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General => Other Fighting Games - General Discussion => Topic started by: OzHadou on February 06, 2012, 07:22:56 PM

Title: [SFxT] SFxT XBL - Post match feedback
Post by: OzHadou on February 06, 2012, 07:22:56 PM
Please use this thread for discussing regular and ongoing Xbox network matches.
Title: Re: SFxT XBL - Post match feedback
Post by: John Hopoate on February 28, 2012, 12:05:05 PM
i just purchased my copy on ebay which should be delivered to my doorstep in days!! i hope to get some games inwith you guys!!
Title: Re: SFxT XBL - Post match feedback
Post by: Vladan on February 28, 2012, 10:19:34 PM
i just purchased my copy on ebay which should be delivered to my doorstep in days!! i hope to get some games inwith you guys!!

So is it out now? I thought it was 8th of March, next week
Title: Re: SFxT XBL - Post match feedback
Post by: ezmonies on February 28, 2012, 11:17:31 PM
i just purchased my copy on ebay which should be delivered to my doorstep in days!! i hope to get some games inwith you guys!!

So is it out now? I thought it was 8th of March, next week

^ i ask the same question myself
Title: Re: SFxT XBL - Post match feedback
Post by: Gamogo on February 29, 2012, 09:30:46 AM
Its been possible to 'purchase' the game for a while. Receiving it is another story entirely.
Title: Re: SFxT XBL - Post match feedback
Post by: John Hopoate on February 29, 2012, 09:37:05 AM
Its been possible to 'purchase' the game for a while. Receiving it is another story entirely.

Exactly. I purchased it for $56 and I reasonably expect to receive the game on around 9th March along with MAss effect 3.
Title: Re: SFxT XBL - Post match feedback
Post by: aadm on March 07, 2012, 05:51:50 PM
Anyone who actually has a copy right now? I can't find any games online. Can't seem to create ranked matches. I'm sitting in an endless lobby atm.
Title: Re: SFxT XBL - Post match feedback
Post by: DQsama on March 08, 2012, 04:11:38 AM
good games aadm,kazze i feel online netcode is solid , SFxt>ae>umvc>mvc3
Title: Re: SFxT XBL - Post match feedback
Post by: Goodpart on March 08, 2012, 07:41:12 AM
Apart from the random rollback and absence of sound.

Only played Ace and Jono so far, and it was serviceable if not good, so hopefully things will improve when Capcom gets around to releasing a patch some time in 2015.
Title: Re: SFxT XBL - Post match feedback
Post by: kazell on March 08, 2012, 12:15:05 PM
good games aadm,kazze i feel online netcode is solid , SFxt>ae>umvc>mvc3
GG! Got bodied so hard. Netcode is pretty decent, the sound however is a messed. Need those bloody sound to hit confirm, lol cant adapt.
Title: Re: SFxT XBL - Post match feedback
Post by: OlGrille on March 09, 2012, 11:57:07 AM
Had some good ranked games last night (after the lag receded in the evening)...

Highlight was vs'ing two independent players playing in a single tag team match.  Justing thinking that if one of the two was a hoarder of the round, the other would somewhat be peeved if the round was lost...   

   
Title: Re: SFxT XBL - Post match feedback
Post by: hornjo on March 11, 2012, 02:18:39 PM
anyone else using their main from ssf4 to sfxt? After playing with a few characters i think im gonna use vega(main in ssf4) again =/
Title: Re: SFxT XBL - Post match feedback
Post by: OlGrille on March 11, 2012, 03:00:49 PM
anyone else using their main from ssf4 to sfxt? After playing with a few characters i think im gonna use vega(main in ssf4) again =/

Yeah, I'm using Sagat to back up my new main, Poison...Need to get real comfortable with her - she has the works, really:  rekka, anti air, fireball and killer hot looks!

I'll switch to a tek char after I get real good with her (keeping Poison, dropping Sagat)...

Really enjoying this game now...

bar the annoying background (too busy) and the music and missing audio, its good fun...

Haven't explored gems yet...learning the basics of combos and launchers first...



Title: Re: SFxT XBL - Post match feedback
Post by: rx7187 on March 11, 2012, 04:13:01 PM
GGS to ColdBlooded AU last night, was fun for my first time online, even though I'm playing it like sf4 lol.
Title: Re: SFxT XBL - Post match feedback
Post by: Dr.Hu on March 11, 2012, 04:28:40 PM
anyone else using their main from ssf4 to sfxt? After playing with a few characters i think im gonna use vega(main in ssf4) again =/

Definitely not Zangief. My initial impression is that he's a far shittier version of SF4. Shitty Lariat (Ogre DP >>> Lariat), odd timed Green Hand, and just that fact that it will take a while to learn which moves are -frame.

Personally though, I feel a lot of the Tekken characters are quite OP, though it could just be that I don't really get WTF is going on against a Tekken characters rushdown.

But really, seems like 80% of the people I play online use Ryu or Rolento (who reminds me of KOF02 Choi).
Title: Re: SFxT XBL - Post match feedback
Post by: hornjo on March 11, 2012, 04:42:08 PM
It seems vega is better in sfxt (im not really sure) because he has more combos but i cant do as much mix ups like i did in ssf4. I been playing rolento to 5k bp but i reckon im gonna drop him for vega still not sure yet

Also i agree that tekken seem op but maybe they're just new and we'll get used to them. Atm im still used too ssf4 just poking and zoning but now vega can combo better :D
Also the sound really bugs me :S although im getting used to it already :P
Title: Re: SFxT XBL - Post match feedback
Post by: Geese on March 11, 2012, 06:41:59 PM
anyone else using their main from ssf4 to sfxt? After playing with a few characters i think im gonna use vega(main in ssf4) again =/

Definitely not using Balrog in this game. He seems a bit shit. No Fei Long but I knew I'd play Rolento since he was first announced so he's obviously very rekka friendly. It also seems he's pretty damn top tier in the early days and I know I'm eventually going to get hate for using him, but so be it. He's a great battery character for whoever I have as anchor.
Title: Re: SFxT XBL - Post match feedback
Post by: HonZoMon on March 11, 2012, 06:52:38 PM
Finding it really hard to find a character to start with on point. My team was going to be Cody/Hugo but... guess it will have to wait a couple months or w/e.

I love Hugo's dmg but omg..... like a lot of others are saying Kazuya/Rolento/Asuka and those non stop poke combos ALL DAY get me salty faster than a dip in the red sea. But all in all it's just early days, most of the 5k + players are are using those chars and I'm not surprised how well they are doing only a week after release.

Guess I'll keep looking for Hugo's partner and see what I can find. FREE CODY ONO YOU TROLL!!
Title: Re: SFxT XBL - Post match feedback
Post by: Westlo on March 11, 2012, 07:13:53 PM
I really don't know how you can lump Asuka together with Kaz and Rolento... Asuka's got terrible footsies and pokes for the most part.. she's looking Super SFIV Makoto status atm... though a few small buffs down the line in the eventual balance patch could make her stupid good, just like AE/2012 Makoto. Man Asuka should've got a Makoto swap costume instead of Geki... liking her banchou 2nd alternate though...

And yeah Boxer feels weird as fuck in this game, Juri seems pretty damn good...
Title: Re: SFxT XBL - Post match feedback
Post by: Cabjoy on March 11, 2012, 08:02:30 PM
Also i agree that tekken seem op but maybe they're just new and we'll get used to them.

Yeah people need to stop worrying about the tekken characters so much. What you've gotta realise is that in tekken a lot of it is about mixing up between highs, lows and mids in order to get your offence going. This isn't coming from a Tekken vet, but someone who's dabbled in the series, so if I need to be corrected, correct me.

With that, I think the problem people are having is realising that most of the tekken characters have all of this high/low/mid mix up potential because that's how they play in their game, and that's how they're meant to feel in this game. In all honesty, if you just spend some time learning the normals and the strings of the tekken characters it shouldn't become as much of a problem to defend against.

Oh and remember, all of this is coming from a guy who hasn't play a street fighter character since the game came out, so I'm loving this shit ;)

(& GGs to everyone I've played lately :D )
Title: Re: SFxT XBL - Post match feedback
Post by: findlay_stuart on March 11, 2012, 08:22:22 PM
I'd agree with that , you've also got the frame data too. There's a good chance at the minute people are getting away with murder because players are just blocking and waiting for a clear opening. The hit stun and block stun are quite deceiving, where as when I picked up SF4 for the first time I could tell without looking at charts from SF2 experience.

Even I was surprised at some of kazuya's data looking at the chart. There's a lot in there that's highly punishable but doesn't actually look like or feel like it on the screen.

I'm fully prepared to get my ass kicked for at least a month before I start claiming such and such is OP.
Title: Re: SFxT XBL - Post match feedback
Post by: GodlyEffect on March 11, 2012, 08:30:41 PM
I'm glad Makoto isn't in SFxT. This way if I play SFIV I won't suddenly start thinking it's SFxT and get my combos wrong or go for a move that might've been safe in SFxT but isn't in SFIV. :P
Title: Re: SFxT XBL - Post match feedback
Post by: Westlo on March 11, 2012, 10:35:39 PM
I'd agree with that , you've also got the frame data too. There's a good chance at the minute people are getting away with murder because players are just blocking and waiting for a clear opening. The hit stun and block stun are quite deceiving, where as when I picked up SF4 for the first time I could tell without looking at charts from SF2 experience.

Yeah frame date is kinda essential unless you want to manually learn everything in training mode. Day -2 I was trying to link Ken's c.lp to his c.hp but when I finally saw the frame data on Friday I saw that 1 frame link from SFIV was gone period... c.lp was +3 on hit compared to SFIV's +5, not to mention that c.hp now has 6 frames start up compared to 5.

Also Lili's divekicks frame data was surprising... HK and EX.. so safe.
Title: Re: SFxT XBL - Post match feedback
Post by: zgnoud on March 11, 2012, 10:43:38 PM
Alot of tekken characters have high low mixups within their blockstrings. Alot can combo from an overhead where most street fighter characters cant. Can you believe Chunli's Hazanshu lost its overhead properties? You can block it low now... thats so bullshit!
Title: Re: SFxT XBL - Post match feedback
Post by: Westlo on March 12, 2012, 12:51:51 AM
Alot of tekken characters have high low mixups within their blockstrings. Alot can combo from an overhead where most street fighter characters cant. Can you believe Chunli's Hazanshu lost its overhead properties? You can block it low now... thats so bullshit!

only lk is no longer an overhead i believe.
Title: Re: SFxT XBL - Post match feedback
Post by: Dr.Hu on March 12, 2012, 01:15:08 AM
Day 2 of playing.

Joining the bandwagon with 20 million Rolento.

BTW here's a SFxT match from our friend in HK. WTF Rolento mirror...

http://www.youtube.com/watch?v=mATgBAQ_Xj0
Title: Re: SFxT XBL - Post match feedback
Post by: jaunty on March 12, 2012, 08:33:53 PM
anyone else using their main from ssf4 to sfxt? After playing with a few characters i think im gonna use vega(main in ssf4) again =/

Definitely not Zangief. My initial impression is that he's a far shittier version of SF4. Shitty Lariat (Ogre DP >>> Lariat), odd timed Green Hand, and just that fact that it will take a while to learn which moves are -frame.

Personally though, I feel a lot of the Tekken characters are quite OP, though it could just be that I don't really get WTF is going on against a Tekken characters rushdown.

But really, seems like 80% of the people I play online use Ryu or Rolento (who reminds me of KOF02 Choi).

Gief's biggest problem is that SPD isn't 2 frames anymore.

Having a super fast or invincible command grab pretty much ruins all of the Mishima bullshit in close. Once you learn what their strings look like and where the hi/low mixups are, you can just grab it. Doing nothing or jumping out isn't always an option for them since most of the tekken strings leave you at -3 or worse if you stop them half way through on block.
Title: Re: SFxT XBL - Post match feedback
Post by: mongey on March 12, 2012, 09:02:59 PM
Got my first long online session in today since getting the game. Got the crap beat out of me for hours ,but took my beatings and even got a few wins going by the end .ggs all

Not sure who I wanna play. Just went with a ryu/guile combo to get the feel for it.

But damn they need to fix that sound bug.
Title: Re: SFxT XBL - Post match feedback
Post by: Cowie on March 12, 2012, 10:50:03 PM
Yeah sound bug and the general rollbacks need some work, a good connection is not too bad tho.
GGz to all I have played recently :D
Title: Re: SFxT XBL - Post match feedback
Post by: hornjo on March 12, 2012, 11:07:54 PM
just making sure everyone knows but if you dont edit your gems you'll only have 2(u can have 3) which is the default. So remember to edit them!
Title: Re: SFxT XBL - Post match feedback
Post by: Cabjoy on March 13, 2012, 09:04:59 AM
GGs to everyone I've been playing in ranked and what not. Finally feeling like I'll 100% stick with Jin/Kaz for the time being. Gonna be suweeeet.
Title: Re: SFxT XBL - Post match feedback
Post by: Dr.Hu on March 13, 2012, 02:13:54 PM
Plus Zangief's Lariat sucks balls now. Or rather, sucks balls compared to Ancient Power.

P.S. Rolento is the now the new Wesker.
Title: Re: SFxT XBL - Post match feedback
Post by: swiftoxic on March 13, 2012, 05:30:20 PM
Yeah im not the best of players but when im vsing Jin gets me in a corner its over i been playing as Juri and Ryu and Kuma and my win rate is like 20% i hate feeding people lol been in training mode for the last couple oh days still no improvement anyone want to tell me what im doing wrong?.
Title: Re: SFxT XBL - Post match feedback
Post by: hornjo on March 13, 2012, 07:00:59 PM
Yeah im not the best of players but when im vsing Jin gets me in a corner its over i been playing as Juri and Ryu and Kuma and my win rate is like 20% i hate feeding people lol been in training mode for the last couple oh days still no improvement anyone want to tell me what im doing wrong?.

Im not the best but i can try help u practice and c whats wrong
Title: Re: SFxT XBL - Post match feedback
Post by: swiftoxic on March 13, 2012, 07:30:11 PM
Yeah im not the best of players but when im vsing Jin gets me in a corner its over i been playing as Juri and Ryu and Kuma and my win rate is like 20% i hate feeding people lol been in training mode for the last couple oh days still no improvement anyone want to tell me what im doing wrong?.

Im not the best but i can try help u practice and c whats wrong
That be great
Title: Re: SFxT XBL - Post match feedback
Post by: EX KenCel on March 13, 2012, 10:05:11 PM
gg's to everyone I played especially Hornjo!
I couldn't touch your health yesterday when I played you and I actually reduced it to at least half, I feel like I'm improving already. Thanks!
Heads up Marduk players, need some practise and tech discussions.

Add me if any of you guys need practise
Title: Re: SFxT XBL - Post match feedback
Post by: HeartProfessor / ByeBi / Tokyonative on March 13, 2012, 10:34:34 PM
ggs Kingtua and the other dudes in that lobby, whoever you were.

Fuck me, scramble is just random shit, lols. Damn good fun though!!
Title: Re: SFxT XBL - Post match feedback
Post by: stekoh on March 14, 2012, 01:36:06 AM
jin's and kazuya's are hard cant find a opening
Title: Re: SFxT XBL - Post match feedback
Post by: Cabjoy on March 14, 2012, 05:49:24 PM
Find a long poke, and if they're mist stepping in you can usually poke them out of it. I mist step all day so you should try it next time we play :P Basically you really wanna know your poke ranges and sit where's best for that. Also, Kaz and for the most part Jin too, don't really have amazing reversal options so stick on them like glue when you get a knock down. Some people use EX Hell Pistons (I think that's what it's called... the two hit overhead) on wake up which catches some people, but I tend not to because I feel it can be too big a risk usually.
Title: Re: SFxT XBL - Post match feedback
Post by: ffff on March 14, 2012, 10:16:48 PM
Also, Kaz and for the most part Jin too, don't really have amazing reversal options

They can roll though, just like everyone else.

You guys know wake up rolls are 100% invulnerable and have zero recovery frames, right? :)
Title: Re: SFxT XBL - Post match feedback
Post by: HonZoMon on March 15, 2012, 08:09:03 AM
Mishima Family.....Rolento...I... I can't control it!

If only I had my knife =( I'd show Rolento what cheap pokes can REALLY do  ;D

Please Ono I beg you!
Title: Re: SFxT XBL - Post match feedback
Post by: bcvw85 on March 16, 2012, 07:59:33 AM
just making sure everyone knows but if you dont edit your gems you'll only have 2(u can have 3) which is the default. So remember to edit them!

lol i played my first 15 games with only 2 gems on both by toons
-_-
Title: SFxT XBL - Post match feedback
Post by: Shmick on March 16, 2012, 09:02:26 AM
Ignore this .. it doesn't work  :'(
Title: Re: SFxT XBL - Post match feedback
Post by: mongey on March 16, 2012, 09:30:25 AM
Haha i make a point of disabling the gems just to get prepared for offline casual/tourny matches. Plus winning like this gives you a bit of a confidence boost :p

On an unrelated note, 5 mins before i had to leave for uni i managed to get all the DLC chars playable offline. I tried to find a game at 8:30am to test it out online but obviously nobody was on :(.

Would somebody be able to add me when you have time so that when i get home at about 6pm, i'll be able to see if they also work online?

I quickly tried to join a match overseas but the connection dropped during the intermission screen :(

http://min.us/inU0umBqGK4cZ

Cheers :)

PS.. Christies QCB + K "EX" move lasts for a loooonng time. Enough to tag cancel somebody in and charge a super. Brian is chunky like Abel... Armoured specials.. That is all i found in 15 or so mins.

I'll be on  around from aroudn 530  today . your already  on my list I think.
Title: Re: SFxT XBL - Post match feedback
Post by: rx7187 on March 16, 2012, 10:55:38 AM
GGs to dk on xbox and Crazy Freerider, got my ass kicked but was fun!  :D
Title: Re: SFxT XBL - Post match feedback
Post by: hornjo on March 16, 2012, 03:02:52 PM
just making sure everyone knows but if you dont edit your gems you'll only have 2(u can have 3) which is the default. So remember to edit them!

lol i played my first 15 games with only 2 gems on both by toons
-_-

i actually didn't edit my gems till i got up to 4k bp LOL
Title: Re: SFxT XBL - Post match feedback
Post by: hongvantran on March 19, 2012, 06:29:29 PM
lol gregzor NZ. this kid threatened to come to my place and break my jaw. i said to him believe me you wouldnt wanna do that, i'd break yours before you even touch mine :D

so much rage, SFxT is unhealthy.
Title: Re: SFxT XBL - Post match feedback
Post by: derrace on March 19, 2012, 10:07:58 PM
just making sure everyone knows but if you dont edit your gems you'll only have 2(u can have 3) which is the default. So remember to edit them!

lol i played my first 15 games with only 2 gems on both by toons
-_-

i actually didn't edit my gems till i got up to 4k bp LOL

Somewhere down the road, it would be up to 5 gems (DLC probably).

GGs the other day, I think I played HVT and a few others too. This game really is salt inducing... you do so well in the first 20secs but unfortunately let your opponent tag out... and then you fail to tag urs out losing the round.

Damage is really high in the game, but you get heaps of time outs too. It's funny how this two facts coincide in one fighting game.
Title: Re: SFxT XBL - Post match feedback
Post by: AtomicX on March 19, 2012, 11:14:05 PM
Teaming up with a friend, using party chat and playing ranked is so much fun I highly recommend people try it out, it doesn't seem to cause any extra lag or anything. GGs to the people our team played.
Title: Re: SFxT XBL - Post match feedback
Post by: Glassy123 on March 19, 2012, 11:23:56 PM
GGs to everyone in ranked 2nite, went on a bit of a losing streak near the end but learnt some new matchups, so at least it was sorta a win  :P

I also got some mail from gregzor, apparently heihachi is more op then a kazuya + Hugo team  :p:
Title: Re: SFxT XBL - Post match feedback
Post by: findlay_stuart on March 19, 2012, 11:50:00 PM
Nice , my internet has come on a night early after a week off! Time to get my ass kicked by you fella's I think!

Title: Re: SFxT XBL - Post match feedback
Post by: HeartOfWinter on March 20, 2012, 06:30:59 PM
ggs to everyone i've played recently, still not sure what to make of this game, it's nice to play something different though. :) .. probly head back to sf4 before too long hehe.
Title: Re: SFxT XBL - Post match feedback
Post by: rx7187 on March 20, 2012, 10:36:41 PM
Teaming up with a friend, using party chat and playing ranked is so much fun I highly recommend people try it out, it doesn't seem to cause any extra lag or anything. GGs to the people our team played.

Yeah man, I tried that tonight and it was heaps of fun!
Title: Re: SFxT XBL - Post match feedback
Post by: neon on March 22, 2012, 12:33:21 AM
gg's to people from ranked.

got destroyed, can't hold my points! haha, moving from ps3 > xbox and tv > monitor is really nice however it seems I need to sit in training mode a lot more for a bit.

damn you crazyfreerider and that ogre! wp, also I think it was burnout, hwoarang and steve, sick combo's.
Title: Re: SFxT XBL - Post match feedback
Post by: Crazy FreeRider on March 22, 2012, 12:37:58 AM
its all DK's fault!
Too much ranked in last 3 days.. its only fun cause we're doing it teams. You all should try it.
GGS to all we've played
Title: Re: SFxT XBL - Post match feedback
Post by: swiftoxic on March 22, 2012, 12:03:51 PM

anyone want to team up looking for a partner in sfxT
Title: Re: SFxT XBL - Post match feedback
Post by: Sub11Zero on March 22, 2012, 09:00:29 PM
GGs all I've played recently. DK your sim/raven team makes me want to tear my hair out.

Also salty at all the rolentos/hugos/kazuyas I've met online lol.
Title: Re: SFxT XBL - Post match feedback
Post by: keikei on March 23, 2012, 12:55:50 PM
Y U SO GOOD WITH OGRE FREERIDER? :(
Title: Re: SFxT XBL - Post match feedback
Post by: Crazy FreeRider on March 23, 2012, 01:33:48 PM
just lucky people dont block high low that well :)
ggs mate.. but also gotta give a shoutout to my ranked partner DK who saves me arse all the time
Title: Re: SFxT XBL - Post match feedback
Post by: keikei on March 23, 2012, 01:55:51 PM
Ah, was he the Dhalsim player?
Title: Re: SFxT XBL - Post match feedback
Post by: Crazy FreeRider on March 23, 2012, 03:13:38 PM
yep thats him my launch buddy
Title: Re: SFxT XBL - Post match feedback
Post by: swiftoxic on March 23, 2012, 10:51:22 PM
Anyone looking for a ranked partner?.
Title: Re: SFxT XBL - Post match feedback
Post by: HeartOfWinter on March 23, 2012, 11:23:40 PM
Always shit myself when I come across DK/Crazy lol. My cheap character is the only thing that stops me from getting completely bodied ;)
Title: Re: SFxT XBL - Post match feedback
Post by: neon on March 24, 2012, 08:09:31 PM
yeah shoutouts to DK, like seriously rushed me down with dhalsim. wth

does he post here ? you guys are a sick team. going to SS ?
Title: Re: SFxT XBL - Post match feedback
Post by: swiftoxic on March 25, 2012, 01:20:24 AM
Guess not lol.
Title: Re: SFxT XBL - Post match feedback
Post by: KellyNUTS on March 27, 2012, 04:43:54 PM
Guess not lol.
I am!! No one wants to be my partner atm :(

ggs to all ive played lately, and shoutouts to CFR & DK - the OgreSim Connection!
Title: Re: SFxT XBL - Post match feedback
Post by: rx7187 on April 03, 2012, 07:52:47 PM
GGs to everyone on ranked tonight, apart from Gregzor NZ who sent rage mail when he lost.
Title: Re: SFxT XBL - Post match feedback
Post by: kingtua on April 04, 2012, 10:48:11 AM
yeah shoutouts to DK, like seriously rushed me down with dhalsim. wth

does he post here ? you guys are a sick team. going to SS ?

yea i bumped to him on the weekend. he had a 33 or 34 winstreak dammmmmm.luckier dragon took a round.
this game is awesome
Title: Re: SFxT XBL - Post match feedback
Post by: KellyNUTS on April 04, 2012, 12:46:23 PM
GGs to everyone on ranked tonight, apart from Gregzor NZ who sent rage mail when he lost.
LOL +1
Admittedly there was some lag, but if there wasnt, I dont think that would have helped him.
Funny thing is, a few nights ago he was beating me for the most part, no mail.... so the lags ok when u win is it?

GGS to all, soooo many new faces in this game!
Title: Re: SFxT XBL - Post match feedback
Post by: Cabjoy on April 04, 2012, 01:16:09 PM
GGs to everyone on ranked tonight, apart from Gregzor NZ who sent rage mail when he lost.

Hahaha oh god! He's infamous now is he? I played at least 6 or 7 ranked against him yesterday, won all of the them and got about 4 or 5 rage mails without me sending a single reply back.

Then later on me and kelly played him about 2 or 3 times and won each time, and i got another 3 or 4 messages. Oh lawdy, is that what this game does to people?! ;)

But yes, GGs to everyone I've played! Especially Gregzor for the easy points ;)
Title: Re: SFxT XBL - Post match feedback
Post by: Cabjoy on April 04, 2012, 01:17:54 PM
GGs to everyone on ranked tonight, apart from Gregzor NZ who sent rage mail when he lost.
LOL +1
Admittedly there was some lag, but if there wasnt, I dont think that would have helped him.
Funny thing is, a few nights ago he was beating me for the most part, no mail.... so the lags ok when u win is it?

GGS to all, soooo many new faces in this game!

Did he send rage mail to you too kelly? Or was I copping them from him during our games? He kept blaming you for the lag, then complaining no competent player could play in such conditions. Clearly he can't play in any conditions based on my games with him in the arvo ;)
Title: SFxT XBL - Post match feedback
Post by: Shmick on April 04, 2012, 02:26:08 PM
Haha yeah part of the reason why i hate being taunting by random joe bloes, is that i know they are just flowcharting me BUT i am not smart enough to defend myself against it.

So i guess i am more frustrated at myself when i get a taunt :(.

#PsychologyHadou.
Title: Re: SFxT XBL - Post match feedback
Post by: KellyNUTS on April 04, 2012, 02:29:20 PM
GGs to everyone on ranked tonight, apart from Gregzor NZ who sent rage mail when he lost.
LOL +1
Admittedly there was some lag, but if there wasnt, I dont think that would have helped him.
Funny thing is, a few nights ago he was beating me for the most part, no mail.... so the lags ok when u win is it?

GGS to all, soooo many new faces in this game!

Did he send rage mail to you too kelly? Or was I copping them from him during our games? He kept blaming you for the lag, then complaining no competent player could play in such conditions. Clearly he can't play in any conditions based on my games with him in the arvo ;)
Yeah just before ur last game he sent 1 to me, I repeated it to ya thru XBL, was funny. Thing is tho if he was that fussed about the lag he would just bail out at the lobby!
After u left I vsÚd him a few more times, he got a win on me and I felt like sending him a retarded message, just to rub it in :P

Hit me up if u jumping on tonight, ill b FREE after 5pm :)

I dont have Taunt assigned, but u can use it in SFxT, used it for the first time on AfterDeath last nite, 2 seconds on the clock, full screen away and twice as much energy as me, pointless doing anything else :P
Title: Re: SFxT XBL - Post match feedback
Post by: rx7187 on April 04, 2012, 03:45:27 PM
GGs to everyone on ranked tonight, apart from Gregzor NZ who sent rage mail when he lost.
LOL +1
Admittedly there was some lag, but if there wasnt, I dont think that would have helped him.
Funny thing is, a few nights ago he was beating me for the most part, no mail.... so the lags ok when u win is it?

GGS to all, soooo many new faces in this game!

Haha, he was going nuts calling me a spammer scrub and all sorts of insults. Some people get really upset when they lose a match. I get my ass kicked all the time but that's how ya learn man.
Title: Re: SFxT XBL - Post match feedback
Post by: Glassy123 on April 04, 2012, 03:56:16 PM
haha gregorz, dude just cant take a loss, hell he even called Bob OP  :o

im thinking of running sodom heihachi and ryu Bob from now on  :p:

with lots of neon!  :P
Title: Re: SFxT XBL - Post match feedback
Post by: Cabjoy on April 05, 2012, 04:57:02 PM
GGs DK and I think JS Supreme (Sorry if I butchered your name!)
It's a headache getting around Dhalsim with Julia but I was getting there eventually!
How bout we do some tag ranked so I can get some easy points? ;)
Jokes jokes jokes.
Good to finally get some consecutive fights against you for once though!
Title: Re: SFxT XBL - Post match feedback
Post by: JS Supreme on April 05, 2012, 05:50:13 PM
GGs DK and I think JS Supreme (Sorry if I butchered your name!)
It's a headache getting around Dhalsim with Julia but I was getting there eventually!
How bout we do some tag ranked so I can get some easy points? ;)
Jokes jokes jokes.
Good to finally get some consecutive fights against you for once though!

GGs man was a fun set =)
Title: Re: SFxT XBL - Post match feedback
Post by: Cabjoy on April 05, 2012, 09:09:21 PM
I'll tell you what man, playing your team and then DK's is a big arse transition. Completely different playstyles haha! Was a good learning experience :P
Title: Re: SFxT XBL - Post match feedback
Post by: butterthanyou on April 06, 2012, 05:34:45 AM
ggs to everyone i played last night
Title: Re: SFxT XBL - Post match feedback
Post by: Cowie on April 07, 2012, 01:24:34 PM
The game seems pretty dead online atm, takes ages to get games + enldesss lobbies take foreva.
Overall a bad online experiance, but at least there is GLOE SKINS combined with flashing Gems....    :o :o :o :o :o
Title: Re: SFxT XBL - Post match feedback
Post by: Cabjoy on April 07, 2012, 07:17:33 PM
^^^ It's making my eye's bleed! Hahaha.

If you can't find a game send me an invite and we'll do some endless if you like. We always seem to have fairly clutch matches in ranked!
Title: Re: SFxT XBL - Post match feedback
Post by: swiftoxic on April 08, 2012, 10:56:02 AM
Me i just been doing every characters trails got 50% done and even havent finish 1 characters trail i been using a arcade stick getting use to it seem to be getting on some from trial 10 and some characters to 14/15 i know its timing but i can never seem to get it. and im getting smashed online feels like im feeding people points.
Title: Re: SFxT XBL - Post match feedback
Post by: kingtua on April 08, 2012, 05:58:43 PM
ggs to all the peeps i played. as usual getting smashed by dk as always.

on a diff note sometimes in rank ppl play disgusting. they would play dirty and try to get time out wins, i always lose when this happens lol.

its funny when i look at my fl and see ppl playing ae lol.
how can you not play this game?
im making new friends on this game, maybe tekken players?

also i dnt get why ppl dnt tag out to bring their other character in when they are almost toast. id rather hard tag then to try and look cool by doing a chain link.
i see top players do it too.

its like if you hard tag its a noob thing to do?

Title: Re: SFxT XBL - Post match feedback
Post by: Shmick on April 08, 2012, 06:11:39 PM
Yeah i have noticed that aswell.

I do it myself haha

I think by hard tagging your character in, you are offering your OP a free combo and your moral sort of goes out of the window. By that point in the match you know your OP has the upper hand and you just feel defeated by offering up your second character on a silver platter :P

.....

OR It either:

1) People are used to losing 60%+ health (during a random hard tag) in UMVC3 and it's just hard wired into their psyche.

2) They want to play the hero and pull off some epic comeback

I haven't played this game in yonks! I should chuck it in :P If you (or anyone) see me in a lobby just join.. i won't be taking that seriously anyhow :P
Title: Re: SFxT XBL - Post match feedback
Post by: fkuspencer on April 08, 2012, 06:26:41 PM
on a diff note sometimes in rank ppl play disgusting. they would play dirty and try to get time out wins, i always lose when this happens lol.

Assist tech gems are a pain in the arse too. Time out based strategies with those gems is so strong, even if you do manage to throw them. D: Frames traps? Nah son, gems.
Title: Re: SFxT XBL - Post match feedback
Post by: GodlyEffect on April 08, 2012, 06:29:06 PM
ggs to all the peeps i played. as usual getting smashed by dk as always.

on a diff note sometimes in rank ppl play disgusting. they would play dirty and try to get time out wins, i always lose when this happens lol.

its funny when i look at my fl and see ppl playing ae lol.
how can you not play this game?
im making new friends on this game, maybe tekken players?

also i dnt get why ppl dnt tag out to bring their other character in when they are almost toast. id rather hard tag then to try and look cool by doing a chain link.
i see top players do it too.

its like if you hard tag its a noob thing to do?
Because this game isn't good (for some of us). I don't mind it but AE blows SFxT out of the water. I don't see how anyone seriously thought SFxT would overshadow AE...
Title: Re: SFxT XBL - Post match feedback
Post by: kingtua on April 08, 2012, 08:06:57 PM
ggs to all the peeps i played. as usual getting smashed by dk as always.

on a diff note sometimes in rank ppl play disgusting. they would play dirty and try to get time out wins, i always lose when this happens lol.

its funny when i look at my fl and see ppl playing ae lol.
how can you not play this game?
im making new friends on this game, maybe tekken players?

also i dnt get why ppl dnt tag out to bring their other character in when they are almost toast. id rather hard tag then to try and look cool by doing a chain link.
i see top players do it too.

its like if you hard tag its a noob thing to do?
Because this game isn't good (for some of us). I don't mind it but AE blows SFxT out of the water. I don't see how anyone seriously thought SFxT would overshadow AE...

i thought it would lol.
Title: Re: SFxT XBL - Post match feedback
Post by: ffff on April 08, 2012, 09:32:51 PM
ggs to all the peeps i played. as usual getting smashed by dk as always.

on a diff note sometimes in rank ppl play disgusting. they would play dirty and try to get time out wins, i always lose when this happens lol.

its funny when i look at my fl and see ppl playing ae lol.
how can you not play this game?
im making new friends on this game, maybe tekken players?

also i dnt get why ppl dnt tag out to bring their other character in when they are almost toast. id rather hard tag then to try and look cool by doing a chain link.
i see top players do it too.

its like if you hard tag its a noob thing to do?
Because this game isn't good (for some of us). I don't mind it but AE blows SFxT out of the water. I don't see how anyone seriously thought SFxT would overshadow AE...

i thought it would lol.

So did I. Because so many of us are just sick of it now (AE). Fighting games get older and get stale faster now. You don't need to go to the arcade to play, you can play as much as you want online or offline, general fatigue sets in really easily.

SFxT's not great but it is good. I mean, it has redeeming qualities. Yeah, AE 2012 is technically a better game but it's also the 4th revision of a game that I personally thought was pretty rubbish at the start (but I thought all later versions were mediocre at best, but probably rubbish as well). We'll see if SFxT gets that far in development.
Title: Re: SFxT XBL - Post match feedback
Post by: findlay_stuart on April 10, 2012, 06:52:47 AM

So did I. Because so many of us are just sick of it now (AE). Fighting games get older and get stale faster now.


I thought I was sick of AE too but it's a vastly superior game with better players. Since going back to AE I don't think SFXT will grace my X-box tray again unless I'm that drunk my fingers can't move the stick or the next patch is killer.
Title: Re: SFxT XBL - Post match feedback
Post by: ffff on April 10, 2012, 02:43:33 PM

So did I. Because so many of us are just sick of it now (AE). Fighting games get older and get stale faster now.


I thought I was sick of AE too but it's a vastly superior game with better players. Since going back to AE I don't think SFXT will grace my X-box tray again unless I'm that drunk my fingers can't move the stick or the next patch is killer.


I couldn't go back to playing AE. I only played it because everyone else did, and I don't agree that it's vastly superior. IMO it's a more refined version of a fundamentally inferior game.

Actually if you invert your post you've more or less got my opinion on both games lol.

I've started playing TTT2 as well, the Tekken characters in SFxT got me interested... and that game is awesome. It also fuels my interest in SFxT because sometimes I wish my there were more SF elements in Tekken.
Title: Re: SFxT XBL - Post match feedback
Post by: Shmick on April 10, 2012, 02:56:09 PM

Haha i sure chose a crappy time to focus less on marvel and more on SF4!

SF x T really annoys me at how simple it can be at times. At least SF4 FORCED you to learn fundamentals or DIE. In SF x T you can just select an assist gem and totally ignore throw mixups and think you are amazing at the game.

SF4 will teach me how to avoid/perform certain techniques that will last through every fighting game to come. SF x T will teach me to spend more money to get more wins.
Title: Re: SFxT XBL - Post match feedback
Post by: Cabjoy on April 10, 2012, 03:14:30 PM
I see a lot of valid points here about SFIV over SFxT, and complaints about assist gems. I don't like assist gems either, but seeing people complain about them is reminding me of complaining about SFIV in general (because I didn't enjoy the game, and got bodied constantly). In other words, pointless complaining :P

I get that the games not for everyone and that you might not want to put time in to learn how to play, and that's cool. But honestly, I haven't come across anyone using assist gems that were too hard to deal with. If they've got auto throw tech, you can either avoid throwing completely, or try to drain their metre. If they have autoblock, just pay attention to what you're doing and you'll be fine. So long as you learn your characters combo's and one or two tag combo's, it shouldn't be super difficult to get a fair bit of damage. Along with some mix ups, it's not so bad.

All in all, if you're into SFxT and complaining about assist gems, try a new approach or learn some counter methods. If you're not into SFxT and complaining about assist gems, go right ahead. I don't know if I'd bother competing with this game anyway :P
Title: Re: SFxT XBL - Post match feedback
Post by: ffff on April 10, 2012, 03:51:42 PM

Haha i sure chose a crappy time to focus less on marvel and more on SF4!

SF x T really annoys me at how simple it can be at times. At least SF4 FORCED you to learn fundamentals or DIE. In SF x T you can just select an assist gem and totally ignore throw mixups and think you are amazing at the game.

SF4 will teach me how to avoid/perform certain techniques that will last through every fighting game to come. SF x T will teach me to spend more money to get more wins.

As it was with NTD, my view's more or less the opposite re SFxT Vs SF4 lol.
Title: Re: SFxT XBL - Post match feedback
Post by: Westlo on April 10, 2012, 06:01:43 PM

Haha i sure chose a crappy time to focus less on marvel and more on SF4!

SF x T really annoys me at how simple it can be at times. At least SF4 FORCED you to learn fundamentals or DIE.

*Insert pic of Latif complaining about having to block against El Fuerte*
Title: Re: SFxT XBL - Post match feedback
Post by: Stream Monsters on April 10, 2012, 06:06:15 PM
All I can say about this game, is the A, B, C combo is lending itself to mashing during block strings, also mashing DP during block strings seems to be a common theme as well.  But then again, its street fighter.
Title: Re: SFxT XBL - Post match feedback
Post by: ffff on April 10, 2012, 07:15:29 PM

Haha i sure chose a crappy time to focus less on marvel and more on SF4!

SF x T really annoys me at how simple it can be at times. At least SF4 FORCED you to learn fundamentals or DIE.

*Insert pic of Latif complaining about having to block against El Fuerte*

Heh, I think a lot of intermediate SF4 players think the set play from Viper, Fuerte, Seth, Ibuki, Akuma etc. is the pinnacle of fighting games. I always cringed when commentators would be full of praise just because Tokido did some brainless OS after a knockdown set up. Personally I just see that kind of play as really strong flowcharting lol.

I think SF4 really lends itself well to players going on autopilot, even at the top level as we saw with Daigo Vs PoongKO at the last evo. SFxT doesn't, at all. It has a whole bunch of problems but that isn't one of them.
Title: Re: SFxT XBL - Post match feedback
Post by: Glassy123 on April 10, 2012, 07:44:13 PM
If i have to play 1 more guile/ryu team im guna punch a kitten, and I really like cats  >:(

might jump on 2nite, isnt that patch out now?
Title: Re: SFxT XBL - Post match feedback
Post by: findlay_stuart on April 11, 2012, 01:56:15 AM
If i have to play 1 more guile/ryu team im guna punch a kitten, and I really like cats  >:(

might jump on 2nite, isnt that patch out now?


Oh really?  ;D That was the team I'd selected based on how much work I had to put in (none) VS win ratio (moderate to high)  :o

Not that I'll be playing it very much anyway. What's in the patch?
Title: Re: SFxT XBL - Post match feedback
Post by: Glassy123 on April 11, 2012, 09:18:42 AM
Yea patch is out, online sound issues fixed, makes the game much more enjoyable

Also tournament mode added

Didn't get any guile Ryu last night so kittens are safe   :P
Title: Re: SFxT XBL - Post match feedback
Post by: allyoucaneat on April 11, 2012, 12:25:08 PM
I thought I was sick of AE too but it's a vastly superior game with better players. Since going back to AE I don't think SFXT will grace my X-box tray again unless I'm that drunk my fingers can't move the stick or the next patch is killer.
I couldn't go back to playing AE. I only played it because everyone else did, and I don't agree that it's vastly superior. IMO it's a more refined version of a fundamentally inferior game.

You're kidding ffff!!! I haven't spent much time on SFXT but in terms of online play and game mechanics I'd say that SF4 is superior ;p but fun factor for SFXT for me is higher than SF4 n_n (3S > sf4 / sfxt / mvc3) so kinda agree with NTD except for the better players part. DK, Robsux and ToXy were on this game last night and they're gdlk lawl. Anyways, doesn't matter who is or isn't playing it ai, as long as you're having fun n learning a thing or two.
Title: Re: SFxT XBL - Post match feedback
Post by: Westlo on April 11, 2012, 04:44:36 PM
Yea patch is out, online sound issues fixed, makes the game much more enjoyable

Yeah I jumped onto SFxTK last night since noone was playing SFIV @ 9:30 last night, much better with the sound fixed.
Title: Re: SFxT XBL - Post match feedback
Post by: ffff on April 11, 2012, 04:55:49 PM
I thought I was sick of AE too but it's a vastly superior game with better players. Since going back to AE I don't think SFXT will grace my X-box tray again unless I'm that drunk my fingers can't move the stick or the next patch is killer.
I couldn't go back to playing AE. I only played it because everyone else did, and I don't agree that it's vastly superior. IMO it's a more refined version of a fundamentally inferior game.

You're kidding ffff!!! I haven't spent much time on SFXT but in terms of online play and game mechanics I'd say that SF4 is superior ;p but fun factor for SFXT for me is higher than SF4 n_n (3S > sf4 / sfxt / mvc3) so kinda agree with NTD except for the better players part. DK, Robsux and ToXy were on this game last night and they're gdlk lawl. Anyways, doesn't matter who is or isn't playing it ai, as long as you're having fun n learning a thing or two.

No, I really prefer the direction they went with this game than with SF4. Just my opinion. I agree AE's technically a better game, but only because it's more refined.
Title: Re: SFxT XBL - Post match feedback
Post by: JS Supreme on April 11, 2012, 05:26:42 PM
Playing good rufuses makes me want to rip my head off =( i feel like i have to work so hard to beat him with a tekken character..

Ggs to everyone i've played in rank today and Grey II especially gave me the biggest headache fighting your rufus
Title: Re: SFxT XBL - Post match feedback
Post by: findlay_stuart on April 11, 2012, 06:55:10 PM
Yea patch is out, online sound issues fixed, makes the game much more enjoyable


Nice, I'll probably play it a little more now. Weird how they can just "fix it" , I wonder what they did and why they didn't think of that before?

Title: Re: SFxT XBL - Post match feedback
Post by: Glassy123 on April 11, 2012, 07:21:02 PM
From what I've been reading it uses a check system:

Frame A, Frame A+1-did sound attached play at frame A? Yes, do nothing, no, play sound.

(if frame A and A+1 were skipped)
Frame A+2-did sound attached play at frame A+1? Yes, do nothing, no, play sound.


Hence y now you'll sometimes hear a hado-hadoken! If it rolls back onto a frame with a sound attached.

IMO its a simple and brilliant solution that works well so far, from what I've seen anyway
Title: Re: SFxT XBL - Post match feedback
Post by: ffff on April 11, 2012, 09:51:36 PM
From what I've been reading it uses a check system:

Frame A, Frame A+1-did sound attached play at frame A? Yes, do nothing, no, play sound.

(if frame A and A+1 were skipped)
Frame A+2-did sound attached play at frame A+1? Yes, do nothing, no, play sound.


Hence y now you'll sometimes hear a hado-hadoken! If it rolls back onto a frame with a sound attached.

IMO its a simple and brilliant solution that works well so far, from what I've seen anyway


I guess then without the added input latency you'd hear tons of stuttering and it'd sound like some kind of grindcore music?

I still don't understand why this was a problem for them in the first place. Plenty of other games using rollback netcode, all of the ones I've played, have no problems with the SFX. Of course you hear stutters now and again but it matches the visual stutters. Didn't SF3:OE even give you an option to adjust the input delay manually to reduce the stutters? And that's from the same company!
Title: Re: SFxT XBL - Post match feedback
Post by: findlay_stuart on April 12, 2012, 12:53:30 AM
Would it still be possible to play your own background music and have the existing effects??

Not only do I not like the soundtrack, I don't like the empty/tinny way the music goes when your down on life, it really bothers me for some reason. It feels like someone's half pulled your headphones out.
Title: Re: SFxT XBL - Post match feedback
Post by: 17yearoldwarrior. on April 12, 2012, 01:15:17 AM
the music basically replaces the background one. some of the songs i play sound good, and others just make the effects sound lower. it really depends on the music u were looking to play. 95% of the songs  i play work and sound normal. so yeah you can, but some might sound better than others.
Title: Re: SFxT XBL - Post match feedback
Post by: Sub11Zero on April 12, 2012, 01:57:54 AM
Not only do I not like the soundtrack, I don't like the empty/tinny way the music goes when your down on life, it really bothers me for some reason. It feels like someone's half pulled your headphones out.

I believe there's an option in the sound menu that allows you to turn that thing off so that your music stays the same. I tweaked it the other day.

EDIT: It's called climax settings lol.
Title: Re: SFxT XBL - Post match feedback
Post by: findlay_stuart on April 12, 2012, 05:10:44 AM
Not only do I not like the soundtrack, I don't like the empty/tinny way the music goes when your down on life, it really bothers me for some reason. It feels like someone's half pulled your headphones out.

I believe there's an option in the sound menu that allows you to turn that thing off so that your music stays the same. I tweaked it the other day.

EDIT: It's called climax settings lol.


Cheers! I find it really irritating, even when I watch replay's I'm like "what is this shit?"

@15year old. I'm not sure what I'll listen to, knowing you can.... er....not go full climax might help though. I could probably stick to the normal music if what Subzero say's works.
Title: Re: SFxT XBL - Post match feedback
Post by: Westlo on April 12, 2012, 05:56:57 PM
Turning off the Climax music was the first thing I did with the game.
Title: Re: SFxT XBL - Post match feedback
Post by: KellyNUTS on April 16, 2012, 12:45:18 PM
ggs to:
JoeyNewin
A1Major
Scyfed
HYDEMAN Lv28
JiendoAU



Title: Re: SFxT XBL - Post match feedback
Post by: kingtua on May 20, 2012, 11:12:32 PM
Ggs to all the ppl I played.

If y'all wondering I play between heihachi, Nina, king, Steve, hwoarang, balrog and yoshimitsu.

I noticed most of the tekken cast have A bounce otg like move
Eg. Heihachi forward light jab to stand strong.

And the sf cast have the easy ass links into chain link.
Both sides have advantages disadvantages.

Also like someone mention earlier the sf cast a more of a zoning
And tekken are high low mix-up.

Btw I play this more than sfae so if anyone is still
Playing this game add me
Title: Re: SFxT XBL - Post match feedback
Post by: CHIEFMEGADETH on May 21, 2012, 01:46:43 AM
Ggs to all the ppl I played.

If y'all wondering I play between heihachi, Nina, king, Steve, hwoarang, balrog and yoshimitsu.

I noticed most of the tekken cast have A bounce otg like move
Eg. Heihachi forward light jab to stand strong.

And the sf cast have the easy ass links into chain link.
Both sides have advantages disadvantages.

Also like someone mention earlier the sf cast a more of a zoning
And tekken are high low mix-up.

Btw I play this more than sfae so if anyone is still
Playing this game add me
I play Xbox 360 version everyday...
I don't play much SF4AE well not much at all.
I think SFxT best SF game I have played in a long time.
People wanna hate on SFxT then good on them, I love playing it and there's still people playing.plenty of tourneys to watch. Evo coming up.

My 2 mains are Law and Raven I also use Paul,Kazuya,King,Heihachi
Bison,Ken,Ryu,Rolento,Vega,Hugo.

I'll add you.
Title: Re: SFxT XBL - Post match feedback
Post by: KellyNUTS on May 27, 2012, 01:16:28 PM
What times do u normally play CHIEFMEGADETH?

GGs to kingtua the other day, and FightingGoose22 last nite.
Title: Re: SFxT XBL - Post match feedback
Post by: CHIEFMEGADETH on May 27, 2012, 03:26:41 PM
What times do u normally play CHIEFMEGADETH?

GGs to kingtua the other day, and FightingGoose22 last nite.

Weekdays always at night after 6pm weekends if I'm home,then from around 12ish.
But just add me so we can play whenever...
Title: Re: SFxT XBL - Post match feedback
Post by: TheG0Z on July 06, 2012, 02:52:17 PM
gg to anyone playing this game. Anyone still playing this game i like played the same guy for an hour then someone new him for another hour. Also what characters are you guys playing. Myself Poison and Nina.
Title: Re: SFxT XBL - Post match feedback
Post by: kingtua on July 06, 2012, 09:18:04 PM
GGs to kingtua the other day, and FightingGoose22 last nite.

hey srry man i didnt see your post. yea ggs dude

i forgot who you used srry.

can you remind me plss

Title: Re: SFxT XBL - Post match feedback
Post by: CrownB on July 20, 2012, 04:47:42 PM
Anyone still play? =(
Title: Re: SFxT XBL - Post match feedback
Post by: DQsama on July 22, 2012, 12:48:05 PM
i sitll play , add me
Title: Re: SFxT XBL - Post match feedback
Post by: CHIEFMEGADETH on July 22, 2012, 09:21:44 PM
I still play add me. Just busy lately. Also getting SFxT for ps3
Im trying to stick to a couple of fighters
Main 1s are
1.MK9
2.SFxT
3.KOF13
4.VF5
All the rest ill play but not spend any time in training mode.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: AtomicX on July 31, 2012, 08:33:05 PM
Character DLC is now out for 1600 MS points
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Issen on August 09, 2012, 08:23:49 AM
Played against an Abel/Ibuki player called CrownB.
I got bodied hard.
If the owner of that GT sees this post, then good game, boyo. :D
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: HonZoMon on August 09, 2012, 08:32:15 AM
Hahah, yeah I played CrownB for like 4 games last night also. Good games man. But holy shit... I'm yet to play a smooth game after it's been patched.... like even the connection is 3 full bars but still chugs out the ass. Good luck to me trying to build some tight offence against Abel/Ibuki xD.Will it work better if I turn that stupid sound option on or something (Dramatic music or w.e).

This game is so much fun offline but dam, trying to find a lag free game online is... well I guess i'll keep trying this weekend.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: AtomicX on January 16, 2013, 10:31:58 PM
I've been playing this game again in anticipation for the 2013 patch due Jan 29th. Looking for other players to play against. So far online I've only encountered really bad players or really laggey players. Please give me a shout if you want to play. 
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Alexk on January 16, 2013, 10:35:44 PM
I'm keen to get into it once the patch comes out. Plan to drop Street Thrower 4 for SFxT2013
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: AtomicX on January 16, 2013, 10:45:11 PM
I actually enjoy the current version and at the moment I'm just getting back into the groove of the game. Trying out most of the cast to see who I like.

You can sort of play the current version like 2013. Just don't do any blocked DP xx tag cancel (unsafe in 2013), or boost combos on block (unsafe in 2013), be mindful to not abuse rolls (unsafe in 2013), don't spam jabs (all nerfed 2013) and throw more (buffed in 2013), then you are almost playing 2013. :)

And yes I think SFxT will be more like a true Street Fighter because of no focus attacks, ultras, or vortex bull crap. Because SFxT is based on SF4 engine unblockables are still possible but with rolls as an option they aren't entirely useful. I think if you like old Street Fighter and hate the crap in SF4 then SFxT 2013 might be for you. High level players who already have the patch are currently singing it's praises that it's the most fair footsie heavy Capcom game out atm.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Alexk on January 16, 2013, 11:05:59 PM
I'll wait till no can use them at all. Plus I just want to make a decent attempt at OHN. Smoke some fools, hopefully.

And yes I think SFxT will be more like a true Street Fighter because of no focus attacks, ultras, or vortex bull crap. Because SFxT is based on SF4 engine unblockables are still possible but with rolls as an option they aren't entirely useful. I think if you like old Street Fighter and hate the crap in SF4 then SFxT 2013 might be for you. High level players who already have the patch are currently singing it's praises that it's the most fair footsie heavy Capcom game out atm.

 :'( *sheds tear of happiness*

Akumas teleport and jump back fireball isn't as useful either! So many reasons to be happy!!
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: fkuspencer on January 17, 2013, 03:30:04 PM
(http://i.minus.com/iofJjFWRPUNiw.gif)
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Glassy123 on January 17, 2013, 03:40:13 PM
i'll jump back on it, looking forward to playing bob/paul =D
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Gamogo on January 17, 2013, 03:49:31 PM
Akumas teleport and jump back fireball isn't as useful either! So many reasons to be happy!!

You're inferring people actually used Akuma in SFxT. He's redundant.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: 17yearoldwarrior. on January 17, 2013, 03:50:25 PM
(http://i.minus.com/iofJjFWRPUNiw.gif)
lmao
i am up for some games if anyone wanna play.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: AtomicX on January 17, 2013, 04:25:20 PM
That troll is from like week 1 of SFxT Will, please get new material. WAIT, the game came back? Okay I just trolled myself, stay free me. AtomicX = free.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Taasi23 on January 17, 2013, 04:45:44 PM
Rolenthugo shall rise AGAIN!!! :D
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: fkuspencer on January 17, 2013, 06:41:59 PM
That troll is from like week 1 of SFxT Will, please get new material.

(http://i.minus.com/ibvO8Rw0aJH4aG.gif)
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: 17yearoldwarrior. on January 17, 2013, 07:10:43 PM
That troll is from like week 1 of SFxT Will, please get new material.

(http://i.minus.com/ibvO8Rw0aJH4aG.gif)
sfxt met darkstalkers at roshan and took the aegis 
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: AtomicX on January 19, 2013, 10:32:05 PM
I like what I'm reading, I'm so hype for this game!!

http://www.eventhubs.com/news/2013/jan/18/street-fighter-x-tekken-v2013-gem-changes-adds-5-preset-selections-pr-balrog-thinks-game-feels-brand-new/ (http://www.eventhubs.com/news/2013/jan/18/street-fighter-x-tekken-v2013-gem-changes-adds-5-preset-selections-pr-balrog-thinks-game-feels-brand-new/)

AND the SFxT 2013 exhibition archive starts at 7:38:00 in:

http://www.twitch.tv/leveluplive/b/358220770 (http://www.twitch.tv/leveluplive/b/358220770)

(For Gamogo, Akuma sweeps a roll at 7:40:49 !)
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on January 20, 2013, 06:44:04 PM
Managed to get some good games in today on XBL, ggs to all! I can't wait for 2013 as I already really enjoyed SFxT :) Can't wait to play some people from here!
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Disaster FX on January 24, 2013, 08:28:59 PM
That troll is from like week 1 of SFxT Will, please get new material.

(http://i.minus.com/ibvO8Rw0aJH4aG.gif)

Fun fact, I was the one who made that gif.

GGs to anyone who I've come across on XBL.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on January 24, 2013, 08:57:59 PM
ggs to Disaster FX and VX ARGON! One day I'll find my true main team!
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Disaster FX on January 25, 2013, 01:46:47 AM
ggs to Disaster FX and VX ARGON! One day I'll find my true main team!

I STILL don't have a main team lol. Had Law/Lei for a while, then did trials for everyone and got lost in the sea of fancy combos. Really digging Dudley at the moment as many of you will have seen.  Since Law will only be stronger in v2013, I may have to just do Law/Dudders and get it over with.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on January 25, 2013, 01:23:02 PM
ggs to Disaster FX and VX ARGON! One day I'll find my true main team!

I STILL don't have a main team lol. Had Law/Lei for a while, then did trials for everyone and got lost in the sea of fancy combos. Really digging Dudley at the moment as many of you will have seen.  Since Law will only be stronger in v2013, I may have to just do Law/Dudders and get it over with.

I've been really digging Dudley lately but I used to use Jin...I feel that they would work well together but I just have fun playing other characters! Your Law is heaps good and I also like your Marduk haha
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: kingtua on January 28, 2013, 11:31:30 AM
I'm coming back to this game, find me or add me peeps, lets get some games going.
I'm so happy they neRfed ryu, it's still not enough though.

Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Gamogo on January 29, 2013, 01:00:12 PM
AND the SFxT 2013 exhibition archive starts at 7:38:00 in:

http://www.twitch.tv/leveluplive/b/358220770 (http://www.twitch.tv/leveluplive/b/358220770)

Thanks for this, I've been curious to see some 2013 footage.

In my opinion the game remains aesthetically identical and the same boring elements remain. Plodding around until a normal connects > confirm into a character specific sequence (which all typically share the same utility) and repeat.

One really nice change though is the clearer damage indicators and the removal of launcher zoom animations to keep the general flow on an even keel - I really like this. This combined with the general increase in damage and recovery barriers (throws for example) helps improve the gameplay's overall tempo and urgency, but its a tempo that still suffers from dull repetition and unexciting dynamics.

Again, this is just my opinion. My intention isn't to piss on people's candles. I'm very curious to see how this pans out on the whole. Any word if the ludicrous customised colour palettes have been removed or if people have the ability to disable them?

Also, Akuma's jump back air fireball recovery is hilarious.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Westlo on January 29, 2013, 08:21:24 PM
That troll is from like week 1 of SFxT Will, please get new material.

(http://i.minus.com/ibvO8Rw0aJH4aG.gif)

Fun fact, I was the one who made that gif.

That gif is all over the place lol, thanks again for making it at my request. Could you do a version though with SFIV and UMVC3 boxarts over the two girls faces?
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on January 30, 2013, 12:10:00 AM
GG's to all I ran into tonight on XBL! Really liking the 2013 patch and once I figure out Lars and Akuma I'll be happy :)
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Issen on January 31, 2013, 12:30:20 AM
snip
You're definitely right -- the game is still fundamentally the same SFXT we've been playing for a while. All the 2013 patch has done is turn it into what it effectively should have been. There haven't been any radical changes to the pace or the flow of the matches or anything, just a more refined version of SFXT. If you didn't like SFXT before, you probably won't like it now.
And that's cool, people are allowed to have opinions and stuff. :D

Haven't had the chance to play much today, but what little time I had in the lab is making me re-think my team compositions.
Since Guy is generally my main point man, if I've got my anchor (either Jin or Lars) out, I'd like to be able to combo into j.MP xx M Izuna Drop. I can do that pretty easily with Lars (Lightning Screw throws them up really high), but even with the faster cl.HP, he really lacks a reliable combo that leads into Izuna Drop. On the other hand, Jin has a reliable tag cancel move in H Median Line Destruction, but all I'm really able to do is go straight into M Izuna Drop from there. It's still got decent damage... and a hard knockdown... and great meter build...
I dunno what I'm complaining about. I should just take my Guy/Jin team to the streets.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Westlo on February 01, 2013, 05:24:49 PM
snip
You're definitely right -- the game is still fundamentally the same SFXT we've been playing for a while. All the 2013 patch has done is turn it into what it effectively should have been. There haven't been any radical changes to the pace or the flow of the matches or anything, just a more refined version of SFXT. If you didn't like SFXT before, you probably won't like it now.

Pace is quite different to before, recoverable health change is big, the throw game is now seriously legit in this version since they've been sped up, fuck over rolls and now join Cross Arts in removing red life, health recovery gems got nerfed big time, the difference is massive compared to before. Dmg for a lot of characters got improved etc. Boost combos being unsafe on block is massive, changes to alpha counters also allow you to apply pressure better without the risk of ending up in a 400+ dmg combo. Pandora now being a comeback mechanic instead of joke.. and I think X Tekken's Vanilla's Pandora sucking means that comeback mechanics and now here to stay. As much as Ultras and X-Factor are stupid as fuck, they do enable a lot of hype... I'm sure Darkstalkers and Streetfighter V will ship with a comeback mechanic that is more viable than Pandora 2012...

I still get timeouts but they feel like normal time outs not "Oh there's 10 seconds left on the clock and i have 50% health left with my two and he has 80%, oh he's just jumping away for the last ten secs....". Game is way better, pity they got greedy with the DLC characters, if they had held them back for a disc update ala UMVC3 they could've gone even further with the changes than just a 4mb XBL live patch.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Mooseking on February 02, 2013, 07:22:56 AM
Pandora, you can combo into but still do little to no damage.

Not exactly a viable comeback mechanic since it's risk is losing the entire round soon. For something as risky as that, damage should be high above 50% combos.

Risk reward is not on point for it still, it works as a system mechanic because there is a viable way to make some use of it, but ultimately it will be unnecessary because you can't snapback that low health character back in.

If your second character gets beaten down to 25% or less you'll have 3 bars by then (so you'll void the instant 3 bar buff that pandora now gives), so what's the use of risking a possible instant fail for this when comboing into a tag team super does more damage with no risk of losing the round 10 seconds later and still being able to do tag combos that do 400 damage+?

If it had properties like Vism activation invincibility to punish errant jump ins, maybe you'd see it get some interesting use.

I'm sure that with the right gem setup, Pandora could be way stronger. But Gems, even with the 5 load out scenarios, it's hard to see anyone coming to a conclusion of a unified rule set to make the best use of them and I'm sure there are better loadouts than saving everything for pandora.

Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: jarop on February 02, 2013, 09:22:59 AM
I'm jumping back on the bandwagon because zoning is somewhat alive in this game. Add me for some games
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Issen on February 05, 2013, 12:36:23 PM
Pandora, you can combo into but still do little to no damage.

It may be dependent on teams and/or gem setups, but I've managed over 600 damage Pandora combos with Jin/Lars.
Pandora in 2013 certainly has far more applications than it did in 2012, and more characters are better able to capitalise on Pandora activation, which is alright in my books. It's certainly not a 'comeback mechanic' in the vein of X-Factors or Ultras, but it's a neat option to have.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: fkuspencer on February 05, 2013, 04:37:06 PM
I've found 650-720 dmg pandora comboes without gems with the current group of characters that I'm horsing around with fairly quickly.

With the 2013 changes to the Pandora system, you probably find comboes around the same range or even (and easily with gem$?) greater for all teams and it doesn't take that much time to find them as well, its hilarious. Subsequently, it wouldn't be surprising if Pandora was used for comeback situations when you're in the red and the opponent's HP is around ~60-65%.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: CHIEFMEGADETH on February 06, 2013, 05:51:02 PM
Should i get this on ps3? only $25 but only if people play it?
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: DQsama on February 07, 2013, 01:08:35 AM
We need more people playing this game
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: AtomicX on February 13, 2013, 10:30:28 PM
This game appears to be dead online again. I just sit in an empty lobby for ages and ages. Shame because I really like this game and really want to play it. Also shame because it's still doing OK in USA and I've seen it on a few Japanese streams too. And you know if the Japanese are playing it, it must be good right?  ::)

Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Gamogo on February 14, 2013, 12:56:24 AM
Also shame because it's still doing OK in USA

$
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Lattyho on February 15, 2013, 04:46:15 PM
Thought I'd jump on here and say GG to all the people ive played.

Had some really fun, hard fought games with Shano, neptune, argon, murry33 and quite a lot of others good players.

The game is really good, i wish more people were playing it =(

Side note: Anyone else think it lags worse since the patch? back when i used to play when it came out i remember it being pretty lag free. Now it seems pretty bad against anyone not from WA. Used to be fine on 3bar but now its kinda spiky and against some people it impossible.
wondering whether its the game or the fact that ive moved house since i used to play and my net connection might not be as good.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on February 16, 2013, 12:54:48 AM
GGs to all I've played lately, especially you Lattyho! Your style with Rolento and Nina annoys me to no ends...

I do wish more people played this game as it has a lot of potential, then again I don't really play AE anymore as SFxT is far more entertaining. I've sucked it up and started to learn Guy so I can play my dream team of Jin x Guy <3 Day 1 Guy is so awful.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Lattyho on February 17, 2013, 06:14:44 PM
urrgh Guy is so annoying lol
NeptuneVIIs Guy is pretty good. I have no idea how to stop him jumping at me =(
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Waltz1103 on February 21, 2013, 07:21:19 PM
We need more people playing this game
yeah, like, alot.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Shmick on February 21, 2013, 07:34:01 PM
I have only ever vs'ed another human being in SFxT once maybe twice since i've owned it. In the hype of the patch i bought the DLC characters (sigh) and feel like i HAVE to play this game in order to get my $$ worth! If anyone is up for beating my ass online add me or pm a message.

I'm always down for long sets of any fighting game :)
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Tophe414 on February 22, 2013, 07:01:28 PM
Just wanted to say GG to everyone I played tonight. It was really fun! (Even though I got destroyed for most of it  :P )

Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Disaster FX on February 24, 2013, 11:11:37 PM
GGs to everyone I played this weekend. Soooooo many matches.

My EWGFs are a lot more consistent now, so get the fear in ya.  :P
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: kingtua on February 24, 2013, 11:49:15 PM
GGs to everyone I played this weekend. Soooooo many matches.

My EWGFs are a lot more consistent now, so get the fear in ya.  :P

Good stuff man, I thought it was an update lol looks so bright and beastly, ggs.
My battery was dying  and i wanted to just go with the basic stuff. I normally style but  that wasn't the case :)

I played some peeps in here. Ggs to them
It's good to still see ppl play this game.

Most ppl that play ssf4ae can't adapt to this game so I'm guessing you guys are tekken players?

Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on February 25, 2013, 07:38:19 PM
Ggs to everyone I played this weekend and I'm sorry for my sloppy performance! I can't find that perfect character to compliment Jin (for me) I tried Kaz and it didn't click same for Guy and then Paul but I'm currently experimenting with Jin x King. Hope to play you all soon!

I think people who play ae ONLY play ae and when they try to play sfxt they struggle...most of the better players I've seen have played a number of fighting games like tekken. I myself am an avid Blazblue fan but don't bother with the scene here as I'm used to BBCP in Japan. I think playing multiple games helps you understand this game in particular especially if you play or have played tekken in the past.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Tophe414 on February 26, 2013, 06:43:18 PM
Gg to everyone I played tonight. I'm having a lot of trouble improving. I can't seem to figure out what I should be doing with Cammy. I've thought about switching characters but Cammy/Lili are the only 2 who interest me. Anyone who's played me got any tips? :)
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: DQsama on February 26, 2013, 07:51:03 PM
Gg to everyone I played tonight. I'm having a lot of trouble improving. I can't seem to figure out what I should be doing with Cammy. I've thought about switching characters but Cammy/Lili are the only 2 who interest me. Anyone who's played me got any tips? :)

Just hit confirm better and maybe use more grabs
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Tophe414 on February 26, 2013, 08:36:51 PM
Gg to everyone I played tonight. I'm having a lot of trouble improving. I can't seem to figure out what I should be doing with Cammy. I've thought about switching characters but Cammy/Lili are the only 2 who interest me. Anyone who's played me got any tips? :)

Just hit confirm better and maybe use more grabs

Thanks for the advice  :D I know my blocking needs a lot of work as well, and so does my wake-up game. But I'll hit training and focus on my hit confirms. Particularly with Cammy. At least Lili's got that safe f.mk, mp
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Lattyho on February 27, 2013, 05:53:49 PM
Well played today bksama. Pity i was playing so bad lol
2 things that frustrate me in this game...
 
1. Jump ins... rolentos AA does very little damage and jump ins do a huge amount of damage. So even if i AA 4 out of 5 jump ins ill still be behind in life from the one jump in i miss.  Where as alot of tekken chars can now combo off their AAs (like nina and law)

2. Hate how safe most of the tekken cast is.... you just seemed to be able to do anything (except DP) and i couldnt even get a jab punish off... =(
Am i missing oppertunities to punish due to timing(or lag)? things like raven side to side thing and hworangs up kick/overhead thing should be really unsafe.
So many tekken chars seem like they can just spam combos and jump ins until one connects and does bulk damage.
 
Thoughts?
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Marble on February 27, 2013, 06:17:59 PM
GGs to those I played today... Just played for the first time today so I'm total arse. I wanna play Poison on point but I dunno about the second character.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Tophe414 on February 27, 2013, 07:03:03 PM

2. Hate how safe most of the tekken cast is.... you just seemed to be able to do anything (except DP) and i couldnt even get a jab punish off... =(
Am i missing oppertunities to punish due to timing(or lag)? things like raven side to side thing and hworangs up kick/overhead thing should be really unsafe.
So many tekken chars seem like they can just spam combos and jump ins until one connects and does bulk damage.
 
Thoughts?

bksama did the same thing to me as well lol

GGs, but I have to ask, is there anything of Law's that I can punish? I know Cammy and Lili don't have any normals anywhere near that safe, or that they can use as much. Lili's f.mk is relatively safe on block, but leaves me at -1, whereas it seems everything of Law's was completely safe and left him at frame advantage on block. Hwoarang just ran a train on me with his high-low kick mix-ups, and again every single move other than DP seemed safe. I just had no idea what to do.

I've noticed that since Lili's df.hk got the invicibility taken off the lower body, it's much, much harder to use reliably. It seems to get beat out more often than it works. Her normal anti-airs are also shocking and I've got no idea what to do on wake-up (But that's just me being a bad player). I don't know, maybe I need to pick other characters, but in all honesty, I'm really only interested on playing Cammy/Lili

Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Marble on February 28, 2013, 11:31:07 PM
So I took to training mode last night and have found that Ken/Hugo is a much more fun team. Got a few bnbs down. The only thing that bugs me about it is if you land HK tatsu with Ken then tag Hugo in, it seems the only combos he can do are things like cr. mp xx lp clap, cr. mp xx EX lariat or do a similar combo with Gigas in it... which looks sick but the damage for the amount of meter it takes is shit. Makes me wonder if Ken/Hugo will still seem like a good team when I get better at the game.

GGs AtomicX! Sick Alisa/Paul. Is that your main team? Also with her move where she does her chainsaw overhead, then you go into a low after. Is that frame tight or is it possible to do a DP or something after the overhead? I'd check in training mode but I don't have the DLC characters yet.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on March 01, 2013, 01:02:34 AM
Hugo was nerfed pretty heavily in the 2013 patch but he's still useable...just not as stupid now lol he has a harder time doing what he used to do but Ken I feel has gotten much better!  Ggs Marble was a blast playing :) I definetly feel that Jin x King is the team I will play! They do great damage together and King has some nasty mixups but I've gotta practice conditioning people at some stage, those high low command grabs are nasty!
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: AtomicX on March 01, 2013, 03:13:40 AM
Quote
GGs AtomicX! Sick Alisa/Paul. Is that your main team? Also with her move where she does her chainsaw overhead, then you go into a low after. Is that frame tight or is it possible to do a DP or something after the overhead? I'd check in training mode but I don't have the DLC characters yet.

I've tested it and you can reversal after the overhead even a reversal cross art will work if you time it right and have the meter. You can also do an alpha counter during the overhead on block if you have one meter.

Yup Alisa/Paul is my main team atm, both very very fun characters. Good to see everyone using a variety of teams.

Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Marble on March 01, 2013, 10:56:03 AM
Sweet, cheers for the info man.
Hugo was nerfed pretty heavily in the 2013 patch but he's still useable...just not as stupid now lol he has a harder time doing what he used to do but Ken I feel has gotten much better!  Ggs Marble was a blast playing :) I definetly feel that Jin x King is the team I will play! They do great damage together and King has some nasty mixups but I've gotta practice conditioning people at some stage, those high low command grabs are nasty!
GGs man, you had some sick combos. I look forward to playing more in the near future. :)

I never played SFxT before the 2013 patch so I didn't know about any nerfs, I just played Hugo because I like him in 3S. The only thing that really bothers me about him is getting good damage once tagging him off Ken's HK tatsu, if you have the one meter it seems better to just do EX tatsu linked into st. HP xx whatever. Other than that he seems really good.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on March 01, 2013, 01:39:20 PM
Kens biggest flaw now is the lack of invinc on his HP SRK but I still think he's a strong character. Thanks man haha I only picked King up a few days ago and I've played Jin since release so I'm still dropping my tag combos every once in a while.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: DQsama on March 01, 2013, 09:53:30 PM
Someone come online and play me
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Disaster FX on March 03, 2013, 02:45:48 PM
https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&f=true&noheader=true&gid=44

That ought to help a lot of you with punishes/frame traps.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on March 06, 2013, 08:08:59 PM
gg to Lattyho
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Lattyho on March 07, 2013, 03:06:21 AM
GGs bro.
Sorry i didnt join your game, wasnt staying on long
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on March 07, 2013, 01:46:42 PM
Haha that's okay! I ended up getting off shortly after anyways as I had uni work to do, play seem other time though!
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Lattyho on March 08, 2013, 06:21:51 PM
https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&f=true&noheader=true&gid=44

That ought to help a lot of you with punishes/frame traps.

Thanks for that btw Disaster.
Helps abit but i think a large number of the tekken casts moves are pretty safe unfortunately =(
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Marble on March 09, 2013, 07:48:41 PM
I dunno if they post here or not but GGs to VX ARGON and po1ntxbreak (or something like that). My home button stopped working on my stick so replying to messages on XBL is a real pain.

I need to try out some new characters...
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Lattyho on March 10, 2013, 09:30:26 PM
Yeah argon and breakingpoint (?) Are 2 of the better players on xbox
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on March 11, 2013, 06:59:29 PM
Yeah its breakingxpoint i think, Argon and I often play one another and same goes for breaking. The two of them are fantastic players and I hate Breaking and his Bob. ;_; I just want to play dang it!
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on March 23, 2013, 02:56:22 PM
GGs to Break1ngxPoint and bksama! Sorry I had to go so fast bk haha I was going out :P Chun/Jin is sick
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Tophe414 on March 27, 2013, 09:10:40 PM
GGs BreakingxPo1nt, DisasterFX, SilversoulSH, and anyone else I forgot to mention.

I can safely say JinxLili is going to be my team from
Now on. I just really have to learn how to deal with zoning better. Sagat frightens me
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Fire Emblem SS on March 27, 2013, 10:25:51 PM
GGs to everyone I played tonight, I can't say I agree with how I performed but it was just a bad day...NEXT TIME! Can't decide Vega/Jin or Chun/Jin.
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: AtomicX on April 12, 2013, 01:15:57 AM
Good stuff to everyone I've played recently. Seems everyone knows what to do against Alisa now. Yes alpha countering her chainsaws, rushing her down and crossing her up all day is how you beat her. I was getting away with murder before and chainsawing for free but now I'm forced to up my Alisa game.  8)
Title: Re: [SFxT] SFxT XBL - Post match feedback
Post by: Red_Gambit on April 12, 2013, 07:25:04 AM
GG's to DisasterFX and BreakngPo1nt. We've got our own little fight club going, good to work on technique and strategy with you guys.