive or defensive or anything, but do what it takes to win. I don't know. Against ken, I think it is better for Bison to be more cautious. And I think this is the general consensus for Bison on the SRK forums for the Ken matchup.

Bison is more defensive in AE than he was in Super IMO.

In any event, it's better to do what your opponent doesn't want you to do lol. It sounds like you prefer attacking games than defensive games. Maybe the defensive, poke/run away game is boring for you? It's all good though and a lot of people hate the turtling aspect of SSF4AE.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 21, 2011, 06:54:23 PM
Why so quiet here in the last few days?
Saw some of no_name_guy's replays with an improved Blanka. I like it.

Got to practice my new character with some players. Shhh!! Don't tell no_name_guy. I will give him a surprise when he sees it :)
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on October 22, 2011, 02:24:45 AM
Why so quiet here in the last few days?
Saw some of no_name_guy's replays with an improved Blanka. I like it.

Got to practice my new character with some players. Shhh!! Don't tell no_name_guy. I will give him a surprise when he sees it :)

Looks like I killed the thread, lol. Sorry  :'(
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 22, 2011, 01:49:06 PM
the only thing thats improved is i find more ways to throw more often. whichi  can imagin can be fustrating for some

hey any of u guys played a noob called: finalfx13? hes joined me a few times and it was peace and calm.
then today he joined and used vega and taunted me about 5 times while turtled from the other end of the screen. i bet him then received a message: "gay chink fag"

WTF? soji would know i dont let hate mail go lightly so i replied and told him to trade in his game for something more his level and recommended he play mario on wii.

he replied and said yes chink fag why the fk dont u go back to china?
da fark? i aint even chinese but in this case pretended to be and said his mums a chink and he can call me daddy and say ni hao to his mum for me then blocked him

that was about 10minutes ago. thought id share that wif u guys and prepare for hate mail from this douche.
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on October 22, 2011, 02:57:04 PM
Hahaha I think that's his default msg to everyone he loses to
I got the same msg and replied
"How did you know I was Chinese?! ESP?!!"

Sadly, no reply though :(
Title: SSFIV PSN - Post match feedback
Post by: Meeks on October 22, 2011, 06:23:49 PM
I guess some "chink" guy stole his lunch money :D
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 22, 2011, 08:00:17 PM
I guess some "chink" guy stole his lunch money :D

Lol
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 22, 2011, 09:11:02 PM
gg to those I played today......everyone was turtling hard against my Gief lol

finally learned how to instant U2 from walking forward & walking back.... :spd: :spd: :+: :k: :k: :k:
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 23, 2011, 02:56:58 AM
hey any of u guys played a noob called: finalfx13?

I joined him once, he just kept jumping back on full screen. While leading in HP, I imitated him and won. So funny

no_name_guy's Blanka is stronger every time i see him on replay. We just played endless, my new character Cammy could barely touch him. Luckily I had a backup :P ;) :) :D ;D 8)
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 23, 2011, 03:12:53 PM
no_name_guy's Blanka is stronger every time i see him on replay. We just played endless, my new character Cammy could barely touch him. Luckily I had a backup :P ;) :) :D ;D 8)

Ggs kechu. Ur cammy is only a few days old and ur already on 6000+bps. God daym! Was happy my juri got a few wins in hehe.

For those of u who want to improve their game suggest u play kechu and asm him nicely for feed back
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on October 23, 2011, 04:56:55 PM
I don't know how people can switch from pc xbox to like psn LOL the frame delay kills your lfie .
does any one else have this issue .
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 23, 2011, 05:17:57 PM
I don't know how people can switch from pc xbox to like psn LOL the frame delay kills your lfie .
does any one else have this issue .

I don't have issues switching from playing PC to PS3 because the frames are only like 2 times slower on PS3 i think so its not much of a difference. The only thing that kills me when playing is the big lag difference. On PSN there are occasional lag spikes and on PC there are like nearly none. By saying that doing complex combo links on PS3 doesn't connect as well which sucks but it could be the latency lag issue and not the internet
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on October 23, 2011, 07:41:20 PM
I don't know how people can switch from pc xbox to like psn LOL the frame delay kills your lfie .
does any one else have this issue .

\ frames are only like 2 times slower on PS3 i think so its not much of a difference.  By saying that doing complex combo links on PS3 doesn't connect as well which sucks but it could be the latency lag issue and not the internet

This is exactly what i'm talking about getting use to those 2 frames is the end of me . Well for my sakura any way no more tatsu loops :(

Any ways I need some help I have some holes in my game play and would like some feed back .:)
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 23, 2011, 07:55:08 PM
why play Sakura? Sakura is pretty hard to play because she is a character that needs to get close to her opponents and you need to have good executions with her links. you should just stick with one character if you wanna level up

anyway I need help with the Ken vs Dhalsim match up. how would I get close to Dhalsim? Which ultra should I pick? I've notice that high level Ken players pick ultra 2 against Dhalsim but I don't know why
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 24, 2011, 04:08:18 AM
I know the Sim-Ken match up fairly well. U2 >> U1 against Sim because U2 can punish a light yoga fire from almost full screen away on reaction, it also goes clean through catastrophe, punishing it from mid screen. If Sim choose U1, you definitely choose U2, the only time he can do it is when you're knocked down or full screen away. Once U2's charged it just shuts down Sim's fireball game which is extremely useful at the end of the round when he can otherwise just slide around poking you here and there, chipping you out with fireballs. Sim is actually pretty good at comebacks, but not if Ken has U2.

Getting close to Sim with Ken could be the subject of a long essay. You can search the SRK forums for info on that. I still think the match up slightly in Ken's favour.

I've also been called a chink by that FFX13 guy and several others in fact. I don't know why people assume I'm Chinese. I guess because in the languages part of my profile it used to have Chinese there. As someone who's sent hatemail in the past I feel like I deserve it and let them get on with trash talking, don't block, keep letting them play me. Although I never said anything racist to anyone. Only people I have blocked are people who perpetually have completely unplayable levels of lag and that one guy who rage quits every single time, MESA2009 I think his name is. Last time he joined my ranked session I saw he had 85% disconnect ratio. That's when I blocked him.

you should just stick with one character if you wanna level up

This is true for everyone, especially hongvantran and pacchikoi ;p If either of them just stuck to one character all the time or at least limited their selection to two they'd be a force to be reckoned with IMO. You can say against weaker players why bother using your main when you're really easily win, and I'm guilty of using characters I don't know how to play to make it more interesting with players that are just too easy to beat, but if you just keep using one character all the time you're much more consistent with that character's timing, you become more familiar with all the aspects of that character. Even the computer on easy difficulty can be beneficial practice in the long run, so long as you're also playing strong players.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 24, 2011, 05:39:22 PM
maybe finalfx13 thinks all chinese players are good at this game seeing he only sends the message to those who beat him! either that or some chink really did steal his lunch money

MESA2009 name sounded familiar - checked blocklist there he is! been that long ago i forgot who he used. I just remember he sent me hate mail after not being able to cope with the losses from me

why oh why does ps3 get the douche bags? ive been playin on xbox for almost 3 months now and not one hate mail! not one! all good messages.

agreed - HVT stuck to his chun which was who he mained in vanilla then hed no doubt be one of Adelaides top players by now if, definitely would give zerolance a run for his money. A shame tho, the guy didnt even know what a tech throw and safe jump was til recently

GGs soups_ for the other night. From your post sounded like your sakura strugged with the speed/lag difference btw pc & ps3 - win for me! LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on October 24, 2011, 10:20:53 PM

why oh why does ps3 get the douche bags? ive been playin on xbox for almost 3 months now and not one hate mail! not one! all good messages.


I believe on Xbox the players treat each other with more respect than PS3. it comes from not mashing attacks between the opponents doing combos, tick throws, random ultras, lag abuse and other things that i cant think of. anyway I'll be playing on Xbox soon as well because I have enough versing people who lag spikes and with people who don't respect their opponents. Plus I feel if i play on Xbox I can get more match up experience against a variety of characters which is a good way of leveling up.
Title: Re: SSFIV PSN - Post match feedback
Post by: zgnoud on October 25, 2011, 04:48:20 AM

why oh why does ps3 get the douche bags? ive been playin on xbox for almost 3 months now and not one hate mail! not one! all good messages.


I believe on Xbox the players treat each other with more respect than PS3. it comes from not mashing attacks between the opponents doing combos, tick throws, random ultras, lag abuse and other things that i cant think of. anyway I'll be playing on Xbox soon as well because I have enough versing people who lag spikes and with people who don't respect their opponents. Plus I feel if i play on Xbox I can get more match up experience against a variety of characters which is a good way of leveling up.

Lol, trust me when i say there are dickheads everywhere.
Moving to xbox wont suddenly erase the likely hood of you bumping into mashers/trolls/hatemail. Lol you'll get your fair share of wake up srks and ultras too. You take the good with the bad.
That said... there are a good amount of quality players on xbox, but do note that the community generally dies out around 12am. School/Uni/work.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 25, 2011, 11:10:03 AM
lol zgnoud - 3am msg! dont u sleep man???
ggs last night. FT5 again tonight on both ur characters.
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on October 25, 2011, 12:50:39 PM
lol zgnoud - 3am msg! dont u sleep man???
ggs last night. FT5 again tonight on both ur characters.
LOL yeah gg bro
to be honest man i dont think i'm ever going to beat a decent juri
I don't know if it just me but i find juri's dive kick extremely irritating no wait her fire ball game is even more irritating
I think i'm ready for your blanka

LOL red sense sakura is actually a very simple character to play her footies tools are decent not the best and her damage out put is fairly high .
Yeah i do agree that the tatsu loops are pretty hard online but
I personally find Ryu Ken akuma alot more harder then Sakura .
Come on one of her poking tools can be canceled into a hp srk which leads to 200+dmg
 
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 26, 2011, 06:44:30 PM
Sakura does a lot of damage, but she's a lightweight compared to cody. With no meter, after 2 simple combos from him with Ken, 70% of my life is gone. Also Viper. Makoto does stupid damage too.

Which reminds me Gief is the one character that really shows that Ultras are a herp derp comeback mechanic. No one benefits from getting their ass kicked as much as Gief. The amount of times I've completely owned Gief players just to get fucking KO'd with 60% health left because I dropped one link... Hate that character. The people who play him are almost all really shit at the game in general. See them play other characters and they're just spamming constantly SRKs or doing something even more stupid.
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on October 26, 2011, 10:43:40 PM
Sakura does a lot of damage, but she's a lightweight compared to cody. With no meter, after 2 simple combos from him with Ken, 70% of my life is gone. Also Viper. Makoto does stupid damage too.

Which reminds me Gief is the one character that really shows that Ultras are a herp derp comeback mechanic. No one benefits from getting their ass kicked as much as Gief. The amount of times I've completely owned Gief players just to get fucking KO'd with 60% health left because I dropped one link... Hate that character. The people who play him are almost all really shit at the game in general. See them play other characters and they're just spamming constantly SRKs or doing something even more stupid.

Your note / signature is pretty hilarious .
I agree about makoto and viper doing ridiculous damage i'm telling you they need to nerf both the ultra 1 dmg .

I think i vsed you today with my sakura LOL
and you ultra'd my badly timed safe jump
*FACEPALM

I Don't understand the choice of ultra 2 in the ken mirror match tho care to explain?
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 27, 2011, 01:10:34 AM

Which reminds me Gief is the one character that really shows that Ultras are a herp derp comeback mechanic. No one benefits from getting their ass kicked as much as Gief. The amount of times I've completely owned Gief players just to get fucking KO'd with 60% health left because I dropped one link... Hate that character. The people who play him are almost all really shit at the game in general. See them play other characters and they're just spamming constantly SRKs or doing something even more stupid.

Does that include my Gief? lol  :spd: :spd: :+: :k: :k: :k: FTW!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 27, 2011, 02:41:05 AM
No. We played today and you didn't even have ultra charged in either round. I wasn't even remotely close to kicking your ass. Also I think his U2 does more reasonable damage. It's when I'm totally winning the game but abruptly die with more than half my life left just because I drop one link. At least with other ultras whatever move I dropped the link for will probably recover in time because ultras genrally start up slowly. That fucking zero frame 600 damage single input move feels game breaking some times. At least with Gief's super you've earned the damage by doing something other than getting your ass kicked.

Your note / signature is pretty hilarious .
I agree about makoto and viper doing ridiculous damage i'm telling you they need to nerf both the ultra 1 dmg .

I think i vsed you today with my sakura LOL
and you ultra'd my badly timed safe jump
*FACEPALM

I Don't understand the choice of ultra 2 in the ken mirror match tho care to explain?

I've just been using U2 against everyone recently to practice using it. I'm still unsure what all it's applications are. I think it's pretty good against Ken because his fireball recovers ridiculously slowly, as soon as you hear the "ha" part of "hadouken" you can just mash ultra and unless you're full screen away it punishes it.
Title: Re: SSFIV PSN - Post match feedback
Post by: loutwice on October 27, 2011, 11:09:17 AM
nice game with the_3MaC and XtremeAK23 !!
the first surprise me with el fuerte ( in the good way ) need some matchup , and need to improve my cody !
 
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on October 27, 2011, 11:07:42 PM
Your note / signature is pretty hilarious .
I agree about makoto and viper doing ridiculous damage i'm telling you they need to nerf both the ultra 1 dmg .

I think i vsed you today with my sakura LOL
and you ultra'd my badly timed safe jump
*FACEPALM

I Don't understand the choice of ultra 2 in the ken mirror match tho care to explain?

I've just been using U2 against everyone recently to practice using it. I'm still unsure what all it's applications are. I think it's pretty good against Ken because his fireball recovers ridiculously slowly, as soon as you hear the "ha" part of "hadouken" you can just mash ultra and unless you're full screen away it punishes it.

Both ultra have possibility to chose at Ken mirror.  U2 can do punish his FB easily but Ken player understand it, normally they don't do FB wrong timing. also U2 player can take good damage after air tatsu>dMK>hadou>FADC>U2. 

U1 is good advantage in close combat, both Ken have to concern mash DP counter hit>U1.   I mean offense player can't use flame trap too much.

I think Ultra is chosen because player's habit, so I every time change Ultra by opponents habit, not character.

btw I m practice U2 too, it is still difficult to use LOL
 
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 28, 2011, 02:37:30 AM
Just had a long session with hiero_yo9, toku and no_name_guy in both ranked and endless.

At the end it was me and toku (when no_name_guy fell asleep). I had a lot of cody practice today. GG to all 3 of you. :)
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 28, 2011, 02:58:26 AM
lol i was ready to play again the minute u both left the lobby!!! Soji joined and i played a few more, lol then tokumeikibou came back and i played one more mirror matched cody and got lucky hehe. Good fun.
kechu - ur cammy...i hate her

ggs all
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 28, 2011, 03:23:28 AM
hiero_yo9 - holds the world record for most back dashes per round.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on October 28, 2011, 03:32:44 AM
ggs everyone today~

Kechu suddenly understood my Cody's offense and he used back dash,,, i don't yet know how Cody punish with OS lol.
Also I missed down HP counter hit>U2, but Cody is still high power,,,so fun. 

lol i was ready to play again the minute u both left the lobby!!! Soji joined and i played a few more, lol then tokumeikibou came back and i played one more mirror matched cody and got lucky hehe. Good fun.
kechu - ur cammy...i hate her

ggs all

hehe I will watch Mago VS Fuudo Feirong mirror match from now, so I awake lol
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 28, 2011, 03:56:23 AM
kechu - ur cammy...i hate her
Why hate? :P

Kechu suddenly understood my Cody's offense and he used back dash,,, i don't yet know how Cody punish with OS lol.
Also I missed down HP counter hit>U2, but Cody is still high power,,,so fun. 
It seems like you had problems with my Guile too :P

hiero_yo9 - holds the world record for most back dashes per round.
Not even close. PantieThief holds claims that title for sure!!! LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 28, 2011, 04:55:05 AM
Not even close. PantieThief holds claims that title for sure!!! LOL

What character was hiero using? He backdashes a lot with C. Viper but he does nothing other than backdash with Rose. In one game I was mashing light SRK, it whiffed 3 times in a row, each time instead of punishing... he backdashed. Pantiethief does it more in short bursts but eventually he stops. He might do it constantly for a whole game but in the next game he won't do it at all if you badly punished it. But backdash is like the only thing hiero ever does. No matter how much you punish it you can't stop him from doing it. This is my experience of those two anyway. Luckily for both of them beating them is as boring as it is easy. I usually try to play the way they want me to, take the bait, and still win. Maybe if I can completely overpower them in that way they will revise their overall strategy and try to improve.



Anyway I have to say I'm really upset about playing Sagat with Ken. That is a bullshit matchup. 100% guaranteed win for Sagat. Everything he does beats everything Ken does. Really pisses me off.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 28, 2011, 09:27:21 AM
Why hate? :P

COZ i do! never have i heard so many "cannon strikes" in a match and never have i been hit so many times by it. Dam thing has so much priority. I refuse to use blanka against her until ive got some decent practise with cody vs ur cammy

I agree - hiero_yo9 loves to back dash. PSN players back dash very little i noticed. U guys should play some of the xbox players if you wana see back dash.  Nice rose tho, cant beat him with my juri but he still eats my blanka balls. I didnt know he played viper til last night.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on October 28, 2011, 12:57:06 PM
What character was hiero using? He backdashes a lot with C. Viper but he does nothing other than backdash with Rose. In one game I was mashing light SRK, it whiffed 3 times in a row, each time instead of punishing... he backdashed. Pantiethief does it more in short bursts but eventually he stops. He might do it constantly for a whole game but in the next game he won't do it at all if you badly punished it. But backdash is like the only thing hiero ever does. No matter how much you punish it you can't stop him from doing it. This is my experience of those two anyway. Luckily for both of them beating them is as boring as it is easy. I usually try to play the way they want me to, take the bait, and still win. Maybe if I can completely overpower them in that way they will revise their overall strategy and try to improve.
I'm really curious to see PantieThief and hiero_yo9 duel it out. Maybe Jaberooh and join it too. How many time outs will there be? LOL
I have a replay of me and hiero_yo9 that might interest you. No_name_guy has seen it. Let me know if you want to :)

Why hate? :P
COZ i do! never have i heard so many "cannon strikes" in a match and never have i been hit so many times by it. Dam thing has so much priority. I refuse to use blanka against her until ive got some decent practise with cody vs ur cammy
I'll tell you a secret super-duper-god-like strategy here. It's called Block
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on October 28, 2011, 01:49:32 PM
I'll tell you a secret super-duper-god-like strategy here. It's called Block

lol stop trying to jump on wakeup no_name_guy :P
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 28, 2011, 03:12:08 PM
I'll tell you a secret super-duper-god-like strategy here. It's called Block

lol stop trying to jump on wakeup no_name_guy :P

lol cyph/kechu - give me more credit than that! i do block. then i anticipat the throw and instead i get canon strike, then i anticipate the canon strike and get a throw. Dam kechu and his mind games!
Title: Re: SSFIV PSN - Post match feedback
Post by: L-A on October 28, 2011, 04:07:32 PM
Kechu suddenly understood my Cody's offense and he used back dash,,, i don't yet know how Cody punish with OS lol.

What setup are you using?

L-A
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 28, 2011, 04:37:22 PM
needs more BINGO!

I reckon Hiero_yo9 is the only person I use OS on to beat backdash especially his Rose.....
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on October 28, 2011, 06:56:04 PM
Kechu suddenly understood my Cody's offense and he used back dash,,, i don't yet know how Cody punish with OS lol.

What setup are you using?

L-A

I dont know Cody 's set up... I just do safe jump after throw, then I tried to frame trap after Jump attack.
always my frame trap was escaped with back dash, so I have to punish back dash a lot before frame trap.

you ask me about OS?
maybe down rP>OS U2 or down hK or  :qcf: :k: or just do BINGOOOOOO



Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on October 29, 2011, 06:00:02 PM
GGS to DaifuEXR.....& no name but he left...Cody costing you lots of PP buddy lol

I really need to get a new stick....having MP not work when going for a SRK or EXmove really is costly lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 31, 2011, 01:09:29 AM
Some hilarious games with no_name_guy tonight.

What happens in the hiero_yo9 replay? If it's his usual stuff I don't really want to see it... I get bored to tears playing him, would probably literally start crying if I was watching... Playing him with Makoto I dashed in and sweeped him, then spent the rest of the round dashing away from him trying to win on time and just punishing stuff he does to get close. That's basically his strategy so I wanted to repay him. Didn't work out tonight, guess I ran out of patience, but I've beaten him like before. Doing nothing but running away after getting a slight life advantage.

Anyone played the definitive "scrubby yun" MissCassies_Yun? I think his other name is Lady_P. This guy called me a masher after we played... If you've played him, you know how ridiculous that is coming from him. It actually made me LOL. Nothing but mashed lunge punches and bird kicks for the whole round.

Also I found SingaTiger on another account of his. If you play his other account you'll know it's him because he plays really well but has no points. You know it's him anyway because he's the only good Viper on PSN in Australia.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on October 31, 2011, 08:35:08 AM
Ggs soji
Kept eating ur maks fwd mp then wen i block i eat ur ex karate chop or command grab lol

There is another really gd viper on psn but dun think he plays that much - xx-sentient-xx
Havent played miss cassie but played lady p dnt remember him being annoying tho. Beore u joined my games last night i was playin mehfujs hea average but was annoyin the fk out of me all he did was taunt and beat my cody with different chars. No
Hate mail frm him thank god. Maybe coz i didnt annoy him wif my blanka lol

Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on October 31, 2011, 12:25:43 PM
RE: ROSE

Its funny that Rose back-dash kept getting mentioned.
Because i was in the same boat before when i first encounter it.
But once you study and learn what to do then there are many ways to tackle this to your advantage.
On a higher game level, you OS.
On a smart level, you anticipate blocking her wake up ex.spiral and or walk forward and crouch.move > fireball/combo after her back-dash..

At first i was frustrated with Rose that back-dash all day to evade knock-down > jump ins/meaties alot, but in the end if that's all they do they are digging a grave themselves = backing themselves into corner.  PLUS once you can punish a few of their back dash they started NOT to back dash.

The real BS is not just the back-dash but also having FDC.dash-back with stronger elements such as more invincibility frames and longer distance = Chun-li (if you are using a character that do not have dp or fast-long-range poke ability).   This is far more frustrating  >:(
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on October 31, 2011, 06:51:08 PM
but in the end if that's all they do they are digging a grave themselves = backing themselves into corner.

Exactly. Players like hiero_yo9 just do your job for you by putting themselves in the corner. They're like low-hanging fruit :]. Pretty ashamed of myself for still losing to him actually.

If they do FADC on wake up, as far as I know you have to use a jumping meaty attack with an OS sweep. They will focus the jumping attack then get sweeped. I don't know if Hakan can do it but maybe you can OS his slide attack in a chain? So if you're doing meaty cr.lp for example, if they block, you get a chained second cr.lp, if they dash/FADC, you get slide. I don't know if Hakan even has any chains. Those kind of OSes are really hard to do though, only 1 or 2 frames to buffer the whole input for the special. But Fuudo does it with an ultra, that's even harder. I'm trying to learn that with Ken's U2 but it's really hard to do the double  :qcf: motion fast enough to still get a cr.lp/lk if the first one is blocked.

Kept eating ur maks fwd mp then wen i block i eat ur ex karate chop or command grab lol

When I'm just spamming it like that you can focus it and get a counterhit, or simply throw me. It's not a frame trap, it's just a high priority normal. Usually I have to do it 2 times to get close enough to hayate cancel st.mp into karakusa, so really it should never work. You can just throw me after the first try or focus the second one. Of course if I see you doing that I will do something else, LOL. Actually I think you had more trouble with my E. Ryu. Cody doesn't have any get out of jail free cards like EX up balls :].

Never played xX_Sentient_Xx's Viper but he's the best Ibuki I've ever played, even if he is an annoying turtle.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 01, 2011, 07:54:57 AM
Ahhh ok. I jst didnt kno how to counter it and all i was tryn to do was back dash or jump out o it lol ur eryu is jst as tuff as ur ken so no surprise i got schooled there. And u even cranked juri!!! I like!

Agreed XxsentitentxX best ibuki on psn. Dnt remember him turtlin but if ya get knocked down then gg coz it so hard to guess which way to block his air kunai.

Cheers for the advice shaaaaAU heoroyo9 rose goin down next time i play him lol
Title: Re: SSFIV PSN - Post match feedback
Post by: Paladinight on November 01, 2011, 10:08:20 AM
@Name, why no mention of best Viper :( I'm sad now and I didn't know you played Cody now, need to play you sometime.

@Soji -  If you're having trouble doing the x2 QCF, try doing x1 QCF, d + lp / lk, df, f + kkk. The whole motion has to be pretty smooth, it's a little noticable but if you do it pretty fast it's not really noticable, but then again being noticable means they might not backdash and you get to place your mix-ups.

Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 01, 2011, 10:46:43 AM
@Name, why no mention of best Viper :( I'm sad now and I didn't know you played Cody now, need to play you sometime.

what your psn nick?

i reckon his viper is good. maybe i was the only one who had the privilege to play his viper lol
my cody needs alot of work. Kechu made sure im aware that after he farmed some decent points off me in ranked yesterday
Title: Re: SSFIV PSN - Post match feedback
Post by: Paladinight on November 01, 2011, 11:17:44 AM
it me carp :D
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 01, 2011, 01:12:09 PM
Agreed XxsentitentxX best ibuki on psn. Dnt remember him turtlin but if ya get knocked down then gg coz it so hard to guess which way to block his air kunai.
Have you played against GrimlockJK? He don't turtle. I've never played sentitent

Best Viper on PSN is not SinghaTiger?
Title: Re: SSFIV PSN - Post match feedback
Post by: Paladinight on November 01, 2011, 02:04:07 PM
Who is it Kechu?
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on November 01, 2011, 03:44:00 PM

I've never played sentitent


I believe you have  ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 01, 2011, 05:13:48 PM
it me carp :D

make post on psn and not have your psn nick in your profile for others to see for reasons!!!!
ur viper has improved alot since first time i played but compared to xxsentientsxx you got a little bit more to learn hehe

Have you played against GrimlockJK? He don't turtle. I've never played sentitent

Best Viper on PSN is not SinghaTiger?

xxsentientxx ibuki > grimlockjk ibuki IMO
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 01, 2011, 06:02:16 PM
xxsentientxx ibuki > grimlockjk ibuki IMO
Huh? I'm lost here. Unless sentinent is cypheros LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: Paladinight on November 01, 2011, 06:05:23 PM
dude I don't understand the 1st line but okay lol. I don't know man been learning a lot since our last game like 4 months ago or something.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 01, 2011, 06:54:31 PM
dude I don't understand the 1st line but okay lol. I don't know man been learning a lot since our last game like 4 months ago or something.

Means u type ur msg n expect me to kno who u r but u dnt have ur psn nick shown underneath ur username. Everyyime i play u and th3rap1st we seem to lag. Plus joining chat rm doesnt help wif connection so yeah has been a while since we played

xxsentientxx ibuki > grimlockjk ibuki IMO
Huh? I'm lost here. Unless sentinent is cypheros LOL

It has been revealed. I am the real xxsentientxx
Soji how dare u call me an annoying turtle!!
Title: Re: SSFIV PSN - Post match feedback
Post by: Paladinight on November 01, 2011, 07:01:32 PM
Oh okay yeah lol, well I didn't want that to be my tag but my dad already made it and I said eh fuck it. Yeah can't get a good connection between us, maybe on xbox when I can get a stick / dual mod mine and stuff.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 01, 2011, 09:23:27 PM
I've been sick for the last two or so weeks, so I haven't been playing online :(

Good news is that I'm starting to feel better so I think on the weekend I'll hopefully be able to find some of you online :)

Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 01, 2011, 09:29:38 PM
I've been checking out replays lately. I just discovered 3 people having the turbo on. I'm gonna avoid these cheats from now on
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 01, 2011, 09:38:55 PM
Saw that you guys were talking about hiero_yo9  a few pages back. I like playing against him. Mostly I find myself playing against his Viper, which is good fun.

He has a very good Rose. I hope I get a chance to play his Rose more as I've only had the odd game or two. (And I lost badly)

I think back dash is incredibly useful for Rose. I notice PhatSaqs uses back dash a lot as well.
http://www.youtube.com/user/PhatSaqs
(Old matches from SSF4 though)

 I think all Rose players do that to a large extent. Doesn't she have some invincible frames or something during her back dash?

Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on November 01, 2011, 11:31:21 PM
ggs to Soji. Nice Makoto.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 02, 2011, 01:29:15 AM
GGs Theundyingmage. You suffer from the same disease as hongvantran and pacchikoi... chronic random select syndrome, LOL. It's pretty impressive that you guys can actually random select and still play the character at more than the most basic level. Do you ever land on a character that you've no clue at all how to play?

Paladinight is carplight? (carlplight?) When it comes to Viper, Singhatiger >> Carlplight, IMO. Actually when it comes to Viper, SinghaTiger >> every other Viper on PSN, IMO.

That's true about xX_Sentient_Xx for me too, once you get knocked down it's KO. But until he scores a knockdown he turtles like his life depends on the match or something. With Ken I've beaten him once out of 5 or 6 games. I think I've lost to GrimlockJK 3 or 4 times out of maybe 10 or so games. So xX_Sentient_Xx is much stronger in my experience.

PS my E. Ryu is much, much weaker than my Ken. E. Ryu's just a weaker character overall, plus I don't really know how to play him. He really has nothing to compensate for such shitty stamina. He has the same health and stun as Akuma, right? And does less damage and has fewer mix ups. One of the worst characters in the game if you ask me.

I've been checking out replays lately. I just discovered 3 people having the turbo on. I'm gonna avoid these cheats from now on

I know of 2, can't remember their names but one uses Chun Li the other uses Bison. I let them play me anyway because even with turbo they don't seem to be able to win. What are the names of the ones you found? Name and shame plz :].

I think all Rose players do that to a large extent. Doesn't she have some invincible frames or something during her back dash?

Some. Or 1? I don't know how many, at least 1, but then so does every other character in the game. Her back dash is good because it's fast and goes far, compared to Ken's which is shit because it doesn't go very far and is very slow. That's why you know when you see Kens mashing back dash that they're idiots, unless they're doing it to troll you because you're constantly back dashing yourself, then they're not idiots, they're just trolls. Anyway, Rose's back dash isn't so good that it can't be overused, and hiero_yo9 overuses it IMO. You can take half his life in pretty much every round by just doing random specials because in almost any given situation he'll choose to back dash. Like no_name_guy will choose to jump in almost any given situation and I'll choose to mash DP. As toku knows, it takes a lot to stop me from trying to reversal you. I don't care if you blocked it 10 times in a row, I'll still do it. And this is what hiero's mentality is with back dashing which is just as bad.
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on November 02, 2011, 03:17:45 PM
GGs Theundyingmage. You suffer from the same disease as hongvantran and pacchikoi... chronic random select syndrome, LOL. It's pretty impressive that you guys can actually random select and still play the character at more than the most basic level. Do you ever land on a character that you've no clue at all how to play?


Hakan......When I play characters I dont use I usually go for the most simple but effective way for me to play the character.e.g Honda LK Butt spam on knockdown for crossover,Never changing stance as Gen etc. 

I always pick random select when playing in endless. More fun & I get to learn characters without having points on the line. Its also a habit from playing KoF in the old days where I always pick team random when playing casuals & having to learn a cast of over 50 characters. :o 8) Wish I could do it in MvC3.... ::)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 02, 2011, 03:55:05 PM
Surely it's easier to learn MvC characters than KoF characters.
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on November 02, 2011, 04:25:29 PM
That's true about xX_Sentient_Xx for me too, once you get knocked down it's KO. But until he scores a knockdown he turtles like his life depends on the match or something.

The latter part of that statement is completely ignorant and whilst I will acknowledge your lack of matchup knowledge against Ibuki, calling the other player a turtle is completely out of context. As I recall, you seem to be the one sitting on crouch block a majority of the time in a few of the games I played against you. I won't assume that you are a turtle but going by your definition, it would make you some what of a hypocrite by calling me one  ;)

Judging by your response, I can certainly tell that you don't know that Ibuki has probably one of the worst(certainly not THE worst) normals in the game when it comes to the footsie mechanic and coming up against someone like Ken, I can almost say with certainty that I would be playing on death's end if I tried to outfootsie that character.

I accept that Ibuki garners momentum on the opponent's knockdown but in order for that knockdown, the Ibuki player needs to initiate the setups. It is difficult to get a knockdown if I'm turtling my ass off waiting for my opponent to come to me.

You're a bitter man Soji  ;). Perhaps you shouldn't let that blind you from all the facts and actually try to understand what your opponent is trying to do before prematurely accusing them of something irrelevant  :)

I don't play on psn often due to the compounded latency issues related to that network and in addition to having a crappy isp, often makes for a very uneasy experience online. GGs to everyone who I've had an opportunity to vs in my short stay there though. Perhaps I'll get to play more of you if I decide to hop back on at some stage.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 02, 2011, 04:35:26 PM
It has been revealed. I am the real xxsentientxx
Soji how dare u call me an annoying turtle!!

That's true about xX_Sentient_Xx for me too, once you get knocked down it's KO. But until he scores a knockdown he turtles like his life depends on the match or something.

The latter part of that statement is completely ignorant and whilst I will acknowledge your lack of matchup knowledge against Ibuki, calling the other player a turtle is completely out of context. As I recall, you seem to be the one sitting on crouch block a majority of the time in a few of the games I played against you. I won't assume that you are a turtle but going by your definition, it would make you some what of a hypocrite by calling me one  ;)

Judging by your response, I can certainly tell that you don't know that Ibuki has probably one of the worst(certainly not THE worst) normals in the game when it comes to the footsie mechanic and coming up against someone like Ken, I can almost say with certainty that I would be playing on death's end if I tried to outfootsie that character.

I accept that Ibuki garners momentum on the opponent's knockdown but in order for that knockdown, the Ibuki player needs to initiate the setups. It is difficult to get a knockdown if I'm turtling my ass off waiting for my opponent to come to me.

You're a bitter man Soji  ;). Perhaps you shouldn't let that blind you from all the facts and actually try to understand what your opponent is trying to do before prematurely accusing them of something irrelevant  :)

I don't play on psn often due to the compounded latency issues related to that network and in addition to having a crappy isp, often makes for a very uneasy experience online. GGs to everyone who I've had an opportunity to vs in my short stay there though. Perhaps I'll get to play more of you if I decide to hop back on at some stage.

It has also been revealed! i am also Cypheros!!!
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on November 02, 2011, 08:03:06 PM
Arghhhh Cypheros you were on PSN?
ARGHHH I should have added you when you were playing
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on November 02, 2011, 08:43:26 PM
Arghhhh Cypheros you were on PSN?
ARGHHH I should have added you when you were playing

Feel free to add me if you want. I may drop by sometime though infrequently but if you're on I'm happy to play with you.  :D

There's always bluehouse where I feel most comfortable playing and I actually enjoy playing your yang!  ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on November 02, 2011, 09:58:40 PM
Quote

Feel free to add me if you want. I may drop by sometime though infrequently but if you're on I'm happy to play with you.  :D

There's always bluehouse where I feel most comfortable playing and I actually enjoy playing your yang!  ;)

Cheers mate! I'll add you once these couple of exam weeks are over lol though if I see you in BH, I'll play you there as usual
And thanks! Always fun to play with you too man, and I think I'm getting less scrubby the more I play with you guys
Maybe one day I might actually win a game LOL

Title: Re: SSFIV PSN - Post match feedback
Post by: Paladinight on November 03, 2011, 01:02:31 AM
Yeah Singha is better than me and he should be because he's played more games than I have and a variety of characters, I only played against one guy and he only used Akuma and Chun.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 03, 2011, 05:11:36 AM
That's true about xX_Sentient_Xx for me too, once you get knocked down it's KO. But until he scores a knockdown he turtles like his life depends on the match or something.

The latter part of that statement is completely ignorant and whilst I will acknowledge your lack of matchup knowledge against Ibuki, calling the other player a turtle is completely out of context. As I recall, you seem to be the one sitting on crouch block a majority of the time in a few of the games I played against you. I won't assume that you are a turtle but going by your definition, it would make you some what of a hypocrite by calling me one  ;)

Judging by your response, I can certainly tell that you don't know that Ibuki has probably one of the worst(certainly not THE worst) normals in the game when it comes to the footsie mechanic and coming up against someone like Ken, I can almost say with certainty that I would be playing on death's end if I tried to outfootsie that character.

I accept that Ibuki garners momentum on the opponent's knockdown but in order for that knockdown, the Ibuki player needs to initiate the setups. It is difficult to get a knockdown if I'm turtling my ass off waiting for my opponent to come to me.

You're a bitter man Soji  ;). Perhaps you shouldn't let that blind you from all the facts and actually try to understand what your opponent is trying to do before prematurely accusing them of something irrelevant  :)

I don't play on psn often due to the compounded latency issues related to that network and in addition to having a crappy isp, often makes for a very uneasy experience online. GGs to everyone who I've had an opportunity to vs in my short stay there though. Perhaps I'll get to play more of you if I decide to hop back on at some stage.

So you're xX_Sentient_Xx.

You seem very sensitive about comments on playstyle, especially yours. Last time I complained about the way some people play you called me a scrub in a very long-winded way. :)

Maybe I'm just a dick, LOL. Don't really care to be honest. I have my judgements about the way others play and I judge myself just as much. :)

Yeah Singha is better than me and he should be because he's played more games than I have and a variety of characters, I only played against one guy and he only used Akuma and Chun.

This is some kind of joke... You have definitely played more than one person, you've been in endless lobbies with me... Unless I think you're someone else. Also, going by your reasoning I should be the best player on PSN... I played the most games and the most different players... I've played everyone on PSN. I even know when people are playing under different usernames... But I'm more like the worst than the best :).

PS: toku's the best Ken on PSN now, IMO. He gets stronger every day. He is still so so so boring (sorry toku but you are :) but that's part of why he's strong. No shame in losing to him at all :). -- Come to think of it this might be kind of insulting, LOL. Not boring, patient. Solid and disciplined player. You know when the announcer says 'he's too smart for that'? When you're playing toku it's true. :)
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 03, 2011, 06:05:04 AM
PS: toku's the best Ken on PSN now, IMO. He gets stronger every day. He is still so so so boring (sorry toku but you are :) but that's part of why he's strong. No shame in losing to him at all :).

ggs Soji hahaha Kechu stop using Ken, I hope I m best Ken on PSN right now ;D.  did you feel bored? but today ur characters is Ken and Makoto, so I have to do more carefully and defensive.  And I am waiting people defeat my boring and waiting style.

If I use Gief or Rose, any player feel boring more...lol.  I will never stop Rose's back dash until opponent use OS.
but I think my Rose is too weak...  I m not strong, Ken is strong character.

BTW I was killed by Kechu tooooooo many time at 3rd strike, Kechu will be over 4000pp if 3S has PP system.  He is still one of best fighting game player on PSN. 

Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 03, 2011, 06:12:26 AM
-- Come to think of it this might be kind of insulting, LOL. Not boring, patient. Solid and disciplined player. You know when the announcer says 'he's too smart for that'? When you're playing toku it's true. :)

oh OK I m happy that you think so :).  Yes, I am patient and Solid!  This is Japanese play style!  But I am weak against new trick or rare character who I don't yet know info.  Especially ShaaaaaaaAU's Hakan.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 03, 2011, 06:28:32 AM
Not so bored tonight because you made a lot of mistakes, took much more risks than usual and the lag was making it easier for me to win... as lag always helps the weaker player, IMO. But especially when you use Gief so boring I want to cry, LOL. Your 'boring' and waiting style is part of the reason you're a better player than me, for sure. :)

I feel like you play Ken better than Kechu... Kechu is definitely a much better player than me, I don't want to compare the two of you, except to say although he's better at the game and fighting games in general because of more experience and talent or both, but you have better control of particular things about Ken... I don't know if this makes sense.

I should buy 3SOE but I can't manage too many games at the same time and 3S really requires all of my attention. I haven't played it in a very long time either. It would be interesting to see Kechu play though, I hear he's the best in AU.

But I am weak against new trick or rare character who I don't yet know info.  Especially ShaaaaaaaAU's Hakan.

I do not respect shaaaaaAU's Hakan. But I think it's because I just don't respect Hakan at all. I don't care how good you are, if you're using Hakan you're automatically weak. Same with E. Ryu. But it's to his credit that he usually beats my Ken with Hakan anyway. That is at least a 7-3 match up for Ken, IMO. So, even though I'm shit, it's still really difficult for Hakan to win, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 03, 2011, 09:10:36 AM
Yeah Singha is better than me and he should be because he's played more games than I have and a variety of characters, I only played against one guy and he only used Akuma and Chun.

Disagreed man. Cant say someone is better than u simply coz the fact they play more than u and use more characters than u.

If anything by u using 1 character shud mean u have the upper hand against opponents who dnt use their main or go random.

Whilst playing more gets u more experience in the game and to an extent make u improve ultimately IMO someone is better than u because his execution, match up knowledge, and knowing how reading other players.
x-cid: 0


I like shaaaas hakan. Something abt hakans that i enjoy hoppin in n out of with my blanka  ;D



Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 03, 2011, 09:36:22 AM
Thirdeye is shit
Title: Re: SSFIV PSN - Post match feedback
Post by: Paladinight on November 03, 2011, 09:43:16 AM
Nah in the past he's the only player I've played against I'd go out in ranked like once a night until he pops in, I didn't mean he was the only person I've ever played just he's the one I keep playing day in and out, now he's moved on to PC so I had no one to play against which is why I've tried play more people.

Yes, the longer you have played one character means that a person with less experience should be weaker than you, not like randomly choosing a character in endless multiple times, sorry if that wasn't very clear. I didn't mean most games in general, I meant most games with variety using a single character.

lol execution doesn't outright make you a better player, that means all the combo gods out there should be placing high or winning but me and singha have equal execution without lag, and again he has more character experience against the cast than I have and with the character in general so he knows what works and what tendecies of people are after he does stuff, I don't I still have to recognize them.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 03, 2011, 09:46:44 AM
Thirdeye is shit

LOL. By what standards? :)

Unfortunately on PSN everyone is shit. Then again you could go further and say everyone in AU is shit. :)
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on November 03, 2011, 09:55:52 AM
Quote from: thirdeye (Ikuya)
But I am weak against new trick or rare character who I don't yet know info.  Especially ShaaaaaaaAU's Hakan.

lies!!  u know my tricks but still lose just admit it  :P

PS ikuyas random geif is the only one in sydney to beat henry's abel... with my random advice on the side lol
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 03, 2011, 09:59:27 AM
Quote from: thirdeye (Ikuya)
But I am weak against new trick or rare character who I don't yet know info.  Especially ShaaaaaaaAU's Hakan.

lies!!  u know my tricks but still lose just admit it  :P

PS ikuyas random geif is the only one in sydney to beat henry's abel... with my random advice on the side lol

Why Syd gief can't beat my abel..... its 8-2 in giefs favour.....

Also Ikuya is shit..... by my standard lol
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on November 03, 2011, 10:01:37 AM

btw has anyone played veryjuicy, he has one of the best yun i've seen in AU so far.
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 03, 2011, 10:03:17 AM

btw has anyone played veryjuicy, he has one of the best yun i've seen in AU so far.

 :o better than me?
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on November 03, 2011, 10:03:46 AM
maybe better due to psn latency.
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 03, 2011, 10:04:35 AM
maybe better due to psn latency.

fuck maybe i should play on PSN more..... :-\
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on November 03, 2011, 11:32:21 AM
Surely it's easier to learn MvC characters than KoF characters.

Not really....since MvC3 is so chaotic & more about team Synergy then just 1 character. Then only characters that I have learnt to use to any effect in MvC3 are Ryu,Viper,Chunli & the top tier characters of Wolvie & Wesker.
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on November 03, 2011, 11:41:16 AM
So you're xX_Sentient_Xx.

You seem very sensitive about comments on playstyle, especially yours. Last time I complained about the way some people play you called me a scrub in a very long-winded way. :)

Maybe I'm just a dick, LOL. Don't really care to be honest. I have my judgements about the way others play and I judge myself just as much. :)

Lol Hardly an insult on your part and I'm not that insecure to be sensitive about some fiction written about me on a public forum. Just trying to point out flaws in your argument but hey if you're going to chronically lie through your teeth, don't let facts get in the way of a good story  ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 03, 2011, 12:45:32 PM
Wasn't an argument... Just an observation. IMO you turtled against me. I mean when we played you didn't do much other than wait for me to do something you could punish with a knockdown, spending most of the round walking or jumping back. That's turtling, IMO. Maybe I remember the matches wrong, I don't think so though. :]

but hey if you're going to chronically lie through your teeth, don't let facts get in the way of a good story  ;)

LOL. That's a bit of an exaggeration even if my observation is for whatever reason untrue. :]

Surely it's easier to learn MvC characters than KoF characters.

Not really....since MvC3 is so chaotic & more about team Synergy then just 1 character. Then only characters that I have learnt to use to any effect in MvC3 are Ryu,Viper,Chunli & the top tier characters of Wolvie & Wesker.

Chaotic is definitely the right word for that game. Come to think of it I remember Dante being kinda tricky to use and I never really bothered learning anything other some basic combos with Magneto Wolverine and Sentinel (I chose them before I had any idea what the tiers were, I only knew sentinel and magneto were good in MvC2).
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on November 03, 2011, 02:20:52 PM
I usually use the opportunity to build some meter when the opponent is turtling and because of that i find that the people come at me instead of me coming at them. Meter management is important with Ken
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 03, 2011, 02:30:59 PM
I do that with Makoto... Don't know why I don't do it with Ken. I think with Ken I feel like there's no reason for me to hang around. Except for against Sagat Ken's really good at closing spaces, IMO.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 03, 2011, 04:32:35 PM
I've been checking out replays lately. I just discovered 3 people having the turbo on. I'm gonna avoid these cheats from now on
I know of 2, can't remember their names but one uses Chun Li the other uses Bison. I let them play me anyway because even with turbo they don't seem to be able to win. What are the names of the ones you found? Name and shame plz :].
zipzipman, Suicine94, FANGEDBEAST_GG

Quote
There's always bluehouse where I feel most comfortable playing and I actually enjoy playing your yang!  ;)
Cheers mate! I'll add you once these couple of exam weeks are over lol though if I see you in BH, I'll play you there as usual. And thanks! Always fun to play with you too man, and I think I'm getting less scrubby the more I play with you guys. Maybe one day I might actually win a game LOL
Please let me know, I might join you guys

ggs Soji hahaha Kechu stop using Ken, I hope I m best Ken on PSN right now ;D.  did you feel bored? but today ur characters is Ken and Makoto, so I have to do more carefully and defensive.  And I am waiting people defeat my boring and waiting style.

BTW I was killed by Kechu tooooooo many time at 3rd strike, Kechu will be over 4000pp if 3S has PP system.  He is still one of best fighting game player on PSN.
I stopped Ken because I've reached my target in A rank. I'm focusing on levelling up Cammy now. And yes my Ken sucks.
Thirdeye, you play SF3 like SF4.

I should buy 3SOE but I can't manage too many games at the same time and 3S really requires all of my attention. I haven't played it in a very long time either. It would be interesting to see Kechu play though, I hear he's the best in AU.
That is so untrue. My SF3 skills has been stagnant for years. So many SF3 players surpassed me namely PaulT, Hong, uralluckenpk and Lok (if he parries) LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on November 03, 2011, 05:49:35 PM
ggs today Red_Sense. good random fun....
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 03, 2011, 08:30:25 PM
ggs today Red_Sense. good random fun....

Can you tell us about your experiences in Japan? Did you get a chance to play against Daigo and tokido ?

And how do Japanese players practice compared to you or Aus players in general?

I'm interested in what surprised you about how the Japanese players play.

Hope I'm not being too nosy, lol  :P
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 04, 2011, 03:34:50 AM
I've been checking out replays lately. I just discovered 3 people having the turbo on. I'm gonna avoid these cheats from now on
I know of 2, can't remember their names but one uses Chun Li the other uses Bison. I let them play me anyway because even with turbo they don't seem to be able to win. What are the names of the ones you found? Name and shame plz :].
zipzipman, Suicine94, FANGEDBEAST_GG

Really, FANGEDBEAST_GG? I play him all the time and never noticed.

Suicine94 doesn't surprise me at all... That guy only plays SSF4 to troll people, LOL.

Title: Re: SSFIV PSN - Post match feedback
Post by: uralluckenpk on November 04, 2011, 10:23:39 AM
Quote from: Kechu
And yes my Ken sucks.

Quote from: Kechu
That is so untrue. My SF3 skills has been stagnant for years. So many SF3 players surpassed me namely PaulT, Hong, uralluckenpk and Lok (if he parries) LOL

If this is facebook...i'll give u a LIKE....wahahaha  ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 06, 2011, 01:37:48 AM
wtf with all these new players on psn with low points but play like pros?
some guy called bakesbeans took a chunk off me today with his fei and he had like only 1000bps when he started to play me
then another dude called Elimination_ gave me a hard time with basically any character he chooses.
oh the pain today!!!!

I've been checking out replays lately. I just discovered 3 people having the turbo on. I'm gonna avoid these cheats from now on
I know of 2, can't remember their names but one uses Chun Li the other uses Bison. I let them play me anyway because even with turbo they don't seem to be able to win. What are the names of the ones you found? Name and shame plz :].
zipzipman, Suicine94, FANGEDBEAST_GG

Really, FANGEDBEAST_GG? I play him all the time and never noticed.

Suicine94 doesn't surprise me at all... That guy only plays SSF4 to troll people, LOL.



yeah im surprised with FANGEDBEAST too. hes on my friends list and wouldnt picture him to be a turbo user.
dont know zipzipman but LOL agreed with suicine, that guy jst plays to annoy everyone. Hed still be spammin on ozhadou if it wasnt for ozhadou banning him haha
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 06, 2011, 12:31:10 PM
I have banned Suicide94. His play style just shits me. Every time he gets close, he will mash anything let it be 360, uppercut thing, ultra or simply light punches.

FANGEDBEAST_GG is also on my friend list. I messaged him about his turbo being on, he replied by saying "sry, I'm shit without it". I actually thought he played well without knowing he had turbo on. What a shame

As for zipzipman, I beat him numerous times 2 days ago, he left a message call me a dog and using dog strategies because I was grabbing him too much. We exchanged insults and at the end all of a sudden he apologized and wanted to befriend me. WTF!?  ??? :o

bakesbeans joined me a few games using Fei Long too. Our score is currently 2-2. His playstyle is like lpf87. Won't be long before I download him. Kazee is still a better Fei Long


Another low PP/BP I met and lost was Cooglioman(sp?). Played similar to toku. Just sit and wait for a chance.
Title: Re: SSFIV PSN - Post match feedback
Post by: 17yearoldwarrior. on November 06, 2011, 01:10:47 PM
suicine94 is a scrub(no offence to anyone)
:)
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on November 06, 2011, 01:13:52 PM
elimination and bakebeans are not new players lol.
they just havent been on psn for ages since either vanilla or ssf4..
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 06, 2011, 03:29:41 PM
elimination and bakebeans are not new players lol.
they just havent been on psn for ages since either vanilla or ssf4..

that would make sense then.

well then, shaaa can u tell me if xx3Kingzxx is an old player who jst started again?
all this guy did was turtle with his yun and i kept getting punished for runnin to him. then when i turtled back, he stops playing and quits. got a msg sayin i deserve to die for running away all the time LMAO
but he was good (apart from the fact he turtled like no tomorrow) so no insults were exchanged from my end.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 06, 2011, 04:55:57 PM
xX3KingzXx is a dick. His Yun is trash. I somehow let him get lucky against me, he invited me to endless and requested to add as friend... deleted both messages, didn't add, found him on ranked again, he kicked me.

I think bakesbeans84 is a vastly better player than lpf87 (lpf87's just shit, IMO, my win ratio against him's something like 6:1, though I think he's better with Fei than bakesbeans), but he doesn't have a main, just plays a lot of different characters. I think if he has a main it's Ryu. I used to lose to him all the time, now he loses to me more often. I agree kazzee is better than bakesbeans84, by far. kazzee might be the best Australian player on PSN. Other than erkypoo3 I don't remember getting owned so badly by anyone. Would like to see his Fei VS erkypoo3's Yang. I remember after calling kazzee a tier whore on this forum he used E. Ryu (probably one of the 5 worst characters in the game) on me and beat me almost as easily as with Fei, LOL.

I've beaten zipzipman hundreds of times in the past and never got any messages from him.

PS bakesbeans84 had 0bp and 0pp in Super for about a year, or until just a month or two before AE came out. So that is why he's new to you, no_name_guy, he only ever played endless. It was always fun watching him beat all these 3000pp players in endless lobbies when he had no points and sometimes random selected, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 07, 2011, 07:46:41 AM
now i feel fun PSN players are talking in this thread a lot of times.

Shall we try to make Team battle or Tournament battle when many players have time like weekend?

I wanna get team and tournament trophy but never chance to get it.

Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 07, 2011, 04:31:11 PM
Other than erkypoo3 I don't remember getting owned so badly by anyone.

LOL that was humanbomb trolling on PSN hahaha
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 07, 2011, 05:37:18 PM
now i feel fun PSN players are talking in this thread a lot of times.

Shall we try to make Team battle or Tournament battle when many players have time like weekend?

I wanna get team and tournament trophy but never chance to get it.



im down for that! hard part is to have everyone agree to log on at the same time!
i played some guy with a long psn nick starting with Z (zacharadian... spelling) in endless last night ... he was very nice to show me some cody tips. So tokumeikibou93 im ready for another mirror match hehe
then i hopped on xbox and got some tips from an awesome juri player.
twas a good night!!!

LOL soji, you werent kidding when you say you've played everyone on psn. im still shocked xx3kingzxx quited on me!!!!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 07, 2011, 06:04:39 PM
Other than erkypoo3 I don't remember getting owned so badly by anyone.

LOL that was humanbomb trolling on PSN hahaha

Makes sense. He got to over 4000pp in a few days I think, I suspected that whoever it was, he never lost even a single game.

Actually the sad thing is he'd do just as well now (at the time AE had only been out a few days, people were still adjusting), because no one on PSN knows how to play Yang at even a basic level, so when people like me get paired with a good Yang it's just hopeless because we've no idea how the character works. The closest there is to a decent Yang is Pacchikoi, and he doesn't know how to play any character. Pac's also the closest thing to a decent Gief and a decent Seth... He does the rest of us on PSN a great service, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on November 07, 2011, 07:36:40 PM
and that is why the skill level on Xbox is higher than PS3...
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 07, 2011, 07:52:53 PM

I think bakesbeans84 is a vastly better player than lpf87 (lpf87's just shit, IMO, my win ratio against him's something like 6:1, though I think he's better with Fei than bakesbeans),

there's a youtube vid of me and Ipf87's fei, he's predictable... like when he does chicken wing or when he does dp. you can bait them out.

Soji i think you where there in the endless room watching this unfold live.

http://www.youtube.com/watch?v=4oiS6JnZ4XE

yea played a few of you guys on psn. ggs all round.

i assume Kechu is DaifuEXR? your the 2nd best ryu i've played the best so humanbomb when he was Dororofa. DaifuEXR's ryu is very safe, I can't wait for oppotunity to punish you as your too safe so i'm forced to be creative to get through that tough defence to do damage... i didn't save any replays of us but we had some really good and close battles. you always make me brong my A game and we are often in clutch situations when we both have no health left. you really improve game thanks.

Sojitaku your ken is nice, lots of pressure and combos, we always have close matches

No_name_guy your blanka is good, and hawk is like 9 - 1 matchup so i'm trying to learn gief to have a chance of winning. however your juri double perfected my gief :( i never double perfected anyone before, (was off by a chip damage against Hyphen :( ) nor have I been double perfected.... was that your 1st time double perfecting no_name_guy? also u told me juri's jump lk beats blanka electricity? how so? here is the hitbox for the electric.

http://torontotoptiers.com/street-fighter/ssf4-ae-devlopment-blog-update-blanka-t-hawk-makoto-abel-gen-dee-jay/

notice how the whole top is protected? how does the lk beat it?

I'm trying to consistantly do the body splash, s.mp xx lp dp. however when i react to the hit confirm s.mp i cant react fast enough to do the DP :(. so at the moment i just guess if the opponent will block the jump in or not. need to work hard on this. PSN lag doesn't help.

Just had a fight against darkhado_ and learnt so much about oni's ultra 1 (the fireball). there was 3 times he used it and i was surprised by it.

1) i was in the middle of a condor dive and he used it, i thought i was over the fireball but it connected (full animation), it seems like a good anti-air for some reason.

2) i EX condor spired, and he used it. ex spire goes through fireballs and goes through ryu's u1, this i know. but it still got me! i was surprised at this one.

3) seems like it's got long invicibility. he used it in my face (i was not recovering) so i did my u1 (720 grab) right after his ultra animation... he got me.

so yea 3 things about oni's ultra 1. also oni's dp recovery is crazy fast, it's like super sf4 ken. many times after i try punish the dp he hits me with a mashed one. i'll try to upload a vid of our fight.... he also managed to air demon me.

We should upload video of interesting fights where we can learn

Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 08, 2011, 12:20:40 AM
now i feel fun PSN players are talking in this thread a lot of times.

Shall we try to make Team battle or Tournament battle when many players have time like weekend?

I wanna get team and tournament trophy but never chance to get it.

I think team games sounds like a fun thing to do. Haven't played team games since SSF4.
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on November 08, 2011, 08:49:47 AM

I'm trying to consistantly do the body splash, s.mp xx lp dp. however when i react to the hit confirm s.mp i cant react fast enough to do the DP :(. so at the moment i just guess if the opponent will block the jump in or not. need to work hard on this. PSN lag doesn't help.

Best to use Cr Lpx2>St.Lk xx EX greenhands after body splash,its a good easy hit confirm & also allows for tick SPD if they block.

You'll need to link the St.LK though. Also normal Greenhand is pretty unsafe even on hit with some characters.....
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on November 08, 2011, 10:48:00 AM
I'm starting to hate versing Akuma players now. All they do to me is spam air fireball and wait for me to attack them. this is on both ps3 and  PC. it's really annoying but i have a feeling that they are doing that because they see me picking Ultra 2 against them so they dont know what to do agaisnt me except doing air fireballs
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 08, 2011, 11:32:33 AM
Ken's U2 has full projectile invincibility, I think? It will go clean through air fireballs and catch him in his landing recovery if I'm not wrong...

I love using Makoto VS Akuma. If he does an air fireball from anywhere except full screen away it's a free EX hayate punish. Half of his knock down set ups don't work on Makoto because you can't cross up Makoto, he can never hit you with air tatsu, and she can instantly punish teleport on reaction with EX hayate too. I think Makoto might be Akuma's only bad match up...
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on November 08, 2011, 11:42:09 AM
not to mention that Akuma's low stun works in Makoto's favour.....too bad its not like in 3s where one Karakusa = 100% stun on Akuma...lol
Title: Re: SSFIV PSN - Post match feedback
Post by: VITRIOL on November 08, 2011, 12:02:56 PM
Makoto can stun Akuma/E. Ryu in one 3-bar combo in SSF4 AE, but it starts from a counterhit hp and involves 2 awkward 1f links in succession and also requires Akuma/E. Ryu to be standing. For an extra bar of meter you can also stun characters with 900 stun (Seth, Guile).
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on November 08, 2011, 12:46:24 PM
Ken's U2 has full projectile invincibility, I think? It will go clean through air fireballs and catch him in his landing recovery if I'm not wrong...

I love using Makoto VS Akuma. If he does an air fireball from anywhere except full screen away it's a free EX hayate punish. Half of his knock down set ups don't work on Makoto because you can't cross up Makoto, he can never hit you with air tatsu, and she can instantly punish teleport on reaction with EX hayate too. I think Makoto might be Akuma's only bad match up...

yeah ken u2 does go through akuma fireballs but to land a ultra just before he lands from air fireball you need to do it at a correct distance otherwise it wont hit him
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on November 08, 2011, 09:18:12 PM
How do you guys rate OldRagingBear?

I can beat his Dan (what a shock).  I hate fighting his Ryu.
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 08, 2011, 09:25:38 PM
red sence do you use rose?think i fought you before. yea makoto is tough, can't jump into her like blanka.

i'm mates with General_Ahs anyone play him? decent bison. his brother the_driver123 uses dee jay
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 08, 2011, 10:43:25 PM
How do you guys rate OldRagingBear?

I can beat his Dan (what a shock).  I hate fighting his Ryu.

i like playing him. Altho a man with little words i think hes a nice guy.First time i played him he used balrog now hes average with a variety of characters. I dont know much about dan but he did this 5 hit combo move with lps and mps (i think) ive never seen anyother dan players do before (not that theres alot of dan players on psn in AUS). its similar to chun li's 5 or 6 hit hand slap combo doesnt get u anywhere but it just looks cool.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on November 09, 2011, 10:37:38 AM
red sence do you use rose?think i fought you before. yea makoto is tough, can't jump into her like blanka.

i'm mates with General_Ahs anyone play him? decent bison. his brother the_driver123 uses dee jay

no I don't use Rose, I use Ken. I don't think we have verse before. I have verse your friend General_AHs before. he's Bison is pretty solid

if you do want to verse me turn of your turbo button :P
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 09, 2011, 05:13:01 PM
now i reach 13000BP with Ken...still far A rank, hard to get point quickly. I wanna use other characters if I reach A.

please vote my next character for PSN guys
Cody, Gief, Oni, E.Ryu, other.
don't vote Gen and Fuerte~!  lol


I think team games sounds like a fun thing to do. Haven't played team games since SSF4.

yeah  team need at least 6 people... Tournament will need 8, easy to make and fun.
who else want team battle? lol

im down for that! hard part is to have everyone agree to log on at the same time!
i played some guy with a long psn nick starting with Z (zacharadian... spelling) in endless last night ... he was very nice to show me some cody tips. So tokumeikibou93 im ready for another mirror match hehe
then i hopped on xbox and got some tips from an awesome juri player.
twas a good night!!!

yes so please bring your PSN friends lol.
I know it is hard because people don't much talk about my plan lol.  I need more people for making it.

I know him, Zachariahdamann is my PSN friend. Yeah I also have learnt something from him,
and now I learnt how to use knife. why Cody mirror is only one knife!?

I think i never match with your Juri.
Which is your main Blanka or Juri?


Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 09, 2011, 05:21:12 PM
i dont think ive ever played an 8 player tournament. Most was 4 i think.
would be good to do one. Otherwise create an 8 person lobby and fill it up then make the rule: "if you win with your main you must use an alternate character. if you win with that alt character you have to change again" Unless your hongvantran youre bound to lose and let the other players in the list play each other.

That way we dont have to watch ppl like kechu continously play the rest of the players and we can at least have some variation.

i vote u use cody. then i can learn more hehe

blanka is my main.
ill use my juri if you use your cody. ur ken will kill my juri
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 09, 2011, 11:34:11 PM

if you do want to verse me turn of your turbo button :P

oh dear, you guys beleaving kechu? i dont have a skick lol. just your standard ps3 pad. no turbos i'm afraid. also think about it why would graplers use turbos? hawk got no combos lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 10, 2011, 12:12:08 AM
now i reach 13000BP with Ken...still far A rank, hard to get point quickly. I wanna use other characters if I reach A.

Why stop at A? There is A+ after that. And I think there is another rank after A+? GM maybe?

I might be done with this game soon. I don't have the time anymore and I'm kinda sick of the game. I played it too much. I mostly just play out of habit these days.

PS OldRagingBear and GENERAL_AHS (or general ass as I call him ;p) are both terrible players. One's a basic Balrog whose other characters aren't worth mentioning and the other is a really gimmicky Bison. Just don't be on auto-pilot when you play them and you should win, even if you suck. Same goes for Suicine94 up there ^ too :p. GENERAL_AHS and OldRagingBear are good people, though. Win or lose, they behave very honorably. Shame their skill isn't at the level of their manners. :]
Title: Achievement unlocked
Post by: Simon on November 10, 2011, 12:36:11 PM
Had some games with Darkhado_ recently. that guy has a whiney Oni

when u beat him he claims you only won due to cheap spam no styles and turbo buttons. dude even asked me for my phone number to see "whos scared?"


play sf4ae sojiokitaau not Rage


when do you guys hold these 8man tournaments?
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 10, 2011, 04:41:15 PM
Had some games with Darkhado_ recently. that guy has a whiney Oni

when u beat him he claims you only won due to cheap spam no styles and turbo buttons. dude even asked me for my phone number to see "whos scared?"


play sf4ae sojiokitaau not Rage


when do you guys hold these 8man tournaments?

tokumeikibou93 still yet to organise and no confirmation of who keen lol

Darkhadou_ invited me to endless and was nice to me, weird he flamed you. Maybe coz he bet me and didnt have reason to flame me

suicine u mustve bought a turbo enabled ps3 pad haha
record yourself playing and post on utube then we will beleive you dont use turbo

now i reach 13000BP with Ken...still far A rank, hard to get point quickly. I wanna use other characters if I reach A.

Why stop at A? There is A+ after that. And I think there is another rank after A+? GM maybe?

I might be done with this game soon. I don't have the time anymore and I'm kinda sick of the game. I played it too much. I mostly just play out of habit these days.

PS OldRagingBear and GENERAL_AHS (or general ass as I call him ;p) are both terrible players. One's a basic Balrog whose other characters aren't worth mentioning and the other is a really gimmicky Bison. Just don't be on auto-pilot when you play them and you should win, even if you suck. Same goes for Suicine94 up there ^ too :p. GENERAL_AHS and OldRagingBear are good people, though. Win or lose, they behave very honorably. Shame their skill isn't at the level of their manners. :]

shame if u stop playin soji. ur ken still does give me headaches and im yet to vs ur ken with my cody which i was planning to do soon hehe.

dont hold back there about oldragingbear and GeneralAHS lol. General beats me but yeah no hate mail no nothing which is why i enjoy playin the those two.
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 10, 2011, 09:49:09 PM
suicine u mustve bought a turbo enabled ps3 pad haha
record yourself playing and post on utube then we will beleive you dont use turbo

http://www.youtube.com/watch?v=0MeaSHJjq78
http://www.youtube.com/watch?v=2NUfB8ffRx0
http://www.youtube.com/watch?v=M3ZysWCOwvI
http://www.youtube.com/watch?v=4oiS6JnZ4XE

Sojitaku make up your mind?!? i'ma bad player... but i always beat u

Suicine94 has beaten me the last few times we played. If condor dive isn't working for him to get close he'll switch to condor spire, and then switch back to dive when spire isn't working. I suppose T Hawk can't really do anything else anyway.

PS OldRagingBear and GENERAL_AHS (or general ass as I call him ;p) are both terrible players. One's a basic Balrog whose other characters aren't worth mentioning and the other is a really gimmicky Bison. Just don't be on auto-pilot when you play them and you should win, even if you suck. Same goes for Suicine94 up there ^ too :p.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 10, 2011, 10:09:18 PM
1/ when the fuk did this thread get so active???

2/ when the fuk did soji get an account here??

3/ when the fuk did every1 stop hating on soji?? im pretty sure he was the most hated player on psn

4/ GGS to everyone ive played lately..

5/ sentient best ibuki ever...knockdown =  gg. really need to learn how to block vortex

no name guy... good games with u bro but FML i hate blanka...

ggs daifu!! your a good player! really good fundamentals

luong_fu still  a fukin boss!

shaaaa's hakan is quite the boss too!!

pacchikoi is quite good too...knows many characters..fuked me sideways

havent seen ferdimage in a while , wonder where he's been
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on November 10, 2011, 10:20:55 PM
ipf87 judging from that video definitely didn't know the T-Hawk match up. he could of punish your condor dive with his rekkas on block. Besides that it didn't look like he was able to do very much because you keep mashing condor dive, condor spire or 360 command grab.

@Twinkie Ferdimage plays on PC now I think and also a bit on xbox. Today I was versing him and i only played 1 game with him and he kicked me out of the room lol. in my opinion he only plays good against people who he thinks are scrubs but once he verse people that are a bit more experience than him, he cracks under pressure and looses so guys don't think he is the best :P
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 10, 2011, 11:33:43 PM
1/ when the fuk did this thread get so active???

2/ when the fuk did soji get an account here??

3/ when the fuk did every1 stop hating on soji?? im pretty sure he was the most hated player on psn

4/ GGS to everyone ive played lately..

5/ sentient best ibuki ever...knockdown =  gg. really need to learn how to block vortex

no name guy... good games with u bro but FML i hate blanka...

ggs daifu!! your a good player! really good fundamentals

luong_fu still  a fukin boss!

shaaaa's hakan is quite the boss too!!

pacchikoi is quite good too...knows many characters..fuked me sideways

havent seen ferdimage in a while , wonder where he's been

Luongfu, shaaaa, and pacchikoi, can use all characters really well. It's quite amazing. The thing I like most about them is their ability to adapt to how their opponent plays. No move or strategy is unfair/cheap to those guys...they will simply adapt and then proceed to smash you. So much fun playing against them.

Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 11, 2011, 01:17:46 AM
2/ when the fuk did soji get an account here??

3/ when the fuk did every1 stop hating on soji?? im pretty sure he was the most hated player on psn

LOL then he said sorry. so make peace not war. "was" the most hated but i think a few others have taken sojis spot now.

no name guy... good games with u bro but FML i hate blanka...

GGs too twinkie, but what does FML mean? ive stopped using him for the time being =)
concentrating on cody now. Shall play u next time we online altho i already know ur yang or yun will kill me

ive played a few more new players on psn the last few days, i think some actually have their settings to search for same level, ever since starting from scratch with cody ive come acrross alot of new names with low points too.
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 11, 2011, 02:19:00 AM
@turbo buttons: isn't turbo button = easier to counter hit?

anyway some of you guys are too popular let me add you's please.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 11, 2011, 10:02:49 AM
no name guy... good games with u bro but FML i hate blanka...

GGs too twinkie, but what does FML mean? ive stopped using him for the time being =)
concentrating on cody now. Shall play u next time we online altho i already know ur yang or yun will kill me

ive played a few more new players on psn the last few days, i think some actually have their settings to search for same level, ever since starting from scratch with cody ive come acrross alot of new names with low points too.
[/quote]

FML = fuck my life.

my yun! haha. i dont play yang. cool..play u soon!

i played shindenedge last nite...his GUY is pretty awesome.. he beat my adon something like 10-4. really good fundamentals
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 11, 2011, 12:40:39 PM
I think I'm still quite widely hated and that's fine by me.

Simon = Bananas2k? Rage is a pretty cool game. It's like an updated and more linear version of Fallout New Vegas with racing. It's clearly designed for PC though, very hard to aim at the AI with the analog stick on the PS3 controller.

I beat darkhado_ with Sagat and he called me a turtle, so I switched to Dhalsim and beat him again, he called me a dirty cunt, LOL. I don't mind. The next time we played he said GGs. I had played him a lot in the past though, and beaten him a lot, but he never said anything until that one time...

About ferdimage, in endless he'll kick whoever is between him and the person he lost to if he loses, so he can immediately get a rematch. gutbell does that too. I admit I've done that once or twice too. Neither of them are scared of strong players. Actually, they are the opposite and will kick people who are too easy. I do that too in endless. Sometimes if the only other person in the lobby is a total beginner who thinks j.lp, light shoryuken is good block string and then someone good comes along, I'll kick the beginner so the good player and I don't have to waste time dealing with the total beginner. I wouldn't care if it happened to me if two really strong players are in an endless lobby and don't want to have to waste time dealing with me.
Title: Re: SSFIV PSN - Post match feedback
Post by: Shabadoo on November 11, 2011, 12:51:55 PM
GGs last night Soji.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 11, 2011, 01:02:51 PM
GGs Ineff_. I think you've improved since last time I played you. The Makoto match up is really unfortunate for Akuma though. I don't play Makoto as well as you play Akuma but I won anyway because it's such a bad match up. hiero_yo9's Viper is also improving actually, much fewer backdashes... I used to be able to catch him with random ultras on his wake up all the time but he's wised up to it now, LOL. I told him if he just played the way he does when I'm almost dead all the time he'd be quite strong. That is what SinghaTiger is like. If I chose Ryu against SinghaTiger I wouldn't even get a chance to throw one fireball, I'd be too busy trying not to get stunned.
Title: Re: SSFIV PSN - Post match feedback
Post by: Simon on November 11, 2011, 01:03:46 PM
I think I'm still quite widely hated.

Simon = Bananas2k? Rage is a pretty cool game. It's like an updated and more linear version of Fallout New Vegas with racing. It's clearly designed for PC though, very hard to aim at the AI with the analog stick on the PS3 controller.

I beat darkhado_ with Sagat and he called me a turtle, so I switched to Dhalsim and beat him again, he called me a dirty cunt, LOL. I don't mind. The next time we played he said GGs. I had played him a lot in the past though, and beaten him a lot, but he never said anything until that one time...

About ferdimage, in endless he'll kick whoever is between him and the person he lost to if he loses, so he can immediately get a rematch. gutbell does that too. I admit I've done that once or twice too. Neither of them are scared of strong players. Actually, they are the opposite and will kick people who are too easy. I do that too in endless. Sometimes if the only other person in the lobby is a total beginner who thinks j.lp, light shoryuken is good block string and then someone good comes along, I'll kick the beginner so the good player and I don't have to waste time dealing with the total beginner. I wouldn't care if it happened to me if two really strong players are in an endless lobby and don't want to have to waste time dealing with me.
fallout was good, well the parts that didn't freeze up on you.

I don't mind Darkhado_ either, I gotta get him to add me to friends list again

I'm also guilty of kicking people out of lobbys for the run back, i gotta stop doing it. will set up an endless lobby tonight, got to practice my electricity spam. u should play some soj
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 11, 2011, 01:10:47 PM
Rage is much better designed than fallout. No glitches at all so far, but it's less complicated. If you like FPS games and arcade racers you'll like it.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 11, 2011, 01:36:12 PM
are u on now soji? want to play some games? havent played your makoto or sim yet i dont think
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 11, 2011, 01:48:16 PM
Can't now, working.

I think you played my Sim in Super with Adon... and lost :P. Don't play Sim anymore except to troll sometimes.

I want to play your Sagat with Ken. I don't think I've ever even gotten a round on your Sagat with Ken. For me, using Ken, Sagat is your strongest character, but I know Adon's your main.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 11, 2011, 01:55:14 PM
lol thats because sagat was my vanilla main..i know the ken match up really well.. only recently tried getting back into the sagat groove...but its pretty hard...wish sagat could still low kick into fireball
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 11, 2011, 02:06:42 PM
wish sagat could still low kick into fireball

What do you mean? I know he can still cancel cr.lk and cr.mk into tiger shot. Do you mean the step kick?
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 11, 2011, 03:16:06 PM
wish sagat could still low kick into fireball

What do you mean? I know he can still cancel cr.lk and cr.mk into tiger shot. Do you mean the step kick?


my bad...i meant... s.lk into fireball

u can still do it but it has to be c.lk

also cant do s.lk into tiger knee .. vanilla sagat was so much fun
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 11, 2011, 03:34:27 PM
Oh I see. I don't know how Vanilla Sagat worked, I just know he did a lot of damage, LOL. He does a lot now in AE. I think he's one of the top 5 characters.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 11, 2011, 06:47:43 PM
i dont think ive ever played an 8 player tournament. Most was 4 i think.
would be good to do one. Otherwise create an 8 person lobby and fill it up then make the rule: "if you win with your main you must use an alternate character. if you win with that alt character you have to change again" Unless your hongvantran youre bound to lose and let the other players in the list play each other.

That way we dont have to watch ppl like kechu continously play the rest of the players and we can at least have some variation.

this is nice idea.  what mean this word?  'hongvantran'


when do you guys hold these 8man tournaments?

will you join? good!  I think weekend Fri night or Sat night is best, but still not enough people, maybe 4 or 5.
This weekend I m not have enough time so I wanna do it next weekend...


twinkie is strong Adon player?
I knew Adon's potential from him.  I am really bad against Adon.   


Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 11, 2011, 07:33:53 PM
oh twinkie your here too. i like your akuma we always have close games. u always push me to my limits :)
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 11, 2011, 07:34:27 PM
Lol hongvantran is my friend who doesnt have a main. He uses everyone and selects random when he plays. And hes very good at playing random. U not played him before third eye?
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 11, 2011, 08:52:14 PM
Lol hongvantran is my friend who doesnt have a main. He uses everyone and selects random when he plays. And hes very good at playing random. U not played him before third eye?

maybe i played him...?  I m bad to remember players name and his name looks hard to remember for me...

so i have question, which is right?  winner have to change character 'every round' or 'every tournament'?
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on November 12, 2011, 10:33:53 AM
PS OldRagingBear and GENERAL_AHS (or general ass as I call him ;p) are both terrible players. One's a basic Balrog whose other characters aren't worth mentioning and the other is a really gimmicky Bison. Just don't be on auto-pilot when you play them and you should win, even if you suck. Same goes for Suicine94 up there ^ too :p. GENERAL_AHS and OldRagingBear are good people, though. Win or lose, they behave very honorably. Shame their skill isn't at the level of their manners. :]

Lol. Well I guess we can't all be as amazing as you. They're both better than me.

It's strange, you whine and bitch about this game all the time, but I see you playing constantly. What do you play, 3hrs a day or something?

Why do you play a game that you hate so much?

I mean, I'm not a good player, but I play because I really love this game. It's so much more fun than any other game out there imo.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 12, 2011, 03:15:37 PM
Yes, it's a hard habit to break. I play less and less, though. It's the point system... that's addictive. Do I hate it? I think I still like it sometimes, I'm just getting increasingly bored with it, mostly because I'm not improving. Maybe I have reached my peak, that would be pretty pathetic, to peak at such a low level. I don't really play SF for fun exactly, it's about competing for me, trying to be the best. If not SF, I will find some other way to let my competetive drive exist, like playing poker or something.

I'm not a good player either... If I'm better than GENERAL_AHS, it's not by much. I'm sure he also thinks I'm shit, and I'm perfectly fine with that. I don't necessarily compare other players to me when I judge them.

twinkie is strong Adon player?

The only Adon on PSN, as far as I know. I think he's relatively strong. I will say this about him, you had better make sure your block strings are real block strings, and you had better make sure your safe jumps are real safe jumps, because he won't EVER let you get away with any half-assed bullshit, not even once.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 12, 2011, 03:22:16 PM
twinkie is strong Adon player?

The only Adon on PSN, as far as I know. I think he's relatively strong. I will say this about him, you had better make sure your block strings are real block strings, and you had better make sure your safe jumps are real safe jumps, because he won't EVER let you get away with any half-assed bullshit, not even once.
[/quote]

lolololol...so i mash?? who cares..its online. and its easy to deal with mashers..too easy
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 12, 2011, 06:52:24 PM
GGS last night Soji. You're very good with your characters.

I am improving but at such a slow rate :(

I think you worked me out with some of those focus attacks and I was jumping in too predicatably. Pachoki (spelling?) was doing the same thing on me. I think I'm too predictable. Maybe I shouldn't attack so much. Curiously, when I tried to slow down (Turtle more), I felt like I had a better chance at succeeding against you but yeah my gameplay is weak, so maybe not.

As I see it my biggest weaknesses are:

Lack of combos
Too predictable
Not blocking enough
Probably too reliant on head stomp. (But that's actually a strength. It makes people play differently when they know I'll spam it at any moment...and I definitely will, lol)

I don't know...it's a pretty big list but I'm happy because I have stuff to work on.

One thing I'm slowly learning is that it's worth thinking more and trying to imagine what the opponent is trying to do instead of playing on 'auto pilot'. But it is hard not to play on auto pilot.

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 12, 2011, 07:41:32 PM
Yeah the more you play the harder it is not to play on auto pilot. I don't think you should overthink your opponent's moves, justbe ready to react to habits that you automatically pick up on. I think your biggest problem is the lag, LOL. Do you lag like that with everyone?

lolololol...so i mash?? who cares..its online. and its easy to deal with mashers..too easy

Yeah when it's just mashing it's easy to deal with... But there's a little more to what you do than just mashing, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 12, 2011, 07:50:49 PM
Yeah the more you play the harder it is not to play on auto pilot. I don't think you should overthink your opponent's moves, justbe ready to react to habits that you automatically pick up on. I think your biggest problem is the lag, LOL. Do you lag like that with everyone?

lolololol...so i mash?? who cares..its online. and its easy to deal with mashers..too easy

Yeah when it's just mashing it's easy to deal with... But there's a little more to what you do than just mashing, LOL.

No, I don't always lag like that. I don't know if it was me lagging or if it was the other guy that caused the connection to slow? I have an ADSL connection but my ps3 has wifi to connect to my router.(my router is very close to my ps3) My connection quality to other people seems to vary a lot but usually it's pretty good.

I'm pretty sure I've playing against you before on past occasions and it didn't lag as much as last night.

edit:and yeah, habits to pick up on. Yeah, I need to focus more on that--good point.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 12, 2011, 07:53:51 PM
If you can, switch to an ethernet connection. I think there's usually a fair amount of lag when we play, maybe I remember wrong... It can be difficult to keep track of which Bison is which, there's so many of you :].
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 12, 2011, 07:57:08 PM
If you can, switch to an ethernet connection. I think there's usually a fair amount of lag when we play, maybe I remember wrong... It can be difficult to keep track of which Bison is which, there's so many of you :].

You could be right. I might buy some UTP cable tomorrow if I remember and try to hook it up.

Having said that, I notice that when there are a few people in a room I tend to get more lag or rather...if I have a yellow connection with someone in the room, then it lags. But then when that guy with the yellow connection leaves, it speeds back up again.

Yesterday I think it could have been my connection lagging in general. I am in Brisbane and use iinet ADSL.

edit: Do you play more SSF4AE on PS3 or 360?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 12, 2011, 09:24:35 PM
Not at all on 360. Since I got the PS3 the 360 just gathers dust in the closet. Don't think I have a live account anymore. I made a mistake buying SSF4 for PS3 though, I just assumed PS3 would be more popular in Australia, how wrong I was, LOL. Made the same mistake with vanilla actually, just bought it for training mode and assumed PS3 version would be more like arcade... wrong again.
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 12, 2011, 10:26:11 PM
Yes, it's a hard habit to break. I play less and less, though. It's the point system... that's addictive. Do I hate it? I think I still like it sometimes, I'm just getting increasingly bored with it, mostly because I'm not improving. Maybe I have reached my peak, that would be pretty pathetic, to peak at such a low level. I don't really play SF for fun exactly, it's about competing for me, trying to be the best. If not SF, I will find some other way to let my competetive drive exist, like playing poker or something.

Bro dont give up keep practicing and you'll get better. and if someone beats you and you block em you wont improve either. U've got more fundementals then me (you have beter defence) and you can combo. which opens up for alot of mixup /frame trap ect. + you use ken which will be buffed. now i think i reach my peak as i can't combo/ t hawk has no combos. he is gona be bottom or the bottom tier in 2012. but i still keep at it, and i beat alot of Good players so just dont give up bro. every game you learn something. eg. even playing me you learnt that cross up tatsu can be backdashed ultrad, you learnt to Srk anything I try to do instead of blocking it... see your good.

I'm the same I play ssf4 for compete. it's not the most exciting GAME lol. i see it as like playing real time chess. moves a made and you counter the moves... but it's real timeand not taking turns lol.

if you wana be competivtive in other games you can do MW3. thats what i'm doing now.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 12, 2011, 10:55:54 PM
Yes, it's a hard habit to break. I play less and less, though. It's the point system... that's addictive. Do I hate it? I think I still like it sometimes, I'm just getting increasingly bored with it, mostly because I'm not improving. Maybe I have reached my peak, that would be pretty pathetic, to peak at such a low level. I don't really play SF for fun exactly, it's about competing for me, trying to be the best. If not SF, I will find some other way to let my competetive drive exist, like playing poker or something.

Bro dont give up keep practicing and you'll get better. and if someone beats you and you block em you wont improve either. U've got more fundementals then me (you have beter defence) and you can combo. which opens up for alot of mixup /frame trap ect. + you use ken which will be buffed. now i think i reach my peak as i can't combo/ t hawk has no combos. he is gona be bottom or the bottom tier in 2012. but i still keep at it, and i beat alot of Good players so just dont give up bro. every game you learn something. eg. even playing me you learnt that cross up tatsu can be backdashed ultrad, you learnt to Srk anything I try to do instead of blocking it... see your good.

I'm the same I play ssf4 for compete. it's not the most exciting GAME lol. i see it as like playing real time chess. moves a made and you counter the moves... but it's real timeand not taking turns lol.

if you wana be competivtive in other games you can do MW3. thats what i'm doing now.

Is that you Suicine94 ? How you doing? I hardly ever see you play SSF4 AE. You seem to always be playing other games.

I haven't played against your Hawk in a really long time. I'm hopeless against Hawk, lol :)

Hopefully I can have some games against you if I see you online in SSF4AE.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 13, 2011, 01:13:19 AM
Yeah the more you play the harder it is not to play on auto pilot. I don't think you should overthink your opponent's moves, justbe ready to react to habits that you automatically pick up on. I think your biggest problem is the lag, LOL. Do you lag like that with everyone?

lolololol...so i mash?? who cares..its online. and its easy to deal with mashers..too easy

Yeah when it's just mashing it's easy to deal with... But there's a little more to what you do than just mashing, LOL.

little more?? explain
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 13, 2011, 01:44:55 PM

Is that you Suicine94 ? How you doing? I hardly ever see you play SSF4 AE. You seem to always be playing other games.

I haven't played against your Hawk in a really long time. I'm hopeless against Hawk, lol :)

Hopefully I can have some games against you if I see you online in SSF4AE.

yea i'm suicine94. lol. your bison is good. i never see you online bro. i think your in my friend list add me again if i'm not
Title: Re: SSFIV PSN - Post match feedback
Post by: 17yearoldwarrior. on November 13, 2011, 01:56:06 PM
hawk will always be the same due to the crappy sf4 engine.
fullstopkthxbye.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 13, 2011, 07:05:36 PM
Yeah the more you play the harder it is not to play on auto pilot. I don't think you should overthink your opponent's moves, justbe ready to react to habits that you automatically pick up on. I think your biggest problem is the lag, LOL. Do you lag like that with everyone?

lolololol...so i mash?? who cares..its online. and its easy to deal with mashers..too easy

Yeah when it's just mashing it's easy to deal with... But there's a little more to what you do than just mashing, LOL.

little more?? explain

My original comment was meant to be taken positively. I was acknowledging and commenting on your skill. If I say that against you I have to play solidly... why would you take that in a negative way? LOL. Against someone who just sits there mashing reversals it doesn't much matter what I do, I'll probably win anyway... but there's more to your game than that :]. BTW, why aren't you on my friends list anymore? Didn't you add me, or did I imagine that?

I take it now everyone is playing UMvC3? I might get into that game but it looks as chaotic as vanilla. I like the fact the DHC glitch was removed. That was one of the reasons I didn't play vanilla much. I like to have at least a second chance, maybe even a third, like in SSF4, rather than have my active character die in 1 combo just because I blocked wrong for a split second.

Theodore Hawk isn't that bad in AE, IMO. EX condor dive is kinda OP if you ask me, you can do it when jumping back and you can land immediately in front of your opponent when it's blocked... is that safe by the way? I agree though in Super he was pretty much the worst character in the game, maybe tied for worst with Makoto or Juri (I think Hakan was better than all 3 of them).

and if someone beats you and you block em you wont improve either.

I never block someone for beating me. Assuming you are not lagging so much that I get motion sickness from playing you, beating me is actually the best way to ensure I don't block you, there are plenty of players that I constantly lose to who can verify this, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 13, 2011, 08:47:59 PM
yes hahaha i did add you...and the next day u werent on my list no more so i assumed u deleted me lol
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on November 13, 2011, 10:14:18 PM
My god I just vsed misscass yun
it's always so painful remembering how over powered that shit is
LOL
people that say that Yun is not broken ........... WOW
like i dont even know how to explain
GG non the less tho

DaifuEXR The connection between us is really bad today not as fun as it could be sorry about the lag
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 13, 2011, 10:33:58 PM
misscassiesyun is trash...so fkn trash..hate the ♥♥♥♥♥♥

was on a diff account that was 0pp and he beat me....tried to get a rematch and ♥♥♥♥♥♥ says im low ranked..

back on my normal account and i ripped his yun to shreds...talked shit to him and he didnt reply lolol

all he does he mash out dp..hes pretty shit
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on November 13, 2011, 11:08:39 PM
misscassiesyun is trash...so fkn trash..hate the ♥♥♥♥♥♥

was on a diff account that was 0pp and he beat me....tried to get a rematch and ♥♥♥♥♥♥ says im low ranked..

back on my normal account and i ripped his yun to shreds...talked shit to him and he didnt reply lolol

all he does he mash out dp..hes pretty shit
When your playing a characters that cant mash dp against online gimmicks ITS SO IRRITATING 
Oh man i think i vsed some ryu who knew it was laggy and after every srk LOL he would mash another because he knew i couldn't punish it due to lag and got me every time FUCK
In times like these aw man online kills my life
Why the hell does his command grab have throw invincibility
aw man i'm so salty with this game at the moment

How does the block frames on psycho crusher work I feel like full screen perfectly spaced crasher leaves him on Plus is that true?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 14, 2011, 07:19:20 AM
How does the block frames on psycho crusher work I feel like full screen perfectly spaced crasher leaves him on Plus is that true?

iPhone app says -8, -14, -17 and -16 for light, medium, heavy and EX respectively, but I assume that's if it's done point blank. I think that at max range EX gives him maybe +1 on block, like Ken's EX tatsu on hit, and at a guess I'd say the others could be anywhere from -2 to 0, also from max range. Best way to find out is go into training mode and see if bison can backdash away from reversal U1 from Zangief after working out the max range. If he can, he's either at 0 or frame adv. If he can't, he's -1 or more.

Those games where there's too much lag to even punish a blocked SRK... I just sit there and wait for KO, and ban the player if it happens twice in a row. :]
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 14, 2011, 09:53:34 PM
Those games where there's too much lag to even punish a blocked SRK... I just sit there and wait for KO, and ban the player if it happens twice in a row. :]

woah you luv to ban soji. oi unblock me bro, i was joking when i say i troll... if  i only played to troll i wouldn't play everyday and there would be no way i can beat decent people consistantly... i take this game seriously and you're good player so wana play u to improve. Plus apart from me there is no good hawks for you to learn matchup practice.

to answer some of your questions.

1) ex condor dive that stops right in front of you is -1 for the Hawk.

2) non ex phyco crusher can all be normal MT punished, so at least -2. ex can't be MT punished so it's at most -1.

Soji here's a question for you. normal ken tatsu on hit what frames does it leave him? and also ex tatsu on block what frames does it leave him?

Twinkie why you play Adon now? your akuma was much better your adon free for my hawk.

Cheers
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 14, 2011, 10:23:02 PM
Ken's EX tatsu is -3 on block, +1 on hit.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 14, 2011, 10:59:14 PM
Those games where there's too much lag to even punish a blocked SRK... I just sit there and wait for KO, and ban the player if it happens twice in a row. :]

woah you luv to ban soji. oi unblock me bro, i was joking when i say i troll... if  i only played to troll i wouldn't play everyday and there would be no way i can beat decent people consistantly... i take this game seriously and you're good player so wana play u to improve. Plus apart from me there is no good hawks for you to learn matchup practice.

to answer some of your questions.

1) ex condor dive that stops right in front of you is -1 for the Hawk.

2) non ex phyco crusher can all be normal MT punished, so at least -2. ex can't be MT punished so it's at most -1.

Soji here's a question for you. normal ken tatsu on hit what frames does it leave him? and also ex tatsu on block what frames does it leave him?

Twinkie why you play Adon now? your akuma was much better your adon free for my hawk.

Cheers


ive always played adon..adon is my main...my sub characters are akuma/cammy/sagat/yun.
i cant play adon against hawk or gief cos jag kick isnt safe..u guys grab me all day...akuma i sorta have chance..

i only play you here and there suicine and u beat me always cos i dont know the matchup...if im able to play u ft10 or something...outcome would be different i rekon
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 15, 2011, 12:37:36 AM

Is that you Suicine94 ? How you doing? I hardly ever see you play SSF4 AE. You seem to always be playing other games.

I haven't played against your Hawk in a really long time. I'm hopeless against Hawk, lol :)

Hopefully I can have some games against you if I see you online in SSF4AE.

yea i'm suicine94. lol. your bison is good. i never see you online bro. i think your in my friend list add me again if i'm not

Hey dude, ggs from last night. We had some really good games :)

I received your invite tonight to play today but I was already in-game against someone. At that stage I'd played a lot of games and was getting really tired too.

We'll have plenty of opportunities to play though.
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on November 15, 2011, 02:32:20 PM
misscassiesyun is trash...so fkn trash..hate the ♥♥♥♥♥♥

was on a diff account that was 0pp and he beat me....tried to get a rematch and ♥♥♥♥♥♥ says im low ranked..

back on my normal account and i ripped his yun to shreds...talked shit to him and he didnt reply lolol

all he does he mash out dp..hes pretty shit

Fought his Yun the other day. As SOON as the fight started, he went to his corner and started building meter with that stupid palm thing.

I wasn't impressed. Very scrubby way to play.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 15, 2011, 04:56:40 PM
ggs tokumeikibou93 sorry about the lag at the end. this is the time when my brother usually activates his downloads
ur cody is wayyy better than mine and u have nicer combos which i would like to learn and copy hehe

GGs also twinkie. i dont know what to do against ur yun yet but im sure ill get there

soji stop playin rage and come back to AE

im sure u guys have played chariliedark? usues mostly shoto characters and  think he main bison and trolls me with his blanka
any how u guys know he won an awared?
and the winner of  the player who does the most jump back to corner of screen and crouch hp award goes to.....!


Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on November 15, 2011, 06:31:41 PM
CharlieDark doesnt play M.Bison. he plays Sagat. that guy the last time i saw him online lags quite alot
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 15, 2011, 08:25:21 PM
red sence add me brother i'm suicine94.

played alot against tan1977 last night. the dude is a robot, many many times for the last 6 months I shit talk him on psn message and he doesn't respond lol. he plays ryu and yun. his ryu is ok and his yun is a scrub jin
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 16, 2011, 12:45:17 AM
im sure u guys have played chariliedark? usues mostly shoto characters and  think he main bison and trolls me with his blanka
any how u guys know he won an awared?
and the winner of  the player who does the most jump back to corner of screen and crouch hp award goes to.....!

He has won a few games against me. When I do what he does to me, I immediately get hate mail saying he no longer respects my gameplay and calls me turtle. The pot calling the kettle black. I remember I went AFK one time, he wasted no time hastily killing me. Respect? He gets none from me.

I'm surprised when tan1977 can do more than 4-hits with his Yun. Every time he punishes me with mp, hp xx palm combo
Title: Re: SSFIV PSN - Post match feedback
Post by: Canpakes on November 16, 2011, 06:09:39 AM
im sure u guys have played chariliedark? usues mostly shoto characters and  think he main bison and trolls me with his blanka
any how u guys know he won an awared?
and the winner of  the player who does the most jump back to corner of screen and crouch hp award goes to.....!

Charliedark is one angry man. He'd start swearing his head off over the mic when things weren't going his way. I think he really hates C.Viper.
You know it's funny you saying that he jumps back to the corner a lot. He was saying all I do is jump back, but he was doing just that. He started doing it so much that I caught in the corner with a burn kick into Ultra 1, so much rage ahaha.

Oh yeh, hi everyone :D
Thought I'd join the forums after playing a bit more on PSN. I only use C.Viper, too lazy to learn others.
Hopefully have some matches with people around here I'm not familiar with.
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 16, 2011, 10:03:20 AM
I remember I went AFK one time, he wasted no time hastily killing me. Respect? He gets none from me.
I'm surprised when tan1977 can do more than 4-hits with his Yun. Every time he punishes me with mp, hp xx palm combo

but was it rank? in rank there is no AFK waiting. thats only in endless bro.

lol yea i play tan1977 like everyday. and yes mp, hp, hp taget combo is his everything. lol! but sometimes he pulls out like a 3 hit string before he goes into that and it looks pretty col. and sometimes he does some strings and ends with the dp with is cool too. he loves to lunge punch.

DaifuEXR what you think about his ryu? i think it's not bad. yours is safer through.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on November 16, 2011, 11:17:59 AM
red sence add me brother i'm suicine94.


I don't play on PSN anymore. I play on Xbox and PC. everyone here should play on xbox or PC. It has more people playing this game than PSN  except for PC also the connection and skill level is alot better which imo is a good way of leveling up.
Title: Re: SSFIV PSN - Post match feedback
Post by: Darkhado on November 16, 2011, 01:38:16 PM
 ;D Bananas2k first of all you didn't beat me with Sagat or Dhalsim you only use Blanka with turbo button electricity if anyone has played against this guy u will know he only uses blanka, yes I called you a cunt because I beat you 15-0 in my lobby then azmare beat me with CViper and you have the nerve to send me a message asking me to leave my own lobby after azmare won the battle, I don't think I'm the best no one is, there's always a better player on any game but looks like you a fool like you is to stupid to realize that!

Until next time banana boy.

Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 16, 2011, 01:51:58 PM
ggs tokumeikibou93 sorry about the lag at the end. this is the time when my brother usually activates his downloads
ur cody is wayyy better than mine and u have nicer combos which i would like to learn and copy hehe

ggs mate we knew in this mirror offence has many advantage...
I don't know any set up but his flame trap is strong. My Cody can do i only lol.  even if st.HP was trade with down grab, still it can be combo into U2!
try to use his U2 it is so strong i think. 
Title: Aroooooo!
Post by: Simon on November 16, 2011, 03:46:40 PM
Charliedark is one angry man. He'd start swearing his head off over the mic when things weren't going his way. I think he really hates C.Viper.
You know it's funny you saying that he jumps back to the corner a lot. He was saying all I do is jump back, but he was doing just that. He started doing it so much that I caught in the corner with a burn kick into Ultra 1, so much rage ahaha.

Oh yeh, hi everyone :D
Thought I'd join the forums after playing a bit more on PSN. I only use C.Viper, too lazy to learn others.
Hopefully have some matches with people around here I'm not familiar with.
the other night after some games with Charliedark he got the upper hand on me so I went AFK. hes now calling me "chicken"....damn. i gotta get back at that guy

but was it rank? in rank there is no AFK waiting. thats only in endless bro.
what exactly are they accomplishing beating someone whose battery died. just give them a chance to compose themselves but always be blocking in case they're playing possum
Until next time banana boy.
your Oni got smashed our last encounter and now you want more....add me to friends list again for some games
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 16, 2011, 04:41:43 PM
;D Bananas2k first of all you didn't beat me with Sagat or Dhalsim you only use Blanka with turbo button electricity if anyone has played against this guy u will know he only uses blanka, yes I called you a cunt because I beat you 15-0 in my lobby then azmare beat me with CViper and you have the nerve to send me a message asking me to leave my own lobby after azmare won the battle, I don't think I'm the best no one is, there's always a better player on any game but looks like you a fool like you is to stupid to realize that!

Until next time banana boy.

You've got him confused with me, LOL. I'm the one who said I beat you with Sagat, then Dhalsim and said you called me a turtle, then a dirty cunt. I think you might have kicked me after that? Or maybe then I kicked you, LOL. I don't remember saying anything to you whatsoever before or since then. Like I said I don't mind, and since then you've only said GG to me, so I guess you were having a bad day or something. :]

There is no one online right now. I just spent 10 minutes searching and not a single ranked or endless session showed up... On a weekday at 4pm there's always someone around. Usually a few players... But no one right now. Weird. Maybe everyone's got exams or something, I think this is about that time of year.

so much rage ahaha.

You make me rage. Your Viper is very, very, very irritating, and not in a good way...

And I agree, CharlieDark is ass, he's also a dick. His main is definitely Bison though, he never played any other characters until AE. You know his Bison was somehow A rank in Super though? LOL. No idea how he got so many points. Maybe he used to be much better?
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 16, 2011, 04:59:20 PM
;D Bananas2k first of all you didn't beat me with Sagat or Dhalsim you only use Blanka with turbo button electricity if anyone has played against this guy u will know he only uses blanka, yes I called you a cunt because I beat you 15-0 in my lobby then azmare beat me with CViper and you have the nerve to send me a message asking me to leave my own lobby after azmare won the battle, I don't think I'm the best no one is, there's always a better player on any game but looks like you a fool like you is to stupid to realize that!

Until next time banana boy.



Until next time banana boy.
your Oni got smashed our last encounter and now you want more....add me to friends list again for some games

LOL make peace not war guys.

darkhado_ is right, no  matter how good you are theres always someone better than you

@bananas2K, i remember your blanka now! u had some monkey tricks like mine up your sleeve. If youve annoyed ppl with ur style and theyve raged at you then dont worry i know how you feel haha

CharilieDark bet me with his blanka after losing to me with all other chars, then i went to take a piss and come back with a message "where r u cheapo?" i flamed the shit out of him then he sends me msg saying "relax i jst want to play you more"  lol go figure. His bison is actually good. Just the shoto characters he use are all the same annoying style - go back to corner and spam fire balls. Kinda reminds me of xx3kingzxx lol

tokumeikibou93 i wana know how you do those combos where you like your stand hp or cr. hp into 2x MP ... ? will use ult2 once i fadc u a few more times with my ult1 hehe
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 16, 2011, 06:10:17 PM
just finished up playing a few games with suicine's t hawk...

MOST ANNOYING SHIT EVER...not sure if its the character or your play style but fuk its annoying. same shit over and over again..mashed moves one after the other.
whiffed spire or dive =  grab/DP....dunno wtf to do

but its all good..ill figure it out
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 16, 2011, 06:18:27 PM
@ twinkie: to beat an annoying character you need to use an annoying character who better to use than BLANKA!!!!
suicine spams condor dive? no name guy spams electricity, suicine likes to grab, no name guy also likes to grab. I find it fun playin his hawk he will get the occasional mash ultra connected which ive learnt the hard way. Jst keep ur distance and youll be fine against the suicine lol
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on November 16, 2011, 07:03:40 PM
just finished up playing a few games with suicine's t hawk...

MOST ANNOYING SHIT EVER...not sure if its the character or your play style but fuk its annoying. same shit over and over again..mashed moves one after the other.
whiffed spire or dive =  grab/DP....dunno wtf to do

but its all good..ill figure it out

welcome to online  ;)
the guy gets away with things he shouldn't. It's a combination of his char as well as his playstyle. Mash enough and you'll get a 2f grab if you're not strict with your blockstring timing. Sometimes you just have to lame it out online  ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 16, 2011, 07:17:45 PM
With Suicine94, in those moments when you're both grounded and just outside of range to do anything, wait exactly 0.6 seconds and then DP. He'll either jump, spire, dash, or tomahawk, either way shoryuken wins.

To a lesser extent the same goes for no_name_guy, but eventually no_name_guy will stop pressing buttons and just wait for the shoryuken, Suicine94 will only ever not press buttons when he's full screen away.
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 16, 2011, 07:20:12 PM
There is no one online right now. I just spent 10 minutes searching and not a single ranked or endless session showed up... On a weekday at 4pm there's always someone around. Usually a few players... But no one right now. Weird. Maybe everyone's got exams or something, I think this is about that time of year.

I was on all that time... see see you block me now you can't even play. should unblock so you get to at least play lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 16, 2011, 07:24:27 PM
I'm fine with not being able to play you. I'll unblock you though for your sake, you need the experience better players like myself can provide, LOL, j/k. :]
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 16, 2011, 07:28:14 PM
I'm fine with not being able to play you. I'll unblock you though for your sake, you need the experience better players like myself can provide, LOL, j/k. :]

Thanks bro. You can test your 0.6sec theory against me... you still havn't figured out a way to beat me consistantly bro. ;)

you online now? i can get on right now lol
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 16, 2011, 07:31:40 PM
just finished up playing a few games with suicine's t hawk...

MOST ANNOYING SHIT EVER...not sure if its the character or your play style but fuk its annoying. same shit over and over again..mashed moves one after the other.
whiffed spire or dive =  grab/DP....dunno wtf to do

but its all good..ill figure it out

dude why hating the hawk? every character is doing the same shit... fei longs gona reka/chicken wing, ken/ryu will srk/hadouken, yun/yang/rufus will dive kick so whats the issue?

also your akuma repeats same stuff too.  Go for knock down, then just jump in with a mix up and repeat.... lol
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 16, 2011, 07:45:15 PM
To a lesser extent the same goes for no_name_guy, but eventually no_name_guy will stop pressing buttons and just wait for the shoryuken, Suicine94 will only ever not press buttons when he's full screen away.

Lol its my game plan. Spam the shit out of elec and make u think ill keep doin it and eat ur kens dps then stop but ul keep doin ur dps and ill jst block eventually for the punish. Nah jst kidding ill stop doing sumfn it if stops workin for me. Like kechu said 'sall about thr mind games.

@suicine. Its not abt hatin hawk players its the player who plays
Hawk and how he is played.  What evryone sayin is u jst kno how to mash and hope for the best (i am also guilty of this wif my blanka but ive learnt ... I think). Yeah u beat some pros in ur ssf4 life time but can u say u beatem constantly? U used to hop in the psn chat rm n brag u beat this guy n that guy, what u didnt kno was everyone was lol'ing at ur coz they knew it was a once off lucky win.  Im sure there are top hawk players out there which u cud try learning from. Not sayin ur hawk is shit but, jst sayin aim to have ur opponents agrew that ur genuinely gd rather than jst lucky and annoying lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 16, 2011, 08:17:09 PM
I'm fine with not being able to play you. I'll unblock you though for your sake, you need the experience better players like myself can provide, LOL, j/k. :]

Thanks bro. You can test your 0.6sec theory against me... you still havn't figured out a way to beat me consistantly bro. ;)

you online now? i can get on right now lol

I have at least a 2:1 win ratio against you with Ken... I think you beat me twice in a row on one occasion, otherwise it's either back and forth or I beat you 2 or 3 times consecutively.

Did we ever play in Super? I don't remember you before AE. Did you ever play my Sim?

Lol its my game plan. Spam the shit out of elec and make u think ill keep doin it and eat ur kens dps then stop but ul keep doin ur dps and ill jst block eventually for the punish. Nah jst kidding ill stop doing sumfn it if stops workin for me. Like kechu said 'sall about thr mind games.

Yeah... I think the only person who's ever stopped me from mashing is toku. Usually people throw or do some half assed shit to punish a blocked or whiffed SRK, myself included, but with toku it's the max damage combo every time. Two blocked SRKs and I'm already dead, so I can't really afford to mash against him at all. Actually, Kechu's the same. It's been a while since I've played him. I forgot he will make you regret mashing, LOL.

To be fair to Suicine94, whiffing condor dive to SPD is pretty standard Hawk tactics, it's not scrubby at all. Just try to punish the dive before it lands, rather than waiting to block and then punishing, if you get into the habit of that it should be really hard for him to ever catch you with a dive-whiff to SPD.

PS I might start playing Sim against Yun players now, until 2012. Sim VS Yun is IMO THE worst match up in the game and there's no better way of saying "I'm better than you" than beating a Yun player with Sim. If you're Yun there's no excuse you can make, you just have to sit back and say to yourself "fuck, this guy's too good for me." LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: Canpakes on November 16, 2011, 08:58:45 PM
You make me rage. Your Viper is very, very, very irritating, and not in a good way...

And I agree, CharlieDark is ass, he's also a dick. His main is definitely Bison though, he never played any other characters until AE. You know his Bison was somehow A rank in Super though? LOL. No idea how he got so many points. Maybe he used to be much better?

Lol if people don't block my Viper BS then I'd imagine it to be pretty annoying, I'm fairly predictable however.
Well not that irritation is a good thing, but what do you mean exactly by 'not in a good way'?

Interesting. Yeh I guess he could've been better in Super.
The game might've just gotten to his head over time, taking it a bit too serious and all.
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on November 16, 2011, 09:07:18 PM
I played quite a few Yuns today. I gotta say. It's pretty fucked if they know what they're doing. He's an excellent character. Very strong priority on ALL of his moves.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 16, 2011, 11:21:18 PM
wat hot recent day this thread lol

tokumeikibou93 i wana know how you do those combos where you like your stand hp or cr. hp into 2x MP ... ? will use ult2 once i fadc u a few more times with my ult1 hehe

f+MP>stMP>crHP           0 frame link
stHP>crMP                     1 frame link
stMP>crHP                     0 frmae link
stHP(CH)>crHP  or U2    2 frame link
f+MP(CH)>crHP  or U2    2 frame link
stHP or crHP(CH)xx EX stone>crHP or U2
u can use more HP for frame trap against me.
especially cody mirror is U2 is better.  against stone, his shit back dash, cheap, after counter hit, punish zonk knuckle, m or H upper after block... a little bit hard to use but it is fun!

Yeah... I think the only person who's ever stopped me from mashing is toku. Usually people throw or do some half assed shit to punish a blocked or whiffed SRK, myself included, but with toku it's the max damage combo every time.

3F DP is strong, but PSN players sometimes believe it too much.  I had to teach it is dangerous choice with no meter... at one time Soji's ken lank down, but he return very quickly B+ and became good player recently, not mush every time, he use brain when I m offense.  then this is starting mind game so I can feel fun this fighting game ;D
Also Soji understood my habit and my thinking lol
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 16, 2011, 11:40:08 PM
my bad...what i was trying to say didnt come out right...

no name guy is right...what i was trying to say was. suicine mashes out all these moves...and hopes for the best..really really random shiet. because the damage output is fkn rediculous t hawk can risk mashing out all these moves..only needs to land 2-3 moves and its over.
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 17, 2011, 12:34:38 AM
@soji no i didn't play sim in super just hawk... got him to 10k bp but yea never played u back then.

add me back when you unblocked me lol.

Also blanka/hawk is worse match up in the game it's 9-1.... Crosscounter aisa (Xian and Zhi) said this a while back

@twinkie

random shit is my mix up.... just like how i see your vortex as random since I have no idea what your gona do next. I dont conclude and say you do random bullshit like you do to me cos i understand your skill in doing that and that i lack the akuma knowledge.... thats the difference between me and you lol.

@the rest

no point arguing but maybe you dont know the hawk match up and assume I mash. like akuma's vortex, ryu's footies, guiles sonic boom spam there always a best way to play a character. And I play hawk the best i can when is using the condor spire (its the only move i can get in with dive, dp, 360 can't get in).

If you look at my matches i use less spires then a guile would use sonic booms or a bison use scissors kicks, but why no one call a guile/bison scrub if they doing 30 booms/scissors in a round bnut i get called a masher for doing 15 spires in a round? i dont get it.

If you understand how i play i dont mash something out and hope for the best. if i just mashed I wouldn't be hard to beat (there are many mashing geif/hawks online) I actually change the spires i use and the distance thats why I manage to stop in front of people. then of cource it's a free 360... but then again when i do that i get called a masher? so what i should land in front of you and just block? LOL.

The mind game i do and works 99% of the time is after a spire, everybody jumps back.... so I DP to punish... is that a mash? no.

Hawk is bottom tier trash i do the best I can so chill lol dont rage when i beat you.
Title: Re: SSFIV PSN - Post match feedback
Post by: zgnoud on November 17, 2011, 02:34:32 AM
@soji no i didn't play sim in super just hawk... got him to 10k bp but yea never played u back then.

add me back when you unblocked me lol.

Also blanka/hawk is worse match up in the game it's 9-1.... Crosscounter aisa (Xian and Zhi) said this a while back

@twinkie

random shit is my mix up.... just like how i see your vortex as random since I have no idea what your gona do next. I dont conclude and say you do random bullshit like you do to me cos i understand your skill in doing that and that i lack the akuma knowledge.... thats the difference between me and you lol.

@the rest

no point arguing but maybe you dont know the hawk match up and assume I mash. like akuma's vortex, ryu's footies, guiles sonic boom spam there always a best way to play a character. And I play hawk the best i can when is using the condor spire (its the only move i can get in with dive, dp, 360 can't get in).

If you look at my matches i use less spires then a guile would use sonic booms or a bison use scissors kicks, but why no one call a guile/bison scrub if they doing 30 booms/scissors in a round bnut i get called a masher for doing 15 spires in a round? i dont get it.

If you understand how i play i dont mash something out and hope for the best. if i just mashed I wouldn't be hard to beat (there are many mashing geif/hawks online) I actually change the spires i use and the distance thats why I manage to stop in front of people. then of cource it's a free 360... but then again when i do that i get called a masher? so what i should land in front of you and just block? LOL.

The mind game i do and works 99% of the time is after a spire, everybody jumps back.... so I DP to punish... is that a mash? no.

Hawk is bottom tier trash i do the best I can so chill lol don't rage when i beat you.

*Ding Ding we have a winner!*
Lol good shit man, hold down to your beliefs and play how you want to play.
I personally hate playing against T-hawk (afraid of him more than zangief lol). Probably not my place to say anything since im on Xbox... but you know what? Fuck the haters.
If it works it works, its their problem if they lose to it. Why change a winning tactic? Haha.
I dont know you or have gotten to play you.. but i got to give you huge props for your post above :)
 :spd: :spd: :p: :p: :p:

@No name - where you been man! jump on the xbox more often!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 17, 2011, 02:54:42 AM
Pfff, Suicine94, you mash like fucking crazy. Unfortunately for you I'm willing to mash even more, and completely out-mash you, LOL. That's why I can't beat you with Makoto... No mashable moves really, if I sit there mashing with Makoto all that's going to happen is I'm going to get hit even more, LOL.

I lost a handful of games to OldRagingBear's <1000bp characters today. He was getting revenge for my trash talking him on here. He's still shit though, LOL.

at one time Soji's ken lank down, but he return very quickly B+ and became good player recently, not mush every time

I definitely still mush every time, just not against you. Seriously, watch me play no_name_guy, I make Suicine94 look like a turtle, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 17, 2011, 08:05:50 AM
@suicine dont stop doin i i it works i guess. But dont think ur better than some one jst cause u beat them with out acknowledging theyve beaten u countless times before and after. I told the guys ages ago ur some one ppl love or totally hates lol. I added u as friend coz i found u funny wif ur cockyness. As i said before i enjoy playin ur hawk, gief and guile

@zgnoud im usually on both consoles at the same time. Mainly lookin for rank matches. But also stalkin u guys for endless but havent been able to get any lately. Last match i had was wif genkibot. Boy did he school me wif the juri mirror. I even got some gd advice frm him. But yeh ill make sure ill send inv or msg u i wana play if im on n c u or the others. U psn guys seen a gd rufus player on psn? I havent. But If u ever go on xbox watch out for zgnoud- one crazy rufus hes got!

@toku, thnx man! I can do only the fmp stmp xx ... now. I still cant do the st or crhp links tho. I watched our replays last night n see ur input was hp, mphp to link it. How dors that work? I also watched momochis replay n see he does the same thing. Not gonna giv up til i can pull those moves off

@soji fkn dam lag on my end last night cudnt play. Wuda ben fun against oldraginbear n u  :( beter luck tonite

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 17, 2011, 06:03:40 PM
If you mean he links hp into hp, I assume he's pressing mp to 'plink.' The same timing as kara-throwing but you're not kara-cancelling anything. Press a lighter button a split second before you press a heavier button and the heavier button registers as pressed for two consecutive frames, completely outprioritising the lighter button, turning 1 frame links into 2 frame links (or 0 frame links into 1 frame links going by toku's measurement).

I do it with Juri to link cr.mp from st.lk (which might have changed to a 2 frame link in AE?), press lk again a split second before pressing mp and you have a bigger window to link.

I think in training mode it looks something like this

L :k:

L :k: M :p:
M :p:

Point being the medium punch registers for two consecutive frames even though you only pressed it once, and unless I'm mistaken it's impossible to get anything to register on two consecutive frames without 'hacking' the input system by pressing a lighter button a split second earlier.

More lag today with you, no_name_guy, I think it might somehow be my fault today, I'm lagging with almost everyone today. Weird though, bandwidth test says everything's OK, and Telstra reports no problems. Maybe it's just PSN.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 18, 2011, 02:29:33 AM
cheers soji. im pretty hopeless when it comes to frame data and its numbers but it made sense when you compared it to kara throwing. its jst gonna be v.hard to do that on pads especially when the hp button is on R1 on the ps3 pads lol but i wont stop til i can do it

nah it was me contributing to lag too coz parents were skyping so i hopped back on later to spar with toku and then toku and kechu til now.

fkn awesome sesh tonight. ggs toku and kechu.

Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 18, 2011, 04:21:57 AM
nah it was me contributing to lag too coz parents were skyping so i hopped back on later to spar with toku and then toku and kechu til now.

fkn awesome sesh tonight. ggs toku and kechu.

When you were there, toku was only warming up! He was playing random characters just like hongvantran. When you left, he got serious and took out his main - Ken vs my Cammy. We played another 1.5hrs until 4am! I got to see some Ken combos that I've never seen before. GGS, very fun session.

P.S Toby_Lai stalked me earlier on ranked for at least 20 games. LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 18, 2011, 04:48:07 AM
I fucking hate Toby_Lai.

Do you three have private endless sessions? I never see any of you in any endless lobbies.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 18, 2011, 04:53:55 AM
nah it was me contributing to lag too coz parents were skyping so i hopped back on later to spar with toku and then toku and kechu til now.

fkn awesome sesh tonight. ggs toku and kechu.

When you were there, toku was only warming up! He was playing random characters just like hongvantran. When you left, he got serious and took out his main - Ken vs my Cammy. We played another 1.5hrs until 4am! I got to see some Ken combos that I've never seen before. GGS, very fun session.

P.S Toby_Lai stalked me earlier on ranked for at least 20 games. LOL

ggs no name guy and Kechu. recent days endless is fun. But I have to do school homework till December lol.
@no name guy  I can't use Cody U1 LOL. U2 is much for my style.

Kechu is so strong!  my random was shit but Ken was more shit lol.  maybe Gief was better...
I lost too much i need to practice Cammy more.  I can't see her 2 choice! and walking throw is unblock for me...   Also Kechu is very solid today, So I try to do more frame trap but he don't much eat frame trap crMP.
when he eat it, I missed crMP(counter hit)>U2~ so sad.

yea that was really fun session, I could do many things today.  I love counter hit confirm and OS.


I fucking hate Toby_Lai.

Do you three have private endless sessions? I never see any of you in any endless lobbies.

room was made by no name guy, but I think that was private today.  I've thought you play Rage during we are endless...?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 18, 2011, 05:07:21 AM
Oh, then you started playing quite late.

I'm done with Rage now. That game was too easy. I played it on the hardest difficulty and always had too much ammo, money, equipment, etc and only died 2 or 3 times throughout the whole game. The ending was pathetic. Did look impressive though. Hopefully Doom 4 will be more worthwhile.

I'll see who's online now. There is always some psycho skulking around at this time of night, looking for a ranked match, other than me I mean.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 18, 2011, 05:27:34 AM
Oh, then you started playing quite late.

I'm done with Rage now. That game was too easy. I played it on the hardest difficulty and always had too much ammo, money, equipment, etc and only died 2 or 3 times throughout the whole game. The ending was pathetic. Did look impressive though. Hopefully Doom 4 will be more worthwhile.

I'll see who's online now. There is always some psycho skulking around at this time of night, looking for a ranked match, other than me I mean.

I like fighting game because non story game don't have the end... and maybe I can't play English text game lol  hard to understand story.

always this guy around this time? how he find opponent lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 18, 2011, 05:49:30 AM
No, there's no one.

To bad SF isn't as popular as FPSes. I bet at any time of day there's at least 200 people playing MW3 online.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 18, 2011, 09:10:49 AM
U guys r nuts playin til that late!
Yeah i was amazed to see all the other characters toku cud play. I fort it was jst ken all this time!

Darkhado_ u wana c a gd oni? U shud play tokus  ;D

Toku i hope were tryin ur best at me coz i dnt like mercy matches

Soji wen i was playin toku u were still in ranked mateches then wen kechu joined i played a few more then hit the hay otherwise wuda sent u inv for 4person lobby. Unless its a one or two game 8 player online tournamenr i dnt think i can handle any more than a 4person endless lobby

@kechu - tobai got a thing for u man haha hes been stalkin u since day one. Consider him a cash cow for ur points  :D
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on November 18, 2011, 10:31:00 AM
kechu - so sad we cant never connect ;( i wanted to make you eat some dumb stuff with my hakan for old times sake ;)

mdunworth -  why it takes you 40~60sec to Select your character + stages EVERY SINGLE TIME... lol

suicine - looking at your progressive comments/posts, its likely heading towards the trolling path...again! (one of the admin here concur with me too). so more strats talk pls~

ikuya - learn more Zangeif..! i can pass all my dumb tricks to u next time i see u :)

pacchikoi - anyone know who this guys is? tho turtling and trolling with diff character he is one of top psn player (who is his main?), but his connection has spikes and makes you want to hate him at the end lol

Gutbell - =pacchikoi?? i had grudge against this guy lol but i dont see him any more.

twinkie - i saw you on hakan leader board? xcopy? ;) we need to play more for fun.  do you feel lag a little when we play? u in sydney?

no name blanka - i show u my rufus next time.. ;)

veryjuicy - best yun in australia.. but... its yun.

Tobai - i think he isnt too bad.
but its zangeif so if your character has disadvantage against a turtling geif then he will make you hate him i guess :)

just some of my feedbacks. ggs all ive played :)
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 18, 2011, 11:19:30 AM
kechu - so sad we cant never connect ;( i wanted to make you eat some dumb stuff with my hakan for old times sake ;)

mdunworth -  why it takes you 40~60sec to Select your character + stages EVERY SINGLE TIME... lol

suicine - looking at your progressive comments/posts, its likely heading towards the trolling path...again! (one of the admin here concur with me too). so more strats talk pls~

ikuya - learn more Zangeif..! i can pass all my dumb tricks to u next time i see u :)

pacchikoi - anyone know who this guys is? tho turtling and trolling with diff character he is one of top psn player (who is his main?), but his connection has spikes and makes you want to hate him at the end lol

Gutbell - =pacchikoi?? i had grudge against this guy lol but i dont see him any more.

twinkie - i saw you on hakan leader board? xcopy? ;) we need to play more for fun.  do you feel lag a little when we play? u in sydney?

no name blanka - i show u my rufus next time.. ;)

veryjuicy - best yun in australia.. but... its yun.

Tobai - i think he isnt too bad.
but its zangeif so if your character has disadvantage against a turtling geif then he will make you hate him i guess :)

just some of my feedbacks. ggs all ive played :)


dont know who pachikoi is but i dont think its gutbell..either way he is really good..dominated me really hard.

lol nah i dont play hakan...boards are screwed up..i like playing your hakan..dont know the match up...need a ft10 or something

tobylai is pretty good...really good zangief..he beats me most of the time
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 18, 2011, 11:52:16 AM
twinkie - i saw you on hakan leader board? xcopy? ;) we need to play more for fun.  do you feel lag a little when we play? u in sydney?

no name blanka - i show u my rufus next time.. ;)

LOL shaaa was like when i fort you were the top AUS juri (battle pointswise) player then u told me it was a glitch on psn
lookin forward to your Rufus then =)

mdunworth -  why it takes you 40~60sec to Select your character + stages EVERY SINGLE TIME... lol

tell you funny story: when i had soji blocked and i did endless with mdun soji was in it too, i told mdun to kick soji please. mdun didnt kick soji and continued to play. i then exited lobby sent msg to mdun and said "have fun" and deleted mdun from my friends list then later i unblocked soji when we made peace HAHA
but yeah mdun back then was always quick to join games but took forever to choose someone to play

we should try to do an all in one 8 player tournie one day like Toku has suggested. then u guys invite me to your replay channel and ill get the games off you and upload to utube.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 18, 2011, 04:00:04 PM
@Toby_Lai - That guy needs to stop neutral jumps and learn some green hand combos. I think he has contributed 20% of my points. Yes we've played that much

@Soji - Yes, we haven't played in ages

@shaa - Old man, I always wanted to play you but can never connect

@Ikuya - Sorry about the throws. LOL

@gutbell - He is one of the few players that can destroy me

@Pacchikoi - Has strong fundamentals. Plays all his characters the same way. Barely see any character specific combos. Nowhere near gutbell. Talented? Not in my books

@everyone - This thread generates a page a day!! LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 18, 2011, 04:41:13 PM
@Toby_Lai - That guy needs to stop neutral jumps and learn some green hand combos. I think he has contributed 20% of my points. Yes we've played that much

@Soji - Yes, we haven't played in ages

@shaa - Old man, I always wanted to play you but can never connect

@Ikuya - Sorry about the throws. LOL

@gutbell - He is one of the few players that can destroy me

@Pacchikoi - Has strong fundamentals. Plays all his characters the same way. Barely see any character specific combos. Nowhere near gutbell. Talented? Not in my books

@everyone - This thread generates a page a day!! LOL


refering to the pachikoi comment

really??? i think hes better than gutbell...i can beat gutbell but i cant beat pachikoi
lolol maybe its just me
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 18, 2011, 05:00:14 PM
i dont know where gutbell has gone cause the last time i played him and got smacked hard by him was in super ssf4
gutbells ibuki comes only 2nd to cyph's (aka xx-sentient-xx) on psn in AUS but thats IMO
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 18, 2011, 06:15:11 PM
@Toby_Lai - That guy needs to stop neutral jumps and learn some green hand combos. I think he has contributed 20% of my points. Yes we've played that much

@Soji - Yes, we haven't played in ages

@shaa - Old man, I always wanted to play you but can never connect

@Ikuya - Sorry about the throws. LOL

@gutbell - He is one of the few players that can destroy me

@Pacchikoi - Has strong fundamentals. Plays all his characters the same way. Barely see any character specific combos. Nowhere near gutbell. Talented? Not in my books

@everyone - This thread generates a page a day!! LOL


refering to the pachikoi comment

really??? i think hes better than gutbell...i can beat gutbell but i cant beat pachikoi
lolol maybe its just me

Yeah I don't know how he can say that. Seems like a surprising thing to say. If you play him for 30 games in a row, you see how hard it gets to play against him as he adapts. But I notice that he changes characters all the time. I guess he likes the variety.

I love playing against him.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 18, 2011, 06:56:03 PM
@Toby_Lai - That guy needs to stop neutral jumps and learn some green hand combos. I think he has contributed 20% of my points. Yes we've played that much

@Soji - Yes, we haven't played in ages

@shaa - Old man, I always wanted to play you but can never connect

@Ikuya - Sorry about the throws. LOL

@gutbell - He is one of the few players that can destroy me

@Pacchikoi - Has strong fundamentals. Plays all his characters the same way. Barely see any character specific combos. Nowhere near gutbell. Talented? Not in my books

@everyone - This thread generates a page a day!! LOL


refering to the pachikoi comment

really??? i think hes better than gutbell...i can beat gutbell but i cant beat pachikoi
lolol maybe its just me

Yeah I don't know how he can say that. Seems like a surprising thing to say. If you play him for 30 games in a row, you see how hard it gets to play against him as he adapts. But I notice that he changes characters all the time. I guess he likes the variety.

I love playing against him.

yeh so true..he just adapts and its hard to beat him. but its also the fact that he plays so many characters at a high level its hard to "download" him and win...i did play a 30 game session with him..and won like twice...rediculous
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 18, 2011, 07:41:17 PM
@Toby_Lai - That guy needs to stop neutral jumps and learn some green hand combos. I think he has contributed 20% of my points. Yes we've played that much

@Soji - Yes, we haven't played in ages

@shaa - Old man, I always wanted to play you but can never connect

@Ikuya - Sorry about the throws. LOL

@gutbell - He is one of the few players that can destroy me

@Pacchikoi - Has strong fundamentals. Plays all his characters the same way. Barely see any character specific combos. Nowhere near gutbell. Talented? Not in my books

@everyone - This thread generates a page a day!! LOL


refering to the pachikoi comment

really??? i think hes better than gutbell...i can beat gutbell but i cant beat pachikoi
lolol maybe its just me

Yeah I don't know how he can say that. Seems like a surprising thing to say. If you play him for 30 games in a row, you see how hard it gets to play against him as he adapts. But I notice that he changes characters all the time. I guess he likes the variety.

I love playing against him.

yeh so true..he just adapts and its hard to beat him. but its also the fact that he plays so many characters at a high level its hard to "download" him and win...i did play a 30 game session with him..and won like twice...rediculous

I didn't win any games in my last 30 game session against him. But if I do win a game, it's like one win out of 30 games lol. And it's probably due to him experimenting or testing something out lol. But it's all good :)
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 18, 2011, 07:57:52 PM
nonameguy, have you played against "idontlose" Juri? He has the best juri I've ever seen online and his guile is awesome as well. His Yun is cool too :)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 18, 2011, 08:22:57 PM
I agree with Kechu about Pacchikoi. He clearly has a lot of experience and is quite good at the 'meta-game' elements, but he doesn't play any single character at more than an average level, IMO. He just knows how to play fighting games. When I play him it depends on the day, and what character I pick. Sometimes he'll completely dominate, sometimes he'll only manage a 60% win rate. Back in Super I used to be able to beat him more often when I used Sim. He doesn't know how to play against Sim, just sits there full screen away doing nothing for 99 seconds.

Don't know about gutbell but luong_fu is stronger than Pacchikoi, IMO, and so is Ferdimage.
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on November 18, 2011, 08:55:16 PM
RE: pacchikoi ... I've played quite a few games against him and whilst he knows how to execute with majority of the characters he uses, he still lacks a lot of fundamentals. He tends to abuse certain moves a lot and he does way too many reversals on wakeup. If you know how to bait and condition accordingly, I don't think you'll find he's too hard to match up on.

He's a capable player no doubt but he has abuseable patterns which you can counter easily.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 19, 2011, 03:25:05 AM
HEEEEEEEEEEEEEEEELP


how do i beat vega's flying bullshit?? the 1 that grabs u??? specifically after wake up. specifically furagon23.

i cant forward/back dash. cant jump back..cant even fkn dp. wtf are my options??

i played furagon a week ago and i was smashing him..and now hes smashing me wtfffff howwwwww...
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 19, 2011, 04:09:14 AM
nonameguy, have you played against "idontlose" Juri? He has the best juri I've ever seen online and his guile is awesome as well. His Yun is cool too :)

lol yeah hes been on my buddy list since vanilla days. Even met him at BAM, really nice guy in person too. Agreed his juri is very nice and also the best ive playedon psn, i dont think there is any other AUS juri players worth mentioning apart from him on psn

i never played pacchikoi and had no comment about him until i played him after work today in endless. Hes pretty good i must admit. Not once he repeated a character and he only lost to my blanka when he picked sim. Wouldnt say his play style is annoying but can see what u guys mean when u guys say he knows how to play every character, hes a hongvantran version 2 hehe

@twinkie - i usually jump back hp or hk. that usually works for me. other than that im lost as to what u can do lol
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 19, 2011, 05:14:34 AM
The last time me and Pacchikoi played was when he joined me for like 10 times in ranked. He was alternating Sagat, Akuma, Ryu and Seth VS my Cammy. I was getting the upperhand until his Seth beat me a few times. Overall, it was about 50/50. Right at the end he picked Cammy (with 0BP) beat me and then left. That is what triggered my rage. What did he try to do and prove? Taunt me? I felt really annoyed and disrespected. Not to mention also, he played all of those characters defensively.

For Akuma, he didn't (attempt to) do Vortex setups. He just spams fireball and jump back air fireballs. If I get close, he teleports away.
For Sagat, he never jumped in (even after a knock down). He just kept away spam Tiger Shots until with 2 bars, wait for a chance to DP FADC Ultra, rinse and repeat. Not one time did he (attempt to) do and c.lk, c.lp, c.lp xx DP combo.
For Seth, spam Sonic Booms and far HP, waits for you to jump and get close. Didn't do any mid-screen or corner combos.
For Cammy he didn't (attempt to) do any Cannon Strike combos.
For Ryu, he just play keep away and not come close.

Get the picture? He barely initiates an attack. He did not demonstrate the characters abilities.
He is playing the same way for every character. It's not my Cammy/Ken VS Akuma/Sagat/Seth/Ryu. It's Kechu VS Pacchikoi. Not trying to be king dick here but it's not hard imitating what he's doing.

Having said all that, he is on my friend list and is not an easy opponent to beat. It is a challenge sometimes when I VS him.

Finally and most importantly, I apologise for my posts if it has offended anyone. Once again, these are my personal opinions and you are more than welcomed to disagree.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 19, 2011, 10:30:07 AM
I find he turtles when he's winning, rushes you down when he's losing. That's my experience with him. In fact he used to try to win on time against me using Sim. He'd avoid doing any damage if he had the life lead to try and just run away, this was when I played Sim and I turtle with Sim so I guess it got to him, I think he wanted to troll me using my own character to get back at me, seeing as he could never figure out how to play against Sim. Eventually I started doing the same thing to him, getting a slight life lead then just blocking/dashing/jumping away. Turned out I was better at it than him and started winning almost every game.

So, the moral of the story is, if you want to troll Pac, choose Sim. He sucks VS Sim and I think it gets to him.

Kechu, last time I played Pac he beat me 7 times in a row until he picked Ken (I was using Ken the whole time), then I won and then he left. So I don't think he was trying to taunt you. He was most likely going to stop playing after the Cammy mirror no matter what, as he did against me after the Ken mirror. And Cammy has been one of the characters he chooses since I've known him, he doesn't use her often though (not against me anyway). Maybe he just likes to mirror match before calling it a day. Personally I hate his guts and between me and him the feeling's mutual, but I'm sure he respects you and most of the people he plays. He's essentially a decent bloke.

HEEEEEEEEEEEEEEEELP


how do i beat vega's flying bullshit?? the 1 that grabs u??? specifically after wake up. specifically furagon23.

i cant forward/back dash. cant jump back..cant even fkn dp. wtf are my options??

i played furagon a week ago and i was smashing him..and now hes smashing me wtfffff howwwwww...

The Super or the special? He stopped doing both to me so I guess I must have figured out how to counter it but I've forgotten now, LOL. He's the only Vega on PSN so other than him no experience. I'm pretty sure a dash will escape. If he's catching you when you dash he must be doing it late to grab you out of your recovery, so you can just cr.HP (with Akuma) to stuff it maybe? I know DP doesn't work on that, it's like Guy's EX air grab, grabs you out of DP. I think it's a timing thing, you have to sense what his timing his to choose which move to counter with. Doesn't it actually only grab you when you're standing, whiff crouchers? If that's true and he's catching you on wake up it must be meaty in which case you can definitely dash away. I'm going to investigate this in training mode cus that's bugging me now.

Couldn't figure out how to set up a meaty izuna drop, so I can't figure it out, LOL. The Vega section of the SRK forum might have some info on this somewhere. If you find it in that mess let me know...
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 19, 2011, 11:23:31 AM
I find he turtles when he's winning, rushes you down when he's losing. That's my experience with him. In fact he used to try to win on time against me using Sim. He'd avoid doing any damage if he had the life lead to try and just run away, this was when I played Sim and I turtle with Sim so I guess it got to him, I think he wanted to troll me using my own character to get back at me, seeing as he could never figure out how to play against Sim. Eventually I started doing the same thing to him, getting a slight life lead then just blocking/dashing/jumping away. Turned out I was better at it than him and started winning almost every game.

So, the moral of the story is, if you want to troll Pac, choose Sim. He sucks VS Sim and I think it gets to him.

Kechu, last time I played Pac he beat me 7 times in a row until he picked Ken (I was using Ken the whole time), then I won and then he left. So I don't think he was trying to taunt you. He was most likely going to stop playing after the Cammy mirror no matter what, as he did against me after the Ken mirror. And Cammy has been one of the characters he chooses since I've known him, he doesn't use her often though (not against me anyway). Maybe he just likes to mirror match before calling it a day. Personally I hate his guts and between me and him the feeling's mutual, but I'm sure he respects you and most of the people he plays. He's essentially a decent bloke.

HEEEEEEEEEEEEEEEELP


how do i beat vega's flying bullshit?? the 1 that grabs u??? specifically after wake up. specifically furagon23.

i cant forward/back dash. cant jump back..cant even fkn dp. wtf are my options??

i played furagon a week ago and i was smashing him..and now hes smashing me wtfffff howwwwww...

The Super or the special? He stopped doing both to me so I guess I must have figured out how to counter it but I've forgotten now, LOL. He's the only Vega on PSN so other than him no experience. I'm pretty sure a dash will escape. If he's catching you when you dash he must be doing it late to grab you out of your recovery, so you can just cr.HP (with Akuma) to stuff it maybe? I know DP doesn't work on that, it's like Guy's EX air grab, grabs you out of DP. I think it's a timing thing, you have to sense what his timing his to choose which move to counter with. Doesn't it actually only grab you when you're standing, whiff crouchers? If that's true and he's catching you on wake up it must be meaty in which case you can definitely dash away. I'm going to investigate this in training mode cus that's bugging me now.

Couldn't figure out how to set up a meaty izuna drop, so I can't figure it out, LOL. The Vega section of the SRK forum might have some info on this somewhere. If you find it in that mess let me know...


the special..its fuked...he literally grabbed me 5 times in a row...i tried all the fkn options..didnt work
Title: Re: SSFIV PSN - Post match feedback
Post by: Meeks on November 19, 2011, 11:39:33 AM
Moves that grab you on wakeup generally work because you have a couple of standing frames just after you recover on wakeup which allows characters like Vega, Guy, and Cammy to grab you with their air command grab moves. Sometimes, it's possible to do a crouching move (preferably one that reduces your hitbox) at the earliest possible frame after a wakeup, like Ryu's c.mk. I'm not sure if this works against Vega, but might be something worth trying.
Title: Re: SSFIV PSN - Post match feedback
Post by: findlay_stuart on November 19, 2011, 12:57:19 PM
Depends what character you play also. I know there's sweet FA Sagat can do if he has you in the loop apart from late/early DP (which could whiff). Not sure how many other characters suffer , probably not too many.

Pooman (best Vega on LIVE) did it to me the other week. I nearly threw a real life Sonic Boom at my TV. I know though it's not as easy as just spamming the move, there are variables that come into it like which side, how far on the screen he has to travel etc etc. Only reason I know this is because I investigated after it got done on me.

If Vega takes to the Air and I can quick stand , I generally just jump back fierce, It'll swipe him clean with mostly everyone with a decent A to A.

Why am I in the PS3 thread? I'm bored out my skull..... ;D

The Guy grab is a online killer. I feel like that guy on Austin Powers shouting "Noooooooo" as the steam roller slowley runs over him. I can see it coming a mile off, but it'll still grab me.. ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 19, 2011, 01:07:28 PM
I remember the Super being very tricky, depending on his timing it's just an RPS situation I think. More dangerous for you though, that Super does a lot of damage... I would rather whiff a DP and get leave myself open for a guaranteed punish than risk taking the full Super. Which character are you using? Adon's forward dash is really good, I'm surprised if it doesn't just slither under him.

With Makoto this morning I luckily landed a st.HP CH xx orochi -> st.mp xx EX hayate -> fukiage -> EX tsurugi. It was lucky because I thought I had meter so I did the EX orochi, but actually the medium normal one came out, and on top of that the st.HP was a counter hit which let it combo and when I noticed that I just did the rest (thankfully Makoto's so slow you can think your way through her combos). I thought that was a lot of damage for two bars of the super meter so I checked in training mode, it's only 10 less than a fully charged U1. She does stupid damage. Even I was like 'WTF, that's bullshit.' Can even Yun or Sagat do that much with only two bars?

It makes sense she's getting a damage and stamina nerf in the next update. But her EX choke hold range reduction is pretty bad for Makoto players I think... They should balance it by giving her at least 1 3 frame normal that doesn't need you to hold forward.

The Guy grab is a online killer. I feel like that guy on Austin Powers shouting "Noooooooo" as the steam roller slowley runs over him. I can see it coming a mile off, but it'll still grab me.. ;)

This is why I hate Toby_Lai's fucking Gief. The only thing he ever does is empty jump into SPD, so you know it's coming. It's not a question of "is he gonna green hand or jump, what do I do' it's a question of 'he's 100% going to empty jump into SPD... when's he going to do it.' He's "patient" enough to sit there doing there for long enough for me to start thinking about what I'm going to have for dinner before he does it though. In any case, I always see it coming from 100000000 miles away, but he's slimy enough and I'm stupid enough for him to get away with it... other than this test of patience I completely outplay him in every aspect of the game. I'm raging just thinking about my games with him.
Title: Re: SSFIV PSN - Post match feedback
Post by: findlay_stuart on November 19, 2011, 01:14:48 PM
Are you refering to my post? Sorry I wasn't talking about the Super, I was on about Vega's Izuna loop!

Makoto will still be good. Her damage is on slightly on the OP side if your near the corner IMO. I like fighting her though, it's a real buzz. I play lot's of Makoto's regulary on X-box so I've got used to her set ups.

I play both Fei Long (main) and Sagat (secondary), so I don't really have any problems, although if I get caught with Sagat it can sometimes be a landslide victory for Makoto.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 19, 2011, 01:21:47 PM
Oh, that was a reply to twinkie. I misread special as super.

I did not sleep last night, so I'm not on the ball at all right now.

Fei's another one who does unfair damage, IMO. I don't play Fei at all ever so I'm much more upset about his high damage than Makoto's, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: findlay_stuart on November 19, 2011, 01:26:54 PM
Oh, that was a reply to twinkie. I misread special as super.

I did not sleep last night, so I'm not on the ball at all right now.

All good m8  8)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 19, 2011, 01:29:44 PM
This thread is never so quickly active, so editing posts never causes this much of a mess, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 19, 2011, 02:38:03 PM
This is why I hate Toby_Lai's fucking Gief. The only thing he ever does is empty jump into SPD, so you know it's coming. It's not a question of "is he gonna green hand or jump, what do I do' it's a question of 'he's 100% going to empty jump into SPD... when's he going to do it.' He's "patient" enough to sit there doing there for long enough for me to start thinking about what I'm going to have for dinner before he does it though. In any case, I always see it coming from 100000000 miles away, but he's slimy enough and I'm stupid enough for him to get away with it... other than this test of patience I completely outplay him in every aspect of the game. I'm raging just thinking about my games with him.
If you read a neutral jump, you can try
- Dash in MP, (Fukiage?)
- Jump HK
- Dash in dash back to bait SPD
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 19, 2011, 03:07:12 PM
Yeah, there are ways to beat him... Honestly I don't know why I ever lose to him. I know everything he's planning all the time and I know how to beat his bullshit. I think it's a combination of my judgement being clouded by my rage and the lag. Also the fact I'm shit.

I think from now on I'll just use Sim on him. I just have to stand there pressing whatever button I feel like and in 30 seconds he'll be KOed.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 19, 2011, 06:09:20 PM
Soji, we need to play
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 19, 2011, 06:58:35 PM
GGs to Soji, had a first to 10 that I only realise was on when soji messaged me the result lol. 10-9 soji's way. so fustrating playing his ken, just srk srk srk lol. and cos of the silly fast recovery i was puishing whiff/block srks with a sweep...Soji's jump in and block string game is really strong. 50% of his dmage came from the jumpin mixup and other 50 srk lol.

there was 12 games where i won 3, he won 3, i won, then he won 3 lol.
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on November 19, 2011, 08:01:32 PM
3 hours on ranked using Gen, and my hands got tired from all the button presses
I still can't do Mk>hands
Oh I met my favorite man, finalfx13 and won by timeout lol so goood
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on November 20, 2011, 01:39:54 AM
With Makoto this morning I luckily landed a st.HP CH xx orochi -> st.mp xx EX hayate -> fukiage -> EX tsurugi.

Who the fuck understands this? SERIOUSLY@! I want to know. If you're not a pro and you understand what he's saying... then you deserve to be a pro.

Cos I use Ken... And Ken. And I don't know what the fuck he's on about.

Fukiage... yeah right.... go fukiage yrself buddy!

Jeeezus fucking Christ. Like learning another language this game. "st.HP CH xx orochi -> st.mp xx EX hayate -> fukiage -> EX tsurugi." Fucking bullshit my eye!
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 20, 2011, 01:50:17 AM
Who the fuck understands this? SERIOUSLY@! I want to know. If you're not a pro and you understand what he's saying... then you deserve to be a pro.

Cos I use Ken... And Ken. And I don't know what the fuck he's on about.

Fukiage... yeah right.... go fukiage yrself buddy!

Jeeezus fucking Christ. Like learning another language this game. "st.HP CH xx orochi -> st.mp xx EX hayate -> fukiage -> EX tsurugi." Fucking bullshit my eye!

Bahahhaha hilarious! lol yea this game is another language. even tekken and blazblu have their own shit. i'ma tekken pro too and they have stuff like "df3, ws3, db2, 1(W), b1(B!), d1+2, ~ws3, 4" (bryan's juggle for those who know).

i actually have trouble understanding soji too the xx orochi.... i thought orochi is Honda's grab didn't know makoto has 1. is that makoto's cammond throw? if so how can you combo off the st.HP? but the rest i think i know what's going on. the hayate is the condor spire type move, the fukiage is the DP and tsurugi is the condor dive kick thing she does?

if this is "bullshitting your eyes" why you in this forum?
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on November 20, 2011, 01:52:09 AM
LOL CH is counter hit
xx is cancel e.g. cmk xx hadoken
-> is a link/follow up
Title: Re: SSFIV PSN - Post match feedback
Post by: Theundyingmage on November 20, 2011, 11:32:35 AM
st.HP CH xx orochi -> st.mp xx EX hayate -> fukiage -> EX tsurugi

translated.....Counterhit standing Heavy Punch canceled into Heavy Overhead chop linked to standing Medium Punch canceled into EX Dash Punch linked to Light Dragon punch Jump canceled into EX Axe Kick......only works near corner & the overhead chop only combos from Counterhit Heavy Punch.....

Or

St.H :p: > :qcb: :+: H :p: linked M :p:> :qcf: :+: :p: :p: linked into  :dpf: :+: L :p: jumpcanceled  :qcb: :+: :k: :k:

Orochi,Fukiage etc are names of the moves that most Makoto players know the moves by similiar to Hadouken,Shoryuken...
Title: Re: SSFIV PSN - Post match feedback
Post by: omfg-gg on November 20, 2011, 03:39:33 PM
HEEEEEEEEEEEEEEEELP


how do i beat vega's flying bullshit?? the 1 that grabs u??? specifically after wake up. specifically furagon23.

i cant forward/back dash. cant jump back..cant even fkn dp. wtf are my options??

i played furagon a week ago and i was smashing him..and now hes smashing me wtfffff howwwwww...

furagon23 has a habit of doing the ex-wall dive at the start of 2rd and 3rd rounds so always block the start. Focus attack his dives and punish. He stops doing the wall dives after he gets hit by a few focus attacks.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 20, 2011, 04:45:04 PM
Soji, we need to play

Agreed, LOL. Sucks that we can't play. Maybe no_name_guy can make an endless session and invite us both. He seems to have no trouble joining everyone...

Maybe it's not called orochi? It's her overhead karate chop as theundyingmage has said.

Fukiage... yeah right.... go fukiage yrself buddy!

LOL. The Tekken terminology gets me every time. I have no clue what any of that shit means.

Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 20, 2011, 05:14:17 PM
LOL. The Tekken terminology gets me every time. I have no clue what any of that shit means.

since tekken characters have 200 moves vs the 20 or so in street fighter. they use the diagonal directions for input. like downback (d/b) downforawrd (d/f) etc. the 1,2,3,4 is the left punch, right punch, left kick, right kick). then you have WS whiles standing, BT back turned, C crounding, ssr/ssl sidestep right/left and individual character stances.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 20, 2011, 05:51:41 PM
Makoto's  :qcb: :+: :p: is 'Oroshi'
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 20, 2011, 07:21:03 PM
Yeah, just checked and was just gonna say, it's oroshi, not orochi.

It's the individual character stance stuff that confuses me with Tekken. BTW Suicine94, I noticed you learned how to hit confirm that combo with Theodore, rather than just doing it anyway. Good job. :] Hit confirming from a jumping attack and 1 hit can be tricky. Sometimes with Ken I accidentally do the SRK after an air tatsu -> cr.MK when the opponent's blocking. And it seems I overstated when I said my win ratio against you is 2:1, I guess it's more like 1.05 now, LOL. But IMO a lot of those games you won were pretty lucky... Ultraing through my dropped links and shit because of the lag...
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 20, 2011, 08:13:15 PM
lol i think the 19 games we had was even. most of the rounds went right to the end. i felt we both had our share of the luck. 4 or 5 rounds were taken when u had no health and I had like 30% and you land an ultra... that taught me to not spam spire whenever I want lol.

Yes this is a major part why Theodore is bottom tier. unlike gief he can only hit confirm 1 grounded hit... it is hard and I reakon 25% of the time i'll mess up and get punished... but i do my best lol.

Also i was no confident in no buffer 360. as a result was only punishing your srks with sweep... this gave you alot of freedom to just chuck a srk out lol.

You do alot of links so if you miss one once every 3 fights your doing very well. i didn't really feel the lag... wasn't an issue, we both pulled off/reacted to things when we needed to.

I see daifuexr in the lobby alot lol, i want to join but he still blocked me :( boo hoo lol
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 20, 2011, 10:12:06 PM
I see daifuexr in the lobby alot lol, i want to join but he still blocked me :( boo hoo lol

Are you all playing in one lobby?--in endless?
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 20, 2011, 11:37:43 PM
holy shit! i log inpsn endless and guess what i see?!?!
Daifuexr - 28win, 3losse
Sojtaku - 5win 35losses

boys you've been playing nonstop for like 4 hours?!?! respect!

also noticed Daifuexr with 3.2k PP! guess not many good players left in psn, and since daifu doesn't play me in rank anymore he doesn't really loose.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 21, 2011, 12:06:39 AM
I don't know if we were playing that long, a lot of the games he won really quickly, LOL. I thought I had improved a little but I guess not. His Ryu's a nightmare. I have problems with his Cammy and Ken but his Ryu is really strong, I don't feel like I even have a chance.

darkhado_ was in the lobby before but I kicked him, that's where my other wins/losses came from. Playing him was just a waste of time. I don't know how he got so many PP.

The thing is Suicine94 when I hit you with a raw ultra I'm reacting to your spire or dive, it's not a guess at all. When you hit me with an ultra, or anything, it's completely speculative. Like when you automatically DP after spire, you're just hoping I'll jump, you're not reacting to anything. That's the problem I have with most of your play, it's almost pure speculation. I hate speculative players. Everyone does some guessing here and there but people who rely completely on lucky guesses get on my nerves, win or lose.

Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 21, 2011, 12:14:59 AM
@Soji, we finally can connect and I'm glad we made the most of it. We can only connect on full moons? Once a month. LOL. I haven't touched Ryu for a while, got so rusty with combos. Your Ken is waaaay more flashy than mine. GGS

Soji and no_name_guy fall in the same loophole. You 2 worry way too much about your combos. Were my combos flashy? Was it technical? Nowhere near. Try put more effort in reading your opponent, then you will find a way to capitalise it

 :) ;) :D ;D 8)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 21, 2011, 08:37:19 AM
LOL, if I'm a werewolf your Ryu's a silver bullet. :] So's your cammy now that I think about it. Those frame traps... As you can see I rather get thrown, LOL. I think you threw me 5 times in a row at one point.

I admit with Ken I will sometimes do something stupid because it looks cool if it works but for the most part I'm just looking for damage. Like the cross up tatsu... That's all I can hit you with half the time, you block everything else, LOL. I have to get seriously random to shake your defence even a little. I think I read some of your habits, but the thing is you're pretty good at switching things up and going back and forth between strategies. This is why my Makoto is useless against you. As you say about yourself, you are hard to read, and that is true. Makoto's all about 'downloading' the opponent, and for me, you can't be downloaded so far.

And for the record your Cammy can be pretty flashy. :]
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 21, 2011, 09:32:52 AM
With Makoto this morning I luckily landed a st.HP CH xx orochi -> st.mp xx EX hayate -> fukiage -> EX tsurugi.

Who the fuck understands this? SERIOUSLY@! I want to know. If you're not a pro and you understand what he's saying... then you deserve to be a pro.

Cos I use Ken... And Ken. And I don't know what the fuck he's on about.

Fukiage... yeah right.... go fukiage yrself buddy!

Jeeezus fucking Christ. Like learning another language this game. "st.HP CH xx orochi -> st.mp xx EX hayate -> fukiage -> EX tsurugi." Fucking bullshit my eye!

That kind of quotation is quite normal and widely used amoungst the fighting game community actually.
So stop trying to demean others for your laziness/inability to adapt.

There was an extra 3-4 unnecassary posts in this thread, because of your post.

Just learn it, so its easier to communicate. None of us are pro, but knowing common language helps everyone.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 21, 2011, 09:35:05 AM
Referring to the HP DP xx FADC --> j.EX tatsu --> UC1
The thing was you used 3 bars and an ultra to do that combo. It was very flashy BUT the most important thing was it didn't kill me and I no longer have any threats. One's strategy is meter management. I tend to use ultra to (almost) kill an opponent. But it's up to you.

You realised near the end I no longer ate your cross-up light tatsu anymore? I'd rather uppercut and eat 1 hit in the air and get out of the vortex. :)

As for your Makoto, you did wake up ultra how many times? What was the hit to miss ratio? You tend to do it in desperation (habit?) when losing momentum and I can see that :P
Title: Re: SSFIV PSN - Post match feedback
Post by: Darkhado on November 21, 2011, 12:58:55 PM
You kicked me because you kept on loosing n could not counter with Makoto, you need to improve your attacks, My PP's is not the highest its only 3400... I thought you had some pride n dignity but i guess not!

By the way you n I have played for a very long time n always give me a good battle why the sudden outrage r you that cut all of a sudden that you need to talk shit about me just like the sore losers ( you know who u r), anyways don't be such a sook sojiokita lighten up n relax.

Don't worry I won't join your games if your got the shots with me or somthing else but feel free to join my lobby wheneva you like.

Title: Re: SSFIV PSN - Post match feedback
Post by: Darkhado on November 21, 2011, 01:33:30 PM
I also just noticed you have written so many negative comments against me...
Don't know if I should take it as a compliment or that your trying to create hate mail Iether way relax n don't stress too much.
Title: Re: SSFIV PSN - Post match feedback
Post by: Darkhado on November 21, 2011, 01:44:37 PM
Thanks no_name I will search for him next time I'm on always want to fight another ONI win or lose this helps build charactor, how r u anyway.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 21, 2011, 02:42:23 PM
Thanks no_name I will search for him next time I'm on always want to fight another ONI win or lose this helps build charactor, how r u anyway.

Hey we have had some ggs dude. Awesome ONI you got. I believe sf painkiller also uses ONI a lot :)
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 21, 2011, 07:29:02 PM
lol i saw your fights with Soji, i'm not the only person speculating lol! speculating is called reading your opponent. i do it quit well... I do admit fighting DaifuEXR I do go 100% random.... because i feel like i can't damage him... if you play him u know what I mean. so many round soji was bombarding him in the corner and daifuEXR was just crouching in the corner making a sandwich then all of a suden daifu chucks out a c.mp connects, combo, knockdown lol.

DaifuEXR you improved your ryu, on knockdown you now actually go on the agressive and try to capitalise. i remember back then when you knock me down you would stand a sweep away and let me up.

yes soji did the srk fadc, jump ex tatsu, ultra i was blown out of my mind when i saw that shit! lol! thanks soji for that enternainment. Soji you speculate me as well. every srk that you whiff was because you assume I will HP spire. so when I do a LP spire you whiff and I punish....

GG darkhadou i play your oni quit abit, i come out ontop but i can see your decent with him. Just beat down pachikoi and ruby_rob in endless damn pachikoi is good with everyone. had close games with him when he was deejay and gouken, and saw him smash ruby_rob's ken with a dan lol!
Title: SSFIV PSN - Post match feedback
Post by: Meeks on November 21, 2011, 07:34:37 PM
speculating is called reading your opponent.

Wait! What?!? LOL
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 21, 2011, 07:58:48 PM

yes soji did the srk fadc, jump ex tatsu, ultra i was blown out of my mind when i saw that shit! lol! thanks soji for that enternainment.

Wow, that would have looked cool. :)
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 21, 2011, 08:09:16 PM
speculating is called reading your opponent.

Wait! What?!? LOL

That's actually correct. To speculate is to measure risk against potential reward. Your judgement of risk is based on your perception/expectation of what your opponent will do. You could think of the way people play as a series of habits. These habits form the basis of trends/patterns.

It makes sense to take risks based on the trend behavior of how your opponent responds to your strategies in the past.

The game is a combination of execution of the most damaging combos you can land and speculation/anticipation of what your opponent will do.

I don't know that there is another way to play the game. (it distills down to probability theory)
You essentially base your decisions on how your opponent responds to certain moves and situations.

What Soji says about the fact that there are ways to play in a more speculative way is true in my opinion. And there isn't anything wrong with that. It's a perfectly valid strategy. It forces the other player to gamble. If he is right you could lose badly. If he guesses wrongly, then there is opportunity to do some damage. It's quite interesting to think about.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 21, 2011, 08:46:17 PM
Referring to the HP DP xx FADC --> j.EX tatsu --> UC1
The thing was you used 3 bars and an ultra to do that combo. It was very flashy BUT the most important thing was it didn't kill me and I no longer have any threats. One's strategy is meter management. I tend to use ultra to (almost) kill an opponent. But it's up to you.

You realised near the end I no longer ate your cross-up light tatsu anymore? I'd rather uppercut and eat 1 hit in the air and get out of the vortex. :)

As for your Makoto, you did wake up ultra how many times? What was the hit to miss ratio? You tend to do it in desperation (habit?) when losing momentum and I can see that :P

Didn't I win that round after the Ken combo though? You're definitely right about meter management - I suck at that. And hey! Don't knock the wake up ultra... I catch people with that all the time. I got you with it once if I recall (admittedly 1 out of 3 or 4 tries), but like I said you're hard to read. It's a back dash punish on wake up and as a bonus it beats 90% of reversals in the game. I think you're going to back dash (or DP) so I don't fuck around, I just ultra. As for the times I randomly dash in and do it, I'm calling the spirit of Suicine94 and just mashing and praying. Ask FunkiiMunkii about the wake up ultra. I have a 100% success rate against him with that. In fact, against most of the players I encounter on PSN it works more often than not. I guess this is why online encourages bad habits. Against you I was definitely doing it out of desperation in many situations, but usually it's a considered plan. I really think the opponent is going to back dash. On PSN everyone backdashes all the time against Makoto.

What I should do is st.MP OS ultra st.MP. But like I said before about Ken, I can't move the stick that fast, I just get the ultra anyway. So I try to scope what situations you'll dash in, try and make you comfortable with dashing, then just do it.

And near the end, with Ryu, you didn't eat anything. Absolutely imprenetrable defence. After that perfect I felt really hopeless and had to call it a night. You noticed I was getting increasingly random too towards the end? Just throwing SRKs out even if I didn't have meter to FADC them. BTW, either forward dash or back dash will escape my almost-meaty air tatsu, especially with Cammy, I think her dashes are quite fast, so she'll recover before me, possibly giving you frame adv.

I also just noticed you have written so many negative comments against me...
Don't know if I should take it as a compliment or that your trying to create hate mail Iether way relax n don't stress too much.

All I did was relate what you said to me in an endless lobby, I think? I admit it was a dick move for me to kick you, what can I say except sometimes I'm a dick. Sorry about that. And for the record I've no problems with your Oni, your E. Honda is considerably more troubling for me.

speculating is called reading your opponent.

Wait! What?!? LOL

That's actually correct. To speculate is to measure risk against potential reward. Your judgement of risk is based on your perception/expectation of what your opponent will do. You could think of the way people play as a series of habits. These habits form the basis of trends/patterns.

It makes sense to take risks based on the trend behavior of how your opponent responds to your strategies in the past.

The game is a combination of execution of the most damaging combos you can land and speculation/anticipation of what your opponent will do.

I don't know that there is another way to play the game. (it distills down to probability theory)
You essentially base your decisions on how your opponent responds to certain moves and situations.

What Soji says about the fact that there are ways to play in a more speculative way is true in my opinion. And there isn't anything wrong with that. It's a perfectly valid strategy. It forces the other player to gamble. If he is right you could lose badly. If he guesses wrongly, then there is opportunity to do some damage. It's quite interesting to think about.

I disagree.

This is an example of speculation: A lot of the time on PSN people jump away after condor spire, so I'll just do DP against this guy after spire because it works on most people.

This is an example of a read: I've noticed that this particular player always jumps away, in every situation, I'm going to punish his bad habit with a DP after a condor spire.

I admit Suicine94 makes some reads, he has the ability to adapt, but for the most part he's just playing a guessing game.

Soji you speculate me as well. every srk that you whiff was because you assume I will HP spire. so when I do a LP spire you whiff and I punish....

I whiffed two or three out of 19 games. How many times did I hit you? At least 10 times as much. How many times did your 'reads' work? Almost never. At least half of your damage came from mashing through my dropped links. And for the record, the vast majority of my counter SRKs and ultras on you are reactions, they're not reads. I see you spire, dive, jump, then I mash, did you notice you were able to block a couple? That's because on those times I reacted too slowly. Or occasionally you'll neutral jump, do nothing, and I'll react anyway, letting you punish with a 360/720 when you land, that's where the rest of your damage came from. That and those situations where you have me pinned and your lucky guesses paid off, those situations were rare though.

Disclaimer: When it works, it doesn't matter if what you do is guessing, reading, reacting, or whatever. But that's only if it works. Like twinkie said, Theo has lots of health and does lots of damage, so he can afford to make the same mistake 9 times before getting lucky the 10th time.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 21, 2011, 09:08:32 PM
@darkhado_ good mate. havent played for a while but thats coz im mainly on ranked but connection been bad lately

@soji lol almost there, i reckon next week ur post will take up a whole page haha

@soji and darkhado_ again make peace not war. Soji has said sorry lol. but whatever ur doing wif ur oni darkhado_ and if it works and gets u the win then i dont see why u shud stop lol

@kechu - yes its a loophole i dont think i can change. im like a ferrari fitted with a 1982 corolla engine. All show no go

@suicine - sorry didnt play last night. yet to see this secret weapon of yours which you claim will beat my blanka that uve been hittin the training room lately for. but lookin forward to it.

going to add another player on my vent list - whos played whyyoulido? this guy isnt bad. another random player. was in endless last night with him for3 games. he won all three then den den den den.... he stunned me with his random chun and then TAUNTED me before finishing me off the fker!

Title: Re: SSFIV PSN - Post match feedback
Post by: Meeks on November 21, 2011, 09:24:42 PM
speculating is called reading your opponent.

Wait! What?!? LOL

That's actually correct. To speculate is to measure risk against potential reward. Your judgement of risk is based on your perception/expectation of what your opponent will do. You could think of the way people play as a series of habits. These habits form the basis of trends/patterns.

It makes sense to take risks based on the trend behavior of how your opponent responds to your strategies in the past.

The game is a combination of execution of the most damaging combos you can land and speculation/anticipation of what your opponent will do.

I don't know that there is another way to play the game. (it distills down to probability theory)
You essentially base your decisions on how your opponent responds to certain moves and situations.

What Soji says about the fact that there are ways to play in a more speculative way is true in my opinion. And there isn't anything wrong with that. It's a perfectly valid strategy. It forces the other player to gamble. If he is right you could lose badly. If he guesses wrongly, then there is opportunity to do some damage. It's quite interesting to think about.

The word speculation insinuates guesswork to me, whereas I think anticipation is a better term relating to reads. Nvm me, I'm just a grammar nazi  ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on November 21, 2011, 09:27:15 PM
That's actually correct. To speculate is to measure risk against potential reward. Your judgement of risk is based on your perception/expectation of what your opponent will do. You could think of the way people play as a series of habits. These habits form the basis of trends/patterns.

It makes sense to take risks based on the trend behavior of how your opponent responds to your strategies in the past.

The game is a combination of execution of the most damaging combos you can land and speculation/anticipation of what your opponent will do.

I don't know that there is another way to play the game. (it distills down to probability theory)
You essentially base your decisions on how your opponent responds to certain moves and situations.

What Soji says about the fact that there are ways to play in a more speculative way is true in my opinion. And there isn't anything wrong with that. It's a perfectly valid strategy. It forces the other player to gamble. If he is right you could lose badly. If he guesses wrongly, then there is opportunity to do some damage. It's quite interesting to think about.

Absolutely disagree with this. Speculating is not reading your opponent. I can almost say with certainty that many top players will refute this because there are so many ways to control your reads against the opponent. Sure there may be a few calculated risks that you take but you cannot be serious in thinking that random guesses will get you consistent wins against a player who knows and understands what he is doing.

I agree to a small extent that you can take certain risks based on behaviours/patterns of your opponent, but any good player will be sure to mix this up which makes speculating a much harder job.

There are plenty of ways to play this game to your advantage. Utilizing mind games like counter hits, baits, option selects, safe jumps etc. Saying this game is based on probability theory is just lazy. Matchup knowledge is also extremely important and there are ways to play to your character strengths.

There are few Oz players who play at the very top level and perhaps I can't blame you in having this sort of mentality when the majority of players(especially online) tend to play with the same approach that you've just described above.
Title: Re: SSFIV PSN - Post match feedback
Post by: Darkhado on November 21, 2011, 09:34:31 PM
Sick cunt, no name...
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 21, 2011, 10:42:34 PM
That's actually correct. To speculate is to measure risk against potential reward. Your judgement of risk is based on your perception/expectation of what your opponent will do. You could think of the way people play as a series of habits. These habits form the basis of trends/patterns.

It makes sense to take risks based on the trend behavior of how your opponent responds to your strategies in the past.

The game is a combination of execution of the most damaging combos you can land and speculation/anticipation of what your opponent will do.

I don't know that there is another way to play the game. (it distills down to probability theory)
You essentially base your decisions on how your opponent responds to certain moves and situations.

What Soji says about the fact that there are ways to play in a more speculative way is true in my opinion. And there isn't anything wrong with that. It's a perfectly valid strategy. It forces the other player to gamble. If he is right you could lose badly. If he guesses wrongly, then there is opportunity to do some damage. It's quite interesting to think about.

Absolutely disagree with this. Speculating is not reading your opponent. I can almost say with certainty that many top players will refute this because there are so many ways to control your reads against the opponent. Sure there may be a few calculated risks that you take but you cannot be serious in thinking that random guesses will get you consistent wins against a player who knows and understands what he is doing.

I agree to a small extent that you can take certain risks based on behaviours/patterns of your opponent, but any good player will be sure to mix this up which makes speculating a much harder job.

There are plenty of ways to play this game to your advantage. Utilizing mind games like counter hits, baits, option selects, safe jumps etc. Saying this game is based on probability theory is just lazy. Matchup knowledge is also extremely important and there are ways to play to your character strengths.

There are few Oz players who play at the very top level and perhaps I can't blame you in having this sort of mentality when the majority of players(especially online) tend to play with the same approach that you've just described above.


Thanks for your response cypheros. I mostly base my analysis from a trading context on to Street fighter.

I think that we are going to be arguing about semantics.

Speculation to me is: "Speculation should not be considered purely a form of gambling, as speculators do make an informed decision before choosing to acquire the additional risks. Additionally, speculation cannot be categorized as a traditional investment because the acquired risk is higher than average.

More sophisticated investors will also use a hedging strategy in combination with their speculative investment in order to limit potential losses.

Read more: http://www.answers.com/topic/speculation#ixzz1eKvxnOOK"

Now that has a trading context but if you remove the trading references and try to apply that logic to street fighter, that's how I'm thinking.

There is a grey area in the financial world between ‘randomly guessing’ (gambling), and 'taking a chance' (speculating—measuring the risk vs reward and making a decision based on probability being in your favour) based on an informed decision making process.

If you are merely guessing....then you are gambling. If you have a method or logic to why you are taking a particular action, then that is speculation. Some say they are the same. People in the financial world would argue against that.

I think that the great players correctly anticipate what their opponent is going to do. As they do this, they are conducting speculation. They are speculating on how they think their opponent will respond to their action.

Speculation is not just a matter of doing random things.

To take a few points from your post I'd define some of the characteristics of speculation to encompass:

Reading your opponent and anticipating their action

Taking calculated risks

Possibly some random guesses (it's a grey area, but random data can be included in speculation as well). Mathematically speaking, even random data has trends and patterns when you plot it on a chart.
http://en.wikipedia.org/wiki/Trend_estimation#Trends_in_random_data

The mind games, and baiting etc is also a form of speculation because you are guessing/gambling/speculating (grey area) on how your opponent will respond.

Saying the game is based on probability theory is not lazy in my view, because all of these trends and patterns can be measured. (measured using the mathematics of probability theory) If you were curious, you could analyse Soji's replay and see how many times he did a dragon punch and in what situation. You could chart this stuff and look for trends. I bet Daigo has a way of doing this (maybe mentally).

Daigo speculates a lot as well. There is a fantastic interview on capcom unity about how he approaches opponents. He does 'technical analysis'. He decides if his opponent is more of an attacking opponent or defensive. He analyses and decides if they are more 'technically' correct players or more 'random'. And he applies his strategy. If you want, I can provide a link to this interview. Or you could do a search for "daigo capcom unity interviews", and you'll find it.

“-You said you could quickly categorize play style of your opponent.  What types of categories do you have?
I start with breaking them into two large categories. One is the type loyal to theories. The other is the type that is loyal to his intuitions. From there, I further break them into smaller groupings; for instance, aggressive or passive, high-risk & high-return, or low-risk & low-return. I analyze a player against those categories and figure out his play style.

http://www.capcom-unity.com/s-kill/blog/2010/03/24

When Suicine does his dragon punch move or whatever, he knows himself, that maybe 8/10 his opponents, no matter who they are jump back. They then get hit. Some say he is randomly doing that. Or he is guessing. Or he is speculating. Well, maybe he is, but it is based on knowing the probability that it is highly likely that his opponent will jump back and consequently get it. It's good strategy. It is a form of anticipation as well. You could even call it a 'mind read'.

After all, if you get technical, no one can actually read someone’s mind. (You can only speculate on what your opponent is going to do).

I don't know if this makes sense to you guys, but let me know and I'll explain further.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 21, 2011, 11:27:53 PM
gg no name and soji..good shit tonight
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 21, 2011, 11:36:57 PM
Thanks Wisdom.

@soji. Now you say you wake up ultra... you do it because alot of times it works..... isn't that exactly the same as what i'm doing? after i spire. my dp usually works... just like how when you wake up you ultra is usually works... you can't guarentee your ultra will connect, u assume your opoonent will do something and most of the time they do. this is the same as how my opponents jump back most of the time.

different situations, you can assume different stuff on the opponent.


Take this video, i'll tell you what goes through my head and you judge if i'm guessing? speculating whateva
http://www.youtube.com/watch?v=4oiS6JnZ4XE

1) I start the round with nutral jump, i dont normally do this but feilong I do as alot of feis like to rekka. If he rekka's i land 360. if he doesn't rekka i land and the fight continues

2) i dash forward twice, then standing hard kick. I did this because he has no meter, he trys a move and he WILL get hit. if not he either blocks or backdash then nothing happence and the fight continues (which is what happence)

3) I did a condor spire. I did this because he was at the range where he can do a safe chicken wing. the spire would of took him down. He walked back so fight continues.

4) cos he walked back he was at perfect rekka range, i saw this so i nutral jumped. unfortunatly he jumped forward since perfect rekka range is also a good range to jump forward. my nutral jump beats both. I land I 360.   

5) the 1st time i land a 360 I dashed forward twice to HK (step 2) but he blocked. I made a CALCULATED GUESS BASED ON THAT INFO to assume he likes to block on wake up. so I dash forward, spire and 360.

6) Since i'm in the same situation and he just got 360'ed after spire I make another CALCULATED GUESS BASED ON THAT INFO the assume he will DP if the same thing happened to him. so i did the same stuff even the spire to let his eyes register the animation. But I did lp spire so it stops early. If he DPed, i dash forward to 360. if he doesn't the fight continues.

7) since this game is real time and decisions are made instantly. The human brain remembers the most recent event the best. Therefore with that KNOWLEDGE I did the full spire to grab cos I assume he will not DP as he just got punished. Now this was risky on my behalf as I did this same thing 2 moves ago. but Humans remember thing that happen 5seconds before better then 10 seconds before. I took the risk and paid off.

Now most fights arn't as smooth as this as alot of calculated risks are taken. but this game is all about prediction. and prefably if you guess wrong the fight continues as opposed to you getting punished (called doing safe moves). by reading this I expect all of you guys to be able to smash me online lol as i've revealed what assumptions I make so you can counter. I want you guys to improve and smash me, only then am i forced to think of new stretegies to improve.
Title: Re: SSFIV PSN - Post match feedback
Post by: Darkhado on November 22, 2011, 12:35:48 AM
Played Paccikoi tonight I thought he was good We played about 8 or 9 games overall I won but not with ease this guy knows how to play but then again so do I.

Paccikoi is good apart from his stupid run back crouch wait hvy punch or kick but I guess that's how the game is designed would be funny in a real fight with someone.... If you attack them then run back crouch for a hvy punch then reality kicks you in the face um no no!
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 22, 2011, 12:57:50 AM
GGs twinkie n soji and suicine before you decided to leg it.
Geez twinkie how many players u have thats almost 10K bps? be interesting to see ur cammy against kechus hehe.

very good sesh tonight

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 22, 2011, 01:14:44 AM
GGs no_name and twinkie, and Suicine94. NNG your Cody gets better every time we play. I think I'm getting better at the Sagat match up with Ken for some reason... Or I got lucky today against twinkie. He didn't body me as easily as he usually does.

Geez twinkie how many players u have thats almost 10K bps? be interesting to see ur cammy against kechus hehe.

They're similar. They both do this thing where they just cannon strike (the grounded version) out of nowhere. That's only safe at max range if it hits (on block as well)... If it whiffs or gets focused you're in trouble.

edit^ I meant spiral arrow there, not cannon strike.

@soji. Now you say you wake up ultra... you do it because alot of times it works..... isn't that exactly the same as what i'm doing? after i spire. my dp usually works... just like how when you wake up you ultra is usually works... you can't guarentee your ultra will connect, u assume your opoonent will do something and most of the time they do. this is the same as how my opponents jump back most of the time.

The thing is, you'll do it anyway. I'll do it only after detecting a habit unless I'm playing someone like Kechu where I'll do it anyway just like you because I can't get a fix on him at all.

Ask no_name_guy and twinkie who I was playing today... 2 'random' ultra out of 5 or 6 whiffed or got blocked, and I admit, with those two I was mashing and praying. All of the others caught them, though, and all the others were very calculated risks. When I'm playing you, it's more like the other way around, you'll miss 10 times and then just happen to get it on the 11th. I think there's a real distinction here.

You do have the ability to analyse and react though. I saw it today with Sagat, you were DPing jump ins on reaction, rather than just throwing it out there and hoping I jumped. Everyone does that a little but you really do it a lot.

I admit my Makoto is a bit herp derp but I'm still learning the character so I sometimes feel the need to mash and pray rather than work with solid strategy since I don't really know any solid Makoto strategies.

Now most fights arn't as smooth as this as alot of calculated risks are taken. but this game is all about prediction.

As Abel says it's about analysis, prediction and reaction, that's it. You're play is very heavy on the prediction side, lacking in the analysis and reaction department, as you admitted earlier all you felt you could do to punish a blocked SRK was sweep... As for that game you just walked us through, the only read of his tendencies was that he blocks all the time, which I told you before the game started, LOL. Good job on knowing the matchup specifics though, I don't know most of that shit, but that's only half of 'knowing your opponent,' the other half is how they use the character.

About speculation VS reading, speculation is by definition making a judgement WITHOUT the facts. Reading, IMO, is making a judgement AFTER gathering the facts, ie 'this guy neutral jumps on his wake up literally every time. I'm just gonna walk up and SRK him next time.'

PS looks like me and WisdomWarrior are competing for longest, most pointless post on this forum ATM. :p
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 22, 2011, 01:40:13 AM

About speculation VS reading, speculation is by definition making a judgement WITHOUT the facts. Reading, IMO, is making a judgement AFTER gathering the facts, ie 'this guy neutral jumps on his wake up literally every time. I'm just gonna walk up and SRK him next time.'

It's a matter of semantics. We're talking about the same thing but you want a more granular definition. Sort of like, breaking speculation down into finer detail.

I think gambling is more like judgement without facts and speculation is based on real-time judgement during & after the event (with a well reasoned strategy/system for response) BUT with the important inclusion of taking Risk Vs Reward & probability (if it is likely to occur), into consideration.

In any event, I know what you're talking about and see the point you're making.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 22, 2011, 01:42:58 AM

PS looks like me and WisdomWarrior are competing for longest, most pointless post on this forum ATM. :p

lol, it's so true. I bet our posts will just get ingored and it goes to the next page, haha  :'(
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 22, 2011, 01:54:38 AM

PS looks like me and WisdomWarrior are competing for longest, most pointless post on this forum ATM. :p

lol, it's so true. I bet our posts will just get ingored and it goes to the next page, haha  :'(

Probably.

Anyway, it's obviously semantics but speculation essentially means making judgements with insufficient evidence, whatever the context. At the top level of SF play, I think it's different than with us, LOL. For example if I play Umehara and I think I've detected a habit, I might think I have sufficient evidence to do something really risky, but what'll happen is the habit will disappear and I'll get get beaten. Actually that's moot because if I played Umehara I'd get bodied in 10 seconds flat anyway, LOL. But at mine and Suicine's level, it's not speculation for me to mash DP after I block a spire, because I kinda know for a fact he's gonna press a button. It is speculation for him to press a button after spire, because I've never shown a tendency to jump back/walk forwards after blocking a spire.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 22, 2011, 02:01:32 AM
Damn, seems like I missed a good session. When twinkie invited me I was eating, when NNG invited i couldn't join.
Oh, well there's always next time

I didn't read the essays. I'm just sitting back with my popcorn, who want some?
:P
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 22, 2011, 10:18:26 AM
i hear you have a good cammy lolol we must play
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 22, 2011, 11:54:42 AM
BTW, Suicine94, how many times are you gonna post that video of you perfecting lpf47? Your last post is the 3rd time so far? Is this what you were banned for before? LOL.

To be honest, lpf47 is considerably stronger than you... and he would beat you in a FT10 IMO. :]
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 22, 2011, 01:54:57 PM
How did the session go between the 3 of you btw?
Anythings worth mentioning?
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 22, 2011, 02:14:29 PM
from what i can remember...no name loved to back dash on wake up ..so when i chose akuma i caught his backdash most of the times..and he stopped doing it
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 22, 2011, 02:15:27 PM
was some good games with soji. Twinikie dominated then left. Soji went random shotos then cranked his mak again. think it ended up 60-40 sojis way.

Suicine only won 2 games against soji? then he legged it. his secret weapon against my blanka was balrog. i used cody against his rog and bet him haha. Suicine beat my cody with ur rog before u earn the right to play my blanka lol

LOL twinkie. yep playin u is always a learning curve jst like when i play kechu and soji too
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 22, 2011, 05:33:39 PM
what the long text... hard to read for me...

I didn't read the essays. I'm just sitting back with my popcorn, who want some?
:P

yes please lol.


from what i can remember...no name loved to back dash on wake up ..so when i chose akuma i caught his backdash most of the times..and he stopped doing it

yeah...sometimes it is his habit.  so No Name Rose may be strong. :)
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 22, 2011, 08:44:24 PM


Suicine only won 2 games against soji? then he legged it. his secret weapon against my blanka was balrog. i used cody against his rog and bet him haha. Suicine beat my cody with ur rog before u earn the right to play my blanka lol


sorry boys had energency so had to go. as 2 rounds to nill with my geif lol.

hey boys wana have a 6 man endless tonight? Daifuexr, no_name_guy, sojikuta_au, wisdom warrior, twinkie and myself... maybe even team battles or tournament!!!!!!
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on November 22, 2011, 08:55:35 PM
 ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 22, 2011, 09:19:34 PM
welcome to ozhadou hvt, finally got off ya lazy ass and joined.

toku we need another mirror match again soon. its been a while

suicine ill be on later later tonight. like 11ish so invite if ya see me
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 23, 2011, 01:57:13 AM
gg soji and tuansil

tuansil has a sick akuma..so good
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 23, 2011, 02:02:27 AM
ggs tuansil here. adon jaguar kick really gives me headache. not sure how to approach that matchup. been on losing streak against adon.

more games next time.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 23, 2011, 02:10:25 AM
ggs tuansil here. adon jaguar kick really gives me headache. not sure how to approach that matchup. been on losing streak against adon.

more games next time.

I think Akuma's cr.HP might work against that, if you are close enough? Other than SRK I don't know what beats it. I know with Makoto I just have to stand there mashing st.MP and generally it won't hit me.

I think all 3 of us suffered because of the lag. :]
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 23, 2011, 02:22:50 AM
i just figured out it could possible be dped on block since its -3,-3,-4-2(distance might be an issue). i was hesitant all the time scary and very unintuitive to deal with. c.hp will semi work since they can change air jaguar trajectory.  and jaguar kick hitbox is too huge to risk using c.hp imo..akuma health make me a bad risktaker. and safejump is off due to being scared too.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 23, 2011, 02:23:59 AM
I was waiting since 10:30 for NNG's invite but he wasn't online. Past his bedtime?  boohoo

Ero, you should come more on PSN. I need some schooling
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 23, 2011, 02:35:02 AM
boss coach. yea need to play with you. i am the one needing schooling from you. my basic mind games is still low classed.

i hop back and forth between pc,xbox and ps3 nowadays. ps3 is more crowded past 11. adjusting from xbox timing to my shit pc to ps3 lag takes a while though.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 23, 2011, 03:33:05 AM
i just figured out it could possible be dped on block since its -3,-3,-4-2(distance might be an issue).

Yes, I think it's like Makoto's EX hayate, punishable by DP on block except at max range. Maybe with Ken I can do that, his heavy SRK reaches further and faster than every other shoto's.

But you can neutral jump. Easy to whiff punish as you land, or stuff in the air, unless he's adjusting to catch you in the air, in which case it suddenly becomes a lot easier to counter with SRK. I think for the most part neutral jumps are a problem for Adon, but his EX DP goes really far in the air, further than Ken's I think, so against someone like twinkie it's a bit of a risk because he has really good reactions.

Actually my biggest gripe with Adon is his throw. What is the fucking range on that... It seems so fast it feels like an SPD, almost can't tech it. Don't even want to try if Adon has meter, that throw/DP mix up seems to be every Adon's bread and butter.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 23, 2011, 07:59:59 AM
I was waiting since 10:30 for NNG's invite but he wasn't online. Past his bedtime?  boohoo

Ero, you should come more on PSN. I need some schooling

Lol sorry i kod and hit the hay pretty early last night.
Seems like there was a gd sesh with ero_oyaji.

Ero so ur tuansil! Cuds jst told me wen u pm'd me on psn. Lookin forward to seeing ur akuma in action. Twinkie how u think my blanla wud fare up against him?
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 23, 2011, 02:20:56 PM
ggs tuansil from last night. Haven't played you since ssf4. Awesome Akuma.




I was waiting since 10:30 for NNG's invite but he wasn't online. Past his bedtime?  boohoo

Ero, you should come more on PSN. I need some schooling

Lol sorry i kod and hit the hay pretty early last night.
Seems like there was a gd sesh with ero_oyaji.

Ero so ur tuansil! Cuds jst told me wen u pm'd me on psn. Lookin forward to seeing ur akuma in action. Twinkie how u think my blanla wud fare up against him?
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 24, 2011, 01:43:58 AM
Twinkie how u think my blanla wud fare up against him?

generally shoto vs blanka is very uncomfortable for me. so i did say you'll blow me up in pieces.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 24, 2011, 03:08:51 AM
I couldn't join NNG and toku's endless BUT I got to play Ero's Akuma in endless

Cammy's Ultra does a lot of block damage. LOL

GGS
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 24, 2011, 03:11:56 AM
haha its akuma too skinny.  frail bones not good for blocking.

anyway, ggs. feels like learning something but vague,need to totally understand it.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 24, 2011, 09:53:56 AM
Twinkie how u think my blanla wud fare up against him?

generally shoto vs blanka is very uncomfortable for me. so i did say you'll blow me up in pieces.


i think the akuma blanka match up is in akumas favour.. u can punish all balls on block with ultra
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 24, 2011, 01:16:25 PM
Twinkie how u think my blanla wud fare up against him?

generally shoto vs blanka is very uncomfortable for me. so i did say you'll blow me up in pieces.


i think the akuma blanka match up is in akumas favour.. u can punish all balls on block with ultra

but before pre-ultra its hard to deal with. punishing ball with just frame dash*sweep is hard online not to mention ps3. also his wakeup timing make it hard to safejump. and his jump arc is hard to dp. and the electricity stuffs.

its a very uncomfortable match. i have ignore playing like normally, throwing fireball, demon flip, blanka can just react accordingly and counter.

its 4-6 in my book so far against exis. but i do believe the matchup is 5-5. in akuma favour maybe slightly at best. the akuma has to know all options.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 24, 2011, 07:10:13 PM
I couldn't join NNG and toku's endless BUT I got to play Ero's Akuma in endless

Cammy's Ultra does a lot of block damage. LOL

GGS

i created an 8 person lobby last night thinkin lets do this! lets have the elite psn players all in the one lobby for some games for once!
kechu couldnt join, me and twinkie had connection problems, and the only players ended up in the 8 person lobby was me and Toku who took me back to school with his ken. Far out! i dont remember his ken being that crazy??!!!

better luck tonight/tmro night/weekend. My goal before end of year is to have a full 8 player lobby with all yall in it! And if my goal fails ...i will make that goal 2013
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 24, 2011, 07:36:59 PM
soz bro was on the MW3 lol. we need to have an 8 man tournament, to see who here is in fact the ultimate ozhadou psn undisputed champion!

NNG wana make one of these tonight?

I know i want win cos NNG will destroy me :(
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 24, 2011, 08:41:41 PM
I'll finish school next week so I will make tournament after that.
It is like final event on PSN AE 2011 ver.

Who is strongest AE 2011 on PSN? LOL

I know 8 endless is easy to play and join but tournament is fun at the end of this game.
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on November 24, 2011, 08:56:52 PM
8 of PSN's top players?  8)
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 24, 2011, 10:43:10 PM
gg guys...u kno who u are

was quite laggy tonight..not sure why..

hvt do u have a main???

no name guy..FUCK BLANKA...lol

wisdom...ggs mate
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 24, 2011, 11:27:20 PM
I'll finish school next week so I will make tournament after that.

I can't make it next week, i'll be going to hong kong asia game show for the street fighter x tekken reveal.
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 24, 2011, 11:32:17 PM
honestly....call back brodsta_au and he will have an easy day trip in this top 8. or even somniac/luongfu. and jefferson.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 24, 2011, 11:39:50 PM
no name guy..FUCK BLANKA...lol

lol i wrote a poem for u twinkie
hoppity hop da hop
make u guess which way to block
and when your guard drops
and u choose the wrong way to block
ul be in for my blankas shock!
GGs!

not quite the 8 player tournament we hoped as planned. Any lobby kechu came in made the other players dc from the lobby LOL
in the end we got more than half the expected 8 - me hvt twinkie wisdom lets1v1noob and fangedbeast
twinkie dominated with hvt mostly

i coulnt beat anyone with my alt char
only good memory from tonight was when i was down to a cm of blood left and hvt had 3/4 life and ate about 6 5 of my grabs in a row haha then i took the round match woot woot (jst watched replay)

wisdombison so hard to read and kechu would be proud of you and ur grabs every opportunity u had
fangedbeast uses quite a few players too
i didnt get to play lets1v1noob but i know his gen is pretty deadly

all up GG guys - if we do this again please avoid msgn on psn during matches as i beleive that also contributes to lag.

@ero oyaji - i managed to get one game against brodsta on xbox the other day. still the same sick crazy bison he is. Somniax hasnt been on psn to play sf4 in ages and i miss playin him. luongfu yep, hes on right now i beleive but he only cranks endless rarely on rank. ive never played jefferson

@suicine - im sure we will still have fun without you. enjoy hk
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 25, 2011, 01:10:59 AM
lol I have more chance beating broadsta, somnix (check my youtube channel) and lung_fu then NNG :( do you guys remember impact55? that blanka? i've never beaten him and i remember once he got me 15 in a row lol.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 25, 2011, 01:11:26 AM
Wow, ggs to everyone. Thanks for the invite nonameguy because i hardly get to play against those guys.

Apologies about the messages I was sending during the games lol. I didn't think that would cause lag. I'll remember that in the future.

hongvantran:
He is awesome with any character he chooses. I've played him a few times in endless so I've always known he is really good. I think he used to main Chun back in SSF4 if I recall correctly.

twinkie: Awesome Akuma. I found it very hard to recover once you got in or if I got stuck in the corner. I think I"ve only played against you in ranked once or twice so it was good to play some games against you in endless.

nonameguy: Awesome Blanka and Cody. The Blanka you have is very very tricky lol. You really mix it up well with him. And really nice Cody too. BTW you did beat me with Cody. (Your Alt character)


lets1v1noob: He is great fun to play against his Gen and he has a really nice Akuma too.


fangedbeast: After hongvantran left, I was playing against fangedbeast for quite awhile. I enjoyed playing against his Ryu and Akuma. I had no clue how to play his dudley.

And Ero_Oyaji reference to Brody. Well, yeah he is an exceptional player, but then again I'd bet that he'd clean up quite easily against the xbox360 crowd as well. The guy is a beast with Bison. I remember playing against him and seeing his Bison in action against others. Amazing.

I had some really good games with everyone. Thanks for the games. I felt nervous for some reason lol. I'm learning all the time and have a loooong way to go but this was great fun.
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 25, 2011, 01:26:00 AM
sure you've played jefferson aka renzuo the queen beyoottttchhh!

ggs coach. you really shouldn't just be a coach. your basic is like gold standard+technique you will definitely slaughter me alive like its just daily butcher's work easy as pea.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 25, 2011, 02:05:56 AM
But I just got slaughtered. My only highlight was what I said on PSN :P

I couldn't join the NNG and rest of the gang. PSN your network SUX
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on November 25, 2011, 08:26:32 AM
sure you've played jefferson aka renzuo the queen beyoottttchhh!

ggs coach. you really shouldn't just be a coach. your basic is like gold standard+technique you will definitely slaughter me alive like its just daily butcher's work easy as pea.

lol
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 25, 2011, 05:04:28 PM
sure you've played jefferson aka renzuo the queen beyoottttchhh!

ohhhhhh Renzou!!!!! yeah ive met and played him. He was on psn and by the off chance he joined my rank. Agreed hed be one of the elites if he actually played more on psn. 

soji - u leavin us for PC?  :'(
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 25, 2011, 05:48:24 PM
No, I'll still play on PSN. I've just being trying to get the PC version working recently. Funny how when I'm planning to quit playing this game forever the thing I do is go out and buy another copy, LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 25, 2011, 06:10:59 PM
no quit lol new version will come soon and probably become good balance.

good bye twins, you were strong...
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 25, 2011, 07:50:19 PM
hey boys wana have a ozhadou tourney tonight? or endless friday night people should be free. i'll get my arse off MW3 if ppl are keen
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 25, 2011, 08:31:55 PM
I can't tonight... Next week's good for me.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 25, 2011, 09:07:13 PM
I don't think I'll be online tonight.

I'm going to watch Harry Potter 1. I've never seen any of these movies  :-[

Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on November 25, 2011, 10:18:27 PM
hongvantran:
He is awesome with any character he chooses. I've played him a few times in endless so I've always known he is really good. I think he used to main Chun back in SSF4 if I recall correctly.

really good memory there wisdomwarrior  ;D i did main chun li in the original SF4 but then grew to love each and every character.  8)
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 26, 2011, 04:27:49 PM
hongvantran:
He is awesome with any character he chooses. I've played him a few times in endless so I've always known he is really good. I think he used to main Chun back in SSF4 if I recall correctly.

really good memory there wisdomwarrior  ;D i did main chun li in the original SF4 but then grew to love each and every character.  8)

Yep, and I think one of the first games we played was when punk got me into an endless with you and some other dude. I think it was renzo or something. I think he was maining chunli as well (Who ever it was, there was another very good chun in that lobby. Tuansil was in there too using his Akuma). And punk was mostly using Vega and Cammy I think at that point. Good times :)

Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 26, 2011, 04:30:40 PM
I don't think I'll be online tonight.

I'm going to watch Harry Potter 1. I've never seen any of these movies  :-[

Great movie, I'm going to watch HP2 tonight :D

Damn, I really missed out this decade with this series of movies, lol.

edit: my point is that I probably won't be online until late if I'm on tonight.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 26, 2011, 08:59:04 PM
I bodied Suicine94 with T Hawk.

And then I beat 3 or 4 other players with their own characters. I've never done that before but now I see why hongvantran does it.

In ranked mode on PC I played 30 games and lost 1, maybe 2. Only player on PC I haven't beaten so far is Renzuo (I only played him in endless). He's pretty strong. I find PC players overrated on average which is surprising because of all the rage quitters I've been paired with. Do you not lose points for rage quitting on PC version? I played a guy with 12000bp and 3000pp, someone of his skill would usually be around 7000bp and 2500pp on PSN and I played quite a lot of 5000bp/1000pp players who would be more like 3500bp/500pp on PSN.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 26, 2011, 11:37:16 PM
That means you know how to use 5 other characters? Now, you're just as talented as Pacchikoi and hvt :)

Well done on the T.Hawk mirror btw!! LMAO
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 27, 2011, 01:04:42 AM
Well done on the T.Hawk mirror btw!! LMAO

What?... Soji are you telling fibs again? when did we have a t hawk mirror. i didn't use hawk against you. and the 4 times u used hawk you beat my sagat once.... i beat you with ryu, sagat and someone else i forgot... seeing as i was using dan, honda, guile, gief, ryu, ken surely u knew i wazn't playing seriously lol.... i could tell me wern't playing seriously too lol. but ggs anywayz

i played alot of characters today and not so much t hawk. i now realise why hawk is bottom tier. i thought as a grapler hawk has big damage as a trade off for being unsafge and unable to hit confirm. but i now realise hawks damage is poor. even ken's far s.hk is 130 damage.... and hawks is 120 plus more recovery, plus not being able to hit crouched enemies...

so yea hawk sucks badly. low damage and unsafe. i think even geif doesn't do too much damage over other guys. graplers need 300 damage hp spds to really "balance" the game. but capcom will never do that cos they love combos and shotos
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 27, 2011, 01:55:51 AM
Today I stalked NNG. Very fun session. Hated that hop xx electricity, so fkn annoying at one stage. Luckily returned the favour the next round. :P
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 27, 2011, 06:39:39 AM
Yeah, wasn't a mirror, Suicine was using Sagat. Also, the other players, one was learning an alt (had 0bp) and the others were just random beginners, LOL. I'm nowhere near Pacchikoi's or hongvantran's level when it comes to random select.

I guess I was fibbing by omission, LOL.  :D

Suicine94, the first time I played you with Hawk and you won the game, that first round I won, I didn't even know Hawk's move inputs. But I got you with a random ultra anyway and Sagat has more than 1000hp I think? Anyway, Hawk does a ton of damage with that ultra which as you know is really easy to connect with online. How much damage is his SPD? If it was 300, 3 of them would kill E. Ryu.

BTW I just learned Hawk has no specials, supers or ultras that use kick buttons.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 27, 2011, 11:26:43 AM
GGs Kechu. The only thing i was satisfied with last night was u started with 3000+bps and after our matches u ended up with around 2600pps but u gained a fair bit of bps from me haha. before you joined i kept losing with cody to oldraging bear, dope_man and legendary godot. Couldn beat dop_man's oni once and lost and won here and there to oldraging bear. Losing to legendary godot (ryu)? yes i know ... twas a bad night

so when you joined i jst decided to go back to blanka and at least give you a decent chanllenge. My hop elec i beleive annoys everyone (except ShaaaAU coz he seems to hit me with the throw 100% of the times i try it on him)

soji - i dont think u that bad with randoming. last i recall ur juri anihalted me and i know u were jst fimbling around with herlol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 27, 2011, 01:15:27 PM
I tried to main Juri when I first got Super, so I have some experience with her. Ken is the only character I even vaguely know how to play, the others I just rely on random, bullshit gimmicks like 99% of the Ryus on PSN. That's why I use Makoto, because random bullshit gimmicks is top tier Makoto strategy, LOL.

Anyone played a moron by the name of PapaDenDen?

This guy hides from me in ranked (cause he knows he's shit and is trying to protect his points - kicks me if I join him but funnily enough he'll play me in endless) and creates a whole new account just to play me in ranked to see if he can win, then he sends me hatemail, even after he got a lucky win, LOL! I thought I was bad... This guy must really be plagued by feelings of inadequacy.

And fuck rebanaubi90. This guy invariably turns his PS3 off if he ever wins a game against me! I even added him as a friend to see why he'd always suddenly stop seeking ranked games after a single win against me, and sure enough, we could be playing for an hour or 5 minutes, once he gets that single win he logs off! As if beating me is some sort of accomplishment!

I hate win-quitters and hit-and-runners. If I'm just too easy for you that makes sense, I understand someone not wanting to waste time playing me if I obviously don't have a chance, but as for everyone else... spineless.
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on November 27, 2011, 02:08:29 PM
In ranked mode on PC I played 30 games and lost 1, maybe 2. Only player on PC I haven't beaten so far is Renzuo (I only played him in endless). He's pretty strong. I find PC players overrated on average which is surprising because of all the rage quitters I've been paired with. Do you not lose points for rage quitting on PC version? I played a guy with 12000bp and 3000pp, someone of his skill would usually be around 7000bp and 2500pp on PSN and I played quite a lot of 5000bp/1000pp players who would be more like 3500bp/500pp on PSN.

agree with you 100% soji  ;D PSN players eat PC players for breakfast  8)
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 27, 2011, 02:55:54 PM

I hate win-quitters and hit-and-runners. If I'm just too easy for you that makes sense, I understand someone not wanting to waste time playing me if I obviously don't have a chance, but as for everyone else... spineless.

lol just now i got DCed was planning a long session. didn't win-quit you lol.

Hawk's new AE move the ex condor dive is kkk in the air. only special with kicks.

you realise now why all i do is dive and spire? hawk has nothing else he can do lol

agree with you 100% soji  ;D PSN players eat PC players for breakfast  8)

i remember play HVT he's hard to finish of good composure. do you still play hvt? PC players only care about their CoD and skyrim
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 27, 2011, 03:03:07 PM
He's not as deprived as Guile. Guile has sonic boom and flash kick. That's it. And flash kick's shit. Well, also an air throw but that's not really a special.

I see you use st.HK a lot, you should see what Hawk can do with his other normals, LOL. There must be a move he can cancel into CS or TB that you can use as a hit confirm, would save you eating all those SRKs I mash out.
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on November 27, 2011, 03:11:07 PM
Yep, and I think one of the first games we played was when punk got me into an endless with you and some other dude. I think it was renzo or something. I think he was maining chunli as well (Who ever it was, there was another very good chun in that lobby. Tuansil was in there too using his Akuma). And punk was mostly using Vega and Cammy I think at that point. Good times :)

i haven't played tuansil in ages, and when i say ages i mean eons. its been so long.  i remember getting absolutely destroyed by him. bullied me with his akuma. he bet me as easy as taking a sunday stroll.  8)

punk? this guy is my master! i heard he's left PSN for xbox live so haven't had the chance to show him how much i've improved. i tagged myself "disciple" cause i secretly took him in as my master. i don't think he thinks it, but he made me a better player for sure! thanks punk, where ever you are  ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 27, 2011, 05:53:52 PM
He's not as deprived as Guile. Guile has sonic boom and flash kick. That's it. And flash kick's shit. Well, also an air throw but that's not really a special.

I see you use st.HK a lot, you should see what Hawk can do with his other normals, LOL. There must be a move he can cancel into CS or TB that you can use as a hit confirm, would save you eating all those SRKs I mash out.

but then noone complains that a guile is spaming booms all match. whereas they complain if a spire half as much as a guile will spam booms.

close s.mp, close s.mk, s.jab, s.light kick is the only moves that can cancel into tb, cs. so nothing with a relistic range can cancel into the spire/tb. also the start of on spire is too long and the cancel doesn't combo lol. only ex spire combos. all this stuff is why hawk is bottom tier that people dont know about. and before anyone ask He can't FADC lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 27, 2011, 06:06:11 PM
Nothing combos into spire, except EX version? That is shit. BTW, is the light version safe on block?

You should play Gief instead. In AE Gief is pretty good.
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 27, 2011, 06:12:39 PM
Nothing combos into spire, except EX version? That is shit. BTW, is the light version safe on block?
You should play Gief instead. In AE Gief is pretty good.

they are all safe on block if i hit at the end of my active frames, they are all unsafe if i hit early to mid active frames. ex is always safe.

i tried but with gief i have 2 major problems
- getting in (small jump, green hands are bad to get in, and dash speed sucks)
- keepings consistance pressure when i'm in/score a knockdown.

also since i can't combo, green hands are usless to me. thats why i'm not happy capcom buffed all the bottom guys and left hakw out in the cold. unlike you guys i can't play anyone else apart from hawk. my sagat (secondary) sucks 
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 28, 2011, 12:27:00 AM
In ranked mode on PC I played 30 games and lost 1, maybe 2. Only player on PC I haven't beaten so far is Renzuo (I only played him in endless). He's pretty strong. I find PC players overrated on average which is surprising because of all the rage quitters I've been paired with. Do you not lose points for rage quitting on PC version? I played a guy with 12000bp and 3000pp, someone of his skill would usually be around 7000bp and 2500pp on PSN and I played quite a lot of 5000bp/1000pp players who would be more like 3500bp/500pp on PSN.

agree with you 100% soji  ;D PSN players eat PC players for breakfast  8)

Actually I just remembered, I was fibbing again. I lost several ranked games to ZeroRagnarok17. I assume he's ZeroLance. But other than him there was only 1 or 2 games that I lost.

You make me rage. Your Viper is very, very, very irritating, and not in a good way...
Well not that irritation is a good thing, but what do you mean exactly by 'not in a good way'?

Good players are irritating at times because what they're doing can be hard to overcome, even hard to think of a solution for... So before the despair that follows the realization that I'm just getting totally outplayed, I get frustrated because I can't figure out what to do. You're irritating 'cause you spend the whole round incessantly mashing and jumping. :]
Title: Re: SSFIV PSN - Post match feedback
Post by: Canpakes on November 28, 2011, 01:06:19 AM

You make me rage. Your Viper is very, very, very irritating, and not in a good way...
Well not that irritation is a good thing, but what do you mean exactly by 'not in a good way'?

Good players are irritating at times because what they're doing can be hard to overcome, even hard to think of a solution for... So before the despair that follows the realization that I'm just getting totally outplayed, I get frustrated because I can't figure out what to do. You're irritating 'cause you spend the whole round incessantly mashing and jumping. :]

True. I do super jump a lot and mash reversals, a weakness of mine and a tendency that I can't seem to drop yet.
I'm not that great a player and anyone that knows this game better can instantly see through my BS. Dude, I get demolished as soon as my tricks don't work. Too much time learning the character and not the game so to speak.

If I'm that much of a masher though I'm highly predictable and easily beatable, no different to the legion of Ken players who randomly shoryuken. Just learn how viper works and it's easy enough.
Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on November 28, 2011, 02:56:58 AM
GG as always every one

Pretty sad I couldn't get a decent connection with Hong Van tran not anti airing now that sucks

Soji i've noticed you do like ... 2 post knock down set up's
back throw... mp hayate into RPS which is... mp back dash block LOL
and meaty oroshi occasionally . Is this just you auto piloting or your taking the fax path to playing makoto ,Fax as in the god like makoto player in Japan .This is with your makoto of course
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 28, 2011, 08:55:28 AM
Canpakes u left last night after i joined u n luongfu. I dont think weve played yet? I fort the name azmare looked familiar! For some reason the connection showed yellow with me and luongfu but was abit laggy at times. I was surprised i gave him some games that went down to the 5th round, he normally kills me from memory. Last time i plaed him was like a yr ago lol

Ggs suicine, if we crankin endless y dont u jst use ur main more often? Instead u jst went ur alt chars! There was no challenge (except wen u used hawk) and i can confirm suicine dnt use turbo. I was a bit suss and I even exited to check on his inputs (wen he decided to use blanka) and he jst mashes lps like me. I wont have to add u to my blocked list now lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 28, 2011, 09:38:59 AM
GG as always every one

Pretty sad I couldn't get a decent connection with Hong Van tran not anti airing now that sucks

Soji i've noticed you do like ... 2 post knock down set up's
back throw... mp hayate into RPS which is... mp back dash block LOL
and meaty oroshi occasionally . Is this just you auto piloting or your taking the fax path to playing makoto ,Fax as in the god like makoto player in Japan .This is with your makoto of course

That's just me being a scrub. I looked at some video of FAX-MAKOTOAE, I didn't notice him doing anything like that?

I remember the 4th round of the last game before you left... That was a pretty good round, you caught HVT with a kara EX choke hold in the middle of it I think?

I experienced some lag with HVT as well.



You make me rage. Your Viper is very, very, very irritating, and not in a good way...
Well not that irritation is a good thing, but what do you mean exactly by 'not in a good way'?

Good players are irritating at times because what they're doing can be hard to overcome, even hard to think of a solution for... So before the despair that follows the realization that I'm just getting totally outplayed, I get frustrated because I can't figure out what to do. You're irritating 'cause you spend the whole round incessantly mashing and jumping. :]

True. I do super jump a lot and mash reversals, a weakness of mine and a tendency that I can't seem to drop yet.
I'm not that great a player and anyone that knows this game better can instantly see through my BS. Dude, I get demolished as soon as my tricks don't work. Too much time learning the character and not the game so to speak.

If I'm that much of a masher though I'm highly predictable and easily beatable, no different to the legion of Ken players who randomly shoryuken. Just learn how viper works and it's easy enough.


Where is this legion of Ken players... In my experience Ken is not a popular character (I never played vanilla online), Ryu on the other hand...

You're right though I need to learn the matchup for Makoto. I didn't know EX seismo beats EX hayate 100% of the time. It doesn't ever even trade.

PS luong_fu's added Sakura to his characters, and he's getting pretty good with her.
Title: Re: SSFIV PSN - Post match feedback
Post by: Canpakes on November 28, 2011, 10:41:38 AM
Canpakes u left last night after i joined u n luongfu. I dont think weve played yet? I fort the name azmare looked familiar! For some reason the connection showed yellow with me and luongfu but was abit laggy at times. I was surprised i gave him some games that went down to the 5th round, he normally kills me from memory. Last time i plaed him was like a yr ago lol

Hi :D
Not sure if we've played either, I'll be on tonight anyhow so I might see you then. Haha, yeh he's tough! I feel lucky that my first match came down to a 5th round and that I managed to win one game against him. Yeh he picks up on a lot, catches me every time I try to jump after a block string.


Where is this legion of Ken players... In my experience Ken is not a popular character (I never played vanilla online), Ryu on the other hand...

PS luong_fu's added Sakura to his characters, and he's getting pretty good with her.

They're there! Red Kens, red Kens everywhere!
Maybe you just haven't fought that side of PSN or something I dunno haha.

Aw geez another character of his to learn, as if his Bison wasn't bad enough.
How did you fair against his Sakura?
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on November 28, 2011, 03:43:43 PM
i...I m actually a red Ken...

maybe I am leader of legion LOL.
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on November 28, 2011, 03:58:20 PM
sorry bout any lag issues guys :( in saying that, i didn't feel no lag what so ever. zero, nil, nuttin'.  ;D but hey, if you guys lagged then all i can say is... "i don't know?"  8)
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 28, 2011, 04:20:45 PM
i...I m actually a red Ken...

maybe I am leader of legion LOL.

GO FINISH YOUR HOMEWORK!!!!
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on November 28, 2011, 05:23:05 PM
I play Ken but not red Ken. I play green Ken lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 28, 2011, 06:34:06 PM
sorry bout any lag issues guys :( in saying that, i didn't feel no lag what so ever. zero, nil, nuttin'.  ;D but hey, if you guys lagged then all i can say is... "i don't know?"  8)

I don't think it's possible for only one player to experience the lag in a match. I could have a 100mbit connection and it wouldn't matter, if the opponent is using a dial up connection, the game will be unplayably slow for me too.

If you didn't notice the lag you weren't paying attention ;p
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 28, 2011, 07:46:38 PM
i get a good green connection with hvt but gameplay is somewhat laggy...

either way..gg today boys. good session
Title: Re: SSFIV PSN - Post match feedback
Post by: Lets1vs1noob on November 28, 2011, 07:50:47 PM
Soji get online so I can punish that back dash :P
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 28, 2011, 08:07:30 PM
Soji get online so I can punish that back dash :P

Hey good to see you on the forums. I like your gen and Akuma. I have no idea about the gen matchup. Have you seen crazyandy's gen? He is really good with gen as well.
Title: Re: SSFIV PSN - Post match feedback
Post by: Lets1vs1noob on November 28, 2011, 08:13:22 PM
Soji get online so I can punish that back dash :P

Hey good to see you on the forums. I like your gen and Akuma. I have no idea about the gen matchup. Have you seen crazyandy's gen? He is really good with gen as well.

Haha plenty man got a good 40 replays saved of me and Andy I miss playing him tbh his Gen was madness.

Gen can be really hard when you don't know the match up once you learn it though he's pretty manageable.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 28, 2011, 09:19:17 PM
I back dash more with Makoto than hiero_yo9 does with Rose, but because Makoto's walk speed is 0.01 meters per hour I'm actually just trying to move backwards rather than dash but if I walk backwards I don't go anywhere.

I think Gen can punish her back dash with one of his ultras and one of his supers. Her back dash takes longer than everyone else's to recover, so you have all day to punish it even though it goes far.

GGs twinkie. In those matches this arvo I couldn't juggle you with a second fukiage after the first one, even when I was directly under you. Maybe I need to use specific timing for Adon. I also noticed that Adon somehow doesn't get caught by a choke hold after st.MP hayate cancel on hit unless you delay it significantly, is this unique to Adon?
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 28, 2011, 09:45:24 PM
I back dash more with Makoto than hiero_yo9 does with Rose, but because Makoto's walk speed is 0.01 meters per hour I'm actually just trying to move backwards rather than dash but if I walk backwards I don't go anywhere.

I think Gen can punish her back dash with one of his ultras and one of his supers. Her back dash takes longer than everyone else's to recover, so you have all day to punish it even though it goes far.

GGs twinkie. In those matches this arvo I couldn't juggle you with a second fukiage after the first one, even when I was directly under you. Maybe I need to use specific timing for Adon. I also noticed that Adon somehow doesn't get caught by a choke hold after st.MP hayate cancel on hit unless you delay it significantly, is this unique to Adon?


not too sure..dont play too many makotos..
i really dont even rememeber that happening. only thing i can remember is that u dash in to choke hold.
other than that...good thing u started to block on wake up....pretty sure my os was beating all your wakeup options
and your crouch tech is really really good..i cant seem to get a counter hit on u at all
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 28, 2011, 10:26:36 PM
lots of people online right now. wana do a big endless room or a tourney?

alright in big endless now with everyone here. NNG blankas me all day and i'm having no fun :( wana throw my controller out my window lol. i cant beat this guy :(
so every time i loose i have to sit there for 20mins and wait for 5 or 6 fights cos the room is packed. lame
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 28, 2011, 11:24:45 PM
I back dash more with Makoto than hiero_yo9 does with Rose, but because Makoto's walk speed is 0.01 meters per hour I'm actually just trying to move backwards rather than dash but if I walk backwards I don't go anywhere.

I think Gen can punish her back dash with one of his ultras and one of his supers. Her back dash takes longer than everyone else's to recover, so you have all day to punish it even though it goes far.

GGs twinkie. In those matches this arvo I couldn't juggle you with a second fukiage after the first one, even when I was directly under you. Maybe I need to use specific timing for Adon. I also noticed that Adon somehow doesn't get caught by a choke hold after st.MP hayate cancel on hit unless you delay it significantly, is this unique to Adon?


not too sure..dont play too many makotos..
i really dont even rememeber that happening. only thing i can remember is that u dash in to choke hold.
other than that...good thing u started to block on wake up....pretty sure my os was beating all your wakeup options
and your crouch tech is really really good..i cant seem to get a counter hit on u at all

Yep, I tried EVERYTHING against your jump ins, LOL. The OSed DP beats every single thing I do, so my only option is to block. If you do the st.HP? frame trap I can block it, but I ate the jaguar kick everytime. I didn't think of it at the time but maybe crouch tech + cr.MK would work against that.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 29, 2011, 12:06:16 AM
good work guys! we hit 7 players at most tonight! was a kodak moment i had to take a pic. And even better Renzou was in the lobby and schooled everyone! kechu hvt twinkie wth were u guys???

Renzou
suicine
soji
me
wisdom
randoms that came and went

suicine ur lag.... what can i say? i have a 2 tin cans and a string that will run faster than ur internet


Title: Re: SSFIV PSN - Post match feedback
Post by: Canpakes on November 29, 2011, 12:13:34 AM
Thanks everyone for the games, I cracked lol. Got nervous, everyone watching me with judgmental eyes.
Still was fun playing some of you here for the first time. Hopefully I'll perform better next time, and blocking wouldn't hurt :D

Also no_name_guy, in the last match did you intentionally use your Ultra to bait out mine? I didn't know it had priority over mine, first time that's happened to me.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 29, 2011, 12:19:50 AM
oh and azmare too! ur viper has potential man! keep it up! was fun playin u. i can see what soji means with ur jumping tho. dw i get the same lectures lol
nah i was tryin to fadc ult but u blocked so it came out anyway haha then ur ult with all the smoke i had no idea whos ult bet whos for a split second
Title: Re: SSFIV PSN - Post match feedback
Post by: Canpakes on November 29, 2011, 12:33:27 AM
oh and azmare too! ur viper has potential man! keep it up! was fun playin u. i can see what soji means with ur jumping tho. dw i get the same lectures lol
nah i was tryin to fadc ult but u blocked so it came out anyway haha then ur ult with all the smoke i had no idea whos ult bet whos for a split second

Thanks! Yeh it was good fun.
lol the funny thing about the jumping is that I knew I shouldn't do it but I did anyway. So after a while it was like oh crap here we go again, another Cody Combo right at the start of a round :(
Well I'm glad I'm not the only one getting lectured, really should work on keeping a bit more grounded though.

Haha, nice.
It seemed like some well executed plan from my perspective.
Never again will I counter Ultra Cody.

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 29, 2011, 12:52:41 AM
Do not like 8 people lobbies... When you lose you have to wait half an hour to play again, and by then you're already busy doing something else.
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on November 29, 2011, 08:19:04 AM
i was on PC, getting destroyed by renzou's chun li. made me look like a D-class player  :P
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 29, 2011, 01:22:18 PM
so suicine actually is still lagging on a red bar? why bother playing in such a condition...
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 29, 2011, 02:10:42 PM
I usually have a pretty good connection with Suicine94... But he was lagging a lot yesterday and he's been getting DCed a lot recently too.

Just played some games with twinkie... his Yun's improving a lot. Too bad for him Yun will not be so strong in a month. Great news for me though ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 29, 2011, 02:19:38 PM
is suicine still running wireless?
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 29, 2011, 02:36:56 PM
Lol no idea what that guy is running on but he blames living in darwin as the reason. Cant be that bad up there can it? To make it worst he has his comp on while playin online!
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 29, 2011, 02:57:52 PM
last time i played him a couple years back, it was lagtastical.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 29, 2011, 06:54:07 PM
gg shaaaa

your hakan is so scary

and the last game before i left..cammy vs dhalsim..LOLOL it was so intense couldnt believe i won that
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 29, 2011, 09:12:47 PM
lol i'm not running wireless lol. it's the darwin telstra internet. cos darwin's server tower is in adeliade. yesterday was not a good internet day but normally i'm not that bad as soji mentioned.

after the 8 man lobby i quickly checked whos in ranked before i went. and i saw Kenchu by himself waiting for someone to join his lobby lolz. i see that alot. i can't join cos he blocked me. oh well no playing ssf4 for u Kenchu.

HVT? ranzou was bodying you in PC? he was bodying all of us on PSN wtf?!?! how can he do that? lol. i played renzou 3 times won the first one then lost the next 2.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 29, 2011, 10:50:09 PM
I tried to join Kechu after I left the lobby but our connection problem was acting up yesterday again. It sucks for me, Kechu's the strongest regular who plays daily and I can hardly ever join his session.

I don't think it's such a big deal for him though, there are at least 20 other players on PSN at least as strong as me who play regularly.

GGs today soups_. I think if you only ever used Makoto on PSN you'd be ranked quite high by now.
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 29, 2011, 11:44:00 PM
are you guys on atm? twinkie and nonameguy especially. need to fight the greenbeast or the jaguar match. camping on xbox atm.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 30, 2011, 12:29:29 AM
nah just got off
tried to play suicine but he just lagged
tried to play nonameguy and gameplay was laggy as...maybe its my connection
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 30, 2011, 01:19:41 AM
I don't think it's such a big deal for him though, there are at least 20 other players on PSN at least as strong as me who play regularly.

GGs today soups_. I think if you only ever used Makoto on PSN you'd be ranked quite high by now.

i think it is many times i just see kenchu in the lobby and noone playing him lol.

soup's he counter picked me with akuma.... it was our first fight how does he know to use akuma?

soji i think there's only maybe 10 people at your level on psn. alot of the old school kids have left.

i think alot of us here are on a simular level (i.e. any of use can beat each other at any time. except me vs NNG cos i can't beat his blanka eva :(. I do agree kenchu is on another level. but i'm around even against him.
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on November 30, 2011, 02:18:14 AM

 I do agree kechu is on another level. but i'm around even against him.

your pretty even against humanbomb and toxy with that lag around. lol
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 30, 2011, 02:29:38 AM
A lot of the people who still use PSN are as good or better than "the old school" kids were. Case in point: no_name_guy and hongvantran (when they don't lag :p). They both seem to get better every time I play them. Pretty soon I won't be able to beat either of them at all probably.

Since you had so much lag in that game with soups_ I don't think it would've mattered what characters either of you would've chosen... would've been a mess either way.

I'd never seen him use Akuma before though.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 30, 2011, 07:00:33 AM
Lol im pretty shit when it comes to my alt chars. What wud take someone to learn a new char 1year to master takes me 3x as long to master. Altho i must admit playin all u guys on endless (kechu toku soji twinkie hvt jst to name a few has somewhat made me improve a lil faster witht the feedback n tips i get.

Ggs last night twinkie n fangedbeast. Fangedbeast can use quite a few chars well. Hes probly the 2nd guy on psn that ive seen use elfuerte n actually won some
Matches.
Title: Re: SSFIV PSN - Post match feedback
Post by: shaaaaa on November 30, 2011, 01:57:42 PM

 I do agree kechu is on another level. but i'm around even against him.

your pretty even against humanbomb and toxy with that lag around. lol

everyone start learning akuma / blanka, just to shut the laggish kid up.
and if he whinges then just say these are your alt/main now.. lol

seriously reading some of the posts posted flames me, I thought he matured but from the posts so far, he's still a kiddy troll admin would probably ban him soon.
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 30, 2011, 02:01:03 PM
am I "old school"?
should i come back?

i cant possibly be as old school as Kechu and Shaaaaa
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 30, 2011, 02:19:14 PM
What was your name on psn genxa? And who do you main now?

Edit: ggs guys from the other night. It was mostly nonameguy and renzo who won most if the games. Nice to see he hasn't lost his touch from ssf4.

The chun matchup is a tough one for bison.

As for old school players they aren't really old skool. They just left psn for Xbox. I think they'd clean most of us up if they were still on psn. Off the top of my head, derrace, Dk, brodsta,  gamogo, punk4you.

Players who would beat most of us but don't know where they are include zero lance and 'idontlose'. Apologies for typos and sentence logic. I'm typing this from my iPod touch at work.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on November 30, 2011, 02:35:45 PM

 I do agree kechu is on another level. but i'm around even against him.

your pretty even against humanbomb and toxy with that lag around. lol

everyone start learning akuma / blanka, just to shut the laggish kid up.
and if he whinges then just say these are your alt/main now.. lol

seriously reading some of the posts posted flames me, I thought he matured but from the posts so far, he's still a kiddy troll admin would probably ban him soon.

i didnt even realise he made that post lol

@suicine - you are NO WHERE NEAR the level of what kechu is on. NO WHERE NEAR! Quit this attitude of comparing yourself to others and having the idea in your mind that you are better than everyone else. Get a decent connection first before you go bragging who you beat i say.

LOL. Ban him Genxa! Dooooooeeeeet! you know you wanna!
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on November 30, 2011, 02:53:37 PM
@WisdomWarrior - I have been playing Yun since AE day1. The reason I dont play online much, is because I don't want to ruin my offline game. I'm a tournament player, so in order stay competitive, I prefer to play offline.

That being said, I actually have a troll PSN acc, which I seldomly use  :P
My real PSN acc, is just Genxa.  :p:


@no_name_guy - He was banned before actually, but not banned by me.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on November 30, 2011, 04:47:43 PM
I have been playing Yun since AE day1.

Will you switch to another character after the update? :]

And no you shouldn't come back to PSN if you are serious about competing IRL. Even with the best connection, in Australia, it's a different game online. Maybe it's different in Japan or Korea. If you're good at adapting to the timing changes incurred by lag it's not problem but most people rely on consistent timing requirements.
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on November 30, 2011, 08:27:46 PM
Anyone played against Suicine94? The way he plays, he does ok against me. 50/50 or better in his favour.

even the man himself admits.

and no i dont think i'm top shit. like how I always admit i can't beat NNG eva

what you guys think of the 2012 patch. t hawk will suck ass even more now. all bottom tiers have gone up and hawk gets no buffs. no damange buffs no nothing.

- thrust peak better by 1 frame? who use thrust peak?
- mp dp throw invincible? who gets thrown out of a DP?
- can do the elbow/splash from nutral jump? why?
- close hk start up from 8 to 7 + knockdown? if your at that range why not 360?
- sweep goes over sagats high tigher shot. thats all it's good for, all over projectiles will hit you. and sagat wont throw fireball if your within asweep range.
- ex condor dive full projectile invincible? i never hit someone with ex dive then landed on a fireball.

even geif got damage buffs!

i'ma sad panda. i quit this game
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on November 30, 2011, 09:50:25 PM
@Soji - No I don't play every day now. I'm juggling between SSF4:AE, Castlevania: HoD and Zelda: Skyward Sword. Thanks to PSN's beautiful network we can only connect on full moons. I wouldn't mind playing you more.

@NNG - You're a bad boy. You tell admins to ban your friend.

@shaaa - I got no idea at Hakan and his moves

@Genxa - Try 3S:OE sometime?

@everyone else - When is the new version coming out (time/date)? Are points getting reset?

P.S Why is there no squelch button? :P
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on November 30, 2011, 11:31:19 PM
ggs to everyone I played tonight. Good fun.  Hongvantran, I was totally lost trying to figure out what to do against you, lol. I was trying to figure out if there was a pattern to when you decide to do focus attacks. But I couldn't figure it out.

For some reason I've been struggling with getting hit by crossups more than I would like.

Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on November 30, 2011, 11:55:41 PM
just had a taste of renzuos chun and all i can say is...SALTAY.

played 10 games only took 1 off him..geez what a sick chun he has.. had no idea wtf to do

i might have played him at galaxy world too if im not mistaken...same play style as the chun i was playing and he ripped me to shreds..

renzuo if u out there tell me that was u..lolol..i cant handle more pro chuns


now i need some tips against chun....anybody know how to fight a good chun like renz?
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on December 01, 2011, 12:13:14 AM
with chun's patch that sweep that renzou loves will stun ppl more :( and faster ultra start up too.

renzou was doing combos that i only see in Desk combo videos so impressive. when desk does it on the youtube i'm like meh. but then it gets done in real life on my 50inch plazma i'm like wtf!
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 01, 2011, 12:19:31 AM
Sounds like renzous makin more appearances on psn. Love his chun. Crazy combos. Reminds me of meeka chun from xbl. In syd atm so no ssf4 for me next 5 days booo  :'(
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 01, 2011, 12:24:14 AM
Sounds like renzous makin more appearances on psn. Love his chun. Crazy combos. Reminds me of meeka chun from xbl. In syd atm so no ssf4 for me next 5 days booo  :'(

Which city do you live in? I'm in brisbane.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 01, 2011, 12:32:02 AM
Bri to da izzay aye? Im frm radelaide buddy. U shud watch the streams for this weekends tourney in adel.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 01, 2011, 12:34:12 AM
Bri to da izzay aye? Im frm radelaide buddy. U shud watch the streams for this weekends tourney in adel.

Coolz. Do you have a link to the stream?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 01, 2011, 12:36:08 AM
Chun's an annoying as hell character. Poke poke poke, back dash. Rinse and repeat.

Her fucking walk speed... she can literally just walk away from half of Makoto's tricks, and then she has the best back dash in the game on top of that.

Her only downside is you can see her jumping from a mile away, very easy to AA.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 01, 2011, 12:40:45 AM
Bri to da izzay aye? Im frm radelaide buddy. U shud watch the streams for this weekends tourney in adel.

Coolz. Do you have a link to the stream?

Nope lol but i beleive if u read exc355ums posy in the fairwell ae edition 2k thread in tournament announcements he will have the link for u
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 01, 2011, 12:56:10 AM
Cool thanks I'll find it :)


Bri to da izzay aye? Im frm radelaide buddy. U shud watch the streams for this weekends tourney in adel.

Coolz. Do you have a link to the stream?

Nope lol but i beleive if u read exc355ums posy in the fairwell ae edition 2k thread in tournament announcements he will have the link for u
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 01, 2011, 10:07:58 AM
what u doin in sydney no name??? maybe meet up and go galaxy world
Title: Re: SSFIV PSN - Post match feedback
Post by: Renzuo on December 01, 2011, 10:11:28 AM
GGs to everyone I've played. I just hate typing down msg with joystick on PSN.

just had a taste of renzuos chun and all i can say is...SALTAY.

played 10 games only took 1 off him..geez what a sick chun he has.. had no idea wtf to do

i might have played him at galaxy world too if im not mistaken...same play style as the chun i was playing and he ripped me to shreds..

renzuo if u out there tell me that was u..lolol..i cant handle more pro chuns


now i need some tips against chun....anybody know how to fight a good chun like renz?

No Twinkie, I am from Melbourne. I usually hang out in Bluehouse arcade. I remembered playing versus your Sagat a few times back when SSFIV just came out on PSN.

Tip: The reason why it's difficult to fight my Chun is because you let me do whatever I want. You can easily shut down my attacks particularly Hazanshus and Sweeps with focus attacks.

Sounds like renzous makin more appearances on psn. Love his chun. Crazy combos. Reminds me of meeka chun from xbl. In syd atm so no ssf4 for me next 5 days booo  :'(

Ever since I plugged in my ethernet cable to my PS3, the online experience has been much better. I am usually on PS3 or XBL if there's no one on PC. When there is no one on PC, there is usually no one on XBL :(

Say Hi to Meeks for me if you get to meet him :)

Chun's an annoying as hell character. Poke poke poke, back dash. Rinse and repeat.

Her fucking walk speed... she can literally just walk away from half of Makoto's tricks, and then she has the best back dash in the game on top of that.

Her only downside is you can see her jumping from a mile away, very easy to AA.

Can't agree more.
But Makoto's st.mp pokes are equally annoying to me as it counter pokes most of my poking attempts.

with chun's patch that sweep that renzou loves will stun ppl more :( and faster ultra start up too.

renzou was doing combos that i only see in Desk combo videos so impressive. when desk does it on the youtube i'm like meh. but then it gets done in real life on my 50inch plazma i'm like wtf!

You gave me too much credit than what I deserve for. You should see what Meeks AU can do :)

@Kechu: Just found out recently from Cypherion that you are Coach!!!. Haven't seen you in ages ever since they remove SF3s from bluehouse.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 01, 2011, 10:37:40 AM
GGs to everyone I've played. I just hate typing down msg with joystick on PSN.

just had a taste of renzuos chun and all i can say is...SALTAY.

played 10 games only took 1 off him..geez what a sick chun he has.. had no idea wtf to do

i might have played him at galaxy world too if im not mistaken...same play style as the chun i was playing and he ripped me to shreds..

renzuo if u out there tell me that was u..lolol..i cant handle more pro chuns


now i need some tips against chun....anybody know how to fight a good chun like renz?

No Twinkie, I am from Melbourne. I usually hang out in Bluehouse arcade. I remembered playing versus your Sagat a few times back when SSFIV just came out on PSN.

Tip: The reason why it's difficult to fight my Chun is because you let me do whatever I want. You can easily shut down my attacks particularly Hazanshus and Sweeps with focus attacks.

Sounds like renzous makin more appearances on psn. Love his chun. Crazy combos. Reminds me of meeka chun from xbl. In syd atm so no ssf4 for me next 5 days booo  :'(

Ever since I plugged in my ethernet cable to my PS3, the online experience has been much better. I am usually on PS3 or XBL if there's no one on PC. When there is no one on PC, there is usually no one on XBL :(

Say Hi to Meeks for me if you get to meet him :)

Chun's an annoying as hell character. Poke poke poke, back dash. Rinse and repeat.

Her fucking walk speed... she can literally just walk away from half of Makoto's tricks, and then she has the best back dash in the game on top of that.

Her only downside is you can see her jumping from a mile away, very easy to AA.

Can't agree more.
But Makoto's st.mp pokes are equally annoying to me as it counter pokes most of my poking attempts.

with chun's patch that sweep that renzou loves will stun ppl more :( and faster ultra start up too.

renzou was doing combos that i only see in Desk combo videos so impressive. when desk does it on the youtube i'm like meh. but then it gets done in real life on my 50inch plazma i'm like wtf!

You gave me too much credit than what I deserve for. You should see what Meeks AU can do :)

@Kechu: Just found out recently from Cypherion that you are Coach!!!. Haven't seen you in ages ever since they remove SF3s from bluehouse.


thanks for the tip mate!!! really appreciate it
i totally forgot i could focus hazanshus....hope to play again soon

at 1 stage you said no yuns lol...why? you smashed my yun too
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on December 01, 2011, 10:46:36 AM
lovetwins best Australian Chun Li player on PSN in my opinion
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 01, 2011, 12:06:56 PM
@renzou - il be seeing meeks today  ;) u added me yet? I had to delete a few to make room for u haha.
@red_sense - u played renzou? Lol my moneys with him
@twinkie - here in syd for a wedding. Not sure when im free but wheres galaxy world? In te city? My apartment near chinatown. But i totally suck on sticks
@soji - im in syd u still wana rumble? Hahaha
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on December 01, 2011, 12:09:49 PM
nope havent played Renzuo before but you guys should really verse lovetwins. he is really good
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on December 01, 2011, 12:34:33 PM
ggs to everyone I played tonight. Good fun.  Hongvantran, I was totally lost trying to figure out what to do against you, lol. I was trying to figure out if there was a pattern to when you decide to do focus attacks. But I couldn't figure it out.

For some reason I've been struggling with getting hit by crossups more than I would like.

gg wisdomwarrior mate ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 01, 2011, 12:52:18 PM
@renzou - il be seeing meeks today  ;) u added me yet? I had to delete a few to make room for u haha.
@red_sense - u played renzou? Lol my moneys with him
@twinkie - here in syd for a wedding. Not sure when im free but wheres galaxy world? In te city? My apartment near chinatown. But i totally suck on sticks
@soji - im in syd u still wana rumble? Hahaha


yeah yeah galaxy world is in the city..5 min walk from chinatown!!

oh wow u play on pad?? had no idea!!! im amazed that some players are so good on pad...pick up the stick play!!
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on December 01, 2011, 01:55:56 PM
wow beeyoootch u actually post.

renzuo is arguably the best chun in australia no joke. kientan  and meeks too.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 01, 2011, 02:29:52 PM
ggs to everyone I played tonight. Good fun.  Hongvantran, I was totally lost trying to figure out what to do against you, lol. I was trying to figure out if there was a pattern to when you decide to do focus attacks. But I couldn't figure it out.

For some reason I've been struggling with getting hit by crossups more than I would like.

gg wisdomwarrior mate ;)

ggs dude, I'm looking forward to much more gaming sessions.

Title: Re: SSFIV PSN - Post match feedback
Post by: bcvw85 on December 01, 2011, 02:41:48 PM
wow beeyoootch u actually post.

renzuo is arguably the best chun in australia no joke. kientan  and meeks too.

renzuo makes me cry
both online and at the arcade
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on December 01, 2011, 04:25:00 PM
@renzou - il be seeing meeks today  ;) u added me yet? I had to delete a few to make room for u haha.
@red_sense - u played renzou? Lol my moneys with him
@twinkie - here in syd for a wedding. Not sure when im free but wheres galaxy world? In te city? My apartment near chinatown. But i totally suck on sticks
@soji - im in syd u still wana rumble? Hahaha


yeah yeah galaxy world is in the city..5 min walk from chinatown!!

oh wow u play on pad?? had no idea!!! im amazed that some players are so good on pad...pick up the stick play!!

i don't know how you guys play stick! :P
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 01, 2011, 06:22:54 PM
@renzou - il be seeing meeks today  ;) u added me yet? I had to delete a few to make room for u haha.
@red_sense - u played renzou? Lol my moneys with him
@twinkie - here in syd for a wedding. Not sure when im free but wheres galaxy world? In te city? My apartment near chinatown. But i totally suck on sticks
@soji - im in syd u still wana rumble? Hahaha


yeah yeah galaxy world is in the city..5 min walk from chinatown!!

oh wow u play on pad?? had no idea!!! im amazed that some players are so good on pad...pick up the stick play!!

i don't know how you guys play stick! :P


lololol another pad player...i use to play on pad but thats cos i couldnt afford a stick..
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 01, 2011, 06:44:46 PM
So how about an online tournament? I've never used the tournament feature of SSF4 so I want to try. I'm assuming it's some sort of single elimination thing?

Everyone interested in doing it post their preferred day of the week and time of day.

no_name_guy: any day, any time (after this monday)
me: Sunday afternoon (Monday's OK too)

LOL, I just played darkhado_, he's got over 4000pp. How did you manage that darkhado_? :]
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 01, 2011, 07:01:08 PM
So how about an online tournament? I've never used the tournament feature of SSF4 so I want to try. I'm assuming it's some sort of single elimination thing?

Everyone interested in doing it post their preferred day of the week and time of day. For me it's Sunday afternoon.

LOL, I just played darkhado_, he's got over 4000pp. How did you manage that darkhado_? :]

Anyday anytime after monday wen im hme n on leave til next yr lol
Darkhado got gd oni man! Ive never hit 4000 pps. Most i reached was 3800
Twinkie i walked past galaxy world today i kno where it is now. Probly go there on sunday after lunch to check it out
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 01, 2011, 07:27:17 PM
having that high a PP is nothing unless you can maintain it.

i reached over 4k pp couple days ago but its hard to maintain.. losing to shit fuks that i should never lose to.

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 01, 2011, 07:31:04 PM
PP and BP is generally meaningless anyway, IMO. What counts is your win/loss record IF you play limited games with everyone (like best of 3), ie you're not selective about your opponents to keep your rating inflated, and don't keep playing the same guy you can easily beat over and over again.

Capcom should consider developing special matchmaking algorithms for their online games in the future, so that you just click 'search' and immediately (or as soon as possible) you have the most suitable opponent based on the rating, except the first 20 or so games would be random pairings (as they are now) until you have an established rating. They could for example limit your games to people within 2000 points either side of your rating, and say if you win 3 games in a row you get paired up with a guy who lost 3 games in a row but has 4 or 5 thousand more points than you. Probably not enough players for that kind of criteria but something along those lines could work.

And they should also have a universal rating so that your arcade rating is also your online rating, and they could incorporate offline console gamings into the same rating system, so for example all evo games would be rated games (unless they chose to play unrated - but tourney games should always be rated) even though they're offline and on PS3s.

All of that would make a pretty meaningful rating system IMO.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 01, 2011, 09:14:42 PM
Having an offline tournament rating being visible online is a great idea and would give more support and credibility/recognition to tournaments. They could also use social media to be integrated into the game do you could communicate over Facebook etc if people want to do that.

They could have the rankings for tournaments offline and if they have an associated psn account or xbl account then you can add them to your list or view their online replays.

Great idea soji.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 01, 2011, 09:55:06 PM
nope havent played Renzuo before but you guys should really verse lovetwins. he is really good

just played lovetwins.. yes he is good but not on renzuos level..no where near
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on December 01, 2011, 10:20:00 PM
did you manage to beat him? If you did have you got any tips?
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 01, 2011, 10:27:02 PM
did you manage to beat him? If you did have you got any tips?

not with my alt characters but i was very close...down to the wire
with my main yes...destroyed him

focus attack hazanshus

he always wake up spinning bird kick (i think thats what its called). so if you're gonna jump in on wake up..make sure its safe jump..once u got that covered he will start back dashing on wake up so then input os to catch the backdash.

other than what i wrote above..hes quite manageable. on the other hand renzuos just all over you all the time, everytime. if you ever play renzuo let us know how it went.

Title: Re: SSFIV PSN - Post match feedback
Post by: iubkram on December 02, 2011, 02:15:12 AM
Any of you guys changing character in 2012 or picking up a new main or second.
I'm thinking about picking up ibuki
Ibuki just seems like a fun character pretty safe offensive options no need to make gutsy guesses like makoto and after seeing gootechs playing a lame ibuki .LOL I was hell yeah I'm going to be playing the lamest ibuki out  :D
Title: Re: SSFIV PSN - Post match feedback
Post by: Renzuo on December 02, 2011, 03:57:44 AM
@renzou - il be seeing meeks today  ;) u added me yet? I had to delete a few to make room for u haha.

You only needed to delete one to add me. LOL :) But yeah. Added you as well.

wow beeyoootch u actually post.

renzuo is arguably the best chun in australia no joke. kientan  and meeks too.

renzuo makes me cry
both online and at the arcade

Lies! You let me win most of the time, just because I only had $1 left to spend for arcade game. :p

other than what i wrote above..hes quite manageable. on the other hand renzuos just all over you all the time, everytime.

hmm... kinky. You made me sound like a stalker  ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: Sherby on December 02, 2011, 07:46:40 AM
nope havent played Renzuo before but you guys should really verse lovetwins. he is really good


Lovetwins is definitely NOT the best chun on psn. I dont think its even that good. He is very erratic, and extremely reckless and random. He will reversal you at every opportunity he gets and he has poor safejump setups.

Renzuo is miles ahead in terms of skill and lovetwins pales in comparison. Renzuos chun is meticulous and his execution is extremely on point. His mindgames are way more advanced and if you makd one mistake, prepare to eat maximum damage.
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on December 02, 2011, 02:54:53 PM
nope havent played Renzuo before but you guys should really verse lovetwins. he is really good


Lovetwins is definitely NOT the best chun on psn. I dont think its even that good. He is very erratic, and extremely reckless and random. He will reversal you at every opportunity he gets and he has poor safejump setups.

Renzuo is miles ahead in terms of skill and lovetwins pales in comparison. Renzuos chun is meticulous and his execution is extremely on point. His mindgames are way more advanced and if you makd one mistake, prepare to eat maximum damage.

what the hell? lovetwins is crazy good. discreditting him the way you are is untrue. whats your PSN name? i wanna see how good you are  :D

but yes, renzuo is a monster. he's chun li is destructive. i consider myself a better than average player, but this guy made me look like a dead beat scrub :D
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on December 02, 2011, 07:24:26 PM
its obvious that Sherby hasn't versed lovetwins before by the way how he's speaking
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on December 02, 2011, 10:06:26 PM
Renzuo = Jeff?
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on December 02, 2011, 10:43:37 PM
its obvious that Red_Sense hasn't versed Renzuo before by the way how he's speaking
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 02, 2011, 10:59:46 PM
@genxa -yes
@cypherion- crazy 47 wins in a row at galaxy world today! Shuda called me!
@the debate between whos better chun - renzou lol

Man i need my sf fix
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 02, 2011, 11:04:30 PM
its obvious that Red_Sense hasn't versed Renzuo before by the way how he's speaking

Have you played much against him kechu?

I was wondering if you had any tips? Is it best to try to anticipate his pokes and do more focus attacks? Or how do you approach his playstyle?

Chun is a tough matchup for bison I think.
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on December 02, 2011, 11:23:37 PM
i know jeff personally, so I can vouch his skill offline is amazing.
I havnt played love twins so I can't compare.






P.S. Jeff is free~~ ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: Sherby on December 03, 2011, 12:10:13 AM
@hvt Please define 'crazy good'. If youre going to try to prove a point please provide evidence or an argument to support your claim. Now God forbid i choose to disagree and have an opinion but from my point of view, lovetwin's chun doesnt stack up to the likes of kientan, meeks or renzuo(imo these are the best chun players in oz). All these players possess great technical knowledge of that specific character. Not only that, they all have extremely solid fundamentals to complement their knowledge. Lovetwins however plays all matchups exactly the same way. He's just a gimmicky chun. Relies far too heavily on hazanshus. His idea of defense is reversal or backdash. If you want to see a high level chun, go to meeksau youtube channel and watch some of the high level stuff he does. Meeks is a well respected member of the srk forums and lovetwins could learn a thing or two from that channel.

I will eagerly wait on your post as to why you consider lovetwins a top player. Just because he wins his fair share of games against online scrubs doesnt make him a 'crazy good' player as you put it. He is average at best and if you take offence to that then thats your problem as im not comfortable placing him in the same calibre of other chun layers i have mentioned above.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 03, 2011, 12:13:45 AM
@genxa -yes
@cypherion- crazy 47 wins in a row at galaxy world today! Shuda called me!
@the debate between whos better chun - renzou lol

Man i need my sf fix

who had crazy 47 win streak??
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on December 03, 2011, 12:16:45 AM
Cypherion, he said

GGs to shaaaaaaaAU, ST-u501? and fhersomething on ranked
man, Xian makes Gen look so good but i am so bad
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 03, 2011, 12:23:51 AM
Lol yeah cypherion xbl player - ibuki & cviper

I guess everyone entitled to their own opinion abt whos chun is better and im sure renzou n lovetwins wud be blushing readin all this hype abt them. Maybe whoever is their mutual friend on psn shud have them match it out one day to confirm once n for all lol
Title: Re: SSFIV PSN - Post match feedback
Post by: Sherby on December 03, 2011, 12:30:03 AM
its obvious that Sherby hasn't versed lovetwins before by the way how he's speaking

Thats a mature response  ::). Why would i make judgement if i havent vsed him before. Feel free to disagree if you must but at least i gave my reasons as to why i dont consider lovetwins a good chun player. You can cry yourself to sleep because someone disagreed with you or you could do present a reasonable argument to convince me otherwise. I believe most grown ups would choose option B.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 03, 2011, 12:34:48 AM
what???? cypherion was at galaxy world?? damn i missed out!!!

and ffs...there was no debate as to who is the best chun on psn..

All red sense said was that lovetwins is really good and then sherby took it the wrong way and wrote negatively about lovetwins which was unwarranted.

no1 is placing lovetwins in the same calibre as the top3 u mentioned....u gotta chill



and FYI lovetwins is a chick!!
so be ashamed that a chick is beating the majority of us here LOLOLOLOLOL
Title: Re: SSFIV PSN - Post match feedback
Post by: Sherby on December 03, 2011, 01:11:08 AM
For the record nothing was taken out of context. A statement was made about lovetwins being the best chun player on psn. I believe im entitled to disagree and diacuss why. As i said previously, you may opt to argue against me with supporting evidence of the initial claim.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on December 03, 2011, 01:29:12 AM
lmao lovetwins is a girl? man I should know that coz I have her on my friend list on PSN. anyway i watched 2 replays matches of Renzuo chun li on PC and yeah it's a strong typical chun li style player. nice try playing against SkullatorNZ. he's a strong chun li player as well. I have no answers when I play him
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on December 03, 2011, 02:51:09 AM
I think I may be the only one that is a on mutual friend with lovetwins and Renzuo.

lovetwins - He/she is always playing endless, mostly with IDONTLOSE I believe. But we haven't played in months. The last time we played, I was at least par with him/her. In terms of execution, mind games and technical knowledge, I certainly wouldn't give him/her the title 'crazy good'

Kientan - Used to be called extraguy(gay?:P) and is from Sydney. I believe he practices a lot with the Sydney top players. Haven't played him ever.

Meeks - Just got to play him a few weeks ago in the arcades. We played like 5 games. I didn't win any haha. But they was close games, and it got easier near the end.

Renzuo - Most of the time I play him is in the arcades, but I haven't been there in months. AFAIK, he is Meeks mentor/practice buddy. My win rate against him is somewhat like under 15%. Definitely the best Chunli I've played

P.S I got an A rank Chunli too, how come no one mentions it!? LMAO


Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 03, 2011, 03:00:15 AM
just played dope man...20 games against his oni and 1 against his honda

bleh is all i can really say...not really sure about this guy...

he mashes dp and ultra all day everyday with oni...but then shows somewhat some skills with the crossup slash move..

really bad mannered too....he was losing to simple tick throws and then sends me a message saying "just throws lol"
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 03, 2011, 05:40:57 AM
I'm pretty sure that dope man is darkhado's alt account. They play exactly the same way.

shaaaaaAU, so many answered prayers in those games tonight/this morning. :]


so be ashamed that a chick is beating the majority of us here LOLOLOLOLOL

Nothing shameful about it...

I remember once when I sent hatemail to someone they said "you just lost to a girl."

I was like "yeah, and?"
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 03, 2011, 08:41:14 AM
ill be at galaxy world from 11 am today....please say hi ... not that anyone would be able to recognise me lololol
Title: Re: SSFIV PSN - Post match feedback
Post by: Meeks on December 03, 2011, 09:21:33 AM
lol Chun players getting a lot of love in this thread.

Rating the best Chun (or any character for that matter) is very subjective. Not everyone will always agree. Chun is the kind of character everyone loves to hate because she's "supposed" to be played in a very turtly, backwards style. But when someone like Renzuo comes on the scene and in stark contrast, plays with her so much forward movement, and with so much blow-you-out-of-the-water combos and shenanigans, it's very easy to see why he has become Aus' premier Chun player. What everyone is forgetting is that he's not just a good Chun player. He is an absolute gun when it comes to playing other characters too. If anyone has played his honda, blanka, or guile, you would know he also plays them in the same aggressive, no nonsense manner (c'mon, an aggressive guile?!?).

I've only ever seen lovetwins Chun on replays, and maybe I don't have any merit saying this, but I do agree with Sherby that from what I've observed, being labelled "crazy good" is a little far fetched. If by comparison, he/she is "crazy good", Renzuo is "inhumanly good".

Ohh and btw ... I'm a fraud compared to Disgusting Jeff  ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 03, 2011, 10:32:12 AM
Woah lovetwins is a chick? Respect! Anyone met her in real life? Is it true? Do u really love her twins?

@twinkie- 100% agree wif u abt dope mans oni i cudnt win a game off him last we played coz of his dps n ults but funny thing was they connected everytime he pulled them out lol then he pulls out decent combos wif the player when u least expect it. Had me pondering is he good or jst lucky n whether or not i was jst havin a shit day. Think ill be at gw around 3ish today. If i pick blanka and spam elect first up its me lol


Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on December 03, 2011, 10:55:37 AM
@hvt Please define 'crazy good'. If youre going to try to prove a point please provide evidence or an argument to support your claim. Now God forbid i choose to disagree and have an opinion but from my point of view, lovetwin's chun doesnt stack up to the likes of kientan, meeks or renzuo(imo these are the best chun players in oz). All these players possess great technical knowledge of that specific character. Not only that, they all have extremely solid fundamentals to complement their knowledge. Lovetwins however plays all matchups exactly the same way. He's just a gimmicky chun. Relies far too heavily on hazanshus. His idea of defense is reversal or backdash. If you want to see a high level chun, go to meeksau youtube channel and watch some of the high level stuff he does. Meeks is a well respected member of the srk forums and lovetwins could learn a thing or two from that channel.

I will eagerly wait on your post as to why you consider lovetwins a top player. Just because he wins his fair share of games against online scrubs doesnt make him a 'crazy good' player as you put it. He is average at best and if you take offence to that then thats your problem as im not comfortable placing him in the same calibre of other chun layers i have mentioned above.

his a better player than you make him/her out to be. unless you've got replays of "yourself" destroying lovetwins to show me, i'll rest my case. but if not, you sound like someone whos bashing on someone whos a better player than you :P cause to me, it doesnt matter how someone plays, even if he mashers dragon punches all day, cant pull off fancy combos but relys on grabs. if im always losing to him, clearly his a better player than i. simply because i lose. i dont bash on anyone whos better than me. "crazy good" simply means, to clear it up... that the times ive played lovetwins, the win ratio is 70:30 his/her way. i never labelled lovetwins a "top player", how does one ever get that title? the overall spectrum is way too vast to nail it down to
certain individuals. unless its what you do for a living, get paid, travel, play, train. im sorry... im a sparky electrician by day, and street fighter is just a side hobby that i love and enjoy playing:D

i love reading about players "technical knowledge" and know hows about this game. i can tell you know, i just play the damn game. i dont know nothing about frame traps, safe jumps blah blah etc. i didnt know what an option select was until over a year and a half of playing the game. im not sure if i even know it know? lol another thing... ask twinkle, i cant tech throw lol throws, just to tech throws, trying to throw! got damn! as for the term "execution"? im assuming the ability to rip out combos... i think i do pretty well. considering im a random player :D
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 03, 2011, 10:58:09 AM
Hi Meeks,

Can you give some tips on how to play against Renzou's chun?

I use bison as my main.

Do you tend to try to focus more against him than other players?

Or any tips against his play style you can think of?

And Meeks, are you on psn as well?

lol Chun players getting a lot of love in this thread.

Rating the best Chun (or any character for that matter) is very subjective. Not everyone will always agree. Chun is the kind of character everyone loves to hate because she's "supposed" to be played in a very turtly, backwards style. But when someone like Renzuo comes on the scene and in stark contrast, plays with her so much forward movement, and with so much blow-you-out-of-the-water combos and shenanigans, it's very easy to see why he has become Aus' premier Chun player. What everyone is forgetting is that he's not just a good Chun player. He is an absolute gun when it comes to playing other characters too. If anyone has played his honda, blanka, or guile, you would know he also plays them in the same aggressive, no nonsense manner (c'mon, an aggressive guile?!?).

I've only ever seen lovetwins Chun on replays, and maybe I don't have any merit saying this, but I do agree with Sherby that from what I've observed, being labelled "crazy good" is a little far fetched. If by comparison, he/she is "crazy good", Renzuo is "inhumanly good".

Ohh and btw ... I'm a fraud compared to Disgusting Jeff  ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on December 03, 2011, 11:03:04 AM
Woah lovetwins is a chick? Respect! Anyone met her in real life? Is it true? Do u really love her twins?

@twinkie- 100% agree wif u abt dope mans oni i cudnt win a game off him last we played coz of his dps n ults but funny thing was they connected everytime he pulled them out lol then he pulls out decent combos wif the player when u least expect it. Had me pondering is he good or jst lucky n whether or not i was jst havin a shit day. Think ill be at gw around 3ish today. If i pick blanka and spam elect first up its me lol

kind of like how you get me bro with wake up ultras 100% of the time cunt! lol

relax people, i can call no name a "cunt" cause he is a good friend of mine, real life :D
Title: Re: SSFIV PSN - Post match feedback
Post by: Meeks on December 03, 2011, 11:15:28 AM
Hi Meeks,

Can you give some tips on how to play against Renzou's chun?

I use bison as my main.

Do you tend to try to focus more against him than other players?

Or any tips against his play style you can think of?

And Meeks, are you on psn as well?


From my conversations with Jeff, both him and I acknowledge that despite what the tier list suggests, this is actually in Bison's favour. You probably have to give me some specific things you're struggling with, but if you're looking for matchup tips, speak to either ShangTsung, Somniac or even Brodsta. They are Australia's best Bison players and I believe all are, or at least used to be PSN players.

All I know is that once you get Chun in the corner, it's all basically down hill for her. You can pretty much scissor kick pressure her to death. And just remember to use solid defence against Chun's focus. With +1 on lvl 1 and +7 on lvl 2, if you're pressing buttons, it totally works in Chun's favour. You can reactively break Chun's focus with scissor kick if you see it. Hope some of that helps.

And I do have a PSN account, but I have a pretty shitty stick (complements to No Name Guy - no offense buddy haha), so I rarely play on it.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 03, 2011, 11:52:19 AM
@hvt - lol i am a cunt haha but my wake up ultras are all calculated on u. Nah jst kidding "when in doubt pull it out i say"  ur a sparky so why dont u main blanka? Get it? Electricy = what blanla doea as a move! Failed joke? Ok i exit now lol

@meeks - cunt!! Relax i called him cunt coz im gd friends wif this too! Anyway cunt! I gave u a perfectly workin stick so u can dominate on the psn scene for fun like cyph did but not once have i seen "nico-robin" on psn!  >:(

I think hvt isnt arguing abt whos chun is better but more he felt lovetwins copped it bad with his/her play style and is jst defending him/her on that. Now i vote meeks chun. Sorry renzou i cant beat meeks but i can beat u for the time being haha
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on December 03, 2011, 12:25:01 PM
I think hvt isnt arguing abt whos chun is better but more he felt lovetwins copped it bad with his/her play style and is jst defending him/her on that. Now i vote meeks chun. Sorry renzou i cant beat meeks but i can beat u for the time being haha

thank you bro!!! someone who actually reads my posts correctly! :D
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 03, 2011, 12:44:57 PM
Now i vote meeks chun. Sorry renzou i cant beat meeks but i can beat u for the time being haha

Jst incase i get flamed for this remark id like to make it clear i wasnt being cocky, was jst being a clown in this topic of whos the best chun  ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 03, 2011, 12:54:18 PM
Woah lovetwins is a chick? Respect! Anyone met her in real life? Is it true? Do u really love her twins?

@twinkie- 100% agree wif u abt dope mans oni i cudnt win a game off him last we played coz of his dps n ults but funny thing was they connected everytime he pulled them out lol then he pulls out decent combos wif the player when u least expect it. Had me pondering is he good or jst lucky n whether or not i was jst havin a shit day. Think ill be at gw around 3ish today. If i pick blanka and spam elect first up its me lol


yeah this was late last night at like 2-3am..and i was just thinking..wth how am i losing so many games do this guy?? ill blame it on the time and that i was very tired...
but yeh so true that he pulls out really nice combos out of nowhere after mashing all game..

actually now that i think about it...its probably the matchup. no one plays oni and he seems to play oni very well...so i guess once i get more practice into it..ill beat him no probs..

i was just annoyed at his mannerism...trying to say i was shit and putting me down and shit
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 03, 2011, 01:10:28 PM
@twinkie - cyph is at gw now lol look out for ibuki Player wif 40+ wins. Ill be there in2ish hrs.
Dw id be annoyed too if i got a msg complaining abt "throws" he obviously needs to learn how to tech but instead he make himself feel better by takin this time to send u msg lol
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 03, 2011, 01:14:01 PM
@twinkie - cyph is at gw now lol look out for ibuki Player wif 40+ wins. Ill be there in2ish hrs.
Dw id be annoyed too if i got a msg complaining abt "throws" he obviously needs to learn how to tech but instead he make himself feel better by takin this time to send u msg lol

OH FFS i left already!!! i was there from 11-12 and it was so boring..had to leave
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on December 03, 2011, 01:59:52 PM
if you want strong players, then after working hours on Tuesday would be when some of the ozhadou regulars would go.

I will be there next Tues!
Title: Re: SSFIV PSN - Post match feedback
Post by: zgnoud on December 03, 2011, 05:47:41 PM
Renzou and Meeks are overpowered. Needs a nerf~
Title: Re: SSFIV PSN - Post match feedback
Post by: Renzuo on December 03, 2011, 09:26:01 PM
I had never expected playing on PSN would generate this much heated response :o

I would be lying if I say I am not blushing with all these loves :) I don't feel I have the confidence to live up this much expectations. Haha.

As to the question who is the best Chun, I believe it is too hard to answer with unbiased opinions. I pride myself from playing my own aggressive Chun style for a long time but this doesn't mean I am the best. I am too impatient and reckless alot of time. I don't posses a good defense and zoning skill like Kientan does. I don't have godly execution to do combo as consistant as Meeks. I have a very poor matchup knowledge with more than half of street fighter characters comparing to those Kientan and Meeks.
 
As much as I like how Sherby is praising me, I have to agree with no_name_guy. I don't feel it is right to diss other Chun such as Lovetwins. Lovetwins and I used to be close(in game) sharing alot of chun strats. I honestly had a lot fun doing team Chun Li vs. others. She was one of the Chun players on PSN I respected.

Renzou and Meeks are overpowered. Needs a nerf~

Nah. Just Meeks. :)

Ohh and btw ... I'm a fraud compared to Disgusting Jeff  ;D

We can have this bitch talk the next time you visit Melbourne :) I still can't believe you  did not catch up with me the last time you were here :o

P.S. Jeff is free~~ ;D

Just for you, Henry, It's always Free ;)

Hi Meeks,

Can you give some tips on how to play against Renzou's chun?


Attack me instead of defending. I have crappy defense. ;D
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 03, 2011, 10:03:39 PM
@renzou - psn can have quite a few douche bags but there are also players who kno their shit. So cant deny the fact that all of psn players here agree that ur chun is fkn awesome! So on that note please play on psn more (especially with me, i cud use the practise against meeks lol)

So confirmed lovetwins is a girl? RESPECT! regardles is shes shit or not!

Renzou- i hear u have an awesome blanka too. NNG could use some of ur blanka skills lol
Title: Re: SSFIV PSN - Post match feedback
Post by: cypheros on December 03, 2011, 10:42:23 PM
@twinkie Sorry mate I missed you today. Would've been nice to have a few games with ya during the morning but had to meet the others for lunch and couldn't make it to GW earlier. I probably would've come in the morning had the buses run on time. Are the sydney buses always this bad?

@genxa Would've loved to have played you and other ozhadou members. Unfortunately I couldn't stay longer as I've got to head back to melb in time for work again.

Was fantastic to see Rob though. Nice to catch up and share/discuss ibuki tips with ya mate  ;) Hope I'll be making another trip to Syd soon and will let you guys know in advance when I'm around.

I agree that Renzuo is the best ... best at being disgusting! In fact, both Meeks and Renzuo are equally disgusting b!tches  ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 04, 2011, 12:23:38 AM
tigerpow1. Your Honda is shit. Shit!

When I played him he seemed to be really joylessly playing like it was his job... I think he just uses Honda to farm for PP.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 04, 2011, 12:58:54 AM
tigerpow1. Your Honda is shit. Shit!

When I played him he seemed to be really joylessly playing like it was his job... I think he just uses Honda to farm for PP.

Tigerpow is a great player. I've played him heaps in ssf4 but not ae. He used Cody as his main in ssf4. I don't know who he mains now but he can use many characters. He has a great bison too.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 04, 2011, 01:21:26 AM
Tigerpow is a great player.

Not at all. He's OK, sometimes. Far from great. His Honda's just plain shit though.

Just played some dickhead balrog who had so much I lag I counted 2 entire seconds between when I pressed a button and when something happened. And he's still seeking games with 1 red bar.

Banned.

I don't understand WTF is wrong with some people, why are they willing to tolerate immense lag like that.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 04, 2011, 02:35:52 AM
Have you played his Cody soji? I don't think Honda is his main?
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 04, 2011, 03:29:47 AM
Haven't played his Cody in a while. I think I'm at about 50% VS his Cody.

Don't remember him ever using Bison.

I want to play his Cody with Makoto. That's a fun match up for both sides.

With Honda he just holds up, pressing j.MP or neutral j.HP and randomly does headbutts with a rare orochi breaker mixed in. The only combo he does is j.MP close st.HK or neutral j.HP EX hands.

I've beaten his Honda with Ken by doing almost nothing other than random flying full screen air tatsus. He'll just jump into them.

That's why I say his Honda's shit. And I really get the feeling that it's such a joyless experience for him when I play his Honda. I suspect he doesn't like Honda and doesn't want to know how to play the character, but does it because he noticed it's easy to rack up PP with Honda by just doing the stuff I described above.
Title: Re: SSFIV PSN - Post match feedback
Post by: Ero_Oyaji on December 04, 2011, 04:56:51 AM
Renzuo is so pro at SF that...
http://www.grapheine.com/bombaytv/movie-en-c42525f911695e828c1709454d5f71c5.html

some explanation:
basemaster = renzuo
the rest you guys can have a guess.

i didn't make this, heavy weapon did.

too bad only few people will know whats going on in the movie.
Title: Re: SSFIV PSN - Post match feedback
Post by: Meeks on December 04, 2011, 10:00:17 AM

We can have this bitch talk the next time you visit Melbourne :) I still can't believe you  did not catch up with me the last time you were here :o


Sorry la Boss! I had a wedding that weekend. I had a huge night on Saturday, and could maybe play an hour in the afternoon. After that, it was all missus time. Next time I come to Melb, it will be without my missus. You will have my undivided attention  ;)
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 04, 2011, 05:48:20 PM

We can have this bitch talk the next time you visit Melbourne :) I still can't believe you  did not catch up with me the last time you were here :o


Sorry la Boss! I had a wedding that weekend. I had a huge night on Saturday, and could maybe play an hour in the afternoon. After that, it was all missus time. Next time I come to Melb, it will be without my missus. You will have my undivided attention  ;)

I'm looking at your youtube videos. These are really good!  :)

Quick question but does Cypherion have a psn account? I thought I played someone one time with a similar name.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 04, 2011, 05:52:38 PM
Thanks for the advice Meeks, I'll keep those tips in mind.

It is difficult to mention specifics because I was dead before I knew what the heck happened, lol :D

Hi Meeks,

Can you give some tips on how to play against Renzou's chun?

I use bison as my main.

Do you tend to try to focus more against him than other players?

Or any tips against his play style you can think of?

And Meeks, are you on psn as well?


From my conversations with Jeff, both him and I acknowledge that despite what the tier list suggests, this is actually in Bison's favour. You probably have to give me some specific things you're struggling with, but if you're looking for matchup tips, speak to either ShangTsung, Somniac or even Brodsta. They are Australia's best Bison players and I believe all are, or at least used to be PSN players.

All I know is that once you get Chun in the corner, it's all basically down hill for her. You can pretty much scissor kick pressure her to death. And just remember to use solid defence against Chun's focus. With +1 on lvl 1 and +7 on lvl 2, if you're pressing buttons, it totally works in Chun's favour. You can reactively break Chun's focus with scissor kick if you see it. Hope some of that helps.

And I do have a PSN account, but I have a pretty shitty stick (complements to No Name Guy - no offense buddy haha), so I rarely play on it.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 04, 2011, 06:38:36 PM
Cypherion is xx-sentient-xx
He hasnt been on in ages coz he no like psn lag lol
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 04, 2011, 07:27:50 PM
Cypherion is xx-sentient-xx
He hasnt been on in ages coz he no like psn lag lol

ahh ok. In that case I don't think I've played against him since I don't recognise the sentient name :(

And yes psn = lag compared to xbl  :'(

Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 05, 2011, 10:04:12 PM
gg kechu

fark you are a beast!!
where the hell did u get a 14k cammy??? u play soo much ranked!!
your cammy is really good too, better than mine

my shoto vs your shoto is so hard..i dunno what to do..solid defence!!

gg!!!
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on December 05, 2011, 10:08:25 PM
ggs twinkie

Your Cammy slaughtered my Ken. You see, there are only 2 decent Cammys. Me and you. Your Cammy is way flashier than mine. I know how to use Cammy but don't know how to go against it. LOL. No one else plays it, therefore no Cammy matchup experience. (The same applies to Adon too)

As for your other alts, you are using it to let me win :)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 05, 2011, 10:17:00 PM
Someone just asked me "how do you block the move where she hits the ground" about Makoto's oroshi. I said "you can't, it's unblockable, when I do that just put your controller down and wait for me to finish the combo," LOL.

I'm playing with a 4:3 resolution and 16:9 aspect ratio. Looks really weird and stretched out but I find it gives me a kinda heightened sense of space.
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 05, 2011, 10:20:32 PM
ggs twinkie

Your Cammy slaughtered my Ken. You see, there are only 2 decent Cammys. Me and you. Your Cammy is way flashier than mine. I know how to use Cammy but don't know how to go against it. LOL. No one else plays it, therefore no Cammy matchup experience. (The same applies to Adon too)

As for your other alts, you are using it to let me win :)


nah i was trying so hard to beat you with akuma..
only thing that was working the crossup tatsu but everything else u were beating...
any tips??
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 05, 2011, 10:25:18 PM
Someone just asked me "how do you block the move where she hits the ground" about Makoto's oroshi. I said "you can't, it's unblockable, when I do that just put your controller down and wait for me to finish the combo,"

Is that the karate chop move? So u cant really block it? Omg all this time i fort it was coz i was trying to jump away from that or pressing buttons!

Jst got back a few hrs ago and my net is playin up and its laggy as. Not happy Jan!
Gonna see how it is on xbox
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on December 05, 2011, 10:28:04 PM
Your Akuma?
You didn't do a single teleport. I baited it that the whole time. Once in a while to get away is ok. At dash distance, you relied way too much s.HK to get in. Try Focusing xx dash in, dash in or simply walk in every now and then. On defence you relied too much back dash. I can only give feedback on your patterns. Technically I know nothing about Akuma. It's best to ask Ero_Oyaji
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 05, 2011, 11:11:10 PM
Your Akuma?
You didn't do a single teleport. I baited it that the whole time. Once in a while to get away is ok. At dash distance, you relied way too much s.HK to get in. Try Focusing xx dash in, dash in or simply walk in every now and then. On defence you relied too much back dash. I can only give feedback on your patterns. Technically I know nothing about Akuma. It's best to ask Ero_Oyaji

nono this is great feedback..

ill try not to s.hk too much...

yep seems like when i get frustrated...like when your all over me .. i cant dp on reaction and i forget to teleport away

thanks man!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 05, 2011, 11:15:55 PM
Your Akuma?
You didn't do a single teleport. I baited it that the whole time. Once in a while to get away is ok. At dash distance, you relied way too much s.HK to get in. Try Focusing xx dash in, dash in or simply walk in every now and then. On defence you relied too much back dash. I can only give feedback on your patterns. Technically I know nothing about Akuma. It's best to ask Ero_Oyaji

Akuma's st.HK is a godlike move online. Very hard to punish with even a little bit of lag.
Title: Re: SSFIV PSN - Post match feedback
Post by: Jpage on December 05, 2011, 11:17:26 PM
Ex Gekiro is better

OLD MAN UPKICKZ
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 05, 2011, 11:18:47 PM
LOL yeah, that's completely safe with lag.

And some players who are familiar with lag, they know the punish will be too slow, so they just mash it again, LOL. Godlike strategy.
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on December 06, 2011, 11:24:01 AM
Sorry to Twinkie and Soji last night.

I was playing a few offline matches with Shaaaaa and we saw your invites.
Didnt have time to play online~~
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 06, 2011, 06:00:40 PM
@hvt GG

so good with so many characters....do you have a main though? cmon everyones got a main
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 06, 2011, 06:57:33 PM
@hvt GG

so good with so many characters....do you have a main though? cmon everyones got a main

He used to main Chun in ssf4. I don't know about AE.
Title: Re: SSFIV PSN - Post match feedback
Post by: hongvantran on December 06, 2011, 07:31:03 PM
@hvt GG

so good with so many characters....do you have a main though? cmon everyones got a main

gg twinks! me? good? you just pilfered about 300 pp off me >:( i don't have "1" main. randoms my main? ;D though i have been playing viper alot lately, more than any other characters in endless matches 8)
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 06, 2011, 08:02:52 PM
@hvt GG

so good with so many characters....do you have a main though? cmon everyones got a main

gg twinks! me? good? you just pilfered about 300 pp off me >:( i don't have "1" main. randoms my main? ;D though i have been playing viper alot lately, more than any other characters in endless matches 8)

yeah your viper is pretty good too...i only play yun against viper..seems easier for me..
my other characters cant handle viper
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 06, 2011, 08:38:06 PM
Sorry shaaaaa, one of us was lagging, and I can't bear it.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 06, 2011, 08:43:24 PM
GGs Shangstung. good to see you back on psn everynow and then. Got absolutely slaughtered! left me with no idea what to do to get in on you.

Shaaa give me an hour or so, shall be ready to rumble then =)
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 07, 2011, 01:24:12 AM
ComboGenerator... Shit fucking trash who relies on lag to win. Banned.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 07, 2011, 02:37:12 AM
lol i gotta start writing down these names u mentioning soji
and wtf? ur mak! crazy now!

2am and theres only 4 players left on psn lol
if i win or los 3 in a row im offs to bed
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 07, 2011, 02:55:44 AM
Good luck playing that asshole, but try not to win, if you do, his connection will turn to shit.

Played several games. First time he won, no problems. Good connection. Then I won, still no problems, Ok, I'll play him again. Third time he's lagging like fuck. I still win. I think 'meh, probably just some random lag spike.' Next time he lags even more and now he's switched to Yun. He wins, good for him. I play him again, no lag again, he's using Yun again, fair enough. Thing is, I won, the games after that his connection went into the toilet and stayed there. I guess didn't want to take any chances.

That's when I blocked him :].

PS: Your Cody's still getting stronger too. My only suggestion is to find another way to get in, other than jumping :]. I noticed you stopped doing the zonk knuckle combo when I ultrad it... That was just me mashing and getting lucky... You shouldn't've let that put you off doing it later... I don't think you did it at all after that in any of the games, but in that past, those random bingos have really fucked me up because they go clean through just about everything Makoto does except the ultra. Only down side is it's a big punish if I block... But when do I block, LOL. I am always trying to run away or mash st.MP with Makoto.
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 07, 2011, 03:07:15 AM
im curious to know how many ppl u have blocked compared to how many i have lol
wonder if theres a limit on number of ppl u can block like theres a limit of how many friends you can add?

i stopped cody for a bit to try out new blanka stuff lol. kechu was my guinea pig today. it worked, only for 3 games. then his rusty ryu all of a sudden went pro again. my problem with cody is i dont ultilise all his moves and zonk knuckle is definitely one move i do very little. i jst struggle with the timing when to release it thats all. shall note that and hopefully next time ul get more knuckles from me lol

any of u guys played - xXlchimaru-GinxX? this guy played ken and cammy. Lost alot against him and won only when i used blanka. All he did was back dash to end of screen then come in for attack, if he succeeds hel keep attacking if his attack gets blocked hel back dash back to end of the screen then come at u again lol. i had no friggen idea what to do on him. Cant call him a turtle coz turtles done run away and come back at u. His is a BOOMERANG!

got owned by azmares viper and then lost to crimson1c3 after u left - ggs to you both
brain tired now. bed time. happy i got decent connection today

toku- have u finished studying yet? hurry up back on psn i need more cody practise!!
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 07, 2011, 03:17:38 AM
I block perpetual laggers, that's it. I don't want to play super underwater fighter 4, motion sickness edition ever again.

I mean seriously playing with lag makes me physically ill now. I can't stand it anymore.

I lost to both of them as well, don't feel bad about it. That crimson guy is pretty good for a beginner. He has reasonable fundamentals even though he doesn't know any combos or mix ups. Azmare's like the opposite, good combos (well at least he can do that one seismo feint combo :p) and mix ups but no fundamentals.

And yeah, Kechu's "rusty" Ryu is legit.
Title: Re: SSFIV PSN - Post match feedback
Post by: Canpakes on December 07, 2011, 03:20:16 AM
Good luck playing that asshole, but try not to win, if you do, his connection will turn to shit.

Played several games. First time he won, no problems. Good connection. Then I won, still no problems, Ok, I'll play him again. Third time he's lagging like fuck. I still win. I think 'meh, probably just some random lag spike.' Next time he lags even more and now he's switched to Yun. He wins, good for him. I play him again, no lag again, he's using Yun again, fair enough. Thing is, I won, the games after that his connection went into the toilet and stayed there. I guess didn't want to take any chances.

I remember playing somebody like that before, could be the same person. Every single time I got into an Ultra combo set up there was just instant lag, the frustration!

got owned by azmares viper and then lost to crimson1c3 after u left - ggs to you both
brain tired now. bed time. happy i got decent connection today


gg's to you and Soji.
I hope I did better compared to our first match in the 8 person endless haha, no nerves this time!
I still need to adjust to your Cody, your jumping is really intimidating.
Title: Re: SSFIV PSN - Post match feedback
Post by: Canpakes on December 07, 2011, 03:30:06 AM
I lost to both of them as well, don't feel bad about it. That crimson guy is pretty good for a beginner. He has reasonable fundamentals even though he doesn't know any combos or mix ups. Azmare's like the opposite, good combos (well at least he can do that one seismo feint combo :p) and mix ups but no fundamentals.

I love my fierce feint fierce combo :D
What exactly do you find I lack with fundamentals? Just want some feedback so I know where I should improve and how I'd go about doing it.
Oh yeh, do I seem a bit more grounded since I last fought you? I've been trying not to super jump as much as I can help myself.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 07, 2011, 03:49:57 AM
Hard to say as I was using E. Ryu, but I think you're improving in general.

By lack of fundamentals I mean you try to reversal out of everything, one basic skill everyone needs to learn is blocking, LOL. You saw crimson was just poking you out of your reversals with Chun, especially when you try to burn kick. Another thing is hit confirming, you seem to mash cr.lk then jump away for some reason (fimbled burn kick?). If I'm not mistaken Viper can combo into something from cr.lk?
Title: Re: SSFIV PSN - Post match feedback
Post by: Canpakes on December 07, 2011, 04:08:01 AM
Hard to say as I was using E. Ryu, but I think you're improving in general.

By lack of fundamentals I mean you try to reversal out of everything, one basic skill everyone needs to learn is blocking, LOL. You saw crimson was just poking you out of your reversals with Chun, especially when you try to burn kick. Another thing is hit confirming, you seem to mash cr.lk then jump away for some reason (fimbled burn kick?). If I'm not mistaken Viper can combo into something from cr.lk?

lol I've been blocking, I just don't like blocking too long and tend to reversal a lot. I don't react fast enough trying to tech throws in block strings so that's the reason. Well, time to work on block teching and patience.

Oh the cr.lk string, I dunno it's my attempt to push people away and slow them down haha. Yeh I can combo from cr.lk actually, even hit confirm into Ultra with it too. That's actually a huge thing I'm missing out on now that I think about it. Cheers for that.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 07, 2011, 04:43:52 AM
I'm just sad because Makoto doesn't have any good reversals. I have no choice but to intelligently respond to my opponent's pressure, which I'm not very good at.

Then when I play Ken I'm like 'fuck yeah, I have a get the fuck off me move' and just mash DP all day, LOL.

Sometimes it escapes me that other players are aware of the fact Makoto has no answer to certain pressure, which is why they do it. Then when I pick Ken thinking "prepare to get mashed to death" they change their tactics :[.
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on December 07, 2011, 02:25:12 PM
I'm just sad because Makoto doesn't have any good reversals. I have no choice but to intelligently respond to my opponent's pressure, which I'm not very good at.

Hi boys and girls. Had a session in hong kong arcades yesterday. here's the low down.

the arcades seems faster then PSN? is that true or just me?
had a 8 win streak against so pretty good people. seems like noone in hong kong plays against hawks very often. gimmicks/tricks/set ups that i dont think will work (cos all you regular psn boys seen me do it millions of times) were working easely. and spamming the condor spire xx DP was god like lol.

finally got beaten by a makoto. Soji need you help bro.

the makoto never did her uppunch when i jump in in her wake up... why is that? i though that uppunch move beats all jump ins. is it invincible on start up?

everytime i did a spire whether it hit or blocked he'll get me with an EX comand grab... why does he do this? what is the start up of ex comand grab? i thought he could just combo me straight up. what is the frame advantage after her ex comand?

also after blocking her mid air axe kick, i can't 360 punish, what are the frame disadvantage after i block those air axe kicks?

I havn't played against a blanka which as good. in the arcades people dont counter pick you cos they can't swap characters  lol.
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on December 07, 2011, 03:22:42 PM
Yeah man, its faster than PSN, cause the arcades are next to each other, so the wireless is much closer
Title: Re: SSFIV PSN - Post match feedback
Post by: nin on December 07, 2011, 03:53:19 PM
Suicine:

Which arcade did you went? If you want to play the best players (Gameouttt, followupursf, humanbomb etc.)

Come join our MM session at Lai Chi Kok on Friday night.  Here is the details:

POWER CITY(LAI CHI KOK)
G09&G09B3 G/F & M09 M/F,833 CHEUNG SHA WAN RD., KOWLOON

Just get out from Exit A of Lai Chi Kok MTR station, go on to the main street and head to the Starbucks Coffee Shop. The arcade is around the corner of the coffee shop.

My mobile is 91308708.

Cheers
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on December 07, 2011, 04:01:27 PM
I'm just sad because Makoto doesn't have any good reversals. I have no choice but to intelligently respond to my opponent's pressure, which I'm not very good at.

the arcades seems faster then PSN? is that true or just me?


I actually find the arcades slower than PSN and at the same time the frames are all different compare to PSN. playing on the arcades for me feels like playing on XBOX
Title: Re: SSFIV PSN - Post match feedback
Post by: Genxa on December 07, 2011, 04:06:27 PM
I'm just sad because Makoto doesn't have any good reversals. I have no choice but to intelligently respond to my opponent's pressure, which I'm not very good at.

the arcades seems faster then PSN? is that true or just me?


I actually find the arcades slower than PSN and at the same time the frames are all different compare to PSN. playing on the arcades for me feels like playing on XBOX

That's why people dun play on PSN dude
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 07, 2011, 11:40:38 PM
I'm just sad because Makoto doesn't have any good reversals. I have no choice but to intelligently respond to my opponent's pressure, which I'm not very good at.

Hi boys and girls. Had a session in hong kong arcades yesterday. here's the low down.

the arcades seems faster then PSN? is that true or just me?
had a 8 win streak against so pretty good people. seems like noone in hong kong plays against hawks very often. gimmicks/tricks/set ups that i dont think will work (cos all you regular psn boys seen me do it millions of times) were working easely. and spamming the condor spire xx DP was god like lol.

finally got beaten by a makoto. Soji need you help bro.

the makoto never did her uppunch when i jump in in her wake up... why is that? i though that uppunch move beats all jump ins. is it invincible on start up?

everytime i did a spire whether it hit or blocked he'll get me with an EX comand grab... why does he do this? what is the start up of ex comand grab? i thought he could just combo me straight up. what is the frame advantage after her ex comand?

also after blocking her mid air axe kick, i can't 360 punish, what are the frame disadvantage after i block those air axe kicks?

I havn't played against a blanka which as good. in the arcades people dont counter pick you cos they can't swap characters  lol.

Well about the EX choke hold to punish spire... If I remember right you said all spires are safe on block at max range? Exactly how safe? EX choke hold is 5f start up, so even if you are at -1 after a blocked Spire, you should be able to just normally throw, and of course SPD. Also, Makoto only has two normals faster than 5f and neither of them combo into much. He is probably doing the EX choke hold in case you plan to DP, so that the armor will protect.

Her uppercut is slow as hell and if I'm not mistaken has very little invincibility, it's difficult to use as an anti air in general.

I don't know about on block, but on whiff you have 11 frames to punish axe kick after she lands. I believe on block you have 3 or 4?

Maybe another Makoto player can correct me where I'm wrong here.

I'm just sad because Makoto doesn't have any good reversals. I have no choice but to intelligently respond to my opponent's pressure, which I'm not very good at.

the arcades seems faster then PSN? is that true or just me?


I actually find the arcades slower than PSN and at the same time the frames are all different compare to PSN. playing on the arcades for me feels like playing on XBOX

I've heard it's more input delay? It feels like less to me. It's weird how our brains respond to this kind of thing. What do you mean the frames are different? Does the arcade run at a higher FPS or there are frames missing from the PS3 version?

When I played vanilla at the arcades it would always take me 3 or 4 games to adjust to the differences after going home to use training mode (the arcade version felt right and the PS3 version felt wrong, because I started at the arcade). It wasn't so bad though, because 1 frame links are still one frame links and so on, you just press the first button of a combo a little slower/faster and respond to slightly different visual/audio cues. There is still a consistency. It's not like internet lag which just fucks everything up beyond all repair :[.

It sounds like that could be Suicine94's problem with punishing... You are pressing the buttons to late or too early maybe?

Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on December 08, 2011, 12:13:21 AM
PSN frames are 2 times faster than Xbox and the arcades. Xbox when playing online has less input lag and have smoother gameplay and for PSN playing online the gameplay isn't really smooth and have a bit of input lag. Both consoles when playing offline however have no lag at all so it is the same in offline matches except for the frames of course
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 08, 2011, 12:25:07 AM
2 frames faster? I think you're mistaken here. As I understand it, the PS3 version's different input delay is noticable in offline play. In online play it just becomes a mess when you introduce network lag, but I think there are either 2 additional or 2 fewer frames of input delay on the PS3 version than the Xbox version offline or online. I'm pretty sure all 4 versions run at 60FPS.
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on December 08, 2011, 12:47:14 AM
yeah they run at 60 fps but I think the speed of the fps run differently or something. It's best if you play on Xbox or go to the arcades and play it, then you will know what I mean
Title: Re: SSFIV PSN - Post match feedback
Post by: twinkie on December 08, 2011, 10:40:39 AM
I have no trouble playing on psn then playing at galaxy world. Only thing that shits me is the shit sticks and buttons .
Title: Re: SSFIV PSN - Post match feedback
Post by: FinalBlast on December 08, 2011, 10:50:56 AM
yeah playing on the shit sticks and buttons you have to get use to that
Title: Re: SSFIV PSN - Post match feedback
Post by: GDLK|Enicius on December 08, 2011, 01:35:35 PM
thanks nin i've replyed to the hong kong where you guys and humanbomb plays. i would luv to challenge the humanbomb as i heard he's not bad.

thanks Soji, i think cos i was going for the DP, which is 7 frame start up, her ex grab was beating me. i didn't know the grab was 5 frame start up. i thought all comand grabs were 2 like geif/hawk.

so next time i'll just nutral jump after condor spire. then nutral jump hp, close.mp xx dp for 338 damage on that noob makoto.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on December 08, 2011, 02:00:26 PM
i finished homework...so tired can't play gaming at home...
i may play again from today.
I will make tournament on Sunday night if I can use TV on Sunday.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 08, 2011, 02:34:39 PM
Just checked some replays of games I played with zipzipman and I can confirm he does indeed use turbo. In the replays I saw about 6 button presses on his side for every single normal.

What I don't understand is how he was able to consistently do 1 frame links with his atrocious lag. Does turbo help that much? I have used turbo in training mode and never found it even vaguely useful. Maybe he is using a machine stick as well? If he will use turbo, he'll no doubt cheat in whatever way is available to him. I would not even be surprised if his lag is intentional.

Also, I'm pretty sure he's the same person as FANGEDBEAST_GG, or they are friends and FANGEDBEAST_GG was at his house or something, because when I played him he used the same 3 characters GG uses and in the exact same way. In the past zipzipman has only ever used Bison at a very, very low level. Much lower than he was at today, which was GG's level.
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on December 09, 2011, 06:31:34 PM
Does turbo even help though? I have it on my stick but have never bothered. I can't imagine it really being an asset.

Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 09, 2011, 07:01:02 PM
Well that's what I found. I've tried it in training mode and found no benefit at all, even with mash characters I found it easier to 'piano' the mash combos. Maybe there is a special way to use turbo that I'm unaware of.

I've heard the timing of turbo is perfect for doing bison's cr.lk combos, and I know that's FANGEDBEAST_GG's main combo with Bison (and what zipzipman was doing that day) but I couldn't get it to work for me.
Title: Re: SSFIV PSN - Post match feedback
Post by: Sxio on December 09, 2011, 07:43:36 PM
Oh yeah Soji, sorry for refusing your last few challenges, but I've just changed from an octagonal gate to a square. So lot's of errors. It'll be a few weeks/months I think until I'm back up to par. Hopefully it'll be worth it in the long run.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 10, 2011, 08:44:29 AM
No worries.

I am going to keep an 8 person endless lobby open all day today.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 10, 2011, 09:45:20 AM
No worries.

I am going to keep an 8 person endless lobby open all day today.

I should be on tonight some time. I had some fun games with longfu(spelling?) last night but I had to stop playing suddenly because rain was leaking inside the house through the air conditioning unit. The air con was on.

Need to find out how. It was like a bucket of water splashing behind the tv.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 10, 2011, 07:00:47 PM
I must have gotten a lot worse at this game in recent months because I'm losing to all kinds of scrubs I would normally beat with little effort.

PSN really is pretty much nothing but shit players and unfortunately garbage in = garbage out :[.
Title: Re: SSFIV PSN - Post match feedback
Post by: Canpakes on December 10, 2011, 08:54:22 PM
I must have gotten a lot worse at this game in recent months because I'm losing to all kinds of scrubs I would normally beat with little effort.

PSN really is pretty much nothing but shit players and unfortunately garbage in = garbage out :[.

Well when there's not that many good players to vs. nobody can really get much better. If what you do works then why learn anything else?
Have you considered moving to XBOX or PC then?

Thanks for the matches btw, gg's.
Holy shit, how did you manage to carry yourself through over 100 games? I would've been done by 10.
Title: Re: SSFIV PSN - Post match feedback
Post by: Kechu on December 10, 2011, 09:27:00 PM
I don't think zipzipman and FANGEDBEAST_GG are the same person although both uses turbo. FANGEDBEAST_GG attacks more, combos are more precise and knows more setups

Everyone is waiting for the new patch. Not many people on in the last week
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 10, 2011, 09:28:52 PM
Holy shit, how did you manage to carry yourself through over 100 games? I would've been done by 10.

Had I played over 100? LOL. A lot of them were in the morning.

I was working at the same time/while waiting to play, that is why I made an 8 person lobby so I would have time to get something done between games.

I don't think zipzipman and FANGEDBEAST_GG are the same person although both uses turbo. FANGEDBEAST_GG attacks more, combos are more precise and knows more setups

Yeah, I didn't think that through... They're probably not the same person, but I'm pretty sure it was FANGEDBEAST_GG I was playing on zipzipman's account because as you said FANGEDBEAST_GG is considerably better so you can really notice the difference. It wasn't zipzipman's usual scrubbery. I think I've lost to zipzipman once out of maybe 50+ games VS him, and that time he beat me 13 times in a row... He either suddenly improved a lot and started playing exactly like fanged or fanged was at his house or using his account or something. But yeah they are most likely different players.

PS I played lovetwins today. I agree with Shelby? about her Chun, even though I couldn't win.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on December 11, 2011, 03:28:15 PM
Today, I will make tournament room on 10:00pm if I can use TV.
please send me message or write here your PSN ID if who want to come.
If player is less than 8, I may make endless room or please bring your friends.

I don't have time to make rule it is just for fun farewell AE2011.

so sorry I was late to write info.
Title: Re: SSFIV PSN - Post match feedback
Post by: sojiokitaau on December 11, 2011, 04:21:15 PM
Send me an invite when you get started, if I'm still up at that time (had an early rise today) I'll join.
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on December 11, 2011, 04:51:59 PM
ok if 8 players can join before on time, i can start any time.
Title: Re: SSFIV PSN - Post match feedback
Post by: WisdomWarrior on December 11, 2011, 07:10:04 PM
Ggs Soji, Toku, speck and the gief player starting with 'n', and anyone else I played today.

Wow, gamogo wasn't kidding when he told me that a wired connection was 100% better than using ps3 wifi.

I paid $13 for 10m of cat5e cable today, and wow I think it's a lot better to play on than wifi. I mean I always knew it would be better but I didn't think it would be this noticeable.(so far).
Title: Re: SSFIV PSN - Post match feedback
Post by: no_name_guy on December 11, 2011, 09:41:56 PM
Unless u have adsl2 and live right next to the exchange i do not recommend using wifi on psn.

Toku i shud be on later later will try to join if i see the lobby otherwise u guys inv wenever
Title: Re: SSFIV PSN - Post match feedback
Post by: thirdeye (Ikuya) on De