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General => Other Fighting Games - General Discussion => Topic started by: Gamogo on June 08, 2012, 12:07:00 PM

Title: Virtua Fighter 5 Xbox - Post match feedback
Post by: Gamogo on June 08, 2012, 12:07:00 PM
Please use this thread for discussing regular and ongoing Xbox Live matches.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on June 08, 2012, 10:04:48 PM
GGs to AlexMD who spent the better part of the last few hours destroying my Goh and Wolf with random characters. It was good playing against you and seeing a bunch of different characters in action. I can see I've still got a lot to learn. I think in particular how to be more mobile with OM/DMs.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: AlexM-D on June 09, 2012, 10:33:21 PM
GGs MadeMan!, you are the strongest of the new players I've played, we had a really good connection too!
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on June 10, 2012, 02:14:26 PM
Thanks mate, I'm not entirely new to VF, but it's the first time I've really delved into it seriously I guess. I think I'm starting to get more competent with Goh, who's now replaced Wolf as my main.

GGs to WickN00B, always seem to have good matches against you. I think I'm getting closer to being able to work out your Blaze. Playing against Blaze has really forced me to get better with Goh, learning some decent pokes and especially how to use jumping attacks more effectively.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: n00bpwn on June 10, 2012, 03:10:06 PM
^yeah ggs. those jumping attacks are such a pain, wrecking my beautiful mixups lol. I need to run through command lists with Goh and some other characters, I have ZERO knowledge about characters other than my own.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Genxa on June 10, 2012, 05:07:53 PM
how come I dont ever see anyone online in XBL?
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Geese on June 10, 2012, 06:08:30 PM
Add me Genxa.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Geese on June 28, 2012, 10:52:26 PM
There's a few people on XBL playing this now which is good.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Alexk on June 29, 2012, 11:14:47 AM
Whats a good time to catch the XBL people?
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Geese on June 29, 2012, 12:30:59 PM
I've found people during the afternoon as well as late at night.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: kientan on June 29, 2012, 12:46:06 PM
Need more players on XBL. Seems quite a few on PSN.

Something I've noticed, people are playing more in room matches rather than player matches? Much slower to get games in with the timer, with player matches you can can dive right back into it without much delay.

Can there be more than one match going on in room matches? Or is it top 1P 2P and everyone else spectates?
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on August 08, 2012, 06:19:47 AM
GGs to AlexMD, KellyNUTS, CrowdPleasing and EverLust for the room match last night. It was awesome to finally get a real lobby set up with the new skip function.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: kientan on August 08, 2012, 09:59:57 AM
I could not get into that room, kept getting the session does not exist error.

Even though you guys were trapped in that room, Everlust came to play some games. Ggs.

Hope this encourages some more players to go online.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on August 08, 2012, 11:21:25 AM
^I think it's because you can still only join in that 30 second gap between games. I tried to leave the window open, but it musn't have been enough time.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Sim on August 08, 2012, 12:00:57 PM
GGs MadeMan, AlexMD, Kellynuts and Kientan.

Thanks for the room invite MadeMan, was awesome to finally get some lobby play in xD. Hopefully people start moving towards room match a tad more and it evens out a bit across the online modes.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: KellyNUTS on August 08, 2012, 12:30:33 PM
GGs last nite fellas, I was soo outta my league and it was so frustrating, yet so freakin fun at the same time.

AleMD plays this freakin game like its broken or street fighter or something! I didnt know VF'ers could move around like that gawd damn!

Yeah lobby system was a bit cracked, had to send MM a PM to sus how it worked.

Anyone got a good source for tips for a beginner, ive done all the stuff in the game, but its just a little too much to remember it all at once. Like what would u guys recommend to focus on learning first?
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: fkuspencer on August 08, 2012, 05:28:20 PM
Can people enter your room during matches?
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Sim on August 13, 2012, 10:59:42 PM
Can people enter your room during matches?

Nope =(
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: fkuspencer on August 14, 2012, 12:18:52 AM
Balls.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on August 14, 2012, 06:39:32 AM
GGs last nite fellas, I was soo outta my league and it was so frustrating, yet so freakin fun at the same time.

AleMD plays this freakin game like its broken or street fighter or something! I didnt know VF'ers could move around like that gawd damn!

Yeah lobby system was a bit cracked, had to send MM a PM to sus how it worked.

Anyone got a good source for tips for a beginner, ive done all the stuff in the game, but its just a little too much to remember it all at once. Like what would u guys recommend to focus on learning first?

Tough to say to be honest, I will say that in VF though it's more imporant to learn all your character's options and tools than it is to learn combos or how to do big damage. You want to be able to know instinctively what to if your opponent is attacking, croucing, blocking, low attacking, evading etc. Every character has different tools for every situation and it's just a matter of learning what to use and when.

I think one of the best things you can do is just play as much as you can. When you see someone online hit us up for some matches. When you find something difficult to counter, just think about what it is and hit up command training to find a move that can beat it. For example, if someone is using a lot of lows against you, you can use Sarah's front flip kick to jump over the low and punish with a ground bounce move.

I think that in VF the complexity really comes from all the multitude of options that are available at any given time rather than execution, and learning all your (and your opponent's) options just takes time.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: KellyNUTS on August 16, 2012, 05:18:15 PM
Cheers MM, yeah what I try to do is find out/use stuff with Sarah that gives her new maneuverabilty options(if that makes sense, or is even a word :p ).
I prolly just gotta give myself time to remember moves before I learn more, theres sooooo many moves per character its crazy awesome!
Plus once I start figuring out the animations for a characters moves im vs'ing I should know what to expect more and that will defo help.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Toto on August 21, 2012, 10:34:50 PM
GGs to my boy MadeMan today. Beat me with his Wolf maybe something like 20 in a row. I'm realising that I need to add some more guaranteed damage to my game: taking the time to memorise combos is boring but unfortunately necessary. It's crazy how Wolf just needs to make a couple of guesses and the round is over (guesses or reads: with MM it's most certainly the latter more often).
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Geese on August 21, 2012, 10:54:32 PM
Hold the line there Toto, love isn't always on time.

A good strategy against Wolf straight away is to tech forward throw and deny him burning hammer. Hitting a 100 damage throw feels good, being hit by one...not so much. Every time I get hit by a burning hammer the wild dogs cry out in the night, as they grow restless longing for some solitary company. I know that I must do what's right.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on August 22, 2012, 10:46:00 AM
GGs Toto, the matches weren't as one-sided as you made out, there were quite a few nail-biters in there  :D

I definitely suggest learning those max damage combos when possible. Usually I agree that learning those combos in training mode is a pain in the proverbial, but I found that learning combos is a much faster process in VF compared to other games. The generous execution buffers and lax timing means that itís more about knowing what moves to do in the right situation rather than hitting strict frame-links. Alex MD was using some good combos on me, and after just an afternoon in free training I was able to mimic them and hit them consistently.

As Geese said, denying me of Burning Hammer is important, since I will abuse that move at every opportunity. Itís just a matter of learning my habits I think, but I noticed your Lion was much more dangerous than even the last time we played. Youíre very good with the pokes from the medium distance (especially when forcing ring-outs).
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Toto on August 22, 2012, 10:56:32 AM
Thanks MM and Geese (MEllen DeGeneres??).

I'm still not fast enough in my reactions to tech throws. Will work on it in training mode; get CPU to react with poke or throw.

In terms of max damage: they are quite easy (as you say), but the thing that is difficult is (for me at least) the situational aspect of it. Like a combo on Wolf is also a combo on Aoi, but if you know the Aoi-specific combo, it can literally change game outcomes. At least, that's how it is with Lion; I think certain characters have one size fits all combos.

In any case, I've been trolling VFDC for good spreadsheets and trying to grind out combos a bit.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Geese on August 22, 2012, 11:02:40 AM
Don't worry too much about reaction time with throw techs.

http://www.virtuafighter.com/threads/vf5fs-easy-throw-escape.15823/

Easy mode.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on August 22, 2012, 12:07:31 PM
Thanks MM and Geese (MEllen DeGeneres??).

That's Kienten  :)
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on August 23, 2012, 09:23:07 AM
GGs to CrowdPleasing, I feel like I'm playing Super Turbo with those crazy tick-throw like setups you use!
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Geese on August 23, 2012, 10:52:19 AM
His Lion is very tricky and is only getting better. Against that character it really feels like you have to have your high/low block recognition dialed in. gah
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on August 27, 2012, 09:23:30 PM
GGs Everlust and Skitzr  :D

Akira is so scary
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Sim on August 28, 2012, 06:48:15 PM
:)
GGs MM, CrowdPleasing and Renzokuken.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Toto on August 31, 2012, 11:50:49 PM
GGs to EverlusT who pumped me something like 25 times in a row.
I'm noticing a trend here...(I'm getting blown the fuck up)
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on September 29, 2012, 12:42:36 AM
GGs to 'Iron' Myke and RALStars, awesome playing some late night matches with you guys
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: kientan on October 04, 2012, 10:22:24 AM
Where is everyone lately? People seem to stop playing after 9:30?

Would like to get some matches in this week, if anyone is keen.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Mooseking on October 04, 2012, 11:37:14 AM
I'm up for some matches if you're keen Melvin, Alex and Geese say you've got a mean Brad.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on October 04, 2012, 12:02:35 PM
I'm up for some matches if you're keen Melvin, Alex and Geese say you've got a mean Brad.
He has a very good Brad, it bodies my Wolf at least.

But yeah I'm up for some matches too, but it's true I usually bail around 9 30 on weeknights (need to be up at 5:40 every morning for work  :'( ) Have I added you already Mooseking? I can't remember seeing you online for this game much, who do you main?
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Mooseking on October 04, 2012, 12:05:30 PM
I don't think i've got you on my list yet.

I've been absent from XBL since I moved houses in June

I'll be hitting up more VF weekly online, usually on Tuesday and Thursday nights now.

Add me.

PS I main Lion.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: kientan on October 04, 2012, 08:59:45 PM
My Brad is scrub, haven't played in a while.

Keen to play anyone
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: kientan on October 07, 2012, 03:53:25 PM
Just a reminder for everyone, VF is half price this week 600ms. Offer ends soon, grab it while its a steal.
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: Berzerk! on October 10, 2012, 02:29:48 PM
Hey guys don't know if you have me on your list but always up for some VF (and DOA)
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: fkuspencer on October 12, 2012, 12:33:47 PM
VF5FS: Over 150 damage ccombo collection (revision)



Parrttyyy timmmeeee (lol at some of the cosplay).
Title: Re: Virtua Fighter 5 Xbox - Post match feedback
Post by: MadeManG74 on October 20, 2012, 06:56:30 AM
GGs to CrowdPleasing for some matches yesterday, killer Lion still! I really think that I learnt a lot from playing you, as I realised I've been forgetting the basics of VF, and that I needed to use crouch punch, low kicks and Wolf's basic mids much much more than I do. I kept trying to fish for his more damaging throws and his mids that allow for follow ups, when I really should have just been going for the fast moves to interrupt your offence.

I love this game.


Also, next time this game is at a major, the intro video should be this: