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General => Other Fighting Games - General Discussion => Topic started by: EXC355UM on March 20, 2011, 10:02:58 PM

Title: [SFxT] Street Fighter x Tekken Thread
Post by: EXC355UM on March 20, 2011, 10:02:58 PM
Have Some Salt Ready: SFxT Rumored Roster & Gameplay details
http://bit.ly/dLk0bs
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on March 20, 2011, 10:12:38 PM
Will definately play
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on March 20, 2011, 10:22:22 PM
Will definately play
Same!
Even tho to me the SF cast is pretty shitty(crosses fingers for Karin tho), think ill be focusing more on the Tekken characters if Hwoarang & Christie are in it.
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on March 20, 2011, 10:55:06 PM
Has Akuma, will play.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on March 20, 2011, 11:49:00 PM
Will definately play
Same!
Even tho to me the SF cast is pretty shitty(crosses fingers for Karin tho), think ill be focusing more on the Tekken characters if Hwoarang & Christie are in it.

Spamming Kicks are awesome.
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on March 20, 2011, 11:55:09 PM
Man that list... seems a bit dodgy...

There's just way too many details. Every leaked list ever, has at most had the roster and maybe a couple of gameplay details, this is just a wall of info. They even say the game code mentions Shin Ryu. Why are they looking at the game code? And the first 2 sentences make it sound like it was written by a teenager. Guess we'll find out soon enough.

I'm not sure if this is supposed to be written by someone from Capcom USA or a journalist/reviewer or what.
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on March 21, 2011, 12:11:05 AM
I'm not going to call it real or legit until after captivate, or after the teaser is released (assuming it's before captivate 2011)  :)
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on March 21, 2011, 12:37:50 AM
List looks like bullshit, but whatever.

Do you think this game will have character assists? I want a Guile anti-air flash kick assist please.

In other news...I don't know what Vega's assist would be...hmmm...low strong? :D
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on March 21, 2011, 10:27:34 AM
Quite a lengthy and detailed leak for SSFIV's new features and characters came out a long time before its release which was astonishingly accurate in the end. Hell, it even named new Ultras in detail.

The problem with these leaks is that they need to be taken with a grain of salt until you actually hold the final product in your hand and can accurately compare. I think they go a long way towards generating anticipation for the game though - especially when there's little info available officially. I guess the first test will be the March reveal they mentioned and if we'll get to see Ken being used.

Frankly, I just want to see captured gameplay so I can get a clearer look at the animation system. Right now I'm chalking this up to be a remixed SSFIV with new characters and engine attributes, which isn't exactly a bad thing from where I'm sitting. And team play? Awesome. I think the game could pan out to be really fun - it might gel with those who perhaps didn't catch the Marvel bug while at the same time remaining somewhat familiar for IV fans. I don't see it winning over any hardcore Tekken fans per se as I see this as the Tekken/SF mash-up for IV fans. I expect the Tekken dudes to warm to Namco's later offering where they get to beat the pus out of our heroes in a world and game engine more to their tastes, but who knows?
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 21, 2011, 10:41:38 AM
Zafina is in but no lili and asuka? Easy way to see this is bs lol... And I know it lists jun and that makes asuka redundant.. But jun is getting reworked for the upcoming tekken tag 2 and asuka has been pretty much the lead girl of tekken since she came in...

Also really don't see this not having near 40 characters.... This should be taking over from the unpopular sfiv ae (as per tokido) in japan.. No way they half ass this.

And gamogo the tekken fans have tekken tag 2 to dive into soon... That looks good...
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on March 21, 2011, 01:29:06 PM
Spamming Kicks are awesome.
Better than spamming fireballs :P Ryu, Ken, Akuma & Dan...WTF Capcom!!
Replace Ken with Gouken, Akuma with Oni & Dan with Sean I reckon, just gives the game(fighting style) more variety/flavour! Plus what Tekken characters have fireball moves? I cant remember any, but I havent played T6 in ages, so memory is alil fuzzy. Kinda makes it a bit unfair for the Tekken side. Unless they do a KOF and make the fireballs short range, like how Dans are, but even shorter.

Gotta admit, adding Karin into that roster is so random, really weird & sus I reckon(But still have my fingers crossed for her).

PS: Spamming kicks definitely FTL!! Or spamming anything for that matter.

Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 21, 2011, 02:48:23 PM
Ken's already confirmed in a pic Ono leaked, no way they leave out their second most popular streetfighter character... in a streetfighter crossover..

Also I expect fireballs in this game to be as effective as they are in 3rd strike and AE to a lesser extent... cammy, boxer, honda, bison, fei long are top tier or near it in Super without any projectiles... AE top tier is Yun, Yang, Fei, Makoto and Ken.. Ken's only one with fireball and it's pretty crap...

The tekken characters will have ways around fireballs...

Also expecting Juri to be in this if any SFIV original character makes it... she's in top ten for character usage in AE and considering her "strenght" that's no mean feat, she's also been on of the most requested capcom characters for future DLC in MvC3... so she's fairly popular on the western side of things too.
Title: Re: Street Fighter x Tekken Thread
Post by: ATB|CoolzHAMYOLO on March 21, 2011, 04:22:48 PM
I think in that first preview vid they showed when they first announced it, Kazuya's EGWF went through fireballs the same way that Dudley's duck did. And you could probably give some Tekken characters fireballs like Nina and Bryan.

Yoshimitsu also has a move where he spits purple mist out that could probably function similar to a Yoga Flame type move if they were to give him one as well.

I still don't know how they'll translate Tekken style commands into an SF style engine though. I mean in Tekken your mid/overhead moves are generally quite fast while lows are slow and punishable, while in SF it's the other way around with overheads being slow and lows forming the basis of most character's normals/offense.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on April 03, 2011, 10:22:25 AM
Okay we're into April and no trailer came out @ the end of March like this spoiler leak promised. Was always bullshit anyway, for starters you don't say some characters aren't in it because they want to focus on the early Tekkens and than list a unpopular Tekken 6 character in it. You also don't talk like you know how the developers are thinking, most spoiler leaks cut the bullshit and just list what they know, Lupinko's source for MVC3 and MK9 didn't know why they did or didn't do things, he just knew what was going to happen. Same with the dude who leaked the Super information. Also if you're going to pretend a trailer is about to come out, don't list it a week before Capcom's big event in Captivate. Capcom are saving everything for here... AE, SFxT, probably more MVC3 characters etc.

Anyway to bring this into the right thread and out of Toxy's..

First up, don't be so aggressive (as always), I simply said that it was in Capcom's best interests to have something 100% Capcom. CVS2 was good but SNK were on Death's Door and by that, they had their moment and stepped aside. Namco on the other hand is actually the biggest competition Capcom has. I just don't think Capcom would like to focus absolutely everything into a title that could steer their player base towards Tekken. It could certainly happen the other way as well but if Capcom don't enforce the Street Fighter series in some way where will people go? SFxTekken and Tekken Tag 2 or Tekken 7 or Super Tekken World: The Lost Levels?

The thing that's wrong with this logic is that Tekken 6 is #1 in the arcades in Japan while SFIV was like #4 or something. When it comes to arcade success if anything Namco have more to lose than to gain unlike Capcom... and really with Tekken being so dominate if the people playing SFIV liked that style of play they would already be playing Tekken..

I think you need to know that Capcom have had a lot of flops in their console division.. it's why MvC3 was clearly rushed out the door so their bottom line for the last financial year looked better... SFxT is going to get pushed big.. on arcade and console... really it was either SFxT or SFV imo, no way they don't push SFxT at the expense of a 15-18 month old (I'm guessing that is how AE will be @ the time of release for SfXT) AE game that is unpopular due to Yun. Tokido's flat out said he hates Yun (and I've hardly seen his BP move lately..) and that the game was unpopular in Japan due to him, I watched Guard Crush 14 @ New York and the amount of venom directed @ Yun since Marn was competing was staggering... heck Marn hates the character too and he's won the only two big AE tournaments in America with him.

Also I agree that AE will be a main event @ 2 more SBO's... but I can't see it being a main event from 2013 onwards... probably a B-Game @ that point.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on April 13, 2011, 01:19:57 AM
http://www.youtube.com/watch?v=JC61Kfircmk

http://www.youtube.com/watch?v=8re25iqFTgs


..............Ryu's Shoryuken + Kazuya's Raijinken

OMG I WANNA PLAY NAO
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on April 13, 2011, 01:47:06 AM
Joudan kick into Shin Shoryuken now that is some hype shit. Nina's super or whatever was pretty sick, I hope they keep that shit down in length, don't need no Final Fantasy Summon length ultras like Evil Ryu, Oni and Juri in this.

*looking forward to the eventual Heihaichi vs Akuma trailer*

Ken's HK overhead into target combo into mp srk, nice.
Title: Re: Street Fighter x Tekken Thread
Post by: Heavy Weapons on April 13, 2011, 01:56:19 AM
http://www.capcom.co.jp/sfxtk/ch_marduk.html#main_menu

the graphics look so smooth and i love the health and super bars the look awesome sorta reminds me of older sf games so cant wait for this. and imo i dont believe that this will be too similar to sf4 sure it will be similar in ways but i think this game looks like it will play very differently i can i see ppl playing both.Cant wait For Sagat :) they better put him in godammit!
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on April 13, 2011, 02:09:30 AM
the graphics look so smooth and i love the health and super bars the look awesome sorta reminds me of older sf games so cant wait for this. and imo i dont believe that this will be too similar to sf4 sure it will be similar in ways but i think this game looks like it will play very differently i can i see ppl playing both.Cant wait For Sagat :) they better put him in godammit

Yeah quite a few differences, looks to using floor and wall bounce a lot and an emphasis on juggling, ditching ultras to go back to the multiple super bar system (I'm guessing the tag supers are level 3...) and the obvious one being the tag system of course. I wonder how they'll do the K.O part.. as soon as one character hits zero like Tekken Tag?
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on April 13, 2011, 02:16:14 AM
as soon as one character hits zero like Tekken Tag?

looks like that for now.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on April 13, 2011, 02:22:20 AM
as soon as one character hits zero like Tekken Tag?

looks like that for now.

Yeah I just read some of those interviews, gotta use a bar to tag out, should provide some interesting meter management.. lolwut @ chun's lighting legs now being halfcircle forward + kick, that won't last. Ryu's EX Shoryuken = Shin Shoryuken.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on April 13, 2011, 02:28:27 AM
to be honest, it looks like MvC3 without super jumps
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on April 13, 2011, 02:52:00 AM
Having two fighters is going to be a little weird, especially considering you can tag to make moves safe. Meter management might just be the most important thing in this game. Also, the juggle potential looks crazy. Wonder what the damage scaling/hit stun is going to work out as?

Also, it looks like fighters are just kinda breezing through projectiles. Ono also said that projectiles were less of a focus in this game. Weird to put Guile in then, but whatever. Wonder if Sim is going to make the cut? Or Sagat?

The roster is going to be very interesting indeed. I don't really know anything about Tekken, so I can't comment on character specifics, but could someone with some knowledge comment on how Tekken characters are different from one another besides combos? (I don't understand that game.)

Maybe we'll finally see the glorious return of Rolento. Hope we're not just stuck with the Super Turbo + others character selection like 4.

Whatever, I'm hype.

Did they say anything about an arcade release?
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on April 13, 2011, 02:58:45 AM
Looks more like an inbetween SFIV and MVC3, tag system is more like Tekken and it costs a bar, SFIV characters are still linked based (and some writers think plinking is removed, saw another that said Ken's kara throw didn't work but it's very early..). Has some interesting elements of its own thrown in, speaking of new stuff it seems Chun's Lighting Legs is her "charge move", which is why it got turned into half circle forward. Do the motion to do it normally, with no meter hold the button to delay it, with 1 bar it turns it into ex and two bars turns it into a super. Ryu's is fireball, Ken's Hurricane Kick etc.

http://shoryuken.com/content/street-fighter-x-tekken-gameplay-gametrailers-plus-ono-interview-4200/

First vid their with Chun Li shows off that charge thing, nice to see Ken's kneebash throw as well as 3S MK overhead is back in one vid. Joudan Kick is already in.. hopefully Chunners upkicks is a separate move now.

Quote
Maybe we'll finally see the glorious return of Rolento. Hope we're not just stuck with the Super Turbo + others character selection like 4.

Ono from the destructoid article.

http://www.destructoid.com/preview-street-fighter-x-tekken-198633.phtml

"[For] the Street Fighter side of things," explains Ono about the character selection process, "what we didn't want to do is limit it to Street Fighter IV, because that's very easy, they're a very similar style."

What he says is that they have their "eyes cast on a much wider range, on the entire Street Fighter universe." We may even see some familiar, yet somewhat forgotten face: "There's certain characters that haven't appeared in a while or at all, and the people have been requesting them for years. We're going to do our best to get as many of those characters in, as well."


Sounds like Rolento to me... maybe Karin as well... I'm guessing Abel and Juri (popular in Japan and high up in mvc3 dlc requests on capcom unity) will be the SFIV original reps. Viper had MVC3... Rufus.. well Bob is already in... and El Fuerte.. lol... won't even bother to mention that other guy..
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on April 13, 2011, 11:43:40 AM
Will never understand Dan being in anything. Surley Sagat has to make it.

Looks like a good game, I'd take to this better than MVC by the looks of the game play.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on April 13, 2011, 11:45:07 AM
I wanted friggin Zangief vs Kuma
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on April 13, 2011, 12:51:58 PM
I hope Dan being thrown aside by kazuya in the first trailer is his only involvement in this game....

Anyway looks like Ono has selected the cast based on pairings and that's how he will introduce them. Probably have cammy as chun li's partner going by the intro for super... No idea for bob... I bet dictator and juri get unveiled together..

I see no arcade release ATM... Seems silly not to use the tekken brand that is so strong throughout Asia in the arcades... Especially since Ono really wants tekken fans to play this... Maybe they'll pull an AE type situation just on a larger scale...
Title: Re: Street Fighter x Tekken Thread
Post by: Spoony on April 13, 2011, 03:15:29 PM
First vid their with Chun Li shows off that charge thing, nice to see Ken's kneebash throw as well as 3S MK overhead is back in one vid. Joudan Kick is already in.. hopefully Chunners upkicks is a separate move now.

It's not. 

http://www.play-mag.co.uk/wp-content/uploads/2011/04/SAM_0684.jpg

Yeah I just read some of those interviews, gotta use a bar to tag out, should provide some interesting meter management.. lolwut @ chun's lighting legs now being halfcircle forward + kick, that won't last. Ryu's EX Shoryuken = Shin Shoryuken.

I was all ready to actually play Chun in a game besides SFIV, and they're all like "oh no, she has no mash move". Wtf? If you want people to be able to hold down the last press of a mash move, make it three presses like HDR, it's not that hard. Re:meter management, it's like MvC actually, you can just raw tag for no meter, it only costs bar to "Tag Cancel" which makes the tag safe.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on April 13, 2011, 05:26:50 PM
Wasn't listed and I'm sure a lot of things will get changed around from now until release, the e3 build is alot further ahead, they have just shown off an old build at captivate. You can look at sfiv loketest footage and see a massive difference from that too vanilla.
 
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on April 14, 2011, 10:10:12 AM


8 mins of gameplay. Quite a bit is shown here that I found a lot more interesting than previous footage. The charging fireballs and Chun charging EX legs is kinda cool.

I'm not liking the chosen colour palette though. A lot of the stages are gaudy as all hell and combined with the characters and HUD results in awful tone clashes. Its as if the stages have been created by individual teams without coordinating their work or something.

Interesting looking game though. The tag system looks like it has the potential to create some pretty wicked combos. I'm hanging out to see Akuma in this mess though :D
Title: Re: Street Fighter x Tekken Thread
Post by: TheMuso on April 14, 2011, 10:36:33 AM
After watching this video, I am liking this game more. It feels a bit faster to me, which I like. I also like the camera angle changes with throws and various other moves. IMO this is how SSFIV should have played, speed and camera wise at least.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on April 14, 2011, 12:06:53 PM
Yeah I remember everyone was hyped when people thought Super had slightly faster speed...

I'm not liking the chosen colour palette though. A lot of the stages are gaudy as all hell and combined with the characters and HUD results in awful tone clashes. Its as if the stages have been created by individual teams without coordinating their work or something

Reading neogaf impressions from a few people @ the event they told people they were experimenting with the colour palette to get some feedback from the community, I expect it to be different @ E3. Also the HUD should definately change. look @ SFIV's March loketest vid that was 4 months prior to the game, completely different HUD and announcer to what came.
Title: Re: Street Fighter x Tekken Thread
Post by: Geese on April 14, 2011, 09:52:45 PM
The art style at the moment looks like some sort of 3D Art of Fighting, or Fatal Fury 2/Special but in 3D.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on April 16, 2011, 07:02:47 PM
The game should have Zangief and King do this.

Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on May 13, 2011, 01:21:24 AM
Carnage and Alex gonna be doin more uppercuts in this game now.
http://www.youtube.com/watch?v=LN2LgFy4IbM
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on May 13, 2011, 01:45:45 AM
I got my team
Title: Re: Street Fighter x Tekken Thread
Post by: John Tran on May 15, 2011, 11:34:58 PM
Atm I am looking at Kazuya and Ryu :D but that could easily change.
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on May 17, 2011, 03:33:56 PM
Hey Louie...

*** ***** confirmed for SFxT...
http://bit.ly/lT4bRT   :p:

(Edit)

Well that was quick, sorry guys, had to take it down for the time being.  :-X
Title: Re: Street Fighter x Tekken Thread
Post by: ABM|ace on May 17, 2011, 04:04:26 PM
bob and sagat? what happened?! i want ryu+sagat team!
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on May 17, 2011, 04:30:46 PM
Lol, might want to edit the title Ali.

Whatever, the picture got picked up by guys on the SRK forum, its gonna be all over the internet in a half hour.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on May 17, 2011, 08:29:09 PM
lol so someone @ Capcom stuffed up?

Looking @ the character select screen.. I guess we'll get 6 new characters for the E3 build to take it up to a roster of 16 when we're 10-11 months out from release.

Ryu | Ken | Kazuya | Nina
Guile | Abel | King | Marduck
Chun Li | Cammy | Bob | ?
Sagat | ? | ? | ?

Cammy will obviously be "billed" as Chun Li's partner in the promos, but I wonder who they will pair up with Sagat... makes no sense... but fuck it would be hype as fuck if it was Rolento or someone else new.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on May 17, 2011, 09:25:06 PM
They teased Rolento for to long for SSF4. I don't want to get my hopes up again.

BUT, hitting fools with a stick and dropping grenades on them WOULD make me buy this game at launch...
Title: Re: Street Fighter x Tekken Thread
Post by: Heavy Weapons on May 17, 2011, 10:27:18 PM
BUTTER! sagat + akuma i hope sagat is a bit faster in this game and godammit give him some good footsies since fireballs are going to be rubbish in this game lols.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on May 17, 2011, 10:49:15 PM
BUTTER! sagat + akuma i hope sagat is a bit faster in this game and godammit give him some good footsies since fireballs are going to be rubbish in this game lols.

I really think they're overstating that aspect to appeal more to the Tekken and "i hate projectiles" crowds. Tekken cast seem like dudley and ibuki's with their projectile invincible moves + chain like combos. Don't know why they have to nerf projectiles anyway, a lot of Super's top tier characters had no fireballs anyway, and AE just furthers the shift from non projectile characters.
Title: Re: Street Fighter x Tekken Thread
Post by: Heavy Weapons on May 17, 2011, 11:01:27 PM
i remember when street fighter used to be a mans game :( now its a moles game. what ever happend to fireball uppercut .
Title: Re: Street Fighter x Tekken Thread
Post by: Geese on May 17, 2011, 11:16:38 PM
I wish I could call a Tron assist in SF4. :(
Title: Re: Street Fighter x Tekken Thread
Post by: Heavy Weapons on May 17, 2011, 11:27:00 PM
I wish I could call a Tron assist in SF4. :(

blasphemy get that mvc disgusting shit outta here.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on May 27, 2011, 01:15:56 AM
Sup Julia.

http://www.youtube.com/watch?v=EGwCdTzZugs
Title: Re: Street Fighter x Tekken Thread
Post by: mR_CaESaR on May 27, 2011, 10:40:13 AM
looks like a March 12 release date:

http://www.gamingunion.net/news/gamestop-leaks-possible-mgs-rising-tomb-raider-ffxiii-2-release-dates--5048.html
Title: Re: Street Fighter x Tekken Thread
Post by: Heavy Weapons on May 27, 2011, 01:56:28 PM
hmmm i was thinking this would mostly be ready in the later stages of next year. knowing capcom it will come out later lols.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on May 27, 2011, 06:56:00 PM
Nah, they'll definitely release it in March, even if it's not ready, MVC3 showed they don't care about the game being barebones in content and online as long as they can make their fiscal year look better. End of March 2011 is the end of that fiscal year for Capcom so they'll make this date if not earlier so they can add shipping 2 million copies of SFxT to their bottom line.

Still I think @ E3 SFxT will look better than MVC3 did at Evo 2k10, looks like we'll know 16 characters as well by than... and we know the online will at least be up to AE's standards....
Title: Re: Street Fighter x Tekken Thread
Post by: Heavy Weapons on May 28, 2011, 01:42:08 PM
guess we'll see
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on June 03, 2011, 01:16:24 AM
Latest teaser is up...
http://bit.ly/mmkIFh  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on June 08, 2011, 12:30:29 AM
Sagat, Hwoarang and some Cammy footage - http://bit.ly/lcSDR1 #E3 #SFxT  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on June 08, 2011, 05:31:27 AM
Some REAL gameplay.
http://www.shadowloo.com/media/street-fighter-tekken-trailer-e3-2011  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on June 08, 2011, 07:29:37 AM
Random thoughts:

The playing field looks super small, its like your forced to be right next to each other.

Fireballs might end up being useless outside of combos.

This looks like a combo focused, juggle heavy system.

It has really...weird...visuals. It's odd to look at.

The hud is ugly as sin.

I like the tag mechanics, looks interesting.

I'm hoping they make good on their promise to include a more diverse cast than ST + others. Let's go Oro; Q and Rolento.

I don't know anything about Tekken, so like, how will they play differently from each other? Should be interesting to see how this game develops.

I dunno...it looks like it be more sizzle than steak. I wonder where the depth of the system will come in (outside of combos.)
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on June 08, 2011, 07:32:16 AM
Also...rolls? Well now.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on June 08, 2011, 11:23:50 AM
and because I have so many time in my life...

(http://i7.photobucket.com/albums/y291/kevenk/Asuka_Kazama_Teaser.png)

meh
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on June 08, 2011, 01:23:22 PM
Don't forget lily, you can see her dress. So asuka and lili vs chuners and cammy in the next cgi movie

http://www.neogaf.com/forum/showpost.php?p=28416664&postcount=99
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on June 08, 2011, 07:19:43 PM
So you can add Dhalsim and Steve Fox to Asuka and Lili.

SF

Ryu & Ken
Guile & Abel
Chun Li & Cammy
Sagat & Dhalsim

Tekken

Kazuya & Nina
King & Marduk
Bob & Julia
Hworang & Steve Fox
Asuka & Lili.

Since the Asuka and Lili team got put together I can't see Ono not going with Sakura and Karin, especially since he just confirmed that non SFIV characters will be in the SF side.. You would think Rolento would be another... and maybe Alex?

Apparently some Mike Ross Vs Marn clips are coming out soon, will be nice to see this played @ a decent level.
Title: Re: Street Fighter x Tekken Thread
Post by: Spoony on June 11, 2011, 12:37:48 AM
Some REAL gameplay.
http://www.shadowloo.com/media/street-fighter-tekken-trailer-e3-2011  :p:

Nice combo vids. The gameplay's over here though.
http://www.youtube.com/watch?v=X_CHs4VELgM
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on June 11, 2011, 01:19:08 AM
^ Shippu Jinrai Kyaku in 3D looks sick.

Anyway the reaction from top players has been extremely positive, seems like combining the Darkstalkers Magic Series chain canceling system with SFIV style footsies and added juggle mechanics has been a hit. I was a bit perplexed that the Captivate build was still the SFIV style link system (just with plinking disabled) when they said it was going to be a chain combo system.

If Capcom can build of the SSFIV base for online features (grabbing some from the upcoming SF3:3SO would be a good place to start) and improve on the net code.. game of the forever! Until SFV anyway...
Title: Re: Street Fighter x Tekken Thread
Post by: Spoony on June 14, 2011, 02:42:47 PM
^ Shippu Jinrai Kyaku in 3D looks sick.

Anyway the reaction from top players has been extremely positive, seems like combining the Darkstalkers Magic Series chain canceling system with SFIV style footsies and added juggle mechanics has been a hit. I was a bit perplexed that the Captivate build was still the SFIV style link system (just with plinking disabled) when they said it was going to be a chain combo system.

If Capcom can build of the SSFIV base for online features (grabbing some from the upcoming SF3:3SO would be a good place to start) and improve on the net code.. game of the forever! Until SFV anyway...
My understanding is that there's still going to be links, that Ryu can do something like,  :lp:>:mp:, :mp:>:hp: instead of :lp:>:mp:>:hp: as your combo starter if you really want, there's just not much point, but people are still doing it for the same reason Ken players are still doing cr.mk -> fireball, and Abel players are doing short, short, short, short, and ending the combo there instead of hit confirming into medium > heavy > launch > etc, and all of the other examples of people doing SFIV combos because it's what they know.

I do agree that I really hope they look at 3s Online for the way they seem to be doing things like online, replays, config, and menus, but HDr had several of those features before SFIV anyway, soo...

-edit Oh, btw, who's going to be trying to get a preview build of this at BAM?
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on June 15, 2011, 09:22:57 PM
Soooo if what I'm assuming is correct then you can't DP in between normals in SFxT?
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on June 15, 2011, 10:07:17 PM
Soooo if what I'm assuming is correct then you can't DP in between normals in SFxT?

As long as you're chaining those normals and not linking than that's correct. Also seems like blockstun has been heavily increased and throw ranges shortened. (As a Cammy player I don't mind that.. feels like some characters have twice the throw range of Cammy...) Looks like Ken's Kara Throw got removed but he looks like a boss in this game anyway and seems to be one of the strongest characters atm with Cammy and Kazuya.

Just some other things i've noticed.

Normal whiffs build meter just like in 3rd Strike (not to the same extent)
Characters have a red health bar that they can regain when tagged out, but this bar slowly decreases while you keep that character in, so it's incentive to tag constantly.
Hitting TAG while doing a move on hit and block gives you the FADC of this game, costs a meter though.
Seth's confirmed that they know the lifebars look shit and are changing them 100%.
Unsafe tags can cause both your characters getting hit at the same time.
Supers are no longer double motions but qcbx 3 kicks for say Ken's Shippu super.
Hworang's wave dashing looks broken as fuck compared to Kazuyas.. like MVC3 wavedashing.
Improved Online they have mentioned, about time the SFIV netcode will be like 4 years old when this game is out.

I wonder when they'll debut the Level 3 Tag Supers... doesn't seem worth doing them at this moment unless it's going to win the round.. if you have no meter and have next to no life left when you get knocked down you can't get them out without taking a risk.. and probably doing combo into launcher into combo into super will do just as much dmg but for only 2 bars.

Personally like how the execution bar has been lowered a bit.. still won't mean shit if my footsies and spacing aren't up to scratch.
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on June 16, 2011, 12:35:32 AM
To me throwing sounds way better in SFxT. There is a larger window to tech as well. It seems like you still have to look for the tech though, which is perfectly fine.

Teching in SFV never felt right. You can even watch a replay with input display and you'll see the inputs for tech come up but they still get thrown. Its just weird.

Westlo, I think the execution bar might be lowered 'cause its a fast paced game (I don't like the three buttons for super though. I still get super instead of ultra sometimes unless I nere smash the buttons so that I only get three inputs when I have full meter stocked.). Also it seems very footsies orientated unlike Marvel where its spacing and set ups, so its still seems like its  gonna be a difficult game but with high reward for whiff punishing or blocking normals like the last hit in a chain combo Mike Ross kept doing against Maximilian where Cammy kicks up into the air.
Title: Re: Street Fighter x Tekken Thread
Post by: Spoony on June 16, 2011, 03:43:39 PM
Aren't throws really crappy in Tekken? As in, you can tech them on reaction? That's probably why the change, and they're making high/low mixups scarier (and including high/low unblockables with meter I believe) to make up for it and prevent the game from becoming a turtle fest. Not something I'd like to become normal for fighting games, I think throw mixups are intrinsically more interesting than high/low, but it makes sense for this game.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on June 16, 2011, 05:42:49 PM
I saw like 3 throws in like 20 seconds of a Combofiend Vs Mike Ross match... should still be somewhat viable.. especially once people get used to the increased blockstun.. just won't be as easy to do as in SFIV. But high low unblock-ables do sound sick.. but the only one so far found is Hworangs EX Kicks so you need to spend 2 bars to do that with the second for the TAG of course and I'm guessing that will be the same for every other high low unblockable. Still you can also use overheads to crack open turtles.. Ken's F+HK overhead looks boss in this game.. ground bounce into full combo.

As for throws in Tekken being crappy... IIRC you have to tech them with the same throw combination?
Title: Re: Street Fighter x Tekken Thread
Post by: fkuspencer on June 16, 2011, 06:42:45 PM
Throw breaking is dependent on which corresponding arm/arms to counter the initiated throw combination from the opponent. The throw break window is 12f in T6BR IIRC.

Further in-depth:

1_2 (left arm, right arm)
3_4 (left leg, right leg)

You break a 1+3/f,1+3 throw with 1; 2+4/f,2+4 throw with 2; 1+2 throw with 1+2.

I still don't know why I answered this.  lol
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on June 16, 2011, 09:56:45 PM
Ahh Tekken style. Makes sense lol.

Guess that adds a bit of complexity to throw system in a fair way: bigger window with two choices but with enough time to react if you train.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on June 16, 2011, 10:14:47 PM
Game isnt even out yet relax.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on June 18, 2011, 04:42:30 AM
I WILL panic about every design choice in an incomplete beta version, thank you very much.

LIFE BARS NOooooo
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on June 18, 2011, 10:09:31 AM
I WILL panic about every design choice in an incomplete beta version, thank you very much.

LIFE BARS NOooooo

3 Meter gauges Noooooooooooo
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on June 18, 2011, 10:22:46 AM
Who needs to relax? We can't discuss stuff now?

Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on June 18, 2011, 11:07:50 AM
Discussion. Noooooooooo
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on June 20, 2011, 11:01:29 PM
SfXT Exhibition @ NCR, I'm guessing it will get an tourney @ Evo Day 3 like MVC3 did last year.

http://www.justin.tv/iplaywinner/b/288425323

Justin, Ricky, Marn, Floe, Mr Naps playing.

Some notes.

Throw ranges are constantly being tweaked.
Tag supers are in, but Seth isn't telling how.
Walkspeed looks quicker than E3 build?
Wavedashes too strong atm, being tweaked
Strengthening projectile characters being looked @.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on July 08, 2011, 01:11:54 AM
http://www.youtube.com/watch?v=-BV3yXErz60


Either Dee Jay, Dhalsim, Eddy Gordo or Sean
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on July 21, 2011, 10:12:20 PM
Article: http://www.shadowloo.com/media/comic-con-sfxt-trailer-reveals-challengers

http://www.youtube.com/watch?v=M-pu00L29Pk


I found my main character :D
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on July 21, 2011, 10:32:46 PM
owww man, Poison looks like such a good character too, pity everyone will use him just for the fact he is poison.
Still got my fingers crossed for Christie, Hwoarangs a definate for me! I think Lili will b an awesome character too.

Whats the ETA for this bad boy again?
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on July 21, 2011, 10:38:32 PM
If Hugo is added, I get my full team :D
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on July 21, 2011, 10:48:01 PM
Guys, I called shotgun on Yoshi and Akuma first. If you use this time I will punch you in the ear and you owe me $37.
Title: Re: Street Fighter x Tekken Thread
Post by: shadowfox on July 21, 2011, 11:00:54 PM
Guys, I called shotgun on Yoshi and Akuma first. If you use this time I will punch you in the ear and you owe me $37.


lol why $37 ?


my combo is boxer and steve
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on July 21, 2011, 11:06:54 PM
I was pretty confident on Poison making this.. the entire "surprise SF character reveal", the image of King and Marduk in a wrestling ring (obviously vs Hugo w/Poison), Ono tweeting the Poison skull emblem... anyway this makes my team choice so hard now.. Ken, Cammy, Poison, Asuka, Lili, Steve.... and than Heihachi gonna be in this like a boss too...

Also I think you'll see some short clips of the tag supers during that vid too.
 
Whats the ETA for this bad boy again?

I'm pretty sure this will be out before the end of Capcom's fiscal year.. so look for Feb/March 2012. MVC3 shows Capcom clearly don't care if the game isn't as polished as can be... they just want to make their figures look better.. though on the bright side SFxT has been shown off a lot earlier than MVC3 (Captivate compared to E3) and Ono has already said all the SSFIV modes will be in + more so it won't be as barebones as MVC3 and ship without spectating (what the fuck were they thinking).

Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on July 21, 2011, 11:19:54 PM
Guys, I called shotgun on Yoshi and Akuma first. If you use this time I will punch you in the ear and you owe me $37.


lol why $37 ?


my combo is boxer and steve

You just made it $38 kid... =|
Title: Re: Street Fighter x Tekken Thread
Post by: FaYd on July 22, 2011, 03:54:38 AM
I'm sorry Ali but did I give you permission to use my character?
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on July 22, 2011, 05:09:55 AM
I'm sorry Ali but did I give you permission to use my character?

I'm sorry Liger, but did you want to die today?...  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on July 22, 2011, 09:12:57 AM
C'mon Haggar and Rolento. Although, as we already have Poison, Guy and Cody I don't think Haggar is going to make the cut (unless they cut Zangief.)

Sooooo...is Poison a guy or a girl? I don't really understand. She appears to have certain....physical attributes...that would indicate she's a girl.
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on July 22, 2011, 09:14:14 AM
lawl i love this game already

Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on July 22, 2011, 10:13:13 AM
Taken from an SRK post...

(http://oi56.tinypic.com/71751f.jpg)
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on July 22, 2011, 11:00:18 AM
Somebody wake me when Akuma is revealed.

Also, I was talking to a few dudes about the whole tag-in system and was thinking how cool it would be if you could have a 4v4 system. By this I mean the game retains its two teams of two characters gameplay, albeit each character is controlled by an individual player.

So say for example Westl0 and myself are on one team with Cammy and Akuma and Ali and Kyle are on the other using Ken and King. Westl0 busts out a combo and then tags me in and I have to complete it myself - i.e. he hands control over to be to maintain momentum he has established. Say later on down the track I'm hurting and need to get out, I tag Westl0 back in and I lick my wounds whilst he lays to waste the remaining wreckage of Ali and Kyle (haha).

It would make for a true team game and you'd have to pay close attention to what your buddy is doing and do your best to uphold his momentum and tag him in at the right moments.

I think this would be a pretty cool concept for a fighting game online and would make for some truly intense battles. Also, no lobby waiting - 4 dudes in a lobby would effectively be engaged the whole time. Hell, you'd probably relish the idea of a breather as it would require a lot of focus.

Its also entirely possible this feature is planned and my dumb ass just plain hasn't been paying attention. Has there been any talk about this at all?
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on July 22, 2011, 11:04:19 AM
U mean 2v2 and i think they had the mode ur talking about in ttt1. Im hoping they do for this game also just for shets and giggles.
Title: Re: Street Fighter x Tekken Thread
Post by: TheMuso on July 22, 2011, 11:12:15 AM
I think MK9 has a similar mode, if not exactly the same thing. Not sure if the teammates have to be on the same console however.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on July 22, 2011, 11:17:10 AM
This sounds really, really unpractical. You would have to have 4 sticks hooked up to the same console...is that even possible?
Title: Re: Street Fighter x Tekken Thread
Post by: TheMuso on July 22, 2011, 11:39:09 AM
This sounds really, really unpractical. You would have to have 4 sticks hooked up to the same console...is that even possible?

Yes, either on the latest 360 slim where there are 5 USB ports, assuming you aren't using any of them at the back, and on the PS3, either with a hub, or 4 PS3 controllers. The older 360s could also be used with a hub to get more USB ports. The protocol itself allows for that kind of expansion, and the consoles support up to 4 controllers, so yeah, very doable.
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on July 22, 2011, 12:17:56 PM
I think I heard somewhere that something like that was going to happen Gamogo...
Guess we'll wait for the official word.  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on July 22, 2011, 05:06:12 PM
Hey guys, anyone spot Ibuki & Another fighter(Anna?) in the background? I guess it rules them out?
(http://img810.imageshack.us/img810/3069/ibukiplus01.jpg)

(http://img585.imageshack.us/img585/9410/ibukiplus05.jpg)

(http://img97.imageshack.us/img97/4582/ibukiplus04.jpg)

(http://img849.imageshack.us/img849/517/ibukiplus07.jpg)
Who is this?
Title: Re: Street Fighter x Tekken Thread
Post by: FaYd on July 22, 2011, 05:14:45 PM
That's Kunimitsu from the Tekken series.

http://en.wikipedia.org/wiki/Kunimitsu_%28Tekken%29#Kunimitsu

She hasn't been in a Tekken game since Tekken Tag Tournament.

SHE'S FUCKING AWESOME!!!
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on July 22, 2011, 05:17:10 PM
That's Kunimitsu from the Tekken series.

http://en.wikipedia.org/wiki/Kunimitsu_%28Tekken%29#Kunimitsu

She hasn't been in a Tekken game since Tekken Tag Tournament.

SHE'S FUCKING AWESOME!!!

Thought that foxy looking mask looked familiar, im guessing those 2 wont be in the game then :( Pity!
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on July 22, 2011, 06:03:27 PM
That's not Ibuki, that's her friend..  Sarou or something like that. She's the chick ibuki asks to cover for her while she whores it up instead of ninja training.

Edit - It's Sarai

Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on July 22, 2011, 06:17:56 PM
Yeah, no Ibuki hair on that ninja.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on July 22, 2011, 06:41:01 PM
I was surprised to see Cody and Guy to be honest, I didn't think they were much of a chance.. or maybe this roster really is massive...

Somebody wake me when Akuma is revealed.

He'll probably be revealed last, it's his thing. No idea who they would pair him with.... Bison if Juri isn't in this? Rolento is probably going to be unveiled with Sodom the way things are shaping up.. I can't see them putting in Sodom and not Rolento... that would be pretty cool... Poison, Hugo, Sodom, Rolento and maybe Karin (I can't see them not teaming her with Sakura, especially since their Tekken equivalents Asuka and Lili are in). That would be 5 non SFIV characters out of probably 20 characters.. I don't know why people were bitching about this being all SFIV characters after the initial reveals, as if you wouldn't put Ryu, Ken, Chun and Guile first. Get the obvious ones out of the way.

Quote
Also, I was talking to a few dudes about the whole tag-in system and was thinking how cool it would be if you could have a 4v4 system. By this I mean the game retains its two teams of two characters gameplay, albeit each character is controlled by an individual player.

I was thinking this could be why the launchers have that mini freeze.. gives casual players a chance to play 2v2 at a decent enough level where as more advanced players will be ready for a tag at any moments notice.. lag permitting.

Quote
So say for example Westl0 and myself are on one team with Cammy and Akuma and Ali and Kyle are on the other using Ken and King. Westl0 busts out a combo and then tags me in and I have to complete it myself - i.e. he hands control over to be to maintain momentum he has established. Say later on down the track I'm hurting and need to get out, I tag Westl0 back in and I lick my wounds whilst he lays to waste the remaining wreckage of Ali and Kyle (haha).

I got your back bro!

Quote
Its also entirely possible this feature is planned and my dumb ass just plain hasn't been paying attention. Has there been any talk about this at all?

IIRC Ono gave a cryptic response when someone brought up how MK9 has 2v2, the big difference between MK9 from SFxT is that you only come into the game when your partner dies whereas SFxT will involve constant tagging.
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on July 22, 2011, 09:45:50 PM
@ Westlo & EXC355UM: Oh yeah didnt even realize the hair!!

I was surprised to see Cody and Guy to be honest, I didn't think they were much of a chance.. or maybe this roster really is massive...
My thoughts exactly!!
Huge roster would b awesome, by the looks of it Capcom really have their "MT Framework" engine down pat, aside from the netcode, so adding in characters might be pretty easy! 
But hey MvC3 was their 1st fighter with this engine, so there is always room for improvement(netcode).


IMO Juri definitely in, to counter Hwaorang
Elena to counter Eddie/Christie
Alex to counter Brian
Guile to counter Paul(Hair)
Fei to counter Law(Bruce posers)
Bruce & the Hair SF vs Bruce & the Hair Tekken  :P
Sodom to counter Yoshimitsu
Dhalsim(or Elena?) to counter Zafina
TBH im stumped @ who Guy & Cody would counter(dont know the Tekken cast too well), maybe it would be those 2 against Paul & Law? Buddy-Buddy type thing? hmm or maybe Guy & Cody vs Raven & Bryan?

LOL maybe im just dreaming :p But IMO Juri definitely has to be in to counter Hwaorang

I will say this tho, Gen(& possibly Makoto) will be in Tekken X Street Fighter! Mark my words!  8)
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on July 23, 2011, 12:11:38 PM
Lets go Gen, Vega and Rolento.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on July 26, 2011, 01:56:25 AM
I think it's safe to lock in 2v2 for this. When Seth was asked on Gamestop he didn't confirm or deny but had a smirk on his face. Ono hinted at it as well.
Title: Re: Street Fighter x Tekken Thread
Post by: The Chicken on July 26, 2011, 01:59:43 PM
I don't know if the animation is just ugly or if it's because it's 2D but goddamn those are the clunkiest frames I have ever seen. Or is that just how the SF engine works?
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on July 31, 2011, 12:11:46 PM
Ibuki and dat bear Kuma look to be the latest characters shown off in those teaser clips.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on July 31, 2011, 12:37:32 PM
Ibuki and dat bear Kuma look to be the latest characters shown off in those teaser clips.

http://www.youtube.com/watch?v=-T5ODiW1GPc


http://www.youtube.com/watch?v=X79WbfxMdyI
Title: Re: Street Fighter x Tekken Thread
Post by: mR_CaESaR on August 16, 2011, 02:36:30 AM
Hugo, Ibuki, Raven and Kuma revealed!



The game engine looks interesting, I'm now quite hyped for this game :)

I'm only hoping for Paul from the Tekken cast.

Kuma farting on Guile was epic! :)
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on August 16, 2011, 07:34:16 AM
They spelled Akuma wrong and turned him into a farting Yogi Bear :|
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on August 16, 2011, 02:47:52 PM
They spelled Akuma wrong and turned him into a farting Yogi Bear :|

They'll unveil Akuma in the last trailer imo, probably be the same trailer Jin from Tekken is in. Akuma will be doing his catholic priest act, trying to convert young males to the "dark" side.

Title: Re: Street Fighter x Tekken Thread
Post by: VITRIOL on August 16, 2011, 04:27:17 PM
Kuma's model looks weird...but who cares because:

I can see Makoto being revealed next to fit in alongside Ibuki on the SF side.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on August 16, 2011, 05:36:52 PM
Ibuki's partner is most likely Sakura, Makoto or Karin.

As Sakura is the most popular of those 3, you may get some bad news.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on August 16, 2011, 06:28:48 PM
Ibuki's partner is most likely Sakura, Makoto or Karin.

As Sakura is the most popular of those 3, you may get some bad news.

Elena not Karin. Basically.

If Ibuki + Sakura no Karin, Makoto or Elena.
If Ibuki + Makoto/Elena than Sakura and Karin are probably in this.

Sakura not making this would be like Chun Li not making SF3 or Mai not making KOFXII... oh wait...
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on August 16, 2011, 09:09:53 PM
No Love for Fei vs Law?

Game looks not bad, I don't like the graphics though, they need to sharpen it up, it looks like a six year old has coloured the characters in with a number 10 paint brush. 
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on August 16, 2011, 09:23:11 PM
Law will get in (paired with Paul), Fei not so much.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on August 17, 2011, 01:57:10 AM
Yun where he belongs.

(http://images.gamersyde.com/image_street_fighter_x_tekken-16648-2095_0002.jpg)
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on August 18, 2011, 08:45:43 PM
No Love for Fei vs Law?

Game looks not bad, I don't like the graphics though, they need to sharpen it up, it looks like a six year old has coloured the characters in with a number 10 paint brush.

It looks a lot better in the gamespot floor demos and some cam vids on youtube than it does in the official trailers... it's like they've run some extra filter over it or turned the contrast up high as fuck. A lot of comments on SRK from people playing it was along the lines of "It looks a lot better in person".
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on September 01, 2011, 07:51:38 PM
(http://i.imgur.com/G2HeY.jpg)

Dude is that Akuma with his back to Ibuki?

Someone say yes.
Title: Re: Street Fighter x Tekken Thread
Post by: VITRIOL on September 01, 2011, 07:59:46 PM
Sure hope not, we already have Ryu and Ken and why the hell would Akuma be paired up with Ibuki? The fighting game world has no place for bastard gingers with their faces looking like they're in a perpetual state of constipation.

...Please don't hurt me Gamogo
Title: Re: Street Fighter x Tekken Thread
Post by: fkuspencer on September 01, 2011, 08:19:29 PM
Sean? Elena? Karin? :S
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on September 01, 2011, 09:01:31 PM
Do you wanna die VITRIOL?... =|
Title: Re: Street Fighter x Tekken Thread
Post by: VITRIOL on September 01, 2011, 10:20:28 PM
Do you wanna die VITRIOL?... =|

Not you again, unless you have something constructive to add to the conversation please hold your tongue for I've had enough of your disingenuous assertions.

Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on September 01, 2011, 11:54:51 PM
That's right Vitriol.. use big words to confuse me..
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on September 02, 2011, 12:10:58 PM
Newest teasers are Heihachi and Rolento, mission complete.
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on September 02, 2011, 12:55:19 PM
Well, shit.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on September 02, 2011, 01:28:20 PM
Akuma gets unveiled last man, same shit happened with MVC3 remember. Akuma and Jin will be the big final reveals in January or Feb. They probably have a CGI movie together since Akuma is all about tempted young males to his side.

Besides we all know Akuma is going to be like his SFIV incarnation anyway which ='s zzz. Rather see Rolento for the first time since CVS2.... and in 3d for the first time.

Hey Gamogo, Akuma with this juggle system... LMH x LK Tatsu HP x LK Tatsu repeat?
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on September 02, 2011, 02:02:44 PM
repeat?

Forever.

I already can't wait for his nerfs.
Title: Re: Street Fighter x Tekken Thread
Post by: Crimson on September 02, 2011, 04:52:31 PM
http://www.ebexpo.com.au/index.php?page=publishers. Look under capcom.

Nuff said. HYPE!

ALSO for those that care, one of the reps said that TTT2 will be there aswell.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on September 02, 2011, 07:21:20 PM
fkn relax the game isnt even out yet (i think i said this before) anyways, shen long and gon is going to be last reveal cuz every capcom game needs comedy
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on September 02, 2011, 07:28:34 PM
Box Art.

(http://www.capcom-europe.com/blog/wp-content/uploads/2011/09/SFXTK-PS3-FoB-PEGI.jpg)

About time they nailed one.

fkn relax the game isnt even out yet (i think i said this before)

yeah you did, for no reason just like now.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on September 02, 2011, 09:40:02 PM
box art suggests that I can also mash in this game and get lucky :D
Title: Re: Street Fighter x Tekken Thread
Post by: kientan on September 13, 2011, 12:39:16 AM
http://www.youtube.com/watch?v=aVe-em3241k

CG team put to work.
Title: Re: Street Fighter x Tekken Thread
Post by: zgnoud on September 13, 2011, 06:26:13 PM
Perfect... my team rufus/bob!
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on September 13, 2011, 06:27:41 PM
Rolento, zangief, Lili and Heihachi confirmed

http://www.eventhubs.com/news/2011/sep/13/images-show-rolento-zangief-lili-and-heihachi-sfxt/ (http://www.eventhubs.com/news/2011/sep/13/images-show-rolento-zangief-lili-and-heihachi-sfxt/)
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on September 13, 2011, 06:51:47 PM
Notice how all the character art now has a shadow image with purple eyes, must be related to the second super bar that Ono was showing off on twitter a while back.
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on September 13, 2011, 06:59:44 PM
I think your right westlo, maybe like a rage system or sumthn

update:





I dont know wht it is, but heihachi looks alittle off, duno whether its the size of his head or maybe mouth?

rolento looks badass, hype  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: mR_CaESaR on September 13, 2011, 07:45:11 PM
Yeah Heihachi looks like a joke character, just the facials... looks like the Dan of the series so far in terms of character design (bar Kuma's farting :D)

Rolento looks like a bad ass, I think if it's one character they need to put in AE 2012, it'll have to be Rolento.  We've already got rocks and knives, why not put grenades too? :D
Title: Re: Street Fighter x Tekken Thread
Post by: fkuspencer on September 13, 2011, 11:10:47 PM
No trip-wire super! I am disappoint. :(

God damnit

(http://i52.tinypic.com/14ctmkg.gif)
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on September 14, 2011, 02:12:40 PM
More of the good stuff.



Lili is gonna b to this game what the twins were to AE  :P
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on September 14, 2011, 02:39:23 PM
Osnap - 2v2 with all human controlled players?

Goddamn yes. This is going to be loads of fun. That was the only feature I was really hoping for and it looks like its a go. Now if they'd announce Akuma we might just have a game on our hands.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on September 14, 2011, 02:41:57 PM
Online Training mode will be pretty godlike once the initial rush is over for this game. Fuck I would love to have that in AE right now since it's getting to the point where I'm beating best of 5 round games without getting a game. Will be kinda pointless for the first couple of months where you'll get challenged before the first round is over, maybe if they can make it so you can do at least a minute of training and than get put into the Fight Request Queue.

Pandora looks interesting... Seth calls it a high stakes gamble... I think you're fucked if you don't kill your opponent before it wears off. And if you can't combo into it... you give up a lot to go into that mode. The Tekken characters with their long ass strings are going to be scary in that mode if they get in... the SF cast pretty much lose their combo extensions/FADC without a partner...

2v2 online looks like it will be hella fun, Tag Team Training online is pretty nice too... Scramble Mode looks like a mess but the Tag Mode is gonna be tight.

Lili is going to be awesome... Asuka @ New York Comic Con! (Or maybe that Brazilian Show that Ono is going too).

Also that's the best looking Capcom training stage since CVS2... not that it should matter much since I'm sure Ono's team isn't dumb enough to put the training stage as default instead of random. (seeing the training stage for 70% of MVC3 matches ftl...)
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on September 14, 2011, 05:26:19 PM
Quote from: Capcom Unity
See that glowing, Tron-like Ryu up there? He’s just engaged the new “Pandora” ability, which sacrifices your tag partner’s life for increased power. However, you’d better put that power to good use, cuz once it depletes, you’re done too! Sounds like an extension of MvC3′s X-Factor and TvC’s Baroque attacks, just with that added penalty to balance such a power boost.

lol, so good
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on September 14, 2011, 09:12:50 PM
I would guess the length of the Pandora power up will depend on how much life was left in the character you sacrificed.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on September 14, 2011, 10:59:26 PM
ah well, looks like all new games coming from capcom will have comeback factors.
fml...
only thing im looking forward to in this game is the infinite combos muahahaha
that pandora looks like the allspark from transformers
optimus prime in crushing the car minigame wooo
Title: Re: Street Fighter x Tekken Thread
Post by: shadowsoul on September 15, 2011, 01:48:50 AM
ah well, looks like all new games coming from capcom will have comeback factors.
fml...
only thing im looking forward to in this game is the infinite combos muahahaha
that pandora looks like the allspark from transformers
optimus prime in crushing the car minigame wooo

Everything we've heard\read so far is pointing to Pandora not being a comeback mechanic, losing the round right after its finished, not being able to pull off regular tag bnb's and damage combos and  (most likely) being based on the health of the fighter sacrificed does not make a comeback mechanic.
The comeback mechanic so far shown is Cross Assault and looks miles ahead of xfactor in terms of enjoyment and swingy-ness,



Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on September 15, 2011, 04:45:18 AM
With Pandora though. I'm just thinking......

Why wouldn't you activate your own Pandora after they have? It seems like the only logical choice?

Example: Player 1 & 2 , final round, both have roughly the same amount of health. Player 1 activates Pandora..... 
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on September 15, 2011, 11:54:53 AM
With Pandora though. I'm just thinking......

Why wouldn't you activate your own Pandora after they have? It seems like the only logical choice?

Example: Player 1 & 2 , final round, both have roughly the same amount of health. Player 1 activates Pandora.....

Depends. Think about it, they have to kill 2 separate characters. If you activate Pandora, they only have to kill the one.

Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on September 15, 2011, 12:06:42 PM
if you wait out their pandora activation then they die.....

seems like turtling might be a good idea if they activate
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on September 15, 2011, 01:11:24 PM
if you wait out their pandora activation then they die.....

seems like turtling might be a good idea if they activate

But my point is (and I know we know nothing about this mechanic) if activating Pandora somehow enhances combo's/stun/speed etc etc , it can only be in your best interest to activate it yourself, knowing that in the battle for Pandora (yeah that was terrible) you have the advantage of all the goodness but not dying first.

Kyle , I guess your right, but I'm thinking of a kind of same same scenario.

Don't get me wrong, it's interesting. But I'm already forecasting problems here!  :)

I'm calling early Seth Killian commentary " He's went full Avatar"
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on September 15, 2011, 04:51:24 PM
For those who want to know how Pandora mode works, here is the info.
Plus some new feature called the 'Gem System'?...

http://www.shadowloo.com/game-info/sfxt-pandora-mode-explained-gem-system  ???
Title: Re: Street Fighter x Tekken Thread
Post by: Mooseking on September 15, 2011, 05:08:49 PM
Rolento & "whoever I'm just gonna kill them to put Rolento into pandora mode character"

My flawless SFxT strategy
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on September 15, 2011, 05:17:02 PM
Rolento & "whoever I'm just gonna kill them to put Rolento into pandora mode character"

My flawless SFxT strategy

Hey! Me to.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on September 15, 2011, 06:47:01 PM
Pandora mode = Drugs. You get super hype but die when time runs out.
Cross assault = Super Smash Brothers Mash
Gems = Pocket Fighter
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on October 08, 2011, 02:33:11 PM
http://www.youtube.com/watch?v=mPXtogJxQsw


Balrog's Shoulder, Balrog's Shorts, Balrog's Lips, Balrog's Boots. Yang's (Guy) Elbow. Rainbow Mika's Arm
and Balrog (Boxer) Stage reference.

(http://t2.gstatic.com/images?q=tbn:ANd9GcToZ6WcMnOfEgMo5KE8-7MvCOIYyM7q7IIRj4GbMmpELID9hMtk)
(http://i7.photobucket.com/albums/y291/kevenk/YangrevealRmika.jpg)
(http://t1.gstatic.com/images?q=tbn:ANd9GcQTyKfNypgI2ndwfJvr6H6RxuCG0nCz_FOvWD8IqTONpuCc14IJ) (Could also be Guy)
(http://i7.photobucket.com/albums/y291/kevenk/BalrogrevealYang.jpg)
(http://t3.gstatic.com/images?q=tbn:ANd9GcRI1YIrWZF0KgXxdPclq8N3TXVwj1TyvQMMMPq7oFpOOfIwpNcG)
(http://i7.photobucket.com/albums/y291/kevenk/Rmikarevealbalrog.png)
===============================================================================
http://www.youtube.com/watch?v=hswcppn1pfw


Deejay's Fist, Vega's Foot print on a certain stage image (Wall jump reference or might be stage specific jump like in SF2), Vega's Arm, Vega's Hair, Deejay's Braided Hair, Mecha Zangief in SIN base stage from SF4. (Mecha Zangief army (Shadaloo/SIN) vs Jack-6 (Mishima Zaibatsu) army hint?)
and Vega stage reference (Fences)

(http://t3.gstatic.com/images?q=tbn:ANd9GcQtzWbYVvs0U_GtGIgppcMoj2Vl0qPZrEUGiEFv_3QW3Za6Tpzp)
(http://t2.gstatic.com/images?q=tbn:ANd9GcR-rDzvELxYhyg6YwkdaeVODjAbIlrgHK8cUy6beysKQR4olhQmZQ)
(http://media.giantbomb.com/uploads/2/27197/1241052-gief_1_super.jpg)
(http://i7.photobucket.com/albums/y291/kevenk/Deejayrevealvega.png)
======================================================================================
http://www.youtube.com/watch?v=pEIUj5RZXNk&


Juri's Foot, Juri's Ass, Juri's Armpit, Juri's Hand, Dan's Pony-tail, C.Viper's Gloves
and Korea Stage reference

(http://t2.gstatic.com/images?q=tbn:ANd9GcRiH_fQZSre64a-4NrCtjeQaEBhW0swJiea-CB1d6v3buKo0w6Q)
(http://t0.gstatic.com/images?q=tbn:ANd9GcTvGm1vMSHV3719XOZXwmOTi7lrMR4p5dJHyiwXC8DwrLg4tVC4)
(http://t0.gstatic.com/images?q=tbn:ANd9GcQBRODcY9CtXkOABVKhjRAa65EI8r3YOqJYDDEgl6Ktqr3IRDm3Fg)
(http://i7.photobucket.com/albums/y291/kevenk/Danrevealjuri.png)

Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on October 08, 2011, 08:49:39 PM
Capcom said on Unity that only 3 characters are being teased, so two are red herrings and 1 is real. Easiest way to look @ who it is see who has a SFxTK background and who doesn't.

Juri = SFxTK background.
Dan = SSFIV background, which happens to be the Korean one, another hint for Juri. Ono said Kazuya "killed" him.
Viper = SFIV background, is in MVC3 as well so unlikely she'll get another cross over game.

Boxer/Claw make sense as a "story" team (yes lol story). They also have the most hints in those vids and have their SF2 stages shown. The pics of Dee Jay and Yang are also from SFIV. Mika's looks like it must be from SFxTK but I'm guessing she has a 3d character model cameo like Yun, Yang, Sodom, Haggar, Alex (Tekken) etc.

They should've done it like this from the start lol.. instead of "Here's Cammy's ass! I wonder who this is!". And they also didn't tease the obvious ones in Rufus and Asuka Kazama which was nice.

Ryu/Ken
Guile/Abel
Chun Li/Cammy
Sagat/Dhalsim
Poison/Hugo
Ibuki/Rolento
Zangief/Rufus - Rufus confirmed in TGS CGI Movie
Cody/Guy - Cody & Guy confirmed in SD Comic Con CGI Movie
Claw/Boxer - Heavily hinted @ teasers for NY Comic Con
Juri/??? - Heavily hinted @ teasers for NY Comic Con

Characters in bold not shown as playable. Those 6 characters + Dictator and Akuma bring the roster upto 21 characters which means we're at 42 with plenty of reveals left. I'm guessing Tekken will be getting 3 teasers shown the following day and does this mean that New York Comic Con (next weekend) will show off 8 characters? Rufus, Claw, Boxer, Juri for SF and Asuka + 3 for Tekken?

Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on October 09, 2011, 12:45:23 AM
hrm good breakdown westlo, i think your on the money with all those guesses

cheers to burnout for all the juicy infos  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on October 09, 2011, 01:08:30 AM
If Capcom give me Claw and Rolento I will not only have a day 1 team, I will have the team that wins Shadowloo Showdown.
Title: Re: Street Fighter x Tekken Thread
Post by: Heavy Weapons on October 15, 2011, 10:00:13 AM
AE 2012 release date, SFxT release date, PC release, Gem system info and more; http://www.shadowloo.com/?p=7767  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: DD on October 15, 2011, 10:25:57 AM
So capcom have decided that fighting games need to be even more user friendly by adding in a option to choose to let the game automaticially block and tech throws for you? Awesome.

EDIT: Woah, and you don't get all the gems buy bying the game (check the special additions pre order bonuses) I sure as hell hope you can turn this shit off.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on October 15, 2011, 01:40:49 PM
i thought it would be pocket fighter gems, im confused.
do u have to buy gems or can u just unlock them?
im not paying for gems, thats like paying for guns in cod.
way to get money lolol.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on October 15, 2011, 03:49:36 PM
So capcom have decided that fighting games need to be even more user friendly by adding in a option to choose to let the game automaticially block and tech throws for you? Awesome.

EDIT: Woah, and you don't get all the gems buy bying the game (check the special additions pre order bonuses) I sure as hell hope you can turn this shit off.

Everytime the gem's auto block is used it takes away 1 bar of meter. So say something like an Abel empty jump jab hit into tornado throw does 200 dmg + takes a bar of meter instead of 220 dmg. And Capcom gotta be retarded to not include a normal vs mode and have a Endless Lobby Gem toggle. Soul Calibur has Normal Versus and Special Versus (for its weapons and armor)... even if they weren't planning to the backlash from fans would make it come in now...

I really think they missed the boat on the gem system though.. should've had like 3 per character and given each character 6 options... Ken user who always bitches about how Ryu's fireball is better? Equip a hadoken recovery gem and stfu. etc.
Title: Re: Street Fighter x Tekken Thread
Post by: DD on October 15, 2011, 04:02:40 PM
So capcom have decided that fighting games need to be even more user friendly by adding in a option to choose to let the game automaticially block and tech throws for you? Awesome.

EDIT: Woah, and you don't get all the gems buy bying the game (check the special additions pre order bonuses) I sure as hell hope you can turn this shit off.

Everytime the gem's auto block is used it takes away 1 bar of meter. So say something like an Abel empty jump jab hit into tornado throw does 200 dmg + takes a bar of meter instead of 220 dmg.

Yeah ok fair enough, but what else is there to spend meter on? most of the meter using features of the game (cross assult, team supers) appear to be pretty gimmicky, and the damage they do (asside from team supers) is stupidly fast to recover if tagged out. Sure you could to ex moves for extra damage, but why not have, for example, 4 power up gems and auto throw tech? Now your damage is good anyway without metter becuase its going to do at least 40% more (apparently 3 power up gems is 40% damage increase), and all you'd need to spend it on is tag canceling to do more damage/make things safer (and Ex moves I guess if you had one with specific properties).
As long as you have meter in this instance you're taking a whole feature (and one of your opponents options) out of the game. I mean it could end up being that throws are not great in SFxT, but for now this looks like a really stupid addition. 

People have mentioned the turning off of gems which is good to hear, however Seth Killian said earlier today that 'Tournament players are going to wanna play with gems switched on' - course he could be talking shit. That also brings up the dielemma of consoles not having the gems people want etc.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on October 15, 2011, 04:27:01 PM
Oh yeah the Tekken characters seem to be Paul, Law and Ling. Was surprised with Ling, with all her stance changes I thought she was going to be too complex for a SF style game... they either nailed her or dumbed her down, whatever, she's in.

People have mentioned the turning off of gems which is good to hear, however Seth Killian said earlier today that 'Tournament players are going to wanna play with gems switched on' - course he could be talking shit. That also brings up the dielemma of consoles not having the gems people want etc.

That's PR Manager Seth talking, same dude who said "Sagat is better in Super", Seth himself would obviously know that Tournament players are going to shun the fuck out of this gem system..

Quote
Yeah ok fair enough, but what else is there to spend meter on? most of the meter using features of the game (cross assult, team supers) appear to be pretty gimmicky, and the damage they do (asside from team supers) is stupidly fast to recover if tagged out. Sure you could to ex moves for extra damage, but why not have, for example, 4 power up gems and auto throw tech? Now your damage is good anyway without metter becuase its going to do at least 40% more (apparently 3 power up gems is 40% damage increase), and all you'd need to spend it on is tag canceling to do more damage/make things safer (and Ex moves I guess if you had one with specific properties).
As long as you have meter in this instance you're taking a whole feature (and one of your opponents options) out of the game. I mean it could end up being that throws are not great in SFxT, but for now this looks like a really stupid addition.

Throws are shit in SFxT, my character Cammy has one of the worst throw ranges in SFIV (and god this is bullshit how some characters can throw from so much further away... made sense when she had TKCS....) but her throw range would be godlike in SFxTK.

As for what else to spend meter on? Everything?

To safely tag a character out when knocked down you have to spend a bar of meter, if you try and hard tag you will be giving your opponent a birthday gift....
Alpha counter is one bar, ex moves
To extend your combos you need meter, otherwise you're limited to one cross rush/launcher to extend.
Cross Arts do a fuckload of dmg and need 3 bars, I really don't see how they're gimmicky, is a level 3 super gimmicky because that's basically what they are except a tag version.
Cross Assault depending on how they implement the mechanic it will be overpowered or crap. TGS build made your partner controlled by the computer AI, every build before that allowed you to control both characters and you swapped by putting the stick in neutral.

Anyway I wouldn't be worried about gems, changes of the fighting game community letting that shit roll in tournies is fuck all imo, at least it will make for an interesting alternative when bored playing ranked/endless some nights. Be more worried about everyone getting free counterhits to start combos with after dash canceling their ex charge lol... man that special charge went from being useless as fuck to pretty damn dope, they increased the speed, you an now dash cancel and if you charge to ex state and cancel you get a free counterhit.

Play Cammy
Stand half a screen away from fireball character
Begin Charge
 - If they throw fireball let super rip and do 40% dmg
 - If they walk forward dash in/out
 - If the jump dash forward and uppercut? If charged to level 2 you get counter-hit dmg on that uppercut
 - They do nothing dash back/in and either start again or do whatever
Title: Re: Street Fighter x Tekken Thread
Post by: J Lynx on October 15, 2011, 06:41:42 PM
So I guess I'm gonna have to import the SE version just to get the exclusive gems just in case. Gotta Catch Em All!
Title: Re: Street Fighter x Tekken Thread
Post by: Testikills on October 16, 2011, 12:03:51 AM
So we just won a heap of free copies at the ex expo today lol
Title: Re: Street Fighter x Tekken Thread
Post by: Arrow on October 16, 2011, 04:27:57 PM
didn't everybody?
that being said.. i didn't and do want
Title: Re: Street Fighter x Tekken Thread
Post by: Gadge4321 on October 18, 2011, 04:11:16 PM
YO DAWG, WE HEARD YOU LIKE MECHANICS........
Title: Street Fighter x Tekken Thread
Post by: jarop on October 18, 2011, 05:18:16 PM
Just want to throw my 0.02 in on these recent announcements, as we try and stay hopelessly optimistic.

Capcom haven't exactly been rejecting their hardcore community with recent releases and their community feedback has arguably been pretty good. Now, if the gem system is one that will remain a 'core' mechanic to the overall package they're trying to deliver, let's consider:
- DLC has traditionally been to add extra goodies to the experience with past titles. Mission modes and costumes don't affect tournament. I can't see why Capcom would stray from this as the formula has worked for them thus far

- DLC is account / console locked. Tournament organisers are going to have to work around this. I'm sure Capcom will acknowledge this in some form and if not, the community will deal with it as needed (soft bans / default gems / whatever)

- the public beta tests at Majors and events with top players make me think we should give them the B.O.D... For now. By all reports, people like SKill are still listening. For them to turn on public opinion with so much success so far wouldn't make sense

That being said, I haven't been liking the announcements since that crossover assault bullshit. Given the number of heavy hitting titles coming out in 2012, if Capcom wants to screw with the competitive community we have plenty of alternatives. I'm cautiously optimistic, but there are too many 2012 titles to put all your eggs in one basket
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on October 18, 2011, 05:19:51 PM
OK we got the Pandora mode, cross over crap and now non removable gems.
this game is going to be broken as hell, and on top of all that we gotta pay for extra gems.
new marketing strategies these days.
i understand dlc costumes, characters etc but gems can be a live or die situation.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on October 18, 2011, 06:05:35 PM
The fact you have to PAY for gems is possibly the dumbest thing I've ever heard.

Like, for real. Gameplay mechanics. That you have to pay for.

Fucking Capcom.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on October 18, 2011, 06:58:20 PM
its not capcoms fault, its yoshino ono.
all capcom fighting games were lazily balanced and needed patches from sf4 onwards.
pray to god this isnt the same with tekken x sf
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on October 18, 2011, 08:21:05 PM
Im kind of hoping that theres a small bit of confusion going on here and in the end the pre order bonus' & DLC gems will just be shortcuts/unlocks for gems that u have to earn in game.
IE: Pre ordering @ EB Games gets u like a godlike gem. If u dont pre order, u can still get that gem but ud have to clock the game with all characters or something.

Still extremely hyped for this game :p:
Title: Re: Street Fighter x Tekken Thread
Post by: DD on October 18, 2011, 11:22:06 PM
IE: Pre ordering @ EB Games gets u like a godlike gem. If u dont pre order, u can still get that gem but ud have to clock the game with all characters or something.

Unlocking vanilla seth was painful, I never want to do that again lol.
Title: Re: Street Fighter x Tekken Thread
Post by: fkuspencer on October 19, 2011, 03:26:13 AM
Got 99 problems but a gem ain't one!

Title: Re: Street Fighter x Tekken Thread
Post by: hadouuken on October 20, 2011, 12:16:01 PM
Sure hope not, we already have Ryu and Ken and why the hell would Akuma be paired up with Ibuki? The fighting game world has no place for bastard gingers with their faces looking like they're in a perpetual state of constipation.

...Please don't hurt me Gamogo

+1
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on October 20, 2011, 05:11:06 PM
Gems, Pandora, Cross Rush? This all starting to sound a bit like that expensive Pirates Porno.

I think I might just stick with plain old Tiger Uppercuts and Shoryukens. I can see me buying this and playing it for about 8 minutes like Mortal Kombat 9 and MVC3.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on October 20, 2011, 06:55:35 PM
its not capcoms fault, its yoshino ono.
all capcom fighting games were lazily balanced and needed patches from sf4 onwards.

This is a sarcastic reply right? my sarcasm meter is broken...
Title: Re: Street Fighter x Tekken Thread
Post by: fkuspencer on October 20, 2011, 08:31:22 PM
Gems, Pandora, Cross Rush? This all starting to sound a bit like that expensive Pirates Porno.

lol Pirates 2.... lovely
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on November 18, 2011, 07:40:54 AM
http://www.youtube.com/watch?v=oe7POsM9Ft0


The Possibilities!!!
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on November 18, 2011, 09:14:26 AM
"Bunch of guys playing some fuckin' 2009 Neo fuckin' Geo street fighter or some shit."

~ Mike Watson
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on November 18, 2011, 08:45:20 PM
Doesn't Mike despise 4 as well? And 3 and CVS and the Alpha series and Super Turbo (or was that just Tomo and Jeff) and etc.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on November 19, 2011, 11:19:09 AM
Mr.Watson does not despise st, nor do tomo or jeff. thats why watson manages an arcade where st meetups are held.
tomo and jeff do not like the idea of gaining meter to win, but they have probably accepted this.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on November 27, 2011, 07:53:50 PM
Wasn't sure how Watson felt about Turbo but Tomo pretty much quit after ST came out... IIRC Jeffs recollections had him getting hit through by an invincible super and pretty much saying fuck this game. But still isn't it weird that while Super Turbo is held as the holy grail of SF that even back than WW and CE OGs thought it was trash on release. Kinda like how Daigo played SFIV and said it wasn't worth his Ryu.....
Title: Re: Street Fighter x Tekken Thread
Post by: TheG0Z on November 30, 2011, 02:51:44 PM
Cammy with Zangief costume imagine the lols. Also whats your team going to be? My teams will be comprised of Hugo,King and Zangief the matchup will influence who i pick for battle.
Title: Re: Street Fighter x Tekken Thread
Post by: Tom on November 30, 2011, 04:34:27 PM
Wasn't sure how Watson felt about Turbo but Tomo pretty much quit after ST came out... IIRC Jeffs recollections had him getting hit through by an invincible super and pretty much saying fuck this game. But still isn't it weird that while Super Turbo is held as the holy grail of SF that even back than WW and CE OGs thought it was trash on release. Kinda like how Daigo played SFIV and said it wasn't worth his Ryu.....

I think the story you are refering to is Alpha (if it's from the LAkuma posts on SRK).
Apparently Tomo just dropped off the scene after hyper.

Well before my time and on the other side of the world, so don't quote me on this haha.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on November 30, 2011, 05:14:51 PM
schafer said around the time of super turbo, tomo was interested in girls, especially in filo ones
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on December 09, 2011, 04:00:36 AM
Some purchase info on SFxT @ http://www.play-asia.com/SOap-23-83-fngc-71-99-49-en-15-%22Street+Fighter+X+Tekken%22-84-p-18-2.html

USA Std. Ed. = $62AUD (X360 & PS3)
USA Std. Ed. = $44AUD (PSVita)
No price on Secial Ed. yet, but...

Special Edition Box contents:
- Street Fighter X Tekken game
- Build-It-Yourself Arcade Cabinet Bank (approximately 5" height aka 12.5cm) Arcade Cabinet Bank is an easy to assemble model kit (not a playable arcade cabinet!)
- Exclusive Prequel Comic Book Book by UDON
- 36 Gems: In-Game Power-ups to customize your fighting style
Title: Re: Street Fighter x Tekken Thread
Post by: Ichorid on December 15, 2011, 09:55:49 PM
Apparently there's a Collector's Edition as well which includes;

-World Warrior gem pack
-2 disc soundtrack
-Art book
-Tabletop calendar with moves

http://andriasang.com/comzdl/sf_x_tekken_collectors_pack/
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on December 21, 2011, 12:59:38 PM
Gem update - Not sure if this is old hat, but the date on it is fairly new. Worth it just for the red head if your not interested.

"The game comes with a standard 57 Gems...." ouch.

"Super easy input Gem..." Double ouch......

Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on December 21, 2011, 01:12:05 PM
Easy input gem is like simple mode in MvC3. Anyone who takes the game seriously will not use it since it limits your movelist.
Nothing to worry about.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on December 21, 2011, 07:48:35 PM
Yeah it's just MVC3 style inputs but at a cost since you can't equip a gem in that slot, instead of making it a choice on character select they made it a gem option.

Anyway that sexy TKCS action from a recent Korean build.

http://www.youtube.com/watch?v=-HgJEYOQq94&



Title: Re: Street Fighter x Tekken Thread
Post by: TheG0Z on December 22, 2011, 09:33:20 PM
umm... after thinking about some gems (easy input gems and such) I have realised that as they say some gems would create different playstyles. But i can think of some very cheap setups for teams.

For example: if i use an easy input gem and two sc gage gems to counter the loss of meter on guile and the same for sagat. Wouldn't that mean that i could do a flash kick / sonicboom while walking forward? I could play a zoning game but not have worry about charge times or execution errors? Also if do simple combos i can slowly take them down. instead of waiting for gems which may not active if i don't make conditions.

Or i could have a dhalsim, Zangief team with 2 speed gems and one sc gem for dhalsim and Zangief with vitality, defence and auto tech or block gems and i could zone for most match with dhalsim then switch into zangief and defend...punish...defend.

By these examples I'm trying to say that some gems that are their to help worse players could be taken advantage of by better players.  I'm not trying to smash the gem system idea, honestly i'm looking foward to it. I like the idea of "my" own character. However i hope they do it right, but from what i've seen with all the "special" and "exclusive" gems i think they are going down the wrong path. I hope that they prove me wrong, i'm really excited about this game.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on December 23, 2011, 12:10:03 AM

http://www.youtube.com/watch?feature=player_embedded&v=kyRCLa-3KoI

1:54
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on December 23, 2011, 12:10:45 AM
New CGI Trailer.

http://www.youtube.com/watch?v=kyRCLa-3KoI&

umm... after thinking about some gems (easy input gems and such) I have realised that as they say some gems would create different playstyles. But i can think of some very cheap setups for teams.

For example: if i use an easy input gem and two sc gage gems to counter the loss of meter on guile and the same for sagat. Wouldn't that mean that i could do a flash kick / sonicboom while walking forward? I could play a zoning game but not have worry about charge times or execution errors? Also if do simple combos i can slowly take them down. instead of waiting for gems which may not active if i don't make conditions.

It's an easy input gem not a remove charge time gem. A proper player is wasting a gem slot as well as giving themselves a 10% dmg handicap using those gems.
Title: Re: Street Fighter x Tekken Thread
Post by: sojiokitaau on December 23, 2011, 02:12:22 AM
I read some of the DLC gems are the same as standard gems but without the handicaps. So what they were saying about the gems all balancing out against each other was plain BS if that's true, you just get clearly superior gems if you pay. They might want a prolonged DLC income from this game but it won't work and if it does, it will create a major divide between casual players and serious players, unlike SF4 and Marvel, which in terms of what tools are available are exactly the same games for casuals and enthusiasts.
Title: Re: Street Fighter x Tekken Thread
Post by: Ichorid on December 23, 2011, 11:33:38 AM
I read some of the DLC gems are the same as standard gems but without the handicaps.

Not that I was ever overly enthused about the whole Gem thing but really hope this isn't the case.
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on December 23, 2011, 01:42:20 PM
Here's a clip showing off a bunch of the two-characters-at-the-same-time stuff. Its pretty chaotic what is pulled off. Happens in the second round.



I can't believe they haven't yet addressed the gaudy HUD design and overall colour scheme. This game looks like a pool of vomit. And while I'm bitching, I gotta say that the sound is really gutless too. Where are the lows?
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on December 23, 2011, 01:51:03 PM
This double character thing needs to go.

Also, whoever is responsible for HUDs at Capcom needs to be fired.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on December 24, 2011, 12:31:35 AM
It really reminds me of a hack. It doesn't look like it's own game.

The stages already look like they'll get on my tits.

Online will be throw tech gem heaven.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on December 24, 2011, 01:06:59 AM
Things I just realised because I'm an idiot: people getting full combos off anti-airs. That's actually pretty huge. A character with a good anti air normal is going to way more important (for anti-airing) than an invincible DP. It looks like air-to-air is the way to anti-air.
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on January 18, 2012, 03:18:14 AM
New characters and new gameplay! Cinematic video is way too cool!
http://www.shadowloo.com/media/sfxt-character-reveal-gameplay  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on January 18, 2012, 03:39:51 AM
That was slick! Kinda expecting more of a reveal tho, the game is only like 7 weeks away!!

Wonder how the community will feel with Rufus, the leaked list had Mika pegged for Giefs partner, id assume shes more popular than Rufus?

Bison starting to look way more bad ass in this game than any other SF, gritty as f*ck! Dont like the way he teleports now tho, hopefully looks good ingame!
Title: Re: Street Fighter x Tekken Thread
Post by: Testikills on January 18, 2012, 03:48:36 AM
New characters and new gameplay! Cinematic video is way too cool!

The whole set of Cinematics have been really good, I'm hyped even in the face of Gems.

Hopefully Namco do the same thing when they really start TxSF
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on January 18, 2012, 03:54:33 AM
does anyone know if ryu can cancel sweep into fireball?
it might sound silly too you, but too me its not :D
i want other sf and tekken characters, not just the common ones :(
wheres allen snider/skullo at
Title: Re: Street Fighter x Tekken Thread
Post by: Testikills on January 18, 2012, 04:38:53 AM
wheres allen snider/skullo at

Capcom don't own either of them
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on January 18, 2012, 05:04:20 AM
wheres allen snider/skullo at

Capcom don't own either of them
ahh good point, still would like to see people such as sodom and karin(lesser known characters)
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on January 18, 2012, 07:39:47 AM
Akuma, finally.

\o/
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 18, 2012, 03:15:08 PM
Jin making Bison flashback to when Akuma raped him after SF2.

Dat Juri, ABC x EX Pinwheel c.mk x Super (and thank fuck it isn't as drawn out as her SFIV Ultra, hers Oni's and Evil Ryu's where fucking ridiculous, was closer to a Final Fantasy Summon in length than a super.)

That was slick! Kinda expecting more of a reveal tho, the game is only like 7 weeks away!!

Wonder how the community will feel with Rufus, the leaked list had Mika pegged for Giefs partner, id assume shes more popular than Rufus?

Bison starting to look way more bad ass in this game than any other SF, gritty as f*ck! Dont like the way he teleports now tho, hopefully looks good ingame!

They're going to reveal like 24 characters (including the 8 today) over the next 7 weeks, they'll need to space them out, expect Bison, Jin and 4 others (hopefully Elena but she'll probably get saved for next month) before the month is out. Anyway as per Lupinko (and considering he hinted @ Pacman and Bad Box Art Megaman months ago...)

SF

Bison
Blanka & ?? (Lupinko won't say yes or no to Sakura... confirmed it isn't Honda though)
Cody & Guy
Elena & Dudley
Akuma
Bad Box Art Megaman (lol megaman fans)

Tekken

Jin
Jack & Byran
Alisa & Lars
Christie & Leo
Ogre
Pacman (riding onto off that training dummy from Tekken 3, think Tron and her robot)

Bison's teleport will be exactly the same, for this CGI movie it's only using water effects because that's the theme for the movies in SFxTK.

SFIV = Ink
Super = Sketch
SFxTK = Water

ahh good point, still would like to see people such as sodom and karin(lesser known characters)

Elena is in this. Also if Sakura isn't Blanka's partner in this game I think it's a safe bet to expect a Sakura and Karin team for the eventual AE style update for this game. (Prob 8 characters/4 teams and a rebalance for slightly more than AE)
Title: Re: Street Fighter x Tekken Thread
Post by: Testikills on January 18, 2012, 04:46:07 PM
Hopefully Lars has his silly u/f3 -20 but crushes everything
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 18, 2012, 05:40:39 PM
Actually lupinko just confirmed he never hinted @ Lars, Alisa and Blanka.

So the roster are.

24 SF
24 TK
Megaman Bad Box Art
Pacman riding Mokujin
Cole (PS3 only)
2 Sony Cats (PS3 only)

50 for Xbox, 53 for PS3. (but the 2 sony cats are just reskinned Ryu and Kazuyas)

I'll put $10 on 8 more arcade characters in a years time as...

Sakura/Karin
Fei Long/Honda
Lars/Alisa
Jun/Lei
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on January 18, 2012, 05:58:30 PM
That list is not 100% correct. Unless some are DLC..
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 18, 2012, 10:27:55 PM
That list is not 100% correct. Unless some are DLC..

Well Lupinko cleared up on neogaf that he never mentioned Blanka, Lars and Alisa.. I also remember I_am_Oracle (who said Capcom would open Pandora's Box and that a Final Fight male was Ibuki's partner well before TGS and the Pandora mechanic and story were revealed) said you have to pay extra for Cody and Guy...

I was kinda hoping that was in reference to an in game shop.. but if you're already disregarded Blanka, Lars and Alisa and than said that list isn't 100% correct unless some are DLC....
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on January 18, 2012, 10:32:11 PM
Westlo I know what u mean bout the water thing, but I think it stil shoulda been done to resemble his ingame mechanics more, like when he 1st appeared and then was in final phases of reforming. I didnt like the part were u could see a "worm" of water. They should have made the water start to envelop him, then vibrate then he disappears, reappears vibrating, vibration stops and he converts back to original form from water. LOL Im being waaay too picky for a trailer I really liked!

So thats the remainder of the roster from Lupinko? Damn what a lousy lineup from Capcom. The only ones that are NOT in SF4 are Poison, Rolento & Elena. Still extremely hype for this game tho and am pretty stoked that I have a heap of characters I wanted in anyways :D Plus they still did make more than 20 original character models for the Tekken side. Hopefully Cappy using some resources meant for this game on a SF Anniv game instead   :P
Just amazes me why theres not much love from Capcom with the 3rd Strike characters, the characters from that game seem to be some of the most popular in the entire franchise. I suppose most if not all of them could return for SF5.

So let me get this right, whats the best list to look at atm? Lupinkos? Can u post up his entire list plz Westlo? Also are u guys saying HIS list could contain DLC characters? Sorry in major bimbo mode for some reason atm and im not even drunk or stoned  ::)

[EDIT] Anyone know if its definite that X360 will not have exclusive characters? Not fussed cos its all BS, but its usually the other way around, PS3 usually misses out. :P
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 18, 2012, 10:55:57 PM
MS don't care about exclusives anymore because most people buy multiplat games on their platform because it runs better (think Bayonetta) or superior online or a combination of both. These days it's upto Sony to add stuff to try and swing things into their favour, like with MK9. I think in America the PS3 version outsold the 360 version, so whatever money they gave Neverland (or whoever it is) to add Kratos into the game paid off. Looks like they're going for a similar strategy here as well, problem is Cole is no Kratos... not even close.

As for Lupinko's hints, the characters not shown after todays reveals that he hinted @ where.

Tekken: Jin, Leo, Christie, Jack, Bryan and Ogre
Street Fighter: M.Bison, Dudley, Elena, Cody, Guy and Akuma.
Extra: Pacman and Megaman.

Now I don't know if Ali's DLC comment is regarding any of those characters or the wrong characters I listed earlier in Lars, Alisa and Blanka, and if he knows it's probably best not to answer it anyway.

Damn what a lousy lineup from Capcom.

It's World Warrior heavy and includes all the staple and iconic characters, after SF3s commercial flop there's no way they'll ever risk doing a Ryu + Ken + 90% new cast roster again. (And Ken and Ryu were late additions to SF3.... Sean was meant to be "the" shoto.. and fuck he was in 2nd Impact lol). SFIV's roster being safe as fuck for the most part shows this and when you narrow that 39 down into 19....

Just amazes me why theres not much love from Capcom with the 3rd Strike characters, the characters from that game seem to be some of the most popular in the entire franchise. I suppose most if not all of them could return for SF5.

SFV will be WW dominated again just like this game and the original SFIV arcade game, considering it will most definitely be on the next gen systems (and more than likely bypass arcades)... don't expect a roster as big as SSFIV AE let alone this. Capcom will play it safe, they don't want another 3rd Strike reaction from the general public.

Still 3rd Strike is getting some love... Ibuki, Hugo, Dudley, Elena and if you want you can add Poison to that, more love than anything other than SF2.

SF - Ryu, Ken
SF2 - Guile, Chun Li, Cammy, Zangief, Sagat, Dhalsim, Claw, Boxer, Dictator, Akuma
SF Alpha/Zero - Cody, Guy, Rolento
SF 3 - Ibuki, Hugo, Elena, Dudley, Poison
SFIV - Juri, Abel, Rufus

Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on January 18, 2012, 11:22:42 PM
Cheers bruv, and in regards to what u said about Cappy playing it safe, that makes a heap of sense.

So were looking at confirmed so far:

Street Fighter: Ryu, Ken, Hugo, Poison,  Chun-Li, Cammy, Guile, Abel, Dhalsim, Sagat, M. Bison, Juri, Ibuki,  Rolento, Zangief, Balrog, Vega & Rufus

Tekken side: Kazuya, Nina, Julia, Bob, Hwoarang, Steve, King, Marduk, Yoshimitsu, Raven, Jin, Xiaoyu,  Paul, Law, Lili, Asuka, Heihachi & Kuma.

How does that look? 18 per side atm. Did I miss anyone? Im gonna say its petty safe to say Akuma & Ogre are in from the hidden artwork?
(Sorry still not convinced Guy & Cody are in it yet without gameplay footage, plus what Cody said about "missing out" is a hint to me, plus no Juri gameplay footage but they released her art @ the same time, dun think they did that with these 2.)


So we have 19 each side so far, plus the 2 mascots, 20, that leaves 5 a piece left to round it out to 50:

Street Fighter: Dudley, Elena, Cody, Guy & UNKNOWN
Tekken: Leo, Christie, Jack, Bryan & UNKNOWN


How does that seem? Feels like ive missed something.

Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on January 19, 2012, 12:04:04 PM
Video from gametrailers looking at gems and the color edit mode. Mentions free colors down the track.
http://www.shadowloo.com/media/sfxt-gametrailers-shows-gems-color-edit-mode  :p:

Also, some new 4 player scramble mode footage;
http://www.shadowloo.com/media/sfxt-4-player-scramble-mode-gameplay-footage  :k:
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 19, 2012, 03:56:36 PM
plus no Juri gameplay footage but they released her art @ the same time, dun think they did that with these 2.)

Juri gameplay

http://www.youtube.com/watch?v=A5ei5c7wlok

Dat c.mk into super after ex pinwheel.
Title: Re: Street Fighter x Tekken Thread
Post by: TheG0Z on January 19, 2012, 11:49:36 PM
Dat c.mk into super after ex pinwheel.

That was the first thing i noticed and it made me get hype.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 22, 2012, 07:10:46 PM
Good god Law sounds sick.

http://shoryuken.com/forum/index.php?threads/the-marshall-law-thread.152934/#post-6408965
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on January 23, 2012, 09:24:59 PM
Good god Law sounds sick.

http://shoryuken.com/forum/index.php?threads/the-marshall-law-thread.152934/#post-6408965

Glad he's in this, makes one half of my team an easy first pick. Now I just have to find out if Sagat is any good.
Title: Re: Street Fighter x Tekken Thread
Post by: Heavy Weapons on January 23, 2012, 09:29:35 PM
i was just saying to sol the other day if i use a tekken character it will be law.. as i used him in tekken though i've never been any good at tekken.. never tried to be actually
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on January 23, 2012, 11:25:55 PM
Juri gameplay

http://www.youtube.com/watch?v=A5ei5c7wlok

Dat c.mk into super after ex pinwheel.
LMAO, sorry man, I  knew I forgot something/something wasnt right with my previous post.

Title: Re: Street Fighter x Tekken Thread
Post by: kc on January 24, 2012, 04:01:26 PM
I really want to love this game, and I've been pretty hyped about it since I heard of it, but all the gems and DLC business is kind of doing my head in. I'm just struggling to even understand the sheer volume of options involved with simply playing the game. I know it's not out yet, so I'm reserving my judgement, but when I start hearing about dozens of different gems it just turns me off. Will I need a diploma in gems just to have a balanced match?
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on January 24, 2012, 04:28:31 PM
Will I need a diploma in gems just to have a balanced match?

No. Just money.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 24, 2012, 04:43:06 PM
Dlc gems aren't that good.... If you have a character with wall bounce the normal gems with +30 dmg with pandora activated are better (since wallbounce lets you combo into pandora). So if i have one bar and you have 50% life and my Ryu, Law, Ling or whatever character with 20% health... combo into wallbounce into pandora into c.mk/c.mp Super (I now have meter for super thanks to pandora) is the max dmg I can do in that situation and is a surefire kill unless you have the +30% def when opponent activates pandora gem equipped. (than you meter tag out and win since pandora kills me)

Gems are not going to mean as much as ultras or xfactor which is a factor in every match. In some matches you might not even see some activated... In the end the biggest issue with gems will be the time to select them in tornies, people thinking you have to buy them to compete are eating right into capcoms hands.

Also the way that capcom Europe guy is talking about juri... She sounds like a beast in this game. Also much quicker game and less floaty and more angled jumps. I'm also curious to see how tech rolls will affect knock down and vortex characters like akuma, ibuki and cammy... Though that capcom guy said un his opinion chun, cammy and juri were the strongest sf characters and all the shotos were good. Also said he thought law was the strongest in the game, still a lot of characters to come though...

Edit - Just saw this.

^ yes it is exactly that. abc tag is good ONLY for tagging free and ONLY connects if they are grounded, AND all chains do grey health ie recoverable 100% when tagged.. so LMHH cMP xx special will only do the cMP xx special part as actual true non-recoverable damage. When you are tagged out you regain health FAST, much faster than Marvel.

Remember if you have a bar of meter you get a safe tag where your grounded character cannot be hit. If you do a normal tag you run the risk of having both characters get hit with a 50% combo. If you do Cross Rush it's best to either kill them or Cross Rush into a Cross Art, since Cross Arts remove all grey meter.
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on January 24, 2012, 05:13:31 PM
I think gems will be really easy to understand. The beginner things that stay active the whole round, will likely never be used by anyone, i think they'll just be trash because they waste meter on things you can just do manually. Everything else is either attack or defense stat boosts, or speed, which is the only category which may affect what characters can actually do.

I've been reading up on the game a bit and its not all that complicated aside from that. Combo into a multi hitting move and tag out, then super or combo to another multi hitting move and tag out until you run out of meter. And you have an almost mvc1 style dramatic battle style super for lols.

There's not anything too overwhelming as far as gameplay systems are concerned. I think its a lot harder to deal with characters who have their own unique systems like in mvc3 or blazblue. The learning curve for sfxtk should be really easy.
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on January 24, 2012, 10:27:13 PM
Assist gems for defense (for example) will be ideal even if you do understand how to defend. I'd happily burn a stock automatically via an assisted block if an intricate mix-up was being performed on me. One stock is a good trade for an otherwise confirmed hit that pries open a monster combo - of which SFxT appears to have some pretty damaging ones once your partner is reeled in. The assist gems only kick in if you derp up defense or whatever. If you're otherwise blocking correctly they don't get used.

It kinda has echoes of the original SFA release. It become pretty apparent that beginner mode made for the best way to play that game competitively and was adopted in its (short lived) tournament scene by most players. As such I'm curious to see how elements of SFxT being written off as 'for beginners only' pan out after release.

I'm still going to be a negative nancy and say that this game is looking terrible though.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 25, 2012, 01:03:37 AM
Thing is if you run into a say Chun Li handshake poke and lose a bar of meter... I'll gladly take the loss of 60 odd dmg for you not being able to combo into a Cross Art, so it works both ways. Besides Alioune just confirmed that this game won't be as vortex (and maybe) divekick dominated as SFIV.

Vortex sf4 style with cammy is non existent (with forward roll) + her strikes are lot worse than sf4 series (hitstun/blockstun wise) . Divekicks in general dont seem strong in this game . I was actualy surprised how different the system felt . Tekken chars take lot of getting used to , like the game so far.

Also even though the Tekken rolls change things for vortex even if we're assuming it was the same that auto block gem will only back up your mess up if it was an empty jump low. If you're blocking left on an ambiguous cross up and he lands that side and empty jump lows it will block, but if you guess the side wrong it's going to connect. To have it block either direction you'll have to not be blocking which than opens you up for empty jump throws. (IIRC you can't crouch tech in this game unless they put that back in)

But it's a moot point, you shouldn't be sitting there copping a vortex when you can roll back or forward. It's a different game, Cammy has no vortex and her divekicks are crap she has been considered one of the best characters in the game upto this point and people who've played the near final build think she's one of the strongest SF characters (which means nothing if top tier is dominated by Tekken characters)
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on January 25, 2012, 01:53:59 AM
^This is pretty much what I had assumed. There won't be SF4 style unblockables due to the new tech rolls, and 9/10 times you're getting hit, it's as a punisher or counter hit. How often do you get hit when you're not pressing a button? Just walking forward and wasting meter with autoblock seems a bit dumb to me, but maybe it will have a use if the mixups that aren't command throws or whatever turn out to be that good (I really doubt it at this stage). Was there any downside to using autoblock in SFA?

I also think the tech throw gem is a waste of meter due to the decreased throw range, and not being able to tech command throws. Also throws aren't combo-able or anything, it's probably going to be like SF4 where you need to throw someone more than 10 times to KO them. If you only have 3 bars and are getting thrown to death, you're going to lose either way.

FWIW I thought it looked really bad at first, and still don't think it's at the top of the list of fighting games in the last few years, but it's just going to be easy to play because we've all played a lot of SF. You don't have to learn any links either. It just seems like a super easy and probably fun game that all of us will pick up after a few sessions. Also it's weird to say this, but it's exactly what I wanted SSF4 to be. I thought SSF4 should've been a tag or team game because of the large roster of characters, and thought it should've had more practical juggle combos because I was getting tired of link link special fadc blah blah blah.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on January 25, 2012, 04:29:56 AM
Would have been cool if u could otg in this game like xvsf or tekken 6 hehe. This seems like a party game, anyone can play.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 25, 2012, 06:42:05 PM
It's more accessible but don't get it twisted, me or you aint beating Toxy in this, it's still a footsie based fighter and considering the nerf to vortex that's even more important... Also for a "party game" (because it has scramble battle which has nothing to do with the main game... lol) it's ironically shaping up to be the most tournament friendly Capcom fighter out of the big 3.

Button Config on character select screen
You have to hold start to pause the game, so no more accidental presses will pause it.
Gem Selection for tournament play is getting patched in day 1 or near release.

If the gem selection is intuitive enough this will be quicker to get going than SFIV and MVC3 are during button checks....
Title: Re: Street Fighter x Tekken Thread
Post by: jarop on January 25, 2012, 06:58:36 PM
Should we create some sort of community check list of shit for people to test out at the Sydney show case? I'm happy to capture / test whatever people want

(all stuff is subject to change with future releases but who knows?)
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 26, 2012, 01:23:05 AM
You guys will probably be lucky and be the first place to get their hands on Bison, Jin and whoever else gets revealed so getting some info on them would be nice. Also if possible can you see if the tech rolls deads Ibuki's vortex? Also what are your options against tech rolls?
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on January 26, 2012, 02:01:05 AM
Should we create some sort of community check list of shit for people to test out at the Sydney show case? I'm happy to capture / test whatever people want

(all stuff is subject to change with future releases but who knows?)

I was just talking to someone about this, and the main things they wanted me to check (which I want to see for myself), are basically whether or not you can charge and dash cancel ex moves, and whether you can charge an ex move into a super.

Basically if you do a multi hitting move like Ken's hurricane kick, then hit MP+MK to tag into Ryu for instance, can you hold QCF+PP and charge, and combo into a super while the hurricane kick is still hitting? If it works, it's basically saving you meter.

Also, charging a special move into the ex version and dash cancelling out gives your next move a counter hit property automatically. If it's possible to charge and dash cancel an ex move, you may be able to combo several counter hit moves into one another.

For example: whiff charge QCF+P xx dash, CH HP > whiff charge QCF+PP xx dash > CH HP > whiff charge QCF+PP xx dash > CH HP > whiff charge QCF+PP xx dash > CH HP.

That combo may not work, but maybe it works as a juggle, or maybe part of it works.

If anyone could keep this stuff in mind and try it out, it'd be very interesting.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 26, 2012, 07:27:59 PM
Should we create some sort of community check list of shit for people to test out at the Sydney show case? I'm happy to capture / test whatever people want

(all stuff is subject to change with future releases but who knows?)
Basically if you do a multi hitting move like Ken's hurricane kick, then hit MP+MK to tag into Ryu for instance, can you hold QCF+PP and charge, and combo into a super while the hurricane kick is still hitting? If it works, it's basically saving you meter.

Will be interesting to see if any of that is possible, though if it's only for a character or two I'm sure the whining will result in it being nerfed lol.

Here's a close attempt using Ryu's Shin Shoryuken EX to try and juggle into Ken's Super.

http://www.youtube.com/watch?v=pxufjdnyVjM&feature=player_embedded#

1:57.

I can't think of a move that will give you as much time as Shin Shoryuken... even Ling's EX wallbounce move doesn't seem as long.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on January 26, 2012, 08:00:14 PM
Is there any Law footage anywhere of actual game play?? I can't find any on You Tube.

Also , are there any tutorial references (guides, vids etc etc) that would help at the minute before the game comes out?

(Holds up Bat sign to Westlo)
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on January 27, 2012, 04:49:06 AM
there is findlay:
http://www.youtube.com/watch?v=4bnTi-5ZCws(law gameplay)
there needs  to be a gem so i can use x2 of the same character xD
does anyone know if you can cancel sweep into fireball like in super turbo?
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on January 27, 2012, 10:20:15 AM
does anyone know if you can cancel sweep into fireball like in super turbo?

I've read that you can, but I haven't seen it in any videos yet, and it wouldn't combo because sweep knocks down.

I wonder if sweep xx fireball still gets blown up by HP+HK? It might make it so that the fireball never comes out because there's no hitstop.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on January 27, 2012, 04:42:09 PM
yeah i havent seen it in any videos either.
i reckon that sweep xx fireball is a safe blockstring so you cant  hp+hk
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on January 27, 2012, 05:39:52 PM
(http://media.eventhubs.com/images/2012/01/26_sfxt07.jpg)

And

(http://media.giantbomb.com/uploads/0/3439/905536-ranger.jpg)

:D
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 28, 2012, 04:32:58 PM
Is there any Law footage anywhere of actual game play?? I can't find any on You Tube.

Also , are there any tutorial references (guides, vids etc etc) that would help at the minute before the game comes out?

(Holds up Bat sign to Westlo)

You're not going to find much useful stuff until after or near release.... it was pretty much the same for Super SFIV, I remember trying to find out every vid in the lead up to release and 99% was crap like Giant Bomb or whoever who clearly can't play fighting games (they're video game reviews, not fighting game fans so duh) so any footage of the new characters was just crap.

Some gems slip through, like those 7-9 min vids that Justin Wong did for Gametrailers on the 3rd Strike trio after their reveal but don't expect much. Though that Cross Assault show being streamed by Team Spooky could be interesting.

http://iplaywinner.com/news/2012/1/23/capcom-announces-street-fighter-x-tekken-live-reality-show-c.html

Final Round will be showing the Grand Finals and that is March 2-4 so it will be 2 days before release, so you'll get to see some top player action for at least a week before the game goes on sale.

Justin Wong has already applied, so has Xian but I don't think he's eligible not being a USA citizen and all.. he would've easily had got in if he was....

http://www.youtube.com/watch?v=jiONTvgAGWE



Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on January 28, 2012, 07:39:07 PM
Cookye for cross assault :D
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 28, 2012, 08:17:14 PM
Damn, no canoncanoncanoncanoncanon for Cammy in this game :( As per Alioune.

Cammy's canon strike has been changed in the last build. U can still do tkcs , even lower than the previous one , but they added extra delay before she goes down in all versions and all height so its not the same one as sf4.
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on January 29, 2012, 02:32:39 AM
So it turns out you can charge an ex move into a super without having to do the standard version first, and it is dash cancellable and it does give you a counter hit. I think any applications of it will be a bit difficult to find in one day, but maybe just that multi hit move > tag > ex~super would be worth trying out.

Beyond that tho, its worth checking if counter hit versions of moves do anything different, e.g. crumple stuns or wall bounces. They're sure to increase hitstun, but its likely they'd do other things too.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 29, 2012, 06:21:55 PM
So it turns out you can charge an ex move into a super without having to do the standard version first, and it is dash cancellable and it does give you a counter hit. I think any applications of it will be a bit difficult to find in one day, but maybe just that multi hit move > tag > ex~super would be worth trying out.

Beyond that tho, its worth checking if counter hit versions of moves do anything different, e.g. crumple stuns or wall bounces. They're sure to increase hitstun, but its likely they'd do other things too.

Yeah your next normal gives you counterhit properties after you dash cancel out of a charge move. But as soon as you use a normal, whiffed, on block or hit that charge is gone from what I've been told on srk.

Some normals on counterhit react differently, IIRC Ryu's standing fierce causes a crumple on counterhit and Cammy's st hk causes a stagger.
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on January 29, 2012, 10:06:49 PM
Yeah so it seems like you may be able to do counter hits (inc whatever counter hits do) mid-combo. It'd be limited by meter, but apparently there's gems which reduce the cost of ex moves, and others that let you build meter faster. So with the right gems we might be seeing some some pretty crazy stuff.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on January 31, 2012, 03:25:46 AM
http://www.youtube.com/watch?v=zWQ4rBl1oMM&feature=player_embedded#!

Dat Juri Cross Art
Dat tech roll @ 9 seconds in, no wonder SFIV style vortex is dead.
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on February 02, 2012, 01:54:25 AM
This game is now free.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on February 02, 2012, 03:49:54 AM
This game is now free.

Good, the bloody dlc alone is worth 30 usd. Disc locked content these days hahaha. That's like goin to be like 45 bux on Australian stores, good luck.


Edit: rumors that the price is even more than 30usd daamn son that's probs half the rrp
Does anyon know if shoto's crossup with mk or hk?
Title: Re: Street Fighter x Tekken Thread
Post by: Burnout on February 02, 2012, 04:03:44 AM
This game is now free.

Good, the bloody dlc alone is worth 30 usd. Disc locked content these days hahaha. That's like goin to be like 45 bux on Australian stores, good luck.


Edit: rumors that the price is even more than 30usd daamn son that's probs half the rrp
Does anyon know if shoto's crossup with mk or hk?

You didn't get it.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on February 02, 2012, 11:15:35 AM
there is findlay:
http://www.youtube.com/watch?v=4bnTi-5ZCws(law gameplay)
there needs  to be a gem so i can use x2 of the same character xD
does anyone know if you can cancel sweep into fireball like in super turbo?

Can't tell anything, the guy playing looks useless.

Whats with this yellow and red flashing shit?  between that and the stages I feel I'm on Acid just watching this.
Title: Re: Street Fighter x Tekken Thread
Post by: Genxa on February 02, 2012, 11:47:44 AM
game feels so ass....
Title: Re: Street Fighter x Tekken Thread
Post by: jarop on February 02, 2012, 11:55:55 AM
game feels so ass....

+1.

Sluggish feel, strange block stun and overall gameplay felt bland. Partially due to the laggy monitors, but playing offline felt like a yellow bar SFIV connection. Footsies were there but given the format of the event it's not like anybody had much of a chance to test that out and the questionable balance in normals (ie Vega cr.mk covers 25% of screen and Asuka's couldn't punish a blocked launch without moving forward) made the game feel bad. Obviously the balance issues may get looked at but yeah, the 12 or so characters i tried out were not fun.

I'll post up a more in depth summary of the characters I played at some point. Vega and Guile were the MVPs for me, they just felt really good.
Title: Re: Street Fighter x Tekken Thread
Post by: jaunty on February 02, 2012, 02:07:42 PM
I'm chalking the sluggish feeling up to some laggy as shit monitors.

Saddest part for me was all of the dudes who thought it was an Evo final breaking out Xbox Live's Greatest Hits all night long so nobody got a chance to really experiment with anything. It feels more open than SF4 with more room for creativity though. I'm still cautiously optimistic.
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on February 03, 2012, 01:13:59 AM
UNCONFIRMED: Screwattack reported a list of leaked download content for Capcom's Street Fighter X Tekken, the DLC will bring new gems, costumes and playable characters to the game, the total cost of DLC is around $55.

    Boost gem Pack 1 ($2.99) - 9 new gems
    Boost gem Pack 2 ($2.99) - 9 new gems
    Color Edit Pack 1 (FREE) - 4 new colors
    Costume Swap S Pack ($9.99) - new Tekken costume for each Street Fighter character
    Costume Swap T Pack ($9.99) - new Street Fighter costume for each Tekken character
    Costume Swap X Pack ($15.99) - combo pack of Costume Swap S & T Packs
    New Challengers Pack ($7.99) - 4 new characters: Cody, Guy, Christie and Leo
    X Unlocker ($4.99) - unlock 2 secret characters: Akuma and Ogre, and all additional character colors and special modes
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on February 03, 2012, 01:39:25 AM
It's most likely fake and no it's not $55.

    Costume Swap S Pack ($9.99) - new Tekken costume for each Street Fighter character
    Costume Swap T Pack ($9.99) - new Street Fighter costume for each Tekken character
    Costume Swap X Pack ($15.99) - combo pack of Costume Swap S & T Packs

You're not buying all 3 of them, you're paying $16 or $20 so it's $35.

Also I thought Capcom confirmed that we start with 4 colors and the rest are free DLC packs (really stupid) so that X Unlocker DLC looks fake as fuck, not to mention locked special modes.

Characters are too cheap
Costumes are too cheap, you had to pay $4 for 5 costumes during Super now you think they'll charge us $10 for 26? Also completely different release format to Super and MVC3 costumes.
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on February 03, 2012, 05:33:54 AM
Some combos and tournament footage from the Capcom fantastic noodles event! (http://www.shadowloo.com/shadowloo-exclusive/street-fighter-tekken-exclusive-gameplay-footage)  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: spidercarnage on February 03, 2012, 10:45:53 AM
After seeing the combo vid from Sol, the game seems to have combo video potential. 
Title: Re: Street Fighter x Tekken Thread
Post by: Geese on February 03, 2012, 11:20:40 AM
Yeah after seeing that stuff the Shadowloo boys recorded I've gone from meh to hype about this game. Looks really fun.
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on February 03, 2012, 06:13:31 PM
Damn awesome vids!! Pix of Sols Arcade Cabinet NOOAAAWWW!!!! plz

Westlo Sorry man I shoulda wrapped that in quote tags, I just copied and pasted it from http://www.the-magicbox.com/
Def does not make sense like u say, but also wasnt there gonna b like a customization thing like Tekken/Soul Calibur? Im guessing they threw that out the window fo a more profitable thing? Also sh!tty at those DLC characters, I thought they woulda been in original lineup, IE original lineup was gonna be 48 characters(360) + DLC characters, not 48 inluding DLC chars. :(

Still happy all the characters I wanted are in(cept Alex), still extremely Hype for this game, more so after watching the Shadowloo vids!
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on February 03, 2012, 06:42:40 PM
Those DLC characters aren't confirmed. I honestly doubt Capcom will release raw DLC characters again after Jill and Shuma flopped so badly with Marvel Vs Capcom 3. If any DLC characters come it makes sense to bundle it with a rebalance ala AE.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on February 04, 2012, 05:42:55 PM
EXC355UM using Akuma once again?
http://shoryuken.com/2012/02/03/sfxt-movese-images-confirm-m-bison-akuma-jin-ogre
of course these guys were going to be in, they are  the bosses for both series' and jin is the main character in the tekken storyline.
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on February 05, 2012, 09:46:46 AM
Of course. Also, we already knew this a few weeks back.  8)
Title: Re: Street Fighter x Tekken Thread
Post by: Jehuty on February 21, 2012, 01:15:45 PM
So what's happening with the 5 characters on PS3? Seeing as most of this community is on Xbox 360, what happens now?
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on February 21, 2012, 01:19:22 PM
So what's happening with the 5 characters on PS3? Seeing as most of this community is on Xbox 360, what happens now?

They get tournament banned. It's like that with any console specific character, and is pretty standard for fighting games.
Title: Re: Street Fighter x Tekken Thread
Post by: hongvantran on February 22, 2012, 11:07:43 AM
correct me if im wrong. im completely dissapointed that c. viper is not in this game. to me she is the most different and unique character from any other. why capcom!? not including her is just... sigh...
Title: Re: Street Fighter x Tekken Thread
Post by: GodlyEffect on February 22, 2012, 11:35:32 AM
correct me if im wrong. im completely dissapointed that c. viper is not in this game. to me she is the most different and unique character from any other. why capcom!? not including her is just... sigh...
She's in Marvel for being different.
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on February 22, 2012, 02:16:42 PM
Quote
Capcom announced the PS Vita version of Street Fighter X Tekken will be coming out this fall, although it is late but the portable version will have 12 additional characters, including Elena, Guy, Cody, Sakura, Dudley and Blanka on the Street Fighter side, and Alisa, Christie, Jack, Bryan, Lars and Lei on the Tekken side.

Source: http://www.the-magicbox.com/
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on February 22, 2012, 02:48:08 PM
Elenas kinda random.
Title: Re: Street Fighter x Tekken Thread
Post by: GodlyEffect on February 22, 2012, 03:07:28 PM
Quote
Capcom announced the PS Vita version of Street Fighter X Tekken will be coming out this fall, although it is late but the portable version will have 12 additional characters, including Elena, Guy, Cody, Sakura, Dudley and Blanka on the Street Fighter side, and Alisa, Christie, Jack, Bryan, Lars and Lei on the Tekken side.

Source: http://www.the-magicbox.com/
They all characters from both SF and Tekken unlike Megaman and that other guy so I can see these character coming out as DLC if they aren't unlocked/on disk already. I can see 2 SF and 2 Tekken per pack happening. Elena+Dudley, Cody+Guy and Sakura+Blanka.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on February 22, 2012, 03:53:08 PM
We might not see those characters for a while... they debut with the Vita release so I'll say they'll be available for console around the same time... late 2012.... Basically imagine if 2 weeks before Super came out Capcom said that they'll be an arcade version in Dec 2011 with Yun, Yang, Oni and Evil Ryu, that's pretty much what has happened here except swap out 4 characters for 12 and replace arcade with Vita.

Who knows, we might get lucky and they bundle these 12 with a rebalance for 2000MS Points... and I doubt the VITA will be having them as exclusive for long.. maybe a month at best, certainly not like AE in that regard. (Personally I don't think any exclusive period)

SFxTK is still 38 characters, still the biggest feature set in a Capcom fighting game since Street Fighter Zero 3, these 12 characters set for a future update will have no bearing on this Evo season. And while it's refreshing to know who's eventually coming.. the timing is pretty stupid.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on February 22, 2012, 03:55:13 PM
We might not see those characters for a while... they debut with the Vita release so I'll say they'll be available for console around the same time... late 2012.... Basically imagine if 2 weeks before Super came out Capcom said that they'll be an arcade version in Dec 2011 with Yun, Yang, Oni and Evil Ryu, that's pretty much what has happened here except swap out 4 characters for 12 and replace arcade with Vita.

Who knows, we might get lucky and they bundle these 12 with a rebalance for 2000MS Points... and I doubt the VITA will be having them as exclusive for long.. maybe a month at best, certainly not like AE in that regard. (Personally I don't think any exclusive period)

SFxTK is still 38 characters, still the biggest feature set in a Capcom fighting game since Street Fighter Zero 3, these 12 characters set for a future update will have no bearing on this Evo season. And while it's refreshing to know who's eventually coming.. the timing is pretty stupid.

I doubt this will happen. Reason being that the game got rated and had references to a fighter who uses chainsaws (Alissa) and a drunk fighter (Lei.) Those guys are on the disc, and will be DLC in a couple of weeks.

Only thing left to see if how much they decided to take from us  :'(
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on February 22, 2012, 04:13:27 PM
Quote from: The knobs at Capcom said:
"Releasing soon on the PlayStation 3 and Xbox 360 Street Fighter X Tekken is the newest addition to the Street Fighter family and will rely heavily on player feedback as a way to enhance and evolve the experience. Exciting new features and additions will be consistently introduced, allowing fans of the game to tap into a wide variety of robust Downloadable Content (DLC) options that will breathe new life into the product. The retail version of Street Fighter X Tekken will be the only disc-based version consumers will need to own and all future upgrades will come from post-launch DLC."

Urgh. I wonder how much crap they are going to stack on top. Hopefully none of it actually matters and is instead aesthetic in nature, but I have my suspicions characters are going to come to this DLC party and Capcom can't wait until the jabbering masses start demanding them.

Those Vita-specific characters for now are pretty funny. The first dangling carrot has been cast.
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on February 22, 2012, 04:59:29 PM
Quote
This news comes alongside a reminder that the console version of SFxT will receive new features and DLC over the months. Most importantly, the game you buy on March 6 will be the only disc-based version of Street Fighter X Tekken needed to access these updates.

source: http://www.capcom-unity.com/brelston/blog/2012/02/21/12_new_characters_revealed_for_vita_version_of_street_fighter_x_tekken,_more_25th_anniversary_details

Im guessing since SSF4 they are making sure all there fighting game engines have 100% future DLC compatibility?
I reckon they may release console DLC not too far from EVO, well I hope we get it before, cant wait to play those DLC characters.
Wasnt a SF3 fan, but I wish Cappy would show more love to Alex, wasnt he meant to be the main character in SF3?
Title: Re: Street Fighter x Tekken Thread
Post by: Folks on February 26, 2012, 10:55:55 AM
guy a DLC? bushit. that not frettin me though, i got that vitamin raven accompanied by a glass full of rolento son
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on February 26, 2012, 11:11:36 AM
When SFxT was slowly having its features announced I was hoping the game would feature 2v2 that allowed four people to play together as opposing teams and tag each other in and stuff. Crosscounter has a good episode showing this in action:



And it looks pretty damn fun. Provided XBL/PSN/PC (maybe using Steam mic chat?) has little to no latency with voice comms, I suspect this is going to be a lot of fun in terms of getting a good team partner and working well together. Playing locally might be a bit of a challenge so far as yelping orders/requests at one another without the opposing team hearing though.

Considering this will occupy FOUR players simultaneously, it could be really viable for local tournaments as it effectively halves the amount of setups needed if 2v2 becomes a popular way to run the game competitively. This would also slice the bracket matches required in half. Ross and Gootecks seem to think this is where the game might be headed competitively which I feel will add a new dynamic to how entertaining matches are to watch not too mention being fun as hell to play.

Whats the general thought among you guys with 2v2? Obviously playing solo gives you a lot more control on the match but I think team play is going to be hilariously fun. I'm a big fan of co-op games in general (because of the fun aspect mainly) and this actually reminds me of the old days of playing beat-em-ups with buddies in the arcades albeit against real opponents. At one point back in the day we used to play a ghetto form of team games with Xmen VS Street Fighter where we would play 2v2 and switch one another in and quickly leap off the controls :D It was awkward, but at the same time awesome fun.
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on February 26, 2012, 01:46:04 PM
It all comes down to how viable USB hubs are. It looks like you'll need 8 ports, 4 for controllers and 4 for flash sticks to speed up gem selection and button configs. As long as there's a standard USB hub that everyone accepts and there's no variable lag or whatever, it looks viable to me. Only problem is I already find 2 people sharing a 24" monitor cramped (a lot of people are used to their own 32" monitor either at home or at the arcade, so sharing one 24" monitor between 2-4 people kinda sucks), but maybe the standard will become 2x 24" monitors using HDMI splitters.

It seems like a lot of extra equipment, but seriously I think it could be done without too much hassle and it really looks fun. Initially tho, I think this game should be kept simple with 1vs1 and no gems. Trying to run the most complex version of the game straight away in a tournament sounds like it won't go down well. For instance, watching the first elimination match on cross assault, it seemed like they spend at least 5 minutes just on gem selection. I think as the show's gone on they've realised that you just can't waste that much time on every match, even if it's a short exhibition, it's just too boring to watch.

Also regarding communications etc, I think it won't even be necessary or practical... Like once you tag someone in mid-combo, ideally they'd be experienced enough to know what sort of combo they can connect (I think people will pay more attention to juggle points in this game than in SF4, that's how it was with SF3, people understood the juggle system more than link combo frame data because it wasn't really necessary, but now they can learn both). You won't have time to tell them what to do, and I think the game gives enough of an indication that you've tagged. There's also that thing where you use 3 bars and bring in both characters at once, you're going to try and get a character on either side of the opponent and the setups probably won't be that obvious for a while. They've already reduced the duration of that mode by a lot, so it probably won't be used all that much.
Title: Re: Street Fighter x Tekken Thread
Post by: AtomicX on February 26, 2012, 02:08:14 PM
The only concern I have with 2v2 for tournaments is that if you don't have a buddy to regularly train with you'll be at a severe disadvantage. For serious 2v2 it looks like you need to coordinate character selection, combos, strategy etc etc. So if your only option is to get paired up with a random guy on the day your already at a disadvantage entering the tournament. Unless tournament organisers allow solo players so you can have 2 v 1 for example. From reports so far it's easier doing combos by your self but you can't make the most of cross-assault for the 2nd character is cpu controlled. With two people you both control the characters in cross-assault, so I don't think a solo player would have an advantage over a pair just because combos are easier.

Of course could just do mini 2v2 or scramble mode tournaments for the LoLs, and have normal 1on1 for the serious action. 
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on February 26, 2012, 02:24:48 PM
The only concern I have with 2v2 for tournaments is that if you don't have a buddy to regularly train with you'll be at a severe disadvantage. For serious 2v2 it looks like you need to coordinate character selection, combos, strategy etc etc. So if your only option is to get paired up with a random guy on the day your already at a disadvantage entering the tournament. Unless tournament organisers allow solo players so you can have 2 v 1 for example. From reports so far it's easier doing combos by your self but you can't make the most of cross-assault for the 2nd character is cpu controlled. With two people you both control the characters in cross-assault, so I don't think a solo player would have an advantage over a pair just because combos are easier.

I think this is where the combos will generally only go as far as link, link, chain, tag, juggle. When you're controlling both characters you'll be able to do 2 or 3 tags in one combo (probably a waste of meter, but still possible), but I'm not sure that people will bother doing that at all when it's 2v2, even if they're always on the same team. And because opponents are generally grounded until the tag, you're going to have the same setup every time, so I don't think it matters who your team mate is. Unless they're raw tagging all the time and playing like a spaz.

The 3 bar 2 characters at once mode is easier with 2 people, but I really doubt people will use that super all that much. Basically outside of team supers and how much damage they do, synergy and team work doesn't look all that important to me, it's mainly that whole "stop raw tagging jeez" thing that will need to be worked out first.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on February 26, 2012, 09:26:28 PM
Can we start a gameplay thread?? I wouldnt mind knowing some basic game engine details before picking this up.

I've had a look for guides but everythings a bit scrappy, anyone got any good ones? 

EDIT: Found maximilian videos, will give these a watch for now. The Wiki is a bit shit, not much on there.
Title: Re: Street Fighter x Tekken Thread
Post by: Geese on February 26, 2012, 10:20:27 PM
Like MvC3 I think it'll be worth investing in the Brady Games guide for this one, at least for the first 3-6 months.
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on February 26, 2012, 11:51:37 PM
http://www.youtube.com/watch?v=-StOiz1k-WQ&feature=related

Heres some jin, ogre, bison, akuma gameplay not that many great combos but ogre looks really flashy and interesting parts 1-6
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on February 27, 2012, 12:07:57 AM
Like MvC3 I think it'll be worth investing in the Brady Games guide for this one, at least for the first 3-6 months.


No shit. I just watched that maximillian video. First thoughts are - too much shit going on.

Computer controlled Cross Assault seems pointless outside of 2 v 2
Whiffing normals for meter building? - Wonder game if you've got ADD
Cross Rush - Seems good, not complicated seems like the best tag option
Super charge - Looks like a variation of the focus attack. EX super charge looks more usefull. Regular looks like gimmics.
Cross arts chewing up grey health - Not sure on this one, I don't play marvel this may be normal for grey health. 

It's going to take a while to get used to this I think.  :o

Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on February 27, 2012, 12:36:50 AM
Regular looks like gimmics.
So far Law has a move that you can tag out of and fully charge a super with mid combo, there's probably others too.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on February 27, 2012, 12:44:51 AM
Regular looks like gimmics.
So far Law has a move that you can tag out of and fully charge a super with mid combo, there's probably others too.


Nice. I might pick law up as I'm a Fei player ( I like the Bruce Lee thing) The whole "optimal" tag thing looks like some partnerships may just not be effective.

With the initial pairings, are Capcom saying this team is optimised, or it's just a recommendation?
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on February 27, 2012, 01:14:14 AM
Regular looks like gimmics.
So far Law has a move that you can tag out of and fully charge a super with mid combo, there's probably others too.


Nice. I might pick law up as I'm a Fei player ( I like the Bruce Lee thing) The whole "optimal" tag thing looks like some partnerships may just not be effective.

With the initial pairings, are Capcom saying this team is optimised, or it's just a recommendation?

Honestly it'd be more to do with their visual design and the story, i really doubt it'd be optimized at all. It looks like you've kinda got combo starting characters with long multi hitting moves that you can tag out of, or good hit confirms into the chain combo, and then partners who have extended juggles or can otherwise do good damage at the end. I think everyone's going to more or less fall into one of the two categories or both to an extent, it doesn't sound too difficult to find pairings based on that. They've shown characters can do almost 500 damage for one bar by themselves as well. I just have a feeling that any benefits you get by finding a great team and long combos as a result of that, won't mean much when you still have pretty severe damage scaling. Its almost like marvel combos with sf4 damage.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on February 27, 2012, 01:23:36 PM
Yeah, combo system looks a little funky. It's intended for juggles but has huge damage scaling. Dunno how that's gonna work out.

Important unanswered questions: will Elena be hot? The world needs to know.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on February 27, 2012, 07:52:47 PM
Take away the damage scaling and this will be touch of death period It would really be awesome to lose round 2 because you got touched by a c.lk and your opponent had 3 meters.
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on February 27, 2012, 07:56:05 PM
eventually i think the game will envolve into combo into either an unblockable (if there is any) or a high/low or crossup mixup.

imo the damage scaling is right on the money, hell id even draw it back a little bit tbh
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on February 27, 2012, 08:13:11 PM
eventually i think the game will envolve into combo into either an unblockable (if there is any) or a high/low or crossup mixup.
Apparently there used to be really easy unblockables but they took them out. From what I've seen I don't really get how you'd be able to use 2 characters for mixups or unblockables. You can definitely frame trap though, frame trap into low or overhead is a decent enough mixup I guess, get some version B Urien stuff happening.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on February 27, 2012, 09:52:47 PM
The fact that you can't get stunned helps. I think the tekken characters are going to dominate this.

I'm already book marking in Law as he looks OP as fuck apart from his health. Others I'm considering right now.

Paul - Looks simple, good health, nice damage , might work well with Law
Hwoarang - Mix ups galore, mained him in tekken way back, probably broken as all fuck.
Sagat - Sagat with combo's and better footsie's could be really fun to play.

I've really only started to take a proper interest in this in the last week. Do we get it March 6th Also???
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on February 27, 2012, 10:32:08 PM
unfortunately march 8 :( im so keen for this game not even joking ive been watching 12 hour streams! makes me even more keen when i see top tier players saying that its really good.. but according to ricky ortiz he said nina is probably the best character in the game at the moment and hugo, king look really good as well
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on February 28, 2012, 12:07:36 AM
unfortunately march 8 :( im so keen for this game not even joking ive been watching 12 hour streams! makes me even more keen when i see top tier players saying that its really good.. but according to ricky ortiz he said nina is probably the best character in the game at the moment and hugo, king look really good as well

Got any links?
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on February 28, 2012, 12:24:58 AM
http://www.twitch.tv/capcomunity/b/309744488  =)
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on February 28, 2012, 04:02:30 AM
http://www.twitch.tv/capcomunity/b/309744488  =)


Nice.

Backgrounds are still shocking. I can't take my eye's off the giant mammoth chasing the hover car. No way am I selecting that stage after a few sherbets.

Someone was on serious drugs designing this shit. Whats wrong with a dojo??????????????????
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on February 28, 2012, 08:21:04 AM
http://www.twitch.tv/capcomunity/b/309744488  =)


Nice.

Backgrounds are still shocking. I can't take my eye's off the giant mammoth chasing the hover car. No way am I selecting that stage after a few sherbets.

Someone was on serious drugs designing this shit. Whats wrong with a dojo??????????????????

hahaha i personally like the stages they seem pretty cool, i probably like the pandora box stage the best though, i just hope there will be more character reveals soon
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on February 28, 2012, 09:34:00 PM
Quote

hahaha i personally like the stages they seem pretty cool, i probably like the pandora box stage the best though, i just hope there will be more character reveals soon

I'm assuming it'll just be the Vita list which hasn't really got me all that excited.

I would have liked to have seen characters like Oro and Birdie and of course Fei Long!! Fei Long in this game would have been unreal. I'm a bit bored with the SF4 characters, that's probably why I'll go tekken.
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on February 28, 2012, 11:21:18 PM
Quote

hahaha i personally like the stages they seem pretty cool, i probably like the pandora box stage the best though, i just hope there will be more character reveals soon

I'm assuming it'll just be the Vita list which hasn't really got me all that excited.

I would have liked to have seen characters like Oro and Birdie and of course Fei Long!! Fei Long in this game would have been unreal. I'm a bit bored with the SF4 characters, that's probably why I'll go tekken.

Yeah, thats pretty true at the moment the sf characters look too plain,although, hugo and rolento both look pretty fun to me as ive never played with them (I started in sf4) but alll in all i am way more interested in the tekken characters thinking about going Jin / raven :) god i just want to get my hands on it already! feels like i have been waiting forever
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on February 28, 2012, 11:44:56 PM
Jin looks good. Not seen much of Raven.

I just think Guy....Blanka...Dudley...? It's a real lazy way of putting a game together, I just hope that's not how it feels -Like I'm playing some alternate reality version of SF4.

I agree Rolento and Hugo look great for the SF4 characters. I'm thinking this game is primed for Ryu/Ken teams all over X-box live though. Hopefully we get a nice mix of Marvel/Tekken players thrown in with the existing SF4 group to get some character variation.
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on February 29, 2012, 12:53:17 AM
Jin looks good. Not seen much of Raven.

I just think Guy....Blanka...Dudley...? It's a real lazy way of putting a game together, I just hope that's not how it feels -Like I'm playing some alternate reality version of SF4.

I agree Rolento and Hugo look great for the SF4 characters. I'm thinking this game is primed for Ryu/Ken teams all over X-box live though. Hopefully we get a nice mix of Marvel/Tekken players thrown in with the existing SF4 group to get some character variation.

Have you seen Ryan Hart's Raven? Pretty killer. He was on the stream a couple days ago which I think was just posted a few posts back
Title: Re: Street Fighter x Tekken Thread
Post by: neon on February 29, 2012, 01:35:31 AM
I imagine looads of ryu ken teams, but at the same time they will probably be bad just mashing dp still so not really anything new there.

I really wanted to play dudley in this however he doesn't seem to be there, so I'm gonna try out Steve (was gonna go dudley/steve anyway), but shall see what all the chars have in store before I commit, though it seems lame I really think Kazuya looks awesome.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on February 29, 2012, 03:33:28 AM
I'll check it out Alex,

Dudley will probably make it, if he's in the Vita version I can't imagine him not being in this. He probably fits better in this game anyway by the looks of it.

I don't like the whole PS3 having different exclusives either. Feels a bit Mortal Kombat.

Title: Re: Street Fighter x Tekken Thread
Post by: Tim on February 29, 2012, 07:17:19 AM
You can blame Microsoft for that.  They couldn't make a decision about which of their character to give to Capcom, so Ono was forced to cut them.
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on February 29, 2012, 08:49:43 AM
I imagine looads of ryu ken teams, but at the same time they will probably be bad just mashing dp still so not really anything new there.

I really wanted to play dudley in this however he doesn't seem to be there, so I'm gonna try out Steve (was gonna go dudley/steve anyway), but shall see what all the chars have in store before I commit, though it seems lame I really think Kazuya looks awesome.

Can't mash in this game, supposedly. We shouldn't be eating this stuff as much as we did in SF4. These Ryu and Ken teams shoudn't be a problem if all they're gonna do is mash. If whiffing normals in this game is huge, imagine punishing DPs!! :D
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on February 29, 2012, 08:58:38 AM
I saw a bunch of mashercuts and masherdrivers at the Sydney event :/

That was far from the final build though, so hopefully they've cut that loopy input buffer from IV way back. Maybe instead we'll get those tell-tale flurries of crouching and standing jabs like you sometimes see in IV when derps wakeup xD

When your mash doesn't work, mash some more.
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on February 29, 2012, 10:13:14 AM
Yeah I suppose we'll still eat them time to time keep us on our toes. Happens in KOF and third strike, which are games where you can't mash all day. Thats how I'm imagining mashing in SFxT and from what I've seen from the current build on Cross Assault.

Yeah, crouch jab. I feel bad when I land a hit confirm from it! Gonna hit the lab with my mash jab punish when I can for sure.

Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on February 29, 2012, 11:06:37 AM


You've totally gotta watch this if you haven't.

Rolento's s.jab looks freaking ridiculous. Reminds me of Yang's s.jab - too good.

Combofiend punishishes a whiffed c.lk at 8:03. Spaces the c.lk with one s.jab, walks back a bit since he has forever to do so, Ryan whiffs his c.lk and Combofiend goes for a c.mk xx rekka.

Just an example of whiff baiting and punishing to punish those spammers.



Title: Re: Street Fighter x Tekken Thread
Post by: Raine on February 29, 2012, 11:12:48 AM
Rolento looks broke as fuck. -1 on rekkas (WHY), awesome crossup (j.MK?), dic's s.MK, useful pogo, links off cr.MP and cl.MK and he still has the awesome mobility, jab pressure and slide. I wasn't that interested in him but gotta reevaluate after watching these vids haha.
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on February 29, 2012, 11:49:52 AM
Rolento's s.jab looks freaking ridiculous. Reminds me of Yang's s.jab - too good.

Not sure about this but I think standing jabs are better overall than in SF4. Desk said there's not as many character specific combos, hitboxes are more uniform, and I've heard that the "high" Tekken moves don't whiff on crouchers, and any "mid" move of course counts as an overhead (but has really fast startup in this game), and I've seen video of Ryu doing pretty much the same thing as Rolento putting pressure on by walking forward and hitting jab, which would probably only work on 5 or whatever characters in SF4, I think it might work on everyone now... It seems like they've done a lot of things since SF4 to give more advantage to attackers, but then again there's an alpha counter so that's probably how they've decided to even it out. If you've got 2 bars and are blocking, you can do pretty decent damage. I guess there's going to be alpha counter baiting as well.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on February 29, 2012, 02:36:11 PM
Whats the motion to do an Alpha Counter?
Title: Re: Street Fighter x Tekken Thread
Post by: Gamogo on February 29, 2012, 02:47:07 PM
Forward + MP+MK I believe.

Supposedly the window in which you have to do it is very tight however. Sounds like it will take a bit of practise to nail consistently.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on February 29, 2012, 03:02:05 PM
I wonder how good it is? Is it like a red parry where you can alpha counter the individual hits of a super? (Doubt it.)

If the timing is super tight (1-2 frames?), it's gonna be pretty high risk, seeing as you have to press forward.
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on February 29, 2012, 06:17:47 PM
I thought this was funny...

Quote from: Desk
The parry style counter mechanic (frwd+HP+HK while guarding) is really interesting. It appears that, although it mimics one of your EX specials (for example, performing the cross counter with Ryu activates a quick EX.Tatsu) there is no juggle opportunity afterwards. If you had you're opponents back to the corner, reacted to a blocked poke with the counter, you can't then juggle with super, it will simply whiff right through the opponent. However (and this is where it gets interesting), you can 'switch cancel' (MP+MK) the counter, which will immediately reset the juggle counter. Now, this whole process will cost you 2 stocks (one for the counter and one for switch cancel) but can lead to big damage and really turn things around. Now, that's all well and good but things really start to get interesting when the opponent tag cancels the initial poke. This can lead to their incoming character actually being able to punish the cross counter... unless of course that had been tag cancelled too. in which case your incoming character could technically punish their incoming character... or your head might explode first.
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on February 29, 2012, 06:48:37 PM


More Combofiend if you haven't seen it already.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 01, 2012, 06:32:42 PM
So i just watched the gamesradar demo for Cammy and saw her AA options have been butchered... close st mp and close standing hp are now trash and have fuck all active frames. Her srk trades when done deep and gets beat out now due to lower invincibility frames. I was reminded of The Electrying Ones post in the Law thread a good 7 weeks ago.

Quote
Where he is weak is low health (I think Juri and Law have the lowest health of the announced characters) and no reliable anti air, but this is a weakness pretty much EVERYONE has- jumps are good, cross ups have big hit boxes and even Tiger uppercut and shoryu aren't failsafes against well spaced jump ins and moves with phantom hurt boxes (Juri jump HP, Paul jump MK). But to put it in context if I am being jumped on I nearly always go for an evasive move or an air to air like NJ RH or J MK rather than even attempt his 'actual' anti air moves (flip kicks, hcb+p,p or cHP)

Thoughts on AA in this game? It seems the go to move for AA is actually going for an air to air normal. Not only does it lead to a juggle state on couter hit which equals big damage.. ground AAs seem ass period.

On a positive note with Cammy she now has a jump roundhouse as a cross up which will be stupid good if you guess correctly on the tech roll and he ex spiral arrow lets you combo right after. So Sako combo like EXCS, close st mp, c.hp, c.mk x EX SA cl st hp x DP.

But good lord her dive kick... so fucking slow... startup went from 12 frames to 20.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on March 01, 2012, 07:10:29 PM
Ever play Vega in SF4? That's what I imagine anti-airs are going to feel like in this game. Unless they do a really, really bad jump, air-to-air is the way to go.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 01, 2012, 07:16:22 PM
Nah never really messed with vega but I do tend to go air to air quite a lot since I like to go for resets when possible, I guess air throws will be more important in this game since people will want to abuse the better jumps..

So that's Claw, Cammy, Chun and Guile with air throws on the SF side, only Tekken character I know with air throws is Lili. Also those high counters from Asuka, Heihachi and I think Jin would be pretty good...
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on March 01, 2012, 07:27:29 PM
But good lord her dive kick... so fucking slow... startup went from 12 frames to 20.

Fuck yeah!! Though Rufus's dive kick cross's up like an air normal now Xp. looks so free to land
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 01, 2012, 07:44:38 PM
Rufus looks dumb in this game period One of the major drawbacks for Rufus in SFIV is that he was stunned so easily, in a game with no stun.... fireballs was another weakness and in this game they're weaker than IV by a large degree not to mention you can always go Kaz/Rufus and mist step your way in and tag in Rufus safely and than he's in on your ass. This game also has horrible anti air and Rufus' divekick while now equipped with a height restriction has a large amount of hitstun added to it.. and like you said it crosses up so easy now... the only thing Rufus has worse in this game is that his divekick throw/normal mixup is mostly gone, though that could be spacing dependent.... and tbh I'll rather eat the throw.... I tell most people to eat Cammy's throw because 130 dmg is better than 300+ and this game it's more like 130 dmg is better than 500+ (Though I find it interesting that with Tekken character we'll be stand blocking more since their high low mixups their big combo starters come from their overheads)

I always thought that one framer link for Rufus being his only real bnb of note was the main reason he wasn't that popular a character, I guess SFxTK will put that theory to the test...
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 01, 2012, 08:00:31 PM
Nah never really messed with vega but I do tend to go air to air quite a lot since I like to go for resets when possible, I guess air throws will be more important in this game since people will want to abuse the better jumps..

So that's Claw, Cammy, Chun and Guile with air throws on the SF side, only Tekken character I know with air throws is Lili. Also those high counters from Asuka, Heihachi and I think Jin would be pretty good...

Guiles air throw in 3D looks the business.
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on March 02, 2012, 11:28:14 AM
This game also has horrible anti air )

*cries* 'Cause I'm really fucking over whiffing DPs or eating dumb arse air normals/ or dive kicks because I used my AA normal slightly too late or early in SF4. Never happens in ST unless you're getting crossed up on wake up.

Its just that with Cammy in SF4, trying to anti-air an opponent just outside of sweep with a dp means you'll most likely whiff and not auto correct, so therefore you have to use a normal AA, but then you have to be very much on point otherwise, voila, you eat a combo 'cause it was just chucked out there. So then you have to jb.hk on reaction, which is slow unless you use a faster air normal therefore you lose pressure. Its so silly. I feel like I'm shit at AA in this game because nothing works for me. The only thing that is easy for me is cross cutting. Its the only thing that is legit. I'm too afraid to DP when they're in front.

Can you elaborate on why anti-airing is worse in this game because after watching match vids, it seems like I was watching more interception of jumps from Renic's hugo than proper anti-airs lol. I've just seen a lot of jumping thats all and it seems like people are getting away with it. Day one or not, an anti-air should be easy to find.

Edit - funny enough I just saw Sako eat a cannon strike (non - ex) from Kindevu in a topanga match -___-. He went for that great AA Ibuki has (b.mp or something <.< >.>). Didn't he win Topanga?????
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on March 02, 2012, 02:56:06 PM
I think they removed a lot of invincibility from moves so you get more trades, where in SF4 moves tend to cleanly beat others. This is very good imo because nobody ever goes for meaties in SF4, you don't really want to do anything other than an option select, which is kind of a horrible way to deal with oki (imo). I don't know if startup on dps etc has been increased or if they have smaller hitboxes or whatever, but i wouldn't be surprised if that were the case.
You might be able to alpha counter as AA, it works with some characters in SFA2 and i guess it'd be the same here.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on March 02, 2012, 02:57:23 PM
The power of option selects have also largely been removed thanks to the ability to tech roll.
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on March 02, 2012, 03:19:58 PM
The power of option selects have also largely been removed thanks to the ability to tech roll.

Is it possible to grab people out of the rolls? or is it full invincibility
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on March 02, 2012, 11:49:05 PM
The power of option selects have also largely been removed thanks to the ability to tech roll.

BUT, even after watching all this cross assualt stuff you see rolling happening less and less. Eating a fat combo by continuously testing your opponent doesn't seem like the best idea and it seems like it was beaten out of people more and more as the show went along.

ezmonies, its fully invincible but has an opening where they are vulnerable at the end of the roll so its up to you to guess as to where they are going. Seemed like Combofiend had people conditioned to stay still. He was just treating the game like SF4 and going for an ambiguous cross up, showing his great reads as a player.
Title: Re: Street Fighter x Tekken Thread
Post by: BeefyGoodness on March 03, 2012, 12:51:48 PM
He was just treating the game like SF4...

Lots of observations like this is making me less excited for this game :(
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 04, 2012, 06:55:51 AM
He was just treating the game like SF4...

Lots of observations like this is making me less excited for this game :(

I feel taking that out of context doesn't really help your perception.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on March 04, 2012, 02:44:05 PM
lol at renic being salty, calling ryu op cuz of that sweep.
this game is mad broken, cant wait for infinite loops in scramble mode :D
Title: Re: Street Fighter x Tekken Thread
Post by: Tim on March 04, 2012, 03:05:31 PM
Ryu's sweep to hadou backdash isn't safe anyway.

The BradyGames guide sample shows it's normally -8 on block with 24 frames of recovery.
Hadou is 13F startup (Presumably gets cancelled about halfway)
Ryu backdash is 25F total.

Gief greenhand could probably tag Ryu in the end or airborne portion of the backdash.  If he played Abel he'd have had free reversal super.

Renic is just salty, but understandably so.  His own fault for not picking Abel.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 04, 2012, 03:43:06 PM
People will get away with a lot of stuff until things become common knowledge, look @ how many dp tags were safe over the course of cross assault. In a months time tag cancing a dp To make it "safe" could be the worst thing you can do in this games and lead to 50% combos to two characters.
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on March 04, 2012, 03:53:39 PM
He was just treating the game like SF4...

Lots of observations like this is making me less excited for this game :(

I feel taking that out of context doesn't really help your perception.

Yeah that sort of stuff happens in Marvel, Vampire Saviour and KoF as well. Rolling is an escape option but you're usually vulnerable or you can cross yourself up on wake up and eat meaties. Combofiend was conditioning people not to roll so saying he was making it seem like SF4 where you can't roll is probably the wrong way to put it. I'm sure he would do it in other games too.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 04, 2012, 05:47:05 PM
Dem Cammy combos,

http://www.youtube.com/watch?v=JryGabkjOHM

If you roll on wakeup you'll have to guess if her jumping roundhouse is going to cross up or not... very ambiguous now.. and if you guess wrong.... Asuka's jumping fierce looks like an even more sick crossup.

Arturo streaming Valle playing SfxTK

http://www.twitch.tv/nycfurby
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on March 04, 2012, 05:48:21 PM
Yeah that sort of stuff happens in Marvel, Vampire Saviour and KoF as well. Rolling is an escape option but you're usually vulnerable or you can cross yourself up on wake up and eat meaties. Combofiend was conditioning people not to roll so saying he was making it seem like SF4 where you can't roll is probably the wrong way to put it. I'm sure he would do it in other games too.
I'm not sure that being unable to block at the end of a tech roll is all that common in 2D fighters, I think they probably would've done it to have something Tekken-like in there. It'll be funny if the attacker ends up with the choice of a guaranteed tech roll punish or SF4 style option select lol.
Title: Street Fighter x Tekken Thread
Post by: jarop on March 04, 2012, 07:14:40 PM
Dem Cammy combos,

http://www.youtube.com/watch?v=JryGabkjOHM

If you roll on wakeup you'll have to guess if her jumping roundhouse is going to cross up or not... very ambiguous now.. and if you guess wrong...

An actual use for that horrid dive kick? This gon' be fun <3
Title: Re: Street Fighter x Tekken Thread
Post by: GodlyEffect on March 04, 2012, 07:28:39 PM
Those were nice Cammy combos. I wanna see more combo vids where they show two characters single-character combos and then what the characters can do together with tagging. Not just cross arts.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 04, 2012, 07:53:44 PM
Dem Cammy combos,

http://www.youtube.com/watch?v=JryGabkjOHM

If you roll on wakeup you'll have to guess if her jumping roundhouse is going to cross up or not... very ambiguous now.. and if you guess wrong...

An actual use for that horrid dive kick? This gon' be fun <3

cl st hk jump cancel divekick actually looks sexy as fuck.. problem is going to be landing the cl st hk....

Like this guy on srk said...

Quote from: The-Olympian
The problem with close hk is that you either need to land a lucky jump, crossup hk, or point blank ex tkcs.

Or something like:

Ken/cammy team:

Any combo into hk/ex tatsu, mp+mk ( call cammy), j.hk (Ken still in tatsu hit animation), close hk, jc hk tkcs, close hp, far hp, HK Spiral.

You can do the same if you team up with vega using ex rolling crystal.

Wonder what the damage on that is.

Also spike damage got buffed from later SFIV games.

Teyah on SRK said....

Yeah, Cannon Spike has been changed quite a bit, it now resembles old Super Ryu's set of DPs.

LK Spike: 120 dmg, 4F startup, fully invul up to hit
MK Spike: 130 dmg, 4F startup, fully invul up to hit
HK Spike: 150 dmg, 4F startup, no invul up to hit

Also there's no more damage differential depending on AA or grounded hit - it always does the same damage.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 04, 2012, 09:28:15 PM
http://www.youtube.com/watch?v=v8tvBTdtiC8&feature=endscreen&NR=1

They talk about a law and paul tutorial in this. Anyone know where I can find that??
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on March 04, 2012, 09:40:46 PM
http://www.youtube.com/watch?v=v8tvBTdtiC8&feature=endscreen&NR=1

They talk about a law and paul tutorial in this. Anyone know where I can find that??

Maybe this one?
http://www.youtube.com/watch?v=YSTdD_GJphM
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on March 04, 2012, 10:17:43 PM
Glitches already woooo just look on YouTube...
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 05, 2012, 02:29:23 AM
http://www.youtube.com/watch?v=v8tvBTdtiC8&feature=endscreen&NR=1

They talk about a law and paul tutorial in this. Anyone know where I can find that??

Maybe this one?
http://www.youtube.com/watch?v=YSTdD_GJphM

Looks like it!  8) Thanks mate. I was just getting tekken vids in my searches.
Title: Re: Street Fighter x Tekken Thread
Post by: swiftoxic on March 05, 2012, 02:36:20 AM
Any know of the dlc characters i know guy cody' Lars' Dudley will be in it anyone know of the rest
Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on March 05, 2012, 10:17:17 AM
Elena gameplay...
http://www.shadowloo.com/media/street-fighter-tekken-elena-gameplay
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on March 05, 2012, 12:32:31 PM
LOL all of the characters and custumes are already on the disc, gg capcom

Title: Re: Street Fighter x Tekken Thread
Post by: EXC355UM on March 05, 2012, 12:34:22 PM
Now, some Blanka footage...
http://www.shadowloo.com/media/sfxt-blanka-gameplay-footage :P
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 05, 2012, 01:08:12 PM
Yawn. Boring selections. If that's all thats on the disc I guess we might not get anymore.
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on March 05, 2012, 02:16:47 PM
capcops hitting the videos already, haha
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 05, 2012, 02:19:45 PM
capcops hitting the videos already, haha

It's amazing that they continually do it though. How many times do you touch the flames before you realise its burning...  ;D

Stuff on the disk will get found. I do like the alt costumes though.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on March 05, 2012, 04:31:19 PM
Doesn't matter what the Capcops do from this point on, it's like Oni and E.Ryu, the footage is out there, we know they exist, and we can prove it. At this stage, damage control is virtually pointless. More to the point, the PC version looks worth picking up to get the full versions of these characters :D

I'm kinda interested to see how the Capcops handle this one.

Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on March 05, 2012, 04:35:07 PM
remember when there were no patches and no dlc?
honestly stuff this greedy generation.
i am currently loling those ppl who didnt believe disc locked content.
this WILL be a free dlc, they will just make it so you buy gems and colours.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 05, 2012, 04:45:49 PM
remember when there were no patches and no dlc?

Yep.

Street Fighter II: The World Warrior (1991) - 8 Characters
Street Fighter II: Champion Edition (1992) - 12 Characters
Street Fighter II: Hyper Fighting (1992) - 12 Characters
Super Street Fighter II (1993) - 16 Characters
Super Street Fighter II Turbo (1994) - 17 Characters

Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 05, 2012, 04:49:43 PM
remember when there were no patches and no dlc?
honestly stuff this greedy generation.
i am currently loling those ppl who didnt believe disc locked content.
this WILL be a free dlc, they will just make it so you buy gems and colours.

Doubt it. If anything people are more interested in the characters than the Gems. I blow MS points on everything like random as hell Avatar pictures and outfits and even for me the Gems seem like a pointless addition.

I don't have a problem with the standard Gems, they are here to stay. DLC Gems is just going to cause a shit storm.
Title: Re: Street Fighter x Tekken Thread
Post by: Ichorid on March 05, 2012, 04:51:11 PM
this WILL be a free dlc, they will just make it so you buy gems and colours.

Free? This is Capcom who's had paid character DLC in SF4 and MvC3. Don't see why they'd be generous to hand out 12 for free this time?

I think the most likely route is a big 1200MSP pack at or around the Vita launch.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on March 05, 2012, 04:57:32 PM
they lied to us, the characters are like actually 100% done and just could have been unlockable in the game.  they  must be free...
i cant believe they actually are going to sell whats on the disc, thats like saying i got a dvd and to acsess this episode i gotta pay an extra fee.
i understand mvc3 as shuma and jill were not 100%, but these guys are basically done.
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on March 05, 2012, 04:58:18 PM
omg i missed the videos =/ reallly wanted to see cody and elena
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 05, 2012, 05:21:08 PM
i understand mvc3 as shuma and jill were not 100%, but these guys are basically done.

No they were 100%, people thought it was incomplete due to the low damage on Jills machine gun hyper.... lol.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on March 05, 2012, 05:26:33 PM

i  remember hearing Jill was still buggy with audio etc,  but that's not the issue now though :)
Title: Re: Street Fighter x Tekken Thread
Post by: Jehuty on March 05, 2012, 05:53:30 PM
So um, everyone's buying (if people ARE getting it) for 360 right? I can't help but think people with both consoles would pick PS3 for the extra characters...
Title: Re: Street Fighter x Tekken Thread
Post by: Ichorid on March 05, 2012, 06:10:25 PM
So um, everyone's buying (if people ARE getting it) for 360 right? I can't help but think people with both consoles would pick PS3 for the extra characters...

I've got both consoles and will be getting the 360 version. Not trolling or anything, just saying not everyone with both will necessarily get the PS3 disc.

On another topic, why aren't there any Jack videos yet, damnit?
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 05, 2012, 06:42:59 PM
I've also got both but 360 for me. The PS3 characters look shit, plus online.
Title: Re: Street Fighter x Tekken Thread
Post by: blaze3927 on March 05, 2012, 06:43:10 PM
It got leaked via torrent two days ago,

does the health/damage seem lower compared to umvc3/sf4 to other people?
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 05, 2012, 06:47:07 PM
It got leaked via torrent two days ago,

does the health/damage seem lower compared to umvc3/sf4 to other people?

Couple of Perth blokes got it yesterday. Seems quite a bit of matches go to time out so your probably right.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 05, 2012, 07:00:26 PM
Only because people haven't learnt to maximize combos, Marvel went through the same crap, need more damage, too many timeouts and than it become TOD when people learnt to play the game.
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on March 05, 2012, 07:24:59 PM
Any know of the dlc characters i know guy cody' Lars' Dudley will be in it anyone know of the rest

The 5 PS3 exclusive characters have been highlighted in Pink  :-*
Title: Re: Street Fighter x Tekken Thread
Post by: GodlyEffect on March 05, 2012, 08:03:46 PM
Snaaaaap

does the health/damage seem lower compared to umvc3/sf4 to other people?
http://forum.ozhadou.net/index.php?topic=7347.0
Title: Re: Street Fighter x Tekken Thread
Post by: GodlyEffect on March 05, 2012, 08:10:28 PM
Any know of the dlc characters i know guy cody' Lars' Dudley will be in it anyone know of the rest

The 5 PS3 exclusive characters have been highlighted in Pink  :-*
Megaman and Pacman have been seen on 360 version. They'll be out later on in SFxT life.
Title: Re: Street Fighter x Tekken Thread
Post by: jarop on March 06, 2012, 08:45:35 AM
So DLC characters are on disc so we don't have a super/ultimate/mega lasers edition later down the line:
http://shoryuken.com/2012/03/05/capcom-says-sfxts-12-additional-characters-on-disc-to-ensure-compatibility-between-buyers-non-buyers/

uglad or umad?
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on March 06, 2012, 07:03:49 PM
So DLC characters are on disc so we don't have a super/ultimate/mega lasers edition later down the line:
http://shoryuken.com/2012/03/05/capcom-says-sfxts-12-additional-characters-on-disc-to-ensure-compatibility-between-buyers-non-buyers/

uglad or umad?

There will be something down the line man, for sure, KOF had dlc on disc, same as MK, Vanilla SF4 had all the costumes, so its nothing new, pretty sure RE5 had all the DLC on the disc to fom what I was told. I think it primarily done/alowed cos atm its the best way for devs to make money with todays piracy.


OMG Heads up, especially if u use a USB for GT/Saves, the initial save setup will take 5-10 mins!!!
Was just about to reboot my machine(which it tells u not to) when it finally kicked over.

Hmmm maybe I need to upgrade my USB device :P
Title: Re: Street Fighter x Tekken Thread
Post by: GodlyEffect on March 06, 2012, 07:13:57 PM
So DLC characters are on disc so we don't have a super/ultimate/mega lasers edition later down the line:
http://shoryuken.com/2012/03/05/capcom-says-sfxts-12-additional-characters-on-disc-to-ensure-compatibility-between-buyers-non-buyers/

uglad or umad?

There will be something down the line man, for sure, KOF had dlc on disc, same as MK, Vanilla SF4 had all the costumes, so its nothing new, pretty sure RE5 had all the DLC on the disc to fom what I was told. I think it primarily done/alowed cos atm its the best way for devs to make money with todays piracy.


OMG Heads up, especially if u use a USB for GT/Saves, the initial save setup will take 5-10 mins!!!
Was just about to reboot my machine(which it tells u not to) when it finally kicked over.

Hmmm maybe I need to upgrade my USB device :P
On the Gold edition (or whatever it was called) of RE5 it probably has all the DLC.
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on March 06, 2012, 07:39:15 PM
On the Gold edition (or whatever it was called) of RE5 it probably has all the DLC.

Ahh ur right, forgot bout that, I really am spewing now I missed on 5.

Shoutouts to Terry Bogard shoutouts in Tutorial mode :D
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on March 07, 2012, 07:01:09 AM
'2 player Street Fighter X Tekken co-op mode on Xbox 360 won't be fixed, problem on Microsoft's end' Wow.... so dissapointed
Title: Street Fighter x Tekken Thread
Post by: Crazy FreeRider on March 07, 2012, 09:48:59 AM
Online is gay as fuk
Sound cuts out and lag is horrible, reminds me of marvel. Hope they somehow fix that
Title: Re: Street Fighter x Tekken Thread
Post by: Shmick on March 07, 2012, 10:17:46 AM
Yeah i thought cutting the sfx out had something to do with "speeding up the connection". I played a guy in France a few days ago and there was next to no SFX at all. Last night i played a few Aus people and the SFX would occasionally cut in and out but it was still playable.

Considering how tight/silly/dumb the challenge mode combos are (Poison's LK, LK, MK, Super OTG thing), i can see how there might be a marvel thing going on in SF x T. Meaning some characters will be more suited to online (Wesker) rather than others (X-23 cancels)

Still a shit load of fun though :P
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on March 07, 2012, 10:32:57 AM
Online is gay as fuk
Sound cuts out and lag is horrible, reminds me of marvel. Hope they somehow fix that
lol ggs cfr, the game seems to lag at the start of match(like blazblue cs) and then it fixes itself kinda, your ogres chop from heaven(lolol) was kinda laggy so i couldnt see it coming, also grabs were kinda hard to tech aswell.
Title: Re: Street Fighter x Tekken Thread
Post by: Crazy FreeRider on March 07, 2012, 10:48:32 AM
Lol that was you? GGs
Yeah it turned into a mash fest for me online to get the combos
Hard to time shit off someones wakeup
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on March 07, 2012, 01:48:30 PM
'2 player Street Fighter X Tekken co-op mode on Xbox 360 won't be fixed, problem on Microsoft's end' Wow.... so dissapointed


Quote
Svensson: I'm going to be looking into this issue further btw. I'm also a bit confused by the feedback from the team.
Got my fingers crossed... prolly for nothing :(

Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 07, 2012, 04:17:25 PM
mmm....


Day one games crashing and burning..  :P  I thought the online might be at least as good as SF4, is that not the case??
Title: Re: Street Fighter x Tekken Thread
Post by: John Hopoate on March 07, 2012, 05:03:00 PM
Still waiting for the game in the post which i picked up cheaply at www.ozgameshop.com.

i think it is worthwhile for you guys to go purchase games on this site in order to save yourselves a few dollars here and there  8)

can't wait to have some casuals with you chaps!
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on March 07, 2012, 06:11:41 PM
Still waiting for the game in the post which i picked up cheaply at www.ozgameshop.com.

i think it is worthwhile for you guys to go purchase games on this site in order to save yourselves a few dollars here and there  8)

can't wait to have some casuals with you chaps!

You gonna play Guile Hoppa?
Title: Re: Street Fighter x Tekken Thread
Post by: John Hopoate on March 07, 2012, 08:56:42 PM
yeah, plus i'll be using Hwoarang and king plus a few tekken characters. but i'll be fiddling around with the game in training mode once i receive it in the post :D
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 07, 2012, 09:43:39 PM
mmm....

Day one games crashing and burning..  :P  I thought the online might be at least as good as SF4, is that not the case??

When all is said and done it should be, SFxTK uses a roll back feature like GGPO, so the SFxTK online system is like Blazblue (mostly regarded as the best online for a fighting game) in being a GGPO "knockoff". SFI and MVC3 were based on input delay systems...

It needs more work though but potentially it's much better than SFIV/MVC3, they might even patch in the option to adjust the amount of input delay ala 3rd Strike Online Edition. Sound glitches need to get fixed ASAP, apparently the Japanese devs are putting out a blog post talking about online and some other stuff very soon.

Anyway most games I've played on PSN (30+) have felt pretty good, some were bad but not even GGPO can make a horrible connection good....
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 07, 2012, 10:14:04 PM
Was really close to picking this up tonight  >:(

First thing tomorrow it is. I'm thinking I'll play mostly offline training then maybe jump on so we can all feel like day 1 scrubs again.  ;)
Title: Street Fighter x Tekken Thread
Post by: jarop on March 07, 2012, 10:23:13 PM
Sagat sucks. Somebody prove me wrong, please :(
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 07, 2012, 10:36:23 PM
Sagat sucks. Somebody prove me wrong, please :(

Oh really, shit. He was a potential for me. He does look kind of shit. Nothing amazing going on in the clips I watched.
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on March 08, 2012, 09:11:32 AM
getting the game in about an hr or two, took a day off today so i hope it lives up to the hype!
Title: Street Fighter x Tekken Thread
Post by: Shmick on March 08, 2012, 10:08:45 AM
I don't suppose anyone else has hit trial mode up yet have they? I have one trial until i have finished all the chars and it's a nightmare. Vega #20 is Ono's trololol trial.

Poison's trial with the LK, LK, MK, Super is pretty cool.
Title: Re: Street Fighter x Tekken Thread
Post by: Sxio on March 08, 2012, 02:12:30 PM
How's everyone feel so far? I just played my first 30mins and I'm really not sure about it yet.

I'm sure I'll feel different after a few weeks, but it's a big change after a couple of yrs of SF4.
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 08, 2012, 03:11:02 PM
well, I now have PS3 copy, will wait for my preorder from amazon of SE for XBOX.

just have it survive 8 more hours till I get home :(
Title: Re: Street Fighter x Tekken Thread
Post by: HeartProfessor / ByeBi / Tokyonative on March 08, 2012, 03:53:02 PM
How's everyone feel so far? I just played my first 30mins and I'm really not sure about it yet.

I don't think I like it. Too much shit going on, I think gems and auto-combos were a mistake. Pandora, too, probably, but I'm on the fence about that for now.
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on March 08, 2012, 04:07:35 PM
Mmm i'm ;liking it! though im just doing the trials havent actually had any game play so far im enjoying it. I'm sure once u get use to everything it wont be too much going on like your saying
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 08, 2012, 04:17:39 PM
I instantly like it. It's different enough to feel I'm not playing SF but yet fimiliar. (only played it for 45 minutes though!)

Character selection on the otherhand is going to be tough, some characters move the way I want but dont have the specials, some characters have the specials and not the movement. I've only tried about 8 though  ;D

I'm trying real hard not to pick a team of both SF characters, hopefully I can find 2 tekken beasts I like.

It does seem a little too heavy on the selections but I'm betting we won't use half of these.

Sagats actually quite fun, you can Kara his Super Art. He's basic, and in a game of a billion selections that might be handy.
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on March 08, 2012, 04:21:29 PM
I instantly like it. It's different enough to feel I'm not playing SF but yet fimiliar. (only played it for 45 minutes though!)

Character selection on the otherhand is going to be tough, some characters move the way I want but dont have the specials, some characters have the specials and not the movement. I've only tried about 8 though  ;D

I'm trying real hard not to pick a team of both SF characters, hopefully I can find 2 tekken beasts I like.

It does seem a little too heavy on the selections but I'm betting we won't use half of these.

Sagats actually quite fun, you can Kara his Super Art. He's basic, and in a game of a billion selections that might be handy.

Rofl im feeling the same way id rather die then use 2 sf characters haha im liking kazuya atm still trying some more
Title: Re: Street Fighter x Tekken Thread
Post by: Ero_Oyaji on March 08, 2012, 04:53:10 PM
wavedash problem with kazuya....i can only wavedash on p2 side. GG!

fimbleness in tekken gets brought to sfxt
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 08, 2012, 04:58:22 PM
Make that a 3rd on Kazuya. Dang, thought I was being unique !

Loving his combo's. I really want to pair him with gat so I can have team SCAR.  8)
Title: Re: Street Fighter x Tekken Thread
Post by: Sxio on March 08, 2012, 05:09:11 PM
I'm finding it quite fun so far. It's MUCH faster than SF4. I don't really dig the cartoony design but it's nice to have a fighter that's not so serious.

I don't think it'll take SF4's place as my nr 1 game but it'll definitely get a good bash for now. It's fun.

I don't like all the selections though. Waaaay too complex. The whole gem idea I don't like and auto-combos? Please, that's just stupid. I know it's to give the newbies a chance against combo demons but I put hundreds of hours into learning combo's in SF4. Now I can just program the one's I like? That's stupid. Great for noobs but I'm old and grumpy and I don't like it.
Title: Re: Street Fighter x Tekken Thread
Post by: HeartProfessor / ByeBi / Tokyonative on March 08, 2012, 05:13:50 PM
joudan sokutogeri -- anyone know what it's for?
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 08, 2012, 05:18:33 PM
Can't get Sagats EX uppercut from an EX Knee Wall bounce - fwd HK. Been trying for about 20 minutes.  :o
Title: Re: Street Fighter x Tekken Thread
Post by: HeartProfessor / ByeBi / Tokyonative on March 08, 2012, 05:25:18 PM
I like that ex-knees juggles, tho.

Guile has no sunnies.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 08, 2012, 05:48:30 PM
Unless it messes with your inputs why give a shit about auto combo? If someone needs to spend a bar to cross rush... Lol it's a non factor... And no you can't edit them.

Also Brady games are selling digital versions of the sfxtk guide, check their website, easy google.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 08, 2012, 05:49:26 PM
I like that ex-knees juggles, tho.

Guile has no sunnies.

Got it, step kick timed wrong. Sagat seems like he has to use a lot of EX in combo's. EX cost 1 bar though don't they??? Seems a waste. Seems like he does good damage.
Title: Re: Street Fighter x Tekken Thread
Post by: HeartProfessor / ByeBi / Tokyonative on March 08, 2012, 05:55:43 PM
The back button taunts.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on March 08, 2012, 07:55:14 PM
the links in this game remind me of k.o.f style links, timing is similar.
also kazuya and ryu dish out good damage and i am finding they are quite easy to use.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 08, 2012, 10:04:10 PM
the links in this game remind me of k.o.f style links, timing is similar.
also kazuya and ryu dish out good damage and i am finding they are quite easy to use.

I'm going Kazuya/Law. I seem to like these 2 the best out of the tekken characters. Law has soom juicy combos from wall bounce. Kazuya has that cross up MK. I think having a decent cross up is going to be essential in this game, I can't see any other way of really opening somone up. Day one and all that aside  :P

I had a dabble with hwaorang but I'm not sold yet.
Title: Re: Street Fighter x Tekken Thread
Post by: ATB|CoolzHAMYOLO on March 08, 2012, 10:53:03 PM
I'm personally liking the gems that activate when your partner does a launcher. It means your ABCS chains make your incoming character all steroided up. I found it interesting that gem activation time deterioration also happens when they're tagged out. I don't know why but I just assumed it was like Marvel where status effects timers didnt change on inactive characters.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 08, 2012, 10:56:34 PM
I'm personally liking the gems that activate when your partner does a launcher. It means your ABCS chains make your incoming character all steroided up. I found it interesting that gem activation time deterioration also happens when they're tagged out. I don't know why but I just assumed it was like Marvel where status effects timers didnt change on inactive characters.

Yeah I like those gems, I run 2 sets for the characters I use, Cammy, Ken and Asuka.

Set 1 Defense - Instant 60 life restore, 80 life restore over 5 secs and 100 damage shield, all triggered after getting hit by 2 specials.
Set 2 Attack - +10% attack, +10% speed, +40% meter gain, all triggered when partner connects with launcher.
Title: Re: Street Fighter x Tekken Thread
Post by: ATB|CoolzHAMYOLO on March 08, 2012, 11:06:56 PM
I think those are the exact same ones I was running in your attach thing. All those bonuses just for doing ABCS tag combo for X seconds seems too good to pass up.
Title: Re: Street Fighter x Tekken Thread
Post by: Testikills on March 08, 2012, 11:12:21 PM
Played for about 30 minutes have no idea what Im doing.
Title: Re: Street Fighter x Tekken Thread
Post by: derrace on March 09, 2012, 03:28:59 PM
Lol this game is so uppercut friendly. Getting hit in the air hurts.

Still running stock gems, hmm, I might need to buy those broken gems to gain an advantage. Cashcop wins yet again!
Title: Re: Street Fighter x Tekken Thread
Post by: X-fade on March 09, 2012, 04:09:27 PM
I figured out a way to do a 799 dmg combo with steve and zangief.... what are peoples highest damaging combos? Obeying Meter of course.
Title: !!
Post by: neon on March 09, 2012, 05:24:12 PM
The Trials seem a bit easier than SSFIV, though I havent done all 20 for anyone yet.

the game seems heaps of fun however I havent even looked at gems and team combo's, just done the tutorial and about 5 or 6 chars trials till I got stuck (sometimes 12, kazuya  :p: :p: ) and some at like 18 but yeah, I like Nina/Steve and a few other so far, played one online game and it felt smooth, no jitters, audio obviously weird.

How's everyone else liking it so far ?
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 09, 2012, 05:49:29 PM
I've done all of Kazuya's, he's def on my team. It amazes me though who puts this shit together. His Mist step is one input direction different from his dash punch. They have easy combo's , Auto Combo's , Gems yet they decide its a good idea to involve two similar moves - with similar inputs. I know in the heat of battle I'll fuck that up.

I don't really have any problems with it in the trials (2 x hadouken motion seems to work), but I still don't understand why they have to do shit like that. Seems unnecessary considering what they are trying to achieve with this game.

I've found memorising the combo then slowly inputting it a few frames in front of the visual smoothly seems to be the way to go. Strange coming from street figher where you press it , it happens.   

I'm def looking for basic (ish) characters though. With Gems/Tags/Meter/Cross assualts/Pandora/Counters, I can't imagine playing a character with different stances on top of that.
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 09, 2012, 06:20:39 PM
Yeah, Kazuya did seem cool, I think the combo I struggled with was the Jump heavy kick, crouch feirce into mist step uppercut, crouch feirce into mist step uppercut I can do fine but once I add the jump in it seems to just do the DP move.
 
Didn't spend much time on it, but it's a coolish mechanic.

I think charecfter complexity isn't overly a big deal, the stance stuff for Steve is like only next hit is different, I think, not sure if if they are all like that.

Looking forward to the weekend to mess around a lot more. only got my PS3 copy atm waiting for my amazon special edition for XBOX.

Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on March 09, 2012, 06:34:24 PM
Is there some kind of trick to mist step, or it just a case of practise makes perfect?
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on March 09, 2012, 06:49:23 PM
Is there some kind of trick to mist step, or it just a case of practise makes perfect?

U can do mist step by either:

2x   :qcf:

Forward, neutral, down, down forward.

Or how I do it: forward then  :qcf:

Ive completed about 10 tekken trials and about 5 sf ones, stuck on a few tekken ones like jin, raven and ogre :(

Title: Re: Street Fighter x Tekken Thread
Post by: Shmick on March 09, 2012, 07:48:08 PM
Ok.. i am not one to brag when it comes to fighting games but vega #20 was driving me nuts and i feel pretty good after seeing SUCCESS after all that time!

Guess what you get after finishing all the trials :O......nothing.

I was expecting something.. even a corny ass title haha
Title: Re: Street Fighter x Tekken Thread
Post by: Shmick on March 09, 2012, 07:50:09 PM
BTW... this might be common knowledge by now, but if you dash cancel a lvl 2 charge move, your next attack will register as a Counter.

Some people find that charging a Lvl 2 sky dive? with Vega then dash cancelling, makes the initial link easier because of the frame advantage from the overhead.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 09, 2012, 08:30:47 PM
Is there some kind of trick to mist step, or it just a case of practise makes perfect?

U can do mist step by either:

2x   :qcf:

Forward, neutral, down, down forward.

Or how I do it: forward then  :qcf:

Ive completed about 10 tekken trials and about 5 sf ones, stuck on a few tekken ones like jin, raven and ogre :(

Ya, I use the first one.

You can also do Forward  :hcf: :p: Seems reliable also (as long as your motions are clean).
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on March 09, 2012, 08:47:56 PM
BTW... this might be common knowledge by now, but if you dash cancel a lvl 2 charge move, your next attack will register as a Counter.

Some people find that charging a Lvl 2 sky dive? with Vega then dash cancelling, makes the initial link easier because of the frame advantage from the overhead.

Yep and there's quite a few videos around of people doing this in the middle of a combo now. Pretty crazy to be able to combo into a counter hit and get special properties without some insane setup.
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on March 09, 2012, 09:28:19 PM
Wait, you can combo INTO a counter hit? Thats crazy!

This game has some really interesting mechanics, its awesome.
Title: Re: Street Fighter x Tekken Thread
Post by: CPS2 on March 09, 2012, 09:41:45 PM
Wait, you can combo INTO a counter hit? Thats crazy!

This game has some really interesting mechanics, its awesome.

Yeah it works. I'm not even sure if you can do that in any other game...
Title: Re: Street Fighter x Tekken Thread
Post by: blaze3927 on March 09, 2012, 11:21:48 PM
picked up my preordered special edition sfxt (x360) from ebay today
and the disc is unreadable  :'(
tried in two stock xbox 360's, standard dirty/damaged disc error.
looking under the disc and noticed a thick white circle around the center of the disc, doubt my xbox caused this as all my other discs are fine.

Really pissed off as i wanted to be playing this live tonight
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 09, 2012, 11:35:07 PM
mmmm Ryu seems incredibly fun to use, I said I wouldn't use SF characters.....

especially Ryu...  :o
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on March 09, 2012, 11:46:18 PM
mmmm Ryu seems incredibly fun to use, I said I wouldn't use SF characters.....

especially Ryu...  :o
ryu is pretty good in this game, he has his sweep cancel back for good blockstrings and that charagable fireball :)
i feel that ogre is a good counter against ryu and his pokes.
Title: Re: Street Fighter x Tekken Thread
Post by: GodlyEffect on March 10, 2012, 01:17:53 AM
picked up my preordered special edition sfxt (x360) from ebay today
and the disc is unreadable  :'(
tried in two stock xbox 360's, standard dirty/damaged disc error.
looking under the disc and noticed a thick white circle around the center of the disc, doubt my xbox caused this as all my other discs are fine.

Really pissed off as i wanted to be playing this live tonight
If you can, try installing it.
Title: Re: Street Fighter x Tekken Thread
Post by: KellyNUTS on March 10, 2012, 04:57:48 AM
Ok.. i am not one to brag when it comes to fighting games but vega #20 was driving me nuts and i feel pretty good after seeing SUCCESS after all that time!

Guess what you get after finishing all the trials :O......nothing.

I was expecting something.. even a corny ass title haha
You sure u didnt get 2 Blue Vega Titles?

I got no idea with this game but its so fun :P
Gems kinda feel like an afterthought and prolly not needed, spose time will tell.

PS: When im not doing anything I like to let the game sit in one of the "Customize" options for the funky music  8)
Title: Re: Street Fighter x Tekken Thread
Post by: MadeManG74 on March 10, 2012, 08:40:34 AM
Got my copy yesterday, and like most people seem to start out, I'm feeling a bit lost at the moment. It's pretty overwhelming with all the changes, but it does seem good.

Just did the trials for a few characters I'm interested in (Hugo, Poison, Vega, King) and the tutorials. I'm glad I did the tutes because holy shit this game is just so full of things to keep in mind. Tagging in and out standard, cancelling attacks to change, launcher exchange, X Assaults... then you have standard specials, EX moves, Super Arts and every cahracter has one move that can charge between all three...THEN you gotta worry about setting up gems, remembering how to activate them... it's a LOT to take in. I can't help but think that they overdid it a bit. The fact that I keep holding down the MK button to tag in my partner doesn't help (lol Marvel)

I think both casual and hardcore alike would have appreciated a bit more simplicity, a super meter like in SFIV with EX and Super Moves and the tag system would have been enough.

My biggest compliment though has to be the level of polish in this game. Theres just a lot of nice touches in the menu screens, backgrounds, even the opening cinematic is great. Little things like Dan's dialogue in the opening tutorial is really well put together too (nearly shit myself at the Terry Bogard reference).
Title: Re: Street Fighter x Tekken Thread
Post by: Shmick on March 10, 2012, 01:47:43 PM
Apparently you can see the diner from Ken's SF4 stage in the distance of a particular background. I know it appears on a billboard but apparently you can see it somewhere.
Title: Re: Street Fighter x Tekken Thread
Post by: swiftoxic on March 10, 2012, 02:48:09 PM
Hey everyone i got the game yester day i was feeding people points 2 wins 13 loses makes you kinda feel like shit i dont know who im maining i was using Juri and Ku a also does anyone have the problem when playing online all the sound is messed up.

also it seems with the trails i can do from 1 to 15 on some characters and 1 to 10 can anyone send me a link on plinking or how to link normal move properly?. i love this game and sf i dont to quit because of frustration and anger
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 10, 2012, 02:59:35 PM
Quote from: swiftoxic link=topic=6029.msg120285#msg120285

also it seems with the trails i can do from 1 to 15 on some characters and 1 to 10 can anyone send me a link on plinking or how to link normal move properly?. i love this game and sf i dont to quit because of frustration and anger


What is it about links that's giving you trouble? the actual links or what comes after?
Title: Re: Street Fighter x Tekken Thread
Post by: Shmick on March 10, 2012, 03:18:06 PM
If there is a certain trial you have had issues with, let us know what it is and we can try and help you figure out what to work on.

I found with these trials there are alot of gimmicks/tricks/nonsense involved with some of them.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 10, 2012, 03:21:34 PM
Ya , I've found the combo's with links then the l/m/h chain to be awkward at first.

You kind of have to just run with the L/M/H motion even though you might have missed the link, there's no time to see each hit register.

You almost have to get the combo in your head and then do it smoothly and independently of what’s happening on screen.

I was really hoping Sagat would have some easier chains/combo's but he yet again feels like the ass version of Ryu.
Title: Re: Street Fighter x Tekken Thread
Post by: 17yearoldwarrior. on March 10, 2012, 04:37:21 PM
kazuya users, what are you bnb combos?
when i connect my links, i go into his  :qcb: :p: move, down m.punch into the ex version of  :qcb: :p: then down m.p into his  :qcf: :p:
is there somewhere with like a  list with his bnbs?, not sure if this is a good bnb or not.
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 10, 2012, 04:49:13 PM
loving Nina,

Think I might go with Nina Steve or Nina Jin, not sure yet.

this game is heaps of fun, havent played much online just learning new mechanics and playing a friend on lan.

:D
Title: Re: Street Fighter x Tekken Thread
Post by: blaze3927 on March 10, 2012, 05:33:46 PM
liking the yoshimitsu/akuma mixups
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 10, 2012, 07:48:08 PM
kazuya users, what are you bnb combos?
when i connect my links, i go into his  :qcb: :p: move, down m.punch into the ex version of  :qcb: :p: then down m.p into his  :qcf: :p:
is there somewhere with like a  list with his bnbs?, not sure if this is a good bnb or not.


The SRK Kazuya thread is where I'm going right now. There's some nice meterless damage on there. I've mostly been practising the trial combo's so I can memorise his target combo's. If I get them into the memory banks I'm hoping the rest will just flow from there.

What I'm working on is his best tag in combo if Kazuya is coming in. Also his best Gem lay out.

I think you'll have to run someone with decent wake up/AA with him though, Law doesn't really fit that so I might try Sagat. I know his Mist step counts as a special though for Gem activation. That will be really handy!
Title: Re: Street Fighter x Tekken Thread
Post by: Xavlol on March 11, 2012, 08:36:51 PM
would i be the only one that hates this lobby layout, in terms of searching for rank matches? it seems it takes a fairwhile to search for a game
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on March 11, 2012, 08:54:16 PM
I'm running heihachi and law atm.

I've gotta say, playing heihachi is some of the most fun I've had in a fighting game for a long time. Been working on some option selects with him for tech rolls, working out quite nicely, one of which causes counter hit crumple if they tech roll :D

I've been struggling with law though, not so much with his tag combos, but more so with how I'm surpossed to play him on point, today I had a break through noticing how awsome his pressure game up close is, counter hits galore and armor on his stance followup is awsome.

My picks for the next update:
-option to turn off auto combos.
-option to remove game sound online, so there's no cutting in and out.
-more colours for edit mode (free DLC)
-Jin overhead glitch fixed.

Title: Re: Street Fighter x Tekken Thread
Post by: GodlyEffect on March 11, 2012, 09:07:29 PM
I'm running heihachi and law atm.

I've gotta say, playing heihachi is some of the most fun I've had in a fighting game for a long time. Been working on some option selects with him for tech rolls, working out quite nicely, one of which causes counter hit crumple if they tech roll :D

I've been struggling with law though, not so much with his tag combos, but more so with how I'm surpossed to play him on point, today I had a break through noticing how awsome his pressure game up close is, counter hits galore and armor on his stance followup is awsome.

My picks for the next update:
-option to turn off auto combos.
-option to remove game sound online, so there's no cutting in and out.
-more colours for edit mode (free DLC)
-Jin overhead glitch fixed.
These would be nice. Colour one looks like they have planned to add more. There is enough space for at least 12 more options.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 11, 2012, 09:24:28 PM
I'm running heihachi and law atm.

I've been struggling with law though, not so much with his tag combos, but more so with how I'm surpossed to play him on point, today I had a break through noticing how awsome his pressure game up close is, counter hits galore and armor on his stance followup is awsome.


I've been loosely playing Law in between my others. I've been putting him as the tag as opposed to on point. I don't know, he just feels a bit slow and with seemingly no viable AA or GTF move he could get mauled fast. I've been experimenting using my point character (Sagat at the minute) as a battery then letting my tag use it.
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on March 11, 2012, 09:44:35 PM
Yea I start with heihachi as he dsnt really need meter as much as law, the fact that I usually hv 3 bars is good with law, specially as backfist combos into cross assault, works wonders vs raw tags.

His flying kick is a good aa, his stance punch is good aswell, u hv to be open minded with aa options in this game imo, hell one of heihachis best AAs is his forward light punch command normal :p I would hv never thought of it unless I accidentally did it in a match.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 12, 2012, 12:31:43 AM
Playing around with him tonight anything hit confirmed and cancelled into regular spin kicks you can tag out during the spin kicks and let your partner continue. I've been getting around 400-450 damage from 1 bar. Pretty good return. You might know that already though. Law seems to blend better with Sagat than Kazuya. Decisions.....decisions....

I've also noticed Fireballs have the most ridiculous hit boxes on them, the things are like flying trucks.

Edit: Actually its 2 bars, I forgot the tag cancel.
Title: Re: Street Fighter x Tekken Thread
Post by: X-fade on March 12, 2012, 09:19:03 AM
Steve Flicker canceling is so awesome, Big damage, can combo cs.HP > flicker cancel > cr.hp > ducking > foxhunt > EX sonic fang > cr.HP > ducking > skyscraper > cr.HP > flicker cancel > cr.HP > flicker cancel > cr.HP > flicker cancel> cr.HP for 540dmg with 1 bar in the corner...

ducking body > flicker cancel > cr.HP into what ever the hell combo you like too is great, ducking body would have to be his go to poke as canceling into flicker makes it safe as far as im aware.

Also if you tag whilst steve does Gatling Gun your team mate can do at least 3 > 4 cr.hp into combo for big damage or charge into super. I managed to get all my bar back from the Gatling gun as all its hits build back meter and it does it real fast with the added cr hp you are doing with the other character, combo afterwards into cross art.... thats how i got 799dmg combo with steve/zangief.
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 12, 2012, 09:55:40 AM
Steve Flicker canceling is so awesome, Big damage, can combo cs.HP > flicker cancel > cr.hp > ducking > foxhunt > EX sonic fang > cr.HP > ducking > skyscraper > cr.HP > flicker cancel > cr.HP > flicker cancel > cr.HP > flicker cancel> cr.HP for 540dmg with 1 bar in the corner...

ducking body > flicker cancel > cr.HP into what ever the hell combo you like too is great, ducking body would have to be his go to poke as canceling into flicker makes it safe as far as im aware.

Also if you tag whilst steve does Gatling Gun your team mate can do at least 3 > 4 cr.hp into combo for big damage or charge into super. I managed to get all my bar back from the Gatling gun as all its hits build back meter and it does it real fast with the added cr hp you are doing with the other character, combo afterwards into cross art.... thats how i got 799dmg combo with steve/zangief.

Yeah Steve's flicker cancelling is great, I think midscreen you can go from skyscraper to f.mp or f.hp > lp (target combo) flicker cancel into cr.fp skyscraper > repeat into flicker jab to finish.

Marn was already nailing some of this stuff in tournament games yesterday, pretty aweosme considering how awkward it currently feels for me to do.

I really like nina's juggles can do about 400dmg meterless with just a buffered cr.mk into whatever her down back hk is,
followed by cr.fp down back heavy kick, cr.fp down forward lp. can end with a sweep too which would be good if knew any reason or advantage I got when they were knocked down, can't even land a crossup as nina yet :|

online the points seem to vary a lot, gain 50 for a win, lose 40 for a loss. needless to say i'm around 0 even tho i've won almost as many as I've lost so far. hahah
Title: Re: Street Fighter x Tekken Thread
Post by: MadeManG74 on March 12, 2012, 12:10:47 PM
Steve Flicker canceling is so awesome, Big damage, can combo cs.HP > flicker cancel > cr.hp > ducking > foxhunt > EX sonic fang > cr.HP > ducking > skyscraper > cr.HP > flicker cancel > cr.HP > flicker cancel > cr.HP > flicker cancel> cr.HP for 540dmg with 1 bar in the corner...

ducking body > flicker cancel > cr.HP into what ever the hell combo you like too is great, ducking body would have to be his go to poke as canceling into flicker makes it safe as far as im aware.

Also if you tag whilst steve does Gatling Gun your team mate can do at least 3 > 4 cr.hp into combo for big damage or charge into super. I managed to get all my bar back from the Gatling gun as all its hits build back meter and it does it real fast with the added cr hp you are doing with the other character, combo afterwards into cross art.... thats how i got 799dmg combo with steve/zangief.

Doooood... I had a play around with Steve on the weekend and he seems fun, gonna have to try out some of this stuff for sure. Gatling Gun into tag sounds potentially lethal especially (hopefully I'm not too unco to do the other combos you mentioned).

Having said that, I need some more time to get used to this game anyway. I got a pasting from Shmick over the weekend, I found that the best results I had was just fishing for a jab into magic series > Launcher >Super, which seems to work so often and is so easy to do for a lot of damage. Not really won over on the game just yet, but It's growing on me I think.
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on March 12, 2012, 01:46:27 PM
wow i just watched marn play steve, looked really really fun *hits training room*  :p:
Title: Re: Street Fighter x Tekken Thread
Post by: derrace on March 12, 2012, 02:42:05 PM
Quoting Robsux, "Give every character in AE Juri's FSE and you get SFxT."

So true lol
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 12, 2012, 05:39:05 PM
Not really... FSE is way better than the chain system in this game for starters.
Title: Re: Street Fighter x Tekken Thread
Post by: X-fade on March 12, 2012, 05:39:35 PM
Spoilers of ryu/ken story mode ending, what really happens.
http://www.youtube.com/watch?v=E81ePAmsAek

now it all makes sense...
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 12, 2012, 06:08:33 PM
Not really... FSE is way better than the chain system in this game for starters.

especially if your playing Genkibot.... :o

I like the combo system. I actually like this game more than SF right now. They def could have improved certain areas in the style and sound departments but overall the gameplay is sound. If they can fix online, I'll play this as much as SF for sure.

Anyone actually fired up Pandora yet??
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on March 12, 2012, 06:27:54 PM
one thing im disappointed about this game is the lack of anti-airs :( im using heihachi, abel/king still havent decided yet but i hate it when im sitting at mid range and i see someone jump at me all i can do is just eat it..
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on March 12, 2012, 06:34:52 PM
Spoilers of ryu/ken story mode ending, what really happens.
http://www.youtube.com/watch?v=E81ePAmsAek

now it all makes sense...

lmao, ive gotta admit, i chuckled
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 12, 2012, 06:39:14 PM
one thing im disappointed about this game is the lack of anti-airs :( im using heihachi, abel/king still havent decided yet but i hate it when im sitting at mid range and i see someone jump at me all i can do is just eat it..

Isn't Hei's Crouching Hard Punch a god like anti air?
Title: Re: Street Fighter x Tekken Thread
Post by: ezmonies on March 12, 2012, 10:29:10 PM
nope i can only use it for far-ranged jumps its pretty fail at mid range completely whiffs
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 12, 2012, 10:50:42 PM
his b+mp I think lets you follow up with a combo ? I read earlier " b mp is god like if u can react with it u can juggle light dp to st hard punch to m kick dp off of b mp"

but thats SRK so it could be wrong and I haven't tested it yet. might be worth a shot.
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on March 12, 2012, 11:01:24 PM
Yea s.hp for far jump ins, f.mp for close, or as I like to call it, 'the scoop' :P
Title: Re: Street Fighter x Tekken Thread
Post by: pierrot on March 13, 2012, 12:51:48 AM
anybody else think BP is ridiculously easy to obtain?
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 13, 2012, 01:10:33 AM
Always is at the start , I managed 2500 in one sitting when AE dropped.

Man Poison is fun to play but she's not got any real team sync going on, shame because she kind of suits me, basic, rekka, nice normals, half decent but not amazing damage. Seems like she could probably zone too.

She doesn't seem to have anything reliable coming in or going out. Which is kind of the whole point of the game. As a single character I bet she'd be awesome though. 

Title: Re: Street Fighter x Tekken Thread
Post by: mongey on March 13, 2012, 01:33:18 PM
Damn I'm gonna have to hit the trials with raven and work out what the hell he is doing.

 played one a few times last night and didnt not have 1 clue what was going on except everytime it ended up in 50% of my life . seems the tekken character you really need to use them so you learn their block stirngs

I really like this game. It seems worrying though that in a few weeks its gonna be broken and every game will turn into 1 long combo vid for 75 % life . there seems so much potential for breaking at this stage

anybody else think BP is ridiculously easy to obtain?

depends who you are i guess. I was stuck on 0 BP for about 4 and half hours yesterday  before I got some stuff together  and  gained some . there  is def a huge jump between having no idea and being in the fight with a chance . took me that long to stop the habbit trying to throw or tech  as much as ssf4 .
Title: Re: Street Fighter x Tekken Thread
Post by: pierrot on March 13, 2012, 01:59:25 PM
at the start when i didn't really know what i was doing i had around a 50% win rate. Then after a few hours of grasping how the game works, I just jumped to around 2.5k while only knowing how to use one character lol. Now that i've learned a 2nd character i'm sitting at 3.4k.

maybe it's because i'm riding the tier whore train hahahah


the bp gain/loss system seems abit silly as well. I vsed someone with 3k bp on 1k bp and when i won i got 60bp, yet when i vs someone with 0 bp at 3k bp i win 20 o.O seems abit silly that I can gain 20bp off someone who has 0 bp.
Title: Re: Street Fighter x Tekken Thread
Post by: swiftoxic on March 13, 2012, 05:27:32 PM
Im finding it impossible to win been playing for 3 days only have 108bp im getting owned i dont think its easy to obtain bp
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 13, 2012, 05:32:45 PM
what team are you using and what combo's have you learned ?

can you tag in and out from your chars ok into the next one to either continue a combo or just get one out relatively safely ?

Title: Re: Street Fighter x Tekken Thread
Post by: swiftoxic on March 13, 2012, 05:35:07 PM
im using Ryu and juri and when  i switch i mainly get hit how do you switch safely?. and i know th basic launch combos thats about it and all the special and ultras but i dont know any bnb combos where can you find them?.
Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on March 13, 2012, 05:41:02 PM
imo when ppl start getting to the B, A and A+ tiers the competition will heat up, if your in that A tier then your good, think of it as A tier = 4000+ ish PP from sf4.
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 13, 2012, 05:45:12 PM
multiple places, the trial mode of the game has some basic stuff that can give you an idea about whats possible,

www.shoryuken.com has forums for each character (for a lot of games too) -

http://shoryuken.com/forum/index.php

as for switches well, thats character specific but if you are low health and get knocked down with Ryu and have some meter, you can try a heavy DP and switch, not sure if it will be safe or not but something like that might work, test it out in training mode.

you can switch cancel lots of moves, similar to FADC in SSFIV only it tags in your partner instead of being dash cancel-able.

did you even do the tutorial or TRY look for information before asking for help !~
Title: Re: Street Fighter x Tekken Thread
Post by: swiftoxic on March 13, 2012, 05:52:18 PM
yeah i done the tutorial and i have looked around on the net before asking for help and i never really got how to do fadc  to work for me but guess ill go back to training mode.
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 13, 2012, 06:00:41 PM
Make sure you have some goals for while you are in training mode -

What I'm working on at the moment is

Something each char can use to keep a combo going after the abc launch without just doing a special,

A standard meterless BNB for each char.

A combo into super for each char.

A combo into tag cancel for each char.

many of these combo's will probably have elements that are similar/partly the same so its' not completely insane to start out with, just gotta know whats possible and when.

there is more I need to know and will learn but at least having that baseline is a start for myself, perhaps you could try find something similar, if execution is not your strong point try out some easier combo's instead of the highest damage i'd suggest.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 13, 2012, 06:13:04 PM
yeah i done the tutorial and i have looked around on the net before asking for help and i never really got how to do fadc  to work for me but guess ill go back to training mode.


EDIT: Looks like Neon beat me to it  :) Good advice.


I've not seen you play, but there's a good chance your just thinking too much. What I do when a new game comes out is I pick 2-3 combo's maximum for my character and I only use those combo's for the first few weeks.  I'll pick a cross up/jump combo, I'll pick a combo I can hit confirm from and I'll pick a combo that does damage if I see someone do something unsafe (whiffed DP)

With this game you'll also need a combo that you can apply from a launcher. Again just pick 1 for Ryu and 1 for Juri. Keep it simple, something easy to hit with nice damage.

The game right now has too many options to take in so just cut everything down into little pieces and it'll come to you in time.

With the combo scaling in this game, the simple combo can sometimes be as effective as the 87 hit combo.







Title: Re: Street Fighter x Tekken Thread
Post by: Glassy123 on March 13, 2012, 06:47:55 PM

With the combo scaling in this game, the simple combo can sometimes be as effective as the 87 hit combo.

this.

Heres some combos or strats I recommend you getting down with your chars:

Ryu:

cr.mp, cr.mp, c.hk

cr.mp, cr.mk, ex donkey kick, j.hk, cr.mk, tatsu or super

jumping air tatsu crossup into sweep or cr.mk into combo

j.mp into either tatsu or dp

Juri:
learn to end your block strings into a fireball charge.

learn to jump cancel her cr.hp into either j.hk or dive kick (one of her most important tools imo)

learn her pokes, f.mk and s.hk come to mind

learn to punish from her counters.

her best air to air is j.mp, her best air attack is j.hk

etc

for me, if people start to block my overheads then i'll bait that into a cr.lk into cross rush, works like a charm.
Title: Re: Street Fighter x Tekken Thread
Post by: swiftoxic on March 13, 2012, 07:03:46 PM
Spoilers of ryu/ken story mode ending, what really happens.
http://www.youtube.com/watch?v=E81ePAmsAek

now it all makes sense...

lmao, ive gotta admit, i chuckled
omg thats awesome now it makes sense
Title: Re: Street Fighter x Tekken Thread
Post by: swiftoxic on March 13, 2012, 07:04:32 PM
Spoilers of ryu/ken story mode ending, what really happens.
http://www.youtube.com/watch?v=E81ePAmsAek

now it all makes sense...

lmao, ive gotta admit, i chuckled
omg thats awesome now it makes sense
Thank you i will pratice these just finding the game hard  and im having trouble blocking overheads.
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 13, 2012, 08:01:20 PM
you have to block them high.
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 13, 2012, 08:13:13 PM
Spoilers of ryu/ken story mode ending, what really happens.
http://www.youtube.com/watch?v=E81ePAmsAek

now it all makes sense...

lmao, ive gotta admit, i chuckled
omg thats awesome now it makes sense
Thank you i will pratice these just finding the game hard  and im having trouble blocking overheads.


Put the Auto block Gem on. I'll get shit for that but seriously, Guile, down back, Auto block Gem??? Pretty tough going  :o.

If it's bothering you that much use the assist gems. If anything they might reveal a pattern that you can use to identify strings when not playing with Gems. They cost meter though.   

People are going to get hit from everything for the first month, doesn't matter if your as good as Mago or as bad as Mr Magoo. You've just got to learn from it. Tekken characters especially are going to have plenty options in the High/low game. If something works you abuse it until it doesn't work any more.
Title: Re: Street Fighter x Tekken Thread
Post by: swiftoxic on March 14, 2012, 01:47:22 AM
yeah im still trying to figure all this out annoying me lol
Title: Re: Street Fighter x Tekken Thread
Post by: findlay_stuart on March 14, 2012, 01:25:15 PM
http://www.capcom-unity.com/gregaman/blog/2012/03/13/sfxt_dev_blog:_online_update

Quote
Unfortunately, due to time and resource issues, we weren’t able to get that feature into the Xbox 360 version and we apologize to those players who were looking forward to it.


Capcom ticking all the wrong boxes. I don't mind that much but they are seriously damaging their bad reputation even further.

X-box players should be credited with at least some extra DLC for free.
Title: Re: Street Fighter x Tekken Thread
Post by: GodlyEffect on March 14, 2012, 06:49:53 PM
http://www.capcom-unity.com/gregaman/blog/2012/03/13/sfxt_dev_blog:_online_update

Quote
Unfortunately, due to time and resource issues, we weren’t able to get that feature into the Xbox 360 version and we apologize to those players who were looking forward to it.


Capcom ticking all the wrong boxes. I don't mind that much but they are seriously damaging their bad reputation even further.

X-box players should be credited with at least some extra DLC for free.
They should've concentrated on getting shit finished with their time rather than thinking of ways to shove in content on the disk for us to pay more to unlock. :\
Title: Re: Street Fighter x Tekken Thread
Post by: X-fade on March 14, 2012, 11:18:18 PM
so.. i figured out a 971 dmg combo.... i'll post a video soon. haha, its do-able in a match, but highly unlikely.

http://www.youtube.com/embed/9AbMEzR3oj4

There we go :D
Title: Re: Street Fighter x Tekken Thread
Post by: neon on March 15, 2012, 12:51:02 AM
so.. i figured out a 971 dmg combo.... i'll post a video soon. haha, its do-able in a match, but highly unlikely.

http://www.youtube.com/embed/9AbMEzR3oj4

There we go :D

HAHAH man thats NUTS nice work :D
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 15, 2012, 01:50:41 AM
http://www.capcom-unity.com/gregaman/blog/2012/03/13/sfxt_dev_blog:_online_update

Quote
Unfortunately, due to time and resource issues, we weren’t able to get that feature into the Xbox 360 version and we apologize to those players who were looking forward to it.


Capcom ticking all the wrong boxes. I don't mind that much but they are seriously damaging their bad reputation even further.

X-box players should be credited with at least some extra DLC for free.
They should've concentrated on getting shit finished with their time rather than thinking of ways to shove in content on the disk for us to pay more to unlock. :\

To be fair I doubt the guys who worked on the netcode and pair play are the same as the guys who design characters and tune them :p
Title: Re: Street Fighter x Tekken Thread
Post by: X-fade on March 15, 2012, 01:53:21 AM
http://www.capcom-unity.com/gregaman/blog/2012/03/13/sfxt_dev_blog:_online_update

Quote
Unfortunately, due to time and resource issues, we weren’t able to get that feature into the Xbox 360 version and we apologize to those players who were looking forward to it.


Capcom ticking all the wrong boxes. I don't mind that much but they are seriously damaging their bad reputation even further.

X-box players should be credited with at least some extra DLC for free.
They should've concentrated on getting shit finished with their time rather than thinking of ways to shove in content on the disk for us to pay more to unlock. :\

To be fair I doubt the guys who worked on the netcode and pair play are the same as the guys who design characters and tune them :p

The person who pays them is the same. It's all about where they focused resources i guess... looking too far ahead imo.
Title: Re: Street Fighter x Tekken Thread
Post by: Westlo on March 15, 2012, 02:04:37 AM
The person who pays them is the same. It's all about where they focused resources i guess... looking too far ahead imo.

Some people got their job done, others didn't. Regardless no matter what it was going to ship this month, March is the last month for Capcom's fiscal year, same reason that MVC3 came out late Feb when it was barebones as fuck. Capcom wanted the 2 million shipped copies of MVC3 on their fiscal record, same deal for SFxTK for this fiscal year.
Title: Re: Street Fighter x Tekken Thread
Post by: jarop on March 15, 2012, 09:38:41 AM
So we've got a broke netcode and practical, easy infinites coming into week 2.

TOs must loathe this game, it's bad enough players have to put make-up and jewellery on their characters but we've got 3, possibly 4 (Steve's) practical infinites for seperate characters meaning this could very well be an issue with system mechanics alla DHC glitch. Nobody is going to watch that on stream match after match and I feel that's a bigger issue than actually playing against it

Whatever Capcom does, I hope they wait it out more than they did with Vanilla MvC.
Title: Re: Street Fighter x Tekken Thread
Post by: TheMuso on March 15, 2012, 10:37:58 AM
Its been stated that there won't be another disk copy coming, but I wonder... With all the game breaking glitches being found, whether that may need to be re-considered, as the game patching system may not be able to patch sed issues. Having said that, I don't know how the PS3 and 360 patch framework works. It may be possible to patch everything game engine wise in the game. Fingers crossed this is the case.
Title: Re: Street Fighter x Tekken Thread
Post by: X-fade on March 15, 2012, 04:36:22 PM
http://www.youtube.com/watch?v=DafqpZ1vU7s

1018 damage combo. doable in a match, but highly unlikely. hahahaha
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on March 15, 2012, 05:50:49 PM
Seems like you could use the first high damage combo to definitely punish DPs and probably roll backs. So it doesn't sound that unlikely.

Shouldn't Steve's dash be able to chase roll backs to the extent of the roll? I haven't got the game yet so I can't really test it out.

Could probably whiff punish command throws, dashing through a fireball (guessing at the right time) as well as certain whiffed, heavy normals, if they're getting predictable but I would really have to test that one out. This depends on the start up of the gatling gun after the dash though. Is it fairly fast?

Also is the combo completely corner dependent? Meaning can you be close to the corner and push them into it to complete the combo?
Title: Re: Street Fighter x Tekken Thread
Post by: X-fade on March 15, 2012, 05:58:20 PM
It is doable, not with the specific gem activation tho, so if you punish them in the corner it could be a guaranteed 805 damage (no gems) if you had 3 bars.

Also yeah, you can punish fireballs and whiffed command throws, not sure about whiffed normals tho, the start up is pretty long.

The combo would have to be in the corner, otherwise the Close standing HP wont connect and it may push them out of the gatling gun.
Title: Re: Street Fighter x Tekken Thread
Post by: Alexk on March 15, 2012, 07:13:39 PM
Yeah the start up seemed iffy/slow.

Good shit anyway!
Title: Re: Street Fighter x Tekken Thread
Post by: X-fade on March 16, 2012, 04:23:41 PM
just scraped 6 more damage onto that combo to make it 1024 haha
Title: Re: Street Fighter x Tekken Thread
Post by: Xavlol on March 16, 2012, 08:46:43 PM
is rolentos rekka even punishable? whenever i block either of 2 follow ups, i cant seem to get the hit on it once its ended :S
Title: Re: Street Fighter x Tekken Thread
Post by: Kyle (The Guile) on March 16, 2012, 09:03:22 PM
is rolentos rekka even punishable? whenever i block either of 2 follow ups, i cant seem to get the hit on it once its ended :S

1st hit safe, 2nd and 3rd hits punishable. 1st hit can be punished by alpha counter.