OzHadou - Discussion Forum

General => Marvel VS Capcom 3 - General Discussion => Topic started by: fkuspencer on July 21, 2011, 02:00:19 AM

Title: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: fkuspencer on July 21, 2011, 02:00:19 AM
Amazon is amazing. New HUD (http://ecx.images-amazon.com/images/I/91h56M3PORL._AA1500_.jpg) for starters.

Air X-Factor at 2:00:


LOOK INTO MY EYES



More videos in the OfficialMvC3 channel... or eventhubs. lol
http://www.youtube.com/user/OfficialMvC3

Trailer:
http://www.amazon.com/gp/mpd/permalink/m3MO72PWRP8NMY/ref=ent_fb_link

XBOX360 cover:
http://www.amazon.com/Ultimate-Marvel-Capcom-microsoft-xbox-360/dp/B005C7R8I8/ref=sr_1_6?ie=UTF8&qid=1311176711&sr=8-6

PS3 cover:
http://www.amazon.com/Ultimate-Marvel-vs-Capcom-sony-playstation3/dp/B005C7R950/ref=sr_1_5?s=videogames&ie=UTF8&qid=1311176707&sr=1-5

Pics:
http://oi53.tinypic.com/30vmc60.jpg
http://oi54.tinypic.com/c6zqu.jpg
http://oi54.tinypic.com/1zoj13b.jpg
http://oi51.tinypic.com/33mbhnc.jpg
http://oi56.tinypic.com/ka30qu.jpg
http://oi55.tinypic.com/2z3urzc.jpg
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: shadowfox on July 21, 2011, 02:38:11 AM
the game is not nerf LOL , its fucken buffing it up LOL
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Westlo on July 21, 2011, 02:43:43 AM
Did they change X-Factor to be a burst as well since you can use it in the air?

Edit - 8 new stages as well, $40 USA for a disc is much better than DLC... the characters alone would be $60 @ the price you would pay for Jill and Shuma.

(http://i.imgur.com/eZPY8.png)
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: fkuspencer on July 21, 2011, 03:48:02 AM
More leakage - whole 12 character rooster leaked by guessing URLs and striking lucky. lol

http://static.capcom.com/character_api/umvc3/profile/phoenix-wright.png
http://static.capcom.com/character_api/umvc3/profile/frank.png
http://static.capcom.com/character_api/umvc3/profile/doctor-strange.png
http://static.capcom.com/character_api/umvc3/profile/rocket-raccoon.png (wtf? lol)
http://static.capcom.com/character_api/umvc3/profile/nemesis.png
http://static.capcom.com/character_api/umvc3/profile/nova.png
http://static.capcom.com/character_api/umvc3/profile/iron-fist.png
http://static.capcom.com/character_api/umvc3/profile/vergil.png

Funniest leak ever.

Edit: Capcom took them down
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Bugsimus on July 21, 2011, 07:18:54 AM
http://www.joystiq.com/screenshots/ultimate-marvel-vs-capcom-3-all-new-characters/#/0
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on July 21, 2011, 09:02:56 AM
RIGHT! Let's get some things out the way. Pretty please...

- General damage reduction.
- DHC glitch removed
- PHOENIX NERF (Seriously, I couldn't care about the rest of the shit, just this one)
- X-factor nerf
- Wolverine nerf

That's gotta be the starting point I'd assume.

Also, buff Haggar <3

Phoenix Wright is my new main, btw everyone.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on July 21, 2011, 09:40:21 AM
Also, what in gods name is a Rocket Racoon?
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|ace on July 21, 2011, 09:52:30 AM
FUCKING CAPCOM! I HATE YOU! HYPING ME FOR ANOTHER GAME! >_<

I haven't really seen that much of the footage since I'm at work, but seriously... wtf is up with that racoon?

And I'm pretty hyped for Strider!
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on July 21, 2011, 09:58:26 AM
Finally, I get to play Phoenix Wright.

Haven't been able to watch all the vids yet, but strider ouroboros is level 3 so you won't be seeing a repeat of the strider/doom trap.

New HUD looks odd, version looks incomplete to me.
Exchange looks the same, old chars look to have new properties (Jim said something about ryus air fireball super being able to reflect off walls or something, I haven't seen it yet).

Xfactor in the air is ??? Will be ok if X factor is nerfed, pretty silly if it's the same.

Overall though pretty hyped for this though!
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Loki on July 21, 2011, 10:07:23 AM
As a newly disgusting Phoenix player I support this air x-factor completely.  8)

In all seriousness though, I'm not sure how I feel about it, it could cause some interesting new combos for sure.
I agree with Kyle's suggestions, though I don't know if Wolverine really needs a nerf, I'd rather they just made other characters better instead. It looks like X-factor has already had a change, looks like less damage maybe?

General thoughts, Strider looks awesome, if they do it right I can see a lot of people making teams to support him on rushdown. I'm curious about Firebrand actually, he looks like he probably has a lot of potential that the videos don't really show. Ghost Rider looks pretty unexciting so far, good range for sure but Hawkeye looks pretty buff, good range and very good speed and mobility, looks like he can hit people full screen and follow up for pretty decent combos.

I'm actually really curious to see what Nemesis is going to be like, he looks like he'll end up pretty beefy.

Edit: Also, punk Storm outfit, aww yeah.  8)
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|ace on July 21, 2011, 10:11:00 AM
I heard that aerial exchange takes meter from the opponent now rather than giving you extra meter. Nice way to deal with Phoenix :)
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on July 21, 2011, 10:27:01 AM
Sudden realization: this game is going to come out at around about the same time as Skullgirls, which...sucks, quite frankly. Skullgirls might end up being amazing, but how is it going to compete with MvC? I guess I shouldn't be to worried, I'm like 1 of 5 people who even cares about Skullgirls in Australia, so it's not like I'm going to have anyone to play with.  :-\

I really, really hope this game is better than vanilla MvC3.
 
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Glassy123 on July 21, 2011, 10:50:30 AM
ill add my info for ppl at work that cant watch the vids yet:

-wolverine looks hella slow now
-spencer has new 'death from above' move, causes ground bounce
-storm has new 'wind pull' move, think seth tandom engine
-magneto has new 'pull' move aswell, sorta same as storm
-taskmaster has some sorta of command grab/attack thats comboable
-viewtiful joe has a command dodge like in the viewtiful joe games, looks super cancellable

-strider has 2 lv 3s, lv 1 is OTG, he looks hella fast, lots of mixups and good damage
-Ghost rider has many OTGs, comboable into his chain whip supers or normals, his lv 3 is badass, LOOK INTO MY EYES!
-Hawkeye looks very very good, great keep away, scatter shots, poison shots, freeze shots, air lv 1 super, scatter shot lv 1, OTG lv 3
-Firebrand looks awsome aswell, air command grab at end of combo creates ground bounce, air ground boucne move (think amy) lv 3 is firebrand, hahaha, looks like a very fast and very good mixups char

-x factor in air
-x factor was less damaging, seems to be a slight damage boost but able to cancel out of moves
-new UI is terrible imo
-8 new stages (1 more red ninja stage (looks av), and an original stage covered in snow (eh))

-$39.99 US, so probs around $70 here like super was

PS: skull girls looks awsome, and many ppl i talked to at SS were excited to play it  :p:
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Testikills on July 21, 2011, 10:53:13 AM
I kinda hope Air x-factor gives Jumps back would make for sick combos. Also I hope the DHC glitch remains as a way to extend combos but not reset Damage I think it would be fair then

Also Haggar should have projectile Pipe.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Glassy123 on July 21, 2011, 11:07:44 AM
Also Haggar should have projectile Pipe.

haggar should be smocking a pipe
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|ace on July 21, 2011, 11:12:09 AM
UMvC3 Live Stream: http://www.ustream.tv/channel/unity-events
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|ace on July 21, 2011, 11:55:15 AM
Ari Weintraub:
YESSS PHOENIX CAN ONLY HAVE ONE ACTION PER JUMP..MEANING ONE FIREBALL THEN SHE FLOATS DOWN..wolverine slash NOT invincible AND slower
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on July 21, 2011, 12:32:04 PM
Mags em disruptor is apparentely slower.

DHC glitch gone.

Mags dash is slower?

News from floe, unconfirmed atm.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Loki on July 21, 2011, 12:45:46 PM
Ari Weintraub:
YESSS PHOENIX CAN ONLY HAVE ONE ACTION PER JUMP..MEANING ONE FIREBALL THEN SHE FLOATS DOWN..wolverine slash NOT invincible AND slower

 ??? Not sure if want

Quote
DHC glitch gone.
I'm really happy about this though, it will promote more team diversity.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Glassy123 on July 21, 2011, 12:51:48 PM
wtf

ryu has like a charge fireball that turns into a 'red freball' that just blows up the other side of the screen EDIT: on hit causes wall bounce

and he seems to be able to do an hado shoryuken??  :o i dont know whether it was a cancel or anything but hed shout HADO SHORYUKEN and a blue been of energy came out of his fist at the end of the DP  :o

edit:
Magneto new moves:
Attraction: Bring opponent towards magneto
Retration: Pushes opponents away
Gravitation: Bring opponents to the ground if theyre in the air
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on July 21, 2011, 12:53:49 PM
Man I wish I could be watching this stream.

I like that their giving the lower tier chars buffs.

Any word on x factor damage and time yet? Thats the big one right there.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Glassy123 on July 21, 2011, 12:59:11 PM
Man I wish I could be watching this stream.

I like that their giving the lower tier chars buffs.

Any word on x factor damage and time yet? Thats the big one right there.
Time seems much less, but damage, hrmm seems alittle less but i still saw a wesker 1 touch some1 with lv 2 X factor
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on July 21, 2011, 12:59:20 PM
Damn it I want it RIGHT NOW. TAKE MY MONEY CAPCOM.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on July 21, 2011, 01:15:41 PM
'cmon post more updates guys I'm at work  :-\
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: JBHewitt on July 21, 2011, 01:22:38 PM
I am so playing Strider - he seems like Wolv with less health and an annoying/awesome 'schwing' sound effect :P

I'm not sure about the health bar at the top - it seems difficult (at least from stream) to see the health of your assist/other team members.

Seems like Strider has his on theme song when he tags in as well. 
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: shadowfox on July 21, 2011, 01:24:03 PM
if they buff zero hp im so happy ,

updates

You can now X-factor in the air.

Phoenix can only have one action per jump... meaning one fireball then she floats down.

Characters now say something upon entering the screen when the previous character died.

Many of the returning cast has new moves, or moves that act differently, (Ryu's Hyper Fireball now bounces off of walls, Taskmaster and Spencer are shown with new moves.)

Ghost Rider has at least 2 special moves that OTG, and his two level one supers appear to OTG. His level 3 super is a grab where he uses the Penance stare on you.

Strider is the first character to have two level 3 supers, (Ragnarok, and the Ouroboros.) Most of his moveset from Marvel 2 was shown. His robot animal super OTGs.

Firebrand's level 3 appears to summon a computer controlled doppleganger firebrand to assist.

Hawkeye's level 3 super OTGs. He fires off Antman, who hits the opponent, then grows in size and gives the opponent the biggest Monty Python boot known to man. Hawkeye has different arrows he can fire depending on the button pressed (frozen shot, poison shot, piercing shot, triple arrow, scatter shot, and net shot are shown.)

Wolverine's Berserker Slash is not invincible and slower.

Viewtiful Joe has the "Slow Dodge" move now. It's a special move that's super cancellable. In the Viewtiful Joe games, if you activated Slow and you got attacked, you'd dodge.

Magneto has a new special move where he sucks you in with magnetism. Gravitation magnetizes the opponent. Repulsion pushes them away. Attraction pulls them towards you. His air-to-ground dash is slower now.

Akuma's Hurricane Kick Assist doesn't knock down anymore, the opponent will flip out.

Ryu can charge up his fireballs and they fly so quickly you can barely see them on screen. Charging can be done by holding down the button, like in Street Fighter X Tekken. A fully charged fireball will explode on contact, causing a wall bounce. He can also charge his Shoryuken now. Ryu can cancel his overhead with special moves now.

Taskmaster has a new move called the Charge Sting. It impales the opponent, can combo into it.

Dormammu's Flame Carpet OTG now pushes the opponent very far away. Much harder to combo from, even with an assist.


what im reading from eventhub
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Westlo on July 21, 2011, 03:21:39 PM
Cool that storm can push and pull with wind like Rachael frm blazblue.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Hazza on July 21, 2011, 03:45:44 PM
Good stuff.

They took away DHC glitch but I'm just hoping they don't discover that with Spidey you can get multiple webthrows in a combo seeing as it doesn't scale. In a way it's a blessing he's not popular in vanilla mvc3.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: 17yearoldwarrior. on July 21, 2011, 03:50:02 PM
yo im real happy for yall but...

I SHOTGUN USING TEAM LAW(she-hulk, ghostrider and phx wright)

why did they have to call it ultimate, should of just made another subtitle.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Testikills on July 21, 2011, 04:10:56 PM
Good stuff.

They took away DHC glitch but I'm just hoping they don't discover that with Spidey you can get multiple webthrows in a combo seeing as it doesn't scale. In a way it's a blessing he's not popular in vanilla mvc3.

That combo you have with Doom Missiles is so sick

why did they have to call it ultimate, should of just made another subtitle.

Because of Ultimate Marvel universe
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on July 21, 2011, 04:12:13 PM
Spider-Man is secret top-tier is MvC3. Given more time to develop, he'd probably end up like MvC2 Magneto, the guy that people slept on because of how hard he was to use, and was revealed to be a monster.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on July 21, 2011, 04:52:03 PM
Sentinel was the mvc3 doom.

Everyone thought he was broken good in 2 in the old days, then it turns out he's really only good for an assist.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: EXC355UM on July 21, 2011, 04:57:38 PM
You're only good for an assist.. =|

Really happy about this, when I found out, I wanted to scream it to everyone but had to wait till 5pm GMT and it was killing me!
Wondering what new moves my team will be getting... X-35, Wesker and Akuma.

I think Floe is making a list of changes which will be on SRK soon since Keits was asking for it. Not sure if there will be more info then we have already, but the more info the better.  :p:
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Burnout on July 21, 2011, 05:05:36 PM
I still have my amaterasu i hope they make a mmmmmmmm combo
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: 17yearoldwarrior. on July 21, 2011, 05:34:08 PM
oh i see now, but i dont remember seeing rocket racoon in the ultimate marvel universe :P
was looking forward to some more popular characters such as venom and gambit, which i
saw get pretty high in the capcom unity dlc polls D:
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Hazza on July 21, 2011, 05:37:39 PM
Good stuff.

They took away DHC glitch but I'm just hoping they don't discover that with Spidey you can get multiple webthrows in a combo seeing as it doesn't scale. In a way it's a blessing he's not popular in vanilla mvc3.

That combo you have with Doom Missiles is so sick


Thanks. Why did you leave after only 3 games though, wanted to have a few more games with you :(. Pretty sure you would have come out with more wins than me if you stayed longer. Didn't actually know what to do against Haggar assist.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Burnout on July 21, 2011, 10:50:16 PM
Well at least our good friend Bosslogic has got the right idea.

(http://i7.photobucket.com/albums/y291/kevenk/RaccoonCityvsRaccoon.jpg)

http://www.dabosslogic.com/
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on July 22, 2011, 11:09:09 AM
So I heard something about side exchange taking meter away from the opponent?

Any word on this? I don't get why they thought exchange needed a buff. 66% in your favour and you get a reward for guessing right when the odds were already in your favour to start off with :S

Would much prefer to see a nerf rather than a bufff.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: JBHewitt on July 22, 2011, 11:54:46 AM
Yar that's been confirmed in the trailer.  You look at it in slo-mo and you can see the opponent's super meter going down.

Not sure if they'll leave it as that though.  Still early days. 

This is a good overview from yesterdays news.

http://www.youtube.com/watch?v=vO3HnYkv94Q
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Westlo on July 24, 2011, 12:49:03 PM
Ryu definitely need help.. but this much?

Copying from SRK

Is it me or is Ryu now a more powerful wizard than Dr Strange? The list of buffs for him goes:

-A new Hadoken that travels instantly and wallbounces, but must be charged (qcf.S)
-A new SRK, Hadoshoryuken; not much is known about the attack (dp.S)
-He can cancel his dashes and wave dash now, and his dashes are farther
-He can cancel his overhead into launcher or specials
-He can cancel Tatsumaki Senpukyaku into other specials
-He has a hyper that buffs his other two hypers; this makes Shinkuu Hadoken ricochet off of walls, and Shinkuu Tatsu now creates a whirlwind that covers most of the screen; some believe it also buffs him in other, more passive ways
-With X-Factor being viable in the air, Ryu can now double up on Shinkuu Hadokens in his standard bnbs

What exactly is the story behind all his buffs? Is it the result of staying too long under that waterfall?
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: mR_CaESaR on July 25, 2011, 01:58:52 AM
Ryu definitely need help.. but this much?

Copying from SRK

Is it me or is Ryu now a more powerful wizard than Dr Strange? The list of buffs for him goes:

-A new Hadoken that travels instantly and wallbounces, but must be charged (qcf.S)
-A new SRK, Hadoshoryuken; not much is known about the attack (dp.S)
-He can cancel his dashes and wave dash now, and his dashes are farther
-He can cancel his overhead into launcher or specials
-He can cancel Tatsumaki Senpukyaku into other specials
-He has a hyper that buffs his other two hypers; this makes Shinkuu Hadoken ricochet off of walls, and Shinkuu Tatsu now creates a whirlwind that covers most of the screen; some believe it also buffs him in other, more passive ways
-With X-Factor being viable in the air, Ryu can now double up on Shinkuu Hadokens in his standard bnbs

What exactly is the story behind all his buffs? Is it the result of staying too long under that waterfall?


Maybe now that Daigo is playing Marvel, they want Ryu to be viable again :)

He does look like the better option now in the shoto department for marvel..

Maybe I can rock Ryu in this game.... I'm sure Chris G will be happy :)
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|ace on July 25, 2011, 08:41:24 AM
Maybe now that Daigo is playing Marvel, they want Ryu to be viable again :)

...You know what myself and kg are going to say right? :D
Title: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: mR_CaESaR on July 25, 2011, 08:46:19 AM
Maybe now that Daigo is playing Marvel, they want Ryu to be viable again :)

...You know what myself and kg are going to say right? :D

Hahaha I know!! That's why I replied it :)

They say "don't feed the trolls", I like to feed them :)
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on July 25, 2011, 08:59:05 AM
How can a fireball...travel instantly? Wouldn't that be like, the best thing ever?
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on July 25, 2011, 09:05:20 AM
How can a fireball...travel instantly? Wouldn't that be like, the best thing ever?

o.sagat!
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|ace on July 25, 2011, 09:19:32 AM
How can a fireball...travel instantly? Wouldn't that be like, the best thing ever?

It would be kind of similar to Viper's seismo i guess. But it causes wall bounce so it would be pretty gdlk if the opponent is in the corner
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on July 25, 2011, 09:58:48 AM
How can a fireball...travel instantly? Wouldn't that be like, the best thing ever?

It would be kind of similar to Viper's seismo i guess. But it causes wall bounce so it would be pretty gdlk if the opponent is in the corner

It's really no different to a beam imo.

Causing wall bounce could lead to some interesting combos though. Depends on the startup I suppose.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: mutton on July 25, 2011, 10:26:53 AM
I dunno about you guys, but personally the thing I'm the most hype for is @#$ing SPECTATOR MODE!!!
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Spoony on July 25, 2011, 11:09:29 AM
Yeah, a useful online would be pretty awesome.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|ace on July 25, 2011, 04:25:58 PM
Here's a list from Neo Empire. I thought I would just put it here so people don't have to keep looking around and we can have everything in one place.
(I bolded my favorites) :D

Aesthetic Changes:

The HUD is completely different now. More comic book style.

The assist characters health bars are harder to see, but apprently this isn't really an issue when you see the game in the flesh.

Character select screen is now like a comic book.

VS screen now the artwork of the teams rather than the in game character models.

The victory screen after a match now shows all 3 characters evenly and looks different.

X-Factor icon is bigger and in the centre of the screen, previously it was too dark and sometimes it was hard to tell if you have used it. So this is a much better change despite how big it is.

When you x-factor your character goes into like a shadow mode rather then just glowing red.

Characters now say something upon entering the screen when the previous character died.

---

System Changes:

DHC Glitch which resets hit stun and damage is gone.

The exchange glitch is gone.

X-Factor has been normalised across the board so the percentage increase in speed/damage is near enough the same for everyone.

X-Factor can be done in the air

X-Factor Lvl1 is now 7 seconds, X-factor lvl2 is now 10 seconds (TBC)

Left and right Aerial Exchange takes away a meter from your opponent

X-Factor health recovery is slower (TBC)

---

Character Changes:

Wolverine's Berserker Slash is not invincible and slower. Can be hit very easily .

Wolverine is apparently at about 75% of his old overall speed. (TBC)


Phoenix can only have one action per jump... meaning one fireball then she floats down.

Tron Gustaff Fire assist has been nerfed, a bigger hittable box (TBC)

Wesker has a big health nerf and his teleports are slower (TBC)

Dante's properties on some specials have been changed, combo into volcano j.C, airplay, j.C land launch apparently knocks too far away to combo anymore (TBC)

Dante's Hammer invincible air move has been nerfed (TBC)

Zero's lv.3 Buster causes soft knockdown now (was hard knockdown before). TBC from more sources.

Taskmaster's vertical shot (horizontal) distance is now the same as his QCF+M+H

Arthurs health has been buffed (TBC)

Arthur’s air S makes him dive to the ground very quickly now, allowing him to combo easily

Haggars f+H now causes bounce rather than huge hitstun (TBC)

Ryu's Hyper Fireball now bounces off of walls

Spencer has a new move, an air dive that OTG's

Ghost Rider has at least 2 special moves that OTG, and his two level one supers appear to OTG. His level 3 super is a grab where he uses the Penance stare on you.

Strider is the first character to have two level 3 supers, (Ragnarok, and the Ouroboros.) Most of his moveset from Marvel 2 was shown. His robot animal super OTGs.

Firebrand's level 3 appears to summon a computer controlled doppleganger firebrand to assist.

Hawkeye's level 3 super OTGs. He fires off Antman, who hits the opponent, then grows in size and gives the opponent the biggest Monty Python boot known to man. Hawkeye has different arrows he can fire depending on the button pressed (frozen shot, poison shot, piercing shot, triple arrow, scatter shot, and net shot are shown.)

Viewtiful Joe has the "Slow Dodge" move now. It's a special move that's super cancellable. In the Viewtiful Joe games, if you activated Slow and you got attacked, you'd dodge.

Magneto has a new special move where he sucks you in with magnetism. Gravitation magnetizes the opponent. Repulsion pushes them away. Attraction pulls them towards you. His air-to-ground dash is slower now.

Akuma's Hurricane Kick Assist doesn't knock down anymore, the opponent will flip out. Also cannot infinite light tatsu in lvl3 xfactor.

Ryu can charge up his fireballs and they fly so quickly you can barely see them on screen. Charging can be done by holding down the button, like in Street Fighter X Tekken. A fully charged fireball will explode on contact, causing a wall bounce. He can also charge his Shoryuken now. Ryu can cancel his overhead with special moves now.

Taskmaster has a new move called the Charge Sting. It impales the opponent, can combo into it. It appears that he can grab after his Charging Star move now.

Dormammu's Flame Carpet OTG now pushes the opponent very far away. Much harder to combo from, even with an assist.Wolverine has a new move where he does a bunch of slices at close range, with the odd shoutout to "Swiss cheese." This attack is similar to Chun-Li's lightning legs, except it's with his claws.

Storm has a move that pulls in the enemy and pushes them away with wind.

Magneto Disruptor MUCH slower

Haggar's Lariat assisst doesn't cause hard knockdown anymore.

Captain America has a double jump now

She-Hulk's slide has had it's range nerfed

Dante's j.S has more start up, Million dollars is more punishable and his st.L and st.S have faster startup.

Trons j.H knocks away making it harder to combo after

Hsien-Ko is faster (TBC)

Dooms j.C laser is faster

Wesker's Air Grab doesn't drop the opponent right below him, now they go flying across the screen.

Arthur can chuck 3 lances out (TBC)

Skrull can do Meteor Smash in the air

Deadpools Quickwork has been sped up and more range (TBC)

Taskmasters Shield Charge b+H has had it's distance increased (TBC)

Akuma has a Demon Flip Command Throw now (TBC)

Chris has less start up on some of his special moves (TBC)

Captain Americas Shield Slash is MUCH faster (TBC)

Captain America overall is a faster character (TBC)

Iron Mans UniBeam is faster and recovers faster, spammable (TBC)

MODOK has a new air Psionic blaster done with S (TBC)

Morrigan finishing shower is faster and speed increase (TBC)

Sentinel drones as an assist have been sped up (TBC)

Trons Bonne Strike has quicker recovery (TBC)

X-23 Rage Trigger hyper is faster (TBC)

Zero Rekoha hyper is now wider and covers more ground (TBC)

Deadpool has faster Ninja Gifts (TBC)


Source: Neo Empire (http://www.neoempire.com/forum/showthread.php?t=11445)
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Westlo on July 25, 2011, 05:31:06 PM
Dorms c.b got nerfed but he can power up in the air now

morrigans got a soul fist with S now, transfers 1/3 bar of hyper meter on hit, slow startup

she hulk has a zoning tool now, swings a lamp post that covers 2/3 of the screen
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on July 25, 2011, 06:06:34 PM
Why in gods name would you nerf Haggar? I can't even fathom it.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Glassy123 on July 25, 2011, 06:45:15 PM
Testi got to cocky
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on July 25, 2011, 06:54:25 PM
Why in gods name would you nerf Haggar? I can't even fathom it.

I don't mind an assist nerf, but only if they make him a viable point char with some very much needed buffs. Some sort of air movement, and some sort of pipe throwing projectile would be pretty nice. Alternatively a captain commando style projectile where he calls out some of final fight buddies.

Haggar is just one of those chars that seems destined to be bottom tier though.

Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Testikills on July 25, 2011, 06:56:17 PM
Deadpool is movin on up though
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Westlo on July 25, 2011, 08:12:12 PM
They mightve buffed haggar, just that since everyone uses him as an assist no one knows him enough to notice lol
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on July 25, 2011, 08:15:48 PM
Well, the one note they have, that F+H causes a bounce, is a pretty huge nerf, because it seriously limits his combos. Also making Lariat worse is not what I want to read about.

Oh well, at least Ghost Rider looks like a proper keepaway character. Full-screen rushdown baby.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Loki on July 25, 2011, 09:12:38 PM
You know I'm starting to feel like the UMvC3 notes should just read:
Everything that was good in MvC3 = No longer good.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Westlo on July 25, 2011, 10:25:37 PM
I think Trish will be a top 5 character, the only thing holding her back now is damage and how stupid some of the characters above her are. Looks like she has no nerfs and air xfactor helps her and her buffs.

Trish

+ Recovery on air and ground Hopscotches reduced

+ Recovery on air and ground Peakaboo reduced

+ Peakaboo assist comes out faster

+ Low Voltage projectiles have faster start ups

Pity no one found C.Vipers new move.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Alexk on July 26, 2011, 12:08:45 AM
How can a fireball...travel instantly? Wouldn't that be like, the best thing ever?

o.sagat!

*throffs at the mouth*
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Westlo on July 31, 2011, 07:42:04 PM
Trish's Voltage Super now hits OTG, she's looking the goods in this game. Also Felicia may be a problem, she can now delta Kick in the air and air delta kicks cause ground bounce. Viper gets to do a Cyclops and shoot lasers out of her glasses, done like Zero's buster except it can't be released in air.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Timic83 on July 31, 2011, 09:32:45 PM
should've removed x-factor... i at least hope you can turn it off this time

hype for nemesis and frank!

pheonix nerfs... i can't control it... :(
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Testikills on July 31, 2011, 09:41:06 PM
Give a good reason why Timic
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: 17yearoldwarrior. on August 01, 2011, 08:52:01 PM
i agree with timic, because i am used to old versus games which did not have a comeback factor.
i would like to have barque more than x-factor, atleast you could like burst out of combos in tvc.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|KG on August 01, 2011, 10:01:52 PM
burst out of combos

terrible terrible game mechanic

should remain relegated to weeaboo anime games.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Timic83 on August 01, 2011, 11:56:00 PM
there isn't any reason x factor needs to exist. it just adds a way for worse players to make undeserved comebacks, and good palyers to abuse these mechanics. *couch* level 2 ultras
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: JBHewitt on August 02, 2011, 11:51:59 AM
xfactor = ultra's

if you don't like the mechanic then stick with sf2

marvel is a crazy game that's meant to piss off clinical players.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: 17yearoldwarrior. on August 02, 2011, 05:22:15 PM
but then, why did they need x-factor in the first place?
all the old versus games didn't need it.
imo, versus games were much more crazy and more difficult in the olden days.
but i guess x-factor will give the marvel series a twist for years to come.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Burnout on August 02, 2011, 05:35:04 PM
X factor is like msg for chinese takeaways. They are awesome in taste but unhealthy.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on August 02, 2011, 05:38:01 PM
You know when your drinking at a lounge, and you order an expensive sounding cocktail without checking what the price is? X-Factor is like that.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Westlo on August 02, 2011, 06:35:54 PM
but then, why did they need x-factor in the first place?
all the old versus games didn't need it.

Well Evo MVC3 champion Viscant theories that after people just rubbished Capcom Fighting Evolution as being unbalanced crap that Capcom have felt the need to include some gimmicky comeback factor like Ultras and X-Factor as a way to hold peoples attention. Harada the Producer of the Tekken series feels the same way which is why RAGE is now in Tekken.... I don't actually have the Viscant rant but someone who read or heard it posted this.

Quote
One circumstance that exemplified those qualities to me in particular was his curiously impassioned defense of Capcom Fighting Evolution. CFE was a hackjob of a game that had no budget and was mostly unremarkable, but it seemed like the entire competitive community wrote it off because they decided that it was horribly unbalanced only a matter of weeks into its life. Nobody bothered to truly prove that, or to really crack the game open. No one really gave it a chance. Viscant put people on blast for that, and he lamented that we're probably doomed to see silly gimmicks and comeback mechanics shoehorned into every Capcom fighter in the future because if Capcom doesn't do that to spice things up, then even the so-called hardcore fighting game community will just write-off any other effort as "something we've all seen before." He's defended a number of other games for similar reasons, and anyone who insists on respecting a game for what it is and approaching it with an open and curious mind will always get some level of respect from me.

I guess that's why we got Cross Assault unveiled @ Comic Con for Street Fighter X Tekken... and that game was looking so good with no comeback mechanics.. and than they announce something potentially so stupid.. oh well at least it's not a comeback mechanic and they already said the timer is going to be cut in length and is only long so people can have fun trying it out.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: 17yearoldwarrior. on August 02, 2011, 07:41:39 PM
imo, no games need comeback factors... only good balancing.
atleast make it so that you have to earn some kind of comeback factor, you should not be rewarded for getting hit.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: laiger on August 03, 2011, 12:38:14 AM
Except the biggest problem with x-factor is not the comeback factor. It's the fact that it can shift the match in your favour really fast going from a 3v3 into a 3v1 before you even know it. I agree that x-factor needs to be nerfed, but I don't think it should be removed since it does allow for an extra element of strategy. IMO just tone down the damage of x-factor (especially levels 1 and 2 x-factor).
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: l Low Blow l on August 03, 2011, 09:28:07 AM
Except the biggest problem with x-factor is not the comeback factor. It's the fact that it can shift the match in your favour really fast going from a 3v3 into a 3v1 before you even know it. I agree that x-factor needs to be nerfed, but I don't think it should be removed since it does allow for an extra element of strategy. IMO just tone down the damage of x-factor (especially levels 1 and 2 x-factor).

I agree X-factor could be a great tool if its damage and speed output for x-factor get toned the hell down.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|ace on August 03, 2011, 09:57:54 AM
imo, xfactor would be awesome if it didn't give any damage or speed boost. Leave everything the same (health recovery/no chip/same duration/XFC/etc..) and it would be fine
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Hari on August 03, 2011, 11:50:49 AM
Tons of videos from EVO of UMVC3 on this youtube account:

http://www.youtube.com/user/JusJ3f

UMvC3 Throwdown feat. Clockw0rk and Shady K



Bonus:



Go to 4:15 in video.  ;)
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on August 03, 2011, 01:59:13 PM
The only change needed to xfactor is to make it so Chrisg can't xfactor my divekicks.


Seriously though just a damage nerf is ok, there is no need for a dmg increase and a decrease to the minimum level of scaling which it currently has.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: l Low Blow l on August 03, 2011, 04:13:53 PM
Doom looks so good in this next version D: So glad I started playing Doom again. All you wolverines are going down :D
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Glassy123 on August 16, 2011, 08:12:06 PM
ohhh baby, nemises (t type) and Dr strange





Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Mooseking on August 16, 2011, 09:10:14 PM
I've called Dr strange.

Hands off everyone else.

Phoenix better get something better than "Salty orb~float to ground" I <3 using her too much T_T
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: l Low Blow l on August 18, 2011, 04:12:03 PM
I've called Dr strange.

Hands off everyone else.

Phoenix better get something better than "Salty orb~float to ground" I <3 using her too much T_T

I'm glad she is getting nerfed with Logan, They stupidly strong characters that needed to go. In regards to Dr.Strange..................












Shotgun
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on August 18, 2011, 04:26:20 PM
Hi Australia,

I am the only one allowed to play Dr Strange.

Thanks,
Kyle.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: EXC355UM on August 18, 2011, 04:51:03 PM
Hey Australia, can I just get your attention again quickly.
Right now I use..

Wesker, X-23, Akuma

I am looking at a secondary team of...

Strider, X-23, Akuma

Please don't use any of those characters. Thanks.
Also, while I have your attention..

Shotgun on Raven / Yoshimitsu and Akuma in SFxT!  :p:
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Mooseking on August 18, 2011, 05:17:10 PM
You guys better leave Dr Stange to me.

I'm afraid you guys won't be able to do him the justice he deserves :(

Seriously though, I got on the ol' telephone to Capcom. And they are gonna issue a build in the game called "Mooseking is the only person allowed to use Dr Strange because he's such a rad guy.... mode" This will unfortunately be tournament standard.

 8)

Edit. Chun Li, Dorm, Dr Strange.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Testikills on August 18, 2011, 06:02:51 PM
You guys better leave Dr Stange to me.

I'm afraid you guys won't be able to do him the justice he deserves :(

Seriously though, I got on the ol' telephone to Capcom. And they are gonna issue a build in the game called "Mooseking is the only person allowed to use Dr Strange because he's such a rad guy.... mode" This will unfortunately be tournament standard.



I assumed that capcom would of said something like if anyone would use Dr Stange from Aus it would be from QLD as they can actually play the game.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Mooseking on August 18, 2011, 06:09:07 PM
You guys better leave Dr Stange to me.

I'm afraid you guys won't be able to do him the justice he deserves :(

Seriously though, I got on the ol' telephone to Capcom. And they are gonna issue a build in the game called "Mooseking is the only person allowed to use Dr Strange because he's such a rad guy.... mode" This will unfortunately be tournament standard.



I assumed that capcom would of said something like if anyone would use Dr Stange from Aus it would be from QLD as they can actually play the game.

I know right, but they came up with this crazy mode instead. Go figure. :D
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Burnout on August 18, 2011, 06:11:55 PM
I assumed that capcom would of said something like if anyone would use Dr Stange from Aus it would be from QLD as they can actually play the game.

I respect this comment
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Glassy123 on August 18, 2011, 08:18:23 PM
i shotty rocket raccon.......yeah i said it
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Mr. Touchdown on August 19, 2011, 12:28:17 AM
Shotgun Phoenix Wright then. Get some Objection up in this!
 :qcf: :+: :p: = Pointing Fingers
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on August 19, 2011, 08:49:40 AM
I assumed that capcom would of said something like if anyone would use Dr Stange from Aus it would be from QLD as they can actually play the game.

Dear everyone.

Testi's posts do not represent the opinion of anyone in QLD other than Testi.

Yours Sincerely
Everyone from QLD who is better than Testi

i.e. Everyone from QLD.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tri on August 19, 2011, 10:05:37 AM
Looking forward to Dante/Vergil teams. Those dmc3/4 style vids have stayed with me forever. team twincest?... the twins?... dante/vergil confirmed for OP tier.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|ace on August 19, 2011, 11:16:28 AM
Wesker, X-23, Akuma

I am looking at a secondary team of...

Strider, X-23, Akuma

why put x23 on 2nd?!

also i think in UMvC3 X-23 is done for, no more DHC glitch screwed her big time, unless she gets some damage buffs.

lets go xx/Nemesis/Sentinel!!
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Mooseking on August 19, 2011, 11:34:34 AM
Wesker, X-23, Akuma

I am looking at a secondary team of...

Strider, X-23, Akuma

why put x23 on 2nd?!

also i think in UMvC3 X-23 is done for, no more DHC glitch screwed her big time, unless she gets some damage buffs.

lets go xx/Nemesis/Sentinel!!

Hulk?
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|ace on August 19, 2011, 11:47:41 AM
Not sure yet, going to wait till i see all characters before i decide, but i really like the look of Nemesis :D

...One thing is for sure though, I'm not using that little raccoon cunt, I don't care if he ends up playing like Cable, worst character design ever

Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Loki on August 19, 2011, 11:55:09 AM
Wesker, X-23, Akuma

I am looking at a secondary team of...

Strider, X-23, Akuma

why put x23 on 2nd?!

also i think in UMvC3 X-23 is done for, no more DHC glitch screwed her big time, unless she gets some damage buffs.

lets go xx/Nemesis/Sentinel!!

I'm thinking of trying out a xx/Nemesis/Sentinel team as well, not sure who though yet. Will wait for more info on the rest of the characters. Maybe Firebrand.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|KG on August 19, 2011, 11:59:29 AM
lol at people trying to claim characters that will have a million dickriders using em
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ATB|CoolzHAMYOLO on August 19, 2011, 12:08:32 PM
Quote from: ABM|acedizl link=topic=6651.msg105865#msg105865

why put x23 on 2nd?!

also i think in UMvC3 X-23 is done for, no more DHC glitch screwed her big time, unless she gets some damage buffs.

lets go xx/Nemesis/Sentinel!!

In Vanilla, running Wesker/DHC Glitch/Assist let's you hitconfirm anything into an air exchange guessing game into brainless OTG into DHC Glitch. I'm running that ATM with Spencer/Storm in slot 2 and Akuma/Haggar in slot 3 depending on matchup, without any ability to actually play any of the 4 characters that aren't Wesker (especially not Storm). I'm guessing X23 also fits into that slot 2.

Why you'd do that in Ultimate I'm not so sure though.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: 17yearoldwarrior. on August 19, 2011, 12:52:47 PM
i claim all avenger teams(basically all marvel super heroes)
k thx bye.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: EXC355UM on August 19, 2011, 02:20:47 PM
Wesker, X-23, Akuma

I am looking at a secondary team of...

Strider, X-23, Akuma

why put x23 on 2nd?!

also i think in UMvC3 X-23 is done for, no more DHC glitch screwed her big time, unless she gets some damage buffs.

lets go xx/Nemesis/Sentinel!!

I only switched her to second recently. She is my best character because she gets so much play time up front, I want to give others a turn and level them up. Also, I like using her with XF 2 / 3.

I have also stopped using the DHC glitch when I found out it was taken out, just to adjust to it from now and it doesn't bother me too much at all.

@ToM: Don't worry, we know. :P
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: EXC355UM on August 19, 2011, 02:21:34 PM
lol at people trying to claim characters that will have a million dickriders using em

Don't you use Phoenix?.. :P
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|KG on August 19, 2011, 02:26:41 PM
yeah but i dont "claim" her haha

i use her cos shes a retarded broken character and she hogs the metagame. anyone who doesnt use her is handicapping themselves in the current game IMHO
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Testikills on August 19, 2011, 03:15:35 PM
Dear everyone.

Testi's posts do not represent the opinion of anyone in QLD other than Testi.

Yours Sincerely
Everyone from QLD who is better than Testi

i.e. Everyone from QLD.

I am at least better than two people
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: JBHewitt on August 19, 2011, 04:30:46 PM
I'm gonna train up Testi!

Right after I finish my 28 side projects.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: EXC355UM on August 19, 2011, 04:32:39 PM
yeah but i dont "claim" her haha

Nether the less... your opinion is void as soon as you use Phoenix! Wanna fight about it!?..

I love you.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: ABM|KG on August 19, 2011, 04:57:03 PM
yeah but i dont "claim" her haha

Nether the less... your opinion is void as soon as you use Phoenix! Wanna fight about it!?..

I love you.

nah no homo

just gotta


Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Mooseking on August 19, 2011, 05:52:45 PM
your opinion is void as soon as you use Phoenix!

What the hells >.<

I miss the days of Sentinal whingers. While I could fly under the radar of how awesome Phoenix is.

Hating is for the weak Ali!

Now, As for Wolverine. FARKIN hate that jerk. But soon, no Dive Kick Spam & No fully invincible assists B)

Just everyone else vs me and Dr Stange..................love.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Tom on August 19, 2011, 06:29:44 PM
The old days were so good.

I went to a tournament and I was the ONLY wolverine player hahaha.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Kyle (The Guile) on September 14, 2011, 06:15:03 PM
Vergil looks amazing. Iron Fist looks really lame.
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Glassy123 on September 14, 2011, 06:33:08 PM






virgil looks badass
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: Testikills on September 14, 2011, 06:57:07 PM
Lol now its gonna be called Maximum Virgil poor Spiderman
Title: Re: Ultimate Marvel vs. Capcom 3 - NOW WITH AIR X-FACTOR
Post by: EXC355UM on September 14, 2011, 07:34:39 PM
Vergil looks amazing. Iron Fist looks really lame.

Vergil does look pretty damn cool. Might have some back up teams now...
And whatcha talking about, Iron Fist looks sick!  IRON! :p:
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on September 14, 2011, 07:58:19 PM
Also, a look at the Vita version (video with no sound) for those interested.  (http://www.shadowloo.com/?p=7202) :k:
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Deathwish on September 14, 2011, 08:06:17 PM
Shotgun Vergil. DMC3 days rekindled... at last  :D
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on September 14, 2011, 08:42:38 PM
Shotgun Vergil. DMC3 days rekindled... at last  :D

You can shot gun all you like, I will have the best Vergil in the Universe... of my neighbourhood.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on September 15, 2011, 08:17:52 AM
I assume there is an ironfist movie coming out or something?

I know nothing about him except that he looks pretty lame, so I assume marvel put him in there for some sort of movie tie in (i.e. Thor)

Vergil looks pretty fun.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on September 15, 2011, 08:38:14 AM
http://ispeakcomics.wordpress.com/2011/08/08/ultimate-marvel-vs-capcom-3-primer-the-immortal-iron-fist/
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: laiger on September 15, 2011, 09:26:23 AM
I know nothing about him except that he looks pretty lame

You deserve to be shot for this comment.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on September 15, 2011, 09:31:32 AM
I know nothing about him except that he looks pretty lame

You deserve to be shot for this comment.

Don't worry.

I'll still use him if he's broken.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Loki on September 15, 2011, 09:41:14 AM
Ironfist actually looks like he plays a lot like Jam from Guilty Gear in my opinion, a few very similar moves. Hard to really say whether he'll be good I guess, but he doesn't look bad. A little boring though maybe from the preview vids.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on September 15, 2011, 09:51:08 AM
He looks technical with stance changes and all
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Kyle (The Guile) on September 15, 2011, 11:56:02 AM
He looks so fucking vanilla, and super, super lame.

"The power of chi" may be the lamest thing I've heard thus far. He's not even saying it in like an ironic 70's kung fu way.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: l Low Blow l on September 15, 2011, 11:59:20 AM
I want to see the reveal on Phoenix Wright :(
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on September 15, 2011, 12:26:06 PM
He looks so fucking vanilla, and super, super lame.

"The power of chi" may be the lamest thing I've heard thus far. He's not even saying it in like an ironic 70's kung fu way.

Looks like I am not alone on this haha.

Vergil is looking very Dante like, I wonder if he will have mixups on his teleport or if it's like dante and only goes behind.

Why are they making me wait so long for Mr Wright.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on September 15, 2011, 12:55:28 PM
stuff em all, where is cute rocket raccoon :D
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: l Low Blow l on September 15, 2011, 12:59:39 PM
He looks so fucking vanilla, and super, super lame.

"The power of chi" may be the lamest thing I've heard thus far. He's not even saying it in like an ironic 70's kung fu way.

Looks like I am not alone on this haha.

Vergil is looking very Dante like, I wonder if he will have mixups on his teleport or if it's like dante and only goes behind.

Why are they making me wait so long for Mr Wright.

Vergil's Teleport looks exactly the same as Dante's cept its on the ground and not Up behind you.

And I agree I WANT PHOENIX WRIGHT!! Tom if he isn't top tier will you still play him?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: ABM|KG on September 15, 2011, 01:01:15 PM
people actually LIKE phoenix wright?

WTF
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on September 15, 2011, 01:19:50 PM
people actually LIKE phoenix wright?

WTF

Love it.

And I'll work to make him good, but he'll be resigned to a troll team if he's terrible.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: ABM|KG on September 15, 2011, 01:33:14 PM
people actually LIKE phoenix wright?

WTF

Love it.

(http://www.threadbombing.com/data/media/22/eddiemurphyyesnodapprov.gif)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Glassy123 on September 15, 2011, 01:33:55 PM
from what ive seen, virigl has a teleport behind in the air like dantes, and a teleport behind on the ground, possibly a thrid in front or something?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Westlo on September 16, 2011, 01:24:32 AM
I assume there is an ironfist movie coming out or something?

Yep, Iron Fist and Dr Strange are receiving their first big movies, Ghost Rider is getting a second one. Nova and Rocket Racoon are to push some Marvel cartoon and Hawkeye is obviously for the Avengers Movie. Seth pretty much said in a bitmob interview that the roster is pretty much Marvels choice unlike in SFxT where it's all Capcom's call. In prior interviews he mentioned that when they asked for a strong female they were told to use She Hulk instead, and when they wanted a young female character they were told no and to use X-23 instead. Capcom pretty much had to beg for Sentinel and Shuma Gorath..

This game being released so early is also partly due to Marvel, Capcom wanted to avoid clashing with SFxT and than Marvel didn't want it clashing with their video games. It was either this November or late next year..
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: ATB|CoolzHAMYOLO on September 16, 2011, 04:13:47 PM
He looks technical with stance changes and all

In a breakdown video from Seth, I think he mentioned that they were persistent powerups that either increased offense, defense or meter gain. Iron Fist also has 8 different Rekkas or something as well.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Glassy123 on September 16, 2011, 04:16:24 PM
yeah iron fist has 8 rekkas:

 :qcf: A B C D

 :qcb: A B C D

im thinking about using him, looks hella fun
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on September 20, 2011, 12:37:54 PM
From eventhubs:

Trick: It was a teleport. And unlike his brother, Dante, Vergil could position himself in front of, behind, or above the enemy.

Cap has a low shield throw OTG now as well.

Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on September 23, 2011, 03:31:51 PM
http://t.co/sXAPureH

Some footage of changes for Dorm, Ryu, Skrull, Captain America and Akuma now wall jumps!  :p:
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Glassy123 on September 23, 2011, 04:26:47 PM
http://t.co/sXAPureH

Some footage of changes for Dorm, Ryu, Skrull, Captain America and Akuma now wall jumps!  :p:

neah im pretty sure akuma cancelled his jumped into a demon flip???
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on September 23, 2011, 04:41:03 PM
http://t.co/sXAPureH

Some footage of changes for Dorm, Ryu, Skrull, Captain America and Akuma now wall jumps!  :p:

neah im pretty sure akuma cancelled his jumped into a demon flip???

Possibly, though it looks a lot like a wall jump. Just the angle of the jump. Gonna go try and see if I can replicate it.

EDIT: Just tried to demon flip from a number forward or back jump, doesn't work. Unless it's not a wall jump, but now you can cancel a jump into a demon flip?..
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Glassy123 on September 23, 2011, 06:30:55 PM
Yea yea that's what I meant  :P canceling his jump into demon flip, unless he jumps off the wall in a demon flip state? Interesting
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Mooseking on September 24, 2011, 07:23:56 PM
I'm launching team strangefist.

No one will be able to stop my shenanigans.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: shadowfox on October 05, 2011, 06:40:22 PM
FUCK YEAH PHOENIX IS STILL OP IN UMVC3
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: l Low Blow l on October 11, 2011, 10:32:35 AM
lol shadow, I think she is no where near OP anymore bro, there are too many things to beat dark pheonix now.

Level 1 hyper (Phoenix Inferno) no longer invincible
Can only do a maximum of 2 TK shots in the air and you have to go into fly mode to do it.
Side exchange will be a big one for that level 5 game.
400,000 HP now. Meaning any level 3 will kill her instantly :D


Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Burnout on October 11, 2011, 06:41:37 PM
lol shadow, I think she is no where near OP anymore bro, there are too many things to beat dark pheonix now.

Level 1 hyper (Phoenix Inferno) no longer invincible
Can only do a maximum of 2 TK shots in the air and you have to go into fly mode to do it.
Side exchange will be a big one for that level 5 game.
400,000 HP now. Meaning any level 3 will kill her instantly :D

I thot she was 400k in vanilla also?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on October 11, 2011, 07:00:58 PM
420k
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: l Low Blow l on October 11, 2011, 07:24:01 PM
450,000k
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Burnout on October 12, 2011, 09:40:59 AM
fack u Phoenix players
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on October 14, 2011, 02:09:42 AM
http://t.co/qhxdpCAU

^ NYCC Trailer.
Nova
and...

Phoenix Wright!!  :p:
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Loki on October 14, 2011, 08:11:13 AM
Phoenix Wright looks pretty awesome, definitely willing to give him a shot. His ground normals look a bit lacklustre but goddamn, that giant hand thing in the air. O.o
Could anyone tell what his assist did? It looks like there was a dog one that seemed pretty useless and one where he just pointed?
Edit: Something just occurred to me, he picks up the three clues but he can also throw them, in one of the clips he picks up the first one and throws it. I wonder if this does anything apart from being a projectile? If not it seems a waste since he already has a few good ranged options. Those clues definitely get used in the level 3 but I wonder if you need them to do it or if they just power it up.

Nova looks pretty decent, looks like he has a lot of good tools in terms of slides, overheads etc... I'm sure his longer combos will be pretty impressive.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: l Low Blow l on October 14, 2011, 10:08:20 AM
Shotgun Phoenix Wright MotherF*ckers!!!
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Glassy123 on October 14, 2011, 10:46:54 AM
Some obs ive made about wright

he picks up clues manualy, can throw them for ok damage, once he has 3 clues he can activate a 'power up' mode, where his normal have a blue 'objection finger' project from them. The 'objection fingers' cause wall and ground bounces and do awosme damage, this mode also increases his speed.
from what ive seen he also needs 3 clues in order to use his lv 3, which seems to have similar 'grab' properties to gravity squeeze.
Ill have to check the videos again, but i wonder if you need 3 different clues?? like, if you pick up 2 of the same clue u have to throw it away in order to pick another one??? would be cool, his reach seems bad but his damage is awsome!  :p:

ToM's guna love him, haha
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: DD on October 14, 2011, 10:57:12 AM
Nova looks like the most original character I've ever seen. The new 'Ordinary Guy' perhaps?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on October 14, 2011, 11:25:24 AM
Watta sick.

He's got an evidence  bar and everything.

Best day ever.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: jarop on October 14, 2011, 12:14:26 PM
Nova looks like the most original character I've ever seen. The new 'Ordinary Guy' perhaps?

He reminds me of Wesker. Big damage, easy 50/50s and MMHS all day. He could still be a vanilla character though, they may need to flesh him out a bit more.

I'm going to hate getting hit by that overhead.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on October 14, 2011, 12:47:11 PM
My troll team will be Deadpool Wright Hawkeye

Team silly level 3's
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on October 14, 2011, 01:36:39 PM
From Eventhubs.

Assists
A - Paperwork - Direct - Front
B - Press the Witness - Direct - Front
Y - Get 'em Missile! - Shot - Front (hit's low)

Three different modes.

Investigative Mode, Courtroom Mode and Turnabout Mode.

Investigative and Courtoom Mode's can be switched between by press Down, Down+S

Turnabout Mode can only be activated with the correct evidence and from Courtoom Mode.

Investigative Mode

Only has one special move during this mode, he will bring out Maya to help.

L - Maya puts up a deflector.
M - Maya slides hits low and OTG's.
H - Maya does same slide as M, but slides for a bit longer.

Cannot call Maya out while she's already out, if you do Pheonix Wright will slip and fall (same properties work with the super)

Find evidence by pressing S+A .

If you've collective correct evidence it will light up, if wrong it will stay dark.

Throw evidence by press S+A again.

When looking for evidence you can find meat, it will heal Pheonix Wright.

There are around15 different pieces of evidence currently.

Can gather evidence is under 1 second if you're lucky.

Courtroom Mode

Gives a different set of specials.

Pressing S+A will create a projectile based on your evidence for that button, all of the evidence has different properties.

Can do a "Hold It" move and it will randomly stun the opponent.

If you land an H (Objection) while in this mode and you have the correct evidence you will then powerup into the turnabout mode.

If you have wrong evidence when you do an objection, you will turn purple and start to sweat, aka be stunned for a little bit.

Turnabout Mode

You have a time limit in this mode.

Every normal produces a giant finger hitting 3/4 the screen.

If a jumping finger hits it will cause ground bounce.

Using the level 3 will use all your evidence so you'll be reverted back to investigative mode.

The timer for this mode will not deplete while tagged out.

Hyper (Super) Moves

Maya's hyper can be used in both Investigative and Courtroom mode.

Judge Gavel hyper can be used only in Courtroom mode also OTG's.

Level 3 hyper can only be used in Turnabout mode, hits basically entire screen and will OTG. Doing 600,000 points of unscaled damage.

Normals & Throws

Every normal has a ridiculous amount of animation.

Launcher has about 48 frames of animation.

Short dash.

Forward + M will do a buttslam that's an overhead, can cancel with other normals.

Can combo by himself after throw in corner without OTG.

Midscreen he can call Maya to OTG, with assist can continue combo.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Mooseking on October 14, 2011, 03:47:58 PM
PW looks rather amazing!

Am I wrong or has Capcom not implemented a character in UMVC with an Air Dash yet?

I'll give Nova a workout. Looks She-Hulkish with Maximum Nova for 3 hits >_> and some not great fireballs.
Edit: Maximillian seems to think that Nova has an 8 way air dash. I didn't spot it in the trailer or the gameplay vid but the dood has UMVC3 early so i'll give him the benefit of the doubt.

Rocket Racoon. That guy is gonna be all kinda fun I just know it!
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: ABM|KG on October 14, 2011, 05:04:06 PM
hi sydney players

if u plan on using Phoenix Wright

please buy one of these

(http://thebodypillowshopblog.com/wp-content/uploads/2011/07/Pillow.jpg)

cos u gonna be doing whole a lot of biting.

stayfree
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on October 14, 2011, 06:19:24 PM
well atleast more characters less...
HGUHWRAHGHAH DRILL CLAW DRILL CLAW RGHHHEGH BESERKER BARAGE (ehexfactor) EHHUGRHA DRILL CLAW DRILL CLAW SO LONG BUB, FATAL CLAAAAAW
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: ATB|CoolzHAMYOLO on October 14, 2011, 06:27:42 PM
UNACCEPTABLE~!!!
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on October 14, 2011, 06:34:32 PM
some more common sounds include:
DISRUPTOR DISRUPTOR MAGNETIC SHOCKWAVE HYPERGRAV GET LOST MAGNETIC TEMPEST  GRAVITY SQUEEZE YOU ARE DEFEATED
NUTRILIZEEE HYPER SENTINEL FORCE HARD STOOOOOORM ROCKET PUNCH
ALL RIGHT KEEP N IT STYLIN YAHOO JACKPOOT ARAHRGHAHGH
I SUMMON THE POWER THE POWER OF THE POWER OF THE RUUUUUUN RUUUUUUUN BURN TO CINDERS CHAOTIC FLAME
I GOT YA NOW HOW FAST ARE YA?
majority of these sounds will be replaced at launch, and then they will come back shortly after :(
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: laiger on October 14, 2011, 06:38:53 PM
Doing 600,000 points of unscaled damage.

What.. The.. Fuck?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Isorropia on October 14, 2011, 07:34:53 PM
Am I wrong or has Capcom not implemented a character in UMVC with an Air Dash yet?

Firebrand has command airdashes and vergil can airdash in devil trigger, but...yeah that's all I think.

Also Nova has 8-way, it was on the stream. http://www.youtube.com/watch?v=87JmWQx_Obg&t=3m28s
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Glassy123 on October 15, 2011, 12:06:35 AM
Doing 600,000 points of unscaled damage.

What.. The.. Fuck?

seems like a hard super to land, need the right clues, need to be in objection stance, and u need 3 bars  :p:
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on October 15, 2011, 11:41:07 AM
Game now has a perfect screen if you win without taking damage
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on October 16, 2011, 04:32:53 PM
Full NYCC Panel video, new game mode which includes parries! and more. Plus Galactus is playable in UMvC3  (http://www.shadowloo.com/general-news/nycc-ultimate-mvc3-panel-video-modes-galactus-playable)  :p:
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: jarop on October 20, 2011, 09:34:03 AM
Here's a useless bit of trivia for you:
ComboFiend said on Twitter his day one team is going to be Nemesis / Hawkeye / Spencer.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Kyle (The Guile) on October 20, 2011, 11:58:57 AM
some more common sounds include:
DISRUPTOR DISRUPTOR MAGNETIC SHOCKWAVE HYPERGRAV GET LOST MAGNETIC TEMPEST  GRAVITY SQUEEZE YOU ARE DEFEATED
NUTRILIZEEE HYPER SENTINEL FORCE HARD STOOOOOORM ROCKET PUNCH
ALL RIGHT KEEP N IT STYLIN YAHOO JACKPOOT ARAHRGHAHGH
I SUMMON THE POWER THE POWER OF THE POWER OF THE RUUUUUUN RUUUUUUUN BURN TO CINDERS CHAOTIC FLAME
I GOT YA NOW HOW FAST ARE YA?
majority of these sounds will be replaced at launch, and then they will come back shortly after :(

Legendary post?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on October 20, 2011, 04:15:40 PM
i got more where that came from...
LUNCH TIME YEYEYHEYEHEYEHEYEHEYH
HUHFGHA IN YOUR FACEEEEEEEE BIONIC AAAAAAAAAARMMMM
HUGAHA WEB SWING KEEP ON COMMING MAXIMUM SPIDEEEER
YOU WILL NOT MAKE A FOOL OF ME, GIVE IT UP, MORTAL SIN...  YOUR WORTH NOTHING TO ME.
I CANT CONTROLL ITTTTTT, DARRRRRRK PHENOIX RIZEZZZZ TELEPORT TELEPORT DODGE THIS AHRAFHASGHGADRADRA
I GOT YOU NOW AHHHHHHHH REKOHA ZANDEKI ZANDEKI
(sry for wrong spelling, mods can take this down)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: jarop on October 22, 2011, 11:04:44 AM
http://www.eventhubs.com/news/2011/oct/21/ultimate-marvel-vs-capcom-3-official-changelog-marvel-side-only/

In case OzHadou is the only site you ever visit. Ever.

Thoughts? Storm not getting nerfed makes me think her usefulness is going to sky rocket simply because all those that were "better" than her are getting a slap. She was pretty awesome to begin with, even outside of stupid easy DHC glitch

Sent got a health nerf and I'll never understand why.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: shadowfox on October 22, 2011, 11:32:46 AM
Captain America top tier Invincibility added to Cartwheel.

man im going to start maining this guy as on points char
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Timic83 on October 22, 2011, 12:24:03 PM
deadpool is pretty much getting nothing but buffs i am happy, as long as his abcd-sj-bbcd into otg into d-sj-d into hyper still works it should be fine

my team is shaping up to be

deadpool
phoenix wright
frank west (i hope he is like TvC, otherwise racoon or doom lol)

synergy:
use awesome zombie shopping trolley frank west assist/wrights dog with DP teleport to mixup opponent, big deadpool otg combo into hyper, DHC into maya hyper with wright. continue to gain evidence using awesome zombie shopping trolley frank west assist, use deadpool assist to help PW otg. objection lol u die. frank will be amazing anchor due to mega buster assumed chip damage and level 1 command grab hyper x-factor cancelling (i like how i assume he has TvC hypers)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on October 22, 2011, 01:20:29 PM
A couple of things missing, mainly just speed increases from what I can see.

Capcom really hate sent.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on October 22, 2011, 06:08:04 PM
deadpool is pretty much getting nothing but buffs i am happy, as long as his abcd-sj-bbcd into otg into d-sj-d into hyper still works it should be fine

His overhead got nerfed it was a tool he needed.

Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Arrow on October 22, 2011, 08:23:55 PM
lvl3 for phoenix wright kills phoenix..
ide like to see that
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Westlo on October 22, 2011, 09:28:36 PM
Thoughts? Storm not getting nerfed makes me think her usefulness is going to sky rocket simply because all those that were "better" than her are getting a slap. She was pretty awesome to begin with, even outside of stupid easy DHC glitch

Sent got a health nerf and I'll never understand why.

Well no DHC trick (I know it's universal) and not being able to call assists while floating is nerfs... also I think Capcom confirmed that Magneto would have a cooldown for his gravitation abilities (You can thank Justin Wong and EG for that) so I would expect the same to happen to Storm.
Title: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: jarop on October 23, 2011, 10:37:19 AM
Nova's name = Richard Rider.

Good shit, good shit
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on October 28, 2011, 01:34:11 PM
Change log for the Capcom characters.
http://t.co/mKD7NinP  :p:
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: DQsama on October 28, 2011, 02:14:52 PM
Akuma

- Health decreased to 750,000. Previously, it was 800,000.

- Decreased priority of Hurricane Kick.

- Increased horizontal knockback range of Hurricane Kick.

- Demon Flip can be done in the air.

- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.

- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.

- Additional hits can be added to Raging Demon through rapid buttons presses.


Amaterasu

- Decreased hit stun time on all normal attacks (L,M,H).

- Decreased hit box size of M, cr.M.

- Increased active frames of cr.M.

- Stance change is possible in mid-air.

- Increased active frames of charged Thunder Edge.

- Sword portion of Glaive Chop causes knockdown.

- Decreased untechable time of Assist (Cold Star).

- Additional hits can be added to Divine Instruments (Level 3) through rapid button presses.


Arthur

- Health increased to 850,000. Previously, it was 800,000.

- Changed falling speed of j.S.

- j.S can OTG.

- Added starup invincibility to Heavenly Slash (DP + M).

- Increased untechable time for first hit of Hellbound Slash (DP + H).

- Additional hits can be added to Goddess' Bracelet through rapid buttons presses.


Chris

- Can act immediately after a dash.

- Increased float of cr.H.

- Decreased startup of j.S and increased active frames.

- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.

- Minimum damage scaling on special attacks has been increased.

- Increased active frames of Shotgun.

- Decreased damage of Shotgun.

- Decreased untechable time of first hit of Combination Punch H.

- Decreased gap of Prone Shot.

- Machine Gun portion of Sweep Combo can OTG.


Chun-li

- M, cr.M can be jump canceled.

- Yosokyaku (Step Kicks) can OTG.

- Slightly increased priority of Lightning Legs.

- Adjusted so Kikoanken (HCF + A, then H) is easier to perform.

- Decreased startup of Tenshokyaku.

- Increased untechable time from last hit of Tenshokyaku.

- Can act after an Air Tenshokyaku.

- Lowered arc of Air Tenshokyaku L.

- Added new move "EX Spinning Bird Kick."

- Additional hits can be added to Kikosho through rapid buttons presses.


C.Viper

- Increased feint input timing slightly for L and M versions of Thunder Knuckle.

- Slightly decreased forward moving range of Thunder Knuckle M.

- Untechable time from Thunder Knuckle H decreases with combo length.

- Added new move "Optic Laser"


Dante

- Increased knockback for all moves.

- Adjusted hit stun time and float heights for all moves.

- Decreased minimum damage scaling on normal and special attacks.

- Decreased hitbox size of L and M.

- Lowered float of Clay Pigeon.

- Decreased cancel time during startup of Bold Move.

- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.

- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.

- Decreased damage of Volcano-Beehive.

- Slightly increased horizontal knockback from Beehive.

- During Devil Trigger, Dante can now triple jump and double air dash.

- Additional hits can be added to Million Dollars through rapid buttons presses.


Felicia

- Untechable time from Toy Touch decreases with combo length.

- Rolling Buckler no longer automatically tracks towards the opponent.

- Delta Kick can be done in the air.

- Third hit of Air Delta Kick causes ground bounce.

- Decreased total frames of Sand Splash (all versions).

- Sand Splash can OTG.

- Decreased total frames of Kitty's Helper.

- Additional hits can be added to Dancing Flash through rapid buttons presses.

- Additional hits can be added to Please Help Me through rapid buttons presses.


Haggar

- cr.H causes knockdown.

- cr.H can OTG.

- cr.H cannot be canceled.

- Falls faster after an air throw.

- Decreased initial startup invincibility of Assist a (Double Lariat).

- Assist a (Double Lariat) no longer causes untechable knockdown.

- Added invincibility to Rapid Fire Fist.

- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.

- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.


Hsien-Ko

- Reduced startup of cr.M and decreased active frames.

- Jump attacks cause slightly less float.

- Rantetsu can chain combo into Edoga (Forward + H).

- Increased untechable time from Edoga.

- Increased variety of items Hsien-Ko can throw during Anki Hou.

- Additional hits can be added to Tenrai Ha through rapid buttons presses.


Jill

- All attacks float a little higher.

- Slightly decreased forward moving range of cr.M.

- Slightly reduced hit box sizes of all jumping attacks.


Morrigan

- j.H, j.S priority has been slightly increased.

- Increased frame advantage after all her throws.

- Increased damage of Soul Fist.

- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.

- Added new move Soul Drain (QCF + S).

- Decreased total frames for Flight.

- Additional hits can be added to Finishing Shower through rapid buttons presses.


Ryu

- Can act immediately after a dash.

- Minimum damage scaling on normal attacks has been increased.

- Collarbone Breaker (Overhead) can be canceled.

- Added new moves "Ren Hadoken," "Baku Hadoken," "Hado Shoryuken." (Rapid-fire Hadouken, Explosive Hadouken and Gene Splice.

- Added new move, Hado Kakusei (Down, Down + 2A / Denjin Mode).

- During Hado Kakusei, Shinku Hadoken becomes "Shin Hadoken," and Shinku Tatsumaki Senpukyaku becomes "Shin Tatsumaki Senpukyaku."

- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid button presses.

- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid button presses.


Spencer

- Increased movement speed of Zip Line.

- Spencer will float higher during Zip Kick.

- Slightly decreased initial startup of Armor Piercer.

- Added new move "Bionic Bomber."


Trish

- Chain combo M -> cr.M -> cr.H or H is now possible.

- Can perform Trick "Hopscotch," Trick "Peekaboo," and Round-Trip only once per jump.

- Decreased total frames of Air Raid.

- Air Maximum Voltage can OTG.

- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.


Tron Bonne

- j.H causes greater knockback.

- Increased down time from a normal throw.

- Gustaff Fire is cancelable.

- Increased jump cancel time of Gustaff Fire.

- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.

- Can cancel after throwing the rocks in Bandit Boulder.

- Increased minimum damage scaling of special attacks.

- Servbot Launcher (all versions) can be rapid fire up to three times in a row.

- Lowered float of ground Bonne Strike.

- Untechable time from Air Bonne Strike decreases with combo length.

- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.

- Removed invincibility from Assist (Gustaff Fire).

- Additional hits can be added to Servbot Surprise through rapid buttons presses.

- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.


Viewtiful Joe

- Reduced hittable area when in the air.

- Increased priority of j.S.

- Slightly increased range of ground normal throws.

- Reduced total frames of Shocking Pink.

- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.

- Added new move, V-Dodge (S + A)

- Air Desperado can OTG.

- Additional hits can be added to Mach Speed through rapid buttons presses.


Wesker

- Health decreased to 1,000,000. It was 1,100,000 in MvC3.

- Damage and speed increase as his sunglasses get damaged.

- Decreased startup of j.M.

- Decreased float of Samurai Edge (Horizontal Gunshot).

- Adjusted untechable time for all versions of Samurai Edge.

- Phantom Move can be performed after Cobra Strike.

- Decreased attack startup time of Jaguar Dash and increased active frames.

- Increased damage of Jaguar Kick.

- Increased hit box of Tiger Uppercut L and M.

- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.

- Increased invincibility frame startup of Rhino Charge.

- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.

- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.


Zero

- Health increased to 830,000. It was 800,000 in MvC3.

- Decreased hit stun time on all normal attacks (L,M,H).

- Slightly increased horizontal air knockback from Shippuga (Forward + H).

- Applied limit on number of air Zero Busters that can be performed in one jump.

- Can cancel moves into fully-charged Zero Buster (except for Hyper Combos).

- Fully-charged Zero buster no longer causes untechable knockdown.

- Ground recovery time increased after Sentsuizan.

- Changed angle of Sentsuizan H.

- Raikousen will go behind an opponent in the corner.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: ABM|k3npachii on October 28, 2011, 07:23:05 PM
- Can perform Trick "Hopscotch," Trick "Peekaboo,"


and Round-Trip only once per jump

Whyyyyyy!!!!! Fu capcom !
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on November 01, 2011, 02:58:24 AM
Rocket Raccoon and Frank West Reveal Trailers. (http://www.shadowloo.com/?p=8084)

IGN Walkthrough with Seth Killian; (http://www.shadowloo.com/?p=8086)

Both look sick!  :p:
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Loki on November 01, 2011, 05:23:31 AM
Holy shit Rocket Raccoon is fantastic, everything I was crossing my fingers for. Definitely on my team.  8)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Geese on November 01, 2011, 08:17:36 AM
Quote
- Removed invincibility from Assist (Gustaff Fire).

 :-[
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on November 01, 2011, 10:53:18 AM
Quote
- Removed invincibility from Assist (Gustaff Fire).

 :-[

This actually really, really confuses me. Tron was never invincible (afaik), she just had a weird hitbox that was hard to hit from the front, always got caught at the back though. The flame however was invincible, so are they saying you can hit the flame now? Does the flame have a hittable hitbox?



Also Frank west looks like a heap of fun, I hope you know that zombie over mvc2 jill style and have it lying there as a trap.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on November 01, 2011, 11:11:59 AM
This actually really, really confuses me. Tron was never invincible (afaik), she just had a weird hitbox that was hard to hit from the front, always got caught at the back though. The flame however was invincible, so are they saying you can hit the flame now? Does the flame have a hittable hitbox?

She does crush active moves when she comes in guess thats what they are taking away.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Kyle (The Guile) on November 01, 2011, 12:17:51 PM
Rocket Racoon and me are about to become best friends. That motherfucker is the best.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Loki on November 01, 2011, 12:22:52 PM
Rocket Racoon and me are about to become best friends. That motherfucker is the best.

Respect :p:
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Timic83 on November 01, 2011, 02:23:39 PM
is raccoon supposed to be aussie or british i can't tell

also i am a bit dissapointed with frank he looks very complicated... and i dont think he has as many zombie moves? we'll have to wait and see. more hype for raccoon at the moment. he looked so silly in that pic but damn he is awesome.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Giggles454 on November 11, 2011, 08:26:41 PM
Hi guys,
can i have some tips for some UMvC3 team formation.
In vanilla, I used Wesker on point, Dante and Tron but only had any skill with Wesker.
I still want to use Wesker on a new team but with Vergil and either Phoenix Wright or Strider.
Any tips for who could be used as an anchor? Does Phoenix Wright have to be played on point?
I'm not expecting any great answers given the game hasn't been released, but judging from videos, any ideas would be nice.
Thanks
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Giggles454 on November 11, 2011, 08:28:22 PM
is raccoon supposed to be aussie or british i can't tell
He's supposed to be British. 'Wanker' is typically used with a Cockney stereotype.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: DQsama on November 11, 2011, 11:13:03 PM
Quote
- Removed invincibility from Assist (Gustaff Fire).

 :-[

This actually really, really confuses me. Tron was never invincible (afaik), she just had a weird hitbox that was hard to hit from the front, always got caught at the back though. The flame however was invincible, so are they saying you can hit the flame now? Does the flame have a hittable hitbox?



Also Frank west looks like a heap of fun, I hope you know that zombie over mvc2 jill style and have it lying there as a trap.
na, wolv c.lk beats tron so they trying to let other chars do that too
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on November 11, 2011, 11:35:40 PM

na, wolv c.lk beats tron so they trying to let other chars do that too

Yea, which shows Tron has a hitbox, so she is not invincible in vanilla. So removing invincibility from something that isn't invincible?

Still don't understand.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Burnout on November 12, 2011, 01:33:39 AM
This game is fucking dumb don't play it.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on November 12, 2011, 01:51:40 AM
Yea, which shows Tron has a hitbox, so she is not invincible in vanilla. So removing invincibility from something that isn't invincible?

Still don't understand.

Think things like Ryu does Shinku Hadouken if other Person calls tron at same time Tron beats it out

45 seconds in


Ryu's Hyper is clearly active and it's hitting Dante and tron just blows it up, Ryu's Hyper has 1 High Durability point so it beats out Tron's 10 Medium Points on Gustaf Fire.

Once we get our hands on Ultimate we can test but I'm sure that if that same situation shows up she will just get picked up by the Hyper instead of beating it out
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on November 12, 2011, 09:39:58 AM
Yea, which shows Tron has a hitbox, so she is not invincible in vanilla. So removing invincibility from something that isn't invincible?

Still don't understand.

Think things like Ryu does Shinku Hadouken if other Person calls tron at same time Tron beats it out

45 seconds in



Ryu's Hyper is clearly active and it's hitting Dante and tron just blows it up, Ryu's Hyper has 1 High Durability point so it beats out Tron's 10 Medium Points on Gustaf Fire.

Once we get our hands on Ultimate we can test but I'm sure that if that same situation shows up she will just get picked up by the Hyper instead of beating it out

Hmm, perhaps a couple of frames of invincibility after looking at that for few times.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tim on November 12, 2011, 09:48:31 AM
For those who had doubts about Frank:




You get to higher levels depending on how many hits are in your combo when you take your photograph.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: fkuspencer on November 15, 2011, 03:33:53 PM


1m20s onwards: Hot
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on November 17, 2011, 04:48:50 PM
Game is still massively broken just uses different characters now
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Burnout on November 17, 2011, 07:21:11 PM
This game is like "we put yo broken stuff in yo broken game so that it cancels out each other"
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on November 19, 2011, 07:48:47 PM
yeah this game is broken...
no seriously guys the engine is broken...
my super cancelled with nova, nothing touched me and i did not do anything accept for super. what the f**k.
and also the game slowed down on me a couple of times.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on November 22, 2011, 05:38:46 PM
this game is really broken, no bloody joke.
i wonder who tested this because its a pretty poor engine.
i was versing someone today and i denied all his aerial exchanges by just spamming 360's.
also when vsing my brother who was using wolverine
i could hardly grab him because he would tech it or swiss cheese.
dunged up game.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: FinalBlast on November 23, 2011, 12:45:58 PM
i know this is a pretty dumb question to ask but what do you mean by the game is broken?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on November 23, 2011, 04:15:08 PM
broken like as in a broken toy, does not function 100% without any flaws.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on November 23, 2011, 04:24:05 PM
What game has 0 flaws?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on November 23, 2011, 04:36:24 PM
yes most of them do, but they dont impact the game majorly.
i dont understand why they put in aerial exchange when it doesnt work properly 2/3 of  the time.
the grab system does not even work properly aswell...
i clearly stick out an arm to hit but it just grabs me and if not it would go for techs
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on November 23, 2011, 04:45:36 PM
Aerial exchange does not affect the game that much as it isn't a tool you should be relying on, the air grab system is a little weird to get used too, timing is way different from SF games and you can act straight out of a tech
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on November 23, 2011, 08:30:00 PM
UMvC3 is not going to be to everyone's liking. But I love it, even all the salt that comes with it from my opponents or from me.. it's what makes Marvel.. Marvel.  :p:
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Gamogo on November 23, 2011, 08:45:36 PM
What game has 0 flaws?

Doom and Doom II.

I can't believe I just posted in a Marvel thread.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Fireryda on November 23, 2011, 09:13:11 PM
Doom and Doom II.
Well it wasn't Quake thats for sure..

anyways i don't even play marvel and didnt really like mvc3 but I think umvc3 is great. may think differently when i get stomped at next ysb but whatever lol.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on November 23, 2011, 10:01:53 PM
Exchange works pretty much right as it should.

360 mashing + exchange does not break all directions.

On a side note, finally gave online a go, playable but doesn't feel much different lag wise to vanilla for me. I still have to psychic my combos and input them without visual confirmation, and teleports are just how I remember them from vanilla (have to guess to block).

My new teams are getting completely owned as well, I hate the inevitable beatdown stage I go through whenever I pick someone new. Toxy and Deathwish are top 2 players I've played so far.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Timic83 on November 25, 2011, 02:19:31 PM
15yold I also had the game slowing down.

http://www.youtube.com/watch?v=vkhdiixZkOk
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on November 25, 2011, 05:07:35 PM
For those having slow down, are you guys playing on PS3?...
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Timic83 on November 25, 2011, 07:55:46 PM
yeah but its not like the usual lag slowdown, its like if you mess about in training mode or something the game just becomes like 20% slower until a system reset.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on November 25, 2011, 08:59:07 PM
pretty much what timic said, though it happened to me in versus mode
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: xsphera on November 26, 2011, 02:25:18 PM
hey guys im interested in buying mvc3
since the new one is out thought id buy it.

But are there many ppl who play this online? psn
i dont wanna buy the game to realise i only get to play against the bots.

if u were to figure a rough estimate would it be around half the ppl who play ssf4ae?
1/4?

let me know thanks
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on November 26, 2011, 02:58:22 PM
psn is ok, might find some people on at different times of the day.
way more people ae though
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: xsphera on November 26, 2011, 05:36:52 PM
hmm, this game just came out right.
u think more ppl will pick it up?

was mvc3 popular?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: XNDL on November 28, 2011, 12:23:43 PM
this game is really broken, no bloody joke.
i wonder who tested this because its a pretty poor engine.
i was versing someone today and i denied all his aerial exchanges by just spamming 360's.
also when vsing my brother who was using wolverine
i could hardly grab him because he would tech it or swiss cheese.
dunged up game.

sounds like some MvC1 THROW TECHNIQUE (TT) to me
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on November 28, 2011, 04:32:42 PM
nothing like mvc tt
time to go ggpo wit my stridah cuz i am a teenybopper
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: xsphera on December 14, 2011, 01:16:44 AM
i just got Umcv3 for psn, any noobs out there on psn who wanna play?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on December 20, 2011, 10:18:25 AM
Patch out.

Phoenix Wrights invincible assists gone. Probably because he was dominating tournaments.

Zipline can no longer be projectile countered by ammy, goes through normally. Not sure about the Wesker proj counter yet though, would assume the same deal. Desk made a video showing what glitches are fixed.

Haven't heard anything about throw teching as of now. May have slipped through the gaps (I really hope not though)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on December 20, 2011, 10:23:42 AM
Haven't heard anything about throw teching as of now. May have slipped through the gaps (I really hope not though)

Its been fixed.

Wesker Countering Spencer still seems to work as expected(never saw it happen before did it glitch out like with Ammy in unpatched?)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on December 20, 2011, 10:29:59 AM
Haven't heard anything about throw teching as of now. May have slipped through the gaps (I really hope not though)

Its been fixed.

Wesker Countering Spencer still seems to work as expected(never saw it happen before did it glitch out like with Ammy in unpatched?)

Caused same glitch as ammys did.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on December 20, 2011, 10:38:46 AM
Ok it doesn't anymore now
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: neon on December 29, 2011, 02:24:40 PM
Hiya,

I just got this the other day for PS3 (workmate convinced me after he bought it, even more casual than me tho).

Anyway, just wondering what teams people are playing with ATM!

As I barely played the original but my favourite toon is Deadpool I want to use him, as for the others I like Akuma a lot and how he feels to combo with, but I don't know about who else to use, Dante seems cool-ish.

I've been reading SRK forums to get info but I don't know if combo's have changed since vanilla much or if everything possible (or most) still works or not.

Also interested to hear how games are to find on XBL/PSN now that it's been out for a bit I imagine pretty slow ?

Cheers,
neon.

also p.s. Heroes and Heralds, seems pretty fun, no VS mode tho ? if you just search at the same time in our region on PSN I assume it will just be like VS I guess -.-
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: mishima-style- on December 31, 2011, 05:48:17 PM
Anyone using Morrigan?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on January 01, 2012, 10:27:46 AM
Deadpool/Dante/Akuma is a pretty good team, dante isn't the easiest char to pick up though in ultimate, hit stun really hurt him from vanilla.
Deadpool/whoever/akuma will always be a decent team though, very few chars don't work with tatsu assist.

And yea I use Morrigan (or did in vanilla anyway), I think she's better and worse in ultimate, moving is risky since you have to air dash everywhere, but extra soul fist damage and some of her other buffs are nice. Overall she plays pretty much the same though, a lot of fireball fly cancels.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: mishima-style- on January 01, 2012, 03:28:09 PM
Yeah wanting to steer away from my main team of vergil/wesker/ryu, pretty much because of wesker now so thought I'd give Morrigan a go. Like you say its a bit risky going in, so Im thinking maybe doom plasma assist and vergil for anchor. Whats your morrigan team like Tom?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on January 02, 2012, 11:42:25 AM
I only played a troll team with Morrigan in vanilla, Viper/Morrigan/Chris, but since Viper was too good for a troll team I switched it out Felicia/Morrigan/Chris.

Morrigans ok and all, but the biggest issue is when you're behind in health. It's ok when you're in front and they're trying to advance on you, but if you're behind in health and you need to try to hit them it gets pretty rough. Teleporters also gave me nightmares.

If you were trying to build a semi viable team with her, I would either want a get off me assist (not too many of them exist, Hulk AA, tatsu, to an extent ironfist, maybe haggar), or a lockdown projectile. Doom missiles would be an ok choice, sent drones, tasky, strange etc. Either way it's going to be rough, but having a morrigan/assist/anchor setup would be what I would run.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Jim on January 02, 2012, 01:04:22 PM
Watch dieminion's morrigan, probably the best (and only) morrigan out there.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on January 02, 2012, 01:47:20 PM
Watch dieminion's morrigan, probably the best (and only) morrigan out there.

ChrisG's was pretty good as well, probably the only time you'll ever see a morrigan morrigan mirror in a grand final lol.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Jim on January 02, 2012, 01:55:34 PM
Watch dieminion's morrigan, probably the best (and only) morrigan out there.

ChrisG's was pretty good as well, probably the only time you'll ever see a morrigan morrigan mirror in a grand final lol.

Oh yeah ChrisG with his morrigan/PW/something team. I doubt he'll be using PW anymore after the recent slap of the nerf stick XD
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: mishima-style- on January 02, 2012, 02:32:14 PM
yeah this is pretty much a troll team because a mate said I couldnt beat him without wesker so chose 3 characters I dont use.. except for vergil just incase haha. I havent seen ChrisG's morrigan so i'll have to look it up. Im not sure if I could play Dieminions style of keep away but yeah I guess you have to adapt depending on the match
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Kyle (The Guile) on January 02, 2012, 07:36:30 PM
My current team is Firebrand/Assist/Morrigan. Assist is currently Dorm, but will become Skrull.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: MadeManG74 on January 03, 2012, 08:57:17 AM
I fell out of playing MVC3 over the holidays a bit, but planning to go back to it now. Main team is Frank (Cart)/Ghost Rider (Chain)/Skrull (Tenderizer).

Using this team, I can get Frank to Level 3 with a braindead easy combo using Skrull assist. Basically hitconfirm into launcher, air combo, call assist, Snapshot. While they are caught in skrull's multi-hit move I have enough time for a second snapshot and into 'Tools of Survival' super. From there I can DHC into Ghost Rider's Maelstrom super if I want, or just keep playing with Frank who now is much more effective.

If i DHC then I can use Ghost's jumping S in conjunction with Frank's cart to pressure the opponent as well. Then of course I have skrull who's really good with meter, but I really need to work on using Skrull better, I feel like I'm really not doing him justice.

My secondary team is Nemesis (Clothesline Rocket), Ghost Rider (Chain), Dormammu (Dark Hole). I find that I have trouble getting good team synergy in this team, even though I really like all the individual characters. I initially ran GR with Hellfire assist intending to use it to OTG and extend Nemesis combos, but found it wasn't all that useful/reliable for some reason (Maybe I'm just rubbish). Ended up going with Chain again to help control the horizontal field and get in better with Nem. Would I be better off using Heartless Spire for GR's assist?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: BeefyGoodness on January 09, 2012, 01:42:50 PM
I've been using Wesker, Doom, Sentinel but i'm not sold on my ability to "random" anyone out with XF Sentinel on anchor.

Wesker with Doom assist is really solid as it allows him to kill most characters with 1 reset.

I like Nova and have been using him on point (Nova, Wesker, Doom). But the DHC from Nova to Wesker is terrible.  Putting Doom in second means sphere flame DHC in the corners for good damage but it isn't always reliable.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on January 09, 2012, 03:21:44 PM
Yea you don't have much DHC goodness with Nova/Doom/Wesker or Wesker/Doom/Nova as far as I've seen, you might have to get creative with it to make it work.

Wesker/Nova/Doom might work, Doom makes a pretty good anchor, Nova you get inferno super dhc or whatever it's called.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Burnout on January 09, 2012, 03:41:45 PM
I have officially proven that I was a fraud yesterday therefore I now have a motive to become the cheapest player again so I can actually be competitive :D
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on January 09, 2012, 03:45:55 PM
I have officially proven that I was a fraud yesterday therefore I now have a motive to become the cheapest player again so I can actually be competitive :D

Wolverine, Wesker, Sentinel.
you know u want to.
dw about the order just if u want an otg put wesker last or middle y'know.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on January 09, 2012, 07:59:18 PM
I have officially proven that I was a fraud yesterday therefore I now have a motive to become the cheapest player again so I can actually be competitive :D

Should have stuck with the bitch instead of using Ironman... no way you would have lost to Carnage. :P
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Taasi23 on January 09, 2012, 08:17:52 PM
Hi, everybody! I wasn't quiite sure where to introduce myself, so I thought I might as well do it here. My name is Taasi, I live in Sydney, and I love fighting games -although Marvel is my favourite by far. I've been playing MVC3 and Ultimate online since release (PSN: Taasi23), and am looking to connect with more local players.

I've never played a fighting game competitively, but I made a new year's resolution to get to a real life tournament and give it a go. I heard about OzHadou a few months ago on Gamespot (where I am a regular), but am only just now getting around to checking it out because I am lazy and forgetful.

So... hi!  ;D
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on January 09, 2012, 11:51:16 PM
I have officially proven that I was a fraud yesterday therefore I now have a motive to become the cheapest player again so I can actually be competitive :D

I still don't understand how on earth you won that title.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: ArnoldDesu on January 10, 2012, 04:12:13 AM
Hi, everybody! I wasn't quiite sure where to introduce myself, so I thought I might as well do it here. My name is Taasi, I live in Sydney, and I love fighting games -although Marvel is my favourite by far. I've been playing MVC3 and Ultimate online since release (PSN: Taasi23), and am looking to connect with more local players.

I've never played a fighting game competitively, but I made a new year's resolution to get to a real life tournament and give it a go. I heard about OzHadou a few months ago on Gamespot (where I am a regular), but am only just now getting around to checking it out because I am lazy and forgetful.

So... hi!  ;D

Heya :) Unfortunately a majority of Marvel players are from QLD, but there are still many Sydney players. There is a tournament held this coming Saturday if you're interested. It's held in the town hall area- I don't know exactly how to work the site but it should be on the home page there somewhere. Welcome to the forum btw :)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: ABM|k3npachii on January 10, 2012, 07:41:59 AM
Are u comin Arnold?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: FaYd on January 10, 2012, 12:46:42 PM
Hi, everybody! I wasn't quiite sure where to introduce myself, so I thought I might as well do it here. My name is Taasi, I live in Sydney, and I love fighting games -although Marvel is my favourite by far. I've been playing MVC3 and Ultimate online since release (PSN: Taasi23), and am looking to connect with more local players.

I've never played a fighting game competitively, but I made a new year's resolution to get to a real life tournament and give it a go. I heard about OzHadou a few months ago on Gamespot (where I am a regular), but am only just now getting around to checking it out because I am lazy and forgetful.

So... hi!  ;D

Hi Taasi and welcome to the forums.

Your first and most important place of interest should be YSB (all info here: http://forum.ozhadou.net/index.php?topic=7107.0).

Try to make it to this event on Saturday and everybody will fill you in on what to expect from a bunch of competitive gamers. Practice up as well because there will be qualifiers on this Saturday for our national tournament next month (which I'm also sure you wouldn't want to miss haha).

If you have any other questions, please ask.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: jfizzman on January 11, 2012, 10:30:29 PM
Hi, everybody! I wasn't quiite sure where to introduce myself, so I thought I might as well do it here. My name is Taasi, I live in Sydney, and I love fighting games -although Marvel is my favourite by far. I've been playing MVC3 and Ultimate online since release (PSN: Taasi23), and am looking to connect with more local players.

I've never played a fighting game competitively, but I made a new year's resolution to get to a real life tournament and give it a go. I heard about OzHadou a few months ago on Gamespot (where I am a regular), but am only just now getting around to checking it out because I am lazy and forgetful.

So... hi!  ;D

Hi Taasi and welcome to the forums.

Your first and most important place of interest should be YSB (all info here: http://forum.ozhadou.net/index.php?topic=7107.0).

Try to make it to this event on Saturday and everybody will fill you in on what to expect from a bunch of competitive gamers. Practice up as well because there will be qualifiers on this Saturday for our national tournament next month (which I'm also sure you wouldn't want to miss haha).

If you have any other questions, please ask.

yeh come down play some marvel son.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Taasi23 on January 14, 2012, 11:45:24 AM
Hi, everybody! I wasn't quiite sure where to introduce myself, so I thought I might as well do it here. My name is Taasi, I live in Sydney, and I love fighting games -although Marvel is my favourite by far. I've been playing MVC3 and Ultimate online since release (PSN: Taasi23), and am looking to connect with more local players.

I've never played a fighting game competitively, but I made a new year's resolution to get to a real life tournament and give it a go. I heard about OzHadou a few months ago on Gamespot (where I am a regular), but am only just now getting around to checking it out because I am lazy and forgetful.

So... hi!  ;D

Hi Taasi and welcome to the forums.

Your first and most important place of interest should be YSB (all info here: http://forum.ozhadou.net/index.php?topic=7107.0).

Try to make it to this event on Saturday and everybody will fill you in on what to expect from a bunch of competitive gamers. Practice up as well because there will be qualifiers on this Saturday for our national tournament next month (which I'm also sure you wouldn't want to miss haha).

If you have any other questions, please ask.

yeh come down play some marvel son.

I'm afraid I can't make it today. But I looked at the calender and saw there was something big happening next month. I'll make sure I get to that.

BTW, does nybody know how I can get a PS3 controller to work on a 360? I'm horrible on a stick, and I hate the 360's D-pad.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Burnout on January 14, 2012, 11:32:40 PM
I am free now!
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: bbbenson on January 15, 2012, 03:26:27 PM
Hi, everybody! I wasn't quiite sure where to introduce myself, so I thought I might as well do it here. My name is Taasi, I live in Sydney, and I love fighting games -although Marvel is my favourite by far. I've been playing MVC3 and Ultimate online since release (PSN: Taasi23), and am looking to connect with more local players.

I've never played a fighting game competitively, but I made a new year's resolution to get to a real life tournament and give it a go. I heard about OzHadou a few months ago on Gamespot (where I am a regular), but am only just now getting around to checking it out because I am lazy and forgetful.

So... hi!  ;D

Hi Taasi and welcome to the forums.

Your first and most important place of interest should be YSB (all info here: http://forum.ozhadou.net/index.php?topic=7107.0).

Try to make it to this event on Saturday and everybody will fill you in on what to expect from a bunch of competitive gamers. Practice up as well because there will be qualifiers on this Saturday for our national tournament next month (which I'm also sure you wouldn't want to miss haha).

If you have any other questions, please ask.

yeh come down play some marvel son.

I'm afraid I can't make it today. But I looked at the calender and saw there was something big happening next month. I'll make sure I get to that.

BTW, does nybody know how I can get a PS3 controller to work on a 360? I'm horrible on a stick, and I hate the 360's D-pad.

there are wired solutions i believe. shang tsung has a ps3 pad he plays on xbox, may be able to help u out.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: EXC355UM on January 15, 2012, 03:37:36 PM
This is the one Shang uses and the ones we use at our events. Not sure where the best place to get it though...
http://xcm.cc/xcm_cross_fire_converter.htm

Only works with pads and not sticks as far as I know.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Shmick on January 27, 2012, 06:25:34 PM
Hey all!

Not exactly sure if this is the right thread to post this so i will just try my luck :P

I have finalyl finally fainnyll FINALLYYYY chosen a team in UMVC3!!

So i was wondering if anyone would like to have some lengthy sessions on XBL at all? Just to let everyone know though, i don't take online matches seriously at all :P I use online to help me learn the current trends, human tactics and matchup knowledge etc.

So if you are super sick and want a moving training dummy i am yo man! OR If you are just starting out then by all means add me for some games because i am not the type to sit here and gloat about my win or whatever.

Add me on XBL and let's learn how to chop wesker's balls off and shove them right up his ass!!!  8)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: BeefyGoodness on February 01, 2012, 09:49:10 PM
Hey Shmick,

Added you, keen to play some marvel online.

I've got 10 mb Fibre so my internets are pretty good.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on February 21, 2012, 06:48:35 PM
Does anyone know if there are True guardbreaks in umvc3?
Also are there any teams thar are similar to a spiral team back in mvc2?
Cheers
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tyrone on February 21, 2012, 07:04:14 PM
There isn't anything really like team duc (Spiral,Cable,Sent) in marvel 3 unfortunately. But you're closest thing that i can think of is probably a Morrigan based team since she can build meter during her mirror super and she does insane chip damage off of her fireballs.



Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on February 21, 2012, 07:11:48 PM
oh alright, thanks tyrone.  if i used morrigan now id look like a follower haha.
i will look into it, i was mvc2ing today and mucked around with spiral, she is pretty fun.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Dr.Hu on February 21, 2012, 10:44:15 PM
I don't really know about Spiral...Vergil's swords are the closest thing, but other aspects of him are very different.

Cable may not be in game, but Hawkeye is more-or-less his spiritual successor.

And Sentinel is obviously Sentinel.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on February 21, 2012, 11:10:02 PM
Thanks afterdeath, was leaning to hawkeye and sentinel but then im not sure who to use on point. Vergil and morrigN would need alot of meter, I'm thinking maybe viewtiful Joe?.
Any other suggetions?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Hari on February 22, 2012, 12:10:25 AM
Thanks afterdeath, was leaning to hawkeye and sentinel but then im not sure who to use on point. Vergil and morrigN would need alot of meter, I'm thinking maybe viewtiful Joe?.
Any other suggetions?

Mags, Storm, Sent. You real O.G or what nigga?

 :o
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: MadeManG74 on February 22, 2012, 08:48:31 AM
I'm thinking about changing up my team that I've been running pretty much since launch. I've been using Frank (Cart)/Ghost Rider (Chain)/Skrull (Tenderizer). While Frank and Skrull work great together (tenderizer assist is a god-send for levelling up Frank) I found that Ghost Rider, while fun, wasn't really working in the team set-up. Chain assist caused a wall bounce which was often hard to capitalise on unless in the corner and didn't have the cross-up ability of beams etc.

I think I'm going to change to Dante, he just seems ideal for this team and can get Frank to level 4 or 5 with a simple combo that only needs 2 Bars (or even his THC option).

I've never really used Dante outside of some training mode and missions this last week. While a lot of his moves aren't as difficult to do as they looked, he still looks pretty high-execution. Is he the sort of character you really need to have flawless execution to play him or is he forgiving enough/able to play keepaway etc?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: l Low Blow l on February 22, 2012, 09:25:01 AM
I'm thinking about changing up my team that I've been running pretty much since launch. I've been using Frank (Cart)/Ghost Rider (Chain)/Skrull (Tenderizer). While Frank and Skrull work great together (tenderizer assist is a god-send for levelling up Frank) I found that Ghost Rider, while fun, wasn't really working in the team set-up. Chain assist caused a wall bounce which was often hard to capitalise on unless in the corner and didn't have the cross-up ability of beams etc.

I think I'm going to change to Dante, he just seems ideal for this team and can get Frank to level 4 or 5 with a simple combo that only needs 2 Bars (or even his THC option).

I've never really used Dante outside of some training mode and missions this last week. While a lot of his moves aren't as difficult to do as they looked, he still looks pretty high-execution. Is he the sort of character you really need to have flawless execution to play him or is he forgiving enough/able to play keepaway etc?

Yeah Dante is definitely high execution, but I think for this team it will be well worth it as it all revolves around levelling up frank to level 5. You can keep away with him as well its just its not as effective as say Doom or Morrigan when it comes to that.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: MadeManG74 on February 22, 2012, 10:58:46 AM
Yeah Dante is definitely high execution, but I think for this team it will be well worth it as it all revolves around levelling up frank to level 5. You can keep away with him as well its just its not as effective as say Doom or Morrigan when it comes to that.
As you said, Dante's really all about helping Frank out, but I'd still like to be able to use him in case Frank gets blown up early. I'll do some research and start learning him.

Who else can do the psuedo DHC glitch? I thought Wesker could with his counter super at first, but it has just enough recovery time that you can't hard tag Frank back in without X-Factoring. I know Wolverine, Ryu and Vergil, I'll have to experiment and see if Morrigan works as well.

I'll probably still go back to Dante in the end if only because he also has the Million Dollars super that can also help Frank level up rapidly.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: l Low Blow l on February 22, 2012, 01:38:09 PM
Yeah Dante is definitely high execution, but I think for this team it will be well worth it as it all revolves around levelling up frank to level 5. You can keep away with him as well its just its not as effective as say Doom or Morrigan when it comes to that.
As you said, Dante's really all about helping Frank out, but I'd still like to be able to use him in case Frank gets blown up early. I'll do some research and start learning him.

Who else can do the psuedo DHC glitch? I thought Wesker could with his counter super at first, but it has just enough recovery time that you can't hard tag Frank back in without X-Factoring. I know Wolverine, Ryu and Vergil, I'll have to experiment and see if Morrigan works as well.

I'll probably still go back to Dante in the end if only because he also has the Million Dollars super that can also help Frank level up rapidly.


Yeah other good characters are Nova DHC into Frank. Also Deadpool is good with his super as well.

I know Nova and Deadpool aren't too heavy on the execution and both are viable good characters. Difference between Dante and Deadpool is Deadpool has a better keepaway team than Dante. But I still feel that Dante is a better character as well.

Too many options to level up Frank :D
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: MadeManG74 on February 22, 2012, 04:00:30 PM
Hmm, didn't even think of Deadpool. I didn't realise his hyper was long enough to be a THC option with Frank. I was thinking more of characters who have an 'install' super so I can hit ToS super, DHC into Install super, then hard tag back to frank for another snapshot. I'll Deadpool a go as well, I have slightly more experience with him than I Dante at this point.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: l Low Blow l on February 22, 2012, 04:14:07 PM
Yeah for the hard tag option people like Wolverine and Wesker are primo for that set up you can also do it with Deadpool if you go into the slashing super, got many to choose from. But the good thing with deadpool if you have 2 metres with frank and him 2nd you can go A1/A2 team hypers and you have long enough to get Level 4 and 5. It will be good to see what character you go with
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on February 22, 2012, 04:39:59 PM
Thanks afterdeath, was leaning to hawkeye and sentinel but then im not sure who to use on point. Vergil and morrigN would need alot of meter, I'm thinking maybe viewtiful Joe?.
Any other suggetions?

Mags, Storm, Sent. You real O.G or what nigga?

 :o
son stuff mss(msp nigga), check my umvc3. its all mss u and i know it but then like, i would like another mvc2 style team as i dont like the look of mss in this game.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on February 22, 2012, 09:06:17 PM
Yeah for the hard tag option people like Wolverine and Wesker are primo for that set up you can also do it with Deadpool if you go into the slashing super, got many to choose from. But the good thing with deadpool if you have 2 metres with frank and him 2nd you can go A1/A2 team hypers and you have long enough to get Level 4 and 5. It will be good to see what character you go with

Make sure if you do it with Frank Deadpool A1A2 outside the corner, dash forward first or camera can whiff
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Alexk on March 23, 2012, 10:21:10 AM
Is there are dedicated marvel website like dream cancel or tekken zaibatsu out there?

...Other than SRK, yes.
Title: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: jarop on March 24, 2012, 01:01:09 AM
The SRK threads have literally everything you could ask for, they're just padded in a lot of other posts in giant threads. Most combo/matchup threads will either give you the answers you want or point you enough in the right direction.

I heard IRC is good though ;)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Alexk on March 24, 2012, 01:56:54 AM
The SRK threads have literally everything you could ask for, they're just padded in a lot of other posts in giant threads.

Yeah, that part. Oh wells, its off to SRK. Thanks John.


IRC hmmmm..
Title: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: jarop on March 24, 2012, 10:29:12 AM
Seriously most people have a solid understanding of the cast so you get your answers really quick

(but yes, IRC hmm indeed)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Alexk on April 17, 2012, 04:46:25 PM
Mag related Q.

After  a light hyper grab, I go for a MT but I get a s.M 0_o. This can happen even when I get a perfect :qcb:  :+:  :p: :+: :k:

Im persisting with it but I just don't know whats wrong. I do complete the combo but this still happens. Its so bizarre.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: l Low Blow l on April 17, 2012, 04:49:43 PM
Mag related Q.

After  a light hyper grab, I go for a MT but I get a s.M 0_o. This can happen even when I get a perfect :qcb:  :+:  :p: :+: :k:

Im persisting with it but I just don't know whats wrong. I do complete the combo but this still happens. Its so bizarre.

Yeah the reason for this is because your inputting the qcb to quickly all you need to do is delay the button presses and motion of the qcb a bit later to get the MT to come out 100% of the time. The delay isn't too long obviously but just a tiny little bit to get it to come out consistently.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Alexk on April 17, 2012, 05:18:22 PM
Ahh I see. Thats strange. Didn't know there was a speed limit to supers in this game or this context specific? Anyway it cleared things up a lot, thanks :)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: l Low Blow l on April 17, 2012, 05:25:09 PM
Yeah I encountered the same problem a while ago have no idea why it was like that it just didn't get the qcb motion when I buffered it in
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Alexk on April 17, 2012, 05:36:01 PM
Well I suppose you know if you've got the hyper grab slowing it down doesn't seem like a problem. Just gotta work on combo efficiency now. So many damn magneto combos :S
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Hai on April 18, 2012, 12:37:08 PM
Mag related Q.

After  a light hyper grab, I go for a MT but I get a s.M 0_o. This can happen even when I get a perfect :qcb:  :+:  :p: :+: :k:

Im persisting with it but I just don't know whats wrong. I do complete the combo but this still happens. Its so bizarre.

i think you're just not hitting the buttons right. in marvel all specials can be cancelled in supers at any time so if you're getting s.m it just means you're not hitting the buttons in sync or not getting the qcb  motion right. if you do the qcb incorrectly and press s.l+s.m the s.m will come out instead of anything else.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Alexk on April 18, 2012, 07:18:15 PM
Yes I am. I said I would perform a full quater circle motion with s.L + s.M. I could see it in the display inputs.

But its cool. Low blow fixed the prob. Thanks anyway Hai.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Shmick on April 18, 2012, 07:22:31 PM
What team are you running atm?

I started to muck around with Mag's myself... damn Drones go so well with Mags lol

Sent is pretty good in the right hands but he just feels like dead weight on my team.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Alexk on April 18, 2012, 07:28:04 PM
Ryu and Zero... I dont know what I'm doing. But for the time being I'm going on fun factor :D
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Shmick on April 18, 2012, 07:32:26 PM
Haha i don't think anyone knows what they're doing when playing umvc3 :P

You're broken shit just has to be better than the other person's broken shit.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Alexk on April 18, 2012, 07:55:46 PM
I like practising combos and achieving them. Not setting the bar too high though otherwise I'll just drop them. After playing KoF I want some set up heavy combo stuff just for lulz.

Some characters look BS but from what I understand you can win with pretty much anyone. I'm over how dumb this game is and am just gonna go with it since I've been playing the vs series since they've been out. Dont wanna miss out on the fun :)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on April 18, 2012, 08:00:09 PM
umvc3= first hit wins
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Alexk on April 18, 2012, 08:00:47 PM
Not if everyone is dropping combos :D
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on April 22, 2012, 02:48:16 PM
anyone wanna play, ps3 or xbox idc i need to have some training before shadowloo :)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: MadeManG74 on April 23, 2012, 01:57:10 PM
I'll be rusty as a... particularly rusty thing (I haven't been able to play for about 3 weeks), but I'll be up for some matches if you see me online, GT is MadeManG74. I'm probably not the best person to train against since I'm pretty amatuer, but I'm always up for some rounds.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: jarop on September 28, 2012, 10:42:52 PM
Could anybody give me a hand with the basic doom m'n'm TACs? Every youtube video has the retarded marlinpie swag stuff but i'm really just looking to get a character from A to dead.

For my UP TAC i go straight into fly, down i do 2 x m (2 hits) and then fly before i start:
[m 2 hits x dash ] x 4, gunshot, 1 hit m x 2, qcf + l... then it sorta just doesn't work. not sure how to get them to the right height for DP to super
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on September 29, 2012, 12:26:18 AM
If you want the more basic but useful tac's you're best bet is chrisg. He generally only does what is necessary and will very rarely go for the all out swag combos.

Midscreen side http://youtu.be/c1nWZY9_U9Y?t=13m3s

Corner down http://youtu.be/7btRU5JP-wk?t=1m15s

Corner side http://youtu.be/44PfuzyJn00?t=15m4s

Corner up http://youtu.be/44PfuzyJn00?t=12m12s (drops the end of it, should be another bb laser bb rocks I think)

A completed corner up http://youtu.be/ocCQ1hJTsPw?t=3m34s
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: jarop on October 01, 2012, 06:48:48 PM
Cheers Tom, combos seem pretty straight forward. Hardest thing seems to be finding the correct height so that they land on the rocks at the end.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on October 02, 2012, 10:34:55 PM
Found a weird while testing the card I won at BAM Glitch http://www.twitch.tv/testikills/b/334180666
 

27 minute mark, manage to combo the point character after there die. Maybe some use for this, haven't tried to recreate yet. I'm wondering what will happen if I try a TAC on the dead character.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Tom on October 02, 2012, 11:13:10 PM
Found a weird while testing the card I won at BAM Glitch http://www.twitch.tv/testikills/b/334180666
 

27 minute mark, manage to combo the point character after there die. Maybe some use for this, haven't tried to recreate yet. I'm wondering what will happen if I try a TAC on the dead character.

wtf just happened? Killing the assist+point led to you being able to dead body the point char...

And you won a capture card at BAM?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Testikills on October 03, 2012, 10:05:02 AM
Yeah I won one of those Avermedia Gamebroadcasters for being the Sportsmanship King
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on October 29, 2012, 08:49:13 PM
Helloooo
I see a lot of spider-man teams using doom. Is it a must have for spider-man to have an otg like rockets?
looking to play spider-man on point and mags second.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: ArnoldDesu on November 08, 2012, 06:44:43 PM
yes it is. you have to missles with Spider man. I think. haha
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: ATB|CoolzHAMYOLO on November 08, 2012, 06:52:11 PM
There's a guy locally here who plays Spiderman with Hulk Wave OTG for setups/combo extensions. You could probably get away with any OTG assist maybe?
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Dr.Hu on November 08, 2012, 07:52:06 PM
I know Psycholapse uses Spiderman/Doom/Vergil or Spiderman/Hulk/Doom.

The main thing with Spiderman is that with those 2 assists, he can set up comboes with 4 web throws, because Hulk's assist also OTGs. And he can add Hulk's DHC at the end to make the whole combo a TOD.

Though personally, I would say Spiderman is like the equivalent of El Fuerte of SF4. Sometimes his rushdown seems shifty, but sometimes it is just randomly going in.  8)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on November 08, 2012, 08:34:56 PM
thanks for the suggestion of mag and hulk, they go pretty good together.
with spider-doom tho you can raw tag in doom after a webthrow and stuff though.
it should be possible with hulk, just a little more difficult.
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Glassy123 on November 08, 2012, 08:44:47 PM
thanks for the suggestion of mag and hulk, they go pretty good together.
with spider-doom tho you can raw tag in doom after a webthrow and stuff though.
it should be possible with hulk, just a little more difficult.

youve heard of strider/doom in MVC2?

spiderman/doom is equivalent in umvc3

our spidey player in brissy uses spiderman/doom/hawkeye, brutal team, really really good
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: 17yearoldwarrior. on November 08, 2012, 08:57:50 PM
i wouldn't say its the equivalent, but they are similar and I see what point you are getting too :)
Title: Re: Ultimate Marvel vs. Capcom 3 Discussion Thread
Post by: Glassy123 on November 08, 2012, 09:24:18 PM
i wouldn't say its the equivalent, but they are similar and I see what point you are getting too :)

yea sorry, bad wording

ie theyre best bros =P