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General => Other Fighting Games - General Discussion => Topic started by: Sxio on March 14, 2012, 02:22:01 PM

Title: [SFxT] So how's everyone finding it?
Post by: Sxio on March 14, 2012, 02:22:01 PM
Reading the SRK forums, you'd think it was the 2nd coming of christ. So many fan boys.

But  I just feel a big 'meh' regarding this game. It's fun, but it just seems like work to learn more combos, more techniques, more characters and gems on top of it all.

I also HATE the cartoony visuals. The amount of BS in the backgrounds is ridiculous and off putting. I much prefer the design of SF4 where it's at least a little bit more serious. Where's the green highway level? Where's the back alley? Cool looking backgrounds that don't have too much craziness happening in them.

And I don't know why, but when the first round is over, and the losing team stands up and jumps down to the next level, I think that looks so stupid. It's like the designers said "another game did this so we will too". I just don't see the point.

And it's fast. Really fast. I often feel like I just can't react in time to counter stuff, so it ends up a mash fest, a block fest or I just try to stay on the offensive so I don't have to worry about countering. Which means I don't learn as much because I'm only attacking.

Plus the copious amounts of DLC coming. I can understand them charging for new costumes. Kinda. But only giving me 4 preset colours in the customisation menu? Seriously? They're going to charge for colours now?  That's just too much for me. If you can give me 4 colours for free, you can give me unlimited colours. They've actively set it up this way so they can charge for the feature. Well after paying for 2 or 3 costume packs for SF4 (on PS3, so they do NOT work on my PC), I'm done with capcom DLC. You just don't see enough return for your dough.

I haven't played the game in 3 days. And yesterday I was keen to get some fighting action in... so I booted up SF4 on my PC and it was like a glass of cool water after walking in the desert.

So right now, I'm thinking I'm gonna ebay SF X Tekken. I gave it a go and it's not for me. It's just another fighter in a WAY too over crowded genre.

Street Fighter 2 HD, Street Fighter 3, Street Fighter 4, Marvel Vs Capcom 2, Marvel Vs Capcom 3 and now Street Fighter X Tekken. And soon Darkstalkers. And of course, Super Street Fighter X Tekken. These are all from the same company! Capcom have learned NOTHING from what happened years ago, and are flooding the market. Now they've gotten so into DLC, they're basically hooking up a shoppping cart to the game as well. It's not designed to give you a better experience. You've already got the best game they could make. They just want to sell more colours, gems, auto-combos or costumes to make even more money. At least bioware give you new levels and stories for your DLC. Capcom just give you extra stuff that you do the same stuff with as what you already had.

It's just an opinion. If you're loving the game, I'd love to know what you love about it. I don't hate it, it IS fun. I just don't feel that spark of 'this is awesome!' that will keep me playing month after month like I got with SF4.

I more feel like they just want me to turn my brain off and open my wallet for as long as possible. And I'm sorry guys, but I'm just not into that. I want something that feels like it has value for my money. And I want my gaming to be fun. Not to just feel like more work. I already have a job.

What does everyone else think of the game? Is it the best fighting game ever and I've just got it all wrong? Or do you agree that it's just another tiny incremental update, with way more pre-programmed ways to take our money than every before?
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 14, 2012, 02:43:07 PM
I'm reserving judgment right now although I do agree with a lot of your points. Especially with regards DLC. 

To quote Eddie Murphy -

" If you're starving and somebody throw you a cracker, you gonna be like this: Goddamn, that's the best cracker I ever ate in my life! That ain't no regular cracker, was it? What was that, a Saltine? Goddamn, that was delicious. That wasn't no Saltine. That was... That was a Ritz. That wasn't a Ritz? God, that was the best cracker I ever ate in my life."

I'm still trying to figure out if I'm eating a cracker or not. I'll give it a few months (or til the next patch) for sure though, right now it's fun to play. It just seems like it's doomed to failure. 
Title: Re: So how's everyone finding it?
Post by: Gamogo on March 14, 2012, 03:43:21 PM
I personally view it as an unfinished, half-baked and rushed release completely bankrupt of the precision and tight controls otherwise signature to Capcom fighters. It feels cludgy to play, kinda sloppy. Definitely an Ono title.

What's interesting is putting down SFxT and having a shot at IV again. Its incredible how much tighter and responsive that game feels in comparison. The clarity of how matches pan out is very refreshing.

Its still early days with this game though and its pretty clear its itching for a patch out of the box. Perhaps when that happens some of the game's negative aspects (for me) get addressed, otherwise I can't see myself giving it any real attention.
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 14, 2012, 04:22:56 PM
I personally view it as an unfinished, half-baked and rushed release completely bankrupt of the precision and tight controls otherwise signature to Capcom fighters. It feels cludgy to play, kinda sloppy.


Again I'd agree with this although I think the design and sound decisions play a big part in that. It does seem like a rough beta version of a better game. Still , I'm going to give it the benefit of the doubt until that first patch.

Button/command choices don't seem well thought out, but I guess that's going to happen when you slap so many options on the plate.
Title: Re: So how's everyone finding it?
Post by: neon on March 14, 2012, 06:00:11 PM
I'm really enjoying it, even though I haven't played overly much yet, I guess the combo system is a lot more forgiving than ssfiv, hard to call between them but I want to stay hype for this in the hopes it does well and brings more new players into FGC aus.

few gripes but i'm still having a lot of fun with it.

Title: Re: So how's everyone finding it?
Post by: GodlyEffect on March 14, 2012, 06:46:38 PM
I am with Findlay. I wanna say I gave it a good go.
Just seems like there is too much shoved into one game.
I still just want new alternates in AE and maybe stages. :\ That's all.
Title: Re: So how's everyone finding it?
Post by: Meeks on March 14, 2012, 07:14:59 PM
Just had my first taste. I'm not liking the Sonic The Hedgehog-esque backdrops  >:(
Title: Re: So how's everyone finding it?
Post by: aadm on March 14, 2012, 07:25:39 PM
Boring. Everytime I turn it on, I end up going afk just from sheer boredom...

Just went on then and sat in ranked searching for a game for 20mins, not one game came up...
Title: Re: So how's everyone finding it?
Post by: Sxio on March 14, 2012, 07:59:58 PM
" If you're starving and somebody throw you a cracker, you gonna be like this: Goddamn, that's the best cracker I ever ate in my life! That ain't no regular cracker, was it? What was that, a Saltine? Goddamn, that was delicious. That wasn't no Saltine. That was... That was a Ritz. That wasn't a Ritz? God, that was the best cracker I ever ate in my life." 

Brilliant quote. So true. If I hadn't played a fighting game since SF2 on the SNES, I'd be loving SF X Tekken.
Title: Re: So how's everyone finding it?
Post by: Sxio on March 14, 2012, 08:04:16 PM
I am with Findlay. I wanna say I gave it a good go.
Just seems like there is too much shoved into one game.
I still just want new alternates in AE and maybe stages. :\ That's all.

Same. New stages would be awesome. And maybe some new moves? I still think there's so much life left in SF4, it's a shame that they're concentrating on developing other fighting games, and by doing so further reducing the pool of players playing street fighter.

One of the biggest problems is that I don't think the fighting game community is expanding very quickly. It's getting more popular but it's still pretty niche. So by having 10 pretty good fighting titles on the market, the same pool of players is roughly divided by 10. And when you have 1 company responsible for 6 or more of these games... they're fishing the pond dry. Exactly what they did 20 years ago, when they became crazy popular the last time.
Title: Re: So how's everyone finding it?
Post by: Kyle (The Guile) on March 14, 2012, 08:20:39 PM
Game is fun :) Online is trash :(
Title: Re: So how's everyone finding it?
Post by: Ziggy on March 14, 2012, 08:56:44 PM
There are many things that reviewers should be warning people about when it comes to SFxT but most of them are ignoring the game's sloppy presentation. I can understand that for SF4 - it was the first time SF reared its head in the PS3/X360 age of gaming. However if reviewers are going to whine about a lack of modes in MvC3 they're being far too kind towards SFxT.

The core gameplay isn't bad IMO, assuming people find a way to do more damage more quickly. That seems likely - it's only been a week since release and the engine has plenty of potential in it. Feeling "different" to SF4 is not a problem given SF4 feels nothing like any other SF game. TBH I'm pleased so many people find it different to SF4. Personally it's still got too much SF4 in it for me, but that can't be helped given it's been built from SF4.

I'm more concerned about all the dumb decisions they've made for SFxT outside of the game engine, including the obvious stuff like the dodgy netcode and the awful Gem config method. If time permits I'll make a list, though I was really hoping someone else would have done it by now. I've only tried someone else's copy of the game for a couple of hours and I have a lengthy list of design flaws (unrelated to the game engine - I won't play this game seriously, if at all :P). I feel people are being far too generous towards Capcom given how much they've failed to learn despite spending over 3 years tinkering with SF4.
Title: Re: So how's everyone finding it?
Post by: mongey on March 14, 2012, 10:09:47 PM
I like the game , not sure if I love it. I hate the dlc fisting we are all about to cop

While I like it I wonder if they just left it as a 1 v1 it would've been tighter. Right now it feels like writing a song with too many parts. At times it really grooves but it all gets disjointed easily.


I can see with This game how capcom Is trying to grow the fighting game community with design choices but you know what , the fighting game community is a niche market. It's unforgiving from day 1. Unless you love the game your gonna buy the game and give up after 6 or 7 hours gettin whipped online. There is no other way to get better other than lose and learn .That's not for everyone.

It would be better if they just embrace who plays their games long term if you ask me

Title: Re: So how's everyone finding it?
Post by: ffff on March 14, 2012, 10:30:33 PM
Not the best game capcom have made but much better than SF4.
Title: Re: So how's everyone finding it?
Post by: CPS2 on March 14, 2012, 11:08:16 PM
Quote from: Sxio
And when you have 1 company responsible for 6 or more of these games... they're fishing the pond dry. Exactly what they did 20 years ago, when they became crazy popular the last time.
Yeah since SFxTK came out, I've noticed a lot less people are playing MvC2, 3S and HDR. Exactly the same thing that happened back in 1992 with champion edition and hyper fighting, really killed the world warrior community.
Title: Re: So how's everyone finding it?
Post by: Deathwish on March 15, 2012, 01:41:30 AM
At first I had no intention of picking up this game, especially with my strong opinions before its release date with the gem system and how Capcom could possibly make two different fighting game titles work with one being a 2D fighter using a 6 button layout and the other a 3D fighter using a 4 button layout. I have played both titles before (last being AE2012 and Tekken 4) and just felt that this game would turn out trash. However, I'm glad I gave it a shot cos it turned out to be a really fun game. The mechanics of the game really do feel like SFIV and I must admit this game does have a bit of a dodgy look to it here and there. Obvious things like graphics, poor sound, glitches all over the joint and rigid feel at times while comboing are to name a few of those. Definitely rush release by Capcom but unlike MVC3 which was also released early, that game turned out pretty damn good compared to this. Nonetheless, I'm gonna keep playing it. The netcode isn't too bad but hopefully they fix up all the whack shit soon. Yes, that also means and includes you Rotardo. Who creates a character and gives him safe recovery after rekkas!? Frame traps for days as well but one day... I hope :P
Title: Re: So how's everyone finding it?
Post by: Westlo on March 15, 2012, 01:55:25 AM
I also HATE the cartoony visuals. The amount of BS in the backgrounds is ridiculous and off putting. I much prefer the design of SF4 where it's at least a little bit more serious. Where's the green highway level? Where's the back alley? Cool looking backgrounds that don't have too much craziness happening in them.

It's still the same artstyle as SFIV, just more busy. Not like SFIV is more busy than games before it... I mean to make it as "loaded" as your examples.. compare SFIV Korea to

(http://www.vgmaps.com/Atlas/Arcade/StreetFighterAlpha2-Japan%28Ryu%29.png)

(http://www.vgmaps.com/Atlas/Arcade/StreetFighterAlpha2-Venezuela%28MBison%29.png)

Quote
And I don't know why, but when the first round is over, and the losing team stands up and jumps down to the next level, I think that looks so stupid. It's like the designers said "another game did this so we will too". I just don't see the point.

It's really too hard to press a button?

Quote
Plus the copious amounts of DLC coming. I can understand them charging for new costumes. Kinda. But only giving me 4 preset colours in the customisation menu? Seriously? They're going to charge for colours now?  That's just too much for me. If you can give me 4 colours for free, you can give me unlimited colours. They've actively set it up this way so they can charge for the feature. Well after paying for 2 or 3 costume packs for SF4 (on PS3, so they do NOT work on my PC), I'm done with capcom DLC. You just don't see enough return for your dough.

Nah colors are free, they're using them as a trojan horse to get people into the store. Expect more colors when the first DLC is up.

Quote
Street Fighter 2 HD, Street Fighter 3, Street Fighter 4, Marvel Vs Capcom 2, Marvel Vs Capcom 3 and now Street Fighter X Tekken. And soon Darkstalkers. And of course, Super Street Fighter X Tekken. These are all from the same company! Capcom have learned NOTHING from what happened years ago, and are flooding the market.

SF2HD, MVC2 & SF3:3SOE are completely irrelevant in regards to flooding the market, would have as much impact as KOF12. (none) Lets assume we get Darkstalkers 4 Feb/March 2014.. that would make SFIV, MVC3, SFxTK & Darkstalkers IV the only Capcom released games (with respective updates) over a 5 year period. TvC? What's that? (lol) That's not flooding the market, should Capcom have just released SFIV and let people who don't enjoy it suffer with it?

The fighting game crash (which didn't effect 3D fighting games...) had a lot of factors, a shitload of games (way more than now) the death of arcades and way more complex systems, compare Garou and 3S to SF2. The fighting game crash happened because of the above reasons and casual players were driven away and went to 3D titles like Tekken, Soul Blade/Calibur and Dead or Alive.


Title: Re: So how's everyone finding it?
Post by: AtomicX on March 15, 2012, 02:25:38 AM
I'm having fun so far. Breath of fresh air no derp derp abusive come back mechanic to deal with.
Title: Re: So how's everyone finding it?
Post by: ffff on March 15, 2012, 03:34:27 AM
My main suggestions are to make supers, pandora and cross assault all freeze the clock until they're finished. Because comebacks in the this game are extremely difficult due to rolls and the uselessness of throws. If you have a significant life lead with 30 seconds left, you can easily just run away. With 15-20 seconds left you've more or less already won and with 10 seconds left you've definitely already won.
Title: Re: So how's everyone finding it?
Post by: ezmonies on March 15, 2012, 09:58:45 AM
I am also liking the game, although i havent been playing much online mainly versus. I think if they would fix the online glitches, infinites and so on everyone would enjoy this game alot more. It's still too early to tell how this game will end up but i'm in for the ride :P
Title: Re: So how's everyone finding it?
Post by: TheMuso on March 15, 2012, 10:35:16 AM
I'm liking the game a lot, but sound glitches when online put me off my gameplay, I need that damn sound to help with hits/blocks etc.
Title: Re: So how's everyone finding it?
Post by: GodlyEffect on March 15, 2012, 05:46:56 PM
My main suggestions are to make supers, pandora and cross assault all freeze the clock until they're finished. Because comebacks in the this game are extremely difficult due to rolls and the uselessness of throws. If you have a significant life lead with 30 seconds left, you can easily just run away. With 15-20 seconds left you've more or less already won and with 10 seconds left you've definitely already won.
Then people would complain that the game would take longer than it already does.
Title: Re: So how's everyone finding it?
Post by: MadeManG74 on March 15, 2012, 09:24:47 PM
Ehhh, I've been trying to get into it but I just don't think I'll end up enjoying this game. The bloated amount of features it has (number 1 offender being the gems) and just overall I really don't like it very much. There are moments in player matches where I'm having fun, but for every moment of that I find myself thinking "Fuck this game" most of the other time. Part of it is because I don't have much clue about what to do, granted, but I just find it hard to want to learn the game more at this stage.

I think overall it just feels like they can't decide what the wanted the game to be. Is it meant to be wild and over the top like Marvel (magic series, cross assaults etc) or a slower more calculated game like SF (dependance on links, no air blocks etc). I dunno, it seems to land somewhere in the middle for me and it doesn't really capture anything I like from either end of the spectrum. 

At the end of the day a big part of it is also that I like MvC3 and KOFXIII better (though i'm hot garbage at KOFXIII) and with VF5FS coming just around the corner... I don't think I'll be sticking with SFxT.
Title: Re: So how's everyone finding it?
Post by: PrinceDelight on March 15, 2012, 10:58:44 PM
Eh, it's okay, but I don't really think it's worth my time.

I think I'll just keep playing AE and then pick up P4U when that drops.
Title: Re: So how's everyone finding it?
Post by: Ero_Oyaji on March 16, 2012, 12:01:39 AM
the only problem is with the timeouts. atm, i get way more timeout in this game, 2 health bars too hard to take down. surely it will change soon.
Title: Re: So how's everyone finding it?
Post by: ffff on March 16, 2012, 12:20:30 AM
I think gems have something to do with that. I've been using all damage+ gems and found timeouts are happening far less often.
Title: Re: So how's everyone finding it?
Post by: mongey on March 16, 2012, 09:08:07 AM
finding it harder to play drunk than ssf4 which is a downside for me
Title: So how's everyone finding it?
Post by: Crazy FreeRider on March 16, 2012, 09:12:19 AM
^^^
Haha I have the same problem!
Title: Re: So how's everyone finding it?
Post by: Tom on March 16, 2012, 09:16:12 AM
Same thing happens when most games get released.

People don't like it because it's different to their old game, but after a good 6 months people start to understand the engine and decide whether it's good or not.

Haven't played it yet, looks like AE with a better combo system to me but I'll have to reserve judgement until my copy comes.
Title: Re: So how's everyone finding it?
Post by: ffff on March 16, 2012, 11:52:11 AM
It's a huge departure from AE. The minute you first play you'll get the feeling it's a completely different game.

I find it to be exactly what it says on the tin, a hybrid of SF and Tekken in a 2d setting, except with a bunch of peripherals attached like gems, pandora and the hilarious scramble mode.
Title: Re: So how's everyone finding it?
Post by: Kyle (The Guile) on March 16, 2012, 12:19:33 PM
Yeah, it's not like AE at all. Especially as AE became about hard knockdown into option select hell, the rolls of this game take care of the problem.

Damage is much higher, but because you have so much life as a team, timeouts are really common at this stage.

Gems seem like a big waste of everyones time.

Not liking how many infinites have been discovered already, the combo system may be broke from the ground up.

Game seems to be about landing a clean hit into big combo.
Title: Re: So how's everyone finding it?
Post by: neon on March 16, 2012, 01:19:50 PM
Yeah the regenerating health thing is kinda weird, you take someone down to 1/10th and they switch, take that guy down half and the other guy is back at like 1/4 again ! gems help a bit but yeah, not sure they needed that or what it adds.

I guess just to stop your charecter from dying in one hit after tagging in raw ? hmm.
Title: Re: So how's everyone finding it?
Post by: mongey on March 16, 2012, 01:20:57 PM
Yeah, it's not like AE at all. Especially as AE became about hard knockdown into option select hell, the rolls of this game take care of the problem.

Damage is much higher, but because you have so much life as a team, timeouts are really common at this stage.

Gems seem like a big waste of everyones time.

Not liking how many infinites have been discovered already, the combo system may be broke from the ground up.

Game seems to be about landing a clean hit into big combo.

I'm a bit torn on the rolls . SF4 got too about knockdown, wakeup guessing games INMHO but the rolls seems to take that keeping pressure on out of the game a bit
Title: Re: So how's everyone finding it?
Post by: neon on March 16, 2012, 01:22:28 PM
you can still do an ambiguous cross-up if you think they will roll however.

 
Title: Re: So how's everyone finding it?
Post by: 17yearoldwarrior. on March 16, 2012, 01:52:13 PM
this game is a mess.
its like yono's shit and vomit mixed and blended until its ready for mass production.
theres alot of controversy around with this game and also there are 4 infinites in the first 2 weeks.
i don't mind infinites, but these are lol...
game play is ok(can be both fun and boring at times), net code seems pretty decent aswell.
but xbox users got screwed hard, extra characters, analog stick glitch, no online co-op lol.
i pray to god darkstalkers 4 is not on this engine, waaaay to much glitches already.
Title: Re: So how's everyone finding it?
Post by: Jagged on March 16, 2012, 02:41:36 PM
I don't play the game yet (PC gamer), but I've been watching some matches on Youtube and I have to ask: do you guys find the game's audio irritating? I find the music tacky and the 'bling bling ching ching' of the gems very annoying.

The characters also flash and change colour too often for my liking. Maybe I'm just old...

Can you turn the gem sound effects off?
Title: Re: So how's everyone finding it?
Post by: Mooseking on March 16, 2012, 03:01:48 PM
This game is a poor mans KoF.

Characters have massive amounts of safe moves, risk is pretty much gone from this game and you have 5 safe pokes & options inc risk-free-mixups.

Combo's are neat-ish.. But the fact that I can see 25+ seconds on the clock and I have 1 person who hasn't been tagged in yet. I can run (really easily) away from 75% of the cast and timeout on life lead. (in 10 seconds actual time which equates to 25 seconds on their clock)

None of this game is presenting itself as "well thought out"

This game is what it is. Salvaged from a disaster. But nothing close to the standard of a released title. Capcom rushed themselves into this; people may have fun with this game but I don't see a lot of players staying long enough to play the characters, that are supposed to be exclusive to launch for the Vita version.

Capcom has also proven it doesn't understand how to achieve its goals of "making a game more beginner friendly"

Auto combo? Who the hell needs that when there's TC's into 40% damage.

Intro trials to the game fail to educate any sort of player how a fighting game works and the character specific trials once again include impractical combos that have no merit in the actual game.

Looking at this piece of ass compared to KoFXIII. I never thought I would see the day when I was without hesitation that SNK had produced a better fighting game.

Also, not understanding DRM is so stupid. "we'll time release customization colours and not allow you any freedom in your customization until like 3 months in." GG to all the monochrome characters online that looks like a '50's black face exhibition'.

CVS2 and KoF titles had colour edit mode, was easy as all hell to create something awesome. Considering Capcom already had that tech in house. It amazes me that they thought this option was better.

GG on the colossal ass-hattery that is SFxTK, At least the engine is salvaged for some folks to enjoy their time with it. If the engine wasn't salvaged, this would have been a massive blow to competitive fighting games. I still think it will be, but at least Capcom applied some bandages to the wound.

Can we get back to UMVC3, SSF4 and KoFXIII now please. Also VF5:FS coming out in 4 months with a training room option that is being lauded as "better than VF4:EVO".

At least other companies are understanding how to treat the player base with actual well thought out options.

Namco? Seriously. Good luck with producing TTT2"Unlimited" Tekken 7 and Tekken X Street Fighter all at once. I'm sure these titles will all meet the sub-par standards that you have managed in the past 5 years with your titles. Thanks for getting Street Fighter involved in your mess.

I really have a hard time hiding my disgust here. Sorry Guys.

Title: Re: So how's everyone finding it?
Post by: Mooseking on March 16, 2012, 03:12:09 PM
Oh, and this. Lets create an in game feature; that will be the core aspect of the story & the promotional campaigns. Then let's make it the most un-necessary useless piece of shit ever seen in a fighting game.

3 seconds to activate, 8 seconds of time. With a clock that counts down faster than any fighting game ever seen.

Then make sure that all the damaging options needed, take 10+ seconds of time. Just to make it completely superfluous.

Damage takes forever to do, forever to set up and there's a clock that is insanely fast.

Fix that clock and give pandora like "20 seconds" of time so it's actually usable and able to provide actual fear in the opponent. Then maybe there's something to do with your pillar of product design.
Title: Re: So how's everyone finding it?
Post by: fkuspencer on March 16, 2012, 03:19:55 PM
i pray to god darkstalkers 4 is not on this engine, waaaay to much glitches already.

It will be based on the SFxT engine. lol
Title: Re: So how's everyone finding it?
Post by: BeefyGoodness on March 16, 2012, 04:02:21 PM
i pray to god darkstalkers 4 is not on this engine, waaaay to much glitches already.

It will be based on the SFxT engine. lol

Insert family feud fail noise :(

The game is at best average.  What has been most upsetting has been the sudden drop in the existing communities of AE and Marvel that have grown and developed (at least from a stream monstering point of view) to cater for this release.

It seems Capcom have just bought hype by blackmailing (give them a negative review and don't get any more work) reviewers and paying for a highly visible reality-esque web show.  The fact that this game hasn't had to work for a scene based on its merits is highly disappointing to me.

The message this sends to Capcom is that money spent on a quality product isn't as important as PR and BS'ing your way into bigger sales and exposure.

Sadly this means that games that have had an appropriate level of effort and forethought put into them won't be treated fairly (I really hope skull girls gets its time in the spotlight for this reason, but i'm not holding my breath).
Title: Re: So how's everyone finding it?
Post by: CPS2 on March 16, 2012, 04:51:49 PM
waaaay to much glitches already.
I think part of that, is that this is the first iteration of the game, and the community's had a lot of practice now at finding stuff and sharing it around. Look at desk and error1's "vanilla was awesome" video, a very late stage SF4 video showing how characters spaz out when you interrupt ultras, unblockables, and plenty of other glitches. MvC3 had a tonne of glitches as well. There's no reason to think there won't be a patch, especially with the other characters on the way.

I don't really care how it stacks up as a tournament/competitive game, but as it is now, there's a lot of stuff that needs to be considered by organisers. It still looks fun but i don't think it'll be a good competitive game until some changes are made.
Title: Re: So how's everyone finding it?
Post by: GirlsDigMyScore on March 16, 2012, 05:15:26 PM
Fuck this game. I bought it only to find out it's a pile of steaming dogshit. Everyone on my XBL friends list was playing this pile of dung for a week instead of SSF4 so I figured it must be good. Anyone still playing this pile of dung is a guy who plays piles of dung.
Title: Re: So how's everyone finding it?
Post by: GirlsDigMyScore on March 16, 2012, 05:15:56 PM
Unless you're a woman*
Title: Re: So how's everyone finding it?
Post by: spidercarnage on March 16, 2012, 11:22:16 PM
Donít want to be too obvious here but, guys Capcom got what they wanted out of us. We all purchased the game right? And even if you didnít your friend did so they win in the long run. The funny thing is I donít know how I feel about the game. At times it seems like fun but I have a really hard time playing it. Maybe I need to play some proper offline games where the sound isnít glitching out.

I must say that I am quite disappointed at all the bugs (not infinites) like the no two players vs. internet mode on the 360. The sound issues with the netcode is really disturbing, for the rest just watch desks videos. One of my pet hates is the shitty button config screen, I mean sure itís nice to be able to configure buttons at the player select screen but why canít we push button that we want to assign, they did it in HDR and 3SOL so why the fuck wasnít it done in this game?

The little things are what really displeases me because it shows that Capcom is not really paying attention to what the community is saying. They pretend to by having Seth go around and whore games out but all the feedback seems to fall on deaf ears. By the way I have spoken to Seth and he is a really nice guy and I am not trying to take a shot at him but to me he seems to be more of a puppet to reassure the community.
Title: Re: So how's everyone finding it?
Post by: Somniac on March 17, 2012, 12:10:32 AM
The games fun and I prefer to play it over other fighting games at the moment. Introduces a system quite reliant on making good reads, while there are mashing people out there if you have your combos down you can make one good read and essentially kill someone or very close to kill someone.
People can't sit back and not press anything anymore, there seems to be counters to everything and even a throw seems to hurt more than you'd think.

I don't mind a glitchy game, I was around before SF4 to see all the other shit that went on (and still went on in vanilla anyway). People just too pampered these days with all the iterations of SF4 - effectively the multiple ironing out of the system.

Time outs in SFxT never really feel intentional, and come backs are very hard earned, so it's good to see a game without a comeback mechanic that isn't stupidly high execution barrier such as KOF.

Oh and by the way, the only thing the system shares in common with SF4 is the fact you have ex/super and footsies. The actual gameplay and flow in SFxT is completely different. If you play it like you're playing SF4 I wouldn't expect you to do very well later on down the track.
Title: Re: So how's everyone finding it?
Post by: ezmonies on March 17, 2012, 12:29:41 AM
This game is horrible ONLINE i seem to have problems linking combos without the sound but put that aside and the game is great offline lucky i have someone to vs offline haha when they fix the sound glitch it will be MUCH better, i barely play online cause i hate the sound cutting out so much
Title: Re: So how's everyone finding it?
Post by: Meeks on March 17, 2012, 12:35:05 AM
Visuals are horrendous.
Title: Re: So how's everyone finding it?
Post by: ffff on March 17, 2012, 12:47:47 AM
This game is a poor mans KoF.

Characters have massive amounts of safe moves, risk is pretty much gone from this game and you have 5 safe pokes & options inc risk-free-mixups.

Combo's are neat-ish.. But the fact that I can see 25+ seconds on the clock and I have 1 person who hasn't been tagged in yet. I can run (really easily) away from 75% of the cast and timeout on life lead. (in 10 seconds actual time which equates to 25 seconds on their clock)

None of this game is presenting itself as "well thought out"

This game is what it is. Salvaged from a disaster. But nothing close to the standard of a released title. Capcom rushed themselves into this; people may have fun with this game but I don't see a lot of players staying long enough to play the characters, that are supposed to be exclusive to launch for the Vita version.

Capcom has also proven it doesn't understand how to achieve its goals of "making a game more beginner friendly"

Auto combo? Who the hell needs that when there's TC's into 40% damage.

Intro trials to the game fail to educate any sort of player how a fighting game works and the character specific trials once again include impractical combos that have no merit in the actual game.

Looking at this piece of ass compared to KoFXIII. I never thought I would see the day when I was without hesitation that SNK had produced a better fighting game.

Also, not understanding DRM is so stupid. "we'll time release customization colours and not allow you any freedom in your customization until like 3 months in." GG to all the monochrome characters online that looks like a '50's black face exhibition'.

CVS2 and KoF titles had colour edit mode, was easy as all hell to create something awesome. Considering Capcom already had that tech in house. It amazes me that they thought this option was better.

GG on the colossal ass-hattery that is SFxTK, At least the engine is salvaged for some folks to enjoy their time with it. If the engine wasn't salvaged, this would have been a massive blow to competitive fighting games. I still think it will be, but at least Capcom applied some bandages to the wound.

Can we get back to UMVC3, SSF4 and KoFXIII now please. Also VF5:FS coming out in 4 months with a training room option that is being lauded as "better than VF4:EVO".

At least other companies are understanding how to treat the player base with actual well thought out options.

Namco? Seriously. Good luck with producing TTT2"Unlimited" Tekken 7 and Tekken X Street Fighter all at once. I'm sure these titles will all meet the sub-par standards that you have managed in the past 5 years with your titles. Thanks for getting Street Fighter involved in your mess.

I really have a hard time hiding my disgust here. Sorry Guys.

u mad? lol jk.

I've said it a few times but the gems are part of the reason timeouts are so easy in this game, IMO. If you equip 3 damage bonus gems you might find finishing your opp with 10 seconds left is actually possible. Since I've been playing with the gems I've been finding timeouts don't happen half as much.

If pandora were useful it would ruin the game, IMO. I'm just confused as to why it's there at all. I think in rare cases where you can combo into it, it may be useful, but is it worth those rare cases I don't know.

Edit: I'm fully in agreement with Somniac's comments but I have one gripe about this game which is that in terms of execution it is way too easy. Having said that I'm glad gameplay like Viper's doesn't exist, even though she had a high execution barrier, in terms of strategy you could play brainlessly with her in SF4, this whole game's a bit like the opposite of that. There's no free openings but once you get an opening it's piss easy to capitalise.

Anyone else notice that one of the theme songs sounds like an instrumental version of this? (http://www.youtube.com/watch?v=CO6fZUAb2GM)
Title: Re: So how's everyone finding it?
Post by: fkuspencer on March 17, 2012, 05:30:14 AM
The little things are what really displeases me because it shows that Capcom is not really paying attention to what the community is saying. They pretend to by having Seth go around and whore games out but all the feedback seems to fall on deaf ears. By the way I have spoken to Seth and he is a really nice guy and I am not trying to take a shot at him but to me he seems to be more of a puppet to reassure the community.

<33333333

Quote from: Seth Killian
Hot on the heels of its March 6 release date, SFxT is about to kick off regular updates meant to keep the experience fresh all through the year with a blend of free and paid DLC. Thereís a whole bunch oí content coming, so letís break it all down

...

FREE
Nine new gem packs totaling 60+ new gems
Replay analyzer
Tournament support for gem selection
Three new quick combo pre-sets
Three additional gem loadout slots
Three new color packs with four colors each

http://shoryuken.com/2012/03/16/seth-killian-promises-news-from-capcom-regarding-street-fighter-x-tekkens-dlc-and-future-patches/

o___O

</3333333
Title: Re: So how's everyone finding it?
Post by: Geese on March 17, 2012, 07:34:07 AM
For me we've got the core of a very good game surrounded by bad ideas -

Gems
Auto-combos
Handling of DLC
Clock is too fast
Pandora borders on totally useless

It feels like Capcom have decided to take what usually ships with fighting games and turn it into a platform for nickle and diming us.

For those that were around during the 1990s, for me the vibe is starting to get very, very similar.
Title: Re: So how's everyone finding it?
Post by: ffff on March 17, 2012, 08:02:02 AM
Gems - all free
Auto-combos - all free (as if anyone would buy them)
Handling of DLC - 1USD for individual alt costumes and 20USD for all extra characters sounds like a really good deal to me.
Clock is too fast - use better gems (I've said this too many times now, they're essential to the gameplay)
Pandora borders on totally useless - agreed. Why is this mode even in the game? Ono or someone insisted on some BS like that, I bet, and the devs did the best they could.

I was around for the SF2 days, I don't remember much of a difference, I just ended up putting the same amount of coins in different machines lol, but as someone who was around in the old school days, my impression is that we're being spoiled these days.
Title: Re: So how's everyone finding it?
Post by: Somniac on March 17, 2012, 08:56:32 AM
Clock isn't fast, it's the way people are approaching the game at the moment. People aren't doing nearly the best combos, and they're trying to zone like it's SF4 so the clock is running down.
If you look at MVC3, timeouts were real common during the first couple of weeks.

When people accept that actions need to be taken before the time reaches a certain point, the game speed in general increases. In SFxT if you haven't done considerable damage before the timer reaches 15-10 seconds, it's nearly certain that you've lost. So people who are getting non-stop timeouts just don't recognize that they need to put themselves at risk or 100% lose.
Title: Re: So how's everyone finding it?
Post by: Ziggy on March 17, 2012, 09:48:34 AM
SFxT patches and DLC details. (http://shoryuken.com/2012/03/16/seth-killian-promises-news-from-capcom-regarding-street-fighter-x-tekkens-dlc-and-future-patches/)

This sounds very promising. I think we all knew they'd patch the infinites and glitches (as demonstrated with great patch support fort SF4 and MvC3, not to mention patches done for XBL/PSN games like HDR, 3SO, etc). I still think it's really dumb of them to release a "bad" gems interface and then update with a "good" interface after release but I've come to accept that "efficiency" is a dirty word at Capcom Japan. Maybe that'll change if other companies get rewarded for doing it better.

I'm still reserving judgement until I've seen this new gem selection method, but I'm very pleased they've applied common sense and abandoned the silly "USB stick" idea.
Title: Re: So how's everyone finding it?
Post by: ffff on March 17, 2012, 09:58:51 AM
Clock isn't fast, it's the way people are approaching the game at the moment. People aren't doing nearly the best combos, and they're trying to zone like it's SF4 so the clock is running down.
If you look at MVC3, timeouts were real common during the first couple of weeks.

When people accept that actions need to be taken before the time reaches a certain point, the game speed in general increases. In SFxT if you haven't done considerable damage before the timer reaches 15-10 seconds, it's nearly certain that you've lost. So people who are getting non-stop timeouts just don't recognize that they need to put themselves at risk or 100% lose.

Keep away can be very effective in certain match ups.
Title: Re: So how's everyone finding it?
Post by: Meeks on March 17, 2012, 11:48:59 AM
Is winning by timeout not a viable strategy anymore?
Title: Re: So how's everyone finding it?
Post by: Dr.Hu on March 17, 2012, 12:37:42 PM
I think it's just the fact that SF x T is juts plain horrible to play online, the lagginess is barely better than 3S:OE. Especially given that the technical aspect of the game requires precise footsies and hit confirming, having laggy moments is just too annoying.

I just hope to play this game offline sometime to have a better understanding.
Title: Re: So how's everyone finding it?
Post by: MadeManG74 on March 17, 2012, 02:38:35 PM
I think it's just the fact that SF x T is juts plain horrible to play online, the lagginess is barely better than 3S:OE. Especially given that the technical aspect of the game requires precise footsies and hit confirming, having laggy moments is just too annoying.

I just hope to play this game offline sometime to have a better understanding.

I think that the sound cuts makes the lag feel worse than it is because for all the game's faults, I thought the online was pretty good. It's not perfect, but I think the sound going funny makes it all the more noticable whenever there is a hitch.
Title: Re: So how's everyone finding it?
Post by: ffff on March 17, 2012, 03:15:35 PM
I think the lack of timing requirements in the game makes the barely passable netcode seem better than it is lol.

Is winning by timeout not a viable strategy anymore?

Of course it's viable, that's the problem! You mean respectable? It's never been respectable in my world, I think Maximillian put it best recently by calling it "legit but totally assy."
Title: Re: So how's everyone finding it?
Post by: MadeManG74 on March 17, 2012, 04:12:24 PM
I think the lack of timing requirements in the game makes the barely passable netcode seem better than it is lol.

Good point.
Title: Re: So how's everyone finding it?
Post by: Ziggy on March 17, 2012, 06:26:15 PM
Wake-Up SRK podcast discussion gems and other relevant topics for SFxT. (http://shoryuken.com/2012/03/14/wakeup-shoryuken-e092-truly-outrageous/)

This podcast is by far the best discussion about gems and the tournament viability of SFxT I've found on the internet so far. I highly recommend it to anyone that's interested in the subject of gems in tournaments as well as the general subject of SFxT's viability as a tournament game.

Some of the comments (e.g. "pay to win") might be outdated following Capcom's DLC announcement but they're still interesting IMO. One of the four people on the show puts forth some views I strongly disagree with but that just adds to the flavour. ;)
Title: Re: So how's everyone finding it?
Post by: ffff on March 17, 2012, 07:05:02 PM
In a nutshell? I don't have the attention span for 51 minutes of that :(
Title: Re: So how's everyone finding it?
Post by: CPS2 on March 17, 2012, 08:43:31 PM
In a nutshell? I don't have the attention span for 51 minutes of that :(
A bit of a summary...

As far as gameplay goes:

Keits is saying gems don't matter at all, doesn't see a point in equipping any types of gems even when playing online.
U.David says assist gems are broken when used with meter build gems. He thinks the effects of boost gems are not that significant, aside from meter build gems which are good.
Skisonic says meter build gems change the game in a significant way.
Brandon agrees with U.David that assist gems are broken and should be banned. Boost gems are not significant enough to be banned, wants to try them out in tournaments.

For tournament organisation:

Brandon says he's used to setting up a million options in Smash Bros, and can run events on schedule, and also runs Capcom games on schedule. He wants to ban assist gems only.
Skisonic says maybe some tournaments should give gems a shot to see what happens (including all types of gems).
U.David expects tournaments to ban gems.
Keits says gems aren't practical, wants them banned in tournaments.
Title: Re: So how's everyone finding it?
Post by: KellyNUTS on March 17, 2012, 11:16:36 PM
Without a doubt gems will be banned in tourneys! At least for this season.
I got a chance to play on a mates hacked version yesterday with the unlocked dlc and every character had 5 gem slots!! Theres also EX games which seem to take 2 slots(not 100% didnt get to test this properly), these are ultra powerful and will destroy the timer porblem imo.
BUT the biggest problem is the rolling out of the extra gem slots, what a nightmare it is to change your gameplan when they release it. This game may be successful, but not anytime soon!

Also I have a funny feeling that eventually the X360 local/online co-op thing will be resolved/patched, probably around the same time as Sonys 2 character exclusive runs out.  ;)
Title: Re: So how's everyone finding it?
Post by: Sxio on March 18, 2012, 12:31:47 AM
Well I'm out. Still haven't played again. It never blew me away before release but I thought I'd give it a go anyway. I just have no desire to play it. The gems thing in particular puts me right off. Less is more sometimes I think. This game is just more. Of everything and I've got enough going on in my life already. I just don't have the time to dedicate to another fighting game.

She's going up on ebay on monday night. Along with my PS3, copy of SF4 and my PS3 TE stick. I'm just going to stick to PC from now on. Netcode on PS3 is appalling and after that BS with sony customer support a few weeks back, I'm over a lot of things. Gonna simplify my lounge room right up.

Only thing I'm gonna miss is the DLC costumes for SF4.
Title: Re: So how's everyone finding it?
Post by: Zeekin on March 18, 2012, 01:46:01 AM

since quite a few people are comparing it to SF4, thought I'd point out a few things I like about this game in how it's *different* to SF4


as for running down the clock, i'm pretty sure this was a viable strategy in MVC3 initially; how often do you see people running it out now?  ::)
Title: Re: So how's everyone finding it?
Post by: allyoucaneat on March 18, 2012, 03:33:14 AM
So far so good. I like making up combos and actually learning legit combos : D the BGM isn't too bad. I don't get the whole "shoto whiff dp but assist save me to continue into block string with opponent not being able to punish". Don't really know how to get around it but neh I've only been playing for a few hours and mostly trials + mucking around against my cousin so maybe I'll find something out sooner or later. There are a lot of new match ups to learn which is AWESOME along with new characters to learn! Happy about that n_n I would like to get into this game a bit more if I had mastered the fundamentals of SF4 or even ST because yeah it's cool learning new matchups and combos and characters n all that but what good is learning this stuff if your footsies aren't good or you don't AA at all? Bleh. Ways, I'll stick to the SF4 but play this for something different. Really fun game that looks cool n_n 2 v 2 looks like a lot of fun.
Title: Re: So how's everyone finding it?
Post by: Cabjoy on March 18, 2012, 08:41:41 AM
Man I've played too much of this game and it's already starting to get a bit boring for me. It's starting to feel you don't even need much skill to play this game in a decent way. I've been playing Kazuya/Jin for most of the time, got a lot of wins with them too. Decided to mix things up in the last day or two, trying to learn dhalsim and kuma, but was pretty unsuccessful. Then last night, I decide to troll around ranked matches with Rolento and Gief (mind you, it was the first time I'd played either of them) and got a few wins.

To me, it's starting to feel like you just need to know the characters normals and ranges, then wait and mash out magic series at the right time for easy damage. I dunno, my points probably aren't as valid as others, but I just hadn't been so bored playing a game since SFIV when I was playing last night -_- Starting to feel like I'm playing the game just because there's competition again. Let's hope I don't feel the urge to play tonight, because I know I'll get bored when I boot it up.
Title: Re: So how's everyone finding it?
Post by: ffff on March 18, 2012, 08:43:47 AM
In a nutshell? I don't have the attention span for 51 minutes of that :(
A bit of a summary...

As far as gameplay goes:

Keits is saying gems don't matter at all, doesn't see a point in equipping any types of gems even when playing online.
U.David says assist gems are broken when used with meter build gems. He thinks the effects of boost gems are not that significant, aside from meter build gems which are good.
Skisonic says meter build gems change the game in a significant way.
Brandon agrees with U.David that assist gems are broken and should be banned. Boost gems are not significant enough to be banned, wants to try them out in tournaments.

For tournament organisation:

Brandon says he's used to setting up a million options in Smash Bros, and can run events on schedule, and also runs Capcom games on schedule. He wants to ban assist gems only.
Skisonic says maybe some tournaments should give gems a shot to see what happens (including all types of gems).
U.David expects tournaments to ban gems.
Keits says gems aren't practical, wants them banned in tournaments.

Gems as they are now are not broken, IMO. Looking at some of the DLC gems, though, broken as hell, no question. But I think if you're not going to play this game with gems, you may as well just go play a different game that doesn't have gems. Gems are central to the game's design, IMO. And thanks for the summary :).
Title: Re: So how's everyone finding it?
Post by: X-fade on March 18, 2012, 03:32:09 PM
I'm getting sick of online, versing characters with high low mixups is killer with lag...
I wish syd still had casual meetups... i don't have anyone to play with offline.
Title: Re: So how's everyone finding it?
Post by: MadeManG74 on March 18, 2012, 03:44:27 PM
I'm getting sick of online, versing characters with high low mixups is killer with lag...
I wish syd still had casual meetups... i don't have anyone to play with offline.
Is there another YSB coming up anytime soon at least?
Title: Re: So how's everyone finding it?
Post by: X-fade on March 18, 2012, 05:21:34 PM
I'm getting sick of online, versing characters with high low mixups is killer with lag...
I wish syd still had casual meetups... i don't have anyone to play with offline.
Is there another YSB coming up anytime soon at least?

Not sure, havn't heard of anything yet.
Title: Re: So how's everyone finding it?
Post by: fkuspencer on March 18, 2012, 07:44:59 PM
In April 14th
Title: Re: So how's everyone finding it?
Post by: GirlsDigMyScore on March 18, 2012, 08:42:29 PM
This is nothing to do with SxT but more about the games in general. How about some FREE FUCKING DLC? Why do I have to pay for all the custumes? This pisses me off. The game companies should work a deal with Xbox (xbox membership cost increase slightly, xbox pays game company x amount depending on how much their game gets played online - or is keeping players renewing membership, or whatever)

I really doubt that the costumes come out after the fucking release date, they will have everything sitting there packaged and pretty just waiting and drip feed you content that you have to pay for which could have easily been on the fucking disk, I mean people are spewing out nearly $100 for these and shouldn't be getting any less than 100% of the game. So either GAMES SHOULD BE CHEAPER or ADDITIONAL CONTENT SHOULD BE FREE. This RRP is $60 US and I went to GAME to buy this and they tried to charge me $98 or something stupid, I walked 10 meters to JB and got it for $78, still at least $18 more than Americans. Why do we have to pay more than anyone else? If you have a US steam account on PC you get games cheaper than if you have an Australian account. Why the fuck do we constantly get shafted when purchasing games?
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 18, 2012, 09:23:49 PM
We get shafted in general in Australia, I don't think it's just specific to games.

Title: Re: So how's everyone finding it?
Post by: ATB|CoolzHAMYOLO on March 18, 2012, 10:06:06 PM
This is nothing to do with SxT but more about the games in general. How about some FREE FUCKING DLC? Why do I have to pay for all the custumes? This pisses me off. The game companies should work a deal with Xbox (xbox membership cost increase slightly, xbox pays game company x amount depending on how much their game gets played online - or is keeping players renewing membership, or whatever)

I really doubt that the costumes come out after the fucking release date, they will have everything sitting there packaged and pretty just waiting and drip feed you content that you have to pay for which could have easily been on the fucking disk, I mean people are spewing out nearly $100 for these and shouldn't be getting any less than 100% of the game. So either GAMES SHOULD BE CHEAPER or ADDITIONAL CONTENT SHOULD BE FREE. This RRP is $60 US and I went to GAME to buy this and they tried to charge me $98 or something stupid, I walked 10 meters to JB and got it for $78, still at least $18 more than Americans. Why do we have to pay more than anyone else? If you have a US steam account on PC you get games cheaper than if you have an Australian account. Why the fuck do we constantly get shafted when purchasing games?

That pricing made sense like 10 or so years ago when the Australian dollar actually was about half of a US dollar. Nowadays though, it really doesnt.
Title: Re: So how's everyone finding it?
Post by: ffff on March 19, 2012, 07:20:39 AM
This is nothing to do with SxT but more about the games in general. How about some FREE FUCKING DLC? Why do I have to pay for all the custumes? This pisses me off. The game companies should work a deal with Xbox (xbox membership cost increase slightly, xbox pays game company x amount depending on how much their game gets played online - or is keeping players renewing membership, or whatever)

I really doubt that the costumes come out after the fucking release date, they will have everything sitting there packaged and pretty just waiting and drip feed you content that you have to pay for which could have easily been on the fucking disk, I mean people are spewing out nearly $100 for these and shouldn't be getting any less than 100% of the game. So either GAMES SHOULD BE CHEAPER or ADDITIONAL CONTENT SHOULD BE FREE. This RRP is $60 US and I went to GAME to buy this and they tried to charge me $98 or something stupid, I walked 10 meters to JB and got it for $78, still at least $18 more than Americans. Why do we have to pay more than anyone else? If you have a US steam account on PC you get games cheaper than if you have an Australian account. Why the fuck do we constantly get shafted when purchasing games?

We earn a lot more in Australia than they do in America on average. Plus our taxes go to things like medicare which they don't have in America.

I'm alright with paying a little more for games than Americans, knowing that we've currently got a better economy here.

Free DLC? It would be nice but I wouldn't expect it. I do think everyone - not just us - gets overcharged for DLC like alt costumes though. As for the DLC being on the disc, I don't see why it's even a problem at all. So they put the content on the disc, that doesn't mean you've already paid for it. If anything it's the reason they were able to give us 12 new characters at an unprecedentedly low price. AFAIK no other company has ever charged so little for that many extra characters in a fighting game. Could they have given us all the characters and alt costumes for the price we already paid for the disc and still made a profit? Possibly, but I know if it were my decision from a business perspective I'd probably do exactly what they did.
Title: Re: So how's everyone finding it?
Post by: BeefyGoodness on March 19, 2012, 10:35:27 AM
Why the fuck do we constantly get shafted when purchasing games?

We earn a lot more in Australia than they do in America on average. Plus our taxes go to things like medicare which they don't have in America.

I'm alright with paying a little more for games than Americans, knowing that we've currently got a better economy here.

Free DLC? It would be nice but I wouldn't expect it. I do think everyone - not just us - gets overcharged for DLC like alt costumes though. As for the DLC being on the disc, I don't see why it's even a problem at all. So they put the content on the disc, that doesn't mean you've already paid for it. If anything it's the reason they were able to give us 12 new characters at an unprecedentedly low price. AFAIK no other company has ever charged so little for that many extra characters in a fighting game. Could they have given us all the characters and alt costumes for the price we already paid for the disc and still made a profit? Possibly, but I know if it were my decision from a business perspective I'd probably do exactly what they did.

Its called 'regionalisation' and its just an excuse for retailers etc to gouge markets that have been trained to expect to pay more.  The change in the actual markets (aussie dollar being at parity or better) hasn't come through even a year later.  Its not fair and rather than bring things to parity efforts are being made to lock the regionalisation down and enforce.
Title: Re: So how's everyone finding it?
Post by: Gamogo on March 19, 2012, 10:36:56 AM
The primary reason for the price hike in Australia for software, music, movies, etc is due to the practise of 'Parallel Import' combined with a bit of old fashioned greed.

You can read about it here:

http://en.wikipedia.org/wiki/Parallel_import

The main aspect of this that affects us is because we are in a different trade region, the distributors are free to set prices of their choosing. In this case, software and so on is almost doubled.

Its a shitty, shitty practise and the only reason it exists is because people support it. How? Buy buying software and music from Australian retailers. The only way to send a message that this is a vile policy is to either refuse to buy the products jacked in price outright, buy 'em online (the best option), or, well, the third option ought to be pretty obvious.

The Steam pricing thing is horrific. The best approach here is to get a buddy who holds an American Steam account to buy your software and then 'gift' it to you on Steam. You can then Paypal them the cash. I figure this sends much the same message, albeit one perhaps not heard in Australia.
Title: Re: So how's everyone finding it?
Post by: MadeManG74 on March 19, 2012, 11:34:21 AM
The bloated pricing is a real pain, but it's (very) slowly changing. For example there isn't a $119 RRP anymore for PS360 games (I think COD is the only one to release at that price now), and most new releases are moving down from $109 titles to $99 or even $89.

It'll be interesting to see if the trend continues, there's been a lot of publicity in the news with Harvey Norman doing his import site and whatnot so it's getting harder to ignore it.
Title: Re: So how's everyone finding it?
Post by: Jagged on March 19, 2012, 01:20:54 PM
The bloated pricing is a real pain, but it's (very) slowly changing. For example there isn't a $119 RRP anymore for PS360 games (I think COD is the only one to release at that price now), and most new releases are moving down from $109 titles to $99 or even $89.

It'll be interesting to see if the trend continues, there's been a lot of publicity in the news with Harvey Norman doing his import site and whatnot so it's getting harder to ignore it.

I realise we don't have price parity with the states, but even so I find it difficult to criticise the price of video games, which has not changed in 20 years. I remember Caeser's Palace was $109 on Megadrive.  The only other good I can think of that has not gradually tripled in price over the last 2 decades is weed.
Title: Re: So how's everyone finding it?
Post by: spidercarnage on March 19, 2012, 03:45:02 PM
The games fun and I prefer to play it over other fighting games at the moment. Introduces a system quite reliant on making good reads, while there are mashing people out there if you have your combos down you can make one good read and essentially kill someone or very close to kill someone.
People can't sit back and not press anything anymore, there seems to be counters to everything and even a throw seems to hurt more than you'd think.

I don't mind a glitchy game, I was around before SF4 to see all the other shit that went on (and still went on in vanilla anyway). People just too pampered these days with all the iterations of SF4 - effectively the multiple ironing out of the system.

Time outs in SFxT never really feel intentional, and come backs are very hard earned, so it's good to see a game without a comeback mechanic that isn't stupidly high execution barrier such as KOF.

Oh and by the way, the only thing the system shares in common with SF4 is the fact you have ex/super and footsies. The actual gameplay and flow in SFxT is completely different. If you play it like you're playing SF4 I wouldn't expect you to do very well later on down the track.

I agree with you on all the points. One thing I did notice while I was playing Bugs over the weekend was that if you get hit by the team super (cross assault?) it takes about 15 seconds off the clock. I think this is one of the contributing reasons why we get so many time outs. The clock doesnít stop during any cinematics and some of them can go for quite a while. Also the clock seems to be closer to Super Turbo clock speed rather than SF4 while the characters walk speeds seem to be closer to SF4. But anyway I think the timeouts are part of any fighting game and this one is no different. People should just keep it in mind more so in this one.
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 20, 2012, 06:51:37 PM
Had my first proper online play this morning. Didn't really play anyone that seemed good but some things I've noticed....

A) Every ones shitting themselves about getting hit from an ABC combo
B) Everything SF taught us not to do seems to work in this game
C) Throw range is terrible so your safe in the knowledge that blocking and doing nothing for 15 seconds is probably the correct play
D) Clock runs on cinematic
E) Why wouldn't I run away for a time out, its easy. 
F) You can roll your ass out of pressure on a Knock down.
G) Alpha counters are insanely easy to do.
H) EX moves and Supers are getting beat by your run of the mill mashing of normals (which everyones doing to build meter)
I) I can't get a feel for spacing, hit boxes are either deceptively awesome or deceptively shit - having nothing to do with the animation.
J) Jumping is good.
K) Jumping with a normal is better still. 
L) If you don't have an AA it's going to be difficult.
M) Hit confirming with out sound is like looking at the screen through a magnifying glass.

Apart from that the net code seems solid on a 1 v 1, probably better if not the same as SF4.



Title: Re: So how's everyone finding it?
Post by: Alexk on March 20, 2012, 07:38:38 PM
I found it as a hacked version of SF4. It doesn't feel like anything new and I don't care for any of the characters.

I dont understand why Capcom have put an emphasis on using jump attacks and pokes/counter hits/spacing at the same time. Meaning jump ins are ridiculously good and just seem to dumb down the game.

Visuals are fucking awful as well. Its so bright with pretty neon colours and lightning strikes and magma. Blah!







Title: Re: So how's everyone finding it?
Post by: ffff on March 20, 2012, 08:34:32 PM
I don't really have any problem AAing most jump ins. Haven't figured out Heihachi's yet, his comes in at a weird angle and crosses up when it really looks like it won't, Ken's a bitch with the air tatsu, but otherwise people who jump get countered/DPed/jabbed. I think a lot of you guys saying jumping's too good in this game need to up your game is all.
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 20, 2012, 08:59:04 PM
I don't really have any problem AAing most jump ins. Haven't figured out Heihachi's yet, his comes in at a weird angle and crosses up when it really looks like it won't, Ken's a bitch with the air tatsu, but otherwise people who jump get countered/DPed/jabbed. I think a lot of you guys saying jumping's too good in this game need to up your game is all.

I went 20 straight in ranked today including a perfect jumping around like a loon. My first day online.
Title: Re: So how's everyone finding it?
Post by: fkuspencer on March 20, 2012, 10:29:55 PM
I found it as a hacked version...

Koryu Edition with Tekken characters!
Title: Re: So how's everyone finding it?
Post by: ffff on March 20, 2012, 10:47:19 PM
I don't really have any problem AAing most jump ins. Haven't figured out Heihachi's yet, his comes in at a weird angle and crosses up when it really looks like it won't, Ken's a bitch with the air tatsu, but otherwise people who jump get countered/DPed/jabbed. I think a lot of you guys saying jumping's too good in this game need to up your game is all.

I went 20 straight in ranked today including a perfect jumping around like a loon. My first day online.

Yeah, the vast majority of players online are terrible, so you can get away with guff like that. Won't work on me though :).
Title: Re: So how's everyone finding it?
Post by: Westlo on March 20, 2012, 11:23:11 PM
I don't mind a glitchy game, I was around before SF4 to see all the other shit that went on (and still went on in vanilla anyway). People just too pampered these days with all the iterations of SF4 - effectively the multiple ironing out of the system.

It's just like WoW, new MMO comes out @ launch and somehow has to have no bugs, glitches and have as much content as a 5+ years old game, otherwise it sucks ass and is crap. No fresh MMO can live up to those expectations, WoW at launch didn't either. Poor Guild Wars 2... such high expectations... and WoW fanboys will shit on it if it isn't as good as a 7 year old WoW with 4 expansions, even if it's 10x the game Wow was @ launch.

This game is a poor mans KoF.

I wish everyone who is too busy slobbering over KOFXIIIs cock (hi srk) would mention that XII was a beta for it and fucking ass @ that.
Title: Re: So how's everyone finding it?
Post by: ffff on March 20, 2012, 11:38:53 PM
KOF13's a really good game though lol. Best fighter around at the moment, IMO. Too bad no one plays it.

My only gripe about it is the opposite of my gripe about SFxT: it's really, really hard lol.
Title: Re: So how's everyone finding it?
Post by: CPS2 on March 20, 2012, 11:44:55 PM
I wish everyone who is too busy slobbering over KOFXIIIs cock (hi srk) would mention that XII was a beta for it and fucking ass @ that.
LOL this is true. I don't even think KoFXII is a bad game, just not finished by a long shot. I picked up the Korean (English) version for about $30 anyway. Same thing with Capcom Fighting Jam, if it had an update or sequel it would've been amazing.

Best thing about the first iterations though, they have all the insane shit! By the time a game gets "refined," they've likely taken out all your favourite combos, all the interesting glitches, and everything is just known, there's nothing new to see or figure out. That's when people artifically make it about player vs player and community drama, and the scumbag side of fighting games emerges. Altho somehow SFxTK had all of that before anything was even known about the game  :P
Title: Re: So how's everyone finding it?
Post by: ffff on March 20, 2012, 11:46:45 PM
That's when people artifically make it about player vs player and community drama, and the scumbag side of fighting games emerges. Altho somehow SFxTK had all of that before anything was even known about the game  :P

LOL! Nice obersation :).
Title: Re: So how's everyone finding it?
Post by: Westlo on March 20, 2012, 11:51:21 PM
KOF13's a really good game though lol. Best fighter around at the moment, IMO. Too bad no one plays it.

My only gripe about it is the opposite of my gripe about SFxT: it's really, really hard lol.

Oh I definitely agree that KOFXIII is great, doesn't change that XII sucked ass, what a turnaround that was. I'm just pointing out how funny it is that some people "championing" KOFXIII are acting like Capcom can't improve SfXTK and that XII wasn't ass. It took SNK 2 goes to put out something as great as KOFXIII.... and if Capcom get it right the second time at least I won't have to buy another fucking disc.

I don't know why people forget that first versions of fighting games are generally much improved with the second one, KOF XII > KOFXIII, Alpha > Alpha 2, CVS > CVS2 etc.
Title: Re: So how's everyone finding it?
Post by: ffff on March 20, 2012, 11:56:25 PM
I agree with that. Only two exceptions I can think of are SFA2>SFA3 and SSF4>SSF4: AE.

And yeah, SFxT >>>>>> KOF12 lol.
Title: Re: So how's everyone finding it?
Post by: Alexk on March 21, 2012, 12:32:00 AM
I don't recall having too much difficulty AAing when I played for the first time. I trade DP'd a fair bit with Ryu, which is fine. As long as I get the trade. Though when I used Rufus and tried out his far and close s.hp AA its like you have to be super fast to smack them out of the air, otherwise you eat a phat combo.

So yeah, use the right AA and you're fine but some that worked in SF4 don't seem like they work the same now, which is ok since its a 'different' game but still kinda strange :s

Also in SFxT, there is the addition of counter hits when you go air to air making it more tantilising to use your jumps.

Lastly, the game is slow paced. Sure you've got timeouts happening all the time but it doesn't make the character move faster. The stand jab thing is lame too. It just doesn't feel like an interesting aspect within the game to take damage.
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 21, 2012, 12:54:17 AM
I think if it had a combination of the SFxtekken tag and combo system, with the crispness and footsie's of SF4, it'd be the best fighter by miles.

I'm almost stuck in limbo now, SF feels a little underwhelming when you stick it back on , yet SFxtekken feels too loose to be taken seriously.

Title: Re: So how's everyone finding it?
Post by: X-fade on March 21, 2012, 01:56:45 AM
Psn ranked is no fun.... ran into 4 different guile + other, with defense and assist gems... one after the other.... this is ridiculous... they were all over 2000bp.

I Mad.
Title: Re: So how's everyone finding it?
Post by: EXC355UM on March 21, 2012, 03:11:28 AM
I'm digging it, though Vs'ing Sol makes you hate everything.
I also created this!  :p:



Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 21, 2012, 03:57:44 AM
Gona give this one more week then bin it probably. After tonight playing some better people, I dunno, everything seems just wrong. I can't even explain it. Knockdown is a lottery for both players, some characters have EX reversals (mashed) that lead to 400 damage, jumping over stuff is THE play.

Just seems to go against everything I know about fighters.

It's a pity because I wanted to like it. I'm not sure if the disjointed sound is having a larger negative effect than it should. Maybe I should knuckle down and figure shit out, I'm just not sure if I have the time to learn another game.  :-\
Title: Re: So how's everyone finding it?
Post by: Alexk on March 21, 2012, 07:58:05 AM
Psn ranked is no fun.... ran into 4 different guile + other, with defense and assist gems... one after the other.... this is ridiculous... they were all over 2000bp.

I Mad.

lol Nearly sealed the deal to not buy this game :p
Title: Re: So how's everyone finding it?
Post by: ffff on March 21, 2012, 09:53:22 AM
I don't recall having too much difficulty AAing when I played for the first time. I trade DP'd a fair bit with Ryu, which is fine. As long as I get the trade. Though when I used Rufus and tried out his far and close s.hp AA its like you have to be super fast to smack them out of the air, otherwise you eat a phat combo.

So yeah, use the right AA and you're fine but some that worked in SF4 don't seem like they work the same now, which is ok since its a 'different' game but still kinda strange :s

Also in SFxT, there is the addition of counter hits when you go air to air making it more tantilising to use your jumps.

Lastly, the game is slow paced. Sure you've got timeouts happening all the time but it doesn't make the character move faster. The stand jab thing is lame too. It just doesn't feel like an interesting aspect within the game to take damage.

Yeah, when someone's spamming st.LP it is annoying. If I used a character that didn't have a decent reversal I would probably use the auto-tech gem to deal with that online. Just keep blocking and when the inevitable throw is auto-teched you've got some space to do something.
Title: Re: So how's everyone finding it?
Post by: Alexk on March 21, 2012, 10:22:24 AM
Nah, no auto tech gems for me thanks. Doesn't feel like it will ultimately make me a better player.

I'm sure I would deal with it in some way eventually like back dashing/blocking/looking for tech/DP :3 but I'm saying its just not fun for something so strong. Fun as in going on a roller coaster. Its more like work.
Title: Re: So how's everyone finding it?
Post by: ffff on March 21, 2012, 01:25:25 PM
I think a character with a counter (maybe half the Tekkens?) is really not vulnerable to that tactic. AFAIK they're all 0 frames so even if the person bullying you with st.LP has a 3 frame jab that is +3 on block, you can still counter them.

And of course if you have a DP, just mash it out. Ken's really good for that because his fierce one is safe on block if you have meter to tag cancel.
Title: Re: So how's everyone finding it?
Post by: HeartProfessor / ByeBi / Tokyonative on March 21, 2012, 06:16:57 PM
The one thing that is really bugging me about this game is the lack of any meaningful relationship between the frame data, hitboxes and animations. They seem to have done the animations to look cool, and then ajusted the framedata and hitboxes for balance afterwards, but didn't go back and readjust the animations.

It's frustrating because, at least when I was first learning vanilla SF4, moves with bad recovery generally looked like they had vad recovery. This is no longer the case, and the only way around seems to be to try and learn the frame data for everything. Frustrating.
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 21, 2012, 06:31:19 PM
The one thing that is really bugging me about this game is the lack of any meaningful relationship between the frame data, hitboxes and animations. They seem to have done the animations to look cool, and then ajusted the framedata and hitboxes for balance afterwards, but didn't go back and readjust the animations.

It's frustrating because, at least when I was first learning vanilla SF4, moves with bad recovery generally looked like they had vad recovery. This is no longer the case, and the only way around seems to be to try and learn the frame data for everything. Frustrating.

I completely agree. It's going to take 3 times as long to learn and remember frame data, purely because almost everything is mashable and safe at the same time, plus block stun, plus slow ass characters. 

As each day goes by I can't be fucked, I think I'll lay this down and wait to see what comes of the patch.

I've been trying to play a patient , look for an opening (with no sound) and punish type game but to be honest I think there's more success to be had mashing on the buttons and frothing at the mouth.

It's not even like I can tell where I'm going wrong when I get beat, so I can't fix it. Wake up especially, I try to pressure they either roll or mash jab into launcher , I've just been letting people get up and then go again after. It's seems I'm at a bigger disadvantage if I knock THEM down. ;D :o

Title: Re: So how's everyone finding it?
Post by: aadm on March 21, 2012, 06:52:13 PM
Random shit from ranked:

Ranked takes forever to find a player 80% of the time.
Sometime it finds someone, as the screen goes black, it just kicks me back to the online battle screen.
Can't ready up sometimes? Sometimes the other player sits there readied up, I can't?
People just leaving(even barely beat or barely lost to)  as soon as you get in their ranked lobby, cool.
"Opponent has left" after you both pick chars - kicks you back to the start screen - Bug I think, not the other player leaving.
"could not join lobby"
"connection with the player has been lost"

Managed 1 ranked game in an hour last night, 2 games the previous night. Just tried now, couldn't ready up twice, ran into 2 people with zero bar red connections, finally 30 minutes later I get into a game, the round is about to start "The game has been cancelled". WTF is that shit.  :o



I NEVER have any problems with sf4, I've never had anyone timeout(connection wise) or anything like that...

How on earth did this get past beta?

edit:another new error as im trying to find a game
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 21, 2012, 07:39:20 PM
Weird? The netcode is one of the better aspects of the game for me and I'm in Perth.

I've not had any problems in around 30-40 online matches. I do seem to get the same person a lot of the time but I think that's just because after the games we both search and get matched up again.

Title: Re: So how's everyone finding it?
Post by: ffff on March 21, 2012, 08:02:54 PM
The one thing that is really bugging me about this game is the lack of any meaningful relationship between the frame data, hitboxes and animations. They seem to have done the animations to look cool, and then ajusted the framedata and hitboxes for balance afterwards, but didn't go back and readjust the animations.

It's frustrating because, at least when I was first learning vanilla SF4, moves with bad recovery generally looked like they had vad recovery. This is no longer the case, and the only way around seems to be to try and learn the frame data for everything. Frustrating.

I completely agree. It's going to take 3 times as long to learn and remember frame data, purely because almost everything is mashable and safe at the same time, plus block stun, plus slow ass characters. 

As each day goes by I can't be fucked, I think I'll lay this down and wait to see what comes of the patch.

I've been trying to play a patient , look for an opening (with no sound) and punish type game but to be honest I think there's more success to be had mashing on the buttons and frothing at the mouth.

It's not even like I can tell where I'm going wrong when I get beat, so I can't fix it. Wake up especially, I try to pressure they either roll or mash jab into launcher , I've just been letting people get up and then go again after. It's seems I'm at a bigger disadvantage if I knock THEM down. ;D :o

Not a disadvantage, but less of an advantage by half. Rolls are a problem for keep away characters because... playing Gief and landing on fireballs? NW just roll forward and you're a 1/4 screen closer to him. I think they wanted to avoid stuff like the Ibuki, Akuma, Viper and Seth vortices from AE. They're just RPS scenarios where you have to guess right.
Title: Re: So how's everyone finding it?
Post by: aadm on March 21, 2012, 08:08:30 PM
Weird? The netcode is one of the better aspects of the game for me and I'm in Perth.

I've not had any problems in around 30-40 online matches. I do seem to get the same person a lot of the time but I think that's just because after the games we both search and get matched up again.

I haven't had a problem in endless lobbies. Only ranked.
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 21, 2012, 08:38:03 PM

Not a disadvantage, but less of an advantage by half. Rolls are a problem for keep away characters because... playing Gief and landing on fireballs? NW just roll forward and you're a 1/4 screen closer to him. I think they wanted to avoid stuff like the Ibuki, Akuma, Viper and Seth vortices from AE. They're just RPS scenarios where you have to guess right.
 

I just don't get it though, there's no skill involved, the games coming down to guesses.

On wake up I'm losing to just random random shit.

Try an overhead? mashed jabs into Launcher.
Pressure ? EX masher into tag combo (the favourite)
Pressure? Rolls away
Pressure ? press something anything
Pressure? Their jabs beat my jabs (WTF?) and I'm in the sky again. 

I'm waiting on coming across someone that's going to show me how you deal with these things but every single player I play, good or bad, does something on wake up making it more of a lottery for me than them. Even the Roll has to be anticipated and then if you try and punish and miss your up for another jab launcher. That's what I'm saying, there's no momentum, you knock someone down, your better off standing back and see which of the plethora of options they'll choose.

In turn if someone comes near me, I try and block and wait it out, but I'm starting to think fuck it, I may as well run the 50/50 and see if I come off better then burn the bar for the tag if I don't.

I mean people are throwing full screen air specials and all sorts. You know I'm not even salty about it, I think I'm just disappointed that it's so...... I don't even know. Perhaps the 25 minutes I've got to wait while everything gets set up only to be randomed the fuck out is having an effect..  :P

I'm not even losing that much, but when I do I'm not seeing any great deal of skill involved.

What are you doing when you knock someone down? give me an example.



Title: Re: So how's everyone finding it?
Post by: zgnoud on March 21, 2012, 08:42:04 PM
The one thing that is really bugging me about this game is the lack of any meaningful relationship between the frame data, hitboxes and animations. They seem to have done the animations to look cool, and then ajusted the framedata and hitboxes for balance afterwards, but didn't go back and readjust the animations.

It's frustrating because, at least when I was first learning vanilla SF4, moves with bad recovery generally looked like they had vad recovery. This is no longer the case, and the only way around seems to be to try and learn the frame data for everything. Frustrating.

You know what... i completely agree here. Add on top of that overhead/low attacks (such as heihachi) that doesn't even look like a bloody overhead/low attack!
Title: Re: So how's everyone finding it?
Post by: ffff on March 21, 2012, 09:06:34 PM
What are you doing when you knock someone down? give me an example.

The most reliable thing I've found is jumping towards them the moment you see the roll. Depending on how floaty your character is you should land on them as they're getting up and in my case, even I don't know which side of you I'm going to land on - depends where I was standing when you rolled.

Mostly it depends on your character though, who are you using? Also, from your post, you need to check the timings of your moves if your meaties are getting jabbed out - that shouldn't be happening.
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 21, 2012, 11:00:43 PM
What are you doing when you knock someone down? give me an example.

The most reliable thing I've found is jumping towards them the moment you see the roll. Depending on how floaty your character is you should land on them as they're getting up and in my case, even I don't know which side of you I'm going to land on - depends where I was standing when you rolled.

Mostly it depends on your character though, who are you using? Also, from your post, you need to check the timings of your moves if your meaties are getting jabbed out - that shouldn't be happening.

Will you connect though? or they can block in time? I watched Zgnoud punish derrace (2 players I play with sometimes) with Hugo's crouching fierce (I'm assuming), but I can't seem to replicate that. Obviously Hugo's foot being the entire length of the screen might have something to do with that.

Are there any vulnerable parts of the roll frame wise? and if so how long?

I must be timing my meaty's wrong, but I'm not familiar with the wake up times for each character.

I was playing Sagat and Nina, until Nina seemed too all or or nothing, then I switched to (lame) Ryu and Sagat just so I could use my SF basics to get a handle on what was going on. But I've just played a few games with Guile and his jab pressure is much better than Sagatts, so I think I might run Ryu/Guile for a while.

I did put a bit of time into Kazuya but I found myself jumping or mist stepping randomly just to get an opening.

Are you on X-box? I'll add you if you are.
Title: Re: So how's everyone finding it?
Post by: ffff on March 22, 2012, 12:46:54 AM
Rolls are 100% invulnerable and have 0 recovery frames. What you're describing with Hugo looked like someone was trying to jump or press buttons after rolling, but other than the fact you moved a 1/4 screen forward, it's exactly the same as standing up normally.

Guile in some ways suffers a lot from rolling, IMO. Kinda hard to turtle (which I think is still Guile's purpose) when someone can roll right up to you on a knockdown. I would just try crouching with a boom charged and alternate between the backfist (catch jumpers and maybe backdashes) and doing nothing (in case they're mashing DP) if they roll. Sonic boom if they quickstand/do nothing. You can try empty jumping when you see a roll. I've never used Guile so that's just a bunch of speculation lol.

Ryu is godlike at dealing with rolls, just like everything else. Stand just outside cr.MP range and if you see a roll do a sweep, special charge, dash cancel, then you're in their face at frame advantage. Eventually you'll notice that if they don't roll, they take a little longer to wake up (unless they're quickstanding - I think you can't roll if you tech a knockdown), that's when you cr.MP which links into about 200 other normals. If they have a habit of quickstanding you can jump in on soft knockdowns (unless I'm wrong about not being able to roll away after quickstanding). Of course you've also got to be prepared for reversal mashers but meaty or almost-meaty cr.MP and sweep should beat people brainlessly jabbing on wake up. Like Somniac said this game forces you to make reads and commit to stuff. Plus, it's more about the standing 'footsie' game than knockdown OS and vortex setups.

I only play online to troll or for the scramble lulz.
Title: Re: So how's everyone finding it?
Post by: kingtua on March 22, 2012, 01:23:02 AM
im liking this game atm.
sure its a bit different to sf4, but so what, try to learn the game which im trying very hard to do.
watch replays of top players, eventhubs is always updated,well the news section is.
 
i cant believe ppl on here complain and still use the street fighter characters.
ryu is op no doubt. when i play a good ryu online i feel he is still the same as sf4 but better, with that cancelling fireball thing, its very hard to get around it when they are playing defensive.
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 22, 2012, 01:28:32 AM
Good advice, I'll work on it.

The game is still incredibly mash friendly though. I thought it was supposed to be the opposite.

Anyway's I suppose I should stop whinging and just play. Can't take t seriously though, too many things getting on my goat  ;D

Quote
I cant believe ppl on here complain and still use the street fighter characters.

To be honest most of the characters have a degree of bullshitery about them, it's not the characters though, it's the game mechanics. Mashed EX reversal can lead to 400 damage. At least in SF your mashing has little reward.
Title: Re: So how's everyone finding it?
Post by: ffff on March 22, 2012, 02:03:36 AM
Good advice, I'll work on it.

The game is still incredibly mash friendly though. I thought it was supposed to be the opposite.

Anyway's I suppose I should stop whinging and just play. Can't take t seriously though, too many things getting on my goat  ;D

Quote
I cant believe ppl on here complain and still use the street fighter characters.

To be honest most of the characters have a degree of bullshitery about them, it's not the characters though, it's the game mechanics. Mashed EX reversal can lead to 400 damage. At least in SF your mashing has little reward.

I think you're overlooking the whole FADC thing. In my first ever SF4 game I got a Ken player coming at me with DP>FADC>DP>FADC>DP. My reaction was :|. Never really liked that game much lol.

In this game mashed reversals are more often than not unsafe whether you have meter or not, and a bunch of them, even the EX ones, get plain stuffed by jabs. That's why people think it's not very mash friendly. It's just that some characters like our favourite grinning all american champ can get away with mash happy mashing when they have meter.
Title: Re: So how's everyone finding it?
Post by: kingtua on March 22, 2012, 02:11:34 AM
@Stuart i didnt mean to step on your toes or anything.
you know what i was the same as you at the start,

the mashing is still the same as sf4 jst bait the jabs and punish with best reach  light normal
you have and chain link it.

the only thing i hate about this game is the chain link, too easy
Title: Re: So how's everyone finding it?
Post by: Glassy123 on March 22, 2012, 10:43:24 AM
You know what... i completely agree here. Add on top of that overhead/low attacks (such as heihachi) that doesn't even look like a bloody overhead/low attack!

hehe, <3 heihachi

people get baited so hard by doing the start of the overhead, then just stop and do a low kick chain into launcher instead  :P its my favourite strategy atm, and jumping, always jumping
Title: Re: So how's everyone finding it?
Post by: X-fade on March 22, 2012, 03:52:25 PM
You know what... i completely agree here. Add on top of that overhead/low attacks (such as heihachi) that doesn't even look like a bloody overhead/low attack!

hehe, <3 heihachi

people get baited so hard by doing the start of the overhead, then just stop and do a low kick chain into launcher instead  :P its my favourite strategy atm, and jumping, always jumping

I like to mix it up, go lp hp (low hit) then light counter. they usually try to mash out of it haha. Catch them then free combooo.
Title: Re: So how's everyone finding it?
Post by: GirlsDigMyScore on March 26, 2012, 06:03:44 AM
Scramble mode ... WHAT THE FUCK IS THE POINT? You get enough random lameness in a 1v1...

I also found often when I'm throwing out jabs it seems to get beaten by jabs or mp or whatever really, basically just beat out constantly. Standing overhead attack seems too risky and most players are just constantly crouch blocking constantly waiting to punish jump ins. So basically I just jump HP with Dahlsim forever...

Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 26, 2012, 09:48:58 AM
It's fighting game designed for people who can't play fighting games.

As far as I can tell scramble is just another extension of this. Like a kick in the nuts, once was enough for me.
Title: Re: So how's everyone finding it?
Post by: GodlyEffect on March 26, 2012, 04:47:18 PM
I finally had some fun with this game last night playing Endless with someone who's at my skill level.
Game still feels like it's just a casual thing.
Title: Re: So how's everyone finding it?
Post by: Dr.Hu on March 26, 2012, 05:51:30 PM
The properties of many normals and specials change significantly under lag. SF x T will teach you such.
Title: Re: So how's everyone finding it?
Post by: ffff on March 26, 2012, 06:16:14 PM
I thought that too. I feel like the game's engine actually mutates into something completely different according to the lag.

Scramble mode ... WHAT THE FUCK IS THE POINT? You get enough random lameness in a 1v1...

I also found often when I'm throwing out jabs it seems to get beaten by jabs or mp or whatever really, basically just beat out constantly. Standing overhead attack seems too risky and most players are just constantly crouch blocking constantly waiting to punish jump ins. So basically I just jump HP with Dahlsim forever...



lol scramble mode's hilarious. My favourite thing about this game :)
Title: Re: So how's everyone finding it?
Post by: ArnoldDesu on March 26, 2012, 07:44:59 PM
I think this game is fun :) I wanna learn all of the female characters so I have more variety to counter pick ^_^
Title: Re: So how's everyone finding it?
Post by: fkuspencer on March 26, 2012, 08:19:27 PM
And Poison is the bridge for Arnold to learn and play all of the male characters.
Title: Re: So how's everyone finding it?
Post by: Geese on March 26, 2012, 09:14:02 PM
 ;D
Title: Re: So how's everyone finding it?
Post by: ezmonies on March 26, 2012, 10:44:09 PM
To be honest, i think this game will be a lot better once evceryone gets the hang of it, for some strange reason its really fun for me to watch replays of top players playing this game.. compared to playing online. It seems like there is alot more mind games going on and less mashing which i think will definitely switch over to us as well but in time :)
Title: Re: So how's everyone finding it?
Post by: ffff on March 27, 2012, 03:57:54 AM
I think a lot of the people complaining are "09ers" who don't know how to adapt to new games yet, not all but a lot.
Title: Re: So how's everyone finding it?
Post by: ATB|CoolzHAMYOLO on March 27, 2012, 05:07:25 AM
It's something new. And AE had gotten stale to me so it's interesting to have an entirely new game to explore. All of the qualms about lack of wakeup game and every option losing really just sounds like a huge case of failing to adapt.

Marvel 3 has forward/back/neutral tech positional rolls that are entirely unpunishable. You still have a wakeup game in that, in fact it's much the same, you predict it and force them to eat a meaty, or make them cross themselves up. Or you take a step back spaced so if they forward roll you get a mixup on their wakeup, or if they don't they're still sitting in the corner.

Just because there isn't a blatant vortex/OSfest like SF4 was doesn't mean there is no wakeup game full stop.

As for the game as a whole, it's broken and imbalanced. So is Marvel. Marvel is still a fun game. SFxT is still a fun game, but much less so than Marvel from both a playing and spectating perspective IMO.
Title: Re: So how's everyone finding it?
Post by: ffff on March 27, 2012, 07:04:07 AM
I find this game incredibly boring to spectate, but very fun to play. It's a lot like Tekken in that way lol.

I find Marvel boring to watch and to play. I do not understand the "hype" about it one bit.

But I don't think this game is really "broken" except for the infinites, especially Kazuya's which is really easy, and the assist gems. And it seems fairly well balanced with the exception of Ryu being about 320 times better than every other character. As a first iteration of a franchise, I would even go so far as to say it's Capcom's best yet. Westlo made the good point earlier in this thread that first versions of fightings games are generally ass, and compared to previous ones, this one's actually relatively well done.
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 27, 2012, 01:56:11 PM

 I would even go so far as to say it's Capcom's best yet. Westlo made the good point earlier in this thread that first versions of fightings games are generally ass, and compared to previous ones, this one's actually relatively well done.

Nah, Vanilla was way better. This is already using recycled graphics which makes it easier to produce.

There's too many things that interrupt the flow of the game right now. It's a really disjointed experience. I'm hopeful they patch up at least half of the things that annoy me.

Right now I'd patch the super clock animation, extend Pandora, get rid of life regeneration or lower it by a large margin and maybe fix the hard tag for a half bar cost.

Something I've also thought about is some kind of damage indicator on your health bars. I find when both players are in a mexican stand off with similar bars, players are unsure if they should stick or twist when the clock hits 10 seconds. It's almost a dead zone where you just can't tell if your ahead or behind. (unless there is a way of telling?)
Title: Re: So how's everyone finding it?
Post by: ffff on March 27, 2012, 02:57:12 PM

 I would even go so far as to say it's Capcom's best yet. Westlo made the good point earlier in this thread that first versions of fightings games are generally ass, and compared to previous ones, this one's actually relatively well done.

Nah, Vanilla was way better. This is already using recycled graphics which makes it easier to produce.

There's too many things that interrupt the flow of the game right now. It's a really disjointed experience. I'm hopeful they patch up at least half of the things that annoy me.

Right now I'd patch the super clock animation, extend Pandora, get rid of life regeneration or lower it by a large margin and maybe fix the hard tag for a half bar cost.

Something I've also thought about is some kind of damage indicator on your health bars. I find when both players are in a mexican stand off with similar bars, players are unsure if they should stick or twist when the clock hits 10 seconds. It's almost a dead zone where you just can't tell if your ahead or behind. (unless there is a way of telling?)

I agree with all of that, except that Vanilla was better, but I never liked the SF4 games anyway.

I think Vanilla might have had more stages, but otherwise it had much less content overall. Less than half of the character models are from SF4, the majority of them are either Tekken characters or Hugo/Rolento/Poison/Elena/the PS3 cats/etc, and all the stages are new. It also uses a completely different netcode and some other behind the scenes gubbins like that.
Title: Re: So how's everyone finding it?
Post by: Meeks on March 27, 2012, 03:20:22 PM

I think Vanilla might have had more stages, but otherwise it had much less content overall.

IMO this is why I actually think the game is garbage. It's a real clusterfuck.
Title: Re: So how's everyone finding it?
Post by: zgnoud on March 27, 2012, 03:27:43 PM

I think Vanilla might have had more stages, but otherwise it had much less content overall.

IMO this is why I actually think the game is garbage. It's a real clusterfuck.

Dammmmmmnn. Nice guy Meeks is putting his foot DOWN.   ;D
Title: Re: So how's everyone finding it?
Post by: ffff on March 27, 2012, 03:30:27 PM

I think Vanilla might have had more stages, but otherwise it had much less content overall.

IMO this is why I actually think the game is garbage. It's a real clusterfuck.

Yeah the gems are kind of trivial and pandora mode was a massive waste of time that might have been better spent play testing, but other than those easily ignorable gimmicks it feels like a well rounded package to me.

Edit: But I can totally see how people might feel like it's cumbersome or overburdened. It's not a "pure" fighting game.

They do need to fix the online though, because sadly, and I hope I'm wrong, I don't see this game becoming a tourney staple like AE did and without that, online is all SFxT players will have.
Title: Re: So how's everyone finding it?
Post by: Meeks on March 27, 2012, 03:49:26 PM


Dammmmmmnn. Nice guy Meeks is putting his foot DOWN.   ;D

haha I don't expect others to share my sentiment. It's really just my opinion, and maybe I'm just burnt out from SF4 to learn another game, but I pretty much gave up the game before I really started, which is already a huge problem  :P
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 27, 2012, 06:42:27 PM


Dammmmmmnn. Nice guy Meeks is putting his foot DOWN.   ;D

haha I don't expect others to share my sentiment. It's really just my opinion, and maybe I'm just burnt out from SF4 to learn another game, but I pretty much gave up the game before I really started, which is already a huge problem  :P


Once you realise nearly half of the options are useless I think it becomes more manageable. You can play this like SF and win most of your games because of the time outs. Thinking about it, Chun-Li with some defense gems would probably be a real nightmare now that her FB is a QCF (and her ULTRA I think???) which is fucking insane considering her normals (and the terrible recovery on specials).

I've also found listening to music helps rather than SFX. It's def got something appealing about it, but appealing as in a nice fillet steak covered in Coles brand tomato ketchup served with cordial  :o

Title: Re: So how's everyone finding it?
Post by: GodlyEffect on March 27, 2012, 07:28:51 PM


Dammmmmmnn. Nice guy Meeks is putting his foot DOWN.   ;D

haha I don't expect others to share my sentiment. It's really just my opinion, and maybe I'm just burnt out from SF4 to learn another game, but I pretty much gave up the game before I really started, which is already a huge problem  :P


Once you realise nearly half of the options are useless I think it becomes more manageable. You can play this like SF and win most of your games because of the time outs. Thinking about it, Chun-Li with some defense gems would probably be a real nightmare now that her FB is a QCF (and her ULTRA I think???) which is fucking insane considering her normals (and the terrible recovery on specials).

I've also found listening to music helps rather than SFX. It's def got something appealing about it, but appealing as in a nice fillet steak covered in Coles brand tomato ketchup served with cordial  :o
Game is lacking in sound, worse when online since it cuts out which makes the lacking oomph of the sound just terrible. :\ Listening to music instead of the game helps yes.
Title: Re: So how's everyone finding it?
Post by: maxsze90 on March 27, 2012, 10:53:25 PM
Damn I was sort of looking forward to it once it came out on PC, but I am disappointed in seeing everything released later, like the DLCs and the PC version. I don't understand why they couldn't have all characters released simultaneously (lol I main Dudley and play on the PC, so obviously you see my bias) but I find it disgusting how this has occurred anyway.

It's like releasing half a game at full price just to bait sales, and then selling/releasing what was originally planned for the game again.

I'm not sure if I'd even try sfxt, I'm enjoying PC's AE2012 thoroughly and online play is exceptionally smooth in 90% of cases, some players are pretty much offline mode...

 I'm sitting on the fence on this game, comments on stages, bugs, games ending frequently in time outs and the general gameplay make me unsure. It looks fun but also gimmicky and unpolished. I appreciate this thread and everyone's opinions.
Title: Re: So how's everyone finding it?
Post by: Zeekin on March 28, 2012, 08:04:22 PM
I'm digging it, though Vs'ing Sol makes you hate everything.
I also created this!  :p:



nice!

Shoe cam trumps all:


not practical, but big damage :)
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 29, 2012, 04:06:50 PM

 I'm sitting on the fence on this game, comments on stages, bugs, games ending frequently in time outs and the general gameplay make me unsure. It looks fun but also gimmicky and unpolished. I appreciate this thread and everyone's opinions.

Now that the 2 V 2's been set up at EVO, It's not looking good. The SRK forums were already a ghost town before that was announced. An average online experience and a non competitive off line experience is going to kill this dead in the water before it's got a chance to take off.

Shame really, itís got some potential.
Title: Re: So how's everyone finding it?
Post by: Taasi23 on March 30, 2012, 12:37:36 AM
If you don't want to read the opinion of yet another gushing fanboy, avert your eyes NOW.

Are they gone? Okay...

I LOVE THIS GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAME!!!!!!!!!!!!!!1 :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D
Title: Re: So how's everyone finding it?
Post by: ffff on March 30, 2012, 02:44:37 AM
I played online tonight, if that's your primary experience of this game I can see why you think it's garbage lol.
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 30, 2012, 02:52:59 AM
I played online tonight, if that's your primary experience of this game I can see why you think it's garbage lol.

Nobody's playing it offline and it's not an arcade game. There's Not much people can do to practice otherwise. A once a week meet up on a fighting game is about as useful as Pandora.

Title: Re: So how's everyone finding it?
Post by: Deathwish on March 30, 2012, 01:42:51 PM
Yeah I gotta say this game is starting to lose its appeal to me. Played UMVC3 few nights ago again since SFXT's release and it def feels more like home. Usually I'm keen to learn all the chars and mechanics of the game but I find myself now just sticking to what I already know and learning whatever as it arises. Shame really but that's my two cents.
Title: Re: So how's everyone finding it?
Post by: EXC355UM on March 30, 2012, 04:16:05 PM
Marvel is by far the funniest game going around at the moment.
Title: Re: So how's everyone finding it?
Post by: Tom on March 30, 2012, 04:30:07 PM
Marvel is by far the funniest game going around at the moment.

I'm so confused right now.
Title: Re: So how's everyone finding it?
Post by: EXC355UM on March 30, 2012, 05:19:11 PM
Marvel is by far the funniest game going around at the moment.

I'm so confused right now.

My bad... *Funnest* fighting game going around at the moment. :P
Title: Re: So how's everyone finding it?
Post by: Gamogo on March 30, 2012, 06:29:16 PM
Marvel is by far the funniest game going around at the moment.

Non!

The funniest game is whatever these guys play:

Title: Re: So how's everyone finding it?
Post by: X-fade on March 31, 2012, 11:57:38 AM
Just figured out a restand glitch with steve fox and his gatling gun... :O will try record sometime soon haha.
Title: Re: So how's everyone finding it?
Post by: DQsama on March 31, 2012, 12:11:39 PM
im only playing this becasue umvc is unplayable online and ssf4 is too old now
Title: Re: So how's everyone finding it?
Post by: Glassy123 on March 31, 2012, 02:00:02 PM
im only playing this becasue umvc is unplayable online and ssf4 is too old now

this
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 31, 2012, 09:07:38 PM
Ive got lightning legs and a cross arts Gem codes if someone wants them, I uploaded the other one's ,  but these ones sound ass.

First up gets the codes.
Title: Re: So how's everyone finding it?
Post by: 17yearoldwarrior. on March 31, 2012, 09:23:38 PM
Ive got lightning legs and a cross arts Gem codes if someone wants them, I uploaded the other one's ,  but these ones sound ass.

First up gets the codes.
wouldnt mind these codes ^^
Title: Re: So how's everyone finding it?
Post by: findlay_stuart on March 31, 2012, 09:51:31 PM
Ive got lightning legs and a cross arts Gem codes if someone wants them, I uploaded the other one's ,  but these ones sound ass.

First up gets the codes.
wouldnt mind these codes ^^

Ok mate, I'll send them PM.
Title: Re: So how's everyone finding it?
Post by: Ero_Oyaji on April 01, 2012, 05:04:12 PM
ssf4 is too old now

this. i don't really enjoy sfxt compared to sf4 back then. occasionally playomg sf4 doesn't feel that much "fun" either,so i'll go play DOTA 2 and RAGE.

due to this. i somehow feel that kof13 is much more fun to play. regardless i'll just wait for diablo3.
Title: Re: So how's everyone finding it?
Post by: khmerboxer25 on April 01, 2012, 10:24:47 PM
i waiting for tera may lst omg the pvp is like guildwar 8v8
Title: Re: So how's everyone finding it?
Post by: Burnout on April 02, 2012, 12:01:54 PM
ssf4 is too old now

this. i don't really enjoy sfxt compared to sf4 back then. occasionally playomg sf4 doesn't feel that much "fun" either,so i'll go play DOTA 2 and RAGE.

due to this. i somehow feel that kof13 is much more fun to play. regardless i'll just wait for diablo3.

Diablo 3 will be new game category in the Next Shadowloo Showdown. Arena mode.
Title: Re: So how's everyone finding it?
Post by: X-fade on April 02, 2012, 05:56:59 PM
http://www.youtube.com/watch?v=3qeDh6LGs8c

Steve Fox Grounded glitch :D
Title: Re: So how's everyone finding it?
Post by: allyoucaneat on April 02, 2012, 06:12:55 PM
http://www.youtube.com/watch?v=3qeDh6LGs8c

Steve Fox Grounded glitch :D

^ wow, that's awesome! Cheers for that X-fade : )
Title: Re: So how's everyone finding it?
Post by: Kyle (The Guile) on April 02, 2012, 08:38:18 PM
http://www.youtube.com/watch?v=3qeDh6LGs8c

Steve Fox Grounded glitch :D

Nice job bro.
Title: Re: So how's everyone finding it?
Post by: Dr.Hu on April 04, 2012, 02:49:30 PM
LOL at the DLC. Capcom's too lazy to design new costumes, so let's just get SF characters to cosplay Tekken characters and then get Tekkken characters to cosplay SF characters.

Oh well, shut up and pay.
Title: Re: So how's everyone finding it?
Post by: rx7187 on April 04, 2012, 03:53:15 PM
Can't wait till the 10th when the patch comes out that addresses the sound online, hope it improves a lot.
Title: Re: So how's everyone finding it?
Post by: teh go0ch on April 18, 2012, 06:59:39 PM
Gief is so OP it's not funny
Title: Re: So how's everyone finding it?
Post by: AtomicX on July 31, 2012, 11:33:25 AM
I think gameplay has been improving for SFxT recently. Maybe because dedicated players are playing the game like SFxT and not SF4. Check out these replays:

http://youtu.be/_fSoU_NQGas

Also youtube anything with Infiltration and Laugh their matches are usually good. This is just one example:

http://youtu.be/pBGgUH8-JKY