OzHadou - Discussion Forum

General => Street Fighter IV - General Discussion => Topic started by: Some Random on January 12, 2013, 06:34:57 PM

Title: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on January 12, 2013, 06:34:57 PM
Well, I don't think anyone would be bothered to go down to market city for SF4 so may as well start a new thread ;D

Gamogo forum rules:

Please use this thread for discussing regular and ongoing matches/gatherings at Sydney's Galaxy World Time Zone arcade on George Street.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: pham on January 14, 2013, 11:03:28 AM
Don't they only have 2 machines ?

Sent from my GT-I9305 using Tapatalk 2

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 14, 2013, 11:15:02 AM
Better than no machines? See you guys there Tuesday!  8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on January 14, 2013, 02:33:59 PM
Anyone know what packages they have now at TZ?

I remember use to get the fighting game deal and each game turned out to be roughly $1 each is that still there?

I don't mind TZ, still have my Sapphire card get 1 free game a day :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 14, 2013, 02:43:56 PM
You have a sapphire card?

Damn, I had a gold card, but then I lost it. No replacies.

FUUUUUUU.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on January 14, 2013, 03:12:46 PM
wth is this bull crap offer

(http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/419891_10150673799196952_1697820972_n.jpg)

and yes I have a sapphire card which means I spent $750 there fml and I think it was close to platinum ($1k).

Quite a few people had the platinum.

Edit: if you registered with your name and contact details etc and verify it with them, you can get it replaced for a $2 card replacement fee.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 14, 2013, 03:34:50 PM
They have a school holiday deal on atm.
http://www.timezone.com.au/detail-news/make_these_school_holidays_serious_fun.htm (http://www.timezone.com.au/detail-news/make_these_school_holidays_serious_fun.htm)

Remember your credit will probably last longer as it's $1.00 a game (VIP) for best of 5 rounds instead of GW $1.20 for best of 3 rounds. And if crowded you have to take turns, can't recklessly swipe your card if only one machine. More incentive not to lose I think!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 15, 2013, 10:33:46 PM
GGs everyone recently. Good to see people coming out though it could be even more. I suspect some of the GW regulars don't know to go to Timezone yet.

I must say Yun/Cammy/Adon guy is really tightening his game. Relying less on random and gimmicks and more on having a ground game and solid play, I'm impressed! I suspect he is watching youtube or even reading these forums. Keep it up! :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on January 17, 2013, 02:26:37 PM
Not use the sticks here anymore feels way too stiff.

Have trouble executing certain moves like axe kick.

Buttons are great though.

I was stupid to purchase an action pack for $16 to get 15 games and I just remember I have VIP card which is pretty much $1 a game and $15 charge would of given me 18 games FML.

Yep paid more to get less games what a deal!!!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 17, 2013, 04:27:55 PM
The school holiday deal is best atm. Fighting game pack is only value if you're not VIP or you play Tekken.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: 17yearoldwarrior. on January 17, 2013, 05:53:15 PM
do you guys have maximum tune 4 yet  8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: hsb39 on January 18, 2013, 11:16:26 PM
Given more opportunities to go to the city while not with other who would hate me for going off to the arcade, finally got to have a decent go. If anyone was there today (Friday) or the day before, I was the average-at-best Blanka, managed to take some games though. Fun to actually play the game with people, not online for once.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: shaaaaa on January 21, 2013, 06:24:28 PM
Are the ssf4 cab dead in TZ? One of it is blank screen today?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 21, 2013, 09:15:06 PM
Anyone asked the staff about it?  ::)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 22, 2013, 12:54:10 PM
I'm coming down to have a hit.

Watch out TZ cabs.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 22, 2013, 01:21:00 PM
Oh man, one cab completely off and light punch on other is fked.

Shiiiittt.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 22, 2013, 02:21:01 PM
I've been told that the broken cab would be repaired tomorrow by the girl with the bandaid on the right side of her forehead.

I hope you're confused, it's the only fun I can have without a linked cab.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 22, 2013, 04:05:34 PM
So the cab is KO'd? Seriously Timezone seems worse than GW right now.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on January 22, 2013, 04:32:31 PM
Oh man, one cab completely off and light punch on other is fked.

Shiiiittt.

I like it. They're going for that authentic Galaxy World feel.

Impressive attention to detail.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on January 22, 2013, 04:34:45 PM
Put a pin on this thread Gamogo >:(

Good to know the cabs are dead not gonna waste my time going there after work watching people take turns playing story mode.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 22, 2013, 05:21:24 PM
They answered the issue on Facebook. SEE that's why I say hit up their Facebook page if there's a problem. Please listen to me people..... EY EY EY

Quote
We are on the case already in sourcing another SSF4 machine.
The video card for the broken SSF4 is in the post to arrive tomorrow and will be installed straight away.

I say we all go down there when it's fixed to show our support. We support their business, they support our community = win win.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 23, 2013, 11:25:19 AM
I'll go tonight. Hopefully the video card is installed by then.

If anyone goes there during the day please let us know if the machine is working or not.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on January 23, 2013, 12:15:09 PM
i'm tight with most employees at timezone, are there any requests people would like? more machines are possible, but you know...space....need reasons to convince the manager why we need more machines
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 23, 2013, 12:40:01 PM
Didn't you read? They are already trying to get another machine.

Quote
We are on the case already in sourcing another SSF4 machine.

But my only request would be to loosen the sticks, they are way too tight. Thanks Niah.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on January 23, 2013, 12:49:56 PM
Damnit Ozhadou,  stop busting up the machines  >:(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 23, 2013, 01:10:22 PM
i'm tight with most employees at timezone, are there any requests people would like? more machines are possible, but you know...space....need reasons to convince the manager why we need more machines

If you are half as tight/useful as you say you are, get us a total of at least 6 machines.

Buttons/stick are pretty tight, but nothing a week or two of Ozhadou mash won't fix.

Best of 5 is good for value but I still prefer best of 3 for faster player rotation since there's so few machines atm.

Make it happen freeah, do it. Oh and make an employee a full time Chatime waiter/waitress and to build a second floor with a lounge where we'd put all the SF4 cabs. Remove ticket games and the redeemable prizes. That's for Market City GW.

Anything else and I'd be asking for too much.

Furthermore, the working machine did a frame drop where you end up with around 5 fps for a good minute. Not sure if it was a one off.



Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on January 23, 2013, 01:21:22 PM
i'm useful! and i don't like reading! anyway, the 5fps thing happens because of a video card problem. it's something that's hard to fix by themselves. i'll also tell them to change the machines to best of 3 as well. second floor is where the employees rest! i'll see what's happening with extra machines. depending on how much money they sucker out of people with their ticket machines, that's not gonna go away, haha. their counters would be empty!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 23, 2013, 01:24:40 PM
Hey best of 3, but give us 2 credits a swipe (or <$1 a game, hey I like more games for less munnies). We don't wanna be messing up a good thing now.

Their counters are empty. People just refill credit or redeem for a novelty comb/moustache. <10 ticket prizes are all they ever need.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on January 23, 2013, 01:30:55 PM
nt really sure if i can get them to discounted, and having 2 credits defeats the purpose of changing best of 5 to est of 3 since we want faster player rotation, but i'll see what i can do
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 23, 2013, 01:55:19 PM
I prefer leave it as best of 5, its more value for your dollar. You must remember TZ don't have triple dollar deals.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 23, 2013, 10:08:03 PM
Machines are working again. Good games to Ikuya, Shaa and Kenji Cammy.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on January 24, 2013, 01:00:34 AM
they do have double dollars if you guys watch movies though, but only if you pay $10...better than nothing! i'll see if i can convince them to change it to best of 3 while also lowering the price. if not, we'll just leave it at best of 5
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Pope Tyler I on January 24, 2013, 01:03:25 AM
DOWNVOTE NIAH!  Stop trying to run away to new threads Russ!

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on January 24, 2013, 04:55:41 PM
stoop chasing me pope!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: in4war on January 24, 2013, 11:29:21 PM
Any one heading down to timezone tomorrow
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Auxide on January 25, 2013, 08:28:39 AM
Severely disappointed with TZ cabs, went down for a few games yesterday.
Frequently the connection between the cabs would lag profusely, rendering the game unplayable till the lag stopped (which often took a minute or more.)

Furthermore TZ staff were unable/unwilling to help.
Never thought i'd miss GW service or cab quality, but this is ridiculous.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 25, 2013, 10:13:49 AM
Again hit them up on their Facebook about it. (Or tell Niah  :o )

So far Timezone has responded to my requests. Even though the staff may not have the technical know how to fix it on the spot I don't think Timezone is a big bad meanie that won't listen to it's customer demands.

E-mail them, Facebook them and let them know the problem. There's a possibility the Galaxy World reopening was just a troll and it's never coming back so Timezone might have to be for the long term. Whinging here won't do anything.

I'll be going there tonight for some games.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on January 25, 2013, 05:02:54 PM
that network problem has been happening a few months back. it's not like the people there aren't willing to help like atomic said, they just don't know how to fix it. i'll ask why they haven't gotten the technician to fix it yet...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 25, 2013, 11:54:21 PM
damnit niah, get in there and fix it yourself, ur tightness aint doing jack.

if anythings wrong, niah is the one to blame cos he is the middleman.

stupid niah.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: hsb39 on January 26, 2013, 12:09:20 AM
Had a few games earlier on today, I was the worse Blanka. Didn't do well but still had fun/learned some stuff. Gotta get my electricity to be consistent when not in the comfort of my own home. And maybe tech a grab at some point, maybe.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on January 26, 2013, 01:26:05 AM
i just asked th guys on tz, machines are apparently fixed. they don' t like the idea of lowering the price since it's not guaranteed they will make more money, so best of 5 stays. more cabinets are on the way, but theres no eta...

so yeah...nothings changed...DON'T HURT ME!!!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on January 26, 2013, 09:07:39 AM
more cabinets are on the way, but theres no eta...

What kind of cabs?

Exactly how many do these guys have currently anyway?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on January 26, 2013, 12:50:07 PM
Went for a few games yesterday, Johnny came also. I managed to win against his ERyu twice, but then he picked normal Ryu and killed me.

Adon/Cammy/Yun guy was also in, I think we can stop calling him that now, I asked his name, hes Trevor.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on January 26, 2013, 07:35:39 PM

Trevor just isn't the same, I like Adon/Cammy/Yun guy. Anyone coming in tomorrow?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 26, 2013, 09:28:08 PM
I might be there tomorrow. GGs everyone today. AyyitsRobert Sakura is beasting everyone.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on January 26, 2013, 11:59:43 PM

Trevor just isn't the same, I like Adon/Cammy/Yun guy. Anyone coming in tomorrow?

Dave! You're alive! I'm probably going tomorrow, maybe I'll see you. I'm still rusty as hell after working non stop through Christmas/New Years.

And yeah, I will probably never get used to Trevor either. I've seen him run a set against the Sagat/Dan guy, but surprisingly he didn't bring out the Cammy, which I'm kind of pleased with, I'd like to see some more of that Adon and Juri.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 27, 2013, 01:16:18 AM
I might be there tomorrow. GGs everyone today. AyyitsRobert Sakura is beasting everyone.

Don't be frauded fooled, he's a flowchart Sakura with an Unblockables-101 course under his belt.

Well Trevor is a better name than anything else I had come up with... salty no more though. We've had a coversation.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: ayyitsrobert on January 27, 2013, 03:40:28 AM


Don't be frauded fooled, he's a flowchart Sakura with an Unblockables-101 course under his belt.


I feel special. :)
max calling me out on every opportunity he sees my name mentioned.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on January 27, 2013, 09:15:15 AM

Yes, I'm alive and have been mourning GW. Hopefully I'll see ya there Jay, might be there late afternoon.

Max and Robert should do a FT10.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Captain on January 28, 2013, 07:53:48 PM
Best part of TZ is watching girls with big tits play air hockey.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 28, 2013, 09:21:41 PM

Yes, I'm alive and have been mourning GW. Hopefully I'll see ya there Jay, might be there late afternoon.

Max and Robert should do a FT10.

He wins if he can get one.  8)

Best part of TZ is watching girls with big tits play air hockey.

Lol what. We really need more cabs if your eyes have that much free time.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on January 29, 2013, 12:11:17 AM
Best part of TZ is watching girls with big tits play air hockey.
at all those times i've been to TZ, i've never encountered something awesome like that...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 30, 2013, 11:35:12 PM
Hate people that come and shit talk among their friends and disrespect the players that are playing (overheard: "Oh hey that guy is just spamming fireballs, hurry up and die already") then get totally blown up when they play. But hey that's why they invented the word scrub.

My message is if you want to be part of the scene show a little respect. There's no E-sports pennies for SF4 in Australia, it's mostly a hobby or a passionate hobby, just chill and laugh no? If you think you're the best and have something to prove then get everyone's respect by winning OHN.

Just wanted to get that off my chest.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on January 31, 2013, 12:55:22 AM
yeah that's right i don't give a shit about shit talk so I shit talk and blow people up that shit talks but also get blown up sometimes when i shit talk then I get shit talked on

meh I always say it's just a game but people get offended by the statement :o

why so serious 8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 31, 2013, 01:15:38 AM
Huh? I wasn't talking about you or anyone here or any of the regulars. (Always exciting to play you Some Random, I'm sure you'll beat many people at OHN).

I go to arcade mostly for fun and to learn. It creates an unfriendly / tense atmosphere if some idiot is mouthing off or walking around with a 'tude. Though it just exposes their own foolishness if they are mouthing off over a player well beyond their skill level.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on January 31, 2013, 01:20:46 AM
There is shit talk when everyone is on the same page and everyone can laugh about it after. That's OK. That happens all the time and is part of the FGC.

But then there is shit talk by a total stranger off the street which just comes across as rude and ill-mannered if that makes sense?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on January 31, 2013, 02:51:27 AM
i actually find it amusing that people shit talk me, cause when they get blown up, it makes it funny.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 31, 2013, 03:01:12 AM
i actually find it amusing that people shit talk me, cause when they get blown up, it makes it funny.

Puuuulease, the only thing that gets blown up is your Claw. Spends half the time picking up his mask cos it got busted off his face.

Who dares shit talk you anyway? Besides me I mean, and maybe the free sakura Rob.

I don't believe I've met any of these unsavory characters :s
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on January 31, 2013, 09:44:17 AM
Huh? I wasn't talking about you or anyone here or any of the regulars. (Always exciting to play you Some Random, I'm sure you'll beat many people at OHN).


lol i didn't mean it that way, wasn't saying you were referring to me I'm just saying in general

besides i do it in Chinese =)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on January 31, 2013, 10:21:01 AM
Shit talking is only fun when Nostalgia, Ultra does it!!  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Auxide on January 31, 2013, 11:04:49 AM
GGS yesterday rob, sorry if i looked a little sad when i left haha.
Combination of the laggy cabinet, and too many poor decisions on my part.
Looking forward to playing more sets with you soon!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Percadu on February 03, 2013, 12:44:06 AM
GGs to whoever I played the last couple of days. i don't know who any of you are because I was up from Canberra for the night to see the Zelda concert at the opera house. Took quite a while to get used to non online play and the different button pattern and stick. Mostly gg's to the Eryu, yun/Cammy/Adon guy, Abel, couple of Ibukis and Viper/Rose guy. I was the chun that struggled with all my combos for the first 10 games while trying to learn arcade box timings lol ^^
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on February 03, 2013, 03:09:44 AM
I WAS AT THE CONCERT AS WELL! WOO!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on February 03, 2013, 09:28:04 AM
Shit talking is only fun when Nostalgia, Ultra does it!!  ;D

Ben! you got a new OzH account? I still haven't been down to Time Zone ever since GW closed, have you? was real busy over Christmas and New Yr's. Really miss playing you guys, especially putting Meek's Chun down before he gets to 50 wins. Forcing Rob to switch to Ibuki after shutting down his Viper's offense. Baiting Max to use cr.HP with Rufus. Neutralizing all of Genxa's setups. Making Ikuya confused about who his main is after beating down every character in his repertoire. Playing against Fake Johnny's 50/50, though when he plays me its more like 0/0... and doing all of this while talking smack  8).

Ok ok, I'm gonna try and find some time this week to drop by, I know its only been a short time but what days are good turn outs? Jon? anyone?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on February 03, 2013, 11:39:32 AM
Quote
GGs to whoever I played the last couple of days. i don't know who any of you are because I was up from Canberra for the night

Damn I thought we were going to have another new player, hope you enjoyed your time here. I was the guy that played Guy and mostly watching.


Quote
I know its only been a short time but what days are good turn outs? Jon? anyone?

Last week it was quite busy from Tuesday to Friday.  I guess Tuesday and Thursday is good? Friday seems to peak at 5/6 then fades out pretty quickly.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on February 03, 2013, 06:49:34 PM
Shit talking is only fun when Nostalgia, Ultra does it!!  ;D

Ben! you got a new OzH account? I still haven't been down to Time Zone ever since GW closed, have you? was real busy over Christmas and New Yr's. Really miss playing you guys, especially putting Meek's Chun down before he gets to 50 wins. Forcing Rob to switch to Ibuki after shutting down his Viper's offense. Baiting Max to use cr.HP with Rufus. Neutralizing all of Genxa's setups. Making Ikuya confused about who his main is after beating down every character in his repertoire. Playing against Fake Johnny's 50/50, though when he plays me its more like 0/0... and doing all of this while talking smack  8).

Ok ok, I'm gonna try and find some time this week to drop by, I know its only been a short time but what days are good turn outs? Jon? anyone?

I do cr.hp to bait ur ultra, to build my ultra for ex-messiah fadc U1 highway robbery. Legitimate strategy. /nod
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on February 04, 2013, 05:37:47 PM
Will probably head there tomorrow, I miss all of you. Its been a while but sometimes I feel that taking a break from the game actually helps you to forget bad habits. A  tiny chance to bring something new into your game. Heck maybe I'll even try a new character while no one else is around.

And you're playing Guy as well Jon? At last someone I can have some mirror matches with!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on February 05, 2013, 12:45:32 AM

Gonna head in Thursday, hope to see some of you guys there.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Umlad on February 05, 2013, 08:04:49 PM
Came all the way from the scrub to be owned by a viper player. Still it was fun cool to meet so ppl, some deft rippin guy played a nice rufus.... Thx for the games I got three or four rounds.... Thumbs down to the lack of sf4 machines
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on February 06, 2013, 11:22:36 AM
Quote
And you're playing Guy as well Jon? At last someone I can have some mirror matches with!

I've been trying him out but I suck with him. Maybe you can show me how to play him?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on February 06, 2013, 11:33:55 AM
Ben! you got a new OzH account? I still haven't been down to Time Zone ever since GW closed, have you? was real busy over Christmas and New Yr's. Really miss playing you guys, especially putting Meek's Chun down before he gets to 50 wins. Forcing Rob to switch to Ibuki after shutting down his Viper's offense. Baiting Max to use cr.HP with Rufus. Neutralizing all of Genxa's setups. Making Ikuya confused about who his main is after beating down every character in his repertoire. Playing against Fake Johnny's 50/50, though when he plays me its more like 0/0... and doing all of this while talking smack  8).

Ok ok, I'm gonna try and find some time this week to drop by, I know its only been a short time but what days are good turn outs? Jon? anyone?

Hey bud, I've only been there once since GW closed down. To be honest, I'm not overly impressed with the cabinets, and having just a pair of cabinets means excessive waiting. I was even more flabergasted when Aysitsrobert went to get the buttons and sticks fixed, and they literally put a bandaid solution under the button. I mean ... really??!?

Anyway, I'll be in the city on Thursday. I might drop by TZ and maybe have a few games if I'm lucky enough to get a game. Otherwise, I'll be around to chit chat, if anyone wants to exchange some words.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on February 06, 2013, 12:25:42 PM
Trevor said the manager said they have ordered another machine. No ETA though.

The sticks feel looser now which is good.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on February 06, 2013, 10:08:53 PM

Anyway, I'll be in the city on Thursday. I might drop by TZ and maybe have a few games if I'm lucky enough to get a game. Otherwise, I'll be around to chit chat, if anyone wants to exchange some words.

Awesome, hopefully I can maintain a big win streak so that you'll get a chance to challenge me, hahahah.

P.S Don't know where you are Rob but hope you drop by, miss ya man. Jay? Max? y'all too.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on February 16, 2013, 02:41:55 PM
Niah, when's the extra SSF4 cabs coming in? Seriously....

Sometimes the place is empty besides us crazy addicts surrounding the sole cabinet, can't they see we are their cash cow now and capitalise on it? I'm a starving artist with no business sense but even if I was their manager I would of got extra cabinets in pronto. (And take out some of the giant ticket novelty machines that take up allot of real estate and no one uses them ever).

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on February 16, 2013, 09:51:04 PM
You do know what an AE cabinet costs, right?

That aintcho daddy's video game console, son.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on February 16, 2013, 10:44:26 PM
GGs had 6 of them (And they were hobbyists right?), surely TZ being a chain business can get at least one more?

(And if GW could get 8 of them I'm sure anyone could get another cab.)  ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on February 17, 2013, 06:32:45 PM
Well GW had 8, but look what happened to them haha.

GGs to the Melbourne guy called Simon. I'm the Guy player. Rising Jaguar FADC Rising Jaguar is like Ultra combo damage, argh.

Also, GGs to the guy today who used Juri, Gief and Cody. Not sure if I can make it to that event you spoke of, as these things tend to happen on my busy days. Argh.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on February 18, 2013, 10:08:43 PM
I know of few of you Timezone peeps wanted to go to OHN but didn't register. Just pointing out if you didn't check the other threads that you now have another chance to register.
http://forum.ozhadou.net/index.php?topic=7822.msg1280765#new (http://forum.ozhadou.net/index.php?topic=7822.msg1280765#new)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on February 19, 2013, 07:27:06 AM
the boss keeps telling people it's coming, but he never says when...people tell me he's to busy to answer employee's cause he's running many businesses besides tz in Sydney. I've been told that the GW cabinets are being auctioned off in a few days and the boss will be there. there's also speculation that the boss will buy out the bottom floor to put some more cabinets in. i'm the middle man between the employees and you guys, and the employees are the middle man between me and the boss, so it's kinda hard to get answers from the boss himself
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on February 19, 2013, 10:10:55 AM
Thanks Niah, what a boss.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on February 19, 2013, 08:56:10 PM
Sometimes I miss Galaxy World's first class customer service and technical support. You don't know what you have till it's gone.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on February 19, 2013, 11:00:37 PM
I had some good games today.

That robert guy is so free. got bodehed so terribly bad.

Fakejohnny, ryu/akuma out of control, i enjoyed watching the games before the dp mashfest, very precise games. Thanks for the credit b4 u had to go.

Need more cabs, this is unacceptable niah. i dont care how you do it, but u go convert that air hockey table to 6 cabs somehow.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: RyuFighter4 on February 20, 2013, 12:35:43 AM
some of those racing games gotta go seriously that one at the the back with the face gimmick nobody ever touches, and some of the huge sit down games, couple of AE cabs will rake in way more instead of the giant queue now.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on February 20, 2013, 01:17:50 AM
I had some good games today.

That robert guy is so free. got bodehed so terribly bad.

Fakejohnny, ryu/akuma out of control, i enjoyed watching the games before the dp mashfest, very precise games. Thanks for the credit b4 u had to go.

Need more cabs, this is unacceptable niah. i dont care how you do it, but u go convert that air hockey table to 6 cabs somehow.
don't kncok the air hockey table, i'll  body you in air hockey free
Title: SSFIV [SYD - Time Zone] - Post match feedback
Post by: hsb39 on February 20, 2013, 09:59:46 PM
Think I'll pop in tomorrow to see just how badly I'll be bodied at OHN, see you people there!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on February 23, 2013, 10:38:56 AM
You guys come on Saturdays?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on February 23, 2013, 11:27:53 AM

Jay! come check out OHN!

99 York St.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on February 23, 2013, 06:47:46 PM
OHN is still on? Damn I just left after playing some games at TZ.

GGs. There was a pretty good Guile and Sakura. As well as Blanka (exhausting games)

Akuma/Oni guy finally showed up. His tricks were tricky as ever but I stayed extra cautious of those demons. I think hes gotten a bit rusty because he didnt AA my bushin flips with cr HP like he used to.

I left after an Abel beat me. I don't know who suggested Guy Abel is a 5-5 matchup, but I can't agree. It feels like at least 7-3. Abel is even tougher than Zangief imo (against Guy), he's faster, he's got more tools, and he has this really funky hitbox that makes target combo whiff sometimes after hit confirms. He's such a big guy, but his hitbox is almost like Sakura, I don't get it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on February 24, 2013, 03:23:07 PM
Had some time today to go again.

GGs Ryu player, your girl friend also played a pretty good Cammy. And also GG to the friend who played the strong Chun.

I should also mention, in one game yesterday, the game just suddenly went into slow-motion for an entire round. I was truly shocked.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Percadu on February 25, 2013, 10:51:12 AM
She wasn't either of our girlfriends lol, we were actually just up for OHN and went to catch a movie.
Guy is supposed to be a good match for Chun but I've always struggled with it for some reason. But ggs, glad I finally got you at the end ^^
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on February 25, 2013, 06:37:34 PM
lol I meant -female companion-  :-[ She's the first female player I've ever seen that uses crossups and throws (everyone else usually beat up the controls, rather than their opponent). The way she mixed the low normals with throws was impressive. I think she can be a great player as long as she understands how bad jumps are in the game, therefore improving her ground game and anti-airs.

As for the Chun-Guy matchup, yes I'd have to agree that Chun completely out-footsies Guy, but I only won those games because you burned your meter many times with the EX SBK against my safe jumps. Guy's neutral jump after shadow slide knockdown is safe. Honestly, I feel that as long you know that one setup, you're essentially cutting the effectiveness of Guy's pressure game by half.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Falco on February 25, 2013, 08:54:51 PM
ggs to everyone i played in time zone while i was in sydney.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Razorsharp on February 25, 2013, 11:19:21 PM
lol I meant -female companion-  :-[ She's the first female player I've ever seen that uses crossups and throws (everyone else usually beat up the controls, rather than their opponent). The way she mixed the low normals with throws was impressive. I think she can be a great player as long as she understands how bad jumps are in the game, therefore improving her ground game and anti-airs.

As for the Chun-Guy matchup, yes I'd have to agree that Chun completely out-footsies Guy, but I only won those games because you burned your meter many times with the EX SBK against my safe jumps. Guy's neutral jump after shadow slide knockdown is safe. Honestly, I feel that as long you know that one setup, you're essentially cutting the effectiveness of Guy's pressure game by half.

I play Guy too, and I played this Chun player which might be the same Chun you're referring to, but in any case, was able to react to every single one of my shoulder drops with crouching mk and duck the attack. Barring the bad matchup I virtually had no answer as I was systematically dismantled by every thing he did. I should get some tips from you on this matchup.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Percadu on February 26, 2013, 11:32:34 AM
Yeah once she gets better execution and learns more set ups and a more advanced game plan I think she will become a great player.

As for the other guy player I only played against one guy player this weekend. And I'm not smart enough to for cr mk. But now I will. It might make elbow whiff(?) for a free punish, throw will whiff and might even duck under the cross up if it comes. So thanks for the tip ^_^ 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Razorsharp on February 26, 2013, 11:40:23 AM
Oh I just re-read your post. I missed the part where you said you were "up for Ohn", so that must mean you're not from Sydney.

Yeah that player told me that cr.mk shuts down Guy quite effectively from the air so even after I get a knockdown, it screws with my momentum :(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on February 27, 2013, 01:47:35 PM
You might be talking about Meeks who plays a legendary Chun. He would 10+ win streak me effortlessly. He just knows exactly when to ex SBK and turn the tide.

Against Chun, don't jump lol, unless its safe. Air to air fierce to kikosho is so damn scary and since Guys jump floats him up by a mile, hes that much easier to punish.

I really dont think im good enough to be giving tips but I think Chun is significantly weaker when meterless so thats when you go on offense.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on February 27, 2013, 09:58:29 PM

Was pretty fun today, good games to the young Honda player, Ikuya, ayyitsrobert and fake Johnny.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on February 27, 2013, 10:01:21 PM
Against Chun, don't jump lol, unless its safe. Air to air fierce to kikosho is so damn scary and since Guys jump floats him up by a mile, hes that much easier to punish.
If Meeks wants to air to air, you can hedge it with a pre-emptive air attack (with enuf active frames I hope lol). Go in the air RAW. Of course if Meeks doesn't bite your landing frames will be murdered and you'd look mighty silly for the worlds biggest air whiff... but it's keeping her honest from meeting you in the air all day.

Chun forces you do take risks in approach, so you may as well do it, if you hesitate and do slightly late jumps and neutral jump etc, she'll just make ground to punish and also be able gauge out what you do. Don't let her back you up, you have to read fireballs as well, she has pretty nice recovery but you shouldn't be as tentative as jumping on her as Guile. Try to read the fireball and her reaction to what you do if you try to evade the fireball. Having said that, jumping back when you read a dangerous dynamic is also important.

Chun funnels you into taking predictable actions as a result of the threat she generates at footsie range and fireball. Pick a distance which works for you and maintain it until you can read her attack, be content to block some fireballs. Watch out for her godlike sweep. Knockdown hurts and she can run a combo video on you.

Why did my post turn into a strategy against Chun/Meeks? I have no idea. I love Meeks and want to see him challenged XD

Long post of generic advice, oh well. I hope it helps anyone that has the fortune to run into a wild Meeks.

Gonna be frequenting TZ more in the coming weeks, hope there'd be more cabs for some multiway action.

PS: niah where the ____________ are the new cabs?? Donate ur sticks, do something!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on February 28, 2013, 12:35:11 PM

Anyone coming in today/tonight? Rob, when are you in next? I have your sunnies.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 01, 2013, 12:38:01 PM
Thanks Max. Honestly I feel that Ben's already told me some of those things but I wasnt really good enough to adapt accordingly. I also played more often back then so that made it harder to break bad habits.

Might play a few games tomorrow at around 5-ish
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on March 04, 2013, 10:58:07 AM
Apparently there is another place in Sydney in the Ultimo area that has SF4 cabs and what more it even has a card reader and also the cab is top notch.

Anyone heard or seen of such an oasis in the dead town of Ultimo?

Saw it randomly on FB news feed but awkward to ask because someone whom I haven't spoken to in years commented on a photo of someone whom I don't know but damn I want to find out!!

There is a photo and it says it was taken at Ultimo but the photo doesn't show any details of the venue so it will just look like an ordinary photo of a cab and some guy playing on it but if you're interested:

That's all the info I have, up to you if you believe it exists or not ;)

(http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/885_10151398841244052_455648715_n.jpg)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on March 04, 2013, 11:32:20 AM
Maybe a company has a sole SSF4 machine in the basement near the toilet....

If it was an arcade they'd advertise right?

Hope the guy beats the CPU, he needs to mash harder.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on March 04, 2013, 11:34:46 AM
Not surprised.

Just like how UTS bar has arcade cabs it could be a random place somewhere around the area that bought some cabs out of interest.

I remember the days back in the 90s where charcoal chicken stores had SF2 cabs lol.

Also besides the fact he's playing against a CPU (never seen a japanese photo of someone playing against a CPU) and  judging from how the person in the photo is grabbing onto the joystick like his playing Daytona, this photo is definitely AUSTRALIA!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 04, 2013, 02:25:35 PM
Speaking of UTS I wonder if they still have the video game setup every Friday. Ive been there once or twice back when I didnt play. They were running all sorts of consoles and TVs in the business building, SFIV, Brawl, probably Tekken and some other games Im not too familiar with like Soul Calibur.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 05, 2013, 05:31:15 PM
UNSW Round House, 4 years ago. It had a 3rd Strike machine.

Damn wish UNSW still had an arcade. Library's just not the same.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 06, 2013, 09:36:01 PM
GG's to that Akuma/Ryu guy and the Guy/Dan guy.

Need more cabs,
Max.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 11, 2013, 03:35:03 PM
Ryu and ERyu are pretty fun. Especially ERyus tatsu combo after axe kick, very crunchy. I still have heaps of trouble executing Ryus U1 after DP fadc, it just feels like my opponents already reaching the ground as I'm dashing forward and directional inputs are so difficult from P1 side. How do you guys pull it off so smoothly? Ryu is so well rounded, hes like a gateway to learning almost every other character ever.

Also GG to the Cody player. Hope he did well against the monstrous Hakan.

I might also dab into Tekken a bit, considering TZ has more cabs of those, and the game isnt too hard to get into execution wise.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on March 11, 2013, 06:19:08 PM
I remember learning the dp fadc combo early on and struggling with it, and the trick I used was to continue holding forward after inputting the dp motion. Then after pressing mp + mk for the fadc part, you only need input a singular fwd motion (since the game actually remembers the previous fwd motion from the dp input) for the fwd dash. Then the ultra motion to finish it off. Well that was the lazy method I utilized anyway  :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 11, 2013, 10:30:02 PM

I learnt fadc 3 years after vanilla.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: hsb39 on March 11, 2013, 10:33:30 PM
Apparently there is another place in Sydney in the Ultimo area that has SF4 cabs and what more it even has a card reader and also the cab is top notch.

Anyone heard or seen of such an oasis in the dead town of Ultimo?

Saw it randomly on FB news feed but awkward to ask because someone whom I haven't spoken to in years commented on a photo of someone whom I don't know but damn I want to find out!!

There is a photo and it says it was taken at Ultimo but the photo doesn't show any details of the venue so it will just look like an ordinary photo of a cab and some guy playing on it but if you're interested:

That's all the info I have, up to you if you believe it exists or not ;)

(http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/885_10151398841244052_455648715_n.jpg)

Haha, never thought my knowledge would be handy hear, I know exactly where that is: Happy Days (used to be Intencity), next to Hoyts Broadway (where I work). I've played there a fair bit before work, only single player to pass the time since NO-ONE is there, kind of justifying only having the one machine. Last time I checked, and for a while before that, it hadn't been updated to 2012 and rounds cost $2 (FT3, and they have some bonus deals that seem a bit better than Timezone, but no Galaxy World-esque special days). I somewhat know some of the people who work there, I've mentioned updating it before, but I'll say it again, saying some others may be interested in coming by, their machine really doesn't get much action.

Hope to see some people there, waaaaay more convenient than Time Zone for me.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on March 11, 2013, 10:42:38 PM
The arcade next to Hoyts at Broadway actually has IV? That's crazy, all this time I never bothered to even take a look. I dismissed that arcade for years after they only ever appeared to have just a single XMvSF cabinet with two functional buttons and a downward direction that wouldn't work on the P1 side. I'm in the area kinda regularly.

How is the cabinet?

I'm still pissy at Galaxy World for closing before I used my cards up. I have a small pile of the damn things here. Perhaps the writing was on the wall months back when they had that fire sale online for token cards at 1/8 the retail price.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 11, 2013, 10:54:56 PM
DP FADC U1. The ultimate bread and butter, even more important than cancelling cr.mk into hadoken!

So you input your dp, your stick should end in the :df: position or even :f:, make sure to let it go back to neutral very quickly and then input fresh inputs for the ultra. The focus buttons are hit almost instantly after the dp button and during this time, the stick should be at neutral. I like to do a slight hold of the focus (which is better cos you don't let rip). You have an absurd amount of time to actually do the U1, so you don't really need any shortcut motions like I have to do with Yang (cos I suck at execution).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: hsb39 on March 12, 2013, 12:18:14 AM
The arcade next to Hoyts at Broadway actually has IV? That's crazy, all this time I never bothered to even take a look. I dismissed that arcade for years after they only ever appeared to have just a single XMvSF cabinet with two functional buttons and a downward direction that wouldn't work on the P1 side. I'm in the area kinda regularly.

How is the cabinet?

I'm still pissy at Galaxy World for closing before I used my cards up. I have a small pile of the damn things here. Perhaps the writing was on the wall months back when they had that fire sale online for token cards at 1/8 the retail price.

It's fairly recent. Intencity shut down (which did only have the XMvSF cabinet), and a few months later Happy Days came back with it mostly redone, that's when SFIV came in.

I haven't had any issues with the cabinet, it's a single one with two players, I've only really used P1, and only really playing Blanka. I haven't had any troubles with pianoing or ultras etc. etc. but I couldn't say it's as nice as the sticks I have at home. I wouldn't consider myself a great player so I may not be the best judge though.

I'm working tomorrow so I'll try to see if they guy I talk to is around. I *think* I remember what you look like from OHN Gamogo; if you or anyone else comes by be sure to say hi and fraud me for a couple games.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on March 12, 2013, 09:26:17 AM
Do they have a card system?

It's got a reader there ???

And thanks for confirming the place exists, people lost faith in the things I post since I am a known troll :'(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: hsb39 on March 12, 2013, 01:21:30 PM
Yeah, there's a card system (although it works like paywave contactless stuff, not by swiping).

Haha, no problem.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on March 12, 2013, 02:51:49 PM
Yeah, there's a card system (although it works like paywave contactless stuff, not by swiping).

Haha, no problem.

Sorry I meant card system as in having a SF4 card that records your wins and profile etc?

Not the card system that GW/TZ uses to put money in.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on March 12, 2013, 03:59:10 PM
$2.00 to play AE 2011 on a side by side cabinet.  :o

Sorry I don't think that's enough to attract people. As you say good for those in the area that need to kill some time though.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: hsb39 on March 12, 2013, 04:02:28 PM
Ah, not that I know of, never heard of them. Just had a round there, basically the same as before.

On the subject of weird places with arcade machines, Hermann's bar at usyd used to have the worst kept XmvsSF and SF2 machines you could find, but they were free; sadly not around any more.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 12, 2013, 09:29:57 PM
GGs to all the SF4 people today. It's my first time in a long while coming in on a weekday, and I gotta say that the skill level is much higher than on the relaxing weekends. So I decided to just bring out the Guy, while I have the chance to play you all.

Crazy Freerider. I've seen you play back at GW, but it's my first time playing against you, and I gotta say that I'm scared of Fuerte and Gouken now. Thanks Trevor for the forward dash tip, which I also suggested to Rob  ;)

Rob, nice Juri. It seems to me like you're pretty well-versed with the entire cast of characters. It was kinda funny how after playing that other Juri, I'm suddenly up against a Juri who actually holds the fireballs, lol.

Jon, once again I didn't get to play you! Maybe I'll learn some Tekken, and we'll see how apocalyptic those games go haha. I think it's really nice that the game has the personalized card system.

I remember learning the dp fadc combo early on and struggling with it, and the trick I used was to continue holding forward after inputting the dp motion. Then after pressing mp + mk for the fadc part, you only need input a singular fwd motion (since the game actually remembers the previous fwd motion from the dp input) for the fwd dash. Then the ultra motion to finish it off. Well that was the lazy method I utilized anyway  :P
Long time no see Ben. I'm assuming you haven't been to TZ in a while huh? Well you're not wrong about the cab quality. Those sudden slowdowns are just bizarre. And not trying to be a sore loser here, but the LP on the machine I used today, was inconsistent, it was hard to plink and tech. I miss the GW days of simply switching to another cab and seeing how that goes...

As for my Ryu progress...not so great. I pulled off his BnB today (from P2 side of course), but the Ultra apparently came out too fast, the fireball flew past, and the opponent fell. It wasn't even in the corner, I was devastated.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 12, 2013, 09:52:26 PM
As for my Ryu progress...not so great. I pulled off his BnB today (from P2 side of course), but the Ultra apparently came out too fast, the fireball flew past, and the opponent fell. It wasn't even in the corner, I was devastated.

lol.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on March 12, 2013, 11:48:18 PM
ahh so ur the guy!!
sick stuff man, those frame traps were hella noyying!
yeah once i figured u knew how to dash fwd i was like 'fuck gotta do more unsafe slides and stop grabs' guess the risks paid off most the time but also ended up eating ur wakeup spin kicks more.
ggs to u and jon, will try make it out more often. arcades are alot more fun than online, can actually rsf properly. first time i did 4 today in a real match thanks to jon ;)
til next time
also nice chatting to ya roberto as always! good to see u getting back to basics!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 13, 2013, 09:56:20 AM
I witnessed your 4 HP Crazy, that was sick :D  I did 3 one time, when doing the trials at home, after countless attempts!

Trying Ryu, I'm still free with him but really helps to understand the game overall I find. Come more often Aaron if you can, I'm there usually mon/tue/fri.  Online suuuuuux :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on March 13, 2013, 10:12:09 AM
Sheez, I needs me to attend these little suarés more often.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 13, 2013, 11:57:00 AM
Ben , hope you can come soon!  I'm trying Ryu.....he's so good!  Ben somehow I wanna try  Chun again!  I think she's top tier somehow!!! Well maybe not, but you know.
Especially her crlk unblockable setup on the 3rd crlk :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on March 13, 2013, 08:26:48 PM
Omg play Chun Rob!! I need you to show me how to play her properly. I am a total fraud with her!

I'll try and make it out next week. Hopefully I'll be able to stay long enough when the community is larger there.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on March 14, 2013, 09:30:06 AM
I'm trying Ryu.....he's so good!

A man with your spacing, footsies, reactions and execution skills I feel would get good mileage out of Evil Ryu to be honest. Now that's not to say you can't roll heads with regular Ryu, but I feel Evil Ryu in your hands would be an interesting spectacle.

The idea of you using male characters is still patently hilarious though xD
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 14, 2013, 09:40:26 AM
 I will try Ben chun .  No way ur chun is the best ! You use her exactly how she should be used.  It's scary playing you.  I think slight aggressive / turtle style is the best way to user her.    I like her walk speed and her normals.  I just don't know the technique for using her regular lightning legs . But I saw vivi videos, he has got a gdlk chun. 

Shane  evil ryu would be a good choice , I seen the damage he can put out its crazy.  And sako uses him too! I should try him to see.  But I'm liking ryu somehow because he had so many tools at his disposal, and you're right, I'm finding it weird using a male character lol.  This is why chun maybe a go.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Rip The Jacker on March 14, 2013, 10:27:36 AM
Quote
The idea of you using male characters is still patently hilarious though xD

That's exactly what I said the other day when I played his Ryu on XBOX.

I was so weirded out by it I lost like 15 games in a row... Not really my fault when you think about it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: ayyitsrobert on March 14, 2013, 11:58:37 PM
i'm not sure if rob is actually serious, because he's making it sound like he's never played ryu before. here i thought everyone's played ryu before haha. unless rob's had this female character thing going on which stopped him from ever trying ryu.

btw, ggs the other night rob, though the stick was really shitty, was really loose, couldnt even qcf and qcb properly haha. sorry had to leave after one game, couldn't stick around for more, had to drive a friend home.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 15, 2013, 08:54:01 AM
i'm not sure if rob is actually serious, because he's making it sound like he's never played ryu before. here i thought everyone's played ryu before haha. unless rob's had this female character thing going on which stopped him from ever trying ryu.

btw, ggs the other night rob, though the stick was really shitty, was really loose, couldnt even qcf and qcb properly haha. sorry had to leave after one game, couldn't stick around for more, had to drive a friend home.

excuses. ::)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 15, 2013, 10:33:47 AM
i never touched ryu b4, the only male characters i used properly was ken and abel, but this was back in vanila days.  I'm just trying him out now properly because I was inspired by a lot of high level ryu players. With that said, I will still use him, I like a challenge!

I know Ayy the stick is really bad!  Too many mashers I'm sure haha.  I find sometimes it just jumps, then i wanna walk forward, crazy.  I hope they get more machines soon. 

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on March 15, 2013, 02:20:47 PM
Meeting THE ROCK > SSF4 8)

(http://sphotos-e.ak.fbcdn.net/hphotos-ak-prn1/537730_10151392985124667_192156489_n.jpg)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on March 15, 2013, 03:01:04 PM
That's what the fuss was about? I thought for sure they were definitely waiting for Robsux.  ::)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 15, 2013, 03:07:34 PM
lol, The rock, ahaahahaha, damn I'm in uni :3
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on March 15, 2013, 04:00:49 PM
That's what the fuss was about? I thought for sure they were definitely waiting for Robsux.  ::)

Waiting for Robsux or Rocksux?  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 15, 2013, 07:38:47 PM
Lol, it was so crowded on Thursday night.  The red carpet was really for Ben!  Damn you ben why didn't you turn up :P

GGs tonight, that cabinet needs some major fixing, especially the joystick on back side, and the lag is really really annoying, especially when it doesn't go into full lag, it's just a bit of lag, ugh. 

That was funny using Ryu, and U2?!!? Classic
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 15, 2013, 09:19:01 PM
Ugh Abel.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on March 18, 2013, 12:54:07 AM
GGs for Sunday. Sorry Rob for getting frustrated, your advice is always appreciated even if it doesn't seem that way at the time. Sometimes it takes post-game thinking to understand what went on.

Jay, I wish I had a proper game with you. Instead I used Ryu on a stick where I could only fireball 30 percent of the time lol. Next time I play you I'll use Bison or Cammy.

Interesting to see Max use Rose. Come more often Max.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 18, 2013, 03:06:23 AM
Yeah definitely play again, I didn't know you played Ryu as well, those links and use of traps were good, but I think you'd wakeup DP'd a bit too much in those games with Rob. At least you're able to use more than one character, unlike me lol.

Max, very nice Rose. I liked those EX reflects haha.

Rob, sorry for sloppy games. Now, I don't think I'm skilled enough to be giving advice, but it looked like you went a bit too long (or short?) on those regular lightning kicks, which left you open to my slides. Other than that, those punishes with the Super were mad stuff. And that sweep...oh boy.

GGs to Dan/Guy guy. I was able to learn that U2 punishes Dan's medium/high tatsu, it was very satisfying to pull it off.

GGs Dee Jay/Guile, SUCH ANNOYING jump ins and crossups, but it really made me realize how poor I am with anti-air timing. Something I'll need to work on.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 18, 2013, 10:23:44 AM
GG's on Sunday, didn't expect to TZ on Sunday, but glad I did. Great games with Rob, don't think I had the chance to go against anyone else, that Chun!

Still working on the spacing and being a mistake punishing dynamo (landing recovery punish gah). Thanks rob for the advice, I will continue to refine the counterhit/grab game and anti-pressure (you can jab out???) game. I'm over Rufus, at some point he might be ridiculously good to pick up again but it makes you lazy in terms of breaking people's tech when you don't know what tech style they're favoring, i.e. divekick spam doesn't really teach you the circumstances around a successful grab/hit. Breaking tech styles with different buttons seems much cleaner and getting in with others takes a lot more dancing around which is so fun.

I feel more at home with Ryu/Evil/Rose. Perhaps it's because they have the option to vary their style a lot.. loving Rose. Screw pure rush down, back to basics again. We dance.

Edit: Too many failed standing Zangief U1's on back cab.


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 18, 2013, 11:16:20 AM
Nps Jay, don't doubt urself for giving advice , I think it's important even to top players as long as it's relevant and constructive.  Ye I don't really know how to use the regular lighting legs properly, so if I am in a position with Chun to do a full punish, and Chun ain't got no meter, I am a bit lost lol.  I need to learn how to do her bnb without meter, thanks for pointing it out but yep I'm aware of it and need Ben's help! 

GGs Max, I was suprised by your Rose, you can use her very well.

Nps Jon.  I was thrown back by what you said to be honest, but all good. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Falco on March 21, 2013, 04:43:38 AM
thats nothing max...try doing u2 on those cabs when the hk button doesnt work.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on March 21, 2013, 02:35:03 PM
Evil Ryu needs more people to feast on
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on March 23, 2013, 12:20:03 AM
update on the cabs, timezone lost the bid to all SF machines. they got outbid by some random guy on the phone. they're buying 2 cabs to make up for it though. it's apparently cheaper to buy new cabs then to win that BS bid. will be coming in a week or 2 apparently. tekken got 3 machines from the auction though
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on March 23, 2013, 01:16:26 PM
Quote
Capcom is asking users to submit their character feedback on the recently announced update to the Street Fighter 4 series through Capcom Unity. This week, they want feedback on M. Bison, Balrog, Guile, Ryu, E. Honda, Sakura, Sagat, Ken, Makoto and Dudley. A schedule of which characters will be looked at every week has been added into this story.

and Dudley

and Dudley

and Dudley

http://www.eventhubs.com/news/2013/mar/22/capcom-announces-new-update-street-fighter-4-pax-east/ (http://www.eventhubs.com/news/2013/mar/22/capcom-announces-new-update-street-fighter-4-pax-east/)

http://www.capcom-unity.com/street_fighter/go/forum/view/7411/241285/sf-character-balance-suggestions (http://www.capcom-unity.com/street_fighter/go/forum/view/7411/241285/sf-character-balance-suggestions)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 23, 2013, 03:25:28 PM
wrong thread.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: zgnoud on March 23, 2013, 03:45:49 PM
I'm over Rufus, at some point he might be ridiculously good to pick up again but it makes you lazy in terms of breaking people's tech when you don't know what tech style they're favoring, i.e. divekick spam doesn't really teach you the circumstances around a successful grab/hit. Breaking tech styles with different buttons seems much cleaner and getting in with others takes a lot more dancing around which is so fun.


I hope you do realize Rufus has more tech breaking abilities than divekicks - st.mp and far standing hk.
You'll be surprised how godly that move (far hk) can be during your "dance". If it hits, ex snakestrike/Sweep, if blocked +1 frame advantage to rufus...

At the end of the day, you mix your frame traps and tech breaker depending on what the opponent is favoring. That's something you're suppose to suss out during the first round/game.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on March 23, 2013, 09:46:42 PM
Quote
wrong thread.

No. The message was directed to Mr Dudley himself, Nostalgia ULTRA.

GGs everyone today.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 23, 2013, 10:56:23 PM

The only good thing about heading into Time Zone this week was seeing Ben and Jay.

Rob, I take my hat off to you sir, truly remarkable footsies. Really wished I could have given you some better games.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 23, 2013, 11:37:22 PM
Yeah GGS Jon and Dave. Your Bison was just...CRAZY tonight Jon. Also great to be facing a good Dudley again, I don't know, in your absence Dave, some random people probably picked him because of his moustache.

I can't believe that random Blanka just came in and beat Rob, whom we couldn't beat for the 40+ win streak or something, haha.

Thanks Ikuya, for reminding me why I hate Ken. GGs nonetheless, I've learned that my crossup blocking is terrible. Next thing I'll have to work on. And most definitely my driving too.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 24, 2013, 12:19:23 AM
Ggs guys I rarely get there on a Saturday but was good to see it had a good turnout.  Thanks David thanks we had some ggs .  Dudley vs rose is a very hard match for Dudley!

 I know right random blanka lol, I was getting a bit impatient I should just bait him more and of course ultra 1, not 2. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 24, 2013, 01:45:05 AM
Thanks Ikuya, for reminding me why I hate Ken. GGs nonetheless, I've learned that my crossup blocking is terrible. Next thing I'll have to work on. And most definitely my driving too.

ggs.  u should be less cr.LK mash.
ken kara grab n DP can punish mash 3F move, but then u can do just delayed tech.

which move u hate about ken?
i fixed ken moves for ur playing style.  if u feel ken's moves are damn, try to think how to beat/escape.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Captain on March 24, 2013, 04:05:23 AM
best part of TZ today was the blanka getting bopped immediately after beating rob.....and no one saying GG's to me through the interwebs.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on March 24, 2013, 08:12:22 AM

The only good thing about heading into Time Zone this week was seeing Ben and Jay.

Rob, I take my hat off to you sir, truly remarkable footsies. Really wished I could have given you some better games.

I was in a few times this week as I have been working in the city, but that will change next week on  :( But it was fantastic to see you again Dave. Even if for awhile and we didn't have any games. GGs Ikuya on Friday. Those Ken ambiguous/unblockable setups on Balrog = mindblown  :o

Oh and thanks for helping me play Chun better Rob. It was such a good learning experience for me having been able to sit alongside you and sharing our credits playing her, and just shedding light on some (or many) of my weaknesses.

And also a bucketload of other players whom I've come across last week. Mr "Do it again" Maxse, Johnny, Masa, Some Random, Jon, and others.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 24, 2013, 09:06:00 AM
i noticed that huge fuckin lag moment happen to only few stage.

it will happen to
"Skyscraper Under Construction" (background has Hugo)
"Inland Jungle" (day time Jungle)
"Pitch-black Jungle" (night time jungle)

these stages have many objects, and huge lag moment come around Round 3-4.
it may come from PC at cabinet.

If this game can change to "select stage mode" at config, we can avoid it with choose right stage.

i know "tournament mode" setting can choose stage from GGs days.
but i m not sure during this setting, its only "free play mode".

if they can make normal arcade mode with "stage select", its best way.

i asked it Niah and also I will ask my japanese friend who work at Japan game center that it can be possible.


GGs Meeks, long time no see.  u left around City now?
haha these unblocks are damn.  but any unblockable timing has some weakness, they should try how to escape it :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 24, 2013, 10:02:25 AM
best part of TZ today was the blanka getting bopped immediately after beating rob.....and no one saying GG's to me through the interwebs.
GGs Captain!  Honestly your Honda was gaining momentum through our match and that was scary.

Jon your Ryu improve a lot, like 5 x better than usual. 

I know Ikuya lag is getting worse, and what the worst thing is that it varies, so for about 30 seconds you will have lag, and you can feel the wrath of the mega lag is coming, and then mega lag comes.  Ugh.  I heard TZ was unable to buy the galaxy world SF machines, and there is another pair of Tekken cabinets already installed @_@  I hope they will get more machines soon, 1 pair is just not enough.

No worries Ben, I am learning a lot from watching you and chatting about Chun, let's have more ggs next week. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 24, 2013, 10:15:58 AM

Ben, based on my performance lately its a good thing we play each other, I suck at this game. During a conversation with Max I told him he's a disgrace to Dudley for dropping the character, he replied "you're a disgrace to Dudley for being shit". I will now head over to the Capcom forums to discuss Dudley 2013.

SSF4 AE2013: "nerf Rob" – Captain
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 24, 2013, 12:32:27 PM
these stages have many objects, and huge lag moment come around Round 3-4.

ROUND 4, FIGHT!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 24, 2013, 12:33:17 PM

Ben, based on my performance lately its a good thing we play each other, I suck at this game. During a conversation with Max I told him he's a disgrace to Dudley for dropping the character, he replied "you're a disgrace to Dudley for being shit". I will now head over to the Capcom forums to discuss Dudley 2013.

SSF4 AE2013: "nerf Rob" – Captain

hey i never said that!!

Edit: On 2013 Dudley, make all his duck recover way faster. Or let him have a Chun Li focus attack. Lvl 1 focus for +1. Pretty much solves his offensive pressure game and easymode get in lol. His reversal game will forever be ass, let's face it. I'd like armor on ex-duck but that would be pretty crazy, interested to see armor cancel potential with Dud.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on March 24, 2013, 01:19:51 PM
these stages have many objects, and huge lag moment come around Round 3-4.
it may come from PC at cabinet.

Last I checked TZ used ancient and cheap+nasty Netgear switches. I suspect the cabinet link network is dropping packets all over the place and requires constant restarting. GW used to have this problem from time to time also.

Replace your switches, disable auto negotiate.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 24, 2013, 05:20:07 PM
Went to TZ for a bit and I got to play against execution guy. His Ryu and Guile I didnt have too much trouble with but that Balrog... holy shit. I think the problem was me underestimating his reversal options. I was eating way too many headbutts.

Also GGs to Ryu/Akuma/Sakura. I used U2 Ryu and laughed like an idiot whenever I ultrad those demon flips. He finally picked Ryu and taught me a lesson lol. Win or lose, Ryu is a really fun character.

Btw, if 2013 ever comes with a stage select option, Im going to pick Small Airfield always. Best stage, training level at a distant second.

which move u hate about ken?
i fixed ken moves for ur playing style.  if u feel ken's moves are damn, try to think how to beat/escape.

lol no no, nothing like that. I just hate the obnoxious voice that yells out Shoryuken.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 25, 2013, 01:08:25 PM

Anyone coming in this afternoon/tonight?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 25, 2013, 02:02:42 PM
nah can't today David, tomorrow will be there
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 25, 2013, 02:16:27 PM

All good Rob, thanks man.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 25, 2013, 11:07:17 PM

Good games earlier, Ikuya Aaron, Fake Johnny and Ben. This game is proving too much for me to handle.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on March 25, 2013, 11:21:50 PM
you were doing good towards the end!
fuck it was hot today
ggs to all
was that honda captain?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 25, 2013, 11:39:49 PM
Who is this Fake Johnny anyway? Is it the Ryu/Akuma player who seems to be acquainted with Trevor? (Cammy/Adon/Juri/Yun guy)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on March 25, 2013, 11:45:37 PM
abel dude with glasses?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 26, 2013, 12:03:06 AM
ggs guys today.

I warn recently people too much mash at opponent turn.
Its' ok, it is one of the defence style/choice but some players keep doing like habit.
it will be same bad point with people keep doing delayed tech at same taiming.

if players want keep mash, then need to learn style like Some random Eryu.
He shows wake up DP too so people scary to offence him, then he can use crLP/crMP mash.
its still very unsafe choice, but he could cover it with his combo skill.
also whn he has meter, he use meter for threat, then he can LP/back dash/teleport.

but unfortunerly some characeters (like no DP characters) cant play like Some random Style.

Then they need to think how way is good.
even no DP, still many way can make escape/come back.


delayed tech-
choose block at wake up n press tech opponent throwing timing.
this game has 7F tech frame after u r thrown.
can block opponent attack on ur wake up. can tech opponent throw on ur wake up.
lose to opponent delayed attack(frame trap.)  lose to opponent delayed throw.(If ur crLK motion start.)
if ur character has 3F tech, it is useful.(many character need crLP tech.)

if u choose delayed stand tech, u dont have counter hit frame.
also u may punish delayed attack, or u can tech delayed throw.
but will lose to far range attack.(i.g. ERyu crMK after crLP twice.)

mash fastest move-
mashing fasterst or useful move at wake up or during block strings.
can stop frame trap n delayed move, lose to any attack/throw on ur wake up.
if ur character has 3F move, it is useful.

mash throw-
mashing throw at wake up or during block strings.
for insurance, u should do back throw with blocking, but if ur character has strong front throw,
u can use front too. cos if u decide mashing throw, already u cant block.
can tech opponent throw, can throw delayed move, also no counter hit frame during start up.
lose to any attack on ur wake up. also u will eat low attack during block strings.
if opponent is ur throw range , it is useful. also if ur character has long range throw, useful. (Rose, dhalsim, claw...etc)

back dash-
input back dash at wake up or during block strings.
can escape frm throw, attack, also possible to eat in air opponent delayed attack.
can punish command grab after back dash.
lose to OS, delayed attack, DP.(depending on timing n distance.) also u will eat low attack during block strings.
if ur character has good backdash, it is useful.(Chun, Rose, Gen...etc)


delayed back dash-
block few frames and then input back dash.
can block opponent attack on ur wake up. whiff or eat in air opponent delayed attack.
lose to delayed attack n throw.(during ur input back dash.) lose to low attack during block string.(cos back dash need to stand.)
If u input back dash tech, u can tech if u eat throw during inut back dash.
crLK motion dont come cos if ur back dash start, u cant use crLK.

*edit  If u did delayed back dash, normaly u dont eat OS. cos too far or people dont try OS after crLP range.

focus back dash-
input focus at wake up, then back dash.
can escape frm attack, can less damage or eat in air.
u may tech.(depending on opponent throw timing.)
lose to throwing during ur focus motion.(untill u input back dash.)  any focus, first 3F u cant dash/back dash.
lose to 2hit attack.(i.g. Ken DP)

delayed focus  back dash (with tech) (4button tech)-
blocking on wake up, then press 4 button at delayed tech timing and back dash.
can block any attack on ur wake up.  can tech opponent throw.(depending on timing.)
can focus back dash opponent delayed attack.
lose to delayed throw(if ur focus motion start untill ur back dash start.)

mash invinsible moves-
input invinsibel moves at wake up or during block strings.
however charge characters can input only one times, if they missed timing, they lose charge.

can win any opponent offence.
lose to opponent blocking, delayed moves if opponent blocks untill ur invinsible move start up.
lose to opponent delayed or longer invnsible move.
some invinsible move is slow, so it lose to short recavery move and OS.(i.g. Sakura EXDP, Bison EXPC.)
u need meter or u need to pay big risk.

delayed invinsible move with tech-
input command with LP+LK
some moves cant use with tech, cos u must need to press LP+LK for this technic.
(i.g. If ken input DP command with LP+LK, Light DP come.  if Ken input DP command with LP+LK+HP, EX DP come and cant use Heavy DP except no meter.)
u cant finish comannd with standing, cos if u press LP+LK with standing, throwing come.
u need to finish command with crouching.(I.g. Bison EXPC with tech, Charge4-6, then input 3+LP+LK+HP)
can block opponent attack/throw on ur wake up.
can win opponent delayed attack/throw.
lose to any moves if u eat it during ur input command.
u may lose to low attack block strings if ur input need to use stand.

Wake up Jump-
input jump at wake up or during block string.

jump has 4F motion during off-ground.(sim is 3F, gief, hawk, hakan is longer.)
u can whiff throw, also can punish command grab.
u can whiff opponent delayed attack(depending on hit box.)
lose to attack on ur wake up.
lose to AA if u choose straight  n opponent react.
lose to delayed Upper-moves.(i.g. DP,  Fei cl.HP.)
some character can use it offence or good escape.(i.g. cammy EX strike{anti throw, anti delayed move}, Seth, Guy n Fuerte Wall jump.)

blocking with no tech-
just sitting. or consentrate to overhead.
u can block any attack with any timing.
u will lose any throw with any timing.

*edit
choose stand block(with stand tech, no tech, delayed stand tech, back dash)
just standing.
it will help to less risk, or u can choose standing attack/throw anytime.

it will work to some character, cos some character dont have good low attack.
(i.g.
Abel: his low combo is only crLKx3-4 times.
Makoto: She dont have chain frm crLK. and cant hit confirm. She has overhead move and Turugi will punish crouch Tech.)
Rufus: not big combo frm crLK. u can block Dive kick at high point.(depending on timing.)

u can block any overhead with no reaction.
lose to any low attack.


depeing on situation, u dont need all.
u can pick them frm opponent habit, aim, meter, life, and ur reading skill.

some strong players like Rob n Johnny basically use delayed tech,  but also they pick other choice, and some times just do invinsible moves.
really hard to read and strong defence style.


sorry for long text.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 26, 2013, 12:17:23 AM
today also happened that Huge lag moment during me n David match.
Stage was Drive-in at Night.(hopping car stage.)

it seems happen only many objects stage.

next time if i play at these 4 stages, I will try to never press button untill lag moment finish at Round 4.
not sure it comes with no press, but it will be fair if both player dont start match untill lag moment finish.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 26, 2013, 12:30:37 AM
Delayed tech and invincible reversal. That's all you'll ever need :D

Now that I'm Rose, focus backdash, backdash is very good as well. I don't four button tech, I will eventually though, it's just an added bonus when I focus backdash.

In the past week I've implemented some jab in my defense game to catch larger frame traps as mentioned by Rob and it is definitely very good with Rose. Now I haven't tried cr.jab tech though, light punch plinked with lk? Should work, but I assume if any light punch frame came out, you'd get thrown regardless of the plinked cr.lp+cr.lk. If done as a cr.jab tech mash and your jab was too fast I suppose you get insurance of a cr.lk tech. Definitely an option I've never considered before, I didn't trust in jab during strings.

I've noticed Some Random frame trap's don't allow for continued offence, i.e using the cr.hp, hp, pretty much means no throw incoming for the string and also means that the hp is going to be xx something (an axe kick very likely) which equals a fairly easy dp for the blocker.

Thanks ikuya !




Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 26, 2013, 01:10:35 AM
Delayed tech and invincible reversal. That's all you'll ever need :D


it will lose to opponent delayed move with blocking.
delayed attack may get counter delayed tech, delayed throw may throw ur tech motion.
and if i choose crLK for delayed attack, i can blocking few frame frm ur wake up, so if reversal invinsible is fast move like DP,
i can do first 4F block, then press 3F crLK(with tech).
so, at 7f frm ur wake up, my crLK come.
if u prss delayed tech around 7F, i win.  if u choose wake up 3F DP, i m still blocking.
also if u choose mash throw on ur wake up, i can tech ur throw cos I press crLK(with Tech) at 4F. (ur wake up throw will come 3F frm wake up.)

it is very tight frame,  but it will work.

if character has slow invinible move, (yeah Rose EX drill is slow and long invinsible)
I need to choose miti crLK(safe attack),  delayed DP(will win or trade, it will cover back dash n delayed tech.)
or just block or whiff it.

also, if opponent only choose delayed tech n invinsible move, I dont afraid to use frame trap.
Because if i succsess frame trap, i can get over 200-500. if i eat invinsible move to my frame trap move, its only 100-200.
If opponent has enough meter to scary me (Sakura 3 meter, Ryu 2 meter with UC), or they start to mash, i consider to stop frame trap.


In the past week I've implemented some jab in my defense game to catch larger frame traps as mentioned by Rob and it is definitely very good with Rose. Now I haven't tried cr.jab tech though, light punch plinked with lk? Should work, but I assume if any light punch frame came out, you'd get thrown regardless of the plinked cr.lp+cr.lk. If done as a cr.jab tech mash and your jab was too fast I suppose you get insurance of a cr.lk tech. Definitely an option I've never considered before, I didn't trust in jab during strings.

ya actually mashing ur fastest move, dont need tech.
mash is mash, not tech, if ur move start, already cant tech.
if u want be safe, of cource Rose 3F LP tech is safer way, but crLK is still 4F , also crMP tech is 4F and u can push opponent.


I've noticed Some Random frame trap's don't allow for continued offence, i.e using the cr.hp, hp, pretty much means no throw incoming for the string and also means that the hp is going to be xx something (an axe kick very likely) which equals a fairly easy dp for the blocker.

ya, M axe kick cant make block string after clHP/crHP.(cl.MP xx M AxeKick is block string.)  it has 3F blank frame between HP xx M axe Kick.
and his cl.HP is -7, cr.HP is -10.  if player can react, just mash invinsible move, then it can stop xx Axe kick and no cancel.
and M axe Kick is -2, his offence stop or he need to mix up with DP.
some Super n Ultra can punish it after block.(Ken, Chun, any Demon, 1F grab Ultra.)

if Eyu canceled to Fireball, its block string. cant mush. but also FB stop offence except FADC.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on March 26, 2013, 02:00:34 AM
OMG Ikuya teaching people how to kill me
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 26, 2013, 08:34:42 AM
mash invinsible moves-
input invinsibel moves at wake up or during block strings.
however charge characters can input only one times, if they missed timing, they lose charge.

can win any opponent offence.
lose to opponent blocking, delayed moves if opponent blocks untill ur invinsible move start up.
lose to opponent delayed or longer invnsible move.
some invinsible move is slow, so it lose to short recavery move and OS.(i.g. Sakura EXDP, Bison EXPC.)
u need meter or u need to pay big risk.

Well done Ikuya , u put a lot of time into this, and I hope people can take the time to read it and practice.  I have to say the method you mention above is the TimeZone Special :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 26, 2013, 09:07:19 AM
Who wins in a jab/throw trade?

Throw/command grab trade?

Jab/command grab trade?

I know certain command grabs are throw invincible and of course if they complete first you'd lose horribly.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on March 26, 2013, 09:08:52 AM
This is really some well written gold in here. It probably deserves its own thread and a sticky at that.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on March 26, 2013, 09:12:35 AM
Who wins in a jab/throw trade?

Throw/command grab trade?

Jab/command grab trade?

I know certain command grabs are throw invincible and of course if they complete first you'd lose horribly.

I think Abel is a good example. His normal tornado throw is throw invincible but has a 5f startup so he can be hit out of it with fastest normal timing with 4f or quicker. Ex tornado has the complete opposite effect, with no throw invincibility but normal invincibility.

If both active frames fall on the same frame I'm pretty sure the throw/cmd throw wins out.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on March 26, 2013, 09:53:33 AM
Who wins in a jab/throw trade?

Throw/command grab trade?

Jab/command grab trade?

I know certain command grabs are throw invincible and of course if they complete first you'd lose horribly.

I think Abel is a good example. His normal tornado throw is throw invincible but has a 5f startup so he can be hit out of it with fastest normal timing with 4f or quicker. Ex tornado has the complete opposite effect, with no throw invincibility but normal invincibility.

If both active frames fall on the same frame I'm pretty sure the throw/cmd throw wins out.

You mean against a jab? It depends on the jab and where the other guy is. Some jabs extend the characters's throwable hitbox, some don't, meaning sometimes the jab will hit because he's still outside of throw/command grab range. It's one of the reasons Balrog's jab is stupidly good - his whole arm is unthrowable.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 26, 2013, 10:00:39 AM
Who wins in a jab/throw trade?

Throw/command grab trade?

Jab/command grab trade?

I know certain command grabs are throw invincible and of course if they complete first you'd lose horribly.

I think Abel is a good example. His normal tornado throw is throw invincible but has a 5f startup so he can be hit out of it with fastest normal timing with 4f or quicker. Ex tornado has the complete opposite effect, with no throw invincibility but normal invincibility.

If both active frames fall on the same frame I'm pretty sure the throw/cmd throw wins out.

Yep this is super important to understand before playing Abel.  I think most players still think it's always 2 choice after step kick (throw or normal from Abel) , but if you have a 3 or 4 frame move, and Abel has no meter, I think you should always mash out a reversal 3 or 4 frame normal if he tends to tornado throw a lot. And also correct me if i'm wrong for some weird reason, Zangief's SPD loses to Abels Tornado throw (non EX).  I have no idea why, the maths just doesn't add up, and I am bad at maths.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on March 26, 2013, 10:33:48 AM
Who wins in a jab/throw trade?

Throw/command grab trade?

Jab/command grab trade?

I know certain command grabs are throw invincible and of course if they complete first you'd lose horribly.

When you say "trade", I assume you mean when activated at the same frame.
Attack will beat normal throws

Command throws will always beat normal throws on a trade.

Attack will beat Command throws (unless the cmd throw has invicible to attacks ie. Abel EX TT).

Now the interesting part is command throw vs command throw.

Let's classify them as the following types -
1. 360s
2. Others

360s will always win against Others (except for Abel normal TT, because of Throw Invincibility).
Example would be Gief's "SPD" will always beat Fei's stupid "Why does he even need a cmd throw"

If the cmd throw is the same type, and "trade", then the game actually chooses the winner as a 50/50.
Example would be Abel normal TT vs Abel EX TT.
Abel normal TT has throw invincible only on startup, and no more upon activation. In other words, he loses this trait on the instance of a trade.
At this point, it can go either way and there is a 50/50 chance of either Abel winning the exchange.

Now some fine details I could be wrong, cause I just got to work, and I cbf to check the AE Bible right now.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 26, 2013, 10:37:20 AM
ok, I answer it.

frm Game System, if normal attack and throw happen same frame, throw win.
i.g. Ryu forward HP on block is +-0, then Ryu do throw, opponent do 3F LP, Ryu win.
but some normal move has throw invincible. (Juri n rose cl.Mk.)
then Ryu throw whiff to these moves, juri n rose will win.

also soji said, some moves are longer or thrown range shrink/push opponent/character back.
(Boxer crLP, claw crLP,crMP)
especially some character wake up motion push to opponent, then it will happen a lot.
(Boxer, guile wake up is most case.)

at command grab, this game has throwing level.(one of the unknown info. me n Japanese friend researched.)
this throwing level.

throw invincible grab>360 command grab+some half circle command grab>half  circle grab=normal grab.

If these grab happen to same frame, stronger level always win. but if same level, 50/50 randomly one side win.  I dont know how to decide winner at inside.

360 command grab is strongest throwing level.
If these 360 command happen exactly same frame with lower level grab, 100% 360s win.

at this case, Gief n Hawk 360s are 2F. mostly it will win with start up and range, so not much important.
but Hakan 360 is 3F, and this game has 2F throw invincible after block string/wake up.
so if u did perfect timing normal throw against hakan wake up, and hakan did reversal 360,
both grab is same frame, but ALWAYS Hakan 360 win.

Makoto's Karakusa (half circle) is also same level with 360s.


other half circle (Yun, Yang, Fei, Honda) is 50/50 to win with normal grab.
Abel's command Grab is actually here, but his normal command grab has throw invincible,
so it is rank up to strongest level.
but EX command grab is here. if same frame happen with normal throw, 50/50 win or lose.


If both character use normal throw at same frame, of cource it become tech.


and i didnt reseach at some characters Ultra n super throw. these move has invincible, so maybe strongest, but not sure wht happen if both grab has invincible.
(maybe 50/50 or both whiff, or grab which has longer throw invincible.)

and i dont know thse grab correct level.
(720s n half circle twice.)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 26, 2013, 10:39:16 AM
oh Mr. Genxa u answered it lol. Sorry sir Mr Abel TT.(with no anti air.)

And AE bible didnt write down about it.
it said only "command grab n normal grab will trade 50/50",
and didnt say about command grab level.

but yeah i cant yet trust in all our researching.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on March 26, 2013, 10:51:59 AM
Read Ikuya's info.

My info is slightly incorrect and I need a coffee now.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 26, 2013, 10:59:51 AM
hey Genxa if u have time, rewrite my tips about these defence n grabs info :P

my damn shit english is hard for some people.

I m 200PP at English level.


This is really some well written gold in here. It probably deserves its own thread and a sticky at that.

haha thanks. after Genxa rewrite. its not my job LOL.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 26, 2013, 11:10:10 AM

Ikuya's post was superb! it has given me a lot to think about and has also made me realize just how much knowledge I lack. It just never occurs to me that there are this many defensive options to the game. What Ikuya has posted is simply adapting to the opponents offense with different defensive options but once numbers come into the equation I tend to get overwhelmed and I've never been one for looking up frame data, only just recently have I decided to look into it. I am a very slow learner when it comes to most things that are technical, but I am determined to learn more about this game and implement all that you have said.

Thanks Ikuya.


Reading what Ikuya had to say and for some reason immediately remembering what Aaron told me last night made me laugh a little. "just be random, do things that people do not expect" – CrazyFreerider

Though I do agree with you Aaron, we need to be random at times too. I wasn't hating.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on March 26, 2013, 11:19:22 AM
Having all these technical knowledge is good, but remember mixups aren't exclusive to just offense. Be unpredictable and mix up your defenses. Delay tech, mash jabs, reversal, backdash, focus backdash etc. If you follow the same defensive pattern, a good player will always find a way to blow up your defenses.

Ohh and Dave ... don't ever underestimate my Cody again  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 26, 2013, 11:36:25 AM

Ohh and Dave ... don't ever underestimate my Cody again  ;D

*Fwd.HP  :p: computer screen*
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on March 26, 2013, 11:49:12 AM
ok, I answer it.

frm Game System, if normal attack and throw happen same frame, throw win.
i.g. Ryu forward HP on block is +-0, then Ryu do throw, opponent do 3F LP, Ryu win.
but some normal move has throw invincible. (Juri n rose cl.Mk.)
then Ryu throw whiff to these moves, juri n rose will win.

also soji said, some moves are longer or thrown range shrink/push opponent/character back.
(Boxer crLP, claw crLP,crMP)
especially some character wake up motion push to opponent, then it will happen a lot.
(Boxer, guile wake up is most case.)

at command grab, this game has throwing level.(one of the unknown info. me n Japanese friend researched.)
this throwing level.

throw invincible grab>360 command grab+some half circle command grab>half  circle grab=normal grab.

If these grab happen to same frame, stronger level always win. but if same level, 50/50 randomly one side win.  I dont know how to decide winner at inside.

360 command grab is strongest throwing level.
If these 360 command happen exactly same frame with lower level grab, 100% 360s win.

at this case, Gief n Hawk 360s are 2F. mostly it will win with start up and range, so not much important.
but Hakan 360 is 3F, and this game has 2F throw invincible after block string/wake up.
so if u did perfect timing normal throw against hakan wake up, and hakan did reversal 360,
both grab is same frame, but ALWAYS Hakan 360 win.

Makoto's Karakusa (half circle) is also same level with 360s.


other half circle (Yun, Yang, Fei, Honda) is 50/50 to win with normal grab.
Abel's command Grab is actually here, but his normal command grab has throw invincible,
so it is rank up to strongest level.
but EX command grab is here. if same frame happen with normal throw, 50/50 win or lose.


If both character use normal throw at same frame, of cource it become tech.


and i didnt reseach at some characters Ultra n super throw. these move has invincible, so maybe strongest, but not sure wht happen if both grab has invincible.
(maybe 50/50 or both whiff, or grab which has longer throw invincible.)

and i dont know thse grab correct level.
(720s n half circle twice.)

Actually Yun's command grab beats 720s at times. It happened to me VS Hakan and then VS Gief. At the end of Genei Jin, do the cl.st.mk xx heavy dive, dash forward and then command grab. Against Hakan, if he's mashing U1, you can see the ultra activation animation and you think 'oh shit, I got ultrad', but actually Yun's command grab wins (with this setup you can also grab some wake up reversal DPs, such as Fei Long's). Shaaa can confirm this, I did it to him. The same thing has happened to me VS Gief. So I think Yun's command grab is like Makoto's.

I don't know what happens with Yun's command grab and normal throw at the same time, but if the command grab is active on frames 0 and 1 after wake up, you cannot throw him.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 26, 2013, 12:50:23 PM
Who wins in a jab/throw trade?

Throw/command grab trade?

Jab/command grab trade?

I know certain command grabs are throw invincible and of course if they complete first you'd lose horribly.

I think Abel is a good example. His normal tornado throw is throw invincible but has a 5f startup so he can be hit out of it with fastest normal timing with 4f or quicker. Ex tornado has the complete opposite effect, with no throw invincibility but normal invincibility.

If both active frames fall on the same frame I'm pretty sure the throw/cmd throw wins out.

Yep this is super important to understand before playing Abel.  I think most players still think it's always 2 choice after step kick (throw or normal from Abel) , but if you have a 3 or 4 frame move, and Abel has no meter, I think you should always mash out a reversal 3 or 4 frame normal if he tends to tornado throw a lot. And also correct me if i'm wrong for some weird reason, Zangief's SPD loses to Abels Tornado throw (non EX).  I have no idea why, the maths just doesn't add up, and I am bad at maths.

I really intended to learn more about Abel/Yun and to see the potential of jab mash. Really good stuff to know.

Thanks for the all the info!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on March 26, 2013, 12:55:19 PM
Who wins in a jab/throw trade?

Throw/command grab trade?

Jab/command grab trade?

I know certain command grabs are throw invincible and of course if they complete first you'd lose horribly.

I think Abel is a good example. His normal tornado throw is throw invincible but has a 5f startup so he can be hit out of it with fastest normal timing with 4f or quicker. Ex tornado has the complete opposite effect, with no throw invincibility but normal invincibility.

If both active frames fall on the same frame I'm pretty sure the throw/cmd throw wins out.

Yep this is super important to understand before playing Abel.  I think most players still think it's always 2 choice after step kick (throw or normal from Abel) , but if you have a 3 or 4 frame move, and Abel has no meter, I think you should always mash out a reversal 3 or 4 frame normal if he tends to tornado throw a lot. And also correct me if i'm wrong for some weird reason, Zangief's SPD loses to Abels Tornado throw (non EX).  I have no idea why, the maths just doesn't add up, and I am bad at maths.

I really intended to learn more about Abel/Yun and to see the potential of jab mash. Really good stuff to know.

Thanks for the all the info!

Mashing jab beats Yun's command grab (all versions) cold every time. Except as a meaty on wake up and maybe EX after cr.mp it's impossible to be fast enough to beat any 3f normal.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 26, 2013, 02:12:28 PM
yun's crMP on block is +3F n EX command grab is now 8F.
still 4F gap during crMP-EX grab so 3F mash will beat it.
however, if attack n grab are exactly same frame, grab win, so 4F mash attack cant win.
some character dont have 3F move and EX grab is longer range than normal throw, so some characters are really hard to escape at EX grab max range.


but if u want effective 2 choice, after crMP, crMP again or EX grab 2 choice is good.
if opponent want stop to EX grab with 3F mash, then ur crMP will beat it.
then u get counter and easy link to crMK or farMP, even u can counter hit confirm U1.(+6 become +9, UC1 is 9F.  ya its hard, but u have this choice.)

*if u want make speedy choice, then stLP is also +3F on block and hit stop frame is shorter.
u can do more quick offence.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on March 26, 2013, 03:15:26 PM
if players want keep mash, then need to learn style like Some random Eryu.
He shows wake up DP too so people scary to offence him, then he can use crLP/crMP mash.
its still very unsafe choice, but he could cover it with his combo skill.
also whn he has meter, he use meter for threat, then he can LP/back dash/teleport.

but unfortunerly some characeters (like no DP characters) cant play like Some random Style.

I press too many buttons! hence it's unsafe when I do wake up DP FADC cLP/CMP usually losing to fast jab characters like Chun or what Ikuya would do is guess that I would jab and mash the DP after I FADC which I eat a lot of lol

And yes when I try frame traps on corners I have been known to eat wake up random ultras many times because people became too familiar with it which is why I'm starting to take advantage of Eryu's fast walk speed moving back and forth to bait a whiff throw or DP but also mixing it up with my usual style making it harder for them to guess what I would do.

Hmm i need to rethink my game, I can still win games but against good players they can download me in a few games then my style doesn't work anymore >:(

My style maybe unsafe but those that falls for it get's punished nicely with Eryu's high damage combos :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on March 26, 2013, 04:19:01 PM
yun's crMP on block is +3F n EX command grab is now 7F.
still 4F gap during crMP-EX grab so 3F mash will beat it.
however, if attack n grab are exactly same frame, grab win, so 4F mash attack cant win.
some character dont have 3F move and EX grab is longer range than normal throw, so some characters are really hard to escape at EX grab max range.

but if u want effective 2 choice, after crMP, crMP again or EX grab 2 choice is good.
if opponent want stop to EX grab with 3F mash, then ur crMP will beat it.
then u get counter and easy link to crMK or farMP, even u can counter hit confirm U1.(+6 become +9, UC1 is 9F.  ya its hard, but u have this choice.)

*if u want make speedy choice, then stLP is also +3F on block and hit stop frame is shorter.
u can do more quick offence.

Are you sure? The frame data I have (v.2012) says his command grab is 5f.

cr.mp, cr.mp xx palm is good for beating jab mashers. In most cases the jab won't reach but the palm will.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 26, 2013, 04:34:20 PM
Oh also what are the frames after a character specific mash FADC. I have absolutely no idea for Adon, Cammy, Viper, Ryu, Ken etc.

This is something I really don't know, I just know doing a delay stand grab is generally the safest option.

Edit: A few posts on character balance saying that characters shouldn't be able to DP FADC on block (lol) or increasing disadvantage.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on March 26, 2013, 08:31:21 PM

Are you sure? The frame data I have (v.2012) says his command grab is 5f.

cr.mp, cr.mp xx palm is good for beating jab mashers. In most cases the jab won't reach but the palm will.

it USED to be 7f/5f (being normal/EX ver.)
now it is 10f/7f, and EX is no longer throw invinc.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on March 26, 2013, 08:33:15 PM
Oh also what are the frames after a character specific mash FADC. I have absolutely no idea for Adon, Cammy, Viper, Ryu, Ken etc.

This is something I really don't know, I just know doing a delay stand grab is generally the safest option.

Edit: A few posts on character balance saying that characters shouldn't be able to DP FADC on block (lol) or increasing disadvantage.

Everyone is at least -1f, with some that are worse like Seth after 2nd hit FADC is -3f.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 26, 2013, 09:52:33 PM

Good games today guys. Ohh and Ben ... the Dave Special misses you ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 26, 2013, 10:06:41 PM
sorry Yun EX grab is 8F.
will lose to 4F jab between CrMP EX grab.


about DP FADC, it will change depending on characters front dash frame.

Ryu, Eryu, ken, akuma, sagat, Ibuki, is 18F front dash.  DP FADC is -1F.

Viper, Guile, Dudley, Dan n Adon front dash is 19F, so they r -2F.

but some moves are changed for fair, like at AE2011 Fei DP FADC was +-0 cos hi dash is 17F.
now he is -1.

Unfortunately Yang L DP FADC became -4F frm 2012.  I think It is bad fixing.


and some move can FADC 2nd hit too, like Ken, Seth.
Ken H.DP first hit is i think -2(maybe), 2nd hit is -1F.
Seth 1st Hit is -1, 2nd is -3F for fair.

i m not sure Akuma's 2nd n 3rd hit, also Ryu, Dan, Eryu's EXDP can FADC at 2nd hit, but i never reserch.


especially Sakura EX DP, if she FADC with 5th hit, she can get + frame even block.

some EX moves are still misterious, we can research it now.
Dictator EX PC n EX scissor will get +frame or +-0F, cos his dash is 17F.
Cody EX zonk is -1F, his dash is 18F.
Rufus EX messiah Kick is -3, his dash is 20F.


u can ask me or internet but these reseaching is actually easy if u have concole.

recode moves that u want know do FADC then try to punish with gief 1F Ultra n 2F SPD, Ryu 3F DP~ Ken 4F EX DP...

 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on March 26, 2013, 11:34:13 PM
Good games today guys. Ohh and Ben ... the Dave Special misses you ;D

We haven't played for so long, I almost forgot it existed lol GGs to you and Kenshin today. There's a new Japanese dude in town. He told me he only just came last weekend, and I think he is planning to study in Sydney. Relatively tall fella with long brown hair. He has a pretty solid Dudley and Evil Ryu.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 26, 2013, 11:48:15 PM
Yang's dp fadc is that bad??? Makes no sense considering it's already rubbish. Ken's ex dp and medium dp are 4f, had no idea.

I assume one needs rather ridiculous reflexes to FADC a blocked 2nd hit shoryuken or otherwise leave it when it connects. Seems a bit unfair for those who have to commit to burning the meter whilst others can choose to FADC based on reacting to block. Unsure though, it seems hard enough to be consistently done. (makes you feel really bad for Oni lol)

Looks like using a 3f move is a pretty good idea following a DP fadc. Would be even better if it was a 3f low.

I will go test and compile the results.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 26, 2013, 11:49:42 PM
Good games today guys. Ohh and Ben ... the Dave Special misses you ;D

We haven't played for so long, I almost forgot it existed lol GGs to you and Kenshin today. There's a new Japanese dude in town. He told me he only just came last weekend, and I think he is planning to study in Sydney. Relatively tall fella with long brown hair. He has a pretty solid Dudley and Evil Ryu.

Japanese dude, oh dear, better load up on credits.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 27, 2013, 08:26:26 AM
Guys from my testing, Ryu, E.Ryu, Seth, Ken (fierce dp 1st or 2nd hit cancelled)  are all -2 after shoryu xxFADC.  Only reason I know is from Ibuki's U1, it can punish those on reversal , and it's a 2 frame Ultra. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 27, 2013, 01:14:57 PM
Yep minus 2. I found out when reading up on Guys U2, which grabs them clean, as long as you react well enough, which I have yet to...

Then again DP fadc can kinda be predicted. Im gonna have to try that.

Btw does that mean Chuns super can punish?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 27, 2013, 03:23:12 PM
its frame count problem between Japan and other?

In Japan, thses grab ultra is 0+1=1F ultra. not 2F ultra.  also AE bible say that too, so i use this count.
only start up, these ultra is same with gief ultra.(1+0F).  but gief is 0F ultra after flush so it cant be jumped.

and i cant understand these count system.  does it means press button(1F), then moves happen?(0+1F) =2F

we dont count how many frame take for prssing or input data reach to concoles.


if our count system is deferent, add 1F frm my info.
but if so, any moves must add 1F, ryu DP become 4F.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 27, 2013, 03:33:38 PM
Yep minus 2. I found out when reading up on Guys U2, which grabs them clean, as long as you react well enough, which I have yet to...

Then again DP fadc can kinda be predicted. Im gonna have to try that.

Btw does that mean Chuns super can punish?

guy is also 1F(0+1F) at my count systme.  where guys get info?

chun super is 1+1=2F super, so at ur count systme, is should be 3F.

if ur frame data said chun super is 2F,  I dont know how ur frame data or ur counting is.



but chunM.Super is actually 1.5F start up.
becaouse some Super can move during flushing.... these move makes .5F deferent.(also ken L.super is 1.5F)

and some -1F is actually -1.5F.

Rob do u remember I punsihed ur Ibuki's EXDP FADC(-1F) with Ken's L.Super?
so, ibuki EXDP FADC is actually -1.5F.  Fei, Seth is too, but nor all -1F characters.

also some moves are -1.5F so can punish with these 1.5F super.  (i.g.  Boxer EXdash punch.)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 27, 2013, 06:43:40 PM
Yep minus 2. I found out when reading up on Guys U2, which grabs them clean, as long as you react well enough, which I have yet to...

Then again DP fadc can kinda be predicted. Im gonna have to try that.

Btw does that mean Chuns super can punish?

guy is also 1F(0+1F) at my count systme.  where guys get info?

chun super is 1+1=2F super, so at ur count systme, is should be 3F.

if ur frame data said chun super is 2F,  I dont know how ur frame data or ur counting is.



but chunM.Super is actually 1.5F start up.
becaouse some Super can move during flushing.... these move makes .5F deferent.(also ken L.super is 1.5F)

and some -1F is actually -1.5F.

Rob do u remember I punsihed ur Ibuki's EXDP FADC(-1F) with Ken's L.Super?
so, ibuki EXDP FADC is actually -1.5F.  Fei, Seth is too, but nor all -1F characters.

also some moves are -1.5F so can punish with these 1.5F super.  (i.g.  Boxer EXdash punch.)
Ibuki 1+1 and guy is 0+1 correct?

That's right Ikuya I remember !  Far out I wanna test out more stuff


Omg Ikuya after our chat u opened my eyes yet again.  What I thought was -2 is really -1 ,  and I umps ultra is 0+1 like guy.  Jay I don't know if u read that part but very good to know . 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 28, 2013, 12:48:40 AM
ya after talk with Rob, his frame data application was wrong about Ibuki ultra1.
it's 0+1=1F start up.


i explain abit, here, this 0+1=1F means,

After ur command input finished,
it takes "0F" for flushing (camera approached to ur character) .
Then after flushing, this move takes "1F" untill start up.

if opponent isnt something recovery frames, they can move during that "1F".


how deffrent with Gief Ultra1(1+0=1F)?

gief UC1 is,
it takes "1F" before flushing.
Then after flushing, this move takes"0F".
it means opponent cant move after flushing.

so if opponent want whiff his UC1 grab, they need to be some anti grab situation before he flush. (Jump, invincible(DP,) back dash.)


both ultra have these deference, but exactly both start up are "1F". (0+1 or 1+0.)

so, if opponent is more than -1F situation, both ultra can punish them.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 28, 2013, 01:26:32 AM
Zangief for 2013. Make it 0+1. Hurrah, and maybe 3f light spd. lol..

Anyway back on topic, good to know, I'm certain all the true grapplers, Hakan, T.Hawk, Zangief all have the frames then +0. Just from playing you figure out once you see the flash, life was over.

What's this talk of 0.5f? Madness. Where's the AE bible...? :3
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 28, 2013, 02:23:17 AM
Zangief for 2013. Make it 0+1. Hurrah, and maybe 3f light spd. lol..

Anyway back on topic, good to know, I'm certain all the true grapplers, Hakan, T.Hawk, Zangief all have the frames then +0. Just from playing you figure out once you see the flash, life was over.

What's this talk of 0.5f? Madness. Where's the AE bible...? :3

gief shoulnt be 0+1 cos he is real grab character.  manySF game his super grab isnt escpaed after flush. i know u r kidding lol.

1+0F n over 500 damage is looks ridiculous, but these character is made for hard to get in.  still fair.


these 0.5F talking is not in AE bible.  even many players dont know it. only few jap n some other players.
its rare info n actually no need now.  its like kinda bag.

its hard to explain, but i will try. 

some super can go frame during flushing. 
during flushing, both character are stoping, but one character who input super, start to move 0.5F faster than opponent.
then it makes 0.5F gap.

OR, these super takes only 0.5F before flushing.  AE bible say these super takes 1F for flushing, but cant say its correct.
cos no one has way to reseaching how many frame take for flushing.



oh and it is my hypothetical answer frm reserching.  no need to believe.  this game has many damn staff. unblockable is same.




Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 28, 2013, 09:56:14 AM
@Dave: Nice post on Dudley. I need to write something up on the poor guy too. I'll probably be more vocal on the top tiers though. 9f overhead, you troll you XD
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 28, 2013, 11:25:09 AM
@Max, hahahaha dude! hurry up and post something, takes 5 minutes to sign up if you haven't already. I think the thread closes tonight, I know deep down you still care about this character. I wasn't sure whether or not you were checking the tread, now that I know I believe there is still hope for you. I recall getting the 9F overhead idea from you? anyway... was I asking for too much in his other departments, fwd.MK needs more active frames? I was gonna ask for some help and create and Dudley thread here but I imagined it to just be you and me talking about him most of the time and 1 week wasn't enough time. I totally see you as more of a nerf talker than talking buffs but you have better knowledge of the game than I do, I'm sure you can give some great input concerning Dudley. Do it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on March 28, 2013, 11:28:08 AM
Yun cant FADC his DP.... so I dont care... >:(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 28, 2013, 11:35:02 AM
Dudley should be more 3S like.

cos at 3S he has fastest Jump at that game and short swing blow is +-0 on block.
and his rose can use for set up.
also crHK is +1 on block. 

Capcom made strong Ibuki n Makoto.  ok, now Dudley has his turn.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 28, 2013, 11:48:28 AM

Ikuya. Man of the week.

I didn't understand 1+0 and 0+1 until I read your post.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 28, 2013, 11:52:33 AM

cr.HK +1 on block, hahahaha so good.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on March 28, 2013, 12:02:43 PM
0.5 frames are weird. The other element that complicates precise frame data reads is the frame multiplier.

For example, you can have an attack such as a normal (or a special) which is comprised of multiple fields in the engine's character data collection defining its properties. Among these that are key to this discussion are:

First hitbox frame
Last hitbox frame
Interrupt at frame
Total duration

Which are fields contained in the 'scripts' table defining each move's properties. (Note that there are also tables within 'scripts' for animation, transition, state, speed, physics, cancels, hitboxes, invuln, hurtbox, etc, targetlock and effects for each and every move.)

This table is divided up into every normal and special for a character and it also gets stacked against another that contains 'UNK' data, which effectively defines hit and block stun, etc (interestingly, UNK data for frame advantage is not measured in frames! wtf?). The most interesting aspect is how 'frames' (within the table above) are actually defined. The transition between frames is not always necessarily 1. They can be subject to multiplication, and not always in whole numbers.

For example, if you have a 10 'frame' normal, it doesn't necessarily MEAN it's a 10 FRAME normal in-game; it means it has 10 frames of defined animation with the engine, but these frames are again (in some cases) partitioned into time segments (the obvious startup, first active and so on) but these are ALSO with an associated multiplier.

Example:

Ken's 5.hk speed table:

First hitbox frame = 13
Last hitbox frame = 16
Interrupt at frame = 46
Total duration = 53

(Additionally there are three 'unknown flags set to 0 for this move.)

Now in this case for Ken's fs.hk, for frames 0-1 the speed multiplier is set to x2. For frames 11-12, the multiplier is 1, for frames 16-17 it is 1.5 (!) and for 45-46 it is again 1.

This might go a long way towards explaining some of IV's 'oddities' when it comes to frame data in many cases. The game engine is littered with these subtle properties on the most obscure of moves. So far as I am aware all multipliers can only be whole or 0.5, so there are no 0.7 entries (so far as I've seen). This also suggests why some aspects of IV in some cases can seem subtly inconsistent or perhaps a little off. *

Another thing that is weird (though this pertains more to some attack's properties, or very unique attributes) is how some game data doesn't actually exist in the engine's properties database - it's contained in the executable. Gen is notorious for this - there are huge chunks of logic for his attributes that just do not exist in his dataset. Yun and Yang's Supers are also very hazy.

* My theory as to why multipliers exist hinges on game tics, interpolation and data scheduling for network traffic, as I feel you can't partition all frame transitions to exactly one per cycle. I believe this is complicated by the game being targeted (locked?) at 60fps whereby 1/60 = 0.016 (i.e. draw a frame every 0.016 seconds) which needs to be properly balanced per game cycle (or tic). This is maybe where the multiplier aspect comes into play so that each move is correctly measured out per tic, which will likely leave a measured buffer per tic for additional game logic and network information. That seems expensive though.

Basically every animation frame requires a measured and calculated total per cycle (with ample room for additional game logic processing) and due to one frame being rendered every 0.016 seconds, the multiplier allows for gaps if a defined set of frame data doesn't neatly stack up per cycle.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 28, 2013, 12:18:27 PM
so hard to understand Gamogo's post for me!

thats "0.5F" thing is actually me n friends temporarily call it cos we dont know which factor made it.

only some fast super is faster than other super, (i.g. Ken L.super is 1.5F, Ken M orH. Super is 2F.)
and some -1 moves can be punished only L.super. of cource cant with M,H.super, cos they are 2F.
but some other -1 moves cant be punished even L.super.

so we decided, if some -1 moves can be punished by ken's L.super, its -1.5F. 

i know it is so weird.  and i cant hack to AE data, plz keep reserching man lol.



cr.HK +1 on block, hahahaha so good.

should be.  if start up is slow, usually recoveryF is quick. cos even recovery is long too, then whole animation is too long.

this game is no parry, but there is focus. long recovery is too dangerous.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Sirkowski Abel on March 28, 2013, 03:22:40 PM
Dudley should be more 3S like.

cos at 3S he has fastest Jump at that game and short swing blow is +-0 on block.
and his rose can use for set up.
also crHK is +1 on block. 

Capcom made strong Ibuki n Makoto.  ok, now Dudley has his turn.
Bring back the Roundhouse juggle!!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 28, 2013, 06:09:08 PM
Dudley should be more 3S like.

cos at 3S he has fastest Jump at that game and short swing blow is +-0 on block.
and his rose can use for set up.
also crHK is +1 on block. 

Capcom made strong Ibuki n Makoto.  ok, now Dudley has his turn.
Bring back the Roundhouse juggle!!

Yes Dudley's turn for craziness!

Insane active frames on everything, no recovery duck. 2x speed duck, 15f dash, lvl 1 FA dash in for +1. Overhead 10f, sweep 6f. Half pushback on all jab/shorts, hell on everything. More damage on all uppercuts, 140/160/180/200, all one hit, armor break. Complete invulnerability for jet uppercut until landing and recovery. SSB armor break, twice speed, throw invincible. All neutral on block. +2/+4/- on hit. Cr.hk juggle up to 6 times, dont need corner. YESSS DUDLEY SO POWERFUL. 0f cross counters, counts as grey damage.

Now we're in SS tier.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on March 28, 2013, 10:56:22 PM
Both machines are pieces of shit!!

The one facing chatime, the stick doesn't execute properly have to put pressure on it in order to make it work.

The other one's buttons were screwed and they understand that pulling out the cables and plugging them back in is not going to fix it.

LAG night tonight so stupid.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on March 28, 2013, 11:17:02 PM
thats "0.5F" thing is actually me n friends temporarily call it cos we dont know which factor made it.

The 0.5 frame label makes sense, as the moves you're talking about are likely those subject to the frame duration multipliers.

Interesting point re: Chun's Super. Not only does it move, but I'm certain the flash negates inputs (i.e. block). Any attack performed just before it begins is subjected to that (cool looking) slow-down.

I encourage more folks to tinker around with 'Ono!' if you're interested in frame data and studying the engine's traits in general. It's fascinating. There's actually a LOT of work put into frame data beyond the standard start-up, active, hitstun, blockstun, recovery stuff.

I believe I mentioned this before, though packed in with character move scripts is a flag for air blocking (i.e. whether it's possible to block the attack from the air). Naturally this field is disabled, but it's interesting that it's in there. It's a little like rudimentary organs in evolution :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 28, 2013, 11:55:43 PM
ggs guys who i matched today.

my ken is shit, now time to use T.Hawk.
cos he is T. T tier.



and yes today has so laggy. any stage happen to lag.

but later it was better, i think during busy time, inside TZ is too hot.
then PC is over heat, and lag happen. maybe.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 29, 2013, 12:21:28 AM
Don't even think about stealing my Thunder (oooh a pun, cos the T in T. Hawk stands for Thunder) hahahahahahahaha, anyyywaayy... Hawk is mine Ikuya! stand back! My dedication to him will pay off once Capcom realizes how bad he is and accidently makes him godlike, hehehe. Speaking of which, don't any of you cats dare touch Dudley once he gets better, Auxide is cool to do so cos he switched to him before (good to see ya the other day Aux), also Ben's cool too cos I've seen his potential with this character and I approve, and that I don't want to go up against his Chun s  i  g  h  s . . .


OK, happy I got that out. Sorry guys, just been really tense the past few days concerning the Dudley Suggestion thread over at Capcom, been posting up my suggestions and hoping they'll get through, but also conflicted with whether wanting to buff him cos I truly believe he is a weak character in comparisons to the majority of the cast or that I want him to get buffed the way I stated in thread so that it compensates for my lack of skill? cos man, there are enough stupid posts about how he's a strong character over there that makes you second guess yourself.

Sorry for the minor rant guys. Ikuya, I was joking about Hawk, you'll probably use him better than I do.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 29, 2013, 12:25:25 AM
There's definitely some form of air focusing, multiple times I've seen that empty jumps were focused close to the ground which sorta looked like an air parry. I assume it has something to do with the 4f landing recovery frames that exist as trip guard or whatever its called. Maybe I'm just nuts.

@Gamojo: Is there a program that I could use to mess around with the frame data? I wanna make a hyper mode Dudley. :D

@Dave: Damn Dave, you getting me interested in Dudley again, I took him out of retirement today. Missing links and even special cancels, but oh so funny. I can't play him seriously though, he's just designed to troll or something, I'm going for 4 consecutive overheads, so good. Lots of fun, might sit down and really knuckle down all his setups for real and keep him as a pocket character for Sagat/Ryu/Akuma. Not that he has any particularly favourable matchups, Gen perhaps? Thinking a fair bit more on Dudley, he is very capable, I really became a tier monster over time, too much pent up rage or maybe too many Chun/Giefs when I was Dudding lol. The man still has many 5-5s which is nice.

@Rob: I've spent quite a bit of time on Rose, really working on safejumps, her setup timings appear to be off. Just realised it took a lot of work to get the ones by eyeballing and the ones with a tiny pause. Even the soul throw st.mp and jump is actually a whiff, it's a setup which gives you a slightly early timing by a frame or two. So confused. Sometimes it's consistently spot on, try on another character and I get annihilated for a dozen recordings (still 4f and 5f ones). Mind blown. I assume she can OS U2 off all the safejumps as it has a block motion, haven't pulled it off once though. Oh well, I'll keep training rooming it I really want my free damage and safe pressure when it's my turn.

I was pretty sure the button of the safejump didn't affect it at all, but now I'm not too sure. There are also different results regarding the timing of the button itself in the air. Consistency is hurting, damnit, I thought safejumps were a sure thing with ASAP button timings.

One thing I wanted to share, that's a bad habit of mine, when I jump, I realize I've committed to a block motion in the air and when inputting a OS command, I've started from that position, potentially messing up the input severely and also impacting on a crossup OS. It's serious business. So if anyone else has this habit, don't do it, really hurts the input. Don't block in air, neutral stick for faster response and input to what you need. Also need to really react to a person's wakeup option instead of having an arranged 'I'm going for this based on previous info'. Guilty of selecting what I'm doing before I do it, a player like me will never catch the focus backdash having both the cr.lp, cr.lk queued up in my head. Hope it helps :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 29, 2013, 12:35:36 AM

@Dave: Damn Dave, you getting me interested in Dudley again, I took him out of retirement today. Missing links and even special cancels, but oh so funny. I can't play him seriously though, he's just designed to troll or something, I'm going for 4 consecutive overheads, so good. Lots of fun, might sit down and really knuckle down all his setups for real and keep him as a pocket character for Sagat/Ryu/Akuma. Not that he has any particularly favourable matchups, Gen perhaps? Thinking a fair bit more on Dudley, he is very capable, I really became a tier monster over time, too much pent up rage or maybe too many Chun/Giefs when I was Dudding lol. The man still has many 5-5s which is nice.

I totally see your conflict, and have witnessed part of your transition into becoming a tier monster. I think if I had a console I would be very tempted to learn a another character, I use the no console excuse to falsely portray that I am a character loyalist like no other.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on March 29, 2013, 12:57:56 AM
I totally see your conflict, and have witnessed part of your transition into becoming a tier monster. I think if I had a console I would be very tempted to learn a another character, I use the no console excuse to falsely portray that I am a character loyalist like no other.

For no console, you've come a long way, Dudley really teaches you the game. Maybe it's because he gets whipped and is forced to block and go in at the same time. Max punishes is half of him.

I really think you should give Ryu a run, I'm mighty interested to see how you run with him. jyobin madness? You seem to be able to play patient enough with Dudley at times, and he could really up your feel for that for finding openings when defending. I really don't see you throwing a fireball though, could be interesting, a Ryu without fireballs.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on March 29, 2013, 01:23:55 AM

@Max, I'm having a back and forth exchange with a guy over at the Capcom thread who keeps insisting that Dudley will be broken if they make his overhead 3F faster.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on March 29, 2013, 03:14:10 AM
Ikuya T.Hawk too strong.  :spd: :spd: :ppp:
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on March 29, 2013, 09:17:00 AM
@Gamojo: Is there a program that I could use to mess around with the frame data? I wanna make a hyper mode Dudley. :D

http://watissf.dantarion.com/ono_builds/
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on March 29, 2013, 09:50:21 AM

@Max, I'm having a back and forth exchange with a guy over at the Capcom thread who keeps insisting that Dudley will be broken if they make his overhead 3F faster.

Making it 3f faster wouldn't be of much use to Dudley. It might help in some rare situations, but it's not like that move can be blocked on reaction anyway. If the recovery is the same, what is the point of making it 3f faster?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Auxide on March 29, 2013, 12:38:12 PM
All dudley needs is:

He doesn't need all those things, but the list is organized according to priority.
Even one of those things will significantly improve his game.
3 additional frames on overhead might not make him broken, but it certainly isn't a necessary buff. As the move stands its already very good. If you want to make a change to it, make it have less push back on counter hit, as it stands currently, its impossible to get any kind of follow up on certain characters. (namely boxer and juri {iirc}]

Good seeing people again this week, hardly been in due to work and uni.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Captain on March 29, 2013, 07:27:53 PM
Today was great! Went to bondi beach, had some great fish & chips, had a few good drinks, and got bopped by some random..........got bopped very very hard.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 29, 2013, 07:40:33 PM
Today was great! Went to bondi beach, had some great fish & chips, had a few good drinks, and got bopped by some random..........got bopped very very hard.
maybe you should have brought some fish and chips back to tz and offered some to some random, then while he eats them you win guarantee 1 round at least!   :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: norri on March 30, 2013, 01:19:41 AM
Keep your thoughts to yourself Robbie.  And stop ducking me on xbl.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on March 30, 2013, 12:02:31 PM
Does ducking mean stop having grey bars?  I just setup dmz and port forwarding for my x360 yesterday,so maybe no more grey bars.  If still the same , and anybody else has any other suggestions  for grey bar against some people issue please pm me.

And I can't keep my thoughts to myself :(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: bcvw85 on March 30, 2013, 07:51:43 PM
Anyone know if tz is open this weekend/opening times? Down from Melbourne for the weekend and want to drop by for some games


Sent from my iPhone using Tapatalk
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on March 30, 2013, 08:55:11 PM
Anyone know if tz is open this weekend/opening times? Down from Melbourne for the weekend and want to drop by for some games


Sent from my iPhone using Tapatalk
TZ was open yesterday on Good Friday (judging by Captain and Rob's posts) and was also open today, so I figure it'll be open tomorrow too.

lol I played my shitty Ryu again today. I managed to land a wakeup Ultra 2, but was put into place by the opponent's Ryu.

GGs today to whoever used Dudley, we had some intense footsies going on. It feels like Guy and Dudley are pretty even when it comes to pokes, they both have counter pokes to each other, it's like Rock Paper Scissors.

Also GGs to the amazing Evil Ryu. I'm not sure if it was the same guy playing him later in the afternoon, but from the 4 or 5 games I was beaten, I was learning a lot about my own weaknesses. Those chess folks weren't kidding when they said "you only get smarter by playing a smarter opponent".

Ikuya, I wanted to play you, but had to leave.

Captain, good effort against the Cammy. Sometimes you know he's going to wakeup DP FADC throw, but you miss the tech, and it just messes with your head. I cringe whenever I watch him play, it's no wonder the stick and buttons on that side were being repaired again today.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on March 30, 2013, 09:19:05 PM
Quote
Also GGs to the amazing Evil Ryu. I'm not sure if it was the same guy playing him later in the afternoon, but from the 4 or 5 games I was beaten, I was learning a lot about my own weaknesses. Those chess folks weren't kidding when they said "you only get smarter by playing a smarter opponent".

Yes that was me that took the 5 games off you but i didnt come back after :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 30, 2013, 11:21:14 PM
ggs Silhouette.
that Dudley is me lol
fuck so hard to use Dudley, no idea to OS anti back dash.

i tried Dudley with my thinking, but problem is his poke is super weak lol.
 hard to make his own game and need to do some dangerous choice.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on March 30, 2013, 11:24:52 PM
i tried Dudley with my thinking, but problem is his poke is super weak lol.

Yeah, Dudley doesn't have pokes. He just has a hay maker that obliterates everything in its path, and then some shitty 0-range moves.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on March 30, 2013, 11:51:11 PM
he need to play very patient, read and waitting chance.
one good point is he can less mind game with his high damage combo, so player who want be strong  with him should learn high damage combo, and also dont lose chance.

also he has better AA and anti fireball, so he is good practice to seeing n reading opponent move.

using Dudley is fun, just hard to win lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: bcvw85 on March 31, 2013, 09:18:00 PM
Ggs to the guys who were at the arcade between 4-6 today. Was the random ken


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Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 01, 2013, 01:11:18 PM
Ikuya, your Dudley is awesome. I think one thing you could improve on is hit confirming those crouching fast normals into HK xx ex MGB. Dave blows me up all the time with that.

GGs to execution guy yesterday and Ryu/ERyu, I was playing very trashy. Was that you Some Random? I was sitting next to the ERyu player and wanted to ask, but was afraid hed be like "some random what?".
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 01, 2013, 06:16:29 PM
yes i was playing Ryu and E.Ryu
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 01, 2013, 07:43:34 PM
I see, I'm sorry. I'll be sure to say hi next time lol.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 02, 2013, 12:03:06 AM
I noticed Dudley's M,H.short swing blow FADC is +4F. he can combo with st.HK after FADC.
its good. Gentlemen should use it more.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 02, 2013, 10:02:24 AM
I noticed Dudley's M,H.short swing blow FADC is +4F. he can combo with st.HK after FADC.
its good. Gentlemen should use it more.


This is really good, thanks heaps Ikuya.

Just wondering where/how does one find out more about this stuff? is there somewhere online where it tells you what the frame data is when you fadc certain moves on hit and on block, or find out how many frames you have to juggle moves etc. Or do you guys work it out yourselves?

I just looked at Dudley's frame data on SSB (Short Swing Blow) via SSF4AE Bits iphone app. It says LK.SSB is 2F advantage on hit, whereas MK/HK.SSB is +2F on hit, wondering if there's any difference between 2 and +2? if there's no difference then what is the frame advantage on LK.SSB FADC on hit?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 02, 2013, 12:02:26 PM
my info said M.H.SSB is +-0F on hit. (but my AE bible is AE2011, it may fixed +2 frm AE2012.
cos M.H.SSB FADC combo is from AE2012.)

i get info from Japanese site or researching myself.

each moves are decided hit stun frame, so at this case M.H.SSB has longer hit stun and recovery frame than L.SSB.
so when u did FADC, it takes shorter frame than M.H.SSB's recovery frame, then it makes more +frame.  I think FADC frame and L.SSB's recovery is almost same frame, and L.SSB hit stun is shorter, so L.SSB can't make combo after FADC. I think L.SSB FADC is still +2.(u can make combo if L.SSB FADC counter hit.  counter hit is normally +3, so u get +5. but also no-FADC should be+5, only deference is distance.)


oh his SSB is knockdown whn it counter hit.  no worry haha.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Rip The Jacker on April 02, 2013, 12:27:41 PM
I know that you can FADC out of an EX SSB in the corner and cancel into U2 for the full animation. It's kind of meter intensive, though.

I've never tried cancelling out of regular SSB, I'm going to have a go at it later on tonight.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 02, 2013, 09:40:13 PM

Okay, I will be more gentleman like and start using SSB fadc combo's at Time Zone, seems like it could be a very stylish looking combo, +4F and stand.HK is 4F, I prompt everyone to not mash reversals as I attempt this 1F link during our battles  ;D. Thanks.

In the case of EX SSB fadc U2, although it requires 3 bars it does good damage and looks real sweet. I think its around 530 if you have full ultra.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 02, 2013, 10:29:47 PM
Hmm I just did a fat type up of working out frames after an FADC but it's not as clear cut as I thought it would be. I assumed you could just replace the recovery frames of the move you are cancelling out of with the dash speed and add that to the hit and block advantage/disadvantage with an anonymous 1 frame elsewhere, but even that doesn't work... hmm.

SSB 22 recovery 19f dash, so I expected +3. I think you get an additional owing something to the active frames but then I went through the same method with Ryu light axe kick fadc which I know is +3 on hit, as well as Dudley duck upper fadc which is +3 on hit and it all didn't add up and then again with Yang medium palm FADC for +4. I guess there's more to FADC then in just normal cancel to specials.

Best way to test David, is hit the lab I guess you work out all the + and - there anyway. But Dudley is straight forward, duck upper fadc hit +3, that's all I use anyway. SSB can't be comboed into in the first place which makes it dicey, but it could be used at certain points for a fadc when you think it is likely to hit I guess... very unconfirmed, sorta sucks lol. You can combo light ssb from a st.hk but that FADC leaves you at the original +2 you would have had.

Another thing to note is, (all) SSB on counterhit knocks the opponent down... but if it does CH you can still fadc and add a heavy punch uppercut for 60 more damage... yay??

EX SSB FADC U2 corner only!! 532 damage, real chunky. -2 on block and you can react to hit with the FADC, it's pretty good lol.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 02, 2013, 11:20:34 PM
Hmm I just did a fat type up of working out frames after an FADC but it's not as clear cut as I thought it would be...

phat*  8)


Best way to test David, is hit the lab I guess you work out all the + and - there anyway. But Dudley is straight forward, duck upper fadc hit +3, that's all I use anyway. SSB can't be comboed into in the first place which makes it dicey, but it could be used at certain points for a fadc when you think it is likely to hit I guess... very unconfirmed, sorta sucks lol. You can combo light ssb from a st.hk but that FADC leaves you at the original +2 you would have had.

Another thing to note is, (all) SSB on counterhit knocks the opponent down... but if it does CH you can still fadc and add a heavy punch uppercut for 60 more damage... yay??

EX SSB FADC U2 corner only!! 532 damage, real chunky. -2 on block and you can react to hit with the FADC, it's pretty good lol.

I'll probably try and pop in over the weekend and test it out then, too dangerous for weeknight primetime. Though once I went on the weekend with this intention and Rob was there, so yeah. I generally use SSB for baiting during strings and opponents strings and so far a 50% success rate, but yeah might be hard to confirm off hit since I don't ever know if its going to hit, need to work on reactions. I find the duck upper fadc so difficult, you have to fadc the second hit right? I've only just gotten the basics of fadc's (horrible I know), haven't really used it to extend Dudley's juggle combos either so I've sorta put this aside.

Thanks for all the help Max/Ikuya, learnt a lot over the last 2 weeks. Rob told me as you're learning the technical side of the things, your gameplay will sometimes weaken but its better for you in the long run, I'm feeling this right now but i'm determined to stick it out.

Anyone coming in tomorrow?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 02, 2013, 11:47:31 PM
ok, I answer it...

Max, when u calculate hit stun frame and advantage frame, dont forget active frame.

for example, Ryu cr.MP.  data is 4F start up, 4F active, 8F recovery. on hit is +5F.  on block is +2F.
so, how many hit stun frame cr.MP has?
If opponent eat cr.MP with 1st frame, 2nd,3rd and 4th active frame become recovery.

so now it can say, 4f start up (opponent eat at 4F), 3+8=11F recovery.
and its +5F... so, Ryu cr.MP hit stun is, 11+5=  16F.
on block stun frame is, 11+2=13F.

his fireball is 13F start up, so if close, cr.MP xx FB is block strings.

 
ok,now we calculate Dudley M.SSB.
21F start up, 3F active, 22F recovery. on hit is +2F, on block is -4F. (since AE2012)
calculation is same.opponent eat 1st frame, then 2nd and 3rd frame become recovery.
2+22=24F recovery, and +2F advantage when hit. 24+2= 26F is hit stun frame.

next. M.SSB FADC is +4F. so his recovery frame must be 22F. (26F-4F=22F)
Dudley takes 22F for FADC.

oh why? his front dash is 19F. why 22F?

Because first 3F of focus motion can't cancel with dash/back dash.

this is one of the system, so any characters are same.

3F focus motion + 19F dash motion.
3+19=22F.


how we demonstrate it?

ok, now Yang's M.palm.
16F start up, 9F active, 17F recovery. on hit is +-0F. on block is -7F. (since AE2012.)
1st frame hit, 8 active F become recovery. 8+17=25F recovery.
on hit is +-0, so this hit stun is 25F.
 
M.palm FADC is +4. 25-4=21.  21F he takes for FADC.
his dash is 18F. 21-18=3.  so, 3F is anonymous frame=focus motion.


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 03, 2013, 12:06:40 AM
I'm eating more grabs and jump-ins, but I'm starting to see that I'm missing things by bare frames which I'd probably never anti-air/jab out in the first place. It's good practice to get hit.

I'll drop by after I do some uni stuff even though it's a midsem break lol. Watching Daigo beat up some Ken guy at fighting game festival, he's blocked 100% of the Ken's ambiguous jump ins and setups. How come in all the fighting game festival friendly matches the other guy always look so mad? loool

Anyways, I'll be bringing the Rose and maybe Dud if I get the chance.

I don't believe you can react to a SSB hitting or being blocked, can only be done only if you spot the other guy in recovery of some other random move. I heard E.Ryu's were reacting to hit/block with forward mk (hop kick) with ex-tatsu, but I believe that's untrue, you are cancelling out of the first few frames which should be impossible. Possible if you see a tech or low move in animation/recovery though.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 03, 2013, 12:08:17 AM
Oh my god, you completed that gap in my calculating forever. Thank you very much!

No wonder everything didn't add up by a random amount every time. >_<
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on April 03, 2013, 12:14:33 AM
I'm eating more grabs and jump-ins, but I'm starting to see that I'm missing things by bare frames which I'd probably never anti-air/jab out in the first place. It's good practice to get hit.

I'll drop by after I do some uni stuff even though it's a midsem break lol. Watching Daigo verse some Ken guy at fighting game festival, he's blocked 100% of the Ken's ambiguous jump ins and setups. How come in all the fighting game festival friendly matches the other guy always look so mad? loool

Anyways, I'll be bringing the Rose and maybe Dud if I get the chance.

I don't believe you can react to a SSB hitting or being blocked, can only be done only if you spot the other guy in recovery of some other random move. I heard E.Ryu's were reacting to hit/block with forward mk (hop kick) with ex-tatsu, but I believe that's untrue, you are cancelling out of the first few frames which should be impossible. Possible if you see a tech or low move in animation/recovery though.

It's possible but it takes a lot of concentration and focus. Very difficult to sustain that attention to detail for long.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 03, 2013, 12:43:04 AM
maybe wrong thread, but i like to write down here.  only some guys notice these info lol.

these FADC frame things i still wonder few things, and now i can't explain. not imprtant i think.
during these researching, most useful info is common hit stun frame.

i will write down common hit stun info.

block stun/hit stun frame.

most of L.moves are 10F/13F stun.
most of M.moves are 13F/16F stun.
most of H.moves are 17F/21F stun.


If moves can make opponent 'Forces standing' on hit, add +1F for hit stun.
(e.g.  Ken's cl.HP.  6F start, 3f active, 19F recovery. 
 when 1st frame hit, 2nd and 3rd frame become recovery, 2+19=21F recovery.
 on hit is +1F, so hit stun is 21+1=22F.   longer than most of H.moves hit stun.)

Some moves have longer hit stun.  mostly cl.MP.
you know Ryu's cl.MP looks very long hit stun. (trial has cl.MP FADC cl.MP FADC cl.MP....)

these moves are made for frame trap or easy-hit confirming.

some M.moves have H.moves stun frame, or more longer.
(e.g. Feilong cl.MP.  5F start, 2F active, 16F recovery. on hit is +7F.
1st frame hit, then 2nd frame become recovery. 1+16=17F recovery.
on hit is +7, so 7+17=24. His cl.MP hit stun is 24F. longer than most of H.moves.
also, animation is long, so easy to hit confirm. thats why cl.MP counter>UC1 is possible.)


people don't care how many hit stun, they may care only how many +F or -F.
but, if moves have long hit stun, what they have advantage?

its for hit confirming, and trade combo too.

in addition, few moves  (including special and unique moves) are very defferent block stun and hit stun.
Dudley's M.H.SSB is one of this.
on block is -4, on hit is +2. 6F deference between hit and block.

also Dudley's st.HK is, on block is +-0, on it is 2F, but somehow counter hit is +7F.

when Capcom fixed to AE2012, some frame data became like this.  its for balance,  these moves are fixed specially.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 03, 2013, 12:52:06 AM
I'm eating more grabs and jump-ins, but I'm starting to see that I'm missing things by bare frames which I'd probably never anti-air/jab out in the first place. It's good practice to get hit.

I'll drop by after I do some uni stuff even though it's a midsem break lol. Watching Daigo verse some Ken guy at fighting game festival, he's blocked 100% of the Ken's ambiguous jump ins and setups. How come in all the fighting game festival friendly matches the other guy always look so mad? loool

Anyways, I'll be bringing the Rose and maybe Dud if I get the chance.

I don't believe you can react to a SSB hitting or being blocked, can only be done only if you spot the other guy in recovery of some other random move. I heard E.Ryu's were reacting to hit/block with forward mk (hop kick) with ex-tatsu, but I believe that's untrue, you are cancelling out of the first few frames which should be impossible. Possible if you see a tech or low move in animation/recovery though.

It's possible but it takes a lot of concentration and focus. Very difficult to sustain that attention to detail for long.

these game can cancel during active frame, so longer active moves can cancel for long time.
E.Ryu forward MK active is 2F, actually it can't confirm only hit or block.

but this move whiff cr.LK tech, and slow start up.  if u see opponent's cr.MK motion during ur f.MK motion, its possible.
because if u see crLK motion during this 16F start up, 99% it will hit.

its kinda whiff=punish technique,  opponent whiff motion+cancelable frame=hit confirming frame.

maybe u guys know Daigo do opponent whiff throw, then cr.MK xx DP.
he did cr.MK at opponent whiff throw timing/distance, then whiff motion+cr.MK cancelable frame is hit confirming frame.
cr.MK is now 5F active, long cancel frame.

If u guys want try real hit confirming, try Ryu cr.MK xx DP at traning mode random blocking.
look dummy's life bar, if life bar decrease(dummy eat cr.MK), then cancel with DP.

you can cancel 5 active frame, and middle move has around 10F hit stop.
around 14-15F you can hit confirm.
 u can feel cr.MK can delayed cancel.
i can do it 50%, but my a Japanese friend can do it more than 80%, so...its possible.(when he concentrates only life bar. )


at Dudley's SSB, yeah it is hard to hit confirming FADC for only hit or block.
same reason with E.Ryu's f.MK, u need to see some whiff move during SSB start up.
SSB has throw invincible, so if u see whiff throw motion during start up, it 99% hit.
(whiff throw motion is 24F, H.SSB is 24F start up.)

if opponent didnt move, normally it will not hit.
also if u just did FADC, randomly counter hit may happen. then hard to choose st.HK or DP.

anyway its -4F on block, if opponent can punish it, just do FADC is not bad.
(SSB on block FADC is maybe -2F.)


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 03, 2013, 01:53:18 AM
Looking at lifebar hit confirm. Like 3rd Strike parry score confirm?? lol

So very crazy.

Now I can work out trade frame advantage too how fun! Will play with it later. Don't see where I can really apply it yet but so interesting anyway.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 03, 2013, 02:04:23 AM
yes pretty much same with 3S score hit confirm.
its one of the fastest way for AE.

I want see if Rufus super make trade, whats happen.

his super 1st or 2nd? has reallllllly long hit stun.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 05, 2013, 12:11:21 AM
Ikuya, I tried the cr.mk raw hit confirm into dp. Isn't that really a 5f to input a punch if you had buffered the dp motion? Too damn hard. lol

"you can cancel 5 active frame, and middle move has around 10F hit stop."

You mentioned 14-15f being the fair amount of time to react which makes sense in terms of reaction time. But how is 1/3 of that time possible? I mean 2 jabs into a dp LINK is ok. I'm thinking it'd be easier for one jab into linked dp than it is for a cr.mk to a cancelled dp, because the window to hit confirm seems more... possible. lol

I understand your explanation of hit stop, but what is the middle move and how does that relate to cancel/react window? Only active frames are relevant to cancel window if I understood you correctly. That's like hit confirming off a light jump in, which (going by this cr.mk example) should be possible, I'm assuming late light jump in is around +7f-9f because there's 4 landing frames and very fast (4f or less) moves can link afterwards. Do jump in normals share the same block/hit stun? It's hard to tell. If they go by what you said on ground normals, it makes a fair bit of sense, but I can swear Dudley's jump in leave him with a lot less stop then what I'm led to believe. If his fierce jump ins had 17f/21f stun, I'd go for an overhead after a deep jump in, but truth is, I can't even reliably get a fw.mk (7f) after a jump in. I pretty much always need a jab (I suck) unless I see them recovering. Air jumps seem to vary a lot just because of the height and etc. Still it's very helpful to know if you can get a true string going (and even more importantly to set the right frame trap) when you hit the ground and anyone can tell you light/medium crossups tend to get the reversal treatment a fair bit more.

Cool stuff on the block/hit stop numbers, I went through a lot of the cast, the numbers are really consistent, the only difference is really the recovery that affects them all by so much. For Ryu, when they made his cr.mk active from 3f to 5f, I understand that to be a huge buff, such a good move.

How come Ken gets +1 on hit? Broken recovery! Most people end up on like -5 or way worse lol

Last thought, if Cammy can hit confirm ultra off ex-dive kick, then I assume you can hit confirm in landing frames as she has a 10f ultra and she's apparently +14-18f? I forget which. I think around 9-10 frames of seeing something then allows for button press. Not sure, I wish I can concretely state what is a fair reaction time in frames before a person is aware that something has happened. All of this should benefit a person to better understand which button to use for whiff punishing in different situations and whether someone should give up on raw reaction whiff punish on a 22f move with a 10f sweep as an example. I'll take notes on Sako's Rose, to see buttons on whiff punish, just to match opponents moves (in total frames) versus speed of normal he chooses to punish with. Of course the guys have supernatural reflexes, but should give a fair idea of what's sensible and consistent to use to whiff punish.

Sorry for another wall of text, but after watching the recent Daigo/Valle mirror, it got me all interested in the art of whiff punishing, reactions, reads and baiting all over again.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 08, 2013, 09:31:28 PM

Good games tonight guys, thanks for the option select lesson Ikuya. Fell victim to the Abel's vortex, all that's on my mind when I fight him is that tornado throw.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 08, 2013, 10:36:23 PM
Cool stuff on the block/hit stop numbers, I went through a lot of the cast, the numbers are really consistent, the only difference is really the recovery that affects them all by so much. For Ryu, when they made his cr.mk active from 3f to 5f, I understand that to be a huge buff, such a good move.

How come Ken gets +1 on hit? Broken recovery! Most people end up on like -5 or way worse lol

Last thought, if Cammy can hit confirm ultra off ex-dive kick, then I assume you can hit confirm in landing frames as she has a 10f ultra and she's apparently +14-18f? I forget which. I think around 9-10 frames of seeing something then allows for button press. Not sure, I wish I can concretely state what is a fair reaction time in frames before a person is aware that something has happened. All of this should benefit a person to better understand which button to use for whiff punishing in different situations and whether someone should give up on raw reaction whiff punish on a 22f move with a 10f sweep as an example. I'll take notes on Sako's Rose, to see buttons on whiff punish, just to match opponents moves (in total frames) versus speed of normal he chooses to punish with. Of course the guys have supernatural reflexes, but should give a fair idea of what's sensible and consistent to use to whiff punish.

I met Max and explain about his question.  lazy to explain all here.

Ken cl.HP on hit +1 is not broken.
6F start, 3f active, 19F recovery.  27F animation.
it is used normal H.attack hit stun, and forces standing. so on hit is 22F hit stun, on block is 17F.
on block is -4, a bit punishable.  on hit is +1, nothing.  counter is +4, yeah its not bad, his DP is 3F.
but I dont much use it cos on block -4 is not good for Ken, his good offense is keep getting +F and rush with attack or kara grab.
-4 is possible that opponent mistake punish (cos no one use Ken cl.HP for offense), so its good for gimmick DP, but after cl.HP distance, I scary to use DP cos hard to catch back dash.

Cammy EX air strike is possible to react hit/block, but mainly they connect to ultra when they see opponent crouch tech or whiff throw.  same reason with E.Ryu f.MK. if they see it, 99% hit, so whiff animation+hit stop+14-18F advantage-10F(ultra start up) is hit confirm limit.


if people want understand what is "Hit Stop Frame", its easy.

why we can use OS at this game, cos if ur attack touch to opponent(hit, block, focus),  something "touching effect" happen, and OS dont come.
Only when ur moves whiff, OS come becouse "touch effect" dont happen.(something flushing effect on hit/block/focus)

during these "touch effect" animation, game is stopping at few frames, so we can use OS during frame margin.

I said L.moves hit stop is shorter than H.moves, also L.moves hit stun is shorter.
so usually using OS with L.moves are harder than H.moves, cos inputting become too busy or too fast.
(if u use L.chain, not difficult.  its another tech.)



Good games tonight guys, thanks for the option select lesson Ikuya. Fell victim to the Abel's vortex, all that's on my mind when I fight him is that tornado throw.


good showing about that, ur weakness was just info and non practice place.  now u got tips, then u can improve more.
keep it classy.

against Abel's vortex, need to change mind for Abel.
no one think its easy to escape, so sometimes u need to take risk or guess.

Dudley has anti throw DP, so sometimes u bet this 3F DP for anti throw and anti abel's slow move.
these rolling 2 choice after command grab, if u mash both-side DP, auto correct DP come.

if u have 3 meter, EX DP is good, but it can say it is predictable.
and Abel can whiff DP with rolling and he can punish it with ultra.

for mind game, sometimes u should take big risk and use EX DP when u have only 1 or 2 meter, cos it is harder to predict than when Dudley has more than 3 meter.


back dash is safer and best escape choice, but during this 2 choice, hard to use correct side back dash.
(cos if u mistake which side u stand, become front dash.)

even if u eat or block Abel's L.move, he cant big combo after cr.LK.
so, during block/hit his LK, u dont much need to use tech and, careful reset command grab.
mashing back dash, keep input up jump, just keep blocking and mash DP or anti throw moves are common choice against Abel.




Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 09, 2013, 10:16:44 PM
when i arrive to TZ, many times Rob get huge win streak.

for significant discussion, we can talk about "how to fight TZ players", not even characters.
in fact countermeasure against each characters are required first, but we dont have enough players, so should think players countermeasure too.

 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 10, 2013, 08:42:20 AM
Countermeasure against Rob = break his stick so he will go home  ;D

What I've come to accept against Rob is that when he does have a weakness, he has it for one game, and if you are so lucky, maybe two. He is seriously the master of adaptation.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 10, 2013, 09:19:08 AM
I had a major realisation if I get angry when I play,  I lose so heavily.  Something I am working on, trying not to get emotion get in the way.  It really does work when u concentrate on that and even when ur losing badly, think about what your character can do at that time to win.  David was right haha need to compose heavily and i'm using that now.

Had some really good matches with Ikuya yesterday.  That close CH MK , Ultra 1 with Ken is so hard to do, 1 frame ultra link, kind of like Chun's stand mp CH ultra 1 link.  Rose vs Ken is quite fun match, and playing Ikuya really teaches me a lot, I learn a lot from his match, especially on defense.

Meeks, I think Humanbomb is the best at adapting, especially in Australia, he really was good at doing that, but lately as we learn more about the game, i think a lot of people are improving at adaptation, but thanks I try adapting, I gotta try to  adapt more quickly which is another thing to work on :D


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 10, 2013, 09:37:29 AM
Yeah I think so Rob. I think adapting, and probably more importantly, how quickly you adapt in a game dictates the outcome of the game. Knowledge of the game helps a lot in knowing how to adapt too, so obviously that is paramount. I think I fall too much into a trap of sometimes being overtly aggressive and wanting opponents to adapt to me, but this gets me killed quicker  :-[ I really do need a lesson in patience sometimes.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 10, 2013, 09:58:07 AM
Yeah I think so Rob. I think adapting, and probably more importantly, how quickly you adapt in a game dictates the outcome of the game. Knowledge of the game helps a lot in knowing how to adapt too, so obviously that is paramount. I think I fall too much into a trap of sometimes being overtly aggressive and wanting opponents to adapt to me, but this gets me killed quicker  :-[ I really do need a lesson in patience sometimes.
Yep, you will play better if you put less emotion into your play at those crucial moments (e.g. when things don't work out you think they should).  I have the exact same problem.  Next time , let's play like robots! It should be a draw game :P  But honestly it does help to try and maintain your composure and take a step back (quickly and mentally) to figure out what you're gonna do to win the matchup and the player you're playing
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 10, 2013, 10:27:18 AM

SF is like life sometimes. It's important that one doesn't stay focused on what has, would've, could've or should've happened during a match but rather focus on what is happening.

yeah... I like to get my philosophise on sometimes  8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: FinalBlast on April 10, 2013, 10:35:37 AM
Rose vs Ken is quite fun match.


It's not really a fun match if your playing Ken though. IMO this match up is slightly in Rose favor because she has tools to keep Ken out and because Ken is a rushdown and mix up character he needs to go in because that is his strength and that is where he gets his wins from.

Ken's best tools to use agaisnt Rose I feel is U2 and step kick. U2 because it can go through Rose fireballs and you can OS Rose back dashes. Step kick because it can push Rose in the corner and that is somewhere that Rose players doesn't want to be in. Also good for controlling space. Ken's CR MK is ok to use I guess.  Rose players should take advantage if Ken players pick U1 in this match. All Rose players have to do is play the turtle/ fireball game and anti air or poke Ken away

Overall I think Ken players will need to play patient in order to win this match. Score a knock down and Ken players might stand a chance of winning.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 10, 2013, 10:58:19 AM

SF is like life sometimes. It's important that one doesn't stay focused on what has, would've, could've or should've happened during a match but rather focus on what is happening.

yeah... I like to get my philosophise on sometimes  8)

I think it's good to analyse games where you've lost. Don't dwell on the losses itself but reflect on all those aspects you spoke about. Could've and Should've is important, because this is what you can can do in the followup (runback) games. Control the things you can change, but dismiss the things you can't (i.e. randomness of your opponents).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 10, 2013, 11:09:47 AM
I completely agree with the analysing, and reflecting on games you've lost. I was talking about during the actual match, like as its happening.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 10, 2013, 12:08:26 PM
I completely agree with the analysing, and reflecting on games you've lost. I was talking about during the actual match, like as its happening.

As a game's happening you've got to think ahead. I think since focusing on Rose/Ryu I've learned to really pick the spots to do things and also to develop a fast analysis of the opponent. I always reflect during the game and there is ALWAYS the 'the other guy had made the mistake there and there and the right punish was this and this'. I think a player will keep improving if they see all the opportunities they had each round and what had led to it. I believe opening safe and getting a feel on early tech patterns and being more liberal with throws and etc, really helps develop the game. For example I'm becoming a fan of the obvious throw, get a throw, do more throws. I know it's basic, but not only are you adapting to your opponent, you're making them expect a pattern. Showing them a wide variation of attacks, delayed timings and etc makes it really hard for them to guard against. The reason why some players are the best is simply because they feel out the game really fast and can stay in the round very comfortably to collect more information and plant false trails everywhere. The 'download' if you will. I wouldn't mind conceding jump ins just to juice it later when I need it, and I also want to see the distance in which they jump and or utilize footsies. It comes back to controlling space so you can rule out possible options at different times.

I've learned that random opponents, come end of the day are still damn predictable, or you can funnel their gameplay to suit your playstyle. Once they are out of their comfort zone, they become much more manageable.

I get more angry then most players I suspect, I have a SF ego, 'Shit, I put so much effort in, why I lose to dumb bastard?'. I've cooled down a lot now a days, just playing risk vs reward and getting safe chips, slow and methodically positioning and poking for advantage is already very satisfying. CH combos/setups are just a plain bonus and tells your opponent to block and to earn their turn.

Losing is fine if you know what went wrong, it's not fine when you do the same stuff and pray to win. Some players are also not realistic, they believe they can make adjustments against veteran players in the following round. Thinking they just need to use more dp, or delayed dp or mash faster, something I've been truly guilty of. My brother's recently got a stick to play more seriously (SFxT Fightstick Pro, it's so good!), he loves Ryu, but he has no sense of when to employ fireballs and lets people jump in free. It's something which takes thousands of games to learn and you develop a certainty on when to do things. I think the lesson is always to be patient. I tell him, opening the round with a straight fireball is not a good idea, you have no idea what the other guy is doing, or what his style is, or whether he's a crazy 500 pp bastard with nothing to lose. He gets frustrated too when he misses techs, but he had just learned crouch tech like a few weeks before lol, he was raw stand grabbing on reaction, which worked out 1/3 of the time.

Anyways, it's another wall of text/rant courtesy of bored Max.

tl;dr - I have no point, just play lots of SFIV and stay calm.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 10, 2013, 12:09:31 PM
SF4 cabinet spotted here. If it's vanilla, AE or 2012 I have no idea. Only way to find out is to go there and check it out.

If this place is legit and has sufficient space I do hope Ozhadou hits them up about weekly console sessions. The place does look very reminiscent of "Good games".

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 10, 2013, 12:42:04 PM

I believe the logo on the screen during Hawk and Ken is the SSF4 AE logo, don't know if its 2012, but that place looks sweet.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 10, 2013, 01:14:23 PM
Rose vs Ken is quite fun match.


It's not really a fun match if your playing Ken though. IMO this match up is slightly in Rose favor because she has tools to keep Ken out and because Ken is a rushdown and mix up character he needs to go in because that is his strength and that is where he gets his wins from.

Ken's best tools to use agaisnt Rose I feel is U2 and step kick. U2 because it can go through Rose fireballs and you can OS Rose back dashes. Step kick because it can push Rose in the corner and that is somewhere that Rose players doesn't want to be in. Also good for controlling space. Ken's CR MK is ok to use I guess.  Rose players should take advantage if Ken players pick U1 in this match. All Rose players have to do is play the turtle/ fireball game and anti air or poke Ken away

Overall I think Ken players will need to play patient in order to win this match. Score a knock down and Ken players might stand a chance of winning.
Yep agree, I think maybe slightly in rose favour because of her keep away tools, if ken gets in, it makes for interesting match.

I meant to say that playing against Ikuya's ken was fun, coz naturally he's patient and very good at making reads!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 10, 2013, 01:16:17 PM

As a game's happening you've got to think ahead. I think since focusing on Rose/Ryu I've learned to really pick the spots to do things and also to develop a fast analysis of the opponent. I always reflect during the game and there is ALWAYS the 'the other guy had made the mistake there and there and the right punish was this and this'. I think a player will keep improving if they see all the opportunities they had each round and what had led to it. I believe opening safe and getting a feel on early tech patterns and being more liberal with throws and etc, really helps develop the game. For example I'm becoming a fan of the obvious throw, get a throw, do more throws. I know it's basic, but not only are you adapting to your opponent, you're making them expect a pattern. Showing them a wide variation of attacks, delayed timings and etc makes it really hard for them to guard against. The reason why some players are the best is simply because they feel out the game really fast and can stay in the round very comfortably to collect more information and plant false trails everywhere. The 'download' if you will. I wouldn't mind conceding jump ins just to juice it later when I need it, and I also want to see the distance in which they jump and or utilize footsies. It comes back to controlling space so you can rule out possible options at different times.


I agree. My original post doesn't go against anything you have said. Thinking ahead, feeling your opponents out and applying the mind games are things you do as the match progresses.


SF is like life sometimes. It's important that one doesn't stay focused on what has, would've, could've or should've happened during a match but rather focus on what is happening.

Thinking ahead... doesn't fall under (has, would've, could've or should've) happened. I'm just saying that as you're playing, and something has happened that puts you off your game, or dwell on what would've/could've happened if you hadn't missed that opportunity and what should've happened because you believe you're a better player or whatever the reason... things that happen which didn't go your way shouldn't be dwelled upon during gameplay, and that you should try and focus on the remainder of the match.

Though you could say that this doesn't apply to everyone and I agree, I think I should've left out the SF is like life sometimes line, made it sound a bit broad.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 10, 2013, 01:18:14 PM

SF is like life sometimes. It's important that one doesn't stay focused on what has, would've, could've or should've happened during a match but rather focus on what is happening.

yeah... I like to get my philosophise on sometimes  8)

I think it's good to analyse games where you've lost. Don't dwell on the losses itself but reflect on all those aspects you spoke about. Could've and Should've is important, because this is what you can can do in the followup (runback) games. Control the things you can change, but dismiss the things you can't (i.e. randomness of your opponents).
You can never dismiss randomness from the opponent....neverrrrrr.

Just don't lose your cool and adapt the best you can....baiiiiiit and dont use frame traps.  Otherwise u get shoryu
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 10, 2013, 03:57:27 PM
Read the random, it's easy!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 10, 2013, 04:51:28 PM
I completely agree with the analysing, and reflecting on games you've lost. I was talking about during the actual match, like as its happening.

Gotcha  ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 10, 2013, 11:33:47 PM


kawaguuchi (no.1 BP Rose) VS Kichijyoji Ken (no.2 BP Ken)

Kichijoji Ken pick UC2. (He likes UC2.)
however I dont say UC2 is best against Rose.

UC1 can inhibit Rose cl.MK offense cos H.DP will be air hit~UC1 full hit.
also at this match up, when Ken take game, always he rush down her and UC1 helps damage and can get one more set up.

Rob next time I choose UC2, so u can compare.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 11, 2013, 08:02:23 AM
lol at the rosé vortex with soul throw at the end @.@
I think u1 is best in this match as rosé fb is bad so I won't use anyways, she don't need fb, kind of like ken .  Okay sounds good Ikuya just to see
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 11, 2013, 10:40:37 AM
similar reason with Dhalsim, Ken's UC2 doesnt much work.
yea Rose will use FB only safer distance and situation, and close distance Ken really need to see her poke.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 11, 2013, 08:00:14 PM
GGs Ikuya and to that new Japanese dude who looks like he belongs in a final fantasy game  ;D I was having quite a bit of fun with alts today considering the lack of players this afternoon. It was a nice surprise to see you pop in so early in the day Ikuya.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Captain on April 11, 2013, 08:54:30 PM
Came in tonight and there was a big turnout! I got bopped by a yang player a few times and had to go. What is it about australia that makes people wanna fight me all the time? I went outside to smoke and some old guy started shit saying I had been following him all night :/ Anyways I'm taking off back to vegas next week so if anyone is headed to Evo send me a message on here and we can meet up!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 11, 2013, 09:51:13 PM
Hope the Sydney weirdos haven't soured your visit here Captain. Take care bud  :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 11, 2013, 09:57:09 PM
omg again Captain ??  What's going on with that.  Have a safe trip to Vegas!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 11, 2013, 11:24:52 PM
Quote
Anyways I'm taking off back to vegas next week so if anyone is headed to Evo send me a message on here and we can meet up!

Going back so soon?   :'(

Least you get to hang with the best Street Fighter players in the world at evo. You should tell them about the intense training you did on the one sole cabinet in Sydney that randomly goes into lag mode on Friday nights.

(Australia really is the arse end of the world lol)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 12, 2013, 01:02:32 AM
ggs meeks. u missed my sagat lol.
haha that new Japanses player is named Manaki. come drm FF, i agree lol.
I think he dont know here but i will invite him soon.

Captain, u leave here?
oh we miss Honda again...
safe trip, and come back be stronger!

P.S. Ryu UC2 is shit ever!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 12, 2013, 08:03:03 AM
Anyways I'm taking off back to vegas next week so if anyone is headed to Evo send me a message on here and we can meet up!

(http://beststockpictures.toinspire.in/plog-content/images/wallpapers/red-roses-flower/red-roses-flower-rose-pictures-489.JPG)  ;)

Fly safe and thanks for good company. Keep it classy sir.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: CG ROCKZZ on April 12, 2013, 11:02:58 AM
Hey thirdeye (Ikuya) and all.. Where do you guys meetup..? Online..XBOX,PS3?or ?...I would like join the team & play some SS4AE with you guys..?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 12, 2013, 11:57:11 AM
You will see players collectively at Timezone next to the Event Cinemas in the Sydney CBD on George Street, usually after work or uni hours between the times 4-7. The most busy would probably be a Friday evening, I've been told.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: CG ROCKZZ on April 12, 2013, 12:04:27 PM
Thanks for the info Meeks..
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 12, 2013, 08:55:40 PM
No problems. Don't forget to say Hi. They are a friendly bunch ... Most of them anyway  ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 13, 2013, 12:29:45 AM
ggs guys today.
Rob, Friday has many players. I cant much try Ken UC2 for Rose, cos I dont wanna wait too much lol.
but yeah i will choose UC1.


hi Rockzz.
r u TimeZone player? if u are, try contact them.
I m using Ken usually.

I m not sure who has console, even xbox/ps3.
Timezone guys like to play offline or dont have console.

if u want find friends, come to TZ or YSB(Sydney offline event.) http://forum.ozhadou.net/index.php?topic=7959.0
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 13, 2013, 12:43:28 AM
Good games everyone. Rob, playing against Rose was fun, different story with Ibrokenuki. Would making LP.MachineGun Blow -1 on block instead -2 make a noticeable difference in the Dudley.Zangief matchup? Playing Afterdeath was kinda funny, crouch all day waiting for Dudley to slip up, have to say that playing Dudley vs Zangief teaches you a lot about patience, and really starts up the mind games. Good games Ikuya, Jon and Yuto... Seichusen Godanzuki! Also, were you there tonight CG ROCKZZ? yes, say hi. I play Dudley.

P.S. Countermeasure discussion need help in dealing with Ken's offense, especially on my wake up. Thanks.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 13, 2013, 01:11:04 AM
Ggs Ikuya , David, max, Jon, chun Li guy, Cody guy, yuto and George ... I think that's everyone.

Ikuya ken U2 in rosé match sux!  U1 is so much more effective offence and defender

We were missing Ben!  Omg tz needs more machines its ridiculous !  One more pair of machines would make such a huge difference. 

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on April 13, 2013, 01:23:04 AM
Ggs all, had much more fun than I expected to be honest I surely don't miss the authentic tz lag experience considering not seeing one tonight. I'm still salty from that ryu u1 miss lol... Oh well back to training mode. I should come more often, especially being in holis now.

As for the new people just check out events section regularly few things happen every now and then, both tourney and casual.

And where is our middle man about the "new" cabinets... I reckon by the time these new stuff come out I reckon sf5 will come out by this pace.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 13, 2013, 01:49:28 AM
P.S. Countermeasure discussion need help in dealing with Ken's offense, especially on my wake up. Thanks.

gg.

for basic ken set ups countermeasure
after throw:
firstly, need to know Ken's 2 choice set up is really strong.
his ambiguous front/back 2 choice jump(with OS) is already strong, and he still has air tatsu or 3F LK low.
only blocking cant escape 100%, so need to show other option too.

air tastu has 10F recovery on ground.
so if Ken choose tatsu, really hard to input OS, or if ken input OS, hard to catch back dash.
even focus back dash helps to escape from his ambiguous choice, u can focus both side. sometimes u may go dash wrong side, but if u focus air tastu, still hard to catch cos 10F recovery. ur focus dash may safe, focus back dash is too far.

also any front or tatsu set up,  u can block both side with timing. (except EX air tastu. its too fast.)
because tatsu is slower, so u block front first, then tatsu timing, u change direction and can block tastu.
this tech called "fuzzy blocking" at Japan, but dont know how it is called at here.

only Rob is using this tech at TZ, so ask him.
only problem is if u use this tech, u may eat empty jump low. because at air tastu timing, u change direction to back side. then u eat front low cos front low and tastu timing is very same.

but u can throw empty low or block normally, i use empty low when i notice opponent is good to "fuzzy blocking".

in addition, if u feel ken's jump timing is slow, u can dash under my jump, especially Dudley can whiff it with ducking.
also u can counter move, espcially air tatsu is slower than normal jump move, so easy to escape frm tatsu.

for making ambiguous, ken's jumping timing is normally not safe jump.
ken will safe jump against strong/easy auto correct AA characters.(Yun, Adon, Blanka, Deejay, Gief)
if u have pride to delayed auto correct DP, sometimes ok. (unfortunately Dudley's EX DP is bad for auto correct.)

dont scary to eat OS, u need to make mind game with every tool.
e.g. if u show counter move or focus, ken will choose empty jump ~ throw often. then u can less ambiguous 2 choice.


but yeah best way is avoid his throw...
only tech is bad. Ken catch u from  ur crLP/LK out range.
need to use long range tech like cr.MP/LK tech. (but these move is slow start up, be careful frame trap.)
also, after u block ken's jab, distance is ken's kara grab range. then use back dash or jump more.
escape move is no return, but also less risk.
at close distance, Ken is top tier level. u need to escape first.
so, only tech/mash is bad against Ken.
ken has enough tool to kill mashing/teching.

mashing is good only sometimes. but it has risk, especially DP. Ken can hit confirm with DP 2nd hit, so if hit, ken dont use meter.
i recommend if u want mash, just mash throw. because throw dont have counter frame. at least u can avoid H.DP counter-UC1 full animation.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on April 13, 2013, 02:14:28 AM
I preferred Ikuya's previous signature - it was more succint.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 13, 2013, 02:35:43 AM
i just thought evryone cant read that lol. 昇竜拳=DP.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on April 13, 2013, 02:42:29 AM
i just thought evryone cant read that lol. 昇竜拳=DP.

Google translate is accurate for single words.

It's the mistranslation of those three characters that gave us Gouken, unfortunately. Stupid translators thought it was Chinese. Years later we're paying for that stupidity by having Gouken in a SF game - stupid, irritating and pointless character. Worse than T Hawk in terms of why is this character even in the game.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 13, 2013, 07:55:59 AM
We were missing Ben!  Omg tz needs more machines its ridiculous !  One more pair of machines would make such a huge difference.

I'm always missing the party  :(

Ikuya: In the corner, does Ken have a fake crossup/ambiguous setup? I think I've fallen prey to this on numerous occasions but I never remember the setup. I generally tend to like to keep my opponents on their side of the corner so when I find myself in my own I always forget what setups people use lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on April 13, 2013, 03:41:29 PM
We were missing Ben!  Omg tz needs more machines its ridiculous !  One more pair of machines would make such a huge difference.

I'm always missing the party  :(

Ikuya: In the corner, does Ken have a fake crossup/ambiguous setup? I think I've fallen prey to this on numerous occasions but I never remember the setup. I generally tend to like to keep my opponents on their side of the corner so when I find myself in my own I always forget what setups people use lol

Is it j.lk? It could be the one where j.lk crosses up, but he lands in front of you, same as Akuma's gimmick there. Just reversal after you block j.lk as it's not a block string.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 13, 2013, 05:15:48 PM
We were missing Ben!  Omg tz needs more machines its ridiculous !  One more pair of machines would make such a huge difference.

I'm always missing the party  :(

Ikuya: In the corner, does Ken have a fake crossup/ambiguous setup? I think I've fallen prey to this on numerous occasions but I never remember the setup. I generally tend to like to keep my opponents on their side of the corner so when I find myself in my own I always forget what setups people use lol

Is it j.lk? It could be the one where j.lk crosses up, but he lands in front of you, same as Akuma's gimmick there. Just reversal after you block j.lk as it's not a block string.

soji is right.  many characters have cross.Lk and lands in front at corner.  if u block cross up LK then u hve advantage.
mash throw or 3F.

if u eat cross up LK, then lands in front timing, offense side cant combo. its just reset.  so if u eat LK, offense side has +1 or+2. mash DP.

however charges cant reversal after this LK cos stand and back block banish charge.
its really strong against charges.

Ken has some unblockable/fake cross up at corner, but i dont wanna write here. its tournament staff.
dont worry no one know it and also its rare situation (not after throw), so i dont much use it.


basic countermeasure at this game is, dont go to corner. too many strong set up.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 13, 2013, 06:29:56 PM
Went for a bit today. There was a strong Ryu/Akuma player whom I think came to GW as well back then. I can remember him from the red adidas shoes he wears. I managed to play against both his characters and I learnt a thing or two from the games. I tried imitating his technique of two cr LP walk back, walk forward throw, and it turned out useful in a lot of games, although Guy has below average throw range and walk speed so doesnt work as good as when Ryu/Akuma does. Guys throw range should be buffed. Nevertheless GGs to him and Some Random.

Would have liked to play Makoto guy but he left.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on April 14, 2013, 08:25:13 PM
Which days you guys normally crowd around so I don't look like a fool being there all by myself? or just simply unpredictable?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 14, 2013, 08:44:37 PM
From how it's been recently ANY DAY from late afternoon to evening you are sure to vs someone.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 15, 2013, 09:28:31 AM
Playing only a few games here and there at arcades can only get me so far, doesn't feel like I'm improving at all.

I need a console for training mode :(

Too hard to practice and try new things at arcades without risk losing a $1 lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 15, 2013, 09:31:09 AM
Playing only a few games here and there at arcades can only get me so far, doesn't feel like I'm improving at all.

I need a console for training mode :(

Too hard to practice and try new things at arcades without risk losing a $1 lol

Training mode is the best, especially for practicing execution combos, setups, and OS.  David , you need an x360 for sure
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 15, 2013, 09:36:26 AM
Playing only a few games here and there at arcades can only get me so far, doesn't feel like I'm improving at all.

I need a console for training mode :(

Too hard to practice and try new things at arcades without risk losing a $1 lol

Training mode is the best, especially for practicing execution combos, setups, and OS.  David , you need an x360 for sure

You are one of the reasons why I risk losing that $1  >:(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 15, 2013, 09:48:07 AM
Playing only a few games here and there at arcades can only get me so far, doesn't feel like I'm improving at all.

I need a console for training mode :(

Too hard to practice and try new things at arcades without risk losing a $1 lol

Training mode is the best, especially for practicing execution combos, setups, and OS.  David , you need an x360 for sure

You are one of the reasons why I risk losing that $1  >:(
lol.  Isn't it $1.10?  Or maybe it's $1. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on April 15, 2013, 09:58:05 AM
Ken has some unblockable/fake cross up at corner, but i dont wanna write here. its tournament staff.
dont worry no one know it and also its rare situation (not after throw), so i dont much use it.

In SF4 accurate guesses <<<<<<<< knowledge.

You can have all the technology hidden away you want, if you encounter an opponent who is better at making reads you'll lose anyway.

Some Random you don't need a training mode. If you need to figure something out just ask Ikuya or Meeks.  8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 15, 2013, 10:53:13 AM
Some Random you don't need a training mode. If you need to figure something out just ask Ikuya or Meeks.  8)

Figuring something out and putting it into practice are two different things.

For example:

Throwing a fireball is QCF + P understanding that is knowledge which you can ask someone for help.

Applying that into the game is execution which is dependent on yourself someone can not help you to perform QCF + P though they can direct and guide you giving you instructions on how to do it. It comes down to practicing in getting it right.

Hence training mode.

Also I'm not a genius, figuring something out doesn't mean I can do it straight away, I need to practice it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 15, 2013, 11:15:16 AM
Could just get the PC version if you don't want to buy console. Doesn't matter if your PC or laptop is not that great. (Thinking of Ikuya's laptop here...)

You'd still have to buy a stick either way though.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 15, 2013, 02:08:32 PM
Isn't it $1.10?  Or maybe it's $1.

Shows that Rob only ever spends no more than $2 at Time Zone.  :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 15, 2013, 03:31:05 PM
lol we shall see tonight! 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 15, 2013, 06:46:22 PM
Not today!  Tz lag getting worse and worse.   It's almost as bad as online.  And not just 1 point but slowly throughout some rounds
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 15, 2013, 09:41:08 PM
I don't expect the cabs to live much longer... the load it handles... from like 4-9pm the cabs have it full time lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 15, 2013, 09:58:05 PM
Never lags for us peaceful Saturday/Sunday players. I think it's just you guys and the immense amount of option select information the game has to put up with.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 15, 2013, 10:09:28 PM
lol Jay.

I just posted on the timezone Facebook page, hopefully they can address it, it was pretty bad today, and on specific levels it is more likely to happen (construction site etc)

Please like if you want to help machines getting fixed. Thanks guys
http://www.facebook.com/TimezoneGeorgeStreet
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 15, 2013, 10:19:37 PM
Imagine if we had a place like this in Sydney?



Now once you've imagined that please proceed to cry in your pillow for it ain't gonna happen. Though if anyone in the FGC wins the lotto please make this place for us. :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 15, 2013, 10:37:18 PM

I can just see Jon youtubing all these places he/we wished Sydney had. It's he's way of escaping. Think I overheard a brief exchange between one of the TZ staff with Johnny and Some Random about some new cabs arriving in two weeks, that was like a month ago. The cabs they have now are ones from Vanilla right?

Fucking Time Zone man, more like Time is running out cos of the fucking lag Zone.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 15, 2013, 11:38:17 PM
Nah that video link was in my twitter feed! My twitter = subscribed to every FGC person.

Quote
Fucking Time Zone man, more like Time is running out cos of the fucking lag Zone.

God like.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 16, 2013, 10:42:00 AM
Not today!  Tz lag getting worse and worse.   It's almost as bad as online.  And not just 1 point but slowly throughout some rounds

You're only doing this because of yesterdays epic lag moment when i whiffed dp due to lag and you whiffed punish also due to lag which determined the game :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 16, 2013, 04:56:51 PM
Not today!  Tz lag getting worse and worse.   It's almost as bad as online.  And not just 1 point but slowly throughout some rounds

You're only doing this because of yesterdays epic lag moment when i whiffed dp due to lag and you whiffed punish also due to lag which determined the game :P
that backdash was gdlk :D  OMG you lag shoryu me , so suprise :o

Nah actually in my earlier matches with the guy using ibuki, and the guy using chun,  it lags during the game inconsistently.  They need to fix the machine, I find it's getting more laggy during the match, not just at that 'still' moment where it's like Matrix
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 16, 2013, 09:54:55 PM
Apart from the bonus dollar deal school holidays is hell at Timezone...

<rant>
Other people's kids stand right in your face as you're sitting down. Other kids screaming high pitched in the background. Parents who put their kids on the Tekken head to head cabinet to play each other even though there is a clear sign that says "This is a head to head cabinet", then wonder why their kids start crying since they aren't playing each other and getting destroyed by the guy on the other side. Total noobs trying to cut in line for Street Fighter then proceed to get mad when they don't get to play straight away. THERE'S A SYSTEM PEOPLE! I'm not putting down my card for the fun of it! Also the increased amount of spectators from the great unwashed who have no idea what's going on. I'm not playing for your f**king amusement, f**k off!

And to top it all off on the way home City Rail ticket machine tried to close on me. Felt like Gief trying to grab me to say the least.

Okay I'm going to retreat back to my happy place now....
</rant>
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 17, 2013, 12:27:31 AM
ggs guys.  for significant playing, I will use alt characters who i can use if u ask me it.
it is for characters countermeasure.
(except Chunli, there is many chun, i dont need to use her.)

maybe guys have rivals in ur minds, so i can help it :D

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on April 17, 2013, 12:33:19 AM
ggs guys.  for significant playing, I will use alt characters who i can use if u ask me it.
it is for characters countermeasure.
(except Chunli, there is many chun, i dont need to use her.)

maybe guys have rivals in ur minds, so i can help it :D

Honestly you guys are pretty lucky to have Ikuya there.

Ikuya get your GFWL fixed and come online and use Yang, Ryu, E. Ryu and Sagat.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 17, 2013, 12:43:06 AM
Honestly you guys are pretty lucky to have Ikuya there.

Ikuya get your GFWL fixed and come online and use Yang, Ryu, E. Ryu and Sagat.

I cant fixed! my windows hotmail account was hacked, then it was frozen now.
and for fixing, I need to show proof but i dont have enough proof.

so sadness my PC account is dead...
anyway i playerd too much, i need to less time.


ya I can use Ryu,E.Ryu n Sagat but cant use Yang...totally dont much my style and weaaaaaak.
anyway TZ has one good Yang, its enough.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 17, 2013, 02:12:17 AM
Ikuya you have given me excuse to make another tier chart.

At the top is the match ups that you are less likely to encounter at Timezone while at the bottom is the most common match ups. I think when Timezone gets another cabinet there will be more character variety but for now as we only vs the strongest player it would be good if you used more characters Ikuya and even Rob if you feel like it maybe try more Sakura, Cammy, Juri or even Makoto.

Timezone usage Tier chart:

http://www.mmcafe.com/tiermaker/ssf4/index_customize.html?tc=ya0-trc37akqfqa4fwa37di79cdy9a684r854t9t9gbx9eg59ad2hugkfla34uc44wgddh5x9gb2hx8c2wci2ze3djcffqah2xf7biejfnoa9bg97ak899m89aid7agzhq7u9jf1hokh79ivhoipfne24ue3796c2w-bkg-naTimezone%20Usage-tiTier%20Chart%20for%20SSF4AE2012-ct999999-c1000000-c2000000-tvFF7101-thDD3C3C-d1Least%20Common%20Match%20Up-x110-d2Most%20Common%20Match%20Up-x210-d3-x310-d4-x47 (http://www.mmcafe.com/tiermaker/ssf4/index_customize.html?tc=ya0-trc37akqfqa4fwa37di79cdy9a684r854t9t9gbx9eg59ad2hugkfla34uc44wgddh5x9gb2hx8c2wci2ze3djcffqah2xf7biejfnoa9bg97ak899m89aid7agzhq7u9jf1hokh79ivhoipfne24ue3796c2w-bkg-naTimezone%20Usage-tiTier%20Chart%20for%20SSF4AE2012-ct999999-c1000000-c2000000-tvFF7101-thDD3C3C-d1Least%20Common%20Match%20Up-x110-d2Most%20Common%20Match%20Up-x210-d3-x310-d4-x47)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 17, 2013, 07:51:45 AM
(except Chunli, there is many chun, i dont need to use her.)

This broke my heart a little  :-[
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 17, 2013, 12:38:23 PM
Who else uses Guy? Im surprised hes quite up there.

Oh yeah, I think Akuma should be way up there, more than ERyu at least.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 17, 2013, 02:58:52 PM
That chart is bull to be more specific based on the results I can summarize it to be like this.

Most common match ups:
Rob
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 17, 2013, 03:37:16 PM
Of course the most common is who ever the strongest player uses. I've probably faced your Guy Jay more times than I've come across an Akuma..

The beauty of the tier chart maker is that you can make your own one if you disagree.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 17, 2013, 03:39:55 PM
recent player list at TZ

ChunLi: Meeks, Rob, Asian suit guy, Soba, Carlton, ayyitsrobert, Kientan
Ryu: Joe, atomicX, Ikuya, Terry, Jonny, Hin(Aisan young guy who always charge battery his phone)
viper: Rob
Ibuki:Rob, Aisan Ibuki player
Rose: Rob, Max, Meeks, Madenka, Rose player who wear glasses
Dudley: nostalgia, Manaki(new Japanese guy), Auxide, Max, Madenka, Ikuya
E.Ryu: SomeRandom, Hin, Ikuya, Max
Ken: Ikuya, Xavier, Edwin, SomeRandom, well‐muscled guy
Guy: Silhouette, Saikyobatsujin, Madenka, genxa
Abel: Jonny, Xavier
Yang: Jonny
Dhalsim: Masa, Carlton, Vindik8
Boxer: half asian? handsome guy with back pack, Xavier, Auxide
Bison: Yuto, atomicX, Madenka
Cody: young asian cody player, Manaki, Meeks, Genxa, Ikuya
Fuerte:CFR, Carlton, Rose player who wear glasses
Dan: Saikyobatsujin, Madenka, Rose player who wear glasses
Hakan: Shaaaaaaaaaaaaaaaaaaaaaaaajustdoitaaaaaaaaaaaaaaaaaaaaaaa, everyone with accident
Makoto: Yuto, Ikuya, Terry
Akuma: Jonny, Terry, Joe, big guy who tie up hair, Ikuya, Genxa, well‐muscled guy
Feilong: Afterdeath, Ikuya
Honda:
Cammy: Trevor, Rob, Ikuya
Sakura: ayyitsrobert, Shaaaaaaa, Soba(does he start her?), genxa
Sagat: Ikuya, Genxa
Rufus: Max, kientan
Adon: Trevor, Yuto, Ikuya, Genxa
Juri: everyone with accident, Ikuya(I will start)
Oni: Manaki, big guy who tie up hair, one aussie? guy
Yun: Genxa, Trevor, Ikuya, Jonny
Deejay: Sakiyobatsujin
Guile: half asian? handsome guy with back pack, Xavier
Claw: allday flying claw guy, asian claw guy, Ikuya
Gen: Carlton, Genxa, Saikyobatsujin
Gouken: CFR, Ikuya, ayyitsrobert
Blanka: CFR, white guy who tie up hair, united2166, Ikuya
Seth: CFR
Zangief: Afterdeath, Ikuya
Top tier.Hawk: Nostalgia, genxa, Ikuya

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on April 17, 2013, 04:11:03 PM
recent player list at TZ

ChunLi: Meeks, Rob, Asian suit guy, Soba, Carlton, ayyitsrobert(rare), Kientan(rare)
Ryu: Aisan young Ryu player, Terry, atomicX, Ikuya, Jonny, Aisan young guy who always charge battery his phone
viper: Rob
Ibuki:Rob, Aisan Ibuki player
Rose: Rob, Max, Meeks, Madenka, Rose player who wear glasses
Dudley: nostalgia, Manaki(new Japanese guy), Auxide, Max, Madenka, Ikuya
E.Ryu: SomeRandom, Ikuya, Aisan young guy who always charge battery his phone
Ken: Ikuya, SomeRandom, well‐muscled guy(rare)
Guy: Silhouette, Saikyobatsujin, Madenka, genxa(rare)
Abel: Jonny, Xavier
Yang: Jonny
Dhalsim: Masa, Carlton, Vindik8(rare)
Boxer: half asian? handsome guy with back pack, Auxide, Xavier
Bison: Yuto, atomicX, Madenka
Cody: young asian cody player, Manaki, Meeks(rare), Genxa(rare), Ikuya(rare)
Fuerte:CFR, Carlton, Rose player who wear glasses
Dan: Saikyobatsujin, Madenka, Rose player who wear glasses
Hakan: Shaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajustdoitaaaaaaaaaaaaaaaaaaaaaaa
Makoto: Yuto
Akuma: Jonny, Terry, big guy who tie up hair, Ikuya(rare), Genxa(rare)
Feilong: Afterdeath, Ikuya(rare)
Honda:
Cammy: Trevor, Rob(rare), Ikuya
Sakura: ayyitsrobert, Shaaaaaaa(rare), Soba(does he start her?), genxa(rare)
Sagat: Ikuya, Genxa(rare)
Rufus: Max, kientan(rare)
Adon: Trevor, Yuto(rare), Ikuya(rare), Genxa(rare)
Juri: everyone with accident, Ikuya(I will start)
Oni: Manaki, big guy who tie up hair, one aussie? guy
Yun: Genxa, Trevor, Ikuya(rare), Jonny(rare)
Deejay: Sakiyobatsujin
Guile: half asian? handsome guy with back pack, Xavier
Claw: allday flying claw guy(rare), asian claw guy(rare), Ikuya
Gen: Carlton, Genxa, Saikyobatsujin(rare)
Gouken: CFR, Ikuya, ayyitsrobert(rare)
Blanka: CFR, white guy who tie up hair, Ikuya(rare)
Seth: CFR
Zangief: Afterdeath, Ikuya
Top tier.Hawk: Nostalgia(rare), genxa, Ikuya

Gotta catch 'em all!

Those rare ones will take a year to farm.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 17, 2013, 04:45:00 PM
E.Ryu: SomeRandom, Ikuya, Aisan young guy who always charge battery his phone

That is my wannabe student lol his name is Hin
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 17, 2013, 05:14:24 PM
Claw: allday flying claw guy(rare), asian claw guy(rare), Ikuya

LOL biggest win description
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Kechu on April 17, 2013, 07:35:37 PM
Juri: everyone with accident
*Likes*
But I did it with Hakan as well lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 17, 2013, 08:02:00 PM
Haha oh my god Ikuya

"handsome guy with backpack"

I love those names. Maybe I should contribute to the Top Tier Hawk player base.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 17, 2013, 09:19:38 PM
E.Ryu: SomeRandom, Ikuya, Aisan young guy who always charge battery his phone

That is my wannabe student lol his name is Hin

Is that the guy who does dp fadc backdash on hit and block all the time??

Guilty of dumping around $7 on Juri fail pick :(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 17, 2013, 10:43:42 PM
Lol Ikuya u are so funny .... that list!!

For boxer it should be half guailo (spelling ?)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 17, 2013, 10:59:58 PM
fixed again.
Black clolour means "regular",
Green colour means "sometimes",
Blue colour means "rare".

The young Ryu player name is Joe.
Ken player Edwin is who always hold clear case.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Kechu on April 18, 2013, 03:25:13 AM
fixed again.
Black clolour means "regular",
Green colour means "sometimes",
Blue colour means "rare".

Any Unique and Legendary finds as well?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on April 18, 2013, 06:14:47 AM
Kechu, I'll trade you a Meeks, Cody (rare) for a well-muscled guy, Akuma (rare).

I also have 3 white guy who tie up hair, Blankas (semi-rare) which I will sell for $5 each.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on April 18, 2013, 10:33:02 AM
You guys reminded me of magic the gathering, then for a second yugioh then kechu reminded me of diablo... wtf... the thread title should be if timezone guys become a card game lol

At least that graph shows that there's a lot of colours to fill in, and it doesn't take much to fill one up... and ikuya since when do i fill in the adon category lol mines terrible.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 18, 2013, 10:42:43 AM
Hm it looks like Im one of those common types you annoyingly get in every booster pack you open.

Soon I will bring in my holographic T Hawk. Damn this conversation sure brings back memories  :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 18, 2013, 10:48:48 AM
Is that the guy who does dp fadc backdash on hit and block all the time??

Maybe.

He wears glasses and carries a portable charger with him lol.

fixed again.
Black clolour means "regular",
Green colour means "sometimes",
Blue colour means "rare".

Any Unique and Legendary finds as well?

A wild Daigo suddenly appeared at Galaxy World can be considered as Legendary.

However N/A for TZ
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 18, 2013, 10:52:41 AM
AE cabinet used Lag .
Its super effective!
Wild Daigo has fainted.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 18, 2013, 11:32:22 AM

^ Jay, this has me tearing up.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 18, 2013, 01:05:58 PM
Lol jay , too gdlk . These Pokemon references so funny. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 18, 2013, 02:14:10 PM
Lol jay , too gdlk . These Pokemon references so funny.

It's true you can reference Pokemon for anything.

I wanna be the very best
Like no one ever was
To catch them is my real test
To train them is my cause

I will travel across the land
Searching far and wide
Each Pokemon to understand
The power that's inside

Pokemon, its you and me
I know it’s my destiny
Pokemon, oh, you're my best friend
In a world we must defend

Pokemon, a heart so true
Our courage will pull us through
You teach me and I'll teach you
Pokemon, gotta catch 'em all

Every challenge along the way
With courage I will face
I will battle every day
To claim my rightful place

Come with me, the time is right
There's no better team
Arm in arm we'll win the fight
It's always been our dream
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on April 18, 2013, 02:45:02 PM
hahahahaha so nice, i didnt notice kechu talk bout like card game.

my T.hawk card is useless against any Blanka. i want trade him.
also any "Rob" card is too broken.  but this card is easy to summon to TZ field.
it should be limited. LOL
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 18, 2013, 03:23:45 PM
Shouldn't TZ be known as a "gym"? omg

David u quote the whole song....niiiiice!  Let's go pokemon.  Dan... I don't choose you
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 18, 2013, 04:08:58 PM
TZ can be Brock's gym.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on April 18, 2013, 11:29:33 PM
TZ can be Brock's gym.

Then who's the gym leader and the trainers? Lol omg u guys are bringing back so many memories. Screw sf I'm gonna buy a 3ds and preorder my copy of the new Pokemon.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 19, 2013, 12:05:37 AM
so many memories. Screw sf I'm gonna buy a 3ds and preorder my copy of the new Pokemon.

The new set of Pokemon look so ass though, the first 251 were the coolest.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 19, 2013, 12:10:28 AM

Good games tonight Rob, Masa, Ikuya and Carlton. We should replace our avatars with a pic of our favourite Pokemon.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 19, 2013, 08:45:54 AM

Good games tonight Rob, Masa, Ikuya and Carlton. We should replace our avatars with a pic of our favourite Pokemon.

I won't recognise anything after 150... it got unruly real quick.

Chansey is the best. Spam soft boiled on injured lineup and then give Chansey a Max potion. Lol so tight ass. I wonder how it worked? Do other Pokemon eat Chansey?
That's some sickness right there.

Magikarp avatar for me.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 19, 2013, 09:54:30 AM

Good games tonight Rob, Masa, Ikuya and Carlton. We should replace our avatars with a pic of our favourite Pokemon.
I don't even know the name of this pokemon, he must be able to taste really well
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: zgnoud on April 19, 2013, 09:58:03 AM
So kinky  :-[
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 19, 2013, 10:02:22 AM

Rob, that would be a Lickatung.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 19, 2013, 10:07:41 AM

I remember in I think it was Pokemon Stadium... there was a mini game where you use Lickatung to lick up Sushi on a train.

Sushi Train Rob!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 19, 2013, 10:12:48 AM
lol Zg.

OMG Sushi Train George St.....memories :(  Was laggy again last night, I think mainly on the games I played!?  Maybe lag likes me.  So frustrating though, I come to TZ to avoid online lag, looks like there's no escape :o
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 19, 2013, 06:55:06 PM

Shit Zone.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 19, 2013, 06:59:34 PM
The cabs have literally been rendered unplayable today. The matrix-esque lag is pretty much permanent (anyone see the day the words "offline" and "lag" synonymous in the same sentence?). Was told that the technician was in today to look into the problems, but I think the cab has virtually kicked the bucket. Eventually, one side (facing away from George St.) wasn't even taking swipes from cards anymore, so anyone lucky enough to sit down for a game can enjoy beating on the CPU.

GGs to those who tolerated that lag-infested set - Kenshin, Makoto player, and that asian Ryu player with the half coconut style haircut  :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 19, 2013, 06:59:56 PM

Shit Zone.

Lol ... machines still not fixed?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on April 19, 2013, 07:58:38 PM
Gg - Gay game
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 19, 2013, 08:33:37 PM
Whew good thing I didn't come today XD

Timezone is silly. So many potential SF4 d00ds and no machines. We outnumber any other game they got there easy. Tekken + DDR together don't even come close.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 19, 2013, 08:40:27 PM

GG CPU
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 19, 2013, 08:41:27 PM
OMG Finally, that machine is dead.  Lag should only be left for online.  Hopefully they replace the cab with some decent ones, if not I'll probably start playing DDR… or that touchy hand rhythm game.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 19, 2013, 09:04:16 PM
As of 30-40 minutes ago one machine was working and the other one was being fixed.

Why is everyone here so quick to write off our ONLY arcade scene in Sydney? Don't you all want offline play? I'm so sick of reading "I hate online it's laggy" then hearing "I hate Galaxy World or Timezone... insert "excuse" here".

Despite the problems both venues had/have they were/are better than online. And so far I think Timezone has inadvertently delivered a better experience than Galaxy World; yes only one machine but it's made the community a bit closer due to the waiting time so people actually have to socialise.

I feel like I'm the only optimist here, the James Chen of Timezone. And as James Chen would say if YOU want regular offline play so bad then why don't YOU do something about it as YOU are the community.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 19, 2013, 09:24:42 PM
When we go to the arcade we want to play some SF for fun, to learn, to kill time... so if the arcade has 2 machines, we just want them to work like they're suppose to and serve those purposes, cos we're paying customers, nothing more. So when it lags, it's natural to get upset.

James Chen hasn't been to Time Zone.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on April 19, 2013, 09:45:12 PM
When we go to the arcade we want to play some SF for fun, to learn, to kill time... so if the arcade has 2 machines, we just want them to work like they're suppose to and serve that those purposes, cos we're paying customers, nothing more. So when it lags, it's natural to get upset.

James Chen hasn't been to Time Zone.
Galaxy world had bad machines, buttons stopped working, sticks were sometimes a  bit funny, but there was no lag, as it was offline.  The last thing one would expect is lag for offline arcade play. 

What's frustrating about Timezone is that there are only 1 pair of machines, and that only pair of machines, and there were 2 pairs, now 3 pairs of tekken machines.  As David said, if you really enjoy the arcade scene it's only natural that how TimeZone has handled SF is gonna upset you.  I do appreciate TimeZone for the ggs it's given, but it has a lot more work to do, to support the people who turn up each weeknight to play the game properly, and pay money
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 19, 2013, 10:09:15 PM
Just sayin that if you don't like Timezone then maybe you need to think beyond Timezone and set up some offline sessions of your own.

And yea we all turn up there everyday so you'd think if TZ was smart enough they would support us in return, but then remember they don't need us to survive. SSF4 only costs $1.00 VIP where TTT2 is $1.50 VIP, Maximum Tune 3 is $1.80 VIP, Maximum Tune 4 is $3.00 and that music game is $2.00. I'm sure it would still be business as normal for them if they had no Street Fighter.

The point I was trying to make before is that WE are the community and it's up us to make things happen if we want nice things. When GW first closed down only Shhhhaaaa and I posted on the TZ Facebook page asking for more machines. And Rob posted a few days ago about the lag. Now imagine if every single one of us spammed their Facebook page everyday? TZ might have a bit more urgency to get more machines or it might not do anything but at least it's better than whining about it.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: fkuspencer on April 19, 2013, 11:46:54 PM
Atomic "Timezone's James Chen" X.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on April 20, 2013, 12:29:02 AM
Now imagine if every single one of us spammed their Facebook page everyday?

You'd send a stronger message by boycotting them outright until their broken crap is fixed.

They are a business after all, hit 'em where it hurts. There's no loss to them if despite complaining about it (on a forum they never read no less) you still shovel money into their machines day in, day out.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 20, 2013, 12:49:48 AM
For more machines I think the idea was why would TZ have the incentive to buy more machines if no one used the one they have?

For the lag issue however I agree boycotting might send a stronger message for them to get their act together. I hope it won't come to that and I hope the technician fixed the machine plus lag issue tonight.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 20, 2013, 10:15:57 AM
Just sayin that if you don't like Timezone then maybe you need to think beyond Timezone and set up some offline sessions of your own.

And yea we all turn up there everyday so you'd think if TZ was smart enough they would support us in return, but then remember they don't need us to survive. SSF4 only costs $1.00 VIP where TTT2 is $1.50 VIP, Maximum Tune 3 is $1.80 VIP, Maximum Tune 4 is $3.00 and that music game is $2.00. I'm sure it would still be business as normal for them if they had no Street Fighter.

The point I was trying to make before is that WE are the community and it's up us to make things happen if we want nice things. When GW first closed down only Shhhhaaaa and I posted on the TZ Facebook page asking for more machines. And Rob posted a few days ago about the lag. Now imagine if every single one of us spammed their Facebook page everyday? TZ might have a bit more urgency to get more machines or it might not do anything but at least it's better than whining about it.

Spamming their facebook page is no different than telling them up front then and there that there are glaring problems with the SF machine, and the lack of machines not accommodating the sheer number of players waiting for their turn. The staff have been notified countless times of these issues. They too have to create the sense of urgency required for action. They must be a voice for the masses. If the staff are ambivalent, it won't matter how much we kick up a stink about it.

As for offline meets, not everyone has the means nor the time to commit to organising these. We are a community of fighting gamers, but most of us are full time career-oriented individuals as well. I doubt many of us can put up their hands here and say they are financially-endowed AND can dedicate 90-100% of their time to the cause of fighting game meets. If anyone here has the power to emulate what Sol, Ali, and Dave have created in Melbourne, all power to them. It's a lot of hardwork, and I believe they have put a lot, financially, into what they have created, so if anyone is even remotely interested in going in that direction, advice should start with them.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 20, 2013, 10:42:13 AM
Don't worry, the new cabs will come any day now...

*rocks back and forth*

Any day now. . .
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 20, 2013, 10:58:32 AM
They're on the water...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on April 20, 2013, 07:51:26 PM
From what I'm hearing TZ is a shitty arcade. Lag at the arcade? What a crock of shit. You're all idiots for putting your money in those machines when you can get lag waves at home, online, for free.

Do what Gamogo suggests and stop giving them money.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 20, 2013, 09:48:23 PM
Judging by the atmosphere in this thread...it seems I have missed joining in on the Pokemon fun, dammit.

GG Dudley/Abel guy, Akuma/Oni guy, Trevor, Shoto guy and Ibuki guy. Everytime I play, I realize there are so many options to learn and utilize.

I also need to use throws more, but it seems I can't time them right. It's usually the same habit of cr LP/LK - then walk up throw, which is around a 10% success rate.

Teach me guys, how and when do I throw in throws?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: GirlsDigMyScore on April 20, 2013, 10:41:37 PM
Do c.lp/c.lk, then when you would throw, or just before you would usually throw maybe do a c.mp or some wacky shit (SUPER?!), then your throw success rate should go up to about 50%.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: GirlsDigMyScore on April 20, 2013, 10:42:44 PM
Which character do you play? I'll try to find some creative ways to use throw for them.

You want the other guy to feel like teching you is going to be a bad idea. Also you should find some good set ups off your throws so they also think not teching you is a bad idea.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 20, 2013, 11:05:14 PM
Yeah, I'm not so good at conditioning the opponents. That's why I eat jabs if I try to trap, or DP if I try to throw. lol.

EDIT: I play Guy
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 21, 2013, 12:10:49 AM
You throw based on tech pattern. If I just ate a fat counter hit combo, I'm going to tech even more because they'll mix throws in now. Lol. All mind game, but you get better %'s mixing up the timings of traps and throw.

If you're versing a serious jab masher try for tiny tiny gaps of 1-3f. Chance of trading is also slightly higher against jab mashers so use Guy's heavies to force a trade and OS it or just react combo.

If they delay tech go for larger gaps, or take a small step back after a string of 1-2 hits, walk forward grab recovery or whiff punish. Safe against mash too.

Mix up chains, lots of run stop, slower normals or throw. Note that strong players mix up defense on a block string basis, one second they are delay teching, the next they are jabbing out and getting out, then dashing etc.

Start rounds favouring grabs with 1-2f of block before hand just to be safe, tells you something about what they're doing and it's safe from opening mash. Whenever you get up close it's time to gather information.

Watch Alex Valle vs Floe. I can only remember that game off the top of my head, but it was really fast paced from Floe, non stop offense, you can see it'd be really dangerous for a poorly timed tech.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 21, 2013, 12:34:30 AM
Mixing up defense, yes I believe thats what I havent been paying attention to. Honesly rather than worrying about how to throw others I think I first need to work on my OWN defense. I become so predictable on wakeup that sometimes it feels like Im watching someone else play while shaking my head in disapproval.

Thanks Girlsdigmyscore and Max. You guys are the best  :-*
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on April 21, 2013, 07:31:28 AM
I have to agree with the earlier post. As a side note, Guy's walk speed is ass his throw game isn't the best but Guy does have great counterhit set ups. Blow people up with setups before using throws I reckon.

Run Stop Throw is gimmicky but once in a while is very effective when properly mixed up.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: GirlsDigMyScore on April 21, 2013, 09:23:16 AM
I wish I had some advice for you. I never played as Guy before!

If it's throwing in general you want to practice, maybe you could take up playing Akuma, Cammy or Ryu to get some practice then figure out how it can apply to that character. Elbow drop I imagine has some mix up opportunity when blocked.

Some matches where I've been getting thrown a lot, try stand teching instead of crouching. Throws as they are I think they have invincibility frame or frames where they can throw the start up of your c.lk (when you crouch tech).

Guy has some good safe jumps off the back throw (you can youtube, I think mash stand mk and then hold up-towards). I'm sure you already know this but make sure you aim your throws to get that bitch closer to the corner no matter where you are on the screen.

If you can make it so you're kind of suddenly in throw range just as they wake up you might be able to score throws that way but it's always risky (run stop so you recover just as they get up is probably Guys easiest way, maybe you can whiff the run-over head kick while he's still knocked down and recover in time to throw him on his wake up). I play Ryu and Seth, so for me I can kind of tatsu over and throw or Seth after a knock down teleport in his face and just throw. These are more like gimmick throws or I guess set ups that you can mix up an attack or a throw, so it really becomes like a 50/50 guessing game.

If someone likes throwing you around more than they should throw out your fastest pokes to get them off. If you try sliding them or using a slower poke more often then not they'll throw you out of the start up.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 21, 2013, 03:43:35 PM
Yeah I love those setups, especially the crossup ones, problem is they get smacked by auto correct shoryu unless I empty jump. And Im always scared of doing empty jumps because opponent will usually wakeup throw/tech so I would empty jump LP+LK but if I mistime it and they happen to wakeup DP, tide turns immediately. But this is purely a personal thing, I suck at timing tech.

Yes I really need to stand tech more. I habitually crouch tech all the time, probably why I struggle so much.

I will just have to find some better ways to 50 50.

Madenka, I believe Guys walk speed was already buffed. Its still shit lol. If Guy gets another buff, his walk speed and EX hurricane is all I ask for to be fixed.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on April 21, 2013, 06:38:12 PM
Ggs all, i had a bad day considering how i lost to a lot of stuffs and probably "choked" at the crutial moments. Glad to see nothings wrong atm controls good or see the lag. And oi middle mans, where are the extra cabs?!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 21, 2013, 09:30:40 PM
Hey Silh, I decided to use Guy for a while in training and just arcade mode to learn a bit about him, wow he is so weird to hit confirm (ugh chains and target combo mix sucks), his jump is so floaty as well, can't time anything without getting dp'd to death by the computer lol.

Shoulder is ok for going through balls, but it's nearly at the timing of a read/buffered. Medium works a fair bit better. Was just versing CPU Ryu for ages and my god, that is already pretty damn hard. Can't try frame trapping against computer... so not sure when to use cr.hp, it seems pretty slow for a CH button. His st.mp to slide and 2 hit target combo to run, slide is not guaranteed to connect. You have to cancel on 1st frame and it's also dependent on spacing if it connects. The amount of blocked slides during combos is insane... lol

Run, stop during strings is rather unsafe too. But I think his armor run isn't too bad, has 2 hits in it worth of armor and it's an easy mode fireball beating move. His footsies are definitely mediocre and he's a generally slow character. Hit confirming is rather strict and has to be done really fast or you run the risk of st.mp maximum to cancel. I have a new found appreciation for Guy players lol.

Anyways, I'll start using him on people and get a better idea how to blow people up, there's trapping with his lights to fast confirm to st.mp cancel to whatever, and then there's the cr.hp --> st.mp xx whatever, where on block you can do light shoulder or a run stop to end up back in their face or do a slide if first hit lands. It seems to work on paper, but damn, you need to work really fast. I haven't found his flying hooligan that useful at all, the elbow drop has no advantage but I'm assuming it's hard to stuff and recovers fast for what it does.

At least all this learning will benefit me in random select...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on April 21, 2013, 10:22:40 PM
Madenka, I believe Guys walk speed was already buffed. Its still shit lol. If Guy gets another buff, his walk speed and EX hurricane is all I ask for to be fixed.
Back walk was buffed, not forward.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 21, 2013, 10:38:57 PM
Awesome Max. Yes the shoulder through fireball needs to be the MP version (with HP version yiu absolutely need to read the fireball as its too slow) but then again Ryus who faced Guy before tend to bait it out and stop it with cr mk or sweep. Some Random has many times FADC his fireball (to which I reacted with hozanto) and then he would Ultra. Its so sexy.

The flip sucks. Crouching attacks beat both the elbow drop or an izuna attempt. It seems to catch people when used rarely and suddenly but I tend to use it habitually as a movement tool. Need to stay on the ground!

Anyway, I will try to come in Tuesday to face against the better players.

Ah is that right Madenka. I wonder why its only the back walk that got attention. TBH Ive never played Super but judging by a few match videos Ive seen, Guys Ultra 1 looks really pathetic.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 22, 2013, 09:16:43 AM
At least all this learning will benefit me in random select...

Start practising Juri  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 24, 2013, 09:51:47 AM
Why does that adon/cammy/yun guy get so happy winning from mashing dp and ultra like crazy the cab was shaking yesterday.

I only do some random hence where I got the name from, does this guy have a nickname yet if not he can take the random title he truly is the one and only Random.


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 24, 2013, 10:54:34 AM
Derrace calls those players high tier scrub!!  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 24, 2013, 11:02:09 AM
Why does that adon/cammy/yun guy get so happy winning from mashing dp and ultra like crazy the cab was shaking yesterday.

I only do some random hence where I got the name from, does this guy have a nickname yet if not he can take the random title he truly is the one and only Random.

I used to hate his playstyle so bad, like 'what is this style of 2 option dp fadc dp/ultra, empty jump dp bullsit??'

I guess that's how he learned to play, high risk, guns blazing, randomness.

I think he's name is Trevor... heard it somewhere, sometime ages ago.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on April 24, 2013, 11:42:00 AM
Quote
I only do some random hence where I got the name from, does this guy have a nickname yet if not he can take the random title he truly is the one and only Random.

I always imagined your name comes from the scenario when you play someone you don't know and you ask your friend who your playing and they say "Just some random".

So if he takes the random title does that mean you are now just "Some"?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Dr.Hu on April 24, 2013, 11:54:00 AM
Why does that adon/cammy/yun guy get so happy winning from mashing dp and ultra like crazy the cab was shaking yesterday.

I only do some random hence where I got the name from, does this guy have a nickname yet if not he can take the random title he truly is the one and only Random.

I think we should call him Carnage 50cent  8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 24, 2013, 12:06:56 PM
A post on Guy -
Just gonna post some thoughts on Guy's up close run stop game. I'm unsure about the validity of the close up run/stop cancels based on raw frames for Guy. I'm literally running into attacks at the moment lol.

Gonna try for some break down on how it is.

***Far mp is 2 active, 16 recovery, -4 on block, -1 on hit. So cancelling out of 1st frame you make 17 frames (+1 frame from active). Add 17f to the -4... so I'm +13 on the cancel (on blocking opponent), but the start up of the run and stop puts me back 17f again so I'm -4 on block after fastest possible run stop. Not good at all, but not too punishable either, but definitely to be used very sparingly.

Run stop after the MP>HP target seems much better.. 2 active 23 recovery, -5 on block, -2 on hit. +24f on cancel so +19 at cancel on a block, startup of run stop is 17f, so +2 after run stop after MP>HP. MP>HP on hit with run stop is +5?? That can't be right. So hit confirm cr.lk to MP>HP run stop, more combo?? No way. That's some sort of infinite loop. Maths fail. ***

There's definitely something wrong with a +5 after a run stop lol. Or maybe there's a minimum distance before you can stop, I'm thinking at least 3f somewhere then. There's no way there should even be a +3 after a run stop on hit or you'd just loop until they blow up.. It would make the most sense if Guy was +2 after run stop on hit. So here I'm assuming another 3f for minimum run stop so perhaps -3 to everything I've stated before which certainly sounds right on paper.

If there really is a 3f minimum before cancelling to stop, then I would probably abandon the st.mp run stop (-7 on block) or mix it with slide FADC backdash, flying izuna thing, shoulder etc.

I'll test in lab, gonna hit Zangief and let him Ultra/SPD/lariat stuff.

Having a ton of fun doing wall jump and them Elbows all around the shop.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 24, 2013, 02:03:43 PM
Quote
I only do some random hence where I got the name from, does this guy have a nickname yet if not he can take the random title he truly is the one and only Random.

I always imagined your name comes from the scenario when you play someone you don't know and you ask your friend who your playing and they say "Just some random".

So if he takes the random title does that mean you are now just "Some"?

That was once upon a time when I wasn't known to anyone lol

My honkie friends gave me that reference lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 24, 2013, 05:33:38 PM
Damn Max. You're already a more dedicated Guy player than me lol.

As for run stop, I dont know exactly how the maths is done but from what ive read on SRK, its always negative frames on guard.

TC runstop = -2f
Close MP runstop = -3f
Far MP or cr MP runstop = -8f
Close HP runstop = -4f

So you gotta be pretty damn sure they wont mash jabs or shoryu unless you use the MP HP run stop. Ive seen players like Daigo and Tokido DP on reaction to far MP to run stop every time so thats another thing to keep in mind if youre ever facing against Guy.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 24, 2013, 06:37:25 PM
Why does that adon/cammy/yun guy get so happy winning from mashing dp and ultra like crazy the cab was shaking yesterday.

Yeah most of the time, I'm not too concerned about losing. I'm more concerned about the state of the cabinets. Have you seen him do the motion for cannon spike? Holy shit. Just think of the damage done to the sticks everytime he pulls of rising jaguar FADC rising jaguar.

While we use our hands and wrists to play Street Fighter, this guy uses his entire body.

His random playstyle though, can't really complain, it works out for him, and he's happy with it. I like that he's actually now mixing in frame traps instead of going for throws 100% of time. I think his Cammy should mix in more crossups though, he gets the ambiguous jump, but 90% of time, will go for divekick. Only then, will he inherit the title of Legendary Random.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 24, 2013, 09:11:28 PM
Damn it's -4 on all my calculations then. So 4f before stop can be inputted from run, which makes sense, because you cannot double tap the run with stop but rather you have to time it really well to end on the first frame, sorta like Dudley duck into first possible frame to do straight.

I worked out that If you can get counter hit on the hit preceding the run stop then it's possible to link cr.lk or even cr.lp. I find it somewhat practical to use target combo to break focus, get CH and end up +4 after run stop but otherwise... doh'

Loving the max damage combo on the fat characters like Dhalsim. Cl st.hk, far st.hp, far.mp xx run slide or ex shoulder. It's so tasty lol. Imagine doing the crossup after forward throw into st.hk into that... oh my god.

There's a fair few setups to do air flip grab which cannot be crouched... dang, he's got evil technology. He has pretty darn easy safe jumps after the run slide too with good OS's available, very very good, but I can sorta see his somewhat limited potential against ridiculously strong players. Couldn't care less though, he still has a chance any day of the week. I'm still in my infancy for fighting games so I can't write off any character (except Dudley lol).

My thoughts on the mostly random guy is that he will get much better over time, he has progressed a fair bit since GW days. He now has some fundies so you can't do brain dead rush down jump ins, and he can block occasionally. Man that's such a dangerous mix, when the mashers learn to block a bit and mix in throw lol. Hell that sounds like a pro player.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 24, 2013, 10:10:28 PM
Whilst looking over Dudley's changes I noticed:
Focus Attack
Lengthened block stun by 1F for hits charged to level 1. With the fastest possible Dash, this leaves the attacker with a -2F (dis)advantage on a hit or block.

I assumed the whole cast had the same block/hitstun on focus, the only difference between dash speed. Is this example another unique case? :3
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 24, 2013, 10:39:20 PM

Trevor's (Adon/Cammy/Yun) mashing transcends physicality, off of a safe jump he can OS 10 ultra inputs before he lands.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 24, 2013, 11:17:41 PM
I worked out that If you can get counter hit on the hit preceding the run stop then it's possible to link cr.lk or even cr.lp. I find it somewhat practical to use target combo to break focus, get CH and end up +4 after run stop but otherwise... doh'
My favorite is CH close MP run stop, you can then combo cr LK into Bushin chain, or TC. I'm not sure what you mean by breaking the focus with TC and getting a CH. Does that mean the MP is absorbed by focus, and the HP breaks the focus and scores CH at the same time?

Loving the max damage combo on the fat characters like Dhalsim. Cl st.hk, far st.hp, far.mp xx run slide or ex shoulder. It's so tasty lol. Imagine doing the crossup after forward throw into st.hk into that... oh my god.
I love that combo.... xx EX hozanto FADC Ultra...that's some shit I'd like to pull off someday, but very character specific. Seems to work on the manly man characters, like Balrog, Sagat, Gouken, Hawk, Gief and Guy himself. I used to think it would work on Cammy, because cr HP, MP, HP connects on her, but after playing Trevor a couple of times, it doesn't seem to be the case. His Adon seemed to take it though.

There's a fair few setups to do air flip grab which cannot be crouched... dang, he's got evil technology. He has pretty darn easy safe jumps after the run slide too with good OS's available, very very good, but I can sorta see his somewhat limited potential against ridiculously strong players. Couldn't care less though, he still has a chance any day of the week. I'm still in my infancy for fighting games so I can't write off any character (except Dudley lol)
The safe jump setup is really nice, doesn't quite work on late wake up characters like Cammy and Sagat. However, backthrow, whiff cr MK, jump in kick, seems to work.

It's nice to have someone to discuss this character with  :)


Trevor's (Adon/Cammy/Yun) mashing transcends physicality, off of a safe jump he can OS 10 ultra inputs before he lands.

lol no joke. His ultra inputs during a combo are unreal, you really gotta make sure you don't drop the links, otherwise, Gyro Drive Smasher.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 24, 2013, 11:37:52 PM

Trevor's (Adon/Cammy/Yun) mashing transcends physicality, off of a safe jump he can OS 10 ultra inputs before he lands.

lool that's raw talent right there.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 25, 2013, 12:48:50 AM

Jon... Pidgey? seriously?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 25, 2013, 06:13:53 PM
I feel like a new playthrough of Pokemon Blue with ass tier Pokemon.

Pidgey, Caterpie, Weedle, Staryu, Geodude and Rattata should do it.

It would be like maining Dudley and T.Hawk  ::)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on April 25, 2013, 06:44:55 PM

You don't need two bug types, and Weedle wasn't in Blue. Perhaps exchange Weedle for a Nidorina.

I thought the challenge of using Dudley and Hawk would be good/fun. But also, I just like using characters that aren't too popular. It says more about the player that way, the determination  ;).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on April 26, 2013, 06:32:53 AM
Concerning Trevor's style, I find it difficult to adapt to and with that said I respect the reason why he maintains it. Yesterday he did get a lot of wins with Adon & Juri. His fundamentals are there but he does clutch out with some mashing which is the most irritating part. As well as every jump in on wake up he does is a cross up and all of his combos are jump, normal, normal special cancel special attack - occasional fadc.

In the end though it works, 2-choice (dp/throw) has been an effective go to style for a while but unless you're playing Seth you'll never win something like a tournament.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 26, 2013, 02:32:37 PM
Trevor is a mere human who dares to wound all you SF4 demons.

Reckless courage and willpower. How beautiful.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on April 26, 2013, 03:31:59 PM
Well if you figure his patterns out it's not hard to win.

80% of the time it's DP FADC throw.

So random him back after he FADC just DP him lol

But of course when he goes into Ultra Random mode then he would ultra after DP FADC then you're dead.

I have made some analysis and conclusions:

- He rarely plays RYU/KEN because the super motion can easily be triggered by mashed dp with full meter hence when mashed dp fails a super comes out
- Ryu's heavy P DP can not be FADC hence a rare character choice
- Cammy super is not easily triggered through mashing DP despite full bars
- Adon super is uses P instead of K so mashing DP does not trigger the super
- Yun super as above
- Juri super can be triggered with mashed pin wheel hence reason why he rarely saves bars for dp
- Cammy/Yun/Adon/Juri can all do a dive in attack hence allows for dive in and DP

If playing against Japanese players initial reactions:

(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQjoa-XfvPhaiSjGCk_sZ9g2LLIRN5ENAGLq031j4xPHmxdnbDF9g)

ok..............

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSCvr9qJF7iqeyqMhpQNSznlv_HQCeM8V5pBEHpMqp_rR5wxip7FA)

this guy.....

(http://25.media.tumblr.com/tumblr_lmrf3kR8Vh1qzt2qao1_1280.jpg)

meh............

When playing against Yao Ming:

Initial reactions

(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcT6LRcFxV2fg94wjLlYhM51AL03P9ukBNLayvh7i_BI8E4VcAF3Kg)

hmmm random dps and ultra

Post reactions

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRTAbJMeecPyZcPO5tZJ5zNx-nCxYsVIr-z98GT04m4xIHP6OuGhg)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on April 26, 2013, 06:10:11 PM
Trevor - your favourite door to door salt sales representative  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on April 26, 2013, 06:49:18 PM
Never met this guy but I already despise him.

He and I would've had a big fight by now if I played at that arcade.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on April 26, 2013, 07:26:58 PM
Never met this guy but I already despise him.

He and I would've had a big fight by now if I played at that arcade.

He's too nice of a person to do that.

- He rarely plays RYU/KEN because the super motion can easily be triggered by mashed dp with full meter hence when mashed dp fails a super comes out

lol

This also made me realize why I like Guy. None of his moves require DP motion.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on April 26, 2013, 08:08:05 PM
Never met this guy but I already despise him.

He and I would've had a big fight by now if I played at that arcade.

He's too nice of a person to do that.

- He rarely plays RYU/KEN because the super motion can easily be triggered by mashed dp with full meter hence when mashed dp fails a super comes out

lol

This also made me realize why I like Guy. None of his moves require DP motion.

Guilty of mashing ex shoulder during strings... lol

Mashing is simple... just hug the lower gate, you'll never EVER see a super... practice solar plexus, cr.hp into dp for Ryu, I remember that one forced me to change how I always did DPs. Also works a treat during crosscut dp's as you're always crouching and the motion is correct for both sides.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on May 01, 2013, 12:26:15 AM
Srsly, whats up with the turn out today?!?!?! Ggs to those whom I've played briefly, think we need some sort of replay channels for these things!!! Anyone got cameras???
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 01, 2013, 02:05:57 PM
Ken option selects does not work on Bison that sucks!!

Evil Ryu and Bison match up is like 3-7 such a hard one :(

Anyways ggs

Edit:

http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/

Evil Ryu coming in 4th last at the bottom of the tier list lol that explains things.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 01, 2013, 02:34:43 PM
Quote
Evil Ryu coming in 4th last at the bottom of the tier list lol that explains things.

"Tiers for Super Street Fighter 4 Arcade Edition v2012 by the EventHubs community"  ::)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 01, 2013, 03:29:12 PM
Guy vs Ryu 5-5

That is hilarious.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 01, 2013, 03:40:48 PM
Looked at other tier lists from top players pretty much similar to that of the event hubs community lol

This is some SRK list:

(http://img266.imageshack.us/img266/2879/tierlist2013.png)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 01, 2013, 03:46:37 PM
dont believe such a old list.

of course E.Ryu is higher.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 01, 2013, 03:50:25 PM
and oni.


somerandom, any character cant punish all of Bison escape option, dont worry.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 01, 2013, 04:59:12 PM
I found this one on atwiki

http://www20.atwiki.jp/ssf4/pages/228.html#id_cc33a788

Google Translate lol:

    A: Seth, Cammy, Feiron, Adon

    B: Ryu, Ken, E · Honda, Bison, Balrog, Sagat, Vega, C. Viper, Rufus, Australian demon, Sakura, Ibuki, Makoto, Juri

    C: Blanca, Zangief, Guile, Dhalsim, Abel, Rose, original, Guy, Cody, Dudley, Yun, Yang, Liu murderous, mad Oshiki demon,

    D: Chun-Li, El Forte, Tsuyoshi fist, Dan, T. Hawk, Dee Jay, Hakan


That Australian Demon....
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 01, 2013, 05:06:46 PM
Chun D Tier? Ok I cannot that that list seriously lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on May 01, 2013, 07:40:55 PM
Never met this guy but I already despise him.

He and I would've had a big fight by now if I played at that arcade.

He's too nice of a person to do that.

Judging by what you're saying he's a vile idiot, not a nice person.

He'd have to do something to defend himself from my furiously flailing fists.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 01, 2013, 08:24:29 PM
Judging by what you're saying he's a vile idiot, not a nice person.

He'd have to do something to defend himself from my furiously flailing fists.

Unfortunately I cant find the clip, but this reminded me of the scene in the Simpsons where Bart was flailing his arms and he says to Lisa "If you get hit, it's your OWN fault!"
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on May 01, 2013, 08:33:38 PM
Judging by what you're saying he's a vile idiot, not a nice person.

He'd have to do something to defend himself from my furiously flailing fists.

Unfortunately I cant find the clip, but this reminded me of the scene in the Simpsons where Bart was flailing his arms and he says to Lisa "If you get hit, it's your OWN fault!"

I know the episode, Lisa then starts kicking randomly. Yeah, that's exactly what I mean.

Cus it's like he comes to your hang out every day and does this to you:

(http://25.media.tumblr.com/e8b96fd53edf8a62df4ab11759289216/tumblr_mlbbbqgSus1r88u00o1_400.gif)

And you guys just masochistically take it like the cowards you are.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on May 02, 2013, 01:41:24 AM
bs vega is that high, i call shenanigans
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 02, 2013, 02:22:32 AM
So much inconsistency in my play lately, though it was nice to meet some new people: Terry, Norman and Brendan, I was the ass Dudley player. Hope to see you guys at YSB where I will reveal the tech I've been keeping from ya's this past week... make it this past year. yeah.

Chun D Tier? Ok I cannot that that list seriously lol

Heheh. I'm with ya all the way Ben.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 02, 2013, 07:58:09 AM
Heheh. I'm with ya all the way Ben.

haha Actually Chun is D Tier. Her cr.lk is S Tier  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 02, 2013, 10:37:26 AM
david, against me, u should use focus more.
only normal moves Dudley cant win to shotos.

reaction ultra is not bad, but u can use UC2 with same way.
and UC1 looks never work to Ken.


any tier list at web is really old.
i think the tier list which somerandome post, is June 2012.
wtf why Akuma (Australian Demon=豪鬼) is B lol.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 02, 2013, 10:48:44 AM
any tier list at web is really old.
i think the tier list which somerandome post, is June 2012.
wtf why Akuma (Australian Demon=豪鬼) is B lol.

Yes can't find any new recent tier lists.

Is Akuma Australian? lol

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 02, 2013, 11:01:38 AM
people keep talking bout tier list at BBS, but they are all middle players and talking is shit.
evryone opinions are deferent so we just should know which character is hard/easy for ur characters.

everyone agree only who is top tier, Akuma, Feilong, Cammy.


Yes Akuma is Australian.  thats why he is top tier.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 02, 2013, 11:07:26 AM
Thanks Ikuya. Yeah I need to learn to focus attack more against certain characters, more afraid of focusing against you cos your reaction with DP is so good, let's try and get some casuals in on Saturday. Hahaha I finally decided to use fwd.MK x st.MP for max damage combo punishes only to find out st.MP whiffs on crumpling Honda, coincidently I'm always picking the wrong time to try new things and when they don't work out I go back to what I know best... raw/random/reaction ultra.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 02, 2013, 11:10:23 AM
Shit you are right!

豪鬼 (Japanese) = 澳大利亞妖 (Chinese)

But we usually refer to Akuma in chinese as 豪鬼 even though same characters with different meaning in japanese.

lol Australian Demon!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 02, 2013, 11:23:36 AM
haha in Japanese, Australia=豪州, Demon=鬼.
such a damn translate.
i wonder why english version Gouki is called Akuma(悪魔=Devil).

maybe they think sounds good for character name.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 02, 2013, 11:59:48 AM
Thanks Ikuya. Yeah I need to learn to focus attack more against certain characters, more afraid of focusing against you cos your reaction with DP is so good, let's try and get some casuals in on Saturday. Hahaha I finally decided to use fwd.MK x st.MP for max damage combo punishes only to find out st.MP whiffs on crumpling Honda, coincidently I'm always picking the wrong time to try new things and when they don't work out I go back to what I know best... raw/random/reaction ultra.

actually Ken is not good against Focus.  need to cover with player mind game skill and reaction.
because his main ground tool is F+MK, cr.MK, Fireball, also his focus is weak.
F+MK is good but it is just long recovery.
cr.MK is not much long recovery but usually Ken dont cancel to fireball.
even ken cancel to fireball, ur focus win if u release fast timing.
fireball is shit but ken dont much use it to Dudley.

If u show me focus more, I need to concentrate to punish it so I cant use randomly cr.MK.

if u feel Ken is just waiting ur focus or stop using cr.MK, u can do DASH IN, ducking in, or just poke.
(jump is ok if they too much concentrate ground)

also I want to try jump to ur focus so u can get chance to AA.
u have to pay risk to use focus but then u can let to move opponent.


usually F+MK>st.HK is easy and hit to all characters. thats why i use it.
for basically u should use it till u get it ur muscle memory.
if u want use f+MK>st.MP>st.HK, need to know which character eat it.

1. F+MK>cr.MP>st.HK   or   F+MK>st.HK
all characters

2. F+MK>st.MP>st.HK
(only standing)
Chun Guile Rufus Boxer Cammy Fei COdy Rose Ibuki Makoto Seth Gouken Gen Sakura Sagat
Dhalsim Abel Deejay Juri Dudley

(both stance)
Zangief Hakan Hawk(*)

against Hawk, st.MP dont hit during focus hit stun motion.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 02, 2013, 08:57:38 PM
@ikuya - I like to show focus, but it's so obvious that I'm just showing it... so most Kens proceed to step kick anyway. Need to master focus dash through and focus release on reaction to stuff..

F.mk --> cr.mp --> st.hk seems to work on everybody with Dudley, but it's rather difficult even when plinked and feels rather odd.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 02, 2013, 09:10:06 PM

Much appreciated Ikuya, but you never throw fireball or step kick much against me, you just get in range for cr.MK then attack once you knock me down. But its true I do need to hone my focus attacking skills. Also what are my options again for Ken's kara grab? I seem to get scooped by that so much.

Max you coming to YSB?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 02, 2013, 11:01:46 PM
Also what are my options again for Ken's kara grab? I seem to get scooped by that so much.

You have to delay your crouch tech to properly tech Ken's kara grab. You could also mash backdash, or mash ex jet upper (does normal jet upper beat throw?-maybe mash that instead lol), and maybe short swing blow? Although Duds can be thrown out of that, so I don't know if that's a viable option. I think also, if you have enough charge you could use that move that launches him into air and then he screw dives into the ground, but not from a jump-in setup, since you won't get enough charge to do it.

P.S. Mashing ultra works too ... :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on May 02, 2013, 11:30:38 PM
Gotta remember Ken's kara grab is a 4 frame move, so if you have a 3f light with range, mashing that will beat it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 03, 2013, 12:36:56 AM

Thanks Ben and Soj. Also is it possible to react with tech when/if you see the start of animation? not sure if there's much of an animation for it. Just knowing that Ikuya's mad clever with his offensive mix-ups, mentally cripples me at times, guess this goes back to my defence too and how I probably need to work on it.

Sneaky stuff Ben, I hate to think that by the end of it all, I'll be remembered as that guy who just does raw ultra's, like when you said you'd hate to be remembered as a guy who consistently lands a 50+ hit legs combo. But its funny cos when I chose the name, (Nostalgia, ULTRA is the name of a mixtape by an artist I like and track 1 is titled Street Fighter, kinda cool) also at the time thinking that it'd be cool to be remembered for landing raw ULTRA's cos I considered it a talent since I never see players do it hahahaha, now I know why. My success rate with it since coming to the arcades perhaps stands somewhere round 60%, as long as it stays above 50 it'll be hard for me to discard that play entirely.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on May 03, 2013, 01:45:50 AM
No one can truly react in 4 frames, that's not humanly possible, IMO.

Anyone who claims their throw teching is a reaction to a throw is a liar. If your reactions are so good that you are literally 1 in 1000 you might be able to react in 6 frames occasionally, if you're lucky, but 3 or 4 frames? Forget it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 03, 2013, 02:17:25 AM
Reacting to throw is virtually impossible. Most of the time it's a crouch tech or a preemptive button which guards against a kara throw. Ken's unique in the way he threatens grab way further out which opens up a ton of options. The whiff tech and grab, st.hk, another step kick, overhead and etc. Really have to watch where he is, from up close to step kick range.

Best bet is to get advantage on him first, fw.hp, hp to deter and condition him to focus, then trying to get the first jab/fw.mk so you can apply pressure before he does. After blocked stepkick Ken's -1, learn the fastest possible timing to hit out and you can jab or even fw.mk out if he decides to block. Mix in dash/duck and jab. After stepkick being out of range is ok, you can always buffer in the st.hk xx special.

As for dealing with ambiguous helicopter/jump in, well... you sorta gotta read it... unless you got a shoto cr.mk which helps a lot. Ex counter is not valid imo, it's a piece of crap.

Random ultra hmm, too inconsistent to be something you want to develop. It's always done premptively and requires opponent fail. Sorta like ex counter or baiting with disadvantage/punishable move then dping which is absolutely free to any solid player. It might work once or twice in 10 games. Don't be the Random Ultra Guy lol, actually that title goes to Oni/Akuma guy ahahaha. He has 75% success rate with ultra but sadly that's most of his damage every game lol

Yeah I'll probably YSB. I have a compatible stick now.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on May 03, 2013, 02:46:10 AM
You can tell when a Ken player wants to go for the wake up roflcopter. They tend to be at a small but noticable space outside the range at which any cross up normal is possible just before they jump. Frankly, you want to block straight there unless you really feel like he's going for the tatsu, whatever combo follows the tatsu isn't going to come close to the damage he could do by opening with a j.HP/HK.

A general 'fuck it I can't play this game' response to it is focus and immediately dash. He shouldn't be able to combo you there. Whether he hits you with a tatsu or jumping normal, whatever the follow up is should do nothing more than reset you in the airborne frames of your dash. Just gotta be ready for whatever ground mix up follows.

An wake up DP timed to autocorrect (slightly slower than reversal) is a gauranteed win whether Ken does air tatsu or any jumping normal, but AFAIK Dudley needs EX for that, and you need a further 2 bars to FADC if it turned out to be safe jump.

Backdashing sometimes work. It depends how well the Ken times the air tatsu. If he times it perfectly, your backdash will autocorrect, if he's slightly too slow or fast, you'll dash into him and get hit during recovery.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 03, 2013, 08:49:21 AM
Sneaky stuff Ben, I hate to think that by the end of it all, I'll be remembered as that guy who just does raw ultra's, like when you said you'd hate to be remembered as a guy who consistently lands a 50+ hit legs combo. But its funny cos when I chose the name, (Nostalgia, ULTRA is the name of a mixtape by an artist I like and track 1 is titled Street Fighter, kinda cool) also at the time thinking that it'd be cool to be remembered for landing raw ULTRA's cos I considered it a talent since I never see players do it hahahaha, now I know why. My success rate with it since coming to the arcades perhaps stands somewhere round 60%, as long as it stays above 50 it'll be hard for me to discard that play entirely.

haha you're DAT guy I'll always remember who whiff punishes jabs with raw ultras. That's almost an art form in itself.

RE: reacting to throw animation, like others have replied, you can't realistic react to it. Sometimes you can react to a person's movement during the blockstring like a tick jab into throw. Knowing frame data also helps, because if they are using an attack with higher frame advantage, they actually have to wait (anywhere between 1-2f) longer before doing the throw because a throw is only possible once a character has come out of hit/block stun. Sometimes people will deliberately use low attacks with less frame advantage to input the throw quicker. I think it's important to be wary of this so that you know the timing of teching throws from different blockstrings.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 03, 2013, 01:03:21 PM
Don't be the Random Ultra Guy lol, actually that title goes to Oni/Akuma guy ahahaha. He has 75% success rate with ultra but sadly that's most of his damage every game
I watched him play, I think theres a shortcut input for Ultra? He spams lp+lk+back+hp during blockstrings. I think two of three quick normals then -wait- might be good if he has Ultra stocked.

I love his full screen fireball to demon.Im not sure why it catches people, but it looks cool.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 03, 2013, 05:20:32 PM
The shortcut for Raging Demon is lpx2, then you can press b+lk+hp simultaneously, so that's 3 inputs. But yeah, you can mash lp together with the 2nd set of inputs during blockstring and it'll still execute.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 04, 2013, 12:21:32 AM

Cheers for the help guys. Reacting the throws hahahah, I suck. Ben, I totally get what you said bout reacting to a person's movement during blockstring. Deliberately using moves with less frame advantage for throw approach is interesting, oh man, moments after reading that I thought... what if I mix in a move with less frame advantage, wait, then ultra hahahahah, my disposition of figuring out effective ways to use ultra's outside of combos.

Jay, swing by YSB tomorrow if you're around.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 04, 2013, 01:19:39 PM

Cheers for the help guys. Reacting the throws hahahah, I suck. Ben, I totally get what you said bout reacting to a person's movement during blockstring. Deliberately using moves with less frame advantage for throw approach is interesting, oh man, moments after reading that I thought... what if I mix in a move with less frame advantage, wait, then ultra hahahahah, my disposition of figuring out effective ways to use ultra's outside of combos.

Jay, swing by YSB tomorrow if you're around.

haha I like your creativity. It's always good to think outside the box. Bit risky, but it's going to look so gdlike when you pull it off  ;D However, on the flip-side, it's going to make you look like a clown if it fails  :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 04, 2013, 08:06:08 PM
Deliberately using moves with less frame advantage for throw approach is interesting, oh man, moments after reading that I thought... what if I mix in a move with less frame advantage, wait, then ultra hahahahah, my disposition of figuring out effective ways to use ultra's outside of combos.

Alright seriously, you and that Oni/Akuma guy have inspired me to apply more Ume-Ultras into my gameplay. I believe this should be the new trend, the new pro strats.

Guy's Ultra 1 might be a bit slow, so I'll pick Ultra 2, just to resemble the Raging Demon guy a little. It's time I stepped my game up with the "yomi" 8)

As for YSB, or even TZ, I won't be coming in, I'm a bit tired from this week so bumming around at home.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 06, 2013, 01:41:00 PM
Sako has given me faith in Evil Ryu :'(

HORI|Sako (Evil Ryu)     — ● ● ● ● ● ● ○ ○ ○ ○ ● 7
eLive|Xiao Hai (Cammy) — ○ ○ ○ ○ ○ ○ ● ● ● ● ○ 4

HORI|Sako (Evil Ryu) — ○ ○ ● ● ● ● ● ○ ● ○ ○ ○ ○ ● ● ● 9
DM|Xian (Gen)           — ● ● ○ ○ ○ ○ ○ ● ○ ● ● ● ● ○ ○ ○ 7

HORI|Sako (Evil Ryu)    — ○ ● ● ○ ● ● ○ ● ● ● 7
CafeID|Poongko (Seth) — ● ○ ○ ● ○ ○ ● ○ ○ ○ 3

Topanga Vids (Watch it fast and do not make this viral and post it everywhere otherwise the greedy niconico people will remove it)

Sako (Ibuki) vs. Gamerbee (Adon)
http://www.youtube.com/watch?v=4zigESf9kK8
Daigo (Ryu) vs. Poongko (Seth)
Part 1
http://www.youtube.com/watch?v=ytblOM_8PHU
Part 2
http://www.youtube.com/watch?v=W4uiRYpxYGo
Final Match
http://www.youtube.com/watch?v=0mYEa-XoDJU
Xiao Hai (Cammy) vs. Bon Chan (Sagat)
Part 1
http://www.youtube.com/watch?v=2UaVYvySBGE
Sako (Evil Ryu) vs. Poongko (Seth)
Part 1
https://www.youtube.com/watch?v=rxNtowD8Wnc
Part 2
http://www.youtube.com/watch?v=qncwmP13bAQ
Sako (Ibuki) vs. Daigo (Ryu)
http://www.youtube.com/watch?v=O--PYs1D8BA&list=UUIjvwYOn5KNDRW9n0bMWD-Q
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 06, 2013, 02:22:08 PM
Sako has given me faith in Evil Ryu :'(

HORI|Sako (Evil Ryu)     — ● ● ● ● ● ● ○ ○ ○ ○ ● 7
eLive|Xiao Hai (Cammy) — ○ ○ ○ ○ ○ ○ ● ● ● ● ○ 4

HORI|Sako (Evil Ryu) — ○ ○ ● ● ● ● ● ○ ● ○ ○ ○ ○ ● ● ● 9
DM|Xian (Gen)           — ● ● ○ ○ ○ ○ ○ ● ○ ● ● ● ● ○ ○ ○ 7

HORI|Sako (Evil Ryu)    — ○ ● ● ○ ● ● ○ ● ● ● 7
CafeID|Poongko (Seth) — ● ○ ○ ● ○ ○ ● ○ ○ ○ 3

Topanga Vids (Watch it fast and do not make this viral and post it everywhere otherwise the greedy niconico people will remove it)

Sako (Ibuki) vs. Gamerbee (Adon)
http://www.youtube.com/watch?v=4zigESf9kK8
Daigo (Ryu) vs. Poongko (Seth)
Part 1
http://www.youtube.com/watch?v=ytblOM_8PHU
Part 2
http://www.youtube.com/watch?v=W4uiRYpxYGo
Final Match
http://www.youtube.com/watch?v=0mYEa-XoDJU

Never thought much of Xiao Hai and Poongko. Good shit Sako but now E.Ryu gets nothing for 2013. looooooool.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 06, 2013, 08:58:05 PM

Good games Rob, Brendan, Johnny and Greg, had some thrilling matches today.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on May 06, 2013, 09:07:34 PM
ggs everyone, your classiness is so suave David! Too good
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 08, 2013, 12:58:14 AM
Quote
Sako (Ibuki) vs. Daigo (Ryu)

Thanks for the links Some Random.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 08, 2013, 09:02:46 AM
I should be in today. Keen for some games  :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on May 08, 2013, 01:44:08 PM
me 3 Ben.  See u soon!  Yup Yup Yup (Chun Li)....

Roarr  roaaar (it's Blanka)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 08, 2013, 02:08:41 PM

GG's to Manaki, Some Random/Johnny and Ricky last night.

I should be in today. Keen for some games  :)

me 3 Ben.  See u soon!  Yup Yup Yup (Chun Li)....

Roarr  roaaar (it's Blanka)

Shiiiiiiiiiiit. Party time.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 08, 2013, 10:14:53 PM
Had fun tonight, good games to all - Ben, always good when you stay back a bit, try and do it more often. Yes! I'm no longer falling victim to Chun's cr.lk all the time, though now its stand/cr.mp... hmmmm. I also refrained from using any raw ultra's today and it felt good, hah. Greg (business suit Chun player) has improved so much since the days of Galaxy World, I told him about her stand/cr.mp... regrets, though his overall game has gotten a lot better.

Ugh, Abel.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 08, 2013, 11:05:42 PM
It was good to get some games in tonight. Maybe next time we'll catch up a little bit outside of the arcade for a bit. I miss chatime (chat time) -- uhh yeah see what I did there?  :P I think your overall game has really improved Dave. The results may not reflect that, but I think you're really more solid with with your footsies, and some of your hit confirms from those Counter Hit pokes were really good. A couple of times, you dropped combos at crucial times which probably cost you the game. Hope to do this again a bit more frequently.

Also, the highlight was watching Ikuya play Chun hahah I could not hold in my laughter. GGs all around though, to Dave, Rob, Masa, Ricky, Execution Half-Guai-Lo handsome guy (I dunno this guy has too many nicknames), and Some Guy (Some Random's student  ;D).

P.S. Rob you have gotten wayyyyyy too strong!!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on May 08, 2013, 11:33:05 PM
When I saw Ikuya try crhp into lighting legs I nearly pissed myself. 

Se randoms student is "some guy" maybe?  The turn out was crazy and finally tz guy said they will have the new machines in 3 weeks ish. I won't hold my breath but hope they bring them soon . 

Ggs everyone next time we can get a tea or coffee Meeks and have a good long chat.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 08, 2013, 11:42:15 PM
3 weeks....

/tumbleweed

But I'd be mighty happy! 4-6 way action hopefully.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 09, 2013, 02:47:58 AM
I haven't had a decent game at TZ for a long time. My result at recent YSB shows I can still win but maybe from waiting so long in the queue that when it's finally my turn to play I'm just so mentally drained that my mindset is not in the game. I think it's awesome at the turn out every night, don't stop coming people, but personally speaking I only get enjoyment from the game at TZ when it's quiet and maybe only 2 other people. Of course this is due to only one cabinet but honestly I don't think TZ will ever get another cabinet. TZ said 2-3 weeks, 2-3 weeks ago and then 2-3 weeks before that, and 2-3 weeks before that etc. So it makes me happy that everyone else is happy playing the game but expect my participation to be sparse. (It's cool I'm taking a liking to Maximum Tune lol).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 09, 2013, 07:57:54 AM
I agree Jon. The waiting can be kind of mentally taxing - Just ask Ikuya, who nearly fell asleep of boredom watching me play LOL  ;D

In all seriousness, it does wrangle on your mind psychologically as well, because you've waited so long, and you want your dollar to go the distance.

I do hope this extra "phantom" cabinet shows up though. It's time TZ repays the SF faithful for their dedication.

next time we can get a tea or coffee Meeks and have a good long chat.

Yes! I'm seriously addicted to coffee these days  :-[
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 09, 2013, 10:00:12 AM
I miss chatime (chat time) -- uhh yeah see what I did there?  :P

Yeah, that's great man.

Hope to do this again a bit more frequently.

You seem to bring out the best in most of the guys; I'm much more focused, also even though Rob briefly rode the Salt Train he was still smiling (not usually the case :) ), you bring out the best or should I say the worst in the Tekken guy which is always fun, you made Ikuya bored which probably led to him picking random select later on, and also funny when I was versing Greg and Rob was sitting next to me I was like "Rob, I think this is Ben (in my head I was like, even after he said he was off, he's still tryna shut me down before leaving TZ)", though Rob said "no way can't be, Ben said he's leaving" I eventually realized it wasn't you and it was just my bitterness towards that character hahaha, it was a close game and Greg came over to me and told me he was watching your Chun and applied some of it to his game, and Ricky said he is determined to learn legs.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 09, 2013, 11:18:09 AM

Yeah, that's great man.


hahah I'm imagining that unimpressed look on your face when you say that.


You seem to bring out the best in most of the guys; I'm much more focused, also even though Rob briefly rode the Salt Train he was still smiling (not usually the case :) ), you bring out the best or should I say the worst in the Tekken guy which is always fun, you made Ikuya bored which probably led to him picking random select later on, and also funny when I was versing Greg and Rob was sitting next to me I was like "Rob, I think this is Ben (in my head I was like, even after he said he was off, he's still tryna shut me down before leaving TZ)", though Rob said "no way can't be, Ben said he's leaving" I eventually realized it wasn't you and it was just my bitterness towards that character hahaha, it was a close game and Greg came over to me and told me he was watching your Chun and applied some of it to his game, and Ricky said he is determined to learn legs.

It is seriously a big mountain to climb for that Dudley/Chun matchup. I didn't see much wrong in what you did, so in essence I can call the matchup fairly skewed in Chun's favour because she can make Dudley do what she wants him to do. There's not really much by way of getting in except jumping or ducking past fireballs, and Chun has the tools to keep him at the range where it's most advantageous for her. All she really needs to do is avoid Dudley doing damage and she has the game won. If you ever consider picking an alternative character (not suggesting that it's hopeless for Dudley), I would recommend Cody. He does everything Dudley does, but about 5 times better. The only thing you'd have to overcome with Cody is fairly shitty options on knockdown, so you do have to rely heavily on defensive reads.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on May 09, 2013, 12:23:03 PM
You seem to bring out the best in most of the guys; I'm much more focused, also even though Rob briefly rode the Salt Train he was still smiling (not usually the case :) ), you bring out the best or should I say the worst in the Tekken guy which is always fun, you made Ikuya bored which probably led to him picking random select later on, and also funny when I was versing Greg and Rob was sitting next to me I was like "Rob, I think this is Ben (in my head I was like, even after he said he was off, he's still tryna shut me down before leaving TZ)", though Rob said "no way can't be, Ben said he's leaving" I eventually realized it wasn't you and it was just my bitterness towards that character hahaha, it was a close game and Greg came over to me and told me he was watching your Chun and applied some of it to his game, and Ricky said he is determined to learn legs.

LOL that was so funny when you thought it was Ben!  Maybe it was???!?? :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 09, 2013, 04:22:35 PM
Quote
If you ever consider picking an alternative character...

Dudley - Partner: Guile, Zangief, M. Bison, Fei Long

http://www.eventhubs.com/columns/2013/apr/29/step-your-game-chapter-131-super-street-fighter-4-arcade-edition-v2012-tier-list/ (http://www.eventhubs.com/columns/2013/apr/29/step-your-game-chapter-131-super-street-fighter-4-arcade-edition-v2012-tier-list/)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Captain on May 09, 2013, 04:24:39 PM
sob.....sob..........sob........miss you guys........miss getting bopped by rob.....life just is not the same anymore
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 09, 2013, 05:23:37 PM
Dudley - Partner: Guile, Zangief, M. Bison, Fei Long

WONG. I played Guile towards the end of vanilla and beginning of Super before switching to Dudley, realized I didn't like him due to his lack of comeback potential, I also feel uncomfortable playing the keep away. Not a fan of Gief, Bison or Fei. Ben, I had considered Cody but I just don't like his character design, its funny how he can do everything that Dudley does five times while being handcuffed hahahah. Only recently have I decided to drop Hawk entirely, perhaps I'll take him out if I ever feel that Gief proves too difficult for Dudley to handle. I just don't think I have the time and dedication to pick up and learn a new character from scratch, can be draining too if you're getting your ass whooped. I'm sticking with Dudley all the way, better to work hard in those unfavorable match ups, I feel like I've overcome some of them, still tough but I'm more confident now against Guiles and Sims.

sob.....sob..........sob........miss you guys........miss getting bopped by rob.....life just is not the same anymore

Captain! we recently had a visit from a Honda player from Singapore who was here on holiday, he was pretty good, nice guy but was kind of cocky, he said he was better than Mike Ross.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on May 09, 2013, 05:27:46 PM
Come back Captain!  If you were here when the singaporean guy was here you can have Honda mirrors!  We all know how much fun they are! 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 09, 2013, 08:47:20 PM
I cbf playing more than one game now if there's a huge line this is just dumb
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 09, 2013, 09:30:35 PM
Quote
WONG.

I see what you did there.  ;)

Guess the idea is they are meant to be suggestions for characters to cover your bad matches. Hey, Cody is currently mine, beat it! Ah huh! *Goes to sleep* zzzzzZZZ

Quote
miss you guys

Hey you get to go to Evo! Say HI to Humanbomb for us if he is there.

Quote
If you were here when the singaporean guy was here you can have Honda mirrors!

(http://www.fightersgeneration.com/characters/ehonda-risefall.gif) (http://www.fightersgeneration.com/characters/ehonda-risefall.gif)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 10, 2013, 08:00:41 AM

Captain was cool, he didn't mindlessly spam butt slams.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 10, 2013, 08:10:43 PM
Quote
If you ever consider picking an alternative character...

Dudley - Partner: Guile, Zangief, M. Bison, Fei Long

http://www.eventhubs.com/columns/2013/apr/29/step-your-game-chapter-131-super-street-fighter-4-arcade-edition-v2012-tier-list/ (http://www.eventhubs.com/columns/2013/apr/29/step-your-game-chapter-131-super-street-fighter-4-arcade-edition-v2012-tier-list/)

Guy - Partner: Rufus, Guile

Seeing as Justin Wong mains Rufus, maybe this post on Guy has some sort of validity. Although, I'd be more willing to play Guile than Rufus. And I think he's ranking Guy way too high. No way he's above characters like Rog and Guile.

You seem to bring out the best in most of the guys; I'm much more focused, also even though Rob briefly rode the Salt Train he was still smiling (not usually the case :) ), you bring out the best or should I say the worst in the Tekken guy which is always fun, you made Ikuya bored which probably led to him picking random select later on, and also funny when I was versing Greg and Rob was sitting next to me I was like "Rob, I think this is Ben (in my head I was like, even after he said he was off, he's still tryna shut me down before leaving TZ)", though Rob said "no way can't be, Ben said he's leaving" I eventually realized it wasn't you and it was just my bitterness towards that character hahaha, it was a close game and Greg came over to me and told me he was watching your Chun and applied some of it to his game, and Ricky said he is determined to learn legs.

LOL that was so funny when you thought it was Ben!  Maybe it was???!?? :P

Somehow, I can imagine all these sneaky Chun players giving each other silent gestures and nods, then Ben sneaking off through the crowd of the DDR machines.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on May 11, 2013, 12:28:36 AM
Just found out this thread existed. But then again, I don't visit this site that much either. For those who don't know my gamertag, I'm the Dan guy that plays at TZ. Though, nowadays, I'm starting to play more Deejay.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 11, 2013, 12:54:37 PM
Just found out this thread existed.

Too busy back dashing huh?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on May 11, 2013, 01:22:43 PM
Just found out this thread existed.

Too busy back dashing huh?

lol. I'm already trying my best not to. But I doubt it's not the only problem with the way I play. I've only just started learning option selects for my characters 2 months ago, so the whole time you were all playing a Dan with no OS.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 11, 2013, 01:29:46 PM
Who needs OS?

Just raw xx on your wakeup lol.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on May 11, 2013, 05:08:20 PM
Who needs OS?

Just raw xx on your wakeup lol.

lol. Lack of OS knowledge is precisely why my jump ins and approaches lack variation. I mainly rely on hit and run tactics to annoy the crap out of my opponent and force them to chase me for most of the match. All he/she has to do is play patient.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 11, 2013, 06:26:21 PM
GGs today, I think there were a lot more people today than on a usual Saturday. Although no one was around when I first came in so had time to get familiar with controls again. I tried Guile but my flash kicks. kept becoming jump up kicks. Someone playing Makoto kept bullying me with dash in karakusa.Yep, definitely cant just play a charge char right off the bat :'(

GGs Ryu, Balrog/Dudley, Trevor, Jon, Oni guy, Yun guy, and of course Rob coming in to clean house with one single credit (probably a free game too from gold/sapphire card).

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 11, 2013, 06:32:58 PM
Who needs OS?

Just raw xx on your wakeup lol.

lol. Lack of OS knowledge is precisely why my jump ins and approaches lack variation. I mainly rely on hit and run tactics to annoy the crap out of my opponent and force them to chase me for most of the match. All he/she has to do is play patient.

OS hp+hk on your jumpins. Then if they backdash away, theyll eat a full blast Dan taunt and get annoyed even further.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on May 11, 2013, 06:42:13 PM
Who needs OS?

Just raw xx on your wakeup lol.

lol. Lack of OS knowledge is precisely why my jump ins and approaches lack variation. I mainly rely on hit and run tactics to annoy the crap out of my opponent and force them to chase me for most of the match. All he/she has to do is play patient.

OS hp+hk on your jumpins. Then if they backdash away, theyll eat a full blast Dan taunt and get annoyed even further.

lol. That's even harder than a regular OS. But I get your point. I'm still working on heavy kick OS into uppercut atm.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 11, 2013, 07:17:42 PM
GGs Jay.

I like seeing Trevor use Guile. Maybe it will make him a more well rounded player?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 11, 2013, 09:58:36 PM
GGs Jay.

I like seeing Trevor use Guile. Maybe it will make him a more well rounded player?
It was interesting to see him pick Guile, though it'd take him quite a bit to adapt to a zoning style. He really likes to get in the opponents face and throw them a lot into a salty oblivion, and all his characters have some form of a divekick, if you count Adon's Jaguar Kick I mean, lol.

I think Rufus meshes with his style very well. Hell, maybe even Guy.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 12, 2013, 06:34:32 PM
Infiltration and laugh at tz NOWWWEWWWWW
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 12, 2013, 06:38:15 PM
Omg they just dropped by and didnt play :(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 12, 2013, 07:40:32 PM
Omg they just dropped by and didnt play :(

Holy shit what time was that?

EDIT: never mind, just saw the time on your post. Hold on, there were two guys behind me while I was playing, I WONDER IF THAT WAS THEM?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 12, 2013, 07:59:45 PM
Quote
Infiltration and laugh at tz

I've already told them 'no'. Didn't think they'd come looking for me, looks like it's no longer safe for me here.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on May 12, 2013, 10:42:22 PM
Quote
Infiltration and laugh at tz

I've already told them 'no'. Didn't think they'd come looking for me, looks like it's no longer safe for me here.

Why would they be looking for you? What did you do?!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 13, 2013, 12:25:42 AM
Is there some sort of tournament in Sydney? Shadowloo Showdown is held in Melbourne right?

By the way, was that you today saikyo? I havent seen anyone else use DJ.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 13, 2013, 10:55:17 AM
Omg they just dropped by and didnt play :(

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on May 13, 2013, 01:17:45 PM
Meh, they both suck. I just regret I wasn't there to tell the 2012 EVO winner he's a fraud.

He would probably become suicidal knowing Soji doesn't approve, so it's for the best I wasn't there I guess.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 13, 2013, 04:25:58 PM
Meh, they both suck. I just regret I wasn't there to tell the 2012 EVO winner he's a fraud.

He would probably become suicidal knowing Soji doesn't approve, so it's for the best I wasn't there I guess.

Do you play at tz?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 13, 2013, 07:26:53 PM
I'm not sure if soji exists offline...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on May 13, 2013, 08:26:27 PM
Infiltration at Tz tonight. After Rob left.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on May 13, 2013, 08:51:17 PM
Son of a …….
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 13, 2013, 09:10:57 PM
Typical they go to TZ on the nights I'm not there!!! But meh... I've meet Daigo. Nuff said.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on May 13, 2013, 09:57:52 PM
(http://farm8.staticflickr.com/7311/8735254492_06af1f6d3d.jpg)

1. ThirdEye (Ken) vs MCZ | Infiltration (Seth)


2. ThirdEye (Ken) vs MCZ | Laugh (Ryu)


3. Jonny (Abel) vs MCZ | Laugh (Ryu)


4. Saikyobatsujin (Dan) vs MCZ | Laugh (Ryu)


5. ThirdEye (Ken) vs MCZ | Infiltration (Ryu)


6. Jonny (Abel) vs MCZ | Infiltration (Ryu)


7. Saikyobatsujin (DeeJay) vs MCZ | Infiltration (Ryu)

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 13, 2013, 11:23:45 PM
hahahahaha already up videos lol  good work.


Rob, they said they still stay maybe this week, u should come tomorrow and Wed and try to stay long.
Rob ur skill has chance to bring his Akuma.

even other players who want try them should come.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on May 13, 2013, 11:46:31 PM
Awesome will be there 2morrow , I should have stayed longer hahahaha !  Thanks for the posts!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 14, 2013, 12:26:54 AM
watched my videos.

fxxk dash SPD too strong lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 14, 2013, 01:46:58 AM
Thx for the videos.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: furyblitz on May 14, 2013, 05:43:05 AM
anyone know if they are staying from the afternoon-> night?

might make my way up if they are coming today
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 14, 2013, 05:57:07 AM
Ditto. What time will they be there?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on May 14, 2013, 06:03:32 AM
Saikyobatsujin, send the link to your youtube videos to one of the SRK article writers, get it on the SRK front page.

Meeks and robsux can beat Infil. Try to catch a video of that happening. Though I reckon Inf'd be too scared to use Akuma. Are they going to BAM?

Someone needs to fix the PM/AM inversion on post details... Made me question my sanity for a second there.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on May 14, 2013, 07:45:42 AM
Somebody post when they're in. I wanna see if Infiltration can use Akuma.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 14, 2013, 09:24:17 AM
Somebody post when they're in. I wanna see if Gamogo can use Akuma.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on May 14, 2013, 09:32:22 AM
He can't.  >:(

Neither can Infiltration.  :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 14, 2013, 11:27:34 AM
Gamogo vs Infiltration let's go!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 14, 2013, 12:00:12 PM
Oh BTW what type of pokemon would a wild Infiltration and Laugh be?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 14, 2013, 12:39:47 PM
(http://cdn.bulbagarden.net/upload/thumb/4/41/130Gyarados.png/210px-130Gyarados.png)   (http://cdn.bulbagarden.net/upload/a/ab/131Lapras.png)

              Infiltration                                            Laugh
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 14, 2013, 12:46:05 PM
(http://upload.wikimedia.org/wikipedia/en/d/d2/Pok%C3%A9mon_Lickitung_art.png)          (http://images.wikia.com/pokemon/images/archive/0/0f/20120430212319!Hitmonlee.png)

                    Rob                                                      Meeks
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 14, 2013, 02:32:34 PM
(http://upload.wikimedia.org/wikipedia/en/d/d2/Pok%C3%A9mon_Lickitung_art.png)          (http://images.wikia.com/pokemon/images/archive/0/0f/20120430212319!Hitmonlee.png)

                    Rob                                                      Meeks

Avatar-ed!!  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 14, 2013, 03:18:31 PM

Ben yes! dude upload it so it doesn't have the white box around it. Here's the link: http://images.wikia.com/pokemon/images/archive/0/0f/20120430212319!Hitmonlee.png
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 14, 2013, 08:57:49 PM
Thanks for the uploads saikyo.

By the way, why aren't you Hitmonchan Dave?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 14, 2013, 10:09:46 PM
By the way, why aren't you Hitmonchan Dave?

Since Ben told me he didn't know anything about Pokemon, I thought I'd give him a monster that best suits his SF character. Dudley is Hitmonchan for sure, but I'm a Dragonite. I'm gonna change my avatar gradually, eventually revealing my team of 6. Man I loved Pokemon.

Guy would totally be Scyther.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 14, 2013, 10:13:47 PM
(http://i109.photobucket.com/albums/n72/Nito_05/dudley-dizzyfake1.gif)

All I can say about tonight's performance is go on then.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: hsb39 on May 14, 2013, 10:26:42 PM
Maaan, Infiltration and Laugh are still around? May try to head by on Thursday after my maths test.... First time at TZ in months. What time has he been around? Would likely be a bad idea to actually play though: would be embarrassing on behalf of Sydney.

Also, never mentioned that I have a great appreciation of the Pokemon thing you guys have going. Certain people who have talked to me have picked up on what a Pokemon nerd I am.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 14, 2013, 10:37:24 PM
Maaan, Infiltration and Laugh are still around? May try to head by on Thursday after my maths test.... First time at TZ in months. What time has he been around?

There was a huge turn out tonight with some of the best players awaiting Infiltration and Laugh. I was there from round 5 till 8:30 and still no show, it was like walking around Safari Zone and waiting for a Kangaskhan to appear.

Also, never mentioned that I have a great appreciation of the Pokemon thing you guys have going. Certain people who have talked to me have picked up on what a Pokemon nerd I am.

Respect  8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 14, 2013, 10:50:31 PM
(http://i109.photobucket.com/albums/n72/Nito_05/dudley-dizzyfake1.gif)

All I can say about tonight's performance is go on then.

The first one was the all-almighty bait! The 2nd one was just .....  :(

I played like absolute scum tonight!!  :(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on May 14, 2013, 11:04:28 PM
Maaan, Infiltration and Laugh are still around? May try to head by on Thursday after my maths test.... First time at TZ in months. What time has he been around?

There was a huge turn out tonight with some of the best players awaiting Infiltration and Laugh. I was there from round 5 till 8:30 and still no show, it was like walking around Safari Zone and waiting for a Kangaskhan to appear.

Also, never mentioned that I have a great appreciation of the Pokemon thing you guys have going. Certain people who have talked to me have picked up on what a Pokemon nerd I am.

Respect  8)

I should've just asked them last night to come today.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Dr.Hu on May 15, 2013, 12:23:43 AM
Anyway, this is my Pokemon of choice.

My semi-professional 3v3 Pokemon team back in the days was Starmie on point, Rhydon as counter char and AlakaLAME as anchor.

Starmie is the ultimate ELEMENT OF SURPRISE, because you can give him a very unexpected moveset which can just WTF the hell out of a lot of matchups.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on May 15, 2013, 08:47:29 AM
(http://upload.wikimedia.org/wikipedia/en/d/d2/Pok%C3%A9mon_Lickitung_art.png)          (http://images.wikia.com/pokemon/images/archive/0/0f/20120430212319!Hitmonlee.png)

                    Rob                                                      Meeks
Lol it's me! 

No Infiltration or laugh last night, but huge turn out ggs to all.  Ikuya was really kicking ass with Ken.  And Ben had like 30 odd wins .
I was disappointed with my play last night, but tonight will be a different story ^_^  Just one of them bad days
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 15, 2013, 09:29:04 AM
(http://cdn.bulbagarden.net/upload/9/97/064Kadabra.png)

                      Ikuya
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 15, 2013, 10:30:18 AM
Haven't been to TZ in a while, so busy!

Damn, Infiltration and Laugh are at TZ?? I wonder how they feel about the state of our arcade seeing as they've been to so many, still looks like a lot of fun! Damn wish I was there XD

Anyways, I enjoyed the matches, thanks a ton for the upload! They are really fun to watch.

Ikuya out of control XD
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 15, 2013, 11:14:51 AM
That Pokemon is Ikuya, oh my gosh! Please don't attack me with the spoon Ikuya!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 15, 2013, 11:16:26 AM
Damn, Infiltration and Laugh are at TZ?? I wonder how they feel about the state of our arcade seeing as they've been to so many, still looks like a lot of fun! Damn wish I was there XD

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 15, 2013, 03:40:42 PM
I think they gone back to Korea now.

Was looking at Laugh's online store and came across the twitter:

We are on holiday from May 8th through May 15th. We apologize about the temporary off time, and we'll tweet again as we open orders again!

We will open orders again on May 15th, and resume order processing on the 16th. Sorry about the late notice everyone!

lol looks like they may of left last night while everyone was waiting pointlessly haha
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Captain on May 15, 2013, 03:47:22 PM
<=============== Am I doing this pokamanz thing right??
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 15, 2013, 06:07:12 PM
I think they gone back to Korea now.

Was looking at Laugh's online store and came across the twitter:

We are on holiday from May 8th through May 15th. We apologize about the temporary off time, and we'll tweet again as we open orders again!

We will open orders again on May 15th, and resume order processing on the 16th. Sorry about the late notice everyone!

lol looks like they may of left last night while everyone was waiting pointlessly haha

Holiday in Sydney huh..? Gone now?? :(

Oh well I'll photoshop myself in that picture of Saikyoooo and Infiltration.

<=============== Am I doing this pokamanz thing right??

Probably, I don't know any Pokemon after 150...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 15, 2013, 06:42:26 PM

Captain's trolling... not cool man. His pokemon is Farfetch'd.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on May 15, 2013, 08:56:27 PM
I was going to make myself quagsire (portrayed in the anime as the comical relief character after psyduck) but I was assuming that we're all sticking to the generation 1 pokemon.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Captain on May 16, 2013, 05:45:42 PM
Considering Farfetch'd is my favorite pokemon...............I don't know what to say..... pretty cool that you'd put that on me
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 17, 2013, 09:25:34 PM
Just discovered yun/cammy/adon guy's new technique today.

Random Super, my gosh it's stronk!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 19, 2013, 09:44:59 PM
GG to the Chun/Gen/Fuerte guy. I think I heard of his name before back in GW days, but it's been a while since I've seen him so I don't know.

That asian Ryu player has improved heaps, he's a real contender with those lengthy linky combos. I love that far cr MK xx EX fireball FADC Ultra.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on May 20, 2013, 08:58:34 AM
The first guy you're talking about is Carlton.

The second guy could be half the city.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 20, 2013, 10:24:08 AM
yeah I just realized 99% of TZ are asians.

Its this one guy who used a bit of Akuma Ken and Ryu but recently hes been focusing on Ryu, and now pulls off some of the nicest looking links and good reactions too.

What about you Madenka? Have I seen you around before?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on May 20, 2013, 03:53:42 PM
Yes, you played me a few times at GW. I play all kinds of characters hough so I doubt you remegmber
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 20, 2013, 06:31:50 PM
I have a feeling you were probably that one Yun who smoked me 10 games straight back at GW... Anyway, hope to play you again soon.

When do you guys come to TZ anyway? I have Wednesdays off, but last week I came, it was pretty much like Saturday.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: fkuspencer on May 20, 2013, 09:44:40 PM
(http://upload.wikimedia.org/wikipedia/en/d/d2/Pok%C3%A9mon_Lickitung_art.png)          (http://images.wikia.com/pokemon/images/archive/0/0f/20120430212319!Hitmonlee.png)

                    Rob                                                      Meeks

Here's what you get when you combine them. ;D

(http://images.alexonsager.net/pokemon/fused/106/106.108.png)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 20, 2013, 09:46:16 PM
Its this one guy who used a bit of Akuma Ken and Ryu but recently hes been focusing on Ryu, and now pulls off some of the nicest looking links and good reactions too.

Is he the skinny-ish dude? His Ryu seems to have improved but he plays with a bit too much agro, and jumps way too much. He could be a lot better if he actually learned to zone properly.

What about you Madenka? Have I seen you around before?

Madenka is the dude that talks to everyone and anyone  :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 20, 2013, 11:29:02 PM
Considering Farfetch'd is my favorite pokemon...............I don't know what to say..... pretty cool that you'd put that on me

Hah, I skimmed through the original 150 starting from Bulbasaur and once I got to Farfetch'd there was no need to continue. I think there's a lot of information about people simply based on the small things such as what/who they're favourite Pokemon, Street Fighter character is... so I just thought it was a fitting choice, still pretty crazy that I picked it.

Here's what you get when you combine them.

Oh man, its Hitmontongue / Lickalee. That's really cool dude, how'd you do that?

Is he the skinny-ish dude?

Hahahahahaha, way to narrow it down Ben.

His Ryu seems to have improved but he plays with a bit too much agro, and jumps way too much. He could be a lot better if he actually learned to zone properly.

Ok ok I was trolling, I know who Jay's talking about, I think. Does he also have black hair? ;).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Kyle (The Guile) on May 21, 2013, 11:43:49 AM
Hey gents, I'm new to Sydney and staying here for awhile.

Where are the arcades for SF4, and when is a good time to go?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 21, 2013, 11:58:41 AM
Here's the address for the main arcade we Sydney-goers have left in the Sydney CBD that houses AE2012.

Timzone
Event Cinema Complex
Shop 5, 505 George Street
New South Wales 2000

There are only 2 cabs there at the moment (with the promise of more coming soon). It is actually quite busy 4-5pm onwards where guys get off uni/work and come down. Busiest days probably Tuesday-Friday. Generally quite packed. Still a few guys at lunch hours.

Turns are rather scarce and the proper etiquette is to drop your card down on the machine you want to play on. The loser of that cab gets replaced in order of who put their card on that cab. Perhaps you already know this, but it's better to not be that random guy who just sits down and has no clue XD
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 21, 2013, 12:10:40 PM
Turns are rather scarce and the proper etiquette is to drop your card down on the machine you want to play on. The loser of that cab gets replaced in order of who put their card on that cab. Perhaps you already know this, but it's better to not be that random guy who just sits down and has no clue XD

I've been doing it all wrong  :-\
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: fkuspencer on May 21, 2013, 12:46:06 PM
Oh man, its Hitmontongue / Lickalee. That's really cool dude, how'd you do that?

Pokemon Fusion -> http://pokemon.alexonsager.net/

I see you have a Snorlax there... so here:

(http://25.media.tumblr.com/cf25802aba043693fba740b57a754abe/tumblr_mlthmdriFI1s90blio1_1280.jpg)

More at Pokemon X Nic Cage (http://pokemonxniccage.com/archive).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 21, 2013, 01:09:03 PM
Oh man, its Hitmontongue / Lickalee. That's really cool dude, how'd you do that?

Pokemon Fusion -> http://pokemon.alexonsager.net/

That is the best thing ever.

My next hour is going to yield zero productivity.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 21, 2013, 01:35:06 PM
I'm a....

(http://images.alexonsager.net/pokemon/fused/16/16.1.png)

Bulbgey
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 21, 2013, 02:07:18 PM

Man, PokeFusion only goes up to Seaking, I guess there's no messing around with all the Pokemon that come after that.

Nic Cage X Pokemon, hah!


you guys seen this? http://teenagemutantninjanoses.tumblr.com/
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 21, 2013, 04:47:26 PM
you guys seen this? http://teenagemutantninjanoses.tumblr.com/

ok that reeked of awesomeness!  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 21, 2013, 09:06:15 PM

Hahaha I know... that tumblr is genius.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Stream Monsters on May 21, 2013, 10:26:48 PM
GG's to the dude at timezone today at around 11:30. Didn't expect to do well after being off for 2 months. Tough games though, holy.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on May 22, 2013, 02:37:22 PM
haha, that was you? GGs.

Yeah I'm bad at this game, I did get a small streak after you left though :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 22, 2013, 03:44:32 PM
haha, that was you? GGs.

Yeah I'm bad at this game, I did get a small streak after you left though :P

Beating the CPU does not count  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on May 22, 2013, 04:47:43 PM
Meeks putting me on blast, this is because I don't play Pokemon with you guys right?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 22, 2013, 07:09:12 PM
Believe me when I say I don't even know what a Pokemon is. I just used the avatar because Dave suggested it was appropriate for me to, and ya know ... we can't not listen to Dave  :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sojiokitau on May 22, 2013, 07:27:49 PM
How old are you, M? Pokemon is the kids thing for the generation after me.

If I were part of this group I would have a ninja turtle or transformer. Both of which >>>>> Pokemon.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 22, 2013, 07:32:45 PM
How old are you, M? Pokemon is the kids thing for the generation after me.

If I were part of this group I would have a ninja turtle or transformer. Both of which >>>>> Pokemon.

No amount of thumbs up can surpass the amount of respect I have for you right now <3
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 22, 2013, 07:52:20 PM

Fuck you guys.  :'(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 22, 2013, 08:27:42 PM

Fuck you guys.  :'(

Transforming robots ... C'mon!!!  :-\
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on May 22, 2013, 08:47:04 PM
Gg to nostalgia, fake johnny, the ibuki player and ex fadc ryu for the games tonight. I owe johnny a dictator •abel match later.

Much props to the guys i didn't get a chance to play like some random, afterdeath, Chun li,  silhouette, john snow and that crazy good yun player.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 22, 2013, 09:21:34 PM
Yeah sorry Madenka if I seemed a bit excited, I think its great whenever I see someone from this community in person.

Fun time tonight! Great to see you guys again Jon and Dave. Johnny, if you're one of the 2 or 3 guests that lurk about on these forums, then GGs man.

And what is with that Ibuki guy... He should've been around long enough to understand TZ etiquette :-\

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: vexinglion on May 22, 2013, 09:27:34 PM

Fuck you guys.  :'(

Hate to weigh in here dude but Soji has a point. You 90's kids have no idea! Back in our day we had the aforementioned Ninja turtles and transformers but we also had GIJOES, Thundercats, Voltron, Defenders of the Earth, MASK!! The list goes on! I stopped paying attention in the 90's but it seems like all you had was Pokemon and Yugioh! It's all about the 80's 8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 22, 2013, 09:28:57 PM


We need help with Abel. Dudley, Guy and Cody getting taken down by JohnnyBox Abel left right and neutral jump.

(http://www.fightersgeneration.com/characters/dudley-twirl.gif)

(http://www.fightersgeneration.com/characters/guy-cfe-dizz.gif)

(http://www.fightersgeneration.com/characters/cody-timeover.gif)

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Stream Monsters on May 22, 2013, 10:41:10 PM
Oh snap, madenka that was you?!?!?! wow ahahaha, damn, good games dude! every time i saw bison, sagat, guile, i had my head in my arms for a while before i hit that start button ahaha

ill try to come there more often, still have a bit on my card woooo
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 22, 2013, 10:49:12 PM
Haha those sprites were exactly us...............

Honestly, I was surprised when you mentioned Team Final Fight, Jon. Actually, Trevor mentioned Final Fight as well while we were talking about Guy and Cody, I didn't think anyone else knew that game. Because of that, I think I'm gonna keep sticking with Guy's P1 colour.

I guess Dudley works as a Haggar substitute, with that mustache and all. Zangief just doesn't feel right.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 22, 2013, 11:04:53 PM
Dudley must've got KO'd whilst being anti air'ed by level 3 FA. lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 22, 2013, 11:17:04 PM
Hate to weigh in here dude but Soji has a point. You 90's kids have no idea! Back in our day we had the aforementioned Ninja turtles and transformers but we also had GIJOES, Thundercats, Voltron, Defenders of the Earth, MASK!! The list goes on! I stopped paying attention in the 90's but it seems like all you had was Pokemon and Yugioh! It's all about the 80's 8)

The 90's still had some good shows: Teknoman, X-Men the 1992 cartoon series, Biker Mice from Mars, Beast Wars (they were the new Transformers and were sick!), Samurai Pizza Cats... Power Rangers, you guys didn't get into any of these? they're still early to mid 90's. Pokemon came out late 90's and was phenomenal when it came out, and had such an epic theme song, sure it was intended for kids but I've seen many adults take a huge liking to the video games, also so much of my lunch money went to the trading cards. But I too love and appreciate Transformers and Ninja Turtles, I was just hating on Meeks  :P. Man, how sick were the live action TMNT films.

Oh vex, I'ma make sure I body you again at YSB  :)


We need help with Abel. Dudley, Guy and Cody getting taken down by JohnnyBox Abel left right and neutral jump.

Speak for yourself Jon, I let Johnny win..... err yeah, anyways GG's tonight everyone, Madenka, Jay, Johnny and SR. Hah! neutral jump...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 23, 2013, 12:07:13 AM
I LOVED Beast Wars... I remember sulking because I could never get this

(http://tfwiki.net/mediawiki/images2/d/d8/BW-toy_CheetorFK.jpg)

It was always sold out...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 23, 2013, 12:19:41 AM
Oh man, original Cheetor was always sold out, I wanted one so bad, only one kid in our entire school had it.

(http://farm2.staticflickr.com/1221/1440150455_053d97eabf.jpg)

I managed to get metals Cheetor when it came out but just wasn't the same, but I have to say looking back now, metals looks so much cooler.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 23, 2013, 12:41:44 AM
I was the oh-so-proud owner of the very original Optimus Prime, complete with actual metal parts. None of that Gen-Y plastic shit.

The 90's still had some good shows: Teknoman, X-Men the 1992 cartoon series, Biker Mice from Mars, Beast Wars (they were the new Transformers and were sick!), Samurai Pizza Cats... Power Rangers, you guys didn't get into any of these? they're still early to mid 90's. Pokemon came out late 90's and was phenomenal when it came out, and had such an epic theme song, sure it was intended for kids but I've seen many adults take a huge liking to the video games, also so much of my lunch money went to the trading cards. But I too love and appreciate Transformers and Ninja Turtles, I was just hating on Meeks  :P. Man, how sick were the live action TMNT films.

You had me at Teknoman, X-men, and Samurai Pizza Cats. You lost me at Power Rangers  :-\

The new generation of cartoons are rubbish. Quality of 2D art has taken a turn for the worst, though at least we still have anime.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 23, 2013, 11:22:18 AM
90s also had Batman the Animated series, Animaniacs, Pinky and the Brain, Ren and Stimpy, The Simpsons (When each new episode was God like and some parents banned their kids from watching it). Some other ones like THE TICK, Rocko's modern life, Ahh real Monsters!. Also ALL anime was better in the 90s.

(http://img2.timeinc.net/ew/dynamic/imgs/081009/Larry-Charles-Comedians/Ren-Stimpy_l.jpg)

(http://www.myteespot.com/images/Images_d/img_OKbZ9q.jpg)


The above pics I can see Ren being Soji and Stimpy being Ozhadou.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on May 23, 2013, 01:34:55 PM
Oh snap, madenka that was you?!?!?! wow ahahaha, damn, good games dude! every time i saw bison, sagat, guile, i had my head in my arms for a while before i hit that start button ahaha

ill try to come there more often, still have a bit on my card woooo
All my characters barring M.Bison are free. Even then I still couldn't quite clinch it. With that said I've decided to actually research Dictator technology online to play him full time yet again.

2013 he is likely to receive buffs so all in for me.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: vexinglion on May 23, 2013, 02:14:01 PM
Ok, I retract that statement. Man I can't believe I forgot Teknoman! That show ruled. And yes, X-men, samurai pizza cats and Beast wars were all cool too, though if you ever youtube Beast wars as I have done, the CGI looks a tad retarded now. To be honest, I never had time for Power Rangers; I was too busy pursuing a career in the NBA  8) The pink one was hot though....

Ren and Stimpy....words fail the genius that was Ren and Stimpy! Lets not overlook the amazing contribution Powdered Toast man made to that show!




Oh vex, I'ma make sure I body you again at YSB  :)



Nooooooooooo :-\...........OK ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on May 23, 2013, 02:27:08 PM
Ren and Stimpy....words fail the genius that was Ren and Stimpy! Lets not overlook the amazing contribution Powdered Toast man made to that show!

Who could forget gems like "It's Log, it's log, it's big it's heavy it's wood! It's log, it's log, it's better than bad, it's good!" and "Don't whizz on the electric fence!"
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 23, 2013, 03:14:01 PM
Sorry I could hardly contain myself...

Log Song


Happy Happy Joy Joy


Mr Horse


Powered Toast Man
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on May 23, 2013, 06:23:31 PM
John K.

The best.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 24, 2013, 09:36:32 PM
It's good to be back. Random Ibuki, so random. :3

Footsies with Guy is shit, doing buffer into run you have to react with the slide option. I guess it's the realest footsie possible. I should experiment with the timing so it auto slides but I've done countless run into death scenarios.

GG's I had fun. Mashing after blocked air normal is the best! (the last character I played was Ken last week...).

I laughed so hard on cr.lk cancelled into Guy's ex tatsu twice in a row when blocking against Ikuya. It was so bad. Like tech tech, mashhhh. It was sorta like people who jump in and do a raw hp that hits into dp... lol

Coming back I was so impatient with all my characters except Rose... shes very calming... til next time.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 24, 2013, 10:37:54 PM
If you've got meter, cr MP or st MP with EX hozanto buffered is awesome.

http://youtu.be/ieVijcfsq6w?t=6m14s

cr LK xx EX hozanto is also a cool OS but you have to do it fast, otherwise it'll come out even if the kick whiffs.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 24, 2013, 11:11:08 PM
ggs and fk max crLK xx EXDP:D
I need to find fun character for me.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 24, 2013, 11:23:16 PM
recent player list at TZ

ChunLi: Meeks, Rob, Asian suit guy, Soba, Carlton, ayyitsrobert, Kientan
Ryu: Joe, atomicX, Ikuya, Terry, Jonny, Hin(Aisan young guy who always charge battery his phone)
viper: Rob
Ibuki:Rob, Aisan Ibuki player
Rose: Rob, Max, Meeks, Madenka, Rose player who wear glasses
Dudley: nostalgia, Manaki(new Japanese guy), Auxide, Max, Madenka, Ikuya
E.Ryu: SomeRandom, Hin, Ikuya, Max
Ken: Ikuya, Xavier, Edwin, SomeRandom, well‐muscled guy
Guy: Silhouette, Saikyobatsujin, Madenka, Max, genxa
Abel: Jonny, Xavier
Yang: Jonny
Dhalsim: Masa, Carlton, Vindik8
Boxer: half asian? handsome guy with back pack, Xavier, Auxide
Bison: Yuto, atomicX, Madenka
Cody: young asian cody player, AtomicX, Manaki, Lex, Meeks, Genxa, Ikuya
Fuerte:CFR, Carlton, Rose player who wear glasses
Dan: Saikyobatsujin, Madenka, Rose player who wear glasses
Hakan: Shaaaaaaaaaaaaaaaaaaaaaaaajustdoitaaaaaaaaaaaaaaaaaaaaaaa, everyone with accident
Makoto: Yuto, Ikuya, Terry
Akuma: Jonny, Terry, Joe, big guy who tie up hair, Ikuya, Genxa, well‐muscled guy
Feilong: Afterdeath, Ikuya
Honda:
Cammy: Trevor, Rob,Ikuya
Sakura: ayyitsrobert, Shaaaaaaa, Soba(does he start her?), genxa
Sagat: Ikuya, Genxa
Rufus: Max, AtomicX, kientan
Adon: Trevor, Yuto, Ikuya, Genxa
Juri: everyone with accident, Trevor, Ikuya
Oni: Manaki, big guy who tie up hair, one aussie? guy
Yun: Genxa, Lex, Trevor, Ikuya, Jonny
Deejay: Sakiyobatsujin, Niah's brother
Guile: half asian? handsome guy with back pack, Xavier
Claw: allday flying claw guy, asian claw guy, Ikuya
Gen: Carlton, Genxa, Saikyobatsujin
Gouken: CFR, Ikuya, ayyitsrobert
Blanka: CFR, white guy who tie up hair, united2166, Ikuya
Seth: CFR
Zangief: Afterdeath, Ikuya
Top tier.Hawk: Nostalgia, genxa, Ikuya


who know name about young Asian cody player? also Cammy n Fei player who comes with his girlfriend.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 24, 2013, 11:33:23 PM
oh no...you took Captain out of that list  :'(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 25, 2013, 12:11:44 AM
Ryu should occupy default select character slot on 1P side.
Ken should occupy default select character slot on 2P side.

Juri + Hakan getting boosted usage rates.

@Silh: I don't like the ex shoulder buffer that much, it takes a meter and no easy herp a derp neutral jump safe jump either lol... it's definitely a good OS near corners because you can add in the heavy tatsu and get the uncrouchable slam dunk after, but most people know how to wake up crouching normal anyway, I've told everybody now... still it works when you condition lots of crossup, but the truth is, the flip is easily differentiated from normal jump :(

Give Guy Akuma walkspeed and Seth jump speed. Holy shit Guy would be nuts.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Stream Monsters on May 25, 2013, 03:04:56 PM
recent player list at TZ

ChunLi: Meeks, Rob, Asian suit guy, Soba, Carlton, ayyitsrobert, Kientan
Ryu: Joe, atomicX, Ikuya, Terry, Jonny, Hin(Aisan young guy who always charge battery his phone)
viper: Rob
Ibuki:Rob, Aisan Ibuki player
Rose: Rob, Max, Meeks, Madenka, Rose player who wear glasses
Dudley: nostalgia, Manaki(new Japanese guy), Auxide, Max, Madenka, Ikuya
E.Ryu: SomeRandom, Hin, Ikuya, Max
Ken: Ikuya, Xavier, Edwin, SomeRandom, well‐muscled guy
Guy: Silhouette, Saikyobatsujin, Madenka, Max, genxa
Abel: Jonny, Xavier
Yang: Jonny
Dhalsim: Masa, Carlton, Vindik8
Boxer: half asian? handsome guy with back pack, Xavier, Auxide
Bison: Yuto, atomicX, Madenka
Cody: young asian cody player, AtomicX, Manaki, Lex, Meeks, Genxa, Ikuya
Fuerte:CFR, Carlton, Rose player who wear glasses
Dan: Saikyobatsujin, Madenka, Rose player who wear glasses
Hakan: Shaaaaaaaaaaaaaaaaaaaaaaaajustdoitaaaaaaaaaaaaaaaaaaaaaaa, everyone with accident
Makoto: Yuto, Ikuya, Terry
Akuma: Jonny, Terry, Joe, big guy who tie up hair, Ikuya, Genxa, well‐muscled guy
Feilong: Afterdeath, Ikuya
Honda:
Cammy: Trevor, Rob,Ikuya
Sakura: ayyitsrobert, Shaaaaaaa, Soba(does he start her?), genxa
Sagat: Ikuya, Genxa
Rufus: Max, AtomicX, kientan
Adon: Trevor, Yuto, Ikuya, Genxa
Juri: everyone with accident, Trevor, Ikuya
Oni: Manaki, big guy who tie up hair, one aussie? guy
Yun: Genxa, Lex, Trevor, Ikuya, Jonny
Deejay: Sakiyobatsujin, Niah's brother
Guile: half asian? handsome guy with back pack, Xavier
Claw: allday flying claw guy, asian claw guy, Ikuya
Gen: Carlton, Genxa, Saikyobatsujin
Gouken: CFR, Ikuya, ayyitsrobert
Blanka: CFR, white guy who tie up hair, united2166, Ikuya
Seth: CFR
Zangief: Afterdeath, Ikuya
Top tier.Hawk: Nostalgia, genxa, Ikuya


who know name about young Asian cody player? also Cammy n Fei player who comes with his girlfriend.

Could I chuck my name up here for the only E.Honda player? :DDDD
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 25, 2013, 03:06:55 PM
who know name about young Asian cody player?

Anthony.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bungle on May 25, 2013, 03:31:19 PM
Hey!
i'm new to the Sydney scene, even though I've lived here my whole life!
if i came down to timezone on Sunday at midday/ afternoon would i find anyone to play?
Is there an etiquette guide anywhere, I've never really played anyone outside of my house!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 25, 2013, 06:47:06 PM
Weekdays from 5-6pm is mostly when you'll see the Sydney gods of SSF4 flood in, but because there's only two machines, it can be a big wait to get a game in.

Weekends have a few regulars come in, but not a lot of OzHadou folks, except me, and sometimes Some Random. Come on over anyway, I'm definitely going tomorrow.

As for etiquette, just lay your card down on a cabinet so you can have your turn next. When it's quiet though, some people still will stand up after losing and ask if you want to have a turn even if you didn't lay your card down, so give a little love back :-*
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bungle on May 25, 2013, 07:30:20 PM
awesome, i'll probably be there after lunch, and don't get your hopes up, i'm not that good yet.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 25, 2013, 08:07:47 PM
tell us ur using character the we will say hello :D
btw I dont much go weekend, we may see weekday.
I m mainly using Ken and some sub characters at player list.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bungle on May 25, 2013, 08:25:29 PM
I'll probable be playing ken too, though i usually change it around a bit.
I wear glasses too so look out for that  :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bungle on May 26, 2013, 03:22:16 PM
GG to everyone i played, i was the scrub in the blazer with the blue headphones.
I dont think i won a game, so its back to the xbox to train until next weekend.
gg all, especialy the guy and evil ryu player who beat me probably more than ten times, maybe that was silhouette?

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 26, 2013, 06:40:47 PM
Ahhh so that was you lol. GGs, yeah I was ERyu/Guy, although my ERyu is still very bad.

As for the games, you just gotta play more patiently. One thing you always gotta pay attention to, is your position on the screen, and your distance from the opponent. Every attack has a good range and a bad range. You threw fireballs when I was close to you, which allowed me to focus dash through them and throw you. Fireballs are thrown to force the opponent to come closer to you so you can smack them, not to leave yourself vulnerable. And whenever I approached you, you kept jumping back and putting yourself in the corner. Not a comfortable place to be in!! :'(

So stand firm, and don't let the opponent push you. Throw pokes and focus attacks to cover space. When you knock down your opponents, mix it up with a variety of attacks to put your opponents in guessing situations. But don't go too crazy on the offensive, like jump ins, jumping in this game is extremely bad because you can't mid-air block, or parry, like in other fighting games. And remember to block! Most of the time, it's better not to wake up with dragon punch or press any buttons, because you will get punished hard.

Don't give up, and keep at it. You got what it takes to be far better than me.

Also, GGs Rob, it's been a while since I played against a high skill level player like you, made me realize once again, how shit I truly am. You had like, twitch reactions to all of my jump ins and flips lol. I'll need to make more use of st MP, I always had this strange mentality that it leaves Guy's lower body extremely vulnerable, but it isn't too bad.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bungle on May 26, 2013, 07:37:46 PM
Thanks very much for the advice!
Don't worry i'm not disheartened, and i'll be back next week for more, after a good bit of practice on the xbox.
 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Stream Monsters on May 27, 2013, 11:33:14 AM
Is anyone going to be at TZ tomorrow at 11? I'll go if someone wants to play with me. Madenka I'm looking at you and your Dictator! :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 27, 2013, 01:36:07 PM
Hey Stream monster, were you the Honda I had a game with yesterday?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Stream Monsters on May 27, 2013, 03:58:01 PM
Hey Stream monster, were you the Honda I had a game with yesterday?

Nah, I was at home yesterday sorry! :)

Aw ew. Haha, alrighty then. Guess I won't be going after all!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 27, 2013, 09:52:27 PM

Good games tonight everyone: Rob, Greg, Aaron, Ricky and Johnny. Time Zone is so poorly ventilated and that air hockey table is fucking death! I was playing with one eye open.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 27, 2013, 11:22:34 PM
You had the other eye closed?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 28, 2013, 12:15:09 AM
 
;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Dr.Hu on May 28, 2013, 01:33:13 AM
Not nearly as bad as me, I literally got headshotted by the hockey puck and then lost a round from the slight mental confusion.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on May 28, 2013, 07:32:42 AM
talk about mind fucked, those guys like every set of the air hockey game that puck would go flying.  I'm telling you it's only a matter of time till there's a real "KO"
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 28, 2013, 12:24:42 PM
Almost every game of air hockey the puck goes flying. But how strong it goes flying depends how idiotic or drunk the players are. Once there was a group of guys douche bags who thought it was funny to hit the puck as hard as they could. The puck went flying into the bin and the poor Timezone girl had to search for it. The puck should of stayed in the rubbish IMO.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Captain on May 28, 2013, 03:17:37 PM
Yo everybody is hating on the air hockey. Just wait until you see a girl with big tits playing and then talk about being distracted.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 28, 2013, 08:50:04 PM
Almost every game of air hockey the puck goes flying. But how strong it goes flying depends how idiotic or drunk the players are. Once there was a group of guys douche bags who thought it was funny to hit the puck as hard as they could. The puck went flying into the bin and the poor Timezone girl had to search for it. The puck should of stayed in the rubbish IMO.

I remember one of the Timezone girls had a huge band-aid on her face. It was the air hockey I tells you.

The 2 new cabs should be here soon according to the posts made a while back, and the air hockey table takes up around 2 cabs of space. Get my drift?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 28, 2013, 10:15:27 PM
The 2 new cabs should be here soon according to the posts made a while back, and the air hockey table takes up around 2 cabs of space. Get my drift?

I'm afraid I don't get your drift.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 29, 2013, 12:06:32 AM

Highlights of the night: Rob got his groove back. Had a nice little chat with vexinglion, gotta try and come to TZ more dude :), try coming once a week. It's funny how both the guys owned by their wives are both named Ben.

The 2 new cabs should be here soon according to the posts made a while back, and the air hockey table takes up around 2 cabs of space. Get my drift?

I'm afraid I don't get your drift.

Hah. Max the fool.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goldfish on May 29, 2013, 07:44:35 AM
Ggs to everyone I vs last night. I was the seth.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on May 29, 2013, 08:49:12 AM
Ah Goldfish!  We played on XBL before (I'm R0bsux).  GGs, very nice Seth.   welcome aboard, just be careful of the air hockey players, sometimes they rage and a puck can get in your face!

Yes David, finally played much better compared to Monday. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on May 29, 2013, 10:35:56 AM
Yea your seth was very good to watch. Come more often!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goldfish on May 29, 2013, 10:55:14 AM
Ah Goldfish!  We played on XBL before (I'm R0bsux).  GGs, very nice Seth.   welcome aboard, just be careful of the air hockey players, sometimes they rage and a puck can get in your face!

Yes David, finally played much better compared to Monday.

Haha nice to meet you Rob. Thanks and GGs, your Viper is on a different level though. Yea I'll take note about the hockey table.
See you again next time  8)

Yea your seth was very good to watch. Come more often!

Thanks man, I'll try to head over more often :)
Probably be there again next Tuesday. See you then.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: vexinglion on May 29, 2013, 01:51:17 PM
Yeah dude, was good to catch up ( briefly ), I felt my chains tightening!! ;D  I will definitely try and get down and have some games! Lots of strong chaps there. I could use the beltings! I did notice a distinct lack of Dhalsim action....you guys should be ashamed!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 29, 2013, 03:33:02 PM
That's it gonna start experimenting with unblockables and fake cross ups on you bastards

Playing a standard game just relying on mind games, standard spacing, zoning and combos can only get me so far against stronger players

My HP frame trap doesn't work anymore people know my style too well, it's time for a change and more randomness!

 >:(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on May 29, 2013, 07:58:36 PM
Just wanna say that i don't counter pick, and GGs to the classy gentlemen on TZ
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 29, 2013, 08:20:42 PM
can i put E.Ryu set up video? lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 29, 2013, 09:12:48 PM
Just wanna say that i don't counter pick, and GGs to the classy gentlemen on TZ

Booooo...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on May 29, 2013, 09:13:28 PM
There are no setups. Just space a jump hk on everything.

Also know that cl.mp to medium axe kick is actually a true blockstring, so you can force the block after a crossup or something.

In corner* I believe off dp fadc axe kick, dash dash jump hk is unblockable on Guile/Guy... can even be done after forward throw. If not unblockable,  it's a crossup heavy kick on a lot of the cast. Mix in with jump lk of course for same side landing. But as Ikuya will tell you, people will mash in that jump lk window and proceed to block in reaction to landing.

Evil has a really good cr.mk kara grab. It's really hard to do consistently but he also has st.hp kara grab.

Evil has the same throws as OG Ryu (I'm pretty sure), so a fair few of the safe jump setups are the same. There's safe jumps for everything you can imagine from 3f to 7f. There are differences in the total frames of some Evil's normals though. Here's the OG Ryu video I've been learning off recently.



Against low health/stun, Evil's the man. Against anyone else, normal Ryu's the man.

Evil's hit confirming requires you to be extremely good, optimal punish for every different spacing, crouch, stand, character fatness, on CH or not. It's really crazy. Dummy on random block, random CH. Randomly walking back and forward, dashing in once and going optimal string/combo off first touch is what I'm doing at the moment. Confirming off the jump too so I can react to focus dash one day.

Ikuya, teach us the art of shoto :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on May 29, 2013, 09:48:56 PM
GG my friends.

I was doing shit early on, but I think I started to play a bit better than usual later, considering I managed to scrape up a few wins. The option selects seemed to come back to me, just gotta sharpen that game mind. Still couldn't beat Balrog though lols. The hitbox on headbutt is much lower than I thought. Balrog really is a good character.

Also wish I could've played you more Dave, and you Jon, but limited cabssssss.... I think our characters' match ups are some of the most fun for me.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on May 30, 2013, 01:18:13 AM
study time


) 0:08 Fake Crossup: Front Throw - cr Hp or HK - Jump HK
Ryu,Ken,Ibuki,Makoto,Dudley,Gouki,Sakura­,Gen,Dan,Oni,Yun,Juri,Chun Li,Abel,Cammy,Dee Jay,Cody,Guy,Hakan,Yang,Evil Ryu,Zangief,El Fuerte,Vega,Balrog,Fei Long,Adon,Seth,Sagat

2) 0:32 Fake Crossup: Front Throw - cr HP/HK - Jump MK
Ibuki,Abel,Sagat,Cammy,Dee Jay,Cody

3) 0:40 Unblockable: Front Throw - cr HP/HK - Jump MK
Dan,Sakura,Yun,Chun Li,Zangief,Vega,Balrog,Fei Long,T Hawk,Yang

4) 1:01 Fake Crossup: Axe Kick HK - Dash x 2 - Jump HK
Ryu,Ken,Sakura,Oni,Yun,C.Viper,Cammy,Yan­g,Guile,Evil Ryu,Blanka,Zangief,Rufus,Fei Long

5) 1:18 Unblockable: Axe Kick HK - Dash x 2 - Jump HK
Seth

6) 1:25 Fake Crossup: Axe Kick HK - Dash x 2 - Jump MK
Zanngief,Balrog,Rufus,Cammy

7) 1:35 Unblockable: Axe Kick HK - Dash x 2 - Jump MK
Seth,Fei Long

8) 1:44 Fake Crossup: Axe Kick HK - cr HK - Jump HK
Ryu,Ken,Makoto,Gouki,Gen,Sakura,Oni,Yun,­C.Viper,M.Bison,Yang,Evil Ryu

9) 1:56 Unblockable: Axe Kick HK - cr HK - Jump HK
Guile

10) 2:05 Fake Crossup: Axe Kick HK - cr HK - Jump MK
Cammy,Balrog

11) 2:12 Unblockable: Axe Kick HK - cr HK - Jump MK
Fei Long

12) 2:21 Fake Crossup: Axe kick EX - HP - Jump HK
Ryu,Ken,Sakura,Oni,Yun,Abel,C.Viper,Camm­y,Hakan,Yang,Evil Ryu,Guile,Zangief,Fei Long, Gouken

13) 2:34 Unblockable: Axe kick EX - HP - Jump HK
Seth,Fei Long

14) 2:42 Fake Crossup: Axe kick EX - HP - Jump MK
Balrog,Gouken,Cammy,Zangief

15) 2:49 Axe kick EX - HP - Jump MK
Fei Long, Abel

16) 2:57 Fake Crossup: Axe Kick EX - Back Dash - Jump HK
Guy,Ibuki,Chun Li

17) 3:04 Unblockable: Axe Kick EX - Back Dash - Jump MK
Ibuk
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Stream Monsters on May 30, 2013, 02:55:07 PM
Hey guys, if i went to TZ on a Thursday, say from 4pm onwards, would there be anyone there? I really don't want to be bodied by the CPU Seth again. :S
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on May 30, 2013, 02:58:45 PM
the later the better.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Stream Monsters on May 30, 2013, 03:01:32 PM
How late you reckon? I still have to get home, train is a bitch T___T"
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on May 30, 2013, 03:05:07 PM
30-60 more minutes I reckon. By the time I rock up nowadays (around 6pm) there's 12 people wtf.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on May 30, 2013, 08:59:49 PM
Tried unblock-able set up on fei and chun don't know if it really was unblock-able or not but it hit lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on May 31, 2013, 10:54:51 PM

Good games Rob, you Sith.

to Norman and Yuto: Dicktator.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on June 01, 2013, 05:37:35 PM

Good games Rob, you Sith.

to Norman and Yuto: Dicktator.

If you hate dictator so much you want me to lecture how to beat him? To beat an average dick it isn't too hard. Dudley has the fire power to overcome him. Yes it might be hard but no its not possible, rewind back to last YSB max beat me 5-1 using dudley which proves its not that hard. What u got against him anyway? Go and hate seth or gief man, they're worse.

Tried unblock-able set up on fei and chun don't know if it really was unblock-able or not but it hit lol

As long as it hits... then it just becomes a mind game, is that an unblockable? is that not. Guess need to figure out how to get out of it then... If there is such (frame professor? what u say?)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 01, 2013, 05:57:01 PM
Legit Bisons are ok, fraud Bisons are on another level of Dicktatorshit and are really hard to open up lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 01, 2013, 06:33:17 PM

Yuto, I don't think I need to tell you that Max is godlike :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on June 01, 2013, 06:53:45 PM
Legit Bisons are ok, fraud Bisons are on another level of Dicktatorshit and are really hard to open up lol

That I can teach too lol, its anti scrub technology is fantastic!... unless ur implying that im full of that as well... fine then get pissed off with random ex pc and mashing warps!


Yuto, I don't think I need to tell you that Max is godlike :P

Gayyyyyyyyyyyy
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 01, 2013, 11:45:03 PM
You have to join the PC ranks and experience some of the Bisons there. You are not playing SF anymore, but have entered a battle of the mash, where anything goes and randomness / total dumbassery ends up being rather much rewarding than it should be.

When Bison wins he's also the best, when he loses, he didn't give a rats ass because it was brain damage style to begin with.

That's the Bison I'm talking about Yuto, I don't think even if you put on a troll hat you could imitate some of those fellows. Their level of Bison cannot be taught or replicated by anyone that has completed a primary school education. It's unfathomable.

Anyways, back on TZ topic, any signs of the new cabs yet? I really wanna drop by when there are more cabs.

Also noticed there's a double charge Friday the last time I went, I had no idea but it's a nice change to see card had got a free beef.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on June 02, 2013, 12:12:02 PM
learn OS before blame Dick.

or practice Dud true fire power.

F+MK(CH)>F+MK>st.HK
F+MK(CH)>cr.HP>st.HK
cr.HP(CH)>Ultra

hahaha sounds so strong but too hard
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 02, 2013, 05:43:11 PM
I got nothing against the guy, all I said was that Bison doesn't need a damage buff.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 02, 2013, 07:14:19 PM
GGs Trevor, Ryu guy. What time does everyone go on Sunday? When I arrive everyone has just left.

Trevor was going full ham today. The very innocent aggressive style of DP or throw, guess guess guess. I just can't play like that it's the exact opposite of my cautious gameplay. I blame playing people who were too good when I first started.  :) It's interesting to watch him take on other people though, he makes everyone salty.  :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 02, 2013, 08:41:44 PM
Anyways, back on TZ topic, any signs of the new cabs yet? I really wanna drop by when there are more cabs.

Why do you persist Max?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 02, 2013, 10:22:40 PM
GGs Trevor, Ryu guy. What time does everyone go on Sunday? When I arrive everyone has just left.

Trevor was going full ham today. The very innocent aggressive style of DP or throw, guess guess guess. I just can't play like that it's the exact opposite of my cautious gameplay. I blame playing people who were too good when I first started.  :) It's interesting to watch him take on other people though, he makes everyone salty.  :)

On Sundays, I go at around lunchtime and leave before 4 or 5-ish. Execution guy seems to come at around that time also. He sure beat me hard today, he changed to Balrog's Ultra 2 at one point to mock me.

Ryu guy and I were taking Trevor on with our secondary characters, and laughed our asses off at the blocked pinwheel -> blocked EX pinwheel -> Ultra 2 series. Trevor is just the kind of guy who likes to leave no stone unturned, he'll throw in an attack in every gap he can, especially during block strings, so you cannot frame trap him.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 03, 2013, 12:28:50 PM
I don't think he is doing it to beat frame traps  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 03, 2013, 01:18:40 PM
I don't think he is doing it to beat frame traps  ;D

Oh yeah of course not. Just saying hes a tougher opponent to condition/mind game.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 03, 2013, 07:11:57 PM
Speaking of which, I played a little bit of ERyu. Is it not possible to connect LP after LK axe kick xx FADC forward?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on June 03, 2013, 07:31:20 PM
Speaking of which, I played a little bit of ERyu. Is it not possible to connect LP after LK axe kick xx FADC forward?

lol it's possible to link with smp let alone clp

Eryu has endless possibilities just needs Sako to discover them.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 03, 2013, 09:46:12 PM
Speaking of which, I played a little bit of ERyu. Is it not possible to connect LP after LK axe kick xx FADC forward?

lol it's possible to link with smp let alone clp

Eryu has endless possibilities just needs Sako to discover them.



LK axe kick FADC is +3 on hit afterwards. Cl.mp is 3f, so go for that because you can plink it. It also has massive blockstun so you can follow it up with anything for true blockstring (except heavy/ex axe kick and the red fireballs).

On hit a cl.mp can be cancelled to anything for a connect, even the red fireballs.

Ex red fireball --> U1 is really cool, you gotta play with that one.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 03, 2013, 10:38:22 PM
Thanks guys. It looks like I've found a new character to main 8)

I'm guessing cr LP -> cr HP xx axe kick after the MK axe kick is character specific? Like, on the fat characters only? I've never seen that before, but it looks very juicy.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on June 04, 2013, 12:25:18 AM
I'm guessing cr LP -> cr HP xx axe kick after the MK axe kick is character specific? Like, on the fat characters only? I've never seen that before, but it looks very juicy.

Rufus only.

You can cs.mk on Seth after MK axe however which is kinda odd.

The general combo on Rufus is cs.hp xx mk axe > cs.lp, c.hp xx mk axe > cs.lp xx lk tatsu > hp DP. No meter, full style.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 04, 2013, 09:57:31 AM
Thanks guys. It looks like I've found a new character to main 8)

Guy - "Profound sadness."
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 04, 2013, 10:19:03 AM
Rufus only.
I guess this is why I dont see any Rufuses around, hes got a crazy hitbox. Guys dropping elbow will cross up on him sometimes (it isnt supposed to) as well as on Honda.

Thanks guys. It looks like I've found a new character to main 8)

Guy - "Profound sadness."

Guy needs a break. Ive been getting him Balrog raped too much.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on June 04, 2013, 04:18:57 PM
That ERyu combo

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Skepticism on June 04, 2013, 08:54:42 PM
Heh so there's a guy referred to as "execution guy"

Fear not my friends, in a couple of weeks my job will be in the cbd, so soon you will also have "no execution guy"

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 04, 2013, 10:49:03 PM
One of the TZ staff told me that at 11pm after everyone has left another group of guys arrive to play SF. I wonder if this group is the bizarro world version of us? Got me thinking on what the bizarro versions would be.

(Disclaimer: Just done for my own personal amusement with no malicious intent.)

Bizarro Rob: He only picks male characters and is really bad at the game.
Bizarro Trevor: He prides himself on playing 100 percent legit ALL the time. Never ever ever does random ultra or spam EX pinwheel.
Bizarro Ikuya: He is not from Japan but from Portugal and is called Ikuyo!
Bizarro Execution Guy: He is really bad at execution and always misses headbutt to ultra.
Bizarro Meeks: Plays a turtle Chun and always drops the legs combo.
Bizarro Some Random: Has the game at home on ALL systems, Xbox, PS, PC and even Gameboy.
Bizarro AtomicX: Is a character loyalist, never ever uses any character but his main. Is good at rushing down and teching.
Bizarro Dave: Plays the unclassy boxer, Balrog.
Bizarro Max: Actually shows up.

Please share your bizarro world versions.  :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 04, 2013, 11:16:59 PM

Bizarro Time Zone: Has 8 Street Fighter cabs and 2 Tekken cabs.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 05, 2013, 12:46:49 AM

Bizarro Time Zone: Has 8 Street Fighter cabs and 2 Tekken cabs.

ahahaha

I'll show up for Bizarro Time Zone lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 05, 2013, 02:53:34 AM
Bizarro Trevor: Pours his heart into making sure the sticks and buttons are in good condition. Execution is so perfect and gentle, it is like poetry in motion.

Bizarro Rude Ibuki guy: Pours his heart into making sure the sticks and buttons are in good condition. Actually offers people a game before taking his turn.

Bizarro Dave: Picks Dudley's red costume

Bizarro Silhouette: Plays the entire AE cast
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 05, 2013, 03:03:17 AM
Quote
Bizarro Rude Ibuki guy: Pours his heart into making sure the sticks and buttons are in good condition. Actually offers people a game before taking his turn.

LOL


Bizarro Silhouette: Plays Guy's storyline counterpart, Cody.  8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on June 05, 2013, 08:12:17 AM
Bizarro Rob: Is rated top 5 worst SF players in Sydney. (Everyone wants to play against him)  ;D
Bizarro Dave: Will whiff punish any move except jabs and shorts with a non-ultra move.
Bizarro Ikuya: Does not know a thing about Frame Data.
Bizarro Fake Johnny: Knows everything about Frame Data.

Bizarro Everyone else: Does not get salty playing against Bizarro Trevor.

Btw - I love this segment Jon hahaha
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 05, 2013, 08:50:00 AM
Bizarro Meeks: Has the lowest scores in arcade mode.
Bizarro Madenka: Doesn't counterpick :P
Bizarro Some Random: Speaks to everyone who doesn't speak Cantonese.
Bizarro Max: Most humble player in SF.

I know this person doesn't go to TZ but here's a good one for those who know of him - Bizarro Arnold: Is a shit player and tells you that you are shit when he loses.

Bizarro Dave: Picks Dudley's red costume

This is my favourite.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on June 05, 2013, 09:12:31 AM
I know this person doesn't go to TZ but here's a good one for those who know of him - Bizarro Arnold: Is a shit player and tells you that you are shit when he loses.

I think this person might actually be Sojiokita  ;D (except the shit player part - jury still out on that one  ;))
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on June 05, 2013, 09:24:28 AM
I can('t) speak English :-[

Oh and technically I have the game on IOS 8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 05, 2013, 09:53:22 AM
lol bizarro..
that's interesting though that there is another group of players that frequent the place.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 05, 2013, 11:25:00 AM
Bizarro Some Guy: His phone is always out of battery and he always asks everyone if he can borrow their charger.

Bizarro Well Muscled Ken Guy: He is the most quiet and humble player at Timezone and you hardly notice he is there. His Ken is very legit.

Bizarro Sakura/Vega Guy: He always puts down his player card and makes a point in doing so by slamming it down loudly.

Bizarro Strange Asian guy with goatee that mashes: Wears a suit, has no goatee, doesn't mash and puts his card down.

Bizarro Spectator man that sits right next to you: Respects your personal space and stands on the other side of the arcade.

Bizarro Infiltration and Laugh: They tell everyone in advanced they are coming and they stay for the whole day.

Bizarro Air Hockey Table: The puck sticks to the table and never goes flying off.

Bizarro Fake Johnny: Is known as Real Johnny.

Bizarro Captain: Mike Ross.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bungle on June 05, 2013, 03:13:28 PM
Will the store be open on Monday, as it is a public holiday?
i'll be coming on Sunday regardless, but i would like to know :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 06, 2013, 08:38:04 AM
Should be open. The cinemas are virtually always open so there should be no reason to be closed.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 07, 2013, 08:55:00 AM
GGs to everyone I played against yesterday, still getting around those match ups I don't know. Finding Chun Li pretty refreshing compared to Bison so I'll continue using her for now.

Ty Ricky for sharing some of that Chun tech with me as well.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on June 07, 2013, 11:39:46 AM
*live from Fiji just lounging around after a swim*

Bizarro Meeks : Mains dictator and guile and is extreme turtle.  Also doesn't know about the crlk x 3 unblockable with chun
Bizarro atomic x: loves playing scrubs, his favourite players to play
Bizarro nostalgic ultra:  uses the other boxer
Bizarro Trevor: suffers a small electric zap each time he does something unsafe which has turned him into smart calculated gambling guy
Bizarro some random: pushes no buttons , and consistently dropping combos
Bizarro Ikuya :  surfer Aussie guy who thinks he is playing tekken
Bizarro Singapore visitor guy : patiently waits in line and even lets people go ahead of him.... End result is he never plays
Bizarro youssef:  loves ae, never heard of tekken and he only speaks tagalog
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 07, 2013, 11:57:32 AM
You get 5 gold stars for all of those Rob!

Quote
Bizarro Trevor: suffers a small electric zap each time he does something unsafe which has turned him into smart calculated gambling guy

LoL
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 07, 2013, 12:36:47 PM
You get 5 gold stars for all of those Rob!

Quote
Bizarro Trevor: suffers a small electric zap each time he does something unsafe which has turned him into smart calculated gambling guy

LoL

He's a double or nothing kinda guy loool
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 07, 2013, 12:41:29 PM
Finding Chun Li pretty refreshing compared to Bison so I'll continue using her for now.

I just realized that you don't counterpick, I just hate all of your characters.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 07, 2013, 12:52:11 PM
Finding Chun Li pretty refreshing compared to Bison so I'll continue using her for now.

I just realized that you don't counterpick, I just hate all of your characters.

Everything is a counterpick to Dudley. The only decent matchup is mirror lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on June 07, 2013, 03:32:53 PM
i feel many players improve now, and they made their own style.
but staying same style has limit and TZ each other know well style.

I can give advice what each players need, so ask me if u want ;D

e.g.  Dave, u should use ultra into juggle combo more.
many rounds u dont use and finish.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on June 07, 2013, 04:10:45 PM
i feel many players improve now, and they made their own style.
but staying same style has limit and TZ each other know well style.

I can give advice what each players need, so ask me if u want ;D

e.g.  Dave, u should use ultra into juggle combo more.
many rounds u dont use and finish.

Tell Masa he needs to use ultra after knockdown, he never uses it and only uses it randomly.

So many times he has perfect chance for ultra set up and many chances to get a come back but he just moves away and fireball.

Tell him that in japanese lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bungle on June 09, 2013, 05:05:37 PM
GG's for today, esp Silhouette , thanks for the advice!
I'm still definitely not at the level, but i'm slowly improving and any rose/ general advice would be much appreciated.
See you all tomorrow!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 09, 2013, 08:24:24 PM
Rose, play keep out with buttons, beat lows with st.mk all day. Stick out your furthest normals when you anticipate jump or fireball.

You've got to move back and forth a lot, it's good thing is that she outranges most of the cast during footsie so her life is easier than most. Rose's fireball has terrible recovery, it's mainly full screen or to be used quite close when you do. I've been frequently jumped during strings ending in soulspark, but you have to condition with spirals, etc and be ready to anti air during strings too.

Practice her max range approaches and spam them for neutral/advantage and do lotsa get hit and run. Her slide and her spirals are fantastic, mix it in during strings and even do them raw.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on June 11, 2013, 12:48:30 AM
Dear fellow sfers

Me and few of my crew from other fighting game are going into nerd cave for some casual session of sf on this sat the 15th. The place is in the city but towards central. More details will follow, but for now if your keen to join us please msg me or reply that your coming. Depending on the number we might be able to get discounts in entering so far the costs 15 to come and play for the whole day. If there are set ups that you can bring that'll be amazing.

Cheers
Me

Ps: start time 12:30 costs around $15 for the whole day.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 11, 2013, 11:42:23 AM
Website:
http://www.thenerdcave.com.au/ (http://www.thenerdcave.com.au/)

Address:
Level 1, 750 George St, Haymarket

The venue is like a Good Games, you can bring your own setups there or the shop has their own xbox and ps3 setup. Staff are nice and there's a Mame arcade machine. ^^
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: pham on June 11, 2013, 03:35:30 PM
Who was the Dudley at lunch time?

Gave me so much trouble

Sent from my HTC One using Tapatalk 2

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on June 11, 2013, 10:59:27 PM
maybe Max?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: venti_sei on June 11, 2013, 11:46:38 PM
Who was the Dudley at lunch time?

Gave me so much trouble

Sent from my HTC One using Tapatalk 2

That was me I think? Haha. I'm usually in Melb so my shenanigans might not be familiar. I've been trying to cut down on SF4 with all the saltiness lately, but with 7 hours to kill waiting for a plane I had to relent.

Were you the Cody? If so, you totally wrecked that Ryu man. Still, that guy was kind of a monster. I think he missed his links just 5-10% of the time.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on June 12, 2013, 12:05:03 AM
More dudley? Wtf i wish i can tag dave into this.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 12, 2013, 02:13:35 AM
More dudley? Wtf i wish i can tag dave into this.

(http://images2.wikia.nocookie.net/__cb20120618015954/streetfighter/images/3/34/Dudley-taunt.gif)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: pham on June 12, 2013, 08:48:04 AM
Could be me.. I used Cody once lost then switched to Blanka =$.  Landed some clutch vertical ultra 2s bwhaha

Sent from my HTC One using Tapatalk 2

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: venti_sei on June 12, 2013, 09:26:28 AM
Could be me.. I used Cody once lost then switched to Blanka =$.  Landed some clutch vertical ultra 2s bwhaha

Sent from my HTC One using Tapatalk 2

Haha... Jesus, you were the other monster. I think 100% of those Ultra 2s were on me lol. Good stuff.. very different Blanka from what I'm used to playing (Exis in Melb). I usually do better with Ryu vs Blanka but was really enjoying the Dudley Blanka match up.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: pham on June 12, 2013, 11:29:21 AM
Haha I remember you went for the overhead and the ultra worked..

Yeah I'll probably go check the Melbourne scene later on this year.  I wanna see the other blankas besides cfr in action. All I got is knock down wall gimmicks =p.

Sent from my HTC One using Tapatalk 2

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goswu on June 13, 2013, 03:18:00 PM
What days are most people at Timezone?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on June 13, 2013, 04:33:04 PM
i think Thursday and Friday night.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 15, 2013, 11:07:33 PM
GGs Saikyo. I honestly didn't recognize you at first from your haircut! Dan is strong..

GGs to the Viper guy as well. Games against Viper, and Trevor, made me realize that I'm especially weak against female characters. All of them.

Trevor is seriously the King of Saturdays. Whenever I come in, he'd have like 10+ wins against everyone there.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on June 16, 2013, 01:37:48 AM
The King of Mondays:Rob
The King of Tuesdays:Rob
The King of Wednesdays:Rob
The King of Thursdays:Rob
The King of Fridays:Rob
The King of Saturdays:Trevor
The King of Sundays:?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 16, 2013, 03:00:45 AM
Rob goes on Sundays. So Trevor is king of Saturday when Rob takes a day off.

Genesis 2:2 "...and the 7th day he rested".
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 17, 2013, 04:07:16 PM
I think Rob may agree with me that Trevor is also the king of Sundays, King of Timezone in fact.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 17, 2013, 05:06:09 PM
I think Rob may agree with me that dp is also the king of Sundays, King of Timezone in fact.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 17, 2013, 06:02:20 PM
Gotta love Max and his Trevor hate :D

Just a reminder of Ben's wise words back in GW days. This was a reply to Max hating on Trevor (as usual)

Hey Max, it becomes apparent that when playing against someone like him, you realise you have to start playing the player and not the matchup. I remember playing him early on, and having the same disdain for his playstyle, but I think that mentality hampered my improvement rather than do anything positive about my play. One game which actually pops into mind is when I safe jumped him 3 times in a row and every time he woke up with a reversal. At that point, I just knew that the guy refused to be conditioned.  Blame the game that allows him to play in this manner. He is actually a pretty nice guy. He's just doing whatever he thinks will win him games, and this playstyle obviously gives him the accesibility to do so (at times). He obviously doesn't care whether you like it, and nor should he (just as that you have every right not to appreciate the way he plays). He's not the only one there that does it. Once you get your head around how he plays, you'll be better equipped to handle others who play similarly "random".

Anyway, not trying to tell you what to like and not like ... but just trying to put some perspective on things  :)

I think that's why I still lose to him. I'm way too focused on the match up. However, playing Trevor teaches me to pay attention to the opponents' super and ultra bars, because you're never safe.

And damn, TZ thread already almost up to 50 pages. The dedication to this game, despite having only 2 cabs, is admirable.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on June 17, 2013, 07:11:21 PM
Zomg .  Trevor is the king or reversal ultra and invincible specials
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 17, 2013, 09:37:05 PM
Hey! I didn't hate on him. I hated losing to him. Coupled with no cabs, waiting and etc, it makes me mad.

GG's Ikuya, Dave, Cody guy, Balrog/Gen guy, Fake Johnny, Some Random. Had me some fun.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 17, 2013, 11:18:09 PM

Good games Max, Carlton, Ikuya and Johnny. Balrog was horrible to play against, but I take fighting Rog over Fuerte any day... Ikuya makes fighting Fuerte look so easy.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: pham on June 18, 2013, 01:01:36 PM
I'm fkn so angry right now. I beat some dude at lunch. He's got a cap on ..dark skinned Asian .. when he walked off he lightly slapped my head I thought was in light hearted ggness ..weird since I didn't know him

Guy walks pass me to play tekken and deliberately kicks my chair. Told the staff but tempted to either take a picture of him and shame him or actually approach him myself. Absolutely disgusting and I want to punch his retarded face.

Sent from my HTC One using Tapatalk 2

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: vexinglion on June 18, 2013, 01:43:26 PM
^ Was it the same guy? Either way, what a fucken cockhead....

Don't sweat it bro, it's not worth it, plus you never know what else dudes like that could do!

Be the smarter man and just let it go. He can't handle it and thats all you need to know!

Edit: Also, he may not have a penis.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: pham on June 18, 2013, 01:55:11 PM
Yeah it was the same guy that did it. That's why I lost my cool and confronted him about it ..all be it in a harsh tone.

He said because his buttons weren't working and that I didn't let him play properly. He says this as if he was the victim. I said so that means you can take it out on me when you should have just come to me and said wait and get the staff to come over.

He played twice and did rekkas and techs so it was a dirt lie. Anyways I raged on and he ends up saying "I'm fkn sorry man".

This point I just walk off.

Fkn tool.

Sent from my HTC One using Tapatalk 2

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 18, 2013, 05:18:40 PM
Does he also play Balrog?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on June 18, 2013, 05:22:08 PM
idiot
i'd be having more than harsh words with someone like that if i saw him do it..
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on June 18, 2013, 09:02:11 PM
If it helps any, today there was this guy with hardly any teeth sitting next to me with extreme massive gigantic B.O.  I saw him lick his index finger, then draw an "X" on the Tekken machine using his saliva…..I think I'm traumatised for good.  Which is why you should wash your hands always after playing.  GGs to Ikuya, Jon, guy with hat Ryu player, Ken player, Masa, Norman, and the guy from Canberra. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Heavy Weapons on June 18, 2013, 09:16:20 PM
We used to have a bunch of scum bags at blue house in the vanilla days. Nothing worse then the bo and dudes tryna scab cash .

Im with freerider dudes like that require some chin music
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on June 18, 2013, 10:30:43 PM
Hahahahaha B.O!!

We use to suffer this from someone

Humanbomb and Genxa would know lmfao
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 19, 2013, 09:04:21 AM
I'm fkn so angry right now. I beat some dude at lunch. He's got a cap on ..dark skinned Asian .. when he walked off he lightly slapped my head I thought was in light hearted ggness ..weird since I didn't know him
If some one I didn't know touched me I'd lose it. I'm not sure who you're speaking of though, although I don't play during lunch.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on June 20, 2013, 09:52:28 AM
I wish I can do this :'(

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on June 20, 2013, 10:26:16 AM
Poor Rufus :(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on June 20, 2013, 11:17:20 AM
Poor Rufus :(

I bet even CPU Rufus mashes EX Messiah Kick like his retarded human counterparts during this link-fest also.

All hail Sako, Lord of Execution.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on June 20, 2013, 02:20:30 PM
Hmmm the video is dodgy.

First few seconds see Sako using the remote and on the screen you see ERyu without the long hair then as the combo starts he suddenly got the long hair costume.

lol must of turned super saiyan halfway.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on June 20, 2013, 04:29:05 PM
Poor Rufus :(

I bet even CPU Rufus mashes EX Messiah Kick like his retarded human counterparts during this link-fest also.

All hail Sako, Lord of Execution.
lol hahaha
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on June 20, 2013, 11:37:57 PM
Sydney slowly start offline meet up event at nardcave n maybe Goodgames at townhall?
good for you guys if TZ never add set ups.

keep it classy guys.




p.s.  use cammy.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on June 21, 2013, 09:06:50 AM
Is Trevor the cockroach guy?

Also fun fact: Sako was a too Beatmania player in Japan
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 21, 2013, 12:14:37 PM
What do you mean by cockroach? He's the over enthusiastic Adon player.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Jack on June 21, 2013, 09:48:23 PM
Sydney slowly start offline meet up event at nardcave n maybe Goodgames at townhall?
good for you guys if TZ never add set ups.


Highly unlikely TZ will add more setups. The game cost $1 each. They are lucky to make average $20 an hour. It will take infinite years to even recover cost...

Sad but true :(

Good games to you today!

And GG to Rob... what a memory flash back!

Good to see Madenka, AD and the rest of the gang!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bungle on June 23, 2013, 06:09:31 PM
gg to the guile and boxer players this morning
and gg ryu who beat me down this afternoon
also stopped in to good games town hall, didn't really notice any lag, i would certainly say it's playable
(but then again, i'm not exactly top teir so i might be just be missing it)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on June 23, 2013, 08:57:18 PM
That monitors debatable, I think its slightly bad, but then again i normally play on a laggy tv anyway but then considering tz cabs being normal they're bad. Its only matter of time we migrate over to ggs townhall or elsewhere now.

Arrrggh! I wanna play u all! Work sucks
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: DQsama on June 24, 2013, 02:29:54 PM
Someone come tz I'm bored , playing till 6pm
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on June 24, 2013, 02:58:17 PM
RE: Town Hall GGs, I went to test monitors/TVs there yesterday, with Thirdeye.
Very obvious lag of about 4f~5f.
First thing I noticed, I let go of the stick completely, and the character kept moving.....
=_="
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 24, 2013, 03:09:12 PM
I did a whole write up about Good Games Town hall here:
Quote
http://forum.ozhadou.net/index.php?topic=8016.msg1285573#msg1285573

Mostly because I was pretty pissed off at the time they still had not installed any patches even though the guy told me they had done. The consoles didn't even have workable XBL profiles so you couldn't install them yourself either. Least Rob and I got our money back.

ggs GGs...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 24, 2013, 03:27:05 PM
How much is it again? 12 dollars? Ha ha ha.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 24, 2013, 04:10:38 PM
Perhaps they should charge $3-5 an hour or whatever they charge at internet cafes now adays and also have all day passes for $15-$20.

I've read what Jon and others have said. Their problems aren't too hard to fix, now who bought a stack of laggy displays? Dang lol. At OHN I remember that big projector setup. That was pretty cool, nice to walk by a store and see an epic Ryu vs Sagat or something. Wonder what governs the content you could display. Too violent perhaps?

Don't know much about the nerd cave, sounds like a good place to be. lol

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 25, 2013, 09:31:02 PM
Well-muscled-man has got allot better I think but he still has problems vs Dictator. I enjoy watching him play, very innocent play style much like Trevors, but less annoying?

(Meanwhile in Animal Crossing...)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on June 25, 2013, 09:34:36 PM
Plant an appppple.... Spiral arroooouuu
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on June 25, 2013, 11:58:15 PM
Well-muscled-man has got allot better I think but he still has problems vs Dictator. I enjoy watching him play, very innocent play style much like Trevors, but less annoying?


No they're both annoying as f*ck, thank christ he has no mu knowledge, but he's learning slowly... Fk me i dont care now but still annoying as fk their play style.

Meanwhile bison town has cruising time if they dont know os
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 26, 2013, 09:52:21 AM
Well muscled guy is always hype, as a player he just needs to tighten execution and make the right choices to do damage.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on June 26, 2013, 03:15:52 PM
To beat the Adon guy that spams random jaguar kicks you got to do the DP!

(http://streetfightercomics.com/uploads/comics/9c4d1bea5150cbef3db0a903c35b9b00415d4b78.jpg)

(http://streetfightercomics.com/uploads/comics/08cad32100381b87ea9da54341f165791c2853c0.jpg)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Dr.Hu on June 26, 2013, 06:26:57 PM
That looks more like a TIGER BACKHAND 8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on June 26, 2013, 08:44:17 PM
Big turnout. Ratio of SFIV to Tekken cabs is just wrong lol

One day... one day...

GGs monster games, ridiculously crazy endings especially from Some Random lol.

So hype !
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 26, 2013, 10:33:04 PM
Tekken is only 50c more than AE per go VIP. But also from what I've read / heard part of the money made on Namco machines goes back to Namco to pay for all the online features and what not. Reason why Maximum Midnight Tune 4 is so expensive. So yea Tekken is a $1.50 but how much of that money goes back to Timezone?

Point I'm making is... Yes it is damn wrong only one AE machine and don't give me any excuse it's because AE only costs one dollar! How much does everyone reload every week? I'm pretty sure that one AE machine makes more profit than all those Tekken machines. (I might be stretching it a bit there, but the Tekken machines have been deserted recently). Life isn't fair.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 26, 2013, 11:33:15 PM

Turn out was impressive tonight, unless you're the dominant player, you're standing/waiting for 10-15min intervals. Can be fun since there are people to chat with and so on, but it's fucking hot in that joint. Also a lot of hype on, Tekken was deserted to the point where Tekken players were watching us play, hah.

MEEKS! opening the round with unsafe thunderbolt just for old times sake... good game though dude, and to Anthony, Mandenka, Some Random and Ikuya also.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 27, 2013, 08:42:16 AM
The real problem is that on the arcade spreadsheet numbers, AE is divided between both of the two cabinets and Tekken is treated as one (For the reasons John mentioned, it's just easier that way). Don't quote me on it but this but that's how I understood it from the people who work there.

As it stands AE cab 2 (the one furthest from Rob) makes the 4th highest total in the arcade. Sadly, Tekken would be higher than this.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on June 27, 2013, 08:55:18 AM
Why would a set of head2head Tekken not be considered the same as the set of head2head AE?
Both require a player to pay on each side.

The reason that AE machine pulls in more than Tekken, is solely because the income for Tekken is spread though out all the machines, and not just the machine opposing Rob.

Simple logic people.

Also, stop complaining at what we don't have, and appreciate at what we do.
Sydney as a community is spoiled as shit.

Don't like TZ not catering to your needs? you don't have to play there.
Organise something on your own if you want, but I know for a fact that 99.9% of the Sydney community are lazy as fuck, dependent, and unappreciative.

Either do something about it, or stop complaining.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 27, 2013, 10:17:12 AM
Also, stop complaining at what we don't have, and appreciate at what we do.
Sydney as a community is spoiled as shit.

Don't like TZ not catering to your needs? you don't have to play there.
Organise something on your own if you want, but I know for a fact that 99.9% of the Sydney community are lazy as fuck, dependent, and unappreciative.

Either do something about it, or stop complaining.
Ouch harsh.. Maybe complaining is the way?

TZ is a business and we want to continue doing business at TZ either because we are members there, it's closer to work or just cause our mates play there. The way to continue doing business is to give feedback and we have done that a lot yet we still hear the same thing.

It doesn't change anything for me, I don't play at home so TZ is the best place to go. I don't complain about, the odd joke once in a while about the laughable response but nothing worst than the continued "It's on the boat" rhetoric.

I'm certain a lot of us are reeling because Galaxy used to have 8 machines and now everyone is downsized to 2 by force. It means that at peak times we have to wait longer to play because surprise surprise it's the only ae 2012 set up in the CBD. So yes, everyone should appreciate that we still have a playable set up, this I agree with but it doesn't mean we can't ask about more.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 27, 2013, 11:45:41 AM
In regards to Timezone...

Everyone has been doing what they can since day 1. Trevor was the first person to ask for more machines on the same day Galaxy World closed down and the response he got then was "Oh, there's no room for more machines".

Since then we're done numerous requests on their Facebook page, asked the staff in person, discussions with the staff about the machines, what else can we do? Buy an AE cabinet for them so they can make money from it?

I think everyone at Timezone does appreciate the one machine as we all still go there every day and feed it with money. How does going to an arcade every day, standing around for 15-20 mins for your turn, avoiding getting hit by an air hockey puck, putting up with weirdos and noisy kids, just to play on the one AE machine Sydney city has NOT show dedication?

That's why everyone is salty. A mass crowd for AE while Tekken has 7 cabs (or 5 if you count head to head as one), with no one using them while 10+ guys wait to play AE. Of course people are going to complain and bitch it's natural.

In regards to Timezone everyone has already done what they can and evidence shows we all make the most of it.


!!!TimeZone response to more cabinets Fun facts!!!

"Oh, there's no room for more machines". (Day 1 response)

"We are on the case already in sourcing another SSF4 machine." (Quote from Facebook Jan 22nd)

"There's more machines coming in 2 weeks!" (Staff in person)
2 weeks later...
"There's more machines coming in 2 weeks!" (Staff in person)
2 weeks later...
"There's more machines coming in 2 weeks!" (Staff in person)

At the time of the GW auction...
Word was Timezone passed on the AE machines as they were too expensive so they were looking to buy from elsewhere. But HEY DON'T WORRY we got 3 more Tekken cabs instead.

"We have some shiny new SSF4's on order, due anytime, last I heard they were on the water." (Quote from Facebook April 15th)

Recent response has been: (I'm paraphrasing here...)
"Look man, our boss lied to us about the machines. He told us new machines was coming so we just told you guys what we knew..."
US "Will there be more machines?"
TZ "..."

(BTW I think the new game where you kill innocent animals is meant to be the extra machine)  ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 27, 2013, 12:51:30 PM
That shooting game does look awesome though :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 27, 2013, 06:13:19 PM
TZ isnt really an arcade imho. More like a casual entertainment center for the general masses.

Back when I was in NZ, there was a place called yifans. At least 4 cabs of every game and not just the latest fighting games either, there was 3rd strike, tekken 5, MvC2, and also the more obscure ones like Melty Blood and Blaz Blue, hell even Soul Calibur.

I guess theres just no demand for that kind of haven here in boring ass Sydney.

Also Id love to see Trevor play that shooting game, Madenka. Or any sort of time crisis. He'd be an absolute jaguar.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on June 27, 2013, 08:58:11 PM
Why would a set of head2head Tekken not be considered the same as the set of head2head AE?
Both require a player to pay on each side.

The reason that AE machine pulls in more than Tekken, is solely because the income for Tekken is spread though out all the machines, and not just the machine opposing Rob.

Simple logic people.

Also, stop complaining at what we don't have, and appreciate at what we do.
Sydney as a community is spoiled as shit.

Don't like TZ not catering to your needs? you don't have to play there.
Organise something on your own if you want, but I know for a fact that 99.9% of the Sydney community are lazy as fuck, dependent, and unappreciative.

Either do something about it, or stop complaining.

Correction: sydney sf community but we can all be the judge (thought i will blame part of it to myself too). Its unfortunate that nothing has happened but theres heaps of new opportunities now. Besides ysb is this weekend, so capitalise on this opportunity. I see a whole bunch of you whinging and when theres something you don't make your way... Might be just me but i rarely see people make their way for it. Personally i can deal with this situation at the moment. Luckily we still got arcades. We're in sydney not any other place. Treasure it and if you want to play longer, use it as a motivation to get better!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 27, 2013, 09:09:16 PM
Weekends are a no go for me due to family committments. That hour and a half after work is my on time for games nowadays.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on June 28, 2013, 10:14:53 AM
Why are people complaining that there are only 2 cabs, yes it's desirable to have more but has anyone ever thought it's better than none?

Yes I do myself want more cabs but these comments feels a bit too demanding I mean come on it was the community that first abandoned TZ for GW now everyone came crawling back and start demanding crap out of nowhere.

If TZ gave a fk they would of purchased more cabs back then to compete with GW, in their minds now they must be thinking "oh look it's those SF4 people who came crawling back after ditching us like I will give a fk about them and let them wait forever before we buy a new cab"

Just be thankful that there is even a place with cabs in Sydney.

I gave up on complaining about the cabs and focus on just playing the game, I also realized because of the long wait people tend to play better in order to stay alive longer.

If you want to play longer and not have to wait then sharpen your skills! It's the only way atm with the amount of cabs, so less complaining and level up!!

If you are more worried about waiting rather than improving your game then go home and be a family man

(http://25.media.tumblr.com/tumblr_lu9a0d67zX1qfzvqmo1_1280.png)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 28, 2013, 11:36:56 AM
GGs to Masa yesterday for the Chun Mirrors and super close games. Really enjoyed it!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on June 28, 2013, 11:59:49 AM
People complaining about people complaining, gotta love it.  ::)

(Now add people complaining about people complaining about people complaining.... oh boy. Maybe in Japan they say "Just shut up and play more AE!! Australian kids only get one AE setup!!).

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 28, 2013, 12:32:56 PM

Message for Silhouette: Jay, get your ass to YSB tomorrow you ninja, don't be floating around TZ thinking "where is everyone?" Peace homie.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bungle on June 28, 2013, 03:17:34 PM
gg to the Cody player who always destroys me, just popped in quickly at lunch
see you all at ysb
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on June 28, 2013, 03:36:42 PM
Hmmm I guess with more cabs some of the weaker players can wait out until the stronger players like Rob gets matched with another stronger player then the weaker players can play against other weaker plays.

Guess that helps them improve their games instead of consistently being matched with strong players and losing every game.

2 cabs for strong players matching up and another 2 for casual just for others to get a few games to play around with.

I think that's how GW used to be when there were about 8 cabs or so.

It allowed people to avoid Rob and get matched with casual players.

It does save a few dollars I guess.

But I'm not sure how it can work if there's only 4 cabs may need at least 6 for that to happen.

I know it's a bit hard for arcades to cater for both strong and weaker players, if anyone has any ideas on finding a solution that be great I would like to hear it and see if there's anyways we can all help out :)

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on June 28, 2013, 10:51:09 PM
GGs to all tonight. Some epic matches Some Random. I deserved to lose that last game. I didn't learn from eating reaction ultra on hazanshu. Very well played.

Dave - We need the hype. This Daigo-esque mild-mannered demeanor doesn't suit you at all  :P

Liking the 3-way conversation about Superman movies between Norman, Dave and myself. Bryan Singer's version imo still sucks Dave  :P

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 28, 2013, 11:40:45 PM

Message for Silhouette: Jay, get your ass to YSB tomorrow you ninja, don't be floating around TZ thinking "where is everyone?" Peace homie.
lol its always the same people at TZ on Saturdays anyway. Trevor, Ryu guy, execution guy (or handsome backpack guy as you guys seem to prefer calling him  :o) and Oni guy. The non-ozhadou people.

Id love to go YSB but got work :( what time are you guys staying til?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on June 29, 2013, 12:03:31 AM
I'd like to hear honest opinions on man of steel. Mad skeptical about superman movies but i am hype for justice league movie cause it might mean the flash.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on June 29, 2013, 10:04:57 AM
Liking the 3-way conversation about Superman movies between Norman, Dave and myself. Bryan Singer's version imo still sucks Dave  :P

Ok, I won't go as far as to say that its a good movie but I still enjoyed elements of it... Singer's one can maybe fall into that category of good "bad films" like the occasional Arnie Schwarzenegger movie i.e. Predator or Commando? errr ok nah, Superman Returns was pretty awful, perhaps it stems from me just liking Superman movies and seeing the OP stuff he does on the big screen, like in the movie you see him fly into Earth's crust to hoist a landmass as big as Sydney's CBD which is enriched with kryptonite out of the ground and transport it out of Earth's atmosphere, hah. Still as bad as the movie was, is it as whack as Norman saying he hates Kristen Kreuk? Norman, I admit she's a terrible actress but you put up with that shit cos she was bangers man.

Very excited to see the new one, I hope Man Of Steel will be what Casino Royale was to Bond.

what time are you guys staying til?

Till late most probably.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on June 29, 2013, 10:18:39 AM
I'd like to hear honest opinions on man of steel. Mad skeptical about superman movies but i am hype for justice league movie cause it might mean the flash.

RLM is all you need. (http://redlettermedia.com/half-in-the-bag-man-of-steel/)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on June 30, 2013, 04:25:52 PM
Didn't make it to YSB last night, hope you all had a good time though.

Went in for a bit today, picking the game back up as usual. I felt motivated to play ERyu, but then someone else picked him (probably Some Random >:() and owned me. I was like "yeeeeeeeah........"

Rob, thanks for the tip. I really like the far MP xx ex shoulder, but my main problem is that I can't seem to get that far MP out, without accidentally putting in a direction. If I try to move forward a bit and throw one out, I'll do the elbow overhead instead, or I'll try to buffer the special too early, and end up doing a cr MP instead. It's hard to move and then suddenly throw out a neutral normal.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on June 30, 2013, 07:30:31 PM
nps Jay,  i think the timing doesn't need to be so quick, but then again i don't know much about Guy lol.  GGs to David, Jon, Some Random, and the Oni player (I don't know his name)?  He's Japanese. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on July 01, 2013, 09:17:46 AM
nps Jay,  i think the timing doesn't need to be so quick, but then again i don't know much about Guy lol.  GGs to David, Jon, Some Random, and the Oni player (I don't know his name)?  He's Japanese.

I think Ikuya mentioned once his name is Masaki? ... In any case, I'll just refer to him as Final Fantasy guy. He looks like he should be carrying a sword so big it defies logic on his back.  ;D

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 01, 2013, 09:26:09 AM
I'll call him Cloud hahahah, as per FFVII
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 01, 2013, 10:13:57 AM

Japanese guy: Manaki. But I do like Cloud, Rob didn't know you liked FF.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 01, 2013, 02:54:26 PM
I like it enough to tolerably watch knights of the round summon about 100 times
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on July 01, 2013, 04:22:11 PM
wtf i m trying uploading videos which i recoded at YSB,
but only me vs Max FT5 video was missing lol

sorry max.  i need to ask Kyokugen if his original SD card still keep that data.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 01, 2013, 05:54:41 PM
I like it enough to tolerably watch knights of the round summon about 100 times

First its Pokemon, and now we find some FF love, awesome!

Manaki reminds me of Vincent. When he busts out the Oni though, thats his inner Chaos at work.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on July 01, 2013, 06:13:12 PM
Awww. That makes no sense! There were games after our games too lol

Now there's no evidence of me winning/losing.  ::)

Too bad.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on July 02, 2013, 09:01:18 AM
I like it enough to tolerably watch knights of the round summon about 100 times

First its Pokemon, and now we find some FF love, awesome!

Manaki reminds me of Vincent. When he busts out the Oni though, thats his inner Chaos at work.

+1 like  :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 02, 2013, 09:11:50 AM
Vincent had the shot gun right?  I love how he's called "Vincent".  Such a formal official name somehow
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 02, 2013, 10:27:33 AM
he should be carrying a sword so big it defies logic on his back.  ;D

This guy seems to have that problem sorted out. Man I've seen this trailer so many times, it was released in like 2008 but only just recently they've announced the games release date.


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 02, 2013, 08:13:09 PM
Vincent had the shot gun right?  I love how he's called "Vincent".  Such a formal official name somehow
Yeah a bunch of different guns. His weapons aren't as adventurous as the other characters' though, such as Cid's mop.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goldfish on July 03, 2013, 05:42:01 PM
Ggs to the balrog today :)

I couldnt anti air for some reason.  >:(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 03, 2013, 06:58:46 PM
GGs Bison/Zangief player. I love the Guy Zangief matchup, but made a lot of slip ups by walking into those SPDs. Fun fun.

Also, Max is probably going to make fun of me for this, but I think Akuma/Oni guy has improved. His blockstrings and tick throw setups remain the same, but his sense of time and space has sharpened.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on July 05, 2013, 01:32:21 PM
Great night out yesterday peeps! good fun!

Now I wish I knew how to work out technology... Mr Thirdeye/Ikuya himself last night wrote out the tz tier list so why the hell might as well post it. Hope this will increase our motivation to... KILL ROB

------------------------------------------------------------------------

TZ tier list (Ikuya's choice, order means nothing)

S: Robsux

A: Thirdeye, Afterdeath

A- : Fake Johnny, Genxa, Meeks, Sailo

B: Max, Some random, Masa, Yuto

B- : Ricky, Ibuki guy

C: Mana, Nostalgia, Cody young guy, united, Sillhoute, Madenka, Akuma/Oni guy

D: AtomicX, Chun guy, Adam (well muscle guy)











T: Trevor













U: Niah, Niahs brother
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 05, 2013, 01:56:41 PM
hahahahaha some people not gonna be happy about this list I can tell you that LOL!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 05, 2013, 02:26:37 PM
What's the point in this? Everyone plays different characters and I've seen everyone get win streaks at some point or another. If this is broken into tiers then they would have to be pretty close together to be accurate.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on July 05, 2013, 02:43:10 PM
Oh yea holding it down for D rank. Don't worry Greg, Muscle man and I are gonna f**k you C**ts up sooner or later.......   ::)

----------------------

On a serious note only true test of skill is tournaments, that's why they have tournaments in the first place.

At an arcade it's only one game, and there's no guarantee that you'll get a rematch. So that tier list only measures who is better at winning that ONE game. OF course the very best players come out on top in both situations but everyone below A- anything can happen to them in a tournament.

Is Sailo Xavier? How can Sailo be ranked higher than me when I eliminated him at YSB this year? Can't say I just got lucky because I had to beat him in two games. If he was the better player than me he would've been able to adjust. I'm NOT saying who is better I'm just showing an example that the tier list is fundamentally flawed.

--------------------

Note: Also a majority of the time at Timezone you're either vsing Rob or Ikuya so that tier list only shows who is better fighting those two.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 05, 2013, 03:12:04 PM
On a serious note only true test of skill is tournaments, that's why they have tournaments in the first place.

If you get matched up with Rob the first round in the tournament then get matched up with Shang (in the event he got moved to losers brackets after first round).

Then how does that measure up in tournaments?

Iukya's list is not based on just some one matches or some characters, he has been playing at TZ ever since GW closed down, these are his observations from a long duration of time.

He's been observing each player throughout this long period and made his analysis not just based on which character you used but from overall game play over the past 4-5 months or so.

So his tier list IMO is more accurate than tournament results.

How many games has he observed each player play for the past months?

And from those games how did those players perform with their mains and sub characters as well as random characters?

You also mentioned one game against a player, throughout the past months can you honestly say you have played the same person you lost to more than once?

I'm sure you have been matched with the same players way more than one game though not straight away but throughout the period and I am sure those numbers are more than that of tournaments.

Not targeting you directly but how long have you known Ikuya for and how many games has he watched you played in order for him to rank you in the tiers?

Also when you say most games are matched with Rob or Ikuya, that's true but in a sense if the tier is ranked against how well the player plays against those two doesn't that already display your level of skills?

I mean if someone can win a few games against those two then chances are that person is a fairly decent player while if someone who never wins a single round against those two do you think you are better than the other person who can beat them in a few games?

I haven't attended a single tournament in the past 2 years, if I played in one and got eliminated in the first two rounds does that mean I will be at the bottom of the list based on my tournament results.

Anyways what I'm trying to say is Ikuya made this list based on his analysis and reasoning, there are bound to be people who won't be happy or disagree with the list as I have quoted:

hahahahaha some people not gonna be happy about this list I can tell you that LOL!

Please be mindful if you have any issues with his list speak with him directly and ask for the reasons why he placed you in whichever tier and maybe listen to his explanations and then decide whether he was accurate or not about the list.

What's the point in this? Everyone plays different characters and I've seen everyone get win streaks at some point or another. If this is broken into tiers then they would have to be pretty close together to be accurate.

EDIT: Wanted to add as well, it's not just about win streaks, look at that adon guy he can pretty much beat everyone at TZ and have long win streaks but why was he based at the bottom?

Ikuya did not rank him for his wins against good or bad players but rather based on overall game play and skills and technique. He does not consider random mashed out ultras and DPs make him a good player despite him winning many games with just those techniques.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on July 05, 2013, 03:26:21 PM
Is Ikuya's word the law? Is Ikuya God? No of course not, he is human and whatever list he makes is just his opinion. Might be a more educated opinion than other people but still an opinion. That's why they have tournaments. A more formalised setting where everyone on the day is competing to see who is best.

Of course when someone puts up a list of who is better based on just their opinion not everyone will agree.

Just try to imagine this conversation...

Guy 1 "That list is wrong! I'm better than you!"
Guy 2 "No way, I'm better than you!"
Guy 3 "You kidding? I'm better than both of you!!"
Guy 1 "This is going around in circles, there must be some way to solve this..."
Guy 2 "I know... how about we have a... wait for it... a tournament!!"  ::)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 05, 2013, 03:32:16 PM
Is Ikuya's word the law? Is Ikuya God? No of course not, he is human and whatever list he makes is just his opinion. Might be a more educated opinion than other people but still an opinion. That's why they have tournaments. A more formalised setting where everyone on the day is competing to see who is best.

Of course when someone puts up a list of who is better based on just their opinion not everyone will agree.

Just try to imagine this conversation...

Guy 1 "That list is wrong! I'm better than you!"
Guy 2 "No way, I'm better than you!"
Guy 3 "You kidding? I'm better than both of you!!"
Guy 1 "This is going around in circles, there must be some way to solve this..."
Guy 2 "I know... how about we have a... wait for it... a tournament!!"  ::)

I never said anything about his list being the ultimate truth, everything I've said was also just my opinions as I have pointed out IMO (In My Opinion)

So his tier list IMO is more accurate than tournament results.

But anyhow maybe the best way to find out who is better as Genxa/Goswu would say MM!!!!! ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on July 05, 2013, 03:36:25 PM
One time in Galaxy World Trevor told me he made his own Galaxy World tier list.

He put Rob and Johnny top. Then he thought Evil Ryu guy and the Japanese guy.

I asked him where am I on your list?

He replied everyone else including himself is mixed, can't be ranked.

I think Trevor had the right idea.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on July 05, 2013, 03:38:51 PM
It was meant to be all fun no harm, like I said at start I would use this as a motivation to get better at the game. If your not happy with it, then beat everyone to prove ur wrong... And as far as im concerned you have less than a week to prove ikuya wrong.

We gave him a nice farewell event in the past week, lets make the last few days his nightmare boys.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on July 05, 2013, 03:52:18 PM
You have to remember what might be fun and harmless to you might not be so fun for other people. This isn't a character list, it's a people list, it affects people personally. When you make such a list public you have to think how it might be read.

Least a list from a tournament result it's all factual data so no one can really argue with it.

Of course you are right, if you don't like it then "just get better". But I hope people will be more mindful next time before making their people tier list based on their own opinion public.

And for anyone who wants people to get better. Then why don't you go up to those who are struggling and have a chat about how they can improve and give advice (If they want it and the advice is reasonable) instead of naming and shaming on a forum. Just saying...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on July 05, 2013, 05:07:12 PM
While you say tourney, tourney I dont think that is all. Ft5, 7, or 10 has a much better indication of whos better and whos not. If you want real results i think tz matches still reflect, while some say everyone gets their winning streak i still see some of em being consitantly longer than others. But then again tz is best out of 5 which makes it even more bitchy.

If you ask me i got no time to make tier list, i rather visit the training room and do my revision and think about how you play which is a good way to get better. Dont give about who thinks about me, rather focus on what i can do. Besides there must be enough gossiping around for everyone, heck the higher you get up the more shit you get. I have respect to all of you playing and doing the best rather than mashing it, whinge about it and leave.

We all have to think about it harder now, and if you ask me ikuya has done A LOT of teaching to all of us. If your happy with my feedbacks im glad to give it. Heck im happier to give out lectures at ggs than being at tz... Which reminds me we should do that very soon.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 05, 2013, 07:07:28 PM
I too shall share my opinion on the matter. No offense intended. If someone's name is not listed, I have not seen enough of their play to form an opinion. Non-OzHadou people included for comparison.

S: Daigo Umehara, Trevor (last credit mode)

A+: Robsux, True Johnny, Thirdeye, Genxa

A: Fake Johnny, Meeks, Some Random, Trevor (human mode)

B+: Masa, STOZ, Max, Backpack guy

B: Manaki, Nostalgia, AtomicX, Rose guy, Silhouette

C+: Happy Chun guy, Akuma/Oni guy, Rude Ibuki guy

C: white Oni guy
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 05, 2013, 07:55:01 PM
Sorry who is manaki?

Meanwhile back to what Dave said, I can understand what you mean by gameplay and technique but I still reckon the diversity in style and character choice blurs it a lot more together than the list gives credit.

As with any tier list though it doesn't mean much in the end.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bungle on July 06, 2013, 05:40:54 PM
GGs all from today, gg to akuma player at lunch, some close matches, don't know if your on here though and gg to the guy playing ryu/gen/evilryu from this arvo.

Also,who is that guy with the beanie who often comes and sits next to me while i'm playing but never actually plays?
i see him all the time, and he actually gave me a tip or two today, does he ever play?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Dr.Hu on July 06, 2013, 10:03:30 PM
I'll just personally list the people of TZ who can consistently (i.e. more than once or twice) beat me. So in a way, you can take it as "better than or equal to" myself.

- Rob
- Ikuya
- Genxa
- Johnny
- Some Random
- Masa (partly due to the awkwardness of the match-up, especially because the more it's played the harder it gets)

Jon, regarding you vs Sailo/Xavier, I would personally feel that Sailo is a very inconsistent player. In his prime, I would agree with Ikuya that he is quite a fair bit higher than you. Right now though he is just not taking much interest in the game, while you have made some improvements over the time, so you won against him.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on July 06, 2013, 11:20:04 PM
Oh yea holding it down for D rank. Don't worry Greg, Muscle man and I are gonna f**k you C**ts up sooner or later.......   ::)

----------------------

On a serious note only true test of skill is tournaments, that's why they have tournaments in the first place.

At an arcade it's only one game, and there's no guarantee that you'll get a rematch. So that tier list only measures who is better at winning that ONE game. OF course the very best players come out on top in both situations but everyone below A- anything can happen to them in a tournament.

Is Sailo Xavier? How can Sailo be ranked higher than me when I eliminated him at YSB this year? Can't say I just got lucky because I had to beat him in two games. If he was the better player than me he would've been able to adjust. I'm NOT saying who is better I'm just showing an example that the tier list is fundamentally flawed.

--------------------

Note: Also a majority of the time at Timezone you're either vsing Rob or Ikuya so that tier list only shows who is better fighting those two.

Actually this tier list is derived from stability and ability to win against any type of opponent over a long run.
This differs from Tournament setting, because Tournament is only 2games, and anything can happen.
This is why Japanese players always win long sets, and often lose to US players in tourny.

Very simply, Xavier's mindgames, understanding of the game, execution, decision making, combo choice and overall ability is better than yours.
In regards to /that/ YSB that you beat him at, he was high on Acid and a number of people can vouch for that.
I dont mean to step on your result of the match, but that's only the fact.
Take this with a grain of salt.

It was just for fun, calm down.
If you wanna go by tournament results, Xailo has consistently places higher than you, during the times that he joins tournies.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 06, 2013, 11:38:27 PM
Oh yea holding it down for D rank. Don't worry Greg, Muscle man and I are gonna f**k you C**ts up sooner or later.......   ::)

----------------------

On a serious note only true test of skill is tournaments, that's why they have tournaments in the first place.

At an arcade it's only one game, and there's no guarantee that you'll get a rematch. So that tier list only measures who is better at winning that ONE game. OF course the very best players come out on top in both situations but everyone below A- anything can happen to them in a tournament.

Is Sailo Xavier? How can Sailo be ranked higher than me when I eliminated him at YSB this year? Can't say I just got lucky because I had to beat him in two games. If he was the better player than me he would've been able to adjust. I'm NOT saying who is better I'm just showing an example that the tier list is fundamentally flawed.

--------------------

Note: Also a majority of the time at Timezone you're either vsing Rob or Ikuya so that tier list only shows who is better fighting those two.

Actually this tier list is derived from stability and ability to win against any type of opponent over a long run.
This differs from Tournament setting, because Tournament is only 2games, and anything can happen.
This is why Japanese players always win long sets, and often lose to US players in tourny.

Very simply, Xavier's mindgames, understanding of the game, execution, decision making, combo choice and overall ability is better than yours.
In regards to /that/ YSB that you beat him at, he was high on Acid and a number of people can vouch for that.
I dont mean to step on your result of the match, but that's only the fact.
Take this with a grain of salt.

It was just for fun, calm down.
If you wanna go by tournament results, Xailo has consistently places higher than you, during the times that he joins tournies.

(http://3.bp.blogspot.com/-6nYChIp0Qdo/TzXc721L69I/AAAAAAAAA2A/V0bO1ypGjpY/s1600/youlike.jpg)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on July 07, 2013, 12:54:27 AM
Quote
I'm NOT saying who is better I'm just showing an example that the tier list is fundamentally flawed.

I wasn't saying I was better than Xavior, I was just giving an example of how I think the list is flawed. I could've given other examples but that was the first that came to my head at the time.

For an accurate Timezone list everyone would have to vs each other in a first to 5 or a first to 10 but of course that would be a pain in the arse to do at Timezone.

Quote
Some Random

Don't you have anything better to do?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 07, 2013, 01:23:39 AM

Quote
Some Random

Don't you have anything better to do?

Hey im just doing exactly what you and everyone else is doing which is posting replies on the forum. So sorry i dont have anything better to do than to post a reply on ozhadou like yourself and everyone else who posts here, we all have nothing better to do.

Also i was just adding a bit of humour i was agreeing with Genxa about the tournaments as opposed to arcades and felt like putting a bit of humour so i responded with a picture of the like icon ( Gamogo the forum needs that button!! )

If you felt offended you could of just said so and i would of removed it but yes i was lazy and quoted the whole thing instead of just the tournament bit and not about who's better between you and xavier so hope that its clear the like symbol wasnt referring to Genxa's statement about xavier being better than you it was about the list derived by duration at tz as opposed to few games at tournaments
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: AtomicX on July 07, 2013, 01:29:22 AM
Quote
If you felt offended you could of just said so and i would of removed it but yes i was lazy and quoted the whole thing instead of just the tournament bit and not about who's better between you and xavier so hope that its clear the like symbol wasnt referring to Genxa's statement about xavier being better than you it was about the list derived by duration at tz as opposed to few games at tournaments

Yes I did get offended. But okay fair enough.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on July 07, 2013, 02:24:09 AM
i responded with a picture of the like icon ( Gamogo the forum needs that button!! )

Done.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on July 07, 2013, 09:03:56 AM
Now my second most favourite button is broken!

RE: Tier list

Imo the list reflects the seniority of FG players (lol Rob!). Some of these guys have been around for a long time and their level as a player reflects that. I've been OTing to catchup to the OG GW Gods (Meeks and Rob) since we first met and seeing them top tier performances certainly gives you drive. As Ikuya leaves our ranks, the list reminds me of the good times (personally I think of the humble semi-classy Dudley and Rufus fraud days) but also makes me reflect on how our small community has grown. May we reflect on the teachings and epicness of Ikuya's dp.


wtfyutoinbtier?

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on July 07, 2013, 01:00:04 PM
Quote
I'm NOT saying who is better I'm just showing an example that the tier list is fundamentally flawed.

I wasn't saying I was better than Xavior, I was just giving an example of how I think the list is flawed. I could've given other examples but that was the first that came to my head at the time.

For an accurate Timezone list everyone would have to vs each other in a first to 5 or a first to 10 but of course that would be a pain in the arse to do at Timezone.

Quote
Some Random

Don't you have anything better to do?
Clearly you are not thinking about what I wrote.
You may not have been saying that you are better than Xavier in those exact words, but grow up and stop being passive aggressive. What you said was essentially, 'why is Xavier ranked higher than me? I beat him for two games in a Tourny!'
I answered that question truthfully, and I assure you that anyone in Ozhadou that has played both Xavier and yourself, would agree. I am not being biased, just honest.

If you still insist on saying that you did not intend for it to be a 'Xavier vs AtomicX' debate, then let me clear the air.
I simply wrote my honest opinion on why I think Xavier is ranked higher than you.

That is all.

If you want me to elaborate more on why I think Xavier is a better player, then that reason alone is enough to make to stay in D rank forever.
(Take the hint, what I really mean is, don't reply or you will look like an idiot)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 07, 2013, 07:32:52 PM
Some random person challenged me today about 10 times, with a bunch of characters. Didn't really matter though, his strategy was the same. Keep forward jumping into anti-airs.

Therefore, it was great to see you come in today, Ikuya. GGs. Is it true that you're leaving Sydney soon? I would've played some more games today, if I had known :(

Manaki has improved even more. There are like, three or four Oni users in TZ, but he's the only one who knows how to play him for real. He definitely plays a lot better than me now.

i responded with a picture of the like icon ( Gamogo the forum needs that button!! )

Done.

lol, best admin.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: twinkie on July 07, 2013, 10:31:54 PM
lololol

i have played xavier (online and offline) and atomicX (only at gw/tz) and i can confidently say i am better than you both.

hahahah
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on July 08, 2013, 02:42:00 AM
I met a new Japanese who is named "Yasu", and he is Ken/Gen player.
He said himself about 1700PP at JPN PS3, but it is acctually fake n he just didnt play much ranked.

Manaki  has around 3000PP at JPN Xbox and Yasu is pretty close skill with him.
(both has different good skill like Manaki has good AA, Yasu has good throwing n defense skill.)

i m not sure whn i back to Syd arcade but now new JPN Ken player appear here,
so luckily u guys can use anti ken play against Yasu!

also his alt, Gen is seems nice, he use both stance n have some good set ups.

he is new to Aus so his english is still no enough (also Manaki), so guys plz support them :D



Therefore, it was great to see you come in today, Ikuya. GGs. Is it true that you're leaving Sydney soon? I would've played some more games today, if I had known :(

Manaki has improved even more. There are like, three or four Oni users in TZ, but he's the only one who knows how to play him for real. He definitely plays a lot better than me now.



i leave at 10th but i will come back soon.  ggs u play very patient, was fun.
so 9th is at one time last day for me, try to come if u can!
but prob many player will come lol

yea Manaki is improving.  he choose Oni as main, and he keep using then he know wht Oni can do, wht Oni is strong.
Manaki has really great AA skill, and it is totally much for Oni, he can cover Oni's shit Fireball with his AA skill.
not sure his AA skill come from reaction or thinking, but maybe he well know Oni's AA timing.
he keep Oni's F+HP distance n also use FB, then opponent want try to jump him.

wht he need now is opponent will stop to jump in to him from F+HP distance, then next Manaki need to make another tactics.


fm i will some advice for everyone b4 i leave once :D



>Genxa
AA

>fake Johnny
be true

>George
protect Sydney's sky!

>Some Random
stop brain habit focus lol

>Nostalgia
dont upset during combo, and keep practice safe jump (not to shoto)
also dont scary to block DP. whiffing DP is ok, but u need to make distance.
close distance is scary even if u choose block.

>Meeks
dont worry, Chun will be strong at ver.2013.

>Max
u have good info n experience, but u know too much so sometimes u worry wht u choose.
think simple or try to make quick decision during matches.

>Masa
use cammy

>Yuto
training mode more, ur next step is making good habit about OS, frametrap, meter check.
also find subject during online mode. online is practice room.

>Soba
if u have time research good combo to each character. chun dont much have power but
u can cover it with info.  and i dont recommend to use super into LP>LP>HP>Super unless u can kill opponent.

>atomicX
decide u r "just for fun at TZ" or "u r serious player at TZ"
arcade is serious battle place n TZ has only 1 set.
winner can stay, stronger can win but stronger did effort a lot.
and winning make more fun for u.  choose 1 character and keep using.(cammy)
cos even only 1 character, u must effort a lot. footies combo AA OS frametrap mindgame set up!!

>Rob
Use Cammy.


tired i will write later.lol











Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on July 08, 2013, 07:55:50 AM
It'll be sad when you leave Ikuya, and I probably play you the least out of everyone here. I most likely won't be able to make it to TZ to give you a last hurrah set of matches, maybe your next visit. It was great to see how much you improved in your time in Sydney. I can confidently say that you surpassed many guys here, and were always more than willing to share your knowledge of the game. Take care buddy.


>Meeks
dont worry, Chun will be strong at ver.2013.


Third Strike Chun. That's all I ask  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 08, 2013, 08:25:17 AM
  ;D

"Use Cammy" - top tier advice.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 08, 2013, 08:37:36 AM
Ikuya, thanks for everything dude, I'm a very slow learner but I will try my best to apply all the knowledge you have bestowed on me and will hopefully provide you with some more exciting matches when you next visit. I'll make sure to pop into TZ tomorrow to wish you farewell.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 08, 2013, 08:48:02 AM
we're gonna miss you Ikuya!  I will come in tomorrow to wish you a formal 'see ya soon'.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on July 08, 2013, 09:17:59 AM
Tell Yasu to twitter me.
I will try to look after him
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 08, 2013, 11:07:18 AM
>Some Random
stop brain habit focus lol

what does this mean? lol

i use too much focus attack?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 08, 2013, 12:26:40 PM

>Madenka

(http://25.media.tumblr.com/7495a3350462dcf3edb7bf3d925d9d40/tumblr_mf8w9aLUua1qfj8gwo1_500.gif)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on July 08, 2013, 12:29:46 PM
Jubei Kibagami avatar. Very much win Dave  ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 08, 2013, 12:50:21 PM

Thanks Ben, one of my favourite anime.

Avatar is of Himuro Genma.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on July 08, 2013, 01:07:03 PM

Thanks Ben, one of my favourite anime.

Avatar is of Himuro Genma.

haha you know I was kinda thinking that might not have been Jubei on 2nd look. Still. I love the art style.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 08, 2013, 02:10:02 PM

>Madenka

(http://25.media.tumblr.com/7495a3350462dcf3edb7bf3d925d9d40/tumblr_mf8w9aLUua1qfj8gwo1_500.gif)
So sick, funny now I think of it the figurines have the same body shapes. Kimberly and Trini look more like teletubbies.

my favourite toy though was red thunderzord.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 08, 2013, 02:35:49 PM
Still. I love the art style.

For sure. It's a shame you just don't get anywhere near that standard of art in anime nowadays, only in some special cases.

my favourite toy though was red thunderzord.

I had the Thunder Megazord. Red Dragon Thunderzord was sick. My favourite toy was Saba Sword.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 08, 2013, 06:04:18 PM
Haha wow, I used to have those figures. I found it hilarious to stop the head switching thing mid way, so that both heads are sticking out from back and front, so you have five of these bizarre looking monsters.

so 9th is at one time last day for me, try to come if u can!

Dammit, I won't be able to make it. I guess it's goodbye then....but at least we can still post on these forums. Hope to see you again soon Ikuya!

>Rob
Use Cammy.

I think this will cause a huge unbalance in the world. Grounds shall quake, seas will flood and the skies will fall. But worst of all....the AE cabs will start to lag again.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: pham on July 08, 2013, 06:38:49 PM
Gg ..sorry if I don't talk as much as you lot. I prefer to just play and have my own thoughts and game. Fair bit of distractions and what not.

Once again I've cheated death and won a game I shouldn't have. Mwhaaha.

Sent from my HTC One using Tapatalk 2

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on July 08, 2013, 06:55:30 PM
>Some Random
stop brain habit focus lol

what does this mean? lol

i use too much focus attack?
yeah I mentioned to you before.
Too much random focus, and you FADC for no reason a lot.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 08, 2013, 07:26:27 PM
Sorry peoples for trolling with ken's f-mk i was in a rush and wanted to get killed asap i did not expect to win many games and Ikuya countered my trolling lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: vexinglion on July 08, 2013, 09:27:43 PM
Still. I love the art style.

For sure. It's a shame you just don't get anywhere near that standard of art in anime nowadays, only in some special cases.


You damn kids and your cartoon talk again!! Although I'm totally with you, great anime is still being produced though but if you're talking about the junk they have on TV nowadays then yep, it's a shame. Man, I used to have Ninja scroll on VHS!! That movie rules!! So many others too.....ever see the Fatal Fury series?.....Devilman?......Wicked city?.......what about Legend of the over fiend? ( that was my introduction to tenticle porn :o ).......Apple seed is pretty impressive too.....Ghost in the shell?.....Akira!!!.......ahh Damn so many!!!!


Edit - I just remembered I love pretty much anything by studio Ghibli too......does that make me a sissy?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 08, 2013, 10:29:31 PM
I just remembered I love pretty much anything by studio Ghibli too......does that make me a sissy?

No way Vex, Porco Rosso is a favourite of mine for sure, love all the Hayao ones. I also use to watch Grave of the Fireflies a lot when I was younger, don't know why I liked exposing myself to a movie such as that one, that movie was heavy.

Seriously... I jizz outta my eyes every time I watch Akira. Other films: Perfect Blue. Millenium Actress. Ghost in the Shell. Spriggan. Wicked City and Vampire Hunter D. More recent ones would be some of the films done by a studio called Studio 4°C which made a movie called Tekkonkinkreet and the art, particularly the backgrounds are unreal. Film called Summer Wars and 5 Centimeters Per Second is also visually spectacular.

Series: Cowboy Bebop. Golden Boy (awesome perverted drama/comedy mini series). Samurai Champloo. Fullmetal Alchemist Brotherhood. Neon Genesis Evangelion and Death Note.


PS. Faye Valentine is hot.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on July 08, 2013, 11:13:04 PM
Sorry peoples for trolling with ken's f-mk i was in a rush and wanted to get killed asap i did not expect to win many games and Ikuya countered my trolling lol

it was worked cos people scary ur random DP, but i know u dont do DP at these distance.
if i use that style, it doesnt work cos player believe me i dont press button after step kick was blocked lol.

that was counter but still hard to reversal SPD. ggs.


Gg ..sorry if I don't talk as much as you lot. I prefer to just play and have my own thoughts and game. Fair bit of distractions and what not.

Once again I've cheated death and won a game I shouldn't have. Mwhaaha.

ggs u can talk anyone, TZ guys are friendly.
Blanka is good tricky n he can be turtle, so if u learn good defense skill, it will be good. (EX rainbow is good for reversal but i think u dont much need to do use random EX up ball, too risky.)

Dammit, I won't be able to make it. I guess it's goodbye then....but at least we can still post on these forums. Hope to see you again soon Ikuya!

its ok i m sure i can come back...
btw why u dont come YSB things?



advice time again.


>Madenka
i think u should decide one main too.  Bison is ur main?
if u just for fun its ok, dont care.


>Greg
learn how to use focus.

>Mana
Mana has same habit with some random, he use focus whn he has some blank frame.
why it is bad cos Oni's focus is shit than E.ryu.
but yeah both one random Lv2 focus can kill opponent lol.

>Yasu
just fix for TZ set up lol.

>handsome guy (Boxer & Guile player)
dont try to difficult combo lol.
i think his skill can do cl.HK counter hit confirm into U1 (press KKK, holding P for 1st punch.)

>Saikyobatujin
i think at once u need to stop to use ur back dash habit.
need to press opponent.
use throw for mix up.
try to use DJ ultra2.

>Calrton
discuss with new JPN, Yasu about Gen's staff.  he know well.
keep use Fuelte for TZ guys, they should know how to fight lol.
i know everyone hate to match fuelte but dont avoid it, how will they do if u match him at tournament!


>Niah
stay free

>Rob
Use Cammy.


who else is TZ fighter?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Rip The Jacker on July 08, 2013, 11:48:10 PM
Ah, Gemma! Burn with your gold in hell!!

One of my all time favourites as well. I also really liked Samurai Champloo.

Wings of Honeamaise and Castle of Cagliostro were childhood favourites of mine also.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 09, 2013, 12:01:34 AM
Wings of Honeamaise...

Classic which I never got around to watching properly yet.

who else is TZ fighter?

>Ibuki guy.
Put your fucking card down and line the fuck. up. Seriously.

Oh and, Ikuya you forgot the king of TZ............Trevor  :).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on July 09, 2013, 02:19:19 PM
I almost never put my card down.
My presence is enough.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Dr.Hu on July 09, 2013, 02:37:13 PM
I almost never put my card down.
My presence is enough.

More like:

Me: :)
Henry: Let me cut the queue.
Me:  ???
Henry:  8)
Me:  >:(
Henry: Sits down and play.
Me: :-[
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 09, 2013, 02:44:07 PM
Hah, yeah but when you get on you actually wait a bit to see if anyone is up, whereas this fucking guy comes out of nowhere with his card in one hand and his fucking coffee in the other after you've already swiped your card and gives you this smug "but its my turn" sorta look and asks you to let him take your turn and he'll repay you next round... fuck that! but I'm always too nice about it and I let him have it... its just his whole demeanour I find unpleasant.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 09, 2013, 03:55:06 PM
Henry: Sits down and play.
George: Too late... SPD K
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on July 09, 2013, 05:12:33 PM
Dang, I couldn't stay long enough to wait for Ikuya. I tried  :-\

GGs Stu. Sorry I wasn't able to talk much. I'm pretty under the weather, and I could barely muster a word as the day wore on. So I couldn't really give any constructive criticism verbally.

I think after disecting our games a bit, you should probably utilise Bison's j.mp to meet me in the air when s.hk wasn't working so effectively as an AA. Plus you get the juggle into either ultra or a reset.

Also, I think the big difference between you and Shang, is that he is able to fish for counter hits more effectively in the corner. Usually, once he locks me down in the corner, my life just goes to shit. I think he also uses devil reverse to control space really well, especially just outside sweeping distance where lk scissor kick becomes extremely deadly.

I think the matchup is a fairly close 5-5. Bison can definitely hold his own in the footsie area, and I know for a fact that Shang kills me in the footsies war hands down.

Also, you probably haven't familiarised what Chun's offensive options are so you fell for a lot of my overhead shenanigans. Once you do, I'm sure you'll start to rely more on solid defense rather than relying on Bison's escape options, which I am pretty good at option selecting.

Hope that helps buddy.

GGs to everyone else today.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 09, 2013, 06:07:38 PM
Hah, yeah but when you get on you actually wait a bit to see if anyone is up, whereas this fucking guy comes out of nowhere with his card in one hand and his fucking coffee in the other after you've already swiped your card and gives you this smug "but its my turn" sorta look and asks you to let him take your turn and he'll repay you next round... fuck that! but I'm always too nice about it and I let him have it... its just his whole demeanour I find unpleasant.

yep, you're a nice guy Dave ;) as well as the rest of you guys.

I was mostly shocked at the way he snatched your turn just because he wanted one game before he left. That was really selfish. Think someone ought to talk to him for real, the next time it happens?

"did you know you're nicknamed Rude Ibuki guy on some internet forum?"
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on July 09, 2013, 06:44:36 PM
I feel like an idjit. Some Random asked me to add a 'Like' button which I did, only I forgot to apply permissions so ya'll could see it. I was looking at it all on my lonesome.

You should all see it now (it's next to the 'quote' button on posts). If not, please issue a CTRL+F5 in your browser to forcibly make it display. Failing that, log off then back onto the forums.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 09, 2013, 09:11:58 PM
I feel like an idjit. Some Random asked me to add a 'Like' button which I did, only I forgot to apply permissions so ya'll could see it. I was looking at it all on my lonesome.

You should all see it now (it's next to the 'quote' button on posts). If not, please issue a CTRL+F5 in your browser to forcibly make it display. Failing that, log off then back onto the forums.

was wondering what you meant by done lol

you also spelt idiot wrong
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on July 09, 2013, 11:20:28 PM
Thanks for ur input meeks! Its nice to know what I might be lacking, i really appreciate ur feedback and hopefully we'll fight again. I think ive just thought about few new stuffs to try against chun  if this doesnt work ill have to work out anti-meeks tech lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on July 10, 2013, 01:14:31 AM
ggs guys today.
today i play more random but it might be work, such a damn game lol

anyway i leave but i come back very soon, keep it classy everyone.

 advice time

>Ibuki guy
too much to hate to try block things. (actually everyone)
blocking is basic, then other escape choice will work.

>Trevar
dont buy console.  u will be week if u know too much.lol

>Sailo
fark kara DP on wake up lol
good zoning n DP rush, but need more patient n correct AA whn u use ken.

>Yuto(again)
stop bad habit. u need to notice ur own habit.
some situation u do same things.
EX PC is good, but today ur reason to lose is also EX PC.
start to use back dash is ok, but u need understand which situation back dash is good.
normally on wake up, back dash never work cos it will lose both OS DP n OS tatsu.
only u can win with my OS jump.


p.s. Yuto ranked down at my list. B-.  ;D  keep practice!








Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on July 10, 2013, 01:36:14 AM
ggs guys today.
today i play more random but it might be work, such a damn game lol


Sorry bro. Dont speak nihongo.

Glad to hang out. Sad to see you go. Thank you for advice, I hope playing me has improved your dynamic with game. Ggs.



Actually im prolly free

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 10, 2013, 08:30:51 AM

Think this song reflects how the community feels about Ikuya's departure..... profound sadness.


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 11, 2013, 08:42:54 PM
Yeah, I feel close to that Dave.

I honestly remember Ryu's SF2 ending.



As everyone comes into the OzHadou forums
Members can be seen posting...
"Where is the frame professor? Where is Ikuya?"
Where is Ikuya as OzHadou chants his name?
*dramatic pan of Ikuya's face*
Already seeking the next challenge
Sydney and Time Zone mean nothing to him
The fight is all
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 11, 2013, 10:16:33 PM
lol you guys are awesome,

GGs everyone.

Especially Nostalgia your Dudley was significantly harder to beat! I got lucky with those dreaded low pokes. Next time I think you should opt for Ultra1 to limit my escape options, namely teleport and ex Psycho Crusher.

Goldfish, nice to speak to you in person, your Seth is quite difficult to get a read on. I was quite lucky to steal some of those rounds.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goldfish on July 11, 2013, 10:26:31 PM
lol you guys are awesome,

GGs everyone.

Especially Nostalgia your Dudley was significantly harder to beat! I got lucky with those dreaded low pokes. Next time I think you should opt for Ultra1 to limit my escape options, namely teleport and ex Psycho Crusher.

Goldfish, nice to speak to you in person, your Seth is quite difficult to get a read on. I was quite lucky to steal some of those rounds.

Ggs everyone. Yep it was nice to speak to you too. See everyone nice time :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 11, 2013, 10:35:31 PM
Yeah yeah good games tonight. Rob, Norman, Goldfish... Rob would you ever consider tag teaming with Trevor when using Juri in the future? perhaps your integrity is on the line but, that would be the biggest mind fuck for the opponent plus I think you guys would undoubtedly be the strongest duo at TZ >:(.

Ultra 2 all the way Norms...... once I activate level 1, I won't need to block Psycho Crusher to land my Ultra, YESSS SIR 8).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 11, 2013, 10:47:39 PM
Why not lol.  It sounds like it would be a hoot David.  Ggs everyone! 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 11, 2013, 10:55:22 PM
Rob/Trevor Juri combo wouls be S Tier mind games fo sho.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 11, 2013, 11:54:04 PM
You guys are gonna break the machines.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 12, 2013, 08:27:24 AM
A strange purple foam is gonna start seeping from the machine
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 12, 2013, 04:45:58 PM
Went in for a tiny bit today. Coming in to play once a week really puts my reactions off, and I really space out a lot, by doing four failed wake up DPs in a row. I gotta learn to snap out of it.

Manaki is truly a monster now. Had a lot of trouble getting in so I camped instead.

Also GG Trevor Juri. Hardest opponent for me in TZ, no offense to anyone else.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 15, 2013, 09:52:27 PM

Good games tonight Rob, Genxa and Ricky. Oh and Rob..... never give up dude ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 15, 2013, 10:15:14 PM
ggs guys, you're right David omg.  Ur stand lk lk, far hk win when i left, was god like hahah!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: whatcudgowrong on July 15, 2013, 10:21:29 PM
Went in for a tiny bit today. Coming in to play once a week really puts my reactions off, and I really space out a lot, by doing four failed wake up DPs in a row.

Even happens to the professionals like Daigo;
http://www.youtube.com/watch?v=cibPmY79nPk (see the 3rd game)
I find it amusing that the clip was uploaded by Tokidoblog.  ;)

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: RudeIbukiGuy on July 17, 2013, 12:00:33 AM
All I have to say is pretty much 100% of the times I wait for 1 round, a lot of times more before I get in and play. I do put my card down but at end of the day I just do what makes sense. Just remember whatever system you got, you don't own the arcade.
When I offer to swap for you, I'm quite sure I've seen you losing at least once already.

We can get into the topics of chinafication caused by too many people waiting for two machines and how well the "put the card down system" works, but i'd rather stop before vagisil  starts coming out from my mouth.

As for name calling I find it to be pretty cute :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 17, 2013, 01:51:03 AM
Ah the forums are for shit talking.

Can't wait to see what adon guy would post when he creates an account lmao

Anyways deciding and thinking should i less evil ryu and more normal ryu or maybe just go back to ken
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on July 17, 2013, 09:03:25 AM
All I have to say is pretty much 100% of the times I wait for 1 round, a lot of times more before I get in and play. I do put my card down but at end of the day I just do what makes sense. Just remember whatever system you got, you don't own the arcade.
When I offer to swap for you, I'm quite sure I've seen you losing at least once already.

We can get into the topics of chinafication caused by too many people waiting for two machines and how well the "put the card down system" works, but i'd rather stop before vagisil  starts coming out from my mouth.

As for name calling I find it to be pretty cute :)

There's no written policy on how to wait out for your games at an arcade, but a sense of decency and consideration wouldn't go astray. If everybody did whatever they felt made sense, we're going to run into all sorts of problems which would probably involve fisty-cuffs. If you are compelled to run by your own rules, then by all means do so at the expense of your own reputation. Just don't expect the rest of us to feel peachy about it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on July 17, 2013, 09:14:11 AM
Dave, if you're having a character crisis, stick with e. Ryu until ultra comes out.

Also, rude ibuki guy, why you gotta fuck shit up for the rest of the commune? Attitudes here on chat are free game, but the precariousness of the timezone one set-up situation doesnt need to be exacerbated by behaving as if you're above the current tz etiquette.

Meeks said enough, jst dont be petty son.
420
prolly free
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 17, 2013, 09:37:29 AM

Yeah, as Meeks put it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 17, 2013, 10:32:27 AM
Well sometimes I don't put my card down.

Most people knows each other and can tell who has or who hasn't played yet.

I tend to watch until I see people who arrived before me already played before jumping on.

Sometimes people put their card down and doesn't play and enjoys a chat with Rob for example.

But usually I do the least if I don't put my card down I would ask people around if they hopping on if not then I go on.

Same concept with having the card placed on Rob's side and realized it's never going to be your turn, people would still let you have a go despite your card being on the wrong side as I said before everyone tends to know who or who hasn't played yet.

I think it's just a matter of being polite and ask nicely instead of barging in.

I mean has there been many times whereby you barged in and actually offered the person who was about to play to go first?

I think most the time when you barged in you seem to make the claim that it has to be your turn which is why most people doesn't like. If you continue to barge in but offer the person to play first I think people will have a different impression of you.



Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 17, 2013, 10:51:18 AM
I do it the same way as Some Random, Often times I like to watch how Rob plays so my card is often on his side of the machine however I know that I am after a certain player when their turn is over. I don't mind waiting for a game because I usually get 3-4 in when it's busy so it's no problem.
For the most part there is no problem with the queues at TZ, given how long the line can get sometimes I think it's bloody amazing we can operate well enough.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: RudeIbukiGuy on July 17, 2013, 12:48:50 PM
Alright, so the end is actually causing the mean, you can't expect anything better given the untrue and offensive content here. It's like that guy cut my line a few times, I usually let it go and when I just waited for too long and stop it from happening, that guy attack me on an internet forum.

Like I said I've always waited for 1 round+ and I'm not even the one crying, you don't see me giving way since when it's not really my turn I wouldn't even try, cause that's just lame.









Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 17, 2013, 12:59:02 PM
All I have to say is pretty much 100% of the times I wait for 1 round, a lot of times more before I get in and play. I do put my card down but at end of the day I just do what makes sense. Just remember whatever system you got, you don't own the arcade.
When I offer to swap for you, I'm quite sure I've seen you losing at least once already.

We can get into the topics of chinafication caused by too many people waiting for two machines and how well the "put the card down system" works, but i'd rather stop before vagisil  starts coming out from my mouth.

As for name calling I find it to be pretty cute :)

There's no written policy on how to wait out for your games at an arcade, but a sense of decency and consideration wouldn't go astray. If everybody did whatever they felt made sense, we're going to run into all sorts of problems which would probably involve fisty-cuffs. If you are compelled to run by your own rules, then by all means do so at the expense of your own reputation. Just don't expect the rest of us to feel peachy about it.
completely agree Meeks.  Nobody wants to make enemies, so next time you're in TZ, don't be afraid to  say hi, most of the guys are easy going.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on July 17, 2013, 02:13:02 PM
completely agree Meeks.  Nobody wants to make enemies, so next time you're in TZ, don't be afraid to  say hi, most of the guys are easy going.

Don't trust Rob. Might seem like the biggest friendliest guy..

Has been known to eat children.



prolly free

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 17, 2013, 02:17:16 PM
All I have to say is pretty much 100% of the times I wait for 1 round, a lot of times more before I get in and play. I do put my card down but at end of the day I just do what makes sense. Just remember whatever system you got, you don't own the arcade.
When I offer to swap for you, I'm quite sure I've seen you losing at least once already.

Most guys here are very polite. When you walk in, sit straight down, swipe your card, then offer someone else a turn, of course they're going to let it slide.

Yeah, we don't own the arcade, but when you see an entire group running a clean rotation system around 1 set of cabs, and you go off doing what you think makes sense, don't you think you'll come off as a selfish prick?

Not trying to be hostile here, just showing why people don't like you. But seeing as you registered here to explain yourself, I think we can all get along just fine.

If any of my posts and name calling (nice display name btw ;) ) have offended you, then I apologize.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 17, 2013, 03:09:07 PM
All I have to say is pretty much 100% of the times I wait for 1 round, a lot of times more before I get in and play. I do put my card down but at end of the day I just do what makes sense. Just remember whatever system you got, you don't own the arcade.
When I offer to swap for you, I'm quite sure I've seen you losing at least once already.

Most guys here are very polite. When you walk in, sit straight down, swipe your card, then offer someone else a turn, of course they're going to let it slide.

Yeah, we don't own the arcade, but when you see an entire group running a clean rotation system around 1 set of cabs, and you go off doing what you think makes sense, don't you think you'll come off as a selfish prick?

Not trying to be hostile here, just showing why people don't like you. But seeing as you registered here to explain yourself, I think we can all get along just fine.

If any of my posts and name calling (nice display name btw ;) ) have offended you, then I apologize.
Jay hit the nail on the head. 

Oh and about me eating children, yes it's true, and I'm free, Mariah says so:- http://www.youtube.com/watch?v=8Ol7JWajXc8
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 17, 2013, 04:32:44 PM
Alright, so the end is actually causing the mean, you can't expect anything better given the untrue and offensive content here. It's like that guy cut my line a few times, I usually let it go and when I just waited for too long and stop it from happening, that guy attack me on an internet forum.

Like I said I've always waited for 1 round+ and I'm not even the one crying, you don't see me giving way since when it's not really my turn I wouldn't even try, cause that's just lame.

Regarding my post, I basically stated what happened that evening. I admit I have the tendency to use the f-word a lot, in that case I used it to simply stress my rage on the matter. Sorry if it came across as an attack. I'm sure most of us here have taken someone else's turn once or twice, but I assure you its all unintentional and not out of spite and that all of us on most occasions exercise the standard etiquette.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on July 17, 2013, 04:34:38 PM
Ibuki guy came forum?

WELCOME 8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 17, 2013, 07:53:43 PM
Dave knows when i take his turn i repay with dem bison dollars.  ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on July 17, 2013, 10:47:00 PM
I don't take Dave's credit. I just learn to play Dudley  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 17, 2013, 11:36:39 PM
^
^

Classy individuals.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: RudeIbukiGuy on July 18, 2013, 04:15:59 AM
Apology accepted.

well pretty much the sole reason for me to be at TZ is when i'm in a no communication, just fight state. It's like a men's daily period, so please pardon my existence. I do reckon that's pretty rude, so I quite like my new handle :), but I'm definitely not being selfish cutting in queue. Anyway, peace.



Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on July 18, 2013, 08:31:48 AM
...
but I'm definitely not being selfish cutting in queue.

Not sure if you're being intentionally facetious, or just blatantly ignorant of the irony in this phrase  ???
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 18, 2013, 08:51:15 AM
Welcome officially to the fold R.I.G! Do you rock online as well?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 18, 2013, 01:07:43 PM
Speaking of which, where the hell is Jon?

I have a slight suspicion that RIG might be Jon under a dummy account
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on July 18, 2013, 01:38:31 PM
Speaking of which, where the hell is Jon?

Ask Genxa
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: RudeIbukiGuy on July 18, 2013, 07:35:25 PM
Welcome officially to the fold R.I.G! Do you rock online as well?

Thanks.
No, I don't have any console or PC ver. Been a arcade only guy for more than 20 yrs, maybe I can never get used to consoles.
It's funny how PC, xbox, ps3 and each arcade all have different frame delay, I can never get used to more than 1 at a time anyway. Maybe when ultra comes out..
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: twinkie on July 19, 2013, 07:30:47 AM
what happened to atomicXXXXXXXXXXXXXXXXX?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on July 19, 2013, 11:42:07 AM
Im at timezone now for a bit if anyone wants to kill time.

prolly free

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 19, 2013, 09:06:31 PM
Zomg huge turnout tonight!  Ggs everyone , Ben had 100000 wins, ur chun is still So solid.  David ur level 2.4 was there , played very well, and Aaron's Seth is disgusting .. In a good way .  And jons sagat is coming along nicely.  I wish I could stay more, maybe next Friday night we should do it again
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Percadu on July 19, 2013, 09:17:21 PM
In a few weeks I'll in Sydney for a day to see the swans vs saints match. I'll be in sydney around 1130. What are sunday afternoons like at TZ??
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 19, 2013, 09:23:22 PM
Sundays are usually pretty quiet but I may be there Sunday during the day.  The best time to come if you can is after work during the week, however if I bump into you on Sunday ill be sure to say hi.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on July 19, 2013, 10:48:43 PM
Zomg huge turnout tonight!  Ggs everyone , Ben had 100000 wins, ur chun is still So solid.  David ur level 2.4 was there , played very well, and Aaron's Seth is disgusting .. In a good way .  And jons sagat is coming along nicely.  I wish I could stay more, maybe next Friday night we should do it again

Tell me about it. Even Ikuya made a special appearance (after you left Rob). Also, my wins are fraudulent. The other side's buttons weren't working properly, and I still lost to Aaron. I suck!! lol

Dave working Dudley along nicely. Rob ate 3 x fierce punch to the face in a row  :o Nerf that move please!!  ;D

Good to see so many faces tonight. GGs to all.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on July 20, 2013, 12:08:51 AM
one week. is still one week but u guys can improve.

show me ur leveling up!!! LOL
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 20, 2013, 10:37:21 AM
David ur level 2.4 was there , played very well

Since I never release any of my power above level 1, I realised  that once I go beyond level 2, it's hard to maintain the godlike-ness :). Was evident last night after you left, there were games where I lost but I made such bad calls which cost me the win, arghhhh...

GG's Rob, Ben, Ikuya, Norma Jeane, Genxa...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on July 20, 2013, 05:07:11 PM
Jon i want a rematch!!!
haha
 i couldnt help laughing about how comedic that last game was due to the faulty buttons made me do even more random shit than i was already doing.

Ggs to rob, dave, meeks n jon (thats all the names i know  :-[ )
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 22, 2013, 09:21:27 PM

GG's Robby, had some thrilling matches. Also, same to Ikuya, Ryu/Akuma player and Abel/Rog player. Nice to see Michael pop in for a bit, did they manage to fix the LP button?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 22, 2013, 10:44:49 PM
GGs David, crazy matches.  I loved when the air hockey puck hit ur ankle, and then u just kicked it to the players angrily, that was the best!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 22, 2013, 10:47:33 PM
What, Ikuya is back? What's going on!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 22, 2013, 10:57:49 PM
I loved when the air hockey puck hit ur ankle, and then u just kicked it to the players angrily, that was the best!

I'm not taking anymore shit from that hockey table or the people who use it, even if they are first timers.

What, Ikuya is back? What's going on!

Jay's the last to know... Yep. Ikuya is back. Ikuya is a real Ryu.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 26, 2013, 02:49:35 PM
GGs yesterday everyone, Damn Rob dat Juri Vs T Hawk match up is something silly.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on July 28, 2013, 10:24:13 PM
Been a while since Sunday turned out so good.

Rob, lets not give up on Makoto so easily! Bring back your KOF instincts and choke us all.

This is the guide I was talking about earlier, I'm sure you might have already gone through most things, but I think it's still a nice little reference. It's got pretty much everything, frame data, setups, hitboxes, etc.

http://shoryuken.com/2012/07/21/the-rindoukan-bible-a-makoto-sourcebook-for-super-street-fighter-iv-arcade-edition-ver-2012/

GGs Blanka with the 24 win streak. Although I lost like 4 or 5 times, it still feels good to finally get my turn of slaying the win streak monster.

Jon, your Sagat is impressive, keep it up. I know you probably want to "evolve" like Mago did to Fei Long, but be patient and your time will truly come  :)

Saikyo, you have some good basic combos and blockstrings going, but I think you should take more risks with frame traps and throws. Also, you seemed to have trouble against my neutral jump after the run-slide knockdown. That jump is safe! You gotta block high, and any 4f+ reversal DPs will be blocked. GGs.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 29, 2013, 07:57:26 AM
Thanks Jay.  I will check it out, she's so fun but takes a lot of getting used to.  Ggs everyone was a good turnout ^.^
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on July 30, 2013, 07:22:41 PM
Had that one GG I had with Rob before I had to leave.

Henry had 2 shockers, played out like a classic bad day. Rob with max damage on everything too lol

Good to be back, offline's a different game.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on July 31, 2013, 04:17:14 PM
ggs Max, good to see u there and still solid with Rose.

Since the Ibuki nerfs to come, I think I drop her, she looks to be playing a totally different style, which is what Capcom said wouldn't happen (character changes would happen but won't change how a character will play).  RIP Ibuki
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on July 31, 2013, 09:22:05 PM
Gg today everyone. Was pretty hype. Now time to be family man
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on July 31, 2013, 10:46:50 PM

SHHHITFUCK! I'm in a rage, got outplayed by everyone tonight. Very well played by Guile/Balrog player and also to Jon, man you shut my Hawk down. GG's to George, Ikuya, Greg. Oh and yeah, Johnny is a monster, that guy's just.................like..........fucking hell man, how he'll smile at you.... then he plays you and its like....he heheheh oohhh man. Good stuff.....

......yeah.


I'll be going to Good Games tomorrow where I'll be unleashing my level 3 so all y'all who wanna get bodied, do come by if you dare. Off to eat some steamed pork buns now suckers.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on August 01, 2013, 10:39:17 AM
Has Good Games fixed their monitors?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on August 01, 2013, 11:34:11 AM
Good Games? What time?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on August 01, 2013, 11:50:13 AM

Good Games: around 6pm. Lets go Max.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on August 01, 2013, 11:59:50 AM
Sadness, cannot do Thursday nights. Anyone down for saturday day?

prolly free

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on August 01, 2013, 12:23:48 PM

Good Games: around 6pm. Lets go Max.

Hmm I gotta leave at 4:30. Come earlier foo'.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on August 01, 2013, 12:36:41 PM

Can't make 4:30 dude. Might be coming on Saturday depending...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on August 01, 2013, 12:40:15 PM
I'll be there around 6. Bringing my stick. Need to get warmed up for that Robsux ft5 lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goldfish on August 05, 2013, 04:04:51 PM
Ggs all :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on August 05, 2013, 08:00:15 PM
GGs. Fun times. Epic moments.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on August 05, 2013, 10:36:53 PM
ggs

Max, what i wanted to say today is ur defense is too normal.
u have pretty good tech timing but u rely on it too much.
if u scary frame trap , most delayed tech is ok but u can mash jab too.
also Rose has strongest back dash. especially most characters shouldnt try tech against Ken cos his strong kara grab pressure and one time counter DP FADC kill u.  need to quickly escape from ken's range.
mashing jab seems dangerous against Ken's H.DP counter FADC U1, but why I didnt use it too much because Rose can whiff his H.DP with back dash/focus back dash.(Chun, Viper too.)  U can focus my H.DP 1st hit then ur back dash whiff H.DP 2nd hit.
especially focus back dash can escape from ken's any normal attack, so if u use focus back dash n mashing jab, i need to use just do-Tastu(armor break n catch back dash) or throw ur focus motion.
if i start to use it a lot, then ur delayed tech become safest defense.

thats why Rob's any character sometimes mash fastest attack to me.


David play well against ken's offense, he used mash n back dash at good balance, but i knew u will use offensive-defense(mash jap or mash H.DP) n i never frame trap u with delayed normal attack. 
so if u choose delayed tech, mostly u chould tech my throw/kara throw.

so it is just opposite defense style between max n david.




here is a quickly list about TZ players defense style:

http://www.mmcafe.com/tiermaker/ssf4/index_customize.html?tc=ya0-trd4d1nx75hya5f4b5003m003m005a78er005a006y006y006yj6gb008mf68ld3gajva274gj9qa500bymdex7aa600dmb05ko4domdgfk45h00h1nx5i00gykudqi08hb3gb00ka00kacj8n00ly00lyha5h-bkg-naTZ%20players%20defense%20style-tiTier%20Chart%20for%20SSF4AE2012-ct999999-c1000000-c2000000-tvFF7101-thDD3C3C-d1reversal%20invincible%20a%20lot-x10-d2rarely%20reversal%20invincible-x210-d3Defensive%20defense(delayed%20tech)-x38-d4offensive%20defense(mash%20fast%20move)-x411

Bison:Yuto  Hawk:Madenka  Adon:Torevor  Fuerte:Carlton 
E.Ryu:SomeRandom
Ken:Ikuya Guile:Sailo  Cammy:AtomicX
Abel:Jonny(Abel) Gief:Aftedeath  Yang:Jonny(Yang) Sakura:Ricky
Yun:Henry
Oni:Mana 
Chun li: Greg  Guy:silhouette
Gen:Yasu  Boxer:back pack handsome guy
ROse: Max  Viper:Rob Dhalsim:Masa  Dudley:David  Cody:Anthony
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on August 05, 2013, 10:46:44 PM
Ggs everyone!  This is why we love Ikuya :). I was telling max to mix up his defense , he didn't know about 4 button tech, also crmp+lp+lk is good with Rose coz its 4 f  if you don't tech and crmp has good range.  Mixing up defense is so important it's just like your offence you need to make it difficult for the opponent to damage you .  If you just stand there and keep trying to tech in sf u will die
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on August 05, 2013, 11:00:18 PM
Omg I forgot to mention David played very well against me and Ikuya tonight.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: ayyitsrobert on August 05, 2013, 11:05:52 PM
good games to rob a few nights back, only had one game, sorry had to leave!
also ggs to that abel, sakura player where i had to leave again after 2 matches and left my machine there, sorry!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: vindk8 on August 05, 2013, 11:41:11 PM
Ikuya, why did we have a farewell for you if you are just going to come back 1 week later?

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on August 05, 2013, 11:46:18 PM
Good games today everyone. Had some good matches with Max (that Cody looking strong), Johnny (has an Evil Ryu now), Oni/Akuma player (hadn't played him since GW days, yep got hit by one empty demon palm into Raging Demon) and Goodpart (Dudley's medium Thunderbolt whiff!) before more people started showing up. Got beat by double Seth action (Norma Jeane + Goldfish) so had a brief intermission till I hopped back on again against Rob and Ikuya, by then I had somewhat gathered myself mentally, Rob was in "start of the week" mode, he will back to his godlike self by Wednesday. Thanks Ikuya, I see that you're always testing me (it's good), still getting scooped to kara/normal throw, really need to start adding delayed-tech into my game.


I know its the wrong thread but when are you guys planning GG again this week? I'm available Wednesday and Friday. I'm also thinking of taking a break from TZ and just hitting up Good Games to get tips and casual sets, felt like I was falling victim to things I know shouldn't have been falling for. Let me know guys. Thanks.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on August 06, 2013, 12:01:22 AM
that list is not ALWAYS. it shows mostly closest range/wake up.

e.g. Jonny n rob will stop to use cr.tech at out range of ur throw.
if they see ur front walking, they will use stand tech many times for avoiding counter frame.
(stand tech dont have counter frame.)

also it shows how often they use this style.
offensive-defense means mostly mashing fast move, so it can kill with 1-2F gap frame trap.(anti mash frame trap.)

but against delayed tech, everyone need to make which frame gap can kill their delayed tech.
then any players cant fix their own tech timing easily, so if u got which timing frame trap can kill opponent delayed tech timing, u can use it untill opponent change tech timing or they start to mash.

here is another list for each players tech timing.

very delayed. (sometimes they will eat fastest throw)
Rob, Jonny, Max, Henry

delayed  (it can cover fastest throw timing but they often eat frame trap.)
AfterDeath, Ikuya, Sailo

normal (actually this timing will eat frame trap n anti mash trap both sometimes)
Masa, yasu, yuto, Mana.

why many japanese r there cos normally japanese will learn cr.tech at beginning, then they can make tech timing but they hardly fix it.

--------------------frm here, they dont much eat frame trap but eat anti mash trap----------------


fast tech, or mash
David Ricky Greg Madenka

mostly mash fast move n stop opponent offense
silhouette, SomeRandom(recently he mix up to delayed more whn opponent has meter)





*sometimes decide no tech whn they want avoid frame trap
Rob Jonny Atomicx David Henry
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on August 06, 2013, 12:02:33 AM
Ikuya, why did we have a farewell for you if you are just going to come back 1 week later?

SORRY 8)
I could get new visa easily then quickly come back...lol
so...that was... fake farewell yes.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Dr.Hu on August 06, 2013, 12:31:32 AM
I dunno if that's a true evaluation of my defensive-ness.

TBH, I'm actually somewhat weak in defence, mainly because if you play against Zangief, you would be very foolish to try attack him. Therefore, you would usually only attack him in certain ways, so it is quite different to normal offence as I am more aware of what you can/can't do.

So for example, I will only really get ready to tech more against Dudley, M. Bison and (formerly) Blanka (NOTE: mainly because I use a different trick against Blanka nowadays). Against shoto, I will delay a bit more in fear of DP. There are some other characters that I almost NEVER tech, and instead try to just try SPD against a grab (Akuma, Dhalsim) or try something completely different (Abel).

And there's one character that for some bizarre reason I can't ever tech against (my forever most hated matchup).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on August 06, 2013, 07:31:42 AM
I must learn the art of late teching..

I think I might head over tomorrow. Does everyone go to GG or TZ now?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Genxa on August 06, 2013, 08:18:55 AM
I AM IN THE MIDDLE!!!
YEAH!!!.....why....my defence is the worst...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on August 06, 2013, 09:17:13 AM
I always knew the option of st.tech, jab, 4 button and reversal is there, but against Ikuya, I just do hyper delay tech, no tech or focus backdash, raw backdash. (Rob did remind me of the power of 4 button tech, it's THAT awesome?)

After getting my teching dismantled to mooie on PC I really did see how effective some moves were for destroying late tech. Mooie hit me with around 10/10 forward mk into ex tatsu (with Evil that's like 300 damage). That was bonkers yet I couldn't adjust until getting hit so much.

Ahh Ikuya, so that's what you mean (I thought you said I dashed too much and that I should attack lol). I've taken to favouring very late tech, reversal or focus backdash. After versing Rob I was beginning to see the power of focus and immediate release (lots of cancelling into ex seismo). Of course it'll get blown up if double st.lk or something, but it's ok.

I didn't know grab couldn't be counterhit, I may stand tech just to avoid your cl.mk CH setup at one point. It seems there's more to know about defence, picking spots sorta weak at the moment.

Also I did try to mix up tech with jab, but it seemed in a majority of games where I chose to do it (around an average of one point each game), I got grabbed. Perhaps bad luck, or terrible timing to get funky with defence. Focus releasing seems to be very good too.

Going to test more U2 shenanigans with Rose (lol with fake setplays!).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on August 06, 2013, 09:45:23 AM
I know its the wrong thread but when are you guys planning GG again this week? I'm available Wednesday and Friday. I'm also thinking of taking a break from TZ and just hitting up Good Games to get tips and casual sets, felt like I was falling victim to things I know shouldn't have been falling for. Let me know guys. Thanks.
I'm down for it, Wednesday is good for me.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on August 06, 2013, 12:18:29 PM
Thursday works better cos they draft on weds at townhall.

I will be there thurs.

prolly free

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on August 06, 2013, 06:24:22 PM
I know its the wrong thread but when are you guys planning GG again this week? I'm available Wednesday and Friday. I'm also thinking of taking a break from TZ and just hitting up Good Games to get tips and casual sets, felt like I was falling victim to things I know shouldn't have been falling for. Let me know guys. Thanks.

Hey, never been to GG, but I guess I'll see you tomorrow then.

Also hoping to see you again Ikuya, you gotta teach me the true ways of the delayed tech.

(http://i41.tinypic.com/11v36tg.jpg)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on August 06, 2013, 07:07:56 PM

Jay, I spoke to AtomicX about it and he said that we should aim for Thursday, since they hold card tournaments there it gets really crowded. So Im'a try for Thursday, you available then dude?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on August 06, 2013, 07:19:06 PM
I AM IN THE MIDDLE!!!
YEAH!!!.....why....my defence is the worst...

I think it because Yun's any option is better but has weakness.
Back dash is long distance but 27F n invincible distance is short.
DP cant be FADC.
u have good balance to use many choice but then you will lose many matches with Yun's low stamina.
i think that's why Kazunoko (also Rex, Yun player at TZ) just decide all or nothing.

At least I feel scary Rex's style than henry during my turn.



I always knew the option of st.tech, jab, 4 button and reversal is there, but against Ikuya, I just do hyper delay tech, no tech or focus backdash, raw backdash. (Rob did remind me of the power of 4 button tech, it's THAT awesome?)

Ahh Ikuya, so that's what you mean (I thought you said I dashed too much and that I should attack lol). I've taken to favouring very late tech, reversal or focus backdash. After versing Rob I was beginning to see the power of focus and immediate release (lots of cancelling into ex seismo). Of course it'll get blown up if double st.lk or something, but it's ok.

I didn't know grab couldn't be counterhit, I may stand tech just to avoid your cl.mk CH setup at one point. It seems there's more to know about defence, picking spots sorta weak at the moment.

Also I did try to mix up tech with jab, but it seemed in a majority of games where I chose to do it (around an average of one point each game), I got grabbed. Perhaps bad luck, or terrible timing to get funky with defence. Focus releasing seems to be very good too.

Going to test more U2 shenanigans with Rose (lol with fake setplays!).


"mashing Grab" is REALLY strong at this game, because no counter frame and if attack n grab is same frame, grab WIN.
in addition, u can tech opponent grab too, so "mashing grab" is safe against delayed frame trap, fastest grab, delayed grab.
only weakness is shorter range than cr.LK. and if u whiff ur grab, u have 24F recovery.(almost 2 times cr.LK)
*edit one another weakness is mashing grab need to standing, so it will eat low block strings.

so if ur character has long range grab such as Rose, Dhalsim claw, it is really strong choice.
(it is reason why Masa-Dhalsim use it a lot, because Dhalsim has long range grab n he dont have good reversal.  and at one time he grab opponent, they need to chase him again.)

another example is Niah(he rarely come to TZ), Claw is also poor at reversal, so he also use mashing jab/grab/kara grab.
mashing kara grab is really strong range with 4F.  but Ikuya-Ken dont much use kara grab for defense, because I feel it is hard to input at just timing, and 1st kara motion has counter frame (because kara is canceling normal attack),  and ken already has 3F n 4F low attack (with tech) and DP.
Niah's weakness is he is bad at delayed tech, so he want stop opponent offense with mash before he was thrown.
If opponent know this habit, just no frame trap and kill his grab start up frame. (anti mash trap)

so answer for Niah, he need to use more delayed tech and back dash.


Max is opposite, he already has good delayed tech timing. so opponent try to frame trap or try to fastest grab before u tech.
then if max start mashing grab, he can kill opponent delayed frame trap or he can tech fastest grab.



After getting my teching dismantled to mooie on PC I really did see how effective some moves were for destroying late tech. Mooie hit me with around 10/10 forward mk into ex tatsu (with Evil that's like 300 damage). That was bonkers yet I couldn't adjust until getting hit so much.

Going to test more U2 shenanigans with Rose (lol with fake setplays!).



it is also one of the frame trap, but a bit diffrent.  these small jumping attacks are ALWAYS whiff cr.LK tech, and it is made SLOW strat up.  such as Chun-Hazan Shu, Makoto-Turugi, Adon-Air jagar kick, Ibuki-overhead, Cammy-EX air strike and any DIVE KICK.
these moves are already slow start up, (dive kicks are slow because they take pre-jump frame too.) so when they choose this move, opponent mostly press tech without no tech.

If u are careful and try to block these slow move, u will eat grab if they choose fastest grab.
it is already strong 2 choice, but still these small jump move has weakness.

the weakness is just because SLOW, u can stop with delayed tech attack. (no delayed grab, mostly these moves are throw invincible.)

but ur cr.LK tech will whiff, then u need to choose higher hit box tech with fast frame.

against these small jump move, u need to use cr.LP tech, 4 button tech.

4 button tech is good if these small jump moves are slow start up and LONG recovery.
u may get Level2 Focus.
it dont much work against dive kicks and E.Ryu f+Mk, cos dive kicks are quick recovery, E.Ryu's F+Mk can cancel to tatsu.
then mostly cr.LP tech and upper move tech is best.

(these ideas show why cammy's EX air strike is strong. it can be frame trap, connect to ultra+on block huge plus frame, can change height(possible to whiff even LP tech.)



My opinion for Rose's Ultra 2, no need to use it for set up. because U2 options appear various angles accoding to how much u had ultra meter.  it is reason why many rose mistake set up.  (it is easy to aim when u have 100% ultra meter, always U2 options apper same angle.)

Rose is amazing zoning character so i just think U2 should be use for help her zoning, especially pushing opponent when u were pushed to corner.  also best way is activating U2 2 times at 1 round.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on August 06, 2013, 08:19:47 PM
Thanks Ikuya. I do love the st.grab tech sometimes when I get free throw, but I tend to eat cr.lk a lot when I try it. Perhaps it's because I try it on those with fast lows or usually end up a bit too far away.

I have trouble sometimes blowing up Balrog jabbers, Bison mashers, small trapping is rather hard, I normally try to time a spiral on where a whiff might be. Walk up, walk back, grab. Or backdash into spiral.

Good advice on using the right tech button, cr.mp tech is really good with Rose against those jump anti-techs.

Oh for the U2 setups I was also experimenting with crumple resets, there are lots of shenanigans that exist. Figuring out resets within resets but not very practical lol
U2 is indeed just very good for zoning, closing out or playing catchup. It's really quite a ridiculous ultra lol

@Rob: I couldn't replicate that Rose vs Viper setup. I think I did it off a backthrow? It felt like I dashed twice or something into light soulthrow that crossed but in training 2 dashes = already standing. Off a sweep you can dash and light soul throw which crosses up.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on August 06, 2013, 08:59:48 PM
GG guys. Obviously I beat Rob and lose 5th round to everyone else.

Met a decent Taiwanese Claw who has moved here in Sydney as well
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on August 06, 2013, 09:12:42 PM
I randomly found UltraChenTV's rinks and I think it is good teaching for beginner-middle players.

http://www.youtube.com/playlist?list=PL858F4C6F3C3B9612
http://www.youtube.com/user/UltraChenTV/videos?sort=p&flow=grid&view=0

recently SF4 took 5 years so it seems hard to get some basics, we may find combo recipes and set ups at some blogs or thread but if u want understand fundamentals right now, try to watch it or search similar videos or web page.

It is also fun for me to watch english talking lol, that James Chen's english is easy to listening.





I just pick up some videos which seems good to watch, but if u feel these teaching is good, it may good to watch other episode too.




*note 
watching these teaching videos is good to starting/learning, but do not think these info is always correct.
even if it is correct, sometimes it may not fit ur style, include my teaching.
after all most important thing is thinking urself from ur fundamentals, and making own way to be strong.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on August 08, 2013, 10:47:23 PM
Just FYI every Friday in August you get bonus dollars recharging at Timezone. So I'd suggest make the most of it while you can!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on August 11, 2013, 05:11:00 PM
Dont know what Rob injected you with Dave, but you were surely the King of Timezone today. GGs

Also, havent seen much of the former king lately.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on August 11, 2013, 05:23:55 PM
ggs guys. David lvl3 is coming along nicely
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on August 11, 2013, 07:17:08 PM
GG's y'all: Rob, Jay, Jon, Execution guy... I slipped into the groove today and rode that Dudley momentum wave, Execution guy eventually beat me. Jay, I found that once we have each other backed into the corner, the fight becomes very interesting, both Dudley and Guy can really excel there, Dudley's high/low becomes much scarier, and Guy's ambiguous jumps and frame traps are pretty strong, been a while since we played and I gotta say that your ground game has gotten heaps better. Jon was monster today, had me on edge most of the time. Rob, don't give Makoto up 8)

PS. Wanna give props to the TZ staff member (Asian dude) for being extra helpful with the buttons. Also thanks Rob for that 101 on defence.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on August 11, 2013, 08:34:42 PM
That asian guy is so good at TZ.  He deserves employee of the year. 

Nps, i'm not the best teacher but I can still explain those things well enuff lol.  And Makoto is so frustrating to use, omg.  I won't give up on her, but she is really trying my patience. I just need to research more on her ways of getting in other than axe kick and dash, i guess her normals are needed here (Fw mk/mp).  I never use them. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on August 11, 2013, 08:55:47 PM
I think his name is Matt, as Jon says. Seriously, he deserves to be called the TZ Manager, or The Boss or Chieftain or something, he seems to be the only person who knows wtf is going on.

Yeah definitely some interesting fights Dave. I was whiff punishing you in the first games, but I'm glad you started to whiff punish me back, I don't think I had much left. I'm not sure what the lvl3 thing of yours is about, but I must ascend to the next level as well! :o
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on August 11, 2013, 10:34:51 PM
Dudley's level capped at 2. Unpossible!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: whatcudgowrong on August 11, 2013, 10:42:59 PM
Rob, don't give Makoto up 8)

Would this help? Makoto's meaties http://www.youtube.com/watch?v=qJtjk_AQDns
Haitani showed in EVO2013 that Mak can beast!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on August 11, 2013, 11:10:07 PM
Mat used to play sf so he understands our dedication to the game and desire of precise hardware. He also asks management about the phantom ssfiv cabs all the time.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on August 12, 2013, 12:02:04 AM
He still plays time to time, has a great Rog.

Also gotta say I admire Execution guy's persistence with ERyu, instead of changing to his main chars. It inspires me to pick up ERyu again (and probably drop him again after a week)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on August 12, 2013, 08:04:33 AM
Rob, don't give Makoto up 8)

Would this help? Makoto's meaties http://www.youtube.com/watch?v=qJtjk_AQDns
Haitani showed in EVO2013 that Mak can beast!
thanks, I need to enable a annotations to watch the vid will check it out at work ^.^

WOW that is really good stuff, thanks!  One key component for Makoto is meaty setups I feel, it's more important for her than many other characters due to her play style.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on August 12, 2013, 12:53:46 PM
Dave. Get steam ae. So cheap, jst need ecksbocks stick and you will fly. If not jst for training room with dudley yah.

prolly free

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on August 12, 2013, 04:43:39 PM
@sailoo: I could've sworn I saw a bucknastyau or something in PC lobby for a split second or something...?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on August 12, 2013, 06:01:41 PM
You know, in interview videos with players like Daigo, I hear them say that a person's true self is shown in a serious match. I don't think TZ players are excepted!

Silhouette: doesn't use meter a lot, and ends up dying with a 3 or full bar, a waste. Reflects his habit of saving the best for last, but the steak becomes cold and stale by the time the side salad/chips are finished.

Nostalgia: if opponent establishes a ground game, he'll calmly play along. Reflects his friendly nature. But when the time comes, or when he is pushed, the pressure begins, he'll throw as many counter hits, as he drops F bombs when pissed :P

Trevor: the all or nothing kind of guy. His confidence allows him to constantly take the biggest gambles, and won't stop even if things don't work out. Great persistence. Probably the kind of guy who'll pull the trigger twice at a time in Russian Roulette.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on August 12, 2013, 09:21:59 PM
Trevor: the all or nothing kind of guy. His confidence allows him to constantly take the biggest gambles, and won't stop even if things don't work out. Great persistence. Probably the kind of guy who'll pull the trigger twice 6 times at a time in Russian Roulette.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on August 12, 2013, 10:10:50 PM

GG's y'all: Ate a wake up ultra from Anthony, good shit. @Norma Jeane just keep working on that Dudley match up, T.Hawk definitely has the edge in that fight. Thanks Ikuya, good conversation after TZ, I will learn to break that habit. Was cool seeing people picking up different characters today; Ikuya (Guy), SR (Oni), Greg (Makoto), Ricky (Gen)...

Dave. Get steam ae. So cheap, jst need ecksbocks stick and you will fly. If not jst for training room with dudley yah.

Tempted... Ok so I know very little about gaming/gaming consoles and I have a MAC, what can I do?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on August 12, 2013, 11:37:10 PM
@sailoo: I could've sworn I saw a bucknastyau or something in PC lobby for a split second or something...?

Yeh, got pc like 4 days ago. Got friend's q4 stick on saturday so I can play. Pre good, people overall are more technical but less solid I find.

What is addy max? When can play?

I am one of only 2 guiles I have seen in abt 5 random session hops. Probably 3, 000, 000 ryus and evil ryus online.

prolly free

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on August 14, 2013, 11:30:03 AM
Oni is fun.

Too much to learn and hard to improve by playing 1 or 2 games at arcade.

Need training room.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on August 14, 2013, 04:11:57 PM
Oni is fun.

Too much to learn and hard to improve by playing 1 or 2 games at arcade.

Need training room.

Good Games every Thursday.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on August 14, 2013, 04:59:10 PM
Last time i attended good games session was back in vanilla down at central.

I'm more of an arcade player and have been since the game was released.

All my practice, combos and training are from playing against people at arcades.

Hence I don't really attend YSB but I did go to OHN last year lol

Arcade = my training room 8)

I do admit it might be hard for some people to rely on arcade only for practice and improving which is why I stick to one type of character and what I mean is character with same/similar style.

First was Sagat > Akuma > Ryu > Ken > Evil Ryu and now trying Oni.

They all have a qcf fireball and a DP ;D

That's just my style I guess but to be honest the above characters once you develop core basics it's not difficult to slowly understand the character more in depth.

Reason I can win games with Oni despite only used him about less than 10 games is because of my fundamental knowledge of shoto characters so I kind of play Oni like I do with Ryu. But of course I did read and watch online how Oni moves are performed and how to play him in general.

Other people may have different opinions but IMO most important is to develop the basics first and forget about fancy combos/frame traps/option selects etc.

Spacing/zoning/mind games/AA/simple bread and butter combos once you have these core basics you can apply them to pretty much any character then you can start studying the more advance stuff that's specific for that character.

Well that's just me please don't make a big fuss over disagreements since it's purely IMO 8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: whatcudgowrong on August 14, 2013, 07:53:19 PM
Last time i attended good games session was back in vanilla down at central.

There's a Good Games shop now at 222 Clarence St near Sydney Town Hall (next the the Games Workshop). It has one long table against the wall for video game consoles. I been told there's a couple of TE 2nd round sticks on display there on one of the wall shelves behind the counter.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on August 14, 2013, 10:41:15 PM
Cya at Good Games tomorrow everybody!

http://forum.ozhadou.net/index.php?topic=8048.0
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on August 16, 2013, 08:47:30 PM
GGs to everyone who played paper scissors rock with me today! (cept Yuto, but I like your hussle)

Dave, I think I understand the Dudley match up now but I at least think that it's marginally in Hawk's favour not quite 6-4. I owe a lot of the wins I managed to punishing execution errors like blocked EX MGBs and failed combo conversions. With that said, your level with Dudley does surpass my level with T Hawk and I honestly feel I was lucky most of the time.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on August 16, 2013, 10:29:20 PM
played so bad drop combos missing AA

I need some sleep U__U
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Percadu on August 18, 2013, 08:20:14 AM
Will be in Sydney today and will go to TZ to hopefully get some games in before I head off to the scg.
Feel free to come down and kick my arse (especially if you're Meeks)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Percadu on August 18, 2013, 03:19:59 PM
Ggs guy player and dhalsim player. Time for football. I'll be back tonight!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on August 18, 2013, 09:13:07 PM
So it was you, GGs man. Are you from Melb or Adelaide by any chance?

Also GGs to everyone else, it sure was a busy Sunday. Good to see the king return.

Also I saw the Akuma/Oni guy play today. The way he holds the stick is amazing. He uses nothing but his thumb and index finger. The stick looks really small compared to his hand.

As I played today, I was trying to figure out why I was playing worse than ever. I knew it was my game plan that was lacking but the main problem was my execution and combo timing, Ive forgotten all of it. Missed so many target combo and run-slide links..

And as I said to Jon, im too fucking lazy to tech.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on August 18, 2013, 11:54:11 PM
As I played today, I was trying to figure out why I was playing worse than ever. I knew it was my game plan that was lacking but the main problem was my execution and combo timing, Ive forgotten all of it. Missed so many target combo and run-slide links..

And as I said to Jon, im too fucking lazy to tech.

Don't be lazy, Dave I believe currently you have the most "potential", but you need to activate by hitting training room, focusing on execution and experimenting with setups, also by playing more (1 setup with less chance to try can be frustratingly unfruitful for conditioning fundamentals).

Maintaining assumed complacency with your current level of arcade warrior will prolly yield a similar result; tell me when you can have sessions jst dedicated to levelling up and it will happen.



Don't be lazy, there is no try.

prolly free

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Percadu on August 19, 2013, 07:09:38 AM
GGs again last night when I went back for a bit. Good to practise against legit players and offline as well. Still dissapointed I lost to the Cody player though. I got worse at night, started getting real tired and I had to be back in Canberra so I could start work at 4am. Needless to say I didn't get much sleep but the extra games were worth it!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on August 19, 2013, 05:27:44 PM
Will be in Sydney today and will go to TZ to hopefully get some games in before I head off to the scg.
Feel free to come down and kick my arse (especially if you're Meeks)

Hey mate, I usually don't do weekends anyway. If you ever find the time to come down during the weekday, I might be able to mosey on down to TZ  :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Percadu on August 19, 2013, 09:19:52 PM
Will be in Sydney today and will go to TZ to hopefully get some games in before I head off to the scg.
Feel free to come down and kick my arse (especially if you're Meeks)

Hey mate, I usually don't do weekends anyway. If you ever find the time to come down during the weekday, I might be able to mosey on down to TZ  :)

I'll keep that in mind. It'sbeen a while since I've  played a legit chun. And getting mauled by one usually gives me inspiration haha
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on August 20, 2013, 07:05:00 PM
How is Good Games on quiet days? Are there at least one or two people there playing AE? I'm thinking of giving the place a visit tomorrow but it'd be awkward if i was the only one there.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on August 20, 2013, 09:01:49 PM
Thursday is the meetup day. Every other day expect Tz.

Ggs today guys.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on August 20, 2013, 10:02:05 PM
Quote
How is Good Games on quiet days? Are there at least one or two people there playing AE? I'm thinking of giving the place a visit tomorrow but it'd be awkward if i was the only one there.

For fighting games usually no one is there unless it's pre-arranged. Wednesday night is the store's busiest night in terms of card players (drafting, card tournaments, Pokemon, whatever) that's why we made it Thursday for meeting there. Though you can go to GGs anytime, you'd just have to arrange to go with people.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goldfish on August 23, 2013, 08:07:00 PM
Ggs everyone :) nice to see you guys again. I'll be at ggs next week. Tz needs more machines! Only got the chance to play once today.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on August 26, 2013, 01:52:11 AM
GGs to all my Sunday friends.

Jon, I now see you've already "evolved" your Sagat to Sakura. Good shit, I think you will wreck faces more once you get your combo execution to perfection. Watching Uryo and Juso play always impressed me, and I believe you can do it too 8)

Hey Genxa, I bet my Ryu looked silly, trying to make up safe jump setups on the spot lol. You were definitely right about the tatsu crossup timing, I tested against computer and found that I was doing it too quick. Will definitely work on that as well as Ryus other basics.

Dudley too. I hope I can grasp this character before the next time I cross paths with Dave. I too wish to reach the level of FADCing rose throws.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on August 28, 2013, 05:25:51 PM
GGs guys.

I might not have looked so excited in person, but it's great to see you again Ben. All I've seen of you lately is the 2million+ points with MKS registered on screen. Your game is as strong as ever though.

And Ikuya coming in on the same day, what a treat. Sorry that I didn't say hi, I couldn't recognize you at first because of the hat lol.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on August 28, 2013, 05:46:05 PM
haha I almost didn't recognize you either Jay. It's been that long. It was good to see you and play against you. Your footsies have definitely improved a lot since the last time.

Also GGs Ikuya. Ikuya's offense is sickening!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on September 02, 2013, 01:26:49 PM
Three overheads in the round is called "The Daigo", six overheads in the round is called "The Jay".

GGs everyone yesterday.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on September 02, 2013, 03:04:35 PM
Three overheads in the round is called "The Jyobin", six overheads in the round is called "The Jay".

GGs everyone yesterday.

Edited for accuracy  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on September 02, 2013, 06:08:00 PM
Three overheads in the round is called "The Daigo", six overheads in the round is called "The Jay".

GGs everyone yesterday.

Guy's overhead is pretty nuts ! I remember that yesterday lol
Every air reset, overhead. Far knockdown, walk forward, overhead. XD
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 02, 2013, 06:32:43 PM
Edited for accuracy  ;D

Exactly, I was talking to Jon about Jyobin and he's like "who?"

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goldfish on September 02, 2013, 07:49:24 PM
Ggs all.
Norman you left your card at tz. Gave it to my gf, grab it off the staff next time your here. :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 02, 2013, 08:20:54 PM
Gg i didn't even realise. Thanks Tony!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 03, 2013, 11:10:29 AM
Been trying to analyse my own play and progress with Hawk and have compiled a ranking of TZ characters based on how I feel I perform against them. This list doesn't mean I think I'm better than the players who use these characters, just that I feel regardless of character match up I have been able to manage so far.

Some look weird, like for example I have a placed Yang more in the middle when I feel he should be at least a row lower. This is because I've only played against Johnny's Yang who is plays Yang at a higher level than I play my Hawk.

BTW The Blanka icon represents anyone who has a sense of charge timing and likes pressing buttons.  :-\

http://www.mmcafe.com/tiermaker/ssf4/index.html?tc=ya0-tr7tc2d9c0d8a8f2a5003m003m005a9kdx005e006y5wfs5u8k9nc39maa7j8j00aabedw7w6o00by5z6r60ab7tab9c8id6dwf1bybgbz5ydx00gy00gy00gyb18k7sdz814vgva461c3684wbgaa9u4ucu8k-bk5-naMadenka (http://www.mmcafe.com/tiermaker/ssf4/index.html?tc=ya0-tr7tc2d9c0d8a8f2a5003m003m005a9kdx005e006y5wfs5u8k9nc39maa7j8j00aabedw7w6o00by5z6r60ab7tab9c8id6dwf1bybgbz5ydx00gy00gy00gyb18k7sdz814vgva461c3684wbgaa9u4ucu8k-bk5-naMadenka)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on September 03, 2013, 12:00:06 PM
Maybe cammy and sagat are too low methinks?

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 03, 2013, 12:11:43 PM
I virtually never play against Cammy, but everytime I have I have beaten her (Trevor's). I know for sure though that she has to be harder.

I know Sagat is difficult as well but I havn't played any at TZ (No one is maining Gat any more), I've only played yours at GGs and I think I faired reasonably well.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on September 03, 2013, 03:32:36 PM
Cammy's just hard because she's just a terrifying character.

You spend 300% of your brain power to avoid knockdown. She has a hyper air game which beats everything you do if you choose to challenge where it's definitely in her favour when she guesses right (which really isn't even a guess but a get in card). When she confirms she gets extremely easy knockdown which also carries to corner. Her damage is also obscene. Like a schlong.

Yeah... I sometimes get beaten at character select, I know how to deal with it, but I'm already thinking of the ridiculous uphill fight ahead and the painful wakeup. I will learn her just to bring down the mental aspect of it.

When I verse Trevor I can freely ignore the character. There's something very predictable about his randomness. Late tech seems to mitigate most of his 50/50 offense that he favours/relies on.

I think it's more important to play a strong neutral game. Everytime his Adon jumps, someone's gonna take damage (not me ofc) and he is fairly linear when he is aggressive. I think the day he opens a round walking backwards would be a scary day indeed.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 03, 2013, 06:00:13 PM
He recently picked up Abel. I dont think a heavy mixup char like Abel suits him because hes the kind of player who profits most from big damage combos after a correct 50/50 guess (hence Adon and Cammy). I think Fuerte Trevor could potentially become the most lethal force in fighting game history.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 03, 2013, 06:15:34 PM
Fuerte has no dp and Trevor doesn't exactly excel at execution. I would be more annoyed than intimidated.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on September 03, 2013, 07:50:05 PM
Ikuya's offense is sickening!

I couldn't agree more. It's not good, great or terrific but absolutely sickening. Ugh when he misplaces a dp he doesn't care but it makes you even more terrified. Too paralysed to tech or backdash.

Gg's Meeks!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on September 03, 2013, 11:03:32 PM
what part of my playing u talk about?
especially when i match Chun and Rose, I need to pick some forcible choices to catch u.
and many players sometimes think it too.
also it is Everlasting problems for defensive characters.

only cleanness playing is not correct way, that is what we can learn from TZ.


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on September 03, 2013, 11:57:56 PM
Your choices fried my brain. No AA, couldn't recognise setups, mix of no tech for a long time then trapped on one tech attempt. Mix in wake up cr.normal out of desperation = very dead.

I will attempt to slow down the rounds a bit more, couldn't feel a pattern of attack before I perished. Better yet I'll pick up Ken too, that should help.

Your offence is so good to the point where getting back to neutral and back to the middle of the screen is unlikely after a knockdown. I tried to block/reversal back in but you also shut that one reversal down with a well timed cr.mp.

Will watch a bit of Rose vs Ken to see how it pans out.

My play also wasn't clean. Slide + spiral fails and I didn't recover once from your momentum. lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on September 04, 2013, 11:52:32 AM
at the yesterday case, i won many mind game to you.
and u too much tried very delayed tech. then i changed a bit throw timing when I feel u dont do delayed tech.
yea one time i stopped ur ex drill but that timing u had. bars, i just scared ur reversal n i choose safer way.

of course no FADC ex drill is dangerous but hard to predict than 3 bars ex drill.  simple.
and did u use focua back dash?  sometime i choose directly throw u or empty jump throw because it is main way to catch rose's focus back dash.
if u used it too, its good balance, n yesterday u just lost mind game.

anyway rose should use back dashing more, especially kind of grab character.

why i choose grab a lot, because its ken's strong point and this game grab is made really strong and even safer than frame
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on September 04, 2013, 02:10:51 PM
Mind game against Ikuya. Headache. lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 04, 2013, 04:15:40 PM
Hey GGs Ikuya. Those kara grabs after blocking my slides were nice. Smart option selects against the Deejay too. Hope to play you again sometime. I discovered more bad habits of mine that I oughta think about.

GGs RudeIbukiGuy, I didnt know you played Makoto too, it was fun to watch. I havent seen you much lately, should come and play more often.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on September 04, 2013, 07:47:16 PM
Mind game against Ikuya. Headache. lol

it is fun part for fighting game but Shoto is strong at guessing game.
unfortunately i dont wanna try footies against strong footies chracter like Rose, so u should show me more shut out playing againt my forcible choices.
then u can make more slow down game, and control zoning.

Hey GGs Ikuya. Those kara grabs after blocking my slides were nice. Smart option selects against the Deejay too. Hope to play you again sometime. I discovered more bad habits of mine that I oughta think about.

GGs Silhouette, I wanted practice Guy match so it was fun.
If Guy doesnt use Slide then his Poke is very short, but I dont think u need to use it. very risky.

Today mainly I play for punishing ur cr.LK habit, then sometimes u less it but if I found other habit I will try punish it too,  U may notice u always back dash after shoulder, and cr.LK rush after run-overhead kick.

u can play more simple, already ur good zoning n AA makes game slow down, i cant play rush down and need to play patient.
then I used DP a lot when u got ur  turn so if u just choose delay back throw with block more than 3F, u could block/catch me more.

delay back throw with block is very good against fast invincible move such as shoto's DP, u can block DP and u can frame trap with delay back throw.
delay front throw with block is possible but a bit harder than back throw.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 04, 2013, 08:32:25 PM
Thanks for the defense tips man. I'm not sure why I started using slide more, but I'll definitely have to lessen that. And you're right about the back dashes, I think I panic when my offense gets guarded.

Can't wait to play this game again.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on September 07, 2013, 02:51:29 AM
randomly read AE book and I noticed Hawk's EX DP has 150+150 stun.


what damn lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on September 07, 2013, 10:12:50 AM

Found this, some really cool/interesting stuff, especially those Ryu setups.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on September 07, 2013, 02:31:07 PM
Dayum, I'd like to see some of that fancy pants in action.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 08, 2013, 09:15:46 PM
Stopped by at TZ a bit today and played against the Bison player (who mainly plays Tekken now). Very strong player, I lost all games but GGs were had. I really should learn to adjust my AAs. GG to Manaki as well.

Fun times at GGs guys, my first time there, the setup is better than I thought. Good to see all you there Jon, Dave, Rob and Ikuya.

That random asian guy behind me was weird though, he was trying to teach me Guy combos lol

Oh yeah and Jon, watch Pulp Fiction.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: zgnoud on September 09, 2013, 08:25:25 PM
at the yesterday case, i won many mind game to you.
and u too much tried very delayed tech. then i changed a bit throw timing when I feel u dont do delayed tech.
yea one time i stopped ur ex drill but that timing u had. bars, i just scared ur reversal n i choose safer way.

of course no FADC ex drill is dangerous but hard to predict than 3 bars ex drill.  simple.
and did u use focua back dash?  sometime i choose directly throw u or empty jump throw because it is main way to catch rose's focus back dash.
if u used it too, its good balance, n yesterday u just lost mind game.

anyway rose should use back dashing more, especially kind of grab character.

why i choose grab a lot, because its ken's strong point and this game grab is made really strong and even safer than frame

Oh wow you still in Aus Ikuya? Thought you would have left for Japan by now? Awesome, hope to catch up with you and Ben when im in sydney later this month.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 10, 2013, 07:18:24 AM
Hey Zgnoud, will you be in Sydney around the same time as this event?

http://forum.ozhadou.net/index.php?topic=8069.0 (http://forum.ozhadou.net/index.php?topic=8069.0)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on September 10, 2013, 08:37:35 AM
Oh wow you still in Aus Ikuya? Thought you would have left for Japan by now? Awesome, hope to catch up with you and Ben when im in sydney later this month.

Awesome dude. I need some serious PND tips too  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on September 10, 2013, 02:11:27 PM
Playing pc has made me weak at arcades now FKKKKK
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 11, 2013, 02:53:48 PM
GGs to Johnny.

I really wanted to show him my best but its so frustrating that LP was only working half the time, with no one like Matt there to fix it. I hope I get to play him again. I will also need to work on the matchup because I have trouble antiairing Yangs regular jump ins.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on September 12, 2013, 01:19:30 PM

GG's last night: Manaki, R.I.G., Rob, Genxa, SR... Also the Sagat player at around 5 I played that kept focusing and I kept getting caught, so bad... good use of Tiger Knee and uppercutting during my offence though, adjusted after losing 2 games, the style was reminiscent of early 2011 Trevor.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: zgnoud on September 12, 2013, 02:12:01 PM
Hello everyone, my good friend Fred (Exis) from melb will be visiting SYD this weekend. Are there any events or meetups this week? If not is timezone busy on the weekend?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: zgnoud on September 12, 2013, 02:13:53 PM
@Madenka AU Thanks for the info, i think im in on that weekend will double check soon.
@Ben aint nobody got time for AE, all my energy into Puzzles and dragons nowdays :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on September 12, 2013, 02:18:45 PM
Quote
Hello everyone, my good friend Fred (Exis) from melb will be visiting SYD this weekend. Are there any events or meetups this week? If not is timezone busy on the weekend?

TONIGHT:
http://forum.ozhadou.net/index.php?topic=8048.0 (http://forum.ozhadou.net/index.php?topic=8048.0)

SATURDAY:
http://forum.ozhadou.net/index.php?topic=8070.0 (http://forum.ozhadou.net/index.php?topic=8070.0)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gigadeath22 on September 12, 2013, 02:33:56 PM
ggs to the Sydney crew I met on Monday before I had to fly back to Melbourne...Madenka, Goldfish & Robsux. See you guys online :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 12, 2013, 03:04:04 PM
Let us know when you're back next time br, I'll shout you a game.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on September 12, 2013, 03:22:45 PM
@Madenka AU Thanks for the info, i think im in on that weekend will double check soon.
@Ben aint nobody got time for AE, all my energy into Puzzles and dragons nowdays :D

You and me both mate.

Which  weekend buddy? I might have something on.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on September 12, 2013, 03:45:21 PM
ZG and Exis?  what big guests.  Syd need practice more match up Rufus and Blanka :D


we give u match with king of TZ, Trevor.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on September 12, 2013, 04:48:26 PM
GGs guys.  Who was the sagat player?

ZG, I hope to be TimeZone on Sunday.  Around 2pm would be good to see you guys if you're free
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 13, 2013, 07:53:57 AM
Taking the day off today due laryngitis, might swing around Tz or ggs for most of it. Trying to learn Makoto for the fun it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on September 13, 2013, 08:44:33 AM
ZG and Exis?  what big guests.  Syd need practice more match up Rufus and Blanka :D


we give u match with king of TZ, Trevor.

lol, your signature.

An entire city duped! The ultimate bait.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 15, 2013, 04:57:37 PM
GGs Rob. Playing such a long set with you felt like I was slowly chiseling myself to improvement. You on the other hand looked bored as hell slaying us mortals  :P

Tried to play Gouken today, failed... lost twice to Deejay man.

Weird angry guy in the blue sweater came again today. As he was about to play Rob, he said to me "hes too good aye" I replied "yeah just gotta play patiently man" and he put on the most confused face saying "patiently???"
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on September 15, 2013, 05:12:30 PM
Ggs Jay.  Lol I wasn't bored , just concentrating a lot and thinking about the matchups. Lol that guy came to me and told me to take it easy then swore a bit and left", then at the end he shook my hand. I guess he just has some rage in him . 

So many games, thanks for the ggs.  Ur a Sunday regular but I didn't see the king of timezone today... Mr T
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 15, 2013, 07:53:58 PM
Damn timezone has some characters haha...

Stocking up on credits for when I get my Mak blown up tomorrow. Jay which weekdays do you play if any. Seems inconsistent.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 15, 2013, 09:47:15 PM
Just Wednesdays, but I don't go every time.

Hopefully I'll be around to see that Makoto of yours.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 15, 2013, 10:36:11 PM
lol don't expect much, I've memorised some setups but I gotta get over her (walk speed) movement hurdle.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 18, 2013, 09:52:14 PM
Good to see you again Ben, shame that you left a bit early, everyone else arrived after you left. Great win streak...breeze through to 20+ wins and say you have to leave, the usual story lol. GGs.

That was an interesting conversation today about Superman vs Batman lol. I'm wondering whether their first meeting will be sort of like this (http://www.youtube.com/watch?v=F90nxOlsm1s)

Forgive my craziness Jon, perhaps the broken cab was making me cranky. Which reminds me, I never did show you that combo loving fancy Ryu player I once talked to you about, whom you didn't know.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on September 18, 2013, 11:04:13 PM
GGs Jay. It was good to see you again. I like that our games are starting to be more footsie based.

I am clearly losing my execution-touch with this game  :-\
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 18, 2013, 11:18:19 PM
Ha those "footsies" of mine are still a joke, every week I go to play, I find that Im becoming more and more auto pilot, not good. Sometimes that Dee Jay/Bison guy seems like a mirror image of me. I think thats why I want to mix in some Ryu to train myself in coming up with solid game plans.

As for your execution, you definitely let me off the hook a couple of times, but taking those ex legs to U2 felt nostalgic.

On another note, good to meet you Josiah. What you saw today with the busted cabinet, is what we call a usual day at Timezone. Just the one set of cabs suffering from game lag, freeze, broken sticks and buttons, and so on. But still, I think it is what brought the community closer together...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on September 18, 2013, 11:54:55 PM
For those new to Timezone on Thursday evening come to Good Games instead (short walk from town hall).
http://forum.ozhadou.net/index.php?topic=8048.0

GGs everyone today though I can't remember the matches. -_-
My world has been turned upside down since I've discovered the crane machines are rigged. (My aim was perfect!).

I'll watch those videos soon Jay, meanwhile get up to date with this little sci fi series called Star Wars, have you heard of it?   ::)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: John Hopoate on September 24, 2013, 05:17:25 PM
We used to have a bunch of scum bags at blue house in the vanilla days. Nothing worse then the bo and dudes tryna scab cash .

Im with freerider dudes like that require some chin music

Forward + HK to the face 8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 25, 2013, 07:51:12 PM
Hey good to see you Norman, you were in early today. That Makoto is coming along very well, you were pulling off those instant axe kicks beautifully. I hope to see you eventually apply those crazy Haitani mind games once your pressure becomes strong, then we'd have a true Makoto main in TZ. And from your suggestion, I shall do more random DPs lol. Hope that throat of yours gets well soon.

GGs Crazy Freerider, though you probably don't remember me, I'm one of your fans ;D you really do put on a good show with those rare characters.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on September 26, 2013, 12:00:39 AM
Hey mate yeh I remember you lol i have a fan club?  Thats humbling to know Ggs.  I like to switch it up,  playing 1 character can be quite boring for me and as you say good for the spectators :) I play to have fun,  when I play to win I tend to rage more.
Might catch u again if I can pop in early on fri

Also ggs Norman lol at the accidental taunt when tryna do armour ultra

Sent from my GT-I9505 using Tapatalk 4

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 26, 2013, 07:39:24 PM
Thanks for the Makoto compliments, i think she can be quite draining to play though because there is a lot of thought processes. I love that she hits hard but getting those opportunities is the problem.

And don't worry about it Aaron, i knew it wasn't deliberate.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on September 29, 2013, 06:57:50 PM
GGs Jay, Henry, Yohei, Zangief guy, Execution guy.

Jay your Guy was very dominant today I'm not sure about Sagat v Guy match as I said some of his jump arch seem to miss Sagat AA.

Henry, fun playing your Chun Li, your Chun reminds me of 3rd Strike in that you were saving the super for super punish. Cool to watch.



Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 29, 2013, 09:44:40 PM
GGs Jon~ Your combos with Sagat are impressive, I don't think I can ever do those, nor those cr MK xx fireball FADC combos with ERyu.

However, I feel that you need to become more comfortable sitting back with a life lead. You were too hungry against Henry, and that cost you some rounds. Remember what you said about Bon, play minimalistic!!

GGs Henry, good to see you come in today. Excellent Super punishes against my shoulders. I think playing footsies with Chun Li is nearly impossible!

So the Ryu player's name is Youhei? How did you guys find that out? Either way, he's strong.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: evansgambit on September 30, 2013, 02:21:12 AM
Hi All.

After 2 weeks of working in South Grafton, NSW. I spent 2 days in Sydney.

Played a lot of players. The atmosphere was great.

As always everyone was great. A lot of skills on George Street.

It's a shame I don't know you guys by name.

Shout outs to:

- Guy player. Just Awesome. Great spacing and outplays everyone.
- Balrog/Guile player. Pure Awesomeness, 110% execution rate.
- Vega player. We had fun times.
- Ken and Gen player.
- Akuma player.
- Oni player.
- Sagat and Cammy player.
- Evil Ryu player, lands 1 frame links like nothing
- T.Hawke player.
- Ryu player.
- Chun Li player.
- Adon player.
- Cody player - it was a pleasure giving you my last $6 credit on my card. :-)
- Yun player.
- And anyone else I've missed.

If you don't know. I always use Zangief, and yes, I'm not really that good. Can't really defend my laziness (although I do work 6 days) with LK button a bit off, I felt, on cabinet A, and MP on cabinet B.

Managed to catch the 9PM flight back to melbourne, and back home in ballarat.

You guys were all great. Well played. Good game.

*Disclaimer: If I somehow managed to win you, I probably lucked out. Next wins rightfully yours though.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on September 30, 2013, 07:56:30 AM
So the Ryu player's name is Youhei? How did you guys find that out? Either way, he's strong.
Yohei has been a part of OzHadou for years. He primarily played 3s in its prime prior to SFIV.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on September 30, 2013, 12:57:58 PM
I see, thanks Norman. Thats why hes good, played Akuma on 3s perhaps?

Shout outs to:

- Guy player. Just Awesome. Great spacing and outplays everyone.

Hah you should see me try to take on half the TZ regulars, I'm just a tutorial level.

Anyway nice to meet you, come over again sometime to Timezone Sydney, where broken button surprises always await.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on October 01, 2013, 12:21:26 PM
Why must Oni be unable to cancel dp on block :(

Force me to cut down random dp fk.

Maybe should go back to eryu/ken so i can random the fk out without giving a shiet 8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 04, 2013, 05:24:51 PM
GGs to everyone on Wednesday night. Just gotta say everytime I watch CFR play, it opens my eyes to how auto pilot my own play is.  I mightve played very random that night, its my first step away from laziness. I will not give up the heart of the overheads though. Looking forward to playing your DJ again Jon :)

Also, angry blue sweater guy strikes again!

Why must Oni be unable to cancel dp on block :(

Just pretend youre playing SF2 lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 04, 2013, 09:26:49 PM
Why must Oni be unable to cancel dp on block :(

Force me to cut down random dp fk.

Maybe should go back to eryu/ken so i can random the fk out without giving a shiet 8)


I...I've thought u want less Dp for reason when u choose Oni.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on October 05, 2013, 03:12:31 PM
.. angry blue sweater guy strikes again!..

Was that the kid that mouthed off that night? hahah i found it quite funny and knew it'd piss him off playing elf like that
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 05, 2013, 05:23:45 PM
Perhaps we should all go for an Elf counter pick against that guy.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 06, 2013, 01:25:34 PM
Still not quite sure who angry blue sweater guy is..
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 07, 2013, 12:18:12 PM
He looks like a crackhead. Picks Fei or ERyu and mashes like theres no tomorrow.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on October 07, 2013, 12:41:40 PM
Little skinny kid with tats on his forearm, looks malnourished.
i call them 'searchers' shorts and polo type kids.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 08, 2013, 10:12:23 PM

Hey Norman, fuck you!.....            ... Ok, I feel better now. GG's.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on October 09, 2013, 12:40:53 PM

Hey Norman, fuck you!.....            ... Ok, I feel better now. GG's.

Was it Bison? lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 09, 2013, 03:28:36 PM
Was it Bison? lol

'twas.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 09, 2013, 06:55:53 PM
Cant remember how to play this game.

GGs to all who showed up, bit quiet today perhaps because of the parade.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 13, 2013, 09:02:16 PM
That angry kid came in today again. I guess he didn't want to challenge me while I was fighting CPU, he said fuck you, Guy is a cheap character (was playing Ryu while he said this), and waited until I beat Seth. He jumped on, and lost at stage 4 or something and left lol.

GGs Jon. My Ryu isn't up to scratch, but damn, those cross up tatsus, so crunchy and satisfying man. I was getting a bit frustrated over flimsy LP and MP, I think it was sort of amplified with that hobo looking guy sitting and watching next to me. I must maintain my coolness. Abel is difficult as always, but I was starting to get the hang of that player's pattern, and I think I've found certain blind spots in the character itself.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 13, 2013, 10:09:30 PM
Angry kid is mega annoying, wish his older brother would be there more often to keep him in check. If the king of Timezone Trevor lets the angry kid win on purpose to avoid a confrontation now that is saying something. Angry kid should be banned from video games.

Jay I didn't know what you were doing with Ryu so I just focused on zoning you out. Rose is heaps fun! I was satisfied I eventually forced you to pick Guy.  ;D

I really really hate playing against Abel but guess I need more experience vs the character. So when I left Abel guy was undefeated.

I noticed new Japanese Boxer came in today (Gamble Boxer?  ;) ), he had a brief look at the gameplay then left. Maybe he wasn't satisfied with what he saw...

Btw I believe Hobo guy favourite character is Bison for one time he told me to pick Bison. This afternoon when I picked Bison Hobo guy got mega hype. So if you want to make that guy's day pick Bison.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on October 13, 2013, 10:16:34 PM
If he says something again next time I'm there he's gonna cop more than some smart words from me....

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Dr.Hu on October 14, 2013, 03:51:48 PM
GambleBoxer is Dixon from Singapore, he was the player who eliminated Xavier at Shadowloo.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 14, 2013, 05:45:28 PM
I think if I play angry kid at Tz again then I'll just do that cheap stuff, throws and cross ups baby!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on October 14, 2013, 06:34:18 PM
or pick elf and splash on his wake up
i know that really gets him going  8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 15, 2013, 12:19:57 PM
If he says something again next time I'm there he's gonna cop more than some smart words from me....

And I'll be there as a witness of your "self defense"  ;)

Then again, I'm sure anyone there knows him well enough to say likewise.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on October 15, 2013, 12:55:28 PM
Angry sweater kid did threaten me the other day after I didn't ease up on him.

As far as I'm concerned he's fair game the moment he takes a swing at me or anyone else. Otherwise he can run his little mouth, I'm not risking any legal ramifications over something so petty.

He's just a kid and not worth it. As Rob says he may also have mental issues. No excuses for his behaviour though, he shouldn't be without supervision in the first place. I believe the TZ staff know about him, the best thing to do is to just bar him from the place.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 15, 2013, 03:30:51 PM
I know Galaxy World banned a few people, I wonder if it is possible for Timezone to ban him? I'm pretty sure it's illegal or at least "antisocial" behavior to go around threatening to bash people.

I can talk to Matt (Timezone supervisor) about it. Would you guys be willing to give testimonies if Timezone needed them?

I don't know about you guys but just having the kid lurk around the place makes me feel uncomfortable. All would be good if he changed his behavior but I can't see that happening anytime soon.

 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on October 15, 2013, 04:49:24 PM
Is he new or something? I don't think I've come across this fella before? I might drop by tomorrow for a few casual games so I may cross paths with him (hopefully not).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 15, 2013, 09:00:19 PM
Perhaps a more effective solution is to talk to the brother.

Meeks bring shin pads tomorrow lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 15, 2013, 09:33:46 PM
I remember Johnny lost to him on purpose once, of course, I didn't know about this nut and assumed he was a good ERyu to beat Johnny, then I Guy'd him, and he yelled at me. At least Johnny jumped back on again lol. I think we should all just finish him quickly to get the turns going around faster.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 16, 2013, 05:12:57 PM
Ggs jay, ben and wake up jeff (dee jay)

Yo ben ibuki is cheap and nasty for 15yr old. Ultra couldn't come sooner.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 16, 2013, 10:56:38 PM
Hey good to see all of you again. Ben, Norman, CFR, Jon, Dave, Rob. I'm glad it was only Ben and Norman who got to see my shitty Ryu.

Ben and CFR, it's a shame you strong fellas have to leave soon, I feel that Rob doesn't get the challenge he deserves (though Dave was really on his game tonight). With the Sydney SF4 scene in the state that it is, I feel that the community is going to have a very hard time growing, or even fade away eventually.

If Ultra ever gets an arcade release, I wish Good Games would get in about 3 or 4 pairs of them (since we know TZ never will). I remember seeing SF4 cabs in Good Games Central when I visited once. I didn't tell you this earlier Jon, but I personally prefer the idea of paying for as much as you play, rather than pay a set amount and force yourself to stay as long as possible. You can't come and go as you please, and once you realize the rest of the community may be discouraged by this restriction, you yourself are further discouraged from going, in fear of paying 10 dollars, only to be alone, maybe having 1 or 2 other people at best. A time and day has to be set to invite the majority of the community, again the "arcade comfort" of coming and going as you please is lacking.

This is why I wish Good Games would get arcade cabs.

On an unrelated note, I feel really bad for Johnny today, he came in to play some games only to have a screwed up button.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 16, 2013, 11:41:51 PM
Quote
If Ultra ever gets an arcade release, I wish Good Games would get in about 3 or 4 pairs of them (since we know TZ never will).

Good Game central didn't own the arcade cabinets so I doubt GGs Town hall would be buying arcade machines anytime soon.

Quote
...I personally prefer the idea of paying for as much as you play, rather than pay a set amount and force yourself to stay as long as possible.

I do agree that GGs Town Hall pricing is expensive and a bit restrictive considering it's rival (Nerd Cave) is $8 for 6 hours where GGs it's $8 for 1 hour.

Quote
A time and day has to be set to invite the majority of the community, again the "arcade comfort" of coming and going as you please is lacking.

Good Games on Thursday night is open to anyone. The KOF/VF guys have ran a few GGs sessions on Saturday that had a pretty good turn out imo (No where near the turnout YSB events have got though).

I think the "Arcade comfort" attitude has to change as outside of AE and TTT2 all other fighting games don't have an arcade release and a venue such as GGs is the only place to play them regularly. I'm sure most would agree that offline is the way to go to get good at fighters and in turn offline also requires more dedication as you have to leave your home and travel and pay money. I think SF4 players have had it pretty good with Galaxy World and Timezone being there to play when you like but other communities such as KOF/VF/Injustice etc have been forced to be more proactive in organising offline games. With Ultra coming out next year there is no guarantee Timezone will get an Ultra cabinet so current SF4 arcade players will have to take a more dedicated approach to their offline playing habits next year instead of just "coming and going as you please". That's part of the idea of having a dedicated night playing at Good Games so there is already a home waiting for the release of Ultra SF4.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 16, 2013, 11:56:05 PM
Good games y'all. Felt good being the one with a win streak, but I think the stubborn MP button on the opposing cab contributed to my success also.

Unrelated note, Goldfish (aka Offline Tony) and I had a cool conversation on our views on what the top 5 special moves in AE2012 are, in the duration of our talk we compiled a quick top 5 of what we thought were the best specials + EX counterpart and normals + other variations (crouching, standing etc) are in no particular order, also wondering what other people's opinions are so feel free to post your own thoughts and suggestions, this shit's fun.

Specials:
Adon: Jaguar Kick
Cammy: Cannon Strike
Seth: Dragon Punch
C.Viper: Seismo
Fei-Long: Rekka Ken

Normals:
Chun Li's far/crouching strong (dedicate this one to Ben).
Adon's standing roundhouse.
Sakura's jump in/crouching/standing fierce.
Akuma's sweep.
5th place perhaps between Abel's f+MK, Yun's close or far MP? (that elbow move).


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on October 16, 2013, 11:57:51 PM
Ultra won't necessitate new cabinets. It's highly likely it will be a drop in update ala Super, AE and AE 2012. The game assets will likely see an addition (new characters, stages, effects, visuals, sound+music, menus and so on). Whether we see updates in Sydney depends wholly on how expensive the update is (assuming they go the legit route) and obviously if player demand is there. Frankly I do not see arcades in Sydney taking the plunge with additional cabinets, as the damn things are prohibitively expensive to buy when you factor in the financial returns they generate.

I do expect Ultra to bump interest in the game on all fronts again, though for how long remains to be seen.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on October 17, 2013, 12:00:49 AM
In other news, crazyfreerider's gouken makes my guile look freeee

prolly free

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on October 17, 2013, 08:22:06 AM
Specials:
Adon: Jaguar Kick
Cammy: Cannon Strike
Seth: Dragon Punch
C.Viper: Seismo
Fei-Long: Rekka Ken

Normals:
Chun Li's far/crouching strong (dedicate this one to Ben).
Adon's standing roundhouse.
Sakura's jump in/crouching/standing fierce.
Akuma's sweep.
5th place perhaps between Abel's f+MK, Yun's close or far MP? (that elbow move).

GGS ya'll. Here's my list

Specials:
Seth's Shoryu
Cammy's Cannon strike in air
Fei's Rekka
Akuma's Dive kick launcher (shoryu + kick)
Sakura's tatsu (light and ex)

Normals:
Akumas Sweep
Ibuki's CrMP
Ryu's CrMK
Adons stand HK
Fei's Cr lk or far Lp (cancellable into rekka wtf)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 17, 2013, 08:34:45 AM
Good games y'all. Felt good being the one with a win streak, but I think the stubborn MP button on the opposing cab contributed to my success also.

Unrelated note, Goldfish (aka Offline Tony) and I had a cool conversation on our views on what the top 5 special moves in AE2012 are, in the duration of our talk we compiled a quick top 5 of what we thought were the best specials + EX counterpart and normals + other variations (crouching, standing etc) are in no particular order, also wondering what other people's opinions are so feel free to post your own thoughts and suggestions, this shit's fun.

Specials:
Adon: Jaguar Kick
Cammy: Cannon Strike
Seth: Dragon Punch
C.Viper: Seismo
Fei-Long: Rekka Ken

Normals:
Chun Li's far/crouching strong (dedicate this one to Ben).
Adon's standing roundhouse.
Sakura's jump in/crouching/standing fierce.
Akuma's sweep.
5th place perhaps between Abel's f+MK, Yun's close or far MP? (that elbow move).

My top 5 specials in no particular order:
M.Bison light kick scissors kick
Seth shoryuken
Cammy spiral arrow
Zangief light punch spd
Akuma air tatsu

Normals:
Akuma sweep
Sakura jump heavy punch
Ryu crouch medium kick
Cody crouch light kick
M.Bison stand medium kick

My list for specials is pretty clear cut but normals is way harder for me decide because I highly regard at least two of Makoto's attacks (st.mp and j.hp), Rose st.mk, Yun's st.mp, Boxer's jab and sweep, Rufus dive kick etc.

I graded my choices based on damage potential, range, priority and whether you could pressure with the move or not.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 17, 2013, 09:05:52 AM
I cant believe you guys would leave out Ryus overhead.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 17, 2013, 02:34:38 PM
no sakura's Tastu?  SERIOUS?

right, EX, air 
safe on block, combo, mix up, armor break, oh hahaha Shoto should learn it frm her.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 17, 2013, 02:41:01 PM
argument about normals, its more fun to thinking cancelable/how connect to specials.

.....btw why no one pick Claw's crMP!?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 17, 2013, 03:23:49 PM

Sakura's Tatsu/EX Tatsu is really good, perhaps it could replace either Adon's Jaguar Kick or Viper's Seismo in my list. It's amazing how far Sakura has come. Yeah, selecting normals is a lot tougher, far too many good ones to narrow it down to 5. I'm curious to know Ikuya's 5.

I tried to be as unbiased as I could, otherwise Bison's fucking Scissors would've been in there, think that that's just a move I need to learn to deal with. Such a bullshit move though...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Meeks on October 17, 2013, 04:03:45 PM
Ggs jay, ben and wake up jeff (dee jay)

Yo ben ibuki is cheap and nasty for 15yr old. Ultra couldn't come sooner.

Haha ... I'm actually a terrible Ibuki player. I basically abuse the fact that you guys just don't know how to block her vortex. IMO ... the nerfs for Ibuki in ULTRA are a little too extreme. I am by no means saying this because I intend on becoming a serious Ibuki player, but in all honesty, she only probably needed some small changes to balance her.


Normals:
Chun Li's far/crouching strong (dedicate this one to Ben).

The quality of this move is underestimated but I would consider it a "poor man's Ryu cr.mk". It lowers her hitbox just like Ryu's but it is incredibly slow unlike Ryu's; and it doesn't cancel into anything (unlike Ryu's).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 17, 2013, 04:09:24 PM
Claw's cr.mp is very good, its one of those top normals.

Btw Dave, best way to beat scissor kick is to whiff a stand normal, but you can obviously get hit by Dictator slide.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gigadeath22 on October 20, 2013, 04:19:49 PM
As a Ryu player, here are my top 7 most irritating normals to deal with:

Chun's cr.lk    >:(
Chun's st.mp (stuffs my cr.mk every time)
Bison's cr.lk
Bison's st.hk
Balrog's cr.lp  >:( >:(
Akuma's cr.hk
Sakura's j.hp

I would list Claw's cr.mp as well but I barely encounter any Claw players  :-\ Also screw Chun's U1 - a what, 6 frame startup Ultra that can punish fireballs full screen? Aaaaah so much salt...

Edit: Gorsonw has corrected me - Chun's U1 is apparently only full-screen if she dashes forward first.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 20, 2013, 08:13:07 PM
chun U1 is 7f start up.

ryu cr.Mk losing against chun st.MP?

yeah this st mP is long, but start up is slow.
u can win if u press ealry. because this st.MP has huge hurt box at her feet.

it may be punishble if u press cr.MK at far distance but then they will wait ur whiffing, and u can use fireball
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gigadeath22 on October 20, 2013, 09:30:11 PM
Thanks for the tips :) Was that you playing Luffy at SS?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 20, 2013, 10:49:36 PM
yes n i was destroyed, also lost to Toxy at pool losers final.

was good experience, i m fine about my result.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Solarsailor on October 21, 2013, 10:15:39 AM
or pick elf and splash on his wake up
i know that really gets him going  8)

Fuck Elf.

Hey freerider, what are the options on wake up for ELF and what are the counters? This is what I go off right now (could be wrong).

I know the slide is Dp or focus crumple (also unsafe on block?).
A splash on hit is techable so you have time to dash forward for whiff punish if you've been decked by a splash and another (cross up) splash is coming
the grab I'm assuming loses to back dash
the forward hitting splash has to be block only is that correct? (because it breaks glass and catches BD?)

Looking at his frame data he seems to be really punishable on pretty much everything he does although it doesn't feel like that in the match.

Spill.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on October 21, 2013, 04:25:20 PM
Gonna start spamming oni f.hp s.hp and c.hp so u guys can to the list lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 21, 2013, 07:18:15 PM

I consider Oni's stand.HP to be quite good, I tend to misjudge the distance of how much he moves forward, its feels like 1/3 of the screen, I get hit by it a lot, and despite it being -9 on block, I'm just never ready for an Ultra punish. Still not a top 5 move I don't think, think Dudley's towards and standing HP is better.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on October 21, 2013, 08:31:03 PM
Been playing pc and now im so use to the smoothness of inputs i cannot play arcades properly now FK
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on October 21, 2013, 09:46:23 PM
or pick elf and splash on his wake up
i know that really gets him going  8)

Fuck Elf.

Hey freerider, what are the options on wake up for ELF and what are the counters? This is what I go off right now (could be wrong).

I know the slide is Dp or focus crumple (also unsafe on block?).
A splash on hit is techable so you have time to dash forward for whiff punish if you've been decked by a splash and another (cross up) splash is coming
the grab I'm assuming loses to back dash
the forward hitting splash has to be block only is that correct? (because it breaks glass and catches BD?)

Looking at his frame data he seems to be really punishable on pretty much everything he does although it doesn't feel like that in the match.

Spill.
Too much to explain just know there are 4 attack options coming from a run they are splash (block standing, can cross up, do not jump, fwd/back dash, focus), slide (block low or fwd/back dash, focus), grab from a forward run (crouch, jump or fwd/back dash), grab from a backward run (grabs from high or low, back dash or jump).

The guess is in your favor if you can guess right and punish right as its very risky for elf to go for the damage after a run.

once u understand those 4 options you can begin to worry about the other ones eg stop then sweep, stop then chest bump but i can go into those later if you still wanna know
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Solarsailor on October 22, 2013, 09:59:12 AM
I got a lot better at the match last time we played (which was yonks ago) but I played a guy the other day who was just selecting the right option a bunch of times and it started to make me wanna chew my stick.

Saying that he couldn't beat me with Fei, only with Sagat I had problems with the mobility. Tiger knee I started to figure out was decent at stopping the runs.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 22, 2013, 10:20:31 PM
Tonight's theme was...



Trevor.


(http://www.fightersgeneration.com/characters/adon-tigerkick.gif)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 23, 2013, 01:55:09 AM
Trevor Zone is recently really bad condition.
always stick or buttons have problem, i dont wanna go often now...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 23, 2013, 12:57:17 PM
Just want to share... I nearly died... watch all of it... (with sound)

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 23, 2013, 03:51:47 PM
Just want to share... I nearly died... watch all of it... (with sound)

Wow, the soundtrack is spot on.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 23, 2013, 03:53:31 PM

Trevor is a menace. I'm never coming back to Time Zone. Adios.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 23, 2013, 04:17:57 PM
Quote
Trevor is a menace. I'm never coming back to Time Zone. Adios.

Someone once told me...

"...If you keep avoiding an opponent like Trevor how will you improve as a player?" 

I believe his gamer tag was Nostalgia, Ultra.

 ::)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 23, 2013, 04:41:49 PM

I never said that about Trevor. I believe I said it about the T. Hawk player on Sunday.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 23, 2013, 06:14:38 PM
Revolver...u also avoid some players... dont kidding him.

btw we cant choose stick conditions and players so avoiding, choosing opponent is not bad idea when u r challenge side..
normally offline is good place but now time zone is pretty bad for practice.  except new players like Nao(new Japanese).


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on October 23, 2013, 08:38:49 PM

Trevor is a menace. I'm never coming back to Time Zone. Adios.

Trevor's a smart player.

Sorry to hear about the condition of the cabs. :(
Title: Top Moves Discussion
Post by: Madenka AU on October 23, 2013, 08:55:34 PM
Thought I'd expand on the top specials and top normals discussion a bit with Ultras and Supers.

Top 5 Ultra (no particular order)
Rose Ultra 2
Dhalsim Ultra 1
Boxer Ultra 1
Seth Ultra 1
Zangief Ultra 2

Based on how threatening they are by themselves, hence why I wont list ultras like Rufus ultra 1 which is for combo only. This was certainly tough to come up with quickly.

Top 5 Super
Ryu
Chun Li
Dhalsim
Yun
Gen (both crane/mantis very good)

Honourable mention to all super demons as well.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 23, 2013, 08:55:57 PM
Quote
Sorry to hear about the condition of the cabs.


The cabs were working fine today. Matt sorted them out this morning and I have told him about the mysterious MP button might release during a focus and he is looking into it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 24, 2013, 12:14:33 AM
top5 Ultra
Akuma U1  Seth U1  Rose U2  Juri U1  Makoto U2

my opinion is how many situation they can use ultra.  it seems wired ultras but i believe these ultra are very strong.


Top5 Super
Chun Gen Ryu Ken Yun

people dont much know Ken's super and Ken often use meter for DP but actually his super is broken.
Other super is just too strong, many times can use combo n punish.


Top5 special (without escape move)
Gief L.SPD  Guile L.Sonic  Yang L.rekka  Fei L.rekka  Sakura L.Tastu

Top5 EX
Cammy EX air strike, Fei EX rekka,  Viper EX seismic,  Sakura EX tastu,  Akuma EX air fireball



top5 grab (according to damage, range n set up after grab)
Ken front throw, Akuma front throw, Adon back throw, Gief both throw, claw back throw

top5 normal
Claw cr.MP,  Akuma cr.HK,  Chun st.MP,   Sakura cr.MK, dhalsim st.HP

top5 unique move
Abel forward.MK, Dudley forward.HK, Ibuki forward.MK, Ken forward.MK, Claw down forward.HK

top5 air normal
Sakura j.HP  Adon straight j.HK, Juri J.MP,  Honda straight J.HP,  Seth J.HK

top5 air unique move
Rufus dive kick, Seth dive kick, Akuma dive kick, E.Ryu, dive kick, Yun DIIIIVE KIIIIIIIIICK

top5 focus (accoding to range, start up, dash frame)
Fei, Gen, makoto, Chun, Blanka
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gigadeath22 on October 24, 2013, 11:25:48 AM
people dont much know Ken's super and Ken often use meter for DP but actually his super is broken.

Can you elaborate?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 24, 2013, 01:49:13 PM
2F start up (L.super is 1.5F, means able to punish some -1F moves like Boxer EX dash punch)
higher damage than other super(370)
able to punish many moves if u use kara super
connect to U1 in the corner (over 600 damage)
also connect to U1 middle screen if u use special recipe (i.e. L.DP xx L.super, then kara U1 etc)(over 500 damge)
strong set up in middle screen/corner after heavy knockdown
Title: Re: Top Moves Discussion
Post by: Dr.Hu on October 24, 2013, 02:36:16 PM
Thought I'd expand on the top specials and top normals discussion a bit with Ultras and Supers.

Top 5 Ultra (no particular order)
Rose Ultra 2
Dhalsim Ultra 1
Boxer Ultra 1
Seth Ultra 1
Zangief Ultra 2.

NO


top5 normal
Claw cr.MP,  Akuma cr.HK,  Chun st.MP,   Sakura cr.MK, dhalsim st.HP


Where's Fei Long cr. MP?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 24, 2013, 02:46:19 PM
its good but i didnt choose it because it cant cancelable
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 24, 2013, 03:18:56 PM
top5 unique move
Abel forward.MK, Dudley forward.HK, Ibuki forward.MK, Ken forward.MK, Claw down forward.HK

Really like how you broke it down to unique moves, air unique moves... makes it a bit easier. Despite having 25F start up, Ibuki's foward.MK is still so effective its retarded, stronger than Dudley's overhead I reckon, though I still underrate his forward.HK.

I'd put Hakan's focus in the 5 best focuses (when oiled of course).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 24, 2013, 03:31:57 PM

Top 5 Anti-air's (non special moves):

Dhalsim's back roundhouse? (knee).
Guile's crouch fierce.
Dhalsim's back stong?
Dee Jay's slide.
Sakura's crouch fierce.

I basically made this list because I wanted to shine light on Dhalsim's back roundhouse. It's Godlike.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on October 24, 2013, 06:15:46 PM

Top 5 Anti-air's (non special moves):

Dhalsim's back roundhouse? (knee).
Guile's crouch fierce.
Dhalsim's back stong?
Dee Jay's slide.
Sakura's crouch fierce.

I basically made this list because I wanted to shine light on Dhalsim's back roundhouse. It's Godlike.

It's good, but you can space an empty jump still, and wipe him out on landing. Of course Dhalsim has another 10 options but yeah it's pretty damn good, definitely the bane of Dudley since he has to jump in deep pretty much all the time.

I would definitely rate Juri's cr.mp as one of the best normals to anti air, shrinks her hurtbox, the recovery is pretty damn good so even if you empty to bait, it's still very very tight. Oh yeah, she also gets mixup off the cr.mp anti air.

Dee Jay's slide is meh, it's really slow and really only shines when other guy keeps sticking something out in the air. Otherwise empty jump eats it quite well.

No arguments on Sakura and Guile's buttons, they are very good. Cr.hp is one of Guile's signature buttons, but characters such as Vega just beat it clean on the jump in.

Dashing and going under is very nice option to beat jumps, if they press it's free trip guard punish.

Dudley's overhead needs lower body invincibility. Like a hop overhead baby.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 24, 2013, 08:12:44 PM
What's wrong with yoga catasrophe george, there are so many effective set ups
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 24, 2013, 08:43:26 PM

I'd put Hakan's focus in the 5 best focuses (when oiled of course).

oh ya i totally forgot that guy.


actually guile's cr.HP is not strong AA, many air move can win/trade.
people think it is damn strong cause of sonic...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 24, 2013, 08:57:36 PM
I agree with Ikuya, Guile cr.hp isn't that good. When its good it great but when its bad omg. Kinda overrated.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on October 24, 2013, 09:06:58 PM
What's wrong with yoga catasrophe george, there are so many effective set ups

Hi I'm not george but there are other ultras thats simply better like akumas u1. Then there are HEAPS of ultras with good set up possitions after hit AND is easily combo-able. Eg rufus u1, adon u2, viper u1, ken u1, makoto u1, and so on. Oh yeah u forgot juris u1 too.

Ps guiles st.mk is better aa than cr.ho imo
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on October 24, 2013, 09:34:28 PM
What's wrong with yoga catasrophe george, there are so many effective set ups

It's not very consistent. I mean when someone picks an ultra it should make you play around it or make you fear it as an option.

Ryu U1 - You got to respect him when he has meter. Very consistent every game. Good damage for how easy it is to land.

Seth U1 - jumping becomes dangerous. Neutral, towards, back, all not good to do. Oh yeah, he gets a dirty setup after too.

Rose U2 - pure momentum changer, allows for very good chip options and to get out of corner if you get a second of being neutral.

Seth U2 - dirtiest chip option in the game and unavoidable for a ton of the cast. Easy to combo.

Cammy U1 - Can combo from fadc backdash, beats fireballs, fast startup, comboable from easy CH and ex drill. Big big damage. Great range.

Akuma U1 - Can cancel from normal... is another option to anti air. Huge damage. Feeds meter to the other player though so it's more balanced in that regard.

Also Rufus U1 and Viper U1 are really good. Good damage and very easy to land every game. Rufus in your face with U1 stocked, you gotta think 5 times before trying to tech. Viper just needs a touch really.

Those are the ultras I feel are among the strongest.

Dhalsim's ultra 1 does get him out of the corner and is a potential 50/50. Imo, it doesn't affect the other opponent as much as the others I mentioned. Those ultras are threatening at all times. I mean if you get thrown or super'd by Sim you just have to deal with it. That's when U1 is potentially good. It's a fair anti air, I'll give you that, but it will always receive a hit in the face. He naturally has options to AA, so U1 isn't necessarily a better option.

I agree with Ikuya, Guile cr.hp isn't that good. When its good it great but when its bad omg. Kinda overrated.

Lies, Guile Cr.HP is the king of buttonz, the poor man's dp. Or shall we say the heavy punch of Guile, since it comes in 3 variations. Cr.hp, st.hp, fw.hp. It should be considered one button, because decent Guile players will tailor it like that.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 24, 2013, 09:41:37 PM
Yuto, you just gave a list of Ultra combos that are good because they are combo'd into from set ups. Yoga Catastrophe creates set ups by itself. There is a reason why I didn't list Rufus U1, or ken U1 (you serious?) or Makoto U1.

I see players make better use of Dhalsim U1 than Akuma U1 as well. Sure the damage is tipped but Sim U1 is very flexible.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 24, 2013, 09:45:47 PM
Meh, you're prolly right. Maybe I am over rating Sim's U1, but you can clearly see my list isn't about damage but more so versatility. I have a deep respect for Boxer's U1 on the same principle.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on October 24, 2013, 09:58:10 PM
I'll rate ultras on how often they do damage (the damage itself), how it shuts the other player's options and those which are just plain cheap.

Boxer's is fair, you'll see it nearly every round, it's anti-projectile, good damage when raw, mediocre when combo'd. Best part is corner carry from wherever. In that regard it nearly makes the list too. Draw backs are a charge motion for sure. Seems obvious but I think charge motions definitely hurt the flexibility of a comeback mechanic.

Bison with old U2 motion was lol, I can only imagine the mayhem..
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on October 24, 2013, 10:00:46 PM
Yuto, you just gave a list of Ultra combos that are good because they are combo'd into from set ups. Yoga Catastrophe creates set ups by itself. There is a reason why I didn't list Rufus U1, or ken U1 (you serious?) or Makoto U1.

I see players make better use of Dhalsim U1 than Akuma U1 as well. Sure the damage is tipped but Sim U1 is very flexible.

"Yoga...... CATASTROPHE!"
"Shoryuken!"
KO!!!!

I've seen scenes like that too many times. Plus even if u do one after a throw its still 50/50 for 300-400 dmg. That's effectively like blanka u1 after a forward throw. Thats gamble.

Rather choose dive kick 50/50 hit and 400+dmg plus another 50/50 set up? Yes plz

Ive talked top uktras with ikuya before and he summed it easily. Personally anything comboable is good. Other than that rose u2, juri u1, akuma u1. Then choose any fadc comboable move.

Ps gief and hawks u1 is fkd in balance, unless read 500 dmg, if whiffed rarely full punished... Or is that just me?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on October 24, 2013, 10:07:25 PM
Gief/Hawk whiff U1 is definitely a full punish. Maybe on PS3 they'll end up punishing you though. Considering you read the ultra and then neutral jump, I'm certain that even charge characters will get a max damage punish.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 24, 2013, 10:15:32 PM
"Yoga...... CATASTROPHE!"
"Shoryuken!"
KO!!!!

I've seen scenes like that too many times. Plus even if u do one after a throw its still 50/50 for 300-400 dmg. That's effectively like blanka u1 after a forward throw. Thats gamble.

Rather choose dive kick 50/50 hit and 400+dmg plus another 50/50 set up? Yes plz
You see Ultra combos in a very narrow way because you're clearly ignoring my reasons as to why I feel Catastrophe is strong. It isn't always about damage, it's about creating situations which lead to victory.

I've played every character in the game and I'm well aware of the power of combo-able Ultras, but I feel these qualities need to be attributed to the character's tools and not so much the Ultra itself. Would U1 be good if Rufus didn't have as many means to combo it?

btw I don't know which Sim players you're watching who are doing YOLO Catastrophes where he can be dragon punched out of.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on October 24, 2013, 10:41:19 PM
PS3 Sims like to wakeup ultra!

That's true but the character does make the Ultra. I agree that by themselves, Ryu U1, Viper U1 and Rufus U1 won't be especially noteworthy. I mean Sim U1 would suck if he couldn't teleport or have stretchy limbs lol

The question should be: What would be the most dangerous ultras to give Dan/Hawk?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 25, 2013, 03:05:19 AM
Great list guys. I will contribute my opinions, hopefully they will educate you guys in one way or another.

Top Ultras:
1. Boxer U2 (almost a free stun 100% then execution your way to victory. Im surprised Boxers pick U1 more often)
2. Makoto U1 (linked after karakusa, instant axe kick. U2 deserves the same capability)
3. Dhalsim U1 (its like Roses U2 except 50 times better)
4. Rose U2 (is your opponent on low health? Activate orbs and mind game your way to victory)
5. Guile U2 (people often say this Ultra sucks because it whiffs too often. Thats EXACTLY what makes it good. Theres no better way to mind fuck your opponents than inconsistent juggles. Missed the juggle? Just throw a flash kick right after recovery. 60% of the time, opponent wil eat it)

Top Specials:
1. Seths Dragon punch
2. Kens Dragon punch
3. Everyone elses shitty dragon punches
4. Akuma air fireball: you know how people call fireballs an extended poke? Well air fireball is an extended dive kick. Yeah.
5. Gouken angled fireball: pretty much a fullscreen Ryu st HK except you can juggle palm or U2 afterwards.

Top normals:
1. Ryu f+MP (smoothest and sexiest of the bunch)
2. Guy f+MP
3. Akuma f+MP
4. ERyu f+MP
5. Oni f+MP

Top supers:
1. Ryu (3f fireball? Badass)
2. Akuma (land this with kara f+MP or something right after U1. Demon party)
3. Ken (because of Ikuyas explanation)
4. Dudley (because of respect to Dudley for trying to imitate 3rd best Super and actually doing a pretty decent job)
5. Chun (combo opportunities)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on October 25, 2013, 03:05:56 PM
Rose's U2 is arguably the best ultra in the game.

Boxer U2 is 0+1f startup, so you can't effectively use it like grapplers. Pretty much only works as a punish consistently.

Lol at Guile's U2 explanation.

Hmm, Dudley's super is definitely pretty meh...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 25, 2013, 03:07:15 PM
My favourite Ultras in terms of animation / coolness / hype.

1\ Rufus - Ultra1 (Do the Rufus!)
2\ Zangief - Ultra2 (Protect the Russian skies!)
3\ Oni - Ultra2 (ANIMAYYYYY)
4\ Fei Long - Ultra2 (Come at me from any direction you like!)
5\ T-Hawk - Ultra1 (Ho!)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on October 25, 2013, 03:26:43 PM

Jay, when I read that list I was half asleep turning the alarm off of my phone, and I hadn't closed my browser... right after reading that first line "...hopefully they will educate you guys in one way or another" then seeing "Boxer U2", I wasn't able to contain myself. Jon and I were talking once and we came to the conclusion that you are probably one of the biggest trolls we have.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 25, 2013, 04:21:15 PM
I'm gonna use Boxer U2 from now on as a tribute to Jay's GDLKness

edit: does anyone know the input for that Ultra?  :o
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on October 25, 2013, 04:31:30 PM
if ultra are easy to make into combo, it is one of the good factor, I agree Ryu, viper Rufus U1 is very very useful.
maybe "simple to use", "easy to use" are also one of the important factor.

but why i didnt put them to my lists because ultimately if player is really strong, my list's ultra can deter opponent at many situation.
Akuma U1, Makoto U2 n Juri U1 still hard to put into combo but these ultra has power themselves. once they got ultra meter (it means every round), opponent must careful it,  this is reason why i chosen them.  my opinion is, firstly how they can use as unlimited.... i cant explain it, hope u guys know wht i want to say lol.

if u talk about like Ryu U1, need to think about meter management too, if he has less than 2 meter, it slightly will be weak.
charge moves r same, Chun Boxer Blanka U1 is also good, but they already have weakness because they r not command move.
(but i agree Chun U1 is still higher rank.) 

Dhalsim Ultra 1 is actually higher at my list too, similar reason with Rose U2, helps his strong point-Zoning.  also it can use strong AA n if u have super, u can make huge comeback.   and of course set up.
a big difference between Rose U2 n Sim U1, is actually how often they can use it.  Rose is actually anytime except wake up, but Sim cant use it some situation because this move is slower start up than Rose U2,  and Sim is really weak when his turn is defense.


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 25, 2013, 07:51:03 PM
Well said Ikuya, I weep at the death of charge characters. Will likely never see another released... :'(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Gamogo on October 25, 2013, 07:54:29 PM
Make all charge character's Ultra motions QCF/QCB so they can take advantage of the FADC system as well as everyone else and we'd perhaps see them gain a little bit of extra utility.

Guile for example gets robbed horribly in that department. Rarely do you see his U1 connect and his U2 is barely worth the meter and execution to blast out.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 26, 2013, 04:35:30 PM
Did you know there was a Street Fighter 2 tournament last Wednesday night?

The next one is on November the 2nd 6th. WARNING: It's Super Street Fighter 2 Turbo HD Remix though! *Throws up*

Details: http://www.hiphopnights.com.au/arules.htm (http://www.hiphopnights.com.au/arules.htm)
Facebook event page: https://www.facebook.com/events/616707188387420 (https://www.facebook.com/events/616707188387420)
Random picture of the tournament: https://www.facebook.com/photo.php?fbid=10151648231640940&set=p.10151648231640940&type=1 (https://www.facebook.com/photo.php?fbid=10151648231640940&set=p.10151648231640940&type=1)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 26, 2013, 10:23:03 PM
Interesting, though I'm surprised they're playing a game that gets virtually no mention anywhere nowadays. But that's what Hip Hop can be like, reinventing the old. Kudos to them.

edit: the competition looks free to any player who actually mained this game at some point, I mean lol Blanka in a final?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 27, 2013, 12:46:40 AM
Quote
Interesting, though I'm surprised they're playing a game that gets virtually no mention anywhere nowadays

Well it's just advertised as "Street Fighter 2" so guess they're banking on nostalgia plus I presumed they would have no idea what they're doing but judging from the photo they went so far to use a console with sticks!

Though in the rules they do not mention that Akuma is banned, so if anyone wants to enter and win this thing you know what to do...
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 27, 2013, 10:37:59 AM
Theres a Youtube channel called Super Street Fighter II Turbo that often uploads the Japanese playing ST. Very entertaining to watch. Because of the faster game speed and less mechanics, spacing and mind games are so crucial.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 27, 2013, 02:23:41 PM
Just to let you guys know that on Monday (tomorrow) every VIP member gets 5 free games (On yellow swipe machines that include AE). You have to ask for the free games at the counter though!

So everyone come tomorrow for Free Mondays.  ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Dr.Hu on October 27, 2013, 11:21:40 PM
Regarding that HDR tournament, is it on 2nd Nov or 6th Nov?

I would definitely come if it's on 2nd (Saturday), but if it's 6th there's only a small chance.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 28, 2013, 12:38:57 AM
My bad it's on the 6th November, every 2nd Wednesday.

I'll go if you go.  :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 28, 2013, 08:13:12 PM
5 games is alot.

Ggs to that craaazy blanks playa  8)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 28, 2013, 10:47:17 PM
The winner of the first Free Monday by far was the Blanka player.

F**K that guy man!  ;)

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on October 28, 2013, 11:22:05 PM
The winner of the first Free Monday by far was the Blanka player.

F**K that guy man!  ;)

Those wins are photoshopped.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on October 28, 2013, 11:28:42 PM
i never felt so hated before :p, i only had trevor as support
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 28, 2013, 11:58:14 PM
Quote
i only had trevor as support

I got a photo of that too.  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 29, 2013, 03:05:03 PM
who's coming in today? I'll be in around 5pm
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 29, 2013, 03:20:11 PM
I'll go TZ and prob check out the amusement in the city afterwards.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 29, 2013, 04:37:14 PM
I will be there tomorrow. Been busy packing stuff for moving.

Jon why on earth would you go to city amusement?

EDIT: just read the thread so they finally have 2012. I will visit!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on October 29, 2013, 10:50:48 PM
Don't go to CA yet Jay can only vs the CPU right now. See my post: http://forum.ozhadou.net/index.php?topic=8096.msg1287836#msg1287836 (http://forum.ozhadou.net/index.php?topic=8096.msg1287836#msg1287836)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on October 30, 2013, 03:59:06 PM
Already went in for a bit. Felt weird seeing so many AE cabs again. I will probably only be free on Wed and Sun so I guess its still TZ for now.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on October 30, 2013, 08:43:58 PM
Ggs Tony beat me 3-1 with Oni today, will need to rethink that fight yet again.

Ggs overcame Trevor-shiki today 2 for 2.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 02, 2013, 06:15:35 PM
Where are my Sunday buddies going to tomorrow? (we are all buddies right?)

TZ as usual or trying the new setup of CA?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: X-fade on November 02, 2013, 06:41:11 PM
Went to City Amusements today, 4 cabs linked up and fresh sticks/buttons, not sure how long they'll last. $1.50 i think per credit. Went to TZ afterwards, found Rob there, I was the rog in the beanie haha. ggs.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on November 02, 2013, 09:42:08 PM
CA is $1.15

GGs Rob, Trevor, T.Hawk guy
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 04, 2013, 10:35:19 AM
Went to both CA and TZ yesterday. CA dead, TZ just me and DJ man.

Profound sadness.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 04, 2013, 11:06:16 AM
How do you do against that Deejay player? He's on auto pilot every time I play him, prime wake up bait.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on November 04, 2013, 11:33:31 AM
Crouch jab beats everything dj has on wakeup except ultra.

prolly free

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 04, 2013, 12:03:20 PM
The character itself is easy for Guy. The char specific combo landed once will deliver heaps of damage and stun. I think Guys cr MP catches his wakeup backdash too, or I might have mistaken it for another animation.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on November 04, 2013, 01:45:02 PM
You go to TZ too early Jay! Trevor, Anthony and myself was there later.

I also went to CA in the afternoon and the place was dead but I did get games vs few random people. A group of guys came and I'm glad they were all having fun and chilled and didn't mind losing to my Sagat. (Was worried I'd get my head kicked in).  :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 04, 2013, 05:20:17 PM
Nah you need to get your ass there quicker. You need to see my new and improved Gouken.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 05, 2013, 08:17:39 AM
Lol what hapened to your e.ryu?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 05, 2013, 12:49:44 PM
What ERyu?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 07, 2013, 07:18:02 PM
Today was hilarious, gg akuma/oni guy, jon, jay, foxy 08 and raging dave!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 07, 2013, 09:12:52 PM
Yeah GGs. I didnt get to do much with Gouken because of your pressure.

Hoping to see your next coming out of retirement Dave, GGs were had.

Fuck you Jon.

Great to see you again Rob and your Viper. She seems like a character who messes with your reactions, no matter how good or bad. Perhaps thats why Tokido hated her?

GGs Trevor, thanks for letting me practise Gouken and Makoto.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 07, 2013, 10:49:09 PM

Good games tonight. Sorry about your toe Rob.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on November 08, 2013, 11:05:25 AM
GGs!  That bloody air hockey puck collected my toe.  Son of a..
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 08, 2013, 06:22:36 PM
Rare footage of Rob actually angry.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 09, 2013, 06:32:40 PM
So which of my best buddies are going tomorrow?

I ask because its hard to tell whether to go to TZ or CA
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 09, 2013, 07:28:12 PM

No arcade for me tomorrow Jay.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on November 09, 2013, 07:53:46 PM
Where to go on Monday gentlemen?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on November 09, 2013, 08:07:29 PM
Not sure what I'm doing tomorrow.

Free Mondays (5 free credits for all VIP members) is still on at Timezone afaik.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 09, 2013, 09:49:58 PM
We all need to flock to City Amusement. I say fuck Time Zone, 5 free game Monday is fair so I understand, but every other day is CA mothafuckers. Consider it guys. I been to CA twice now and hardly no one is there.

TZ: 2 cabs.
      Which been there since Vanilla.
      Yeah, buttons are working fine for now but how long you think it'll last.
      Hot as fuck.
      Placed next to the air hockey table of death (George's face, Rob's toe etc)
      Besides Matt, staff are very unenthused about helping us with cab maintenance (mega turn off)
      Limited time only deals.
      Crazy kid.

CA: 4 cabs!
      New cabs!
      Change is good, much better atmosphere.
      Air conditioned.
      Convenient, nice food court right outside.
      Triple Tuesday deals, Double Thursday deals.
      CA is just 10 minutes from TZ, for guys saying TZ is more convenient, you're standing/waiting at TZ for more than 10 minutes anyway.


What Time Zone? What?! pfft.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on November 09, 2013, 11:54:29 PM
CA: Convenient, nice food court right outside.

I'm sold.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 10, 2013, 04:04:05 PM
Yeah I shoulda known nobody would be in today. GGs DJ guy.

I got to practise Makoto against CPU and angry kid today. Finally learnt to do the badass combo.. (cl HP xx hayate cancel -> mp xx ex oroshi)

Watch out you guys.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 10, 2013, 04:07:20 PM
Yeah that Makoto combo isn't any harder than a one frame link imo. sadly it's the only practical combo you can get from Hayate cancels (other than counter hit Hp)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 10, 2013, 08:45:54 PM
Norman you gotta teach me instant axe kicks. I can do them fine on P1 side, but P2 is impossible I tell you.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 10, 2013, 09:42:16 PM
You can reverse tiger knee motion the EX version for a true instant Tsurugi.

However normal axe kicks can't be done "instantly", you're just doing them as soon as the height restriction permits you to do so. Which means you can just input jump and buffer the motion really quickly to execute, like below:

 :uf: :qcb: :mk:

Because Tsrugi is quarter circle back you can 180 back really quickly and you'll still get the move to come out. This is the method I use on both sides to get Tsurugi out asap. Just practise this several times in a row and it'll be second nature. Consider it similar to guy's air otoshi, except the execution window is wider (due to height restriction).
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on November 10, 2013, 11:04:09 PM
recent player list at TZ

ChunLi: Meeks, Rob, Asian suit guy, Soba, Carlton, ayyitsrobert, Kientan
Ryu: Joe, atomicX, Ikuya, Terry, Jonny, Hin(Aisan young guy who always charge battery his phone)
viper: Rob
Ibuki:Rob, Aisan Ibuki player
Rose: Rob, Max, Meeks, Madenka, Rose player who wear glasses
Dudley: nostalgia, Manaki(new Japanese guy), Auxide, Max, Madenka, Ikuya
E.Ryu: SomeRandom, Hin, Ikuya, Max
Ken: Ikuya, Xavier, Edwin, SomeRandom, well‐muscled guy
Guy: Silhouette, Saikyobatsujin, Madenka, genxa
Abel: Jonny, Xavier
Yang: Jonny
Dhalsim: Masa, Carlton, Vindik8
Boxer: half asian? handsome guy with back pack, Xavier, Auxide
Bison: Yuto, atomicX, Madenka
Cody: young asian cody player, Manaki, Meeks, Genxa, Ikuya
Fuerte:CFR, Carlton, Rose player who wear glasses
Dan: Saikyobatsujin, Madenka, Rose player who wear glasses
Hakan: Shaaaaaaaaaaaaaaaaaaaaaaaajustdoitaaaaaaaaaaaaaaaaaaaaaaa, everyone with accident
Makoto: Yuto, Ikuya, Terry
Akuma: Jonny, Terry, Joe, big guy who tie up hair, Ikuya, Genxa, well‐muscled guy
Feilong: Afterdeath, Ikuya
Honda:
Cammy: Trevor, Rob, Ikuya
Sakura: ayyitsrobert, Shaaaaaaa, Soba(does he start her?), genxa
Sagat: Ikuya, Genxa
Rufus: Max, kientan
Adon: Trevor, Yuto, Ikuya, Genxa
Juri: everyone with accident, Ikuya(I will start)
Oni: Manaki, big guy who tie up hair, one aussie? guy
Yun: Genxa, Trevor, Ikuya, Jonny
Deejay: Sakiyobatsujin
Guile: half asian? handsome guy with back pack, Xavier
Claw: allday flying claw guy, asian claw guy, Ikuya
Gen: Carlton, Genxa, Saikyobatsujin
Gouken: CFR, Ikuya, ayyitsrobert
Blanka: CFR, white guy who tie up hair, united2166, Ikuya
Seth: CFR
Zangief: Afterdeath, Ikuya
Top tier.Hawk: Nostalgia, genxa, Ikuya


Ahahaha im slowy reading through this thread as im new to the forum and found a reference to myself Akuma ~ Oni player "big guy who tie up hair" could have been worse "fat guy with rats tail" thank you for your kind description of me.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 10, 2013, 11:59:53 PM

Ahahaha im slowy reading through this thread as im new to the forum and found a reference to myself Akuma ~ Oni player "big guy who tie up hair" could have been worse "fat guy with rats tail" thank you for your kind description of me.

Aw shiiiiiit this is crazy son. Welcome dude, glad you could join us. I play Dudley, the classy stuff.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on November 11, 2013, 01:42:25 AM
oh that Akuma n Oni guy came here?  welcome.

i m... a short shoto Asian guy who use Ken.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 11, 2013, 05:25:14 PM
AWESOME. Great to have you with us. I'm that Guy player you always blow up.

I know this will sound not believable but I have always wanted you in as a part of the community, as well as a few other regulars but I'm too damn shy. Good on Xavier.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 11, 2013, 07:36:16 PM
*man crush detected*  ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on November 11, 2013, 07:45:59 PM
Thanks for the warm welcome guys. Im still new here so some of the terminology still eludes me but im guessing the term "blow up" relates to a win?? Because my first thoughts were that I literally walked to the opposite cabinet and start "blowing"  a deflated player like a balloon and not the Oxford St version of "blowing" a player Ahahaha.

I was at TZ today and was playing against Johnny( abel ~ ryu ~ yang guy) today he was killing it with his ryu. Tok me about $4 to break his 11win streak. But I never accept my wins against him. My theory is that he actually has to rush back to work so he takes pitty lets me win. I'll get there one day.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on November 11, 2013, 08:14:21 PM
Ok i cant combo for shiet anymore at arcades

Gg rob so many games i dropped combos :(

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on November 11, 2013, 08:42:52 PM
Ggs!  Yep there's CA tomorrow I'm gonna try to get there.  Much better than timezone. 

Hey Max..ibon
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on November 11, 2013, 08:43:10 PM
*man crush detected*  ;D

I actually spent a good 15 minutes looking for an appropriate shy anime .gif for Silhouette but I'm no good at digging stuff like that up and failed... closest I got was a bunch of K-pop fem dudes all giggly and awkward... lol

Ok i cant combo for shiet anymore at arcades

Gg rob so many games i dropped combos :(

Your links should be crisper now that you have PC!

EDIT: hi rob!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 11, 2013, 09:33:27 PM
I seriously think TZ's Mon, Tues, Wed deals are a response to the addition of AE cabs in CA. Can't make it on Mondays for the 5 free games but Wednesday half price games doesn't sound too bad.

Thanks for the warm welcome guys. Im still new here so some of the terminology still eludes me but im guessing the term "blow up" relates to a win?? Because my first thoughts were that I literally walked to the opposite cabinet and start "blowing"  a deflated player like a balloon and not the Oxford St version of "blowing" a player Ahahaha.

Yep, I meant that you defeat me very often, not that kind of blowing  :-*
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on November 11, 2013, 09:54:56 PM
too bad i have become so used to the stick and buttons from the console joy stick i forget you need to tap the buttons extra hard at arcades and put more force into moving the stick.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 13, 2013, 06:35:40 PM
A shame we didn't play Bromen, Johnny was nuts today, his Ryu footsies have definitely improved over the last time.

GG CFR, it's always a treat to see that Gouken in action. Sick divekick setup too.

Also, that angry kid sat next to me and said he knows how to play Guy now. He said "I know his strongest move" I thought he was about to say far MP or something, but he was describing Ultra 1 ;D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on November 13, 2013, 11:06:16 PM
gg mate
u missed out on angry kid slamming the machine and then walking past saying 'thats fucking bullshit' haha
goukens fun to play.. against people who dont know the matchup :)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on November 13, 2013, 11:07:25 PM
A shame we didn't play Bromen, Johnny was nuts today, his Ryu footsies have definitely improved over the last time.

GG CFR, it's always a treat to see that Gouken in action. Sick divekick setup too.

Also, that angry kid sat next to me and said he knows how to play Guy now. He said "I know his strongest move" I thought he was about to say far MP or something, but he was describing Ultra 1 ;D

I love "angry kid" he proves how mature I am. The me 5yrs ago would have knocked him out and put him head first into the nearest rubbish bin. The current me accepts that some young men especially those from certain ethnic and socio-economic back grounds are without any proper male role models....Ahahaha jokes I don't knock him out because that was me when I was kid except I could back up my shit talking.

Oh yeah I walked into TZ and saw his Gouken at 32 wins and thought id better just sit on the sidelines and watch the big dogs play, plus there was heaps of guys waiting so I thought id pop down to CA to get a few games in.....4 machines and not one person there playing :-(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on November 14, 2013, 12:45:49 AM
Quote
Oh yeah I walked into TZ and saw his Gouken at 32 wins and thought id better just sit on the sidelines and watch the big dogs play

Nah man we're all in the same boat vs Crazy FreeRider (The Gouken player). Except for Rob (the Viper/Ibuki player). Conveniently Crazy had to go before Rob arrived. I wonder why....  ::)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 14, 2013, 12:55:31 AM
Nah man we're all in the same boat vs Crazy FreeRider (The Gouken player). Except for Rob (the Viper/Ibuki player). Conveniently Crazy had to go before Rob arrived. I wonder why....  ::)

It was actually before I arrived.  :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on November 14, 2013, 01:00:34 AM
Quote
It was actually before I arrived.

Yes sorry, my bad.  ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on November 14, 2013, 09:54:29 AM
i stayed back an extra half hour longer but no rob or dave :( i mean :)
Catch you guys later this arvo or are you headed to CA?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 14, 2013, 10:07:15 AM

See ya at CA Aaron.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 14, 2013, 10:48:18 AM
I'm going to CA after work as well.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on November 14, 2013, 01:11:57 PM
cool will check this CA place out when there are actual people playing the machines
be there from 4
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on November 14, 2013, 01:34:35 PM
Hi Bromen, nice to meet you on the chat haha!

Crazy due to my stupid shift 10am-6pm, I arrive pretty late these days, but I am working on changing it back to normal 9-5 , so hopefully i can come there earlier. 
GGS at CA and TZ with everyone, I'm working on my Viper, I can never drop her despite what I said, I just need to remember she's Viper, and not Ibuki or Rose!

Can't make it tonight, but perhaps 2morrow night i'm free. 
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on November 14, 2013, 04:13:16 PM
Lol no one's here
I'm going to tz

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on November 14, 2013, 09:03:37 PM
Hi Bromen, nice to meet you on the chat haha!

Crazy due to my stupid shift 10am-6pm, I arrive pretty late these days, but I am working on changing it back to normal 9-5 , so hopefully i can come there earlier. 
GGS at CA and TZ with everyone, I'm working on my Viper, I can never drop her despite what I said, I just need to remember she's Viper, and not Ibuki or Rose!

Can't make it tonight, but perhaps 2morrow night i'm free.

Heya Rob! yeah im really enjoying going through the back log of threads in this forum.

I take back what I said about "angry kid" I popped into TZ about 7:30pm had a few games got owned but I still enjoy playing. Anyway "angry kid" comes in quietly says hello and shakes my hand. Sits down watches a few matches but is completely silent. Gets up after 30mins and walks out. I think hes a clone.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on November 14, 2013, 10:26:20 PM
I take back what I said about "angry kid" I popped into TZ about 7:30pm had a few games got owned but I still enjoy playing. Anyway "angry kid" comes in quietly says hello and shakes my hand. Sits down watches a few matches but is completely silent. Gets up after 30mins and walks out. I think hes a clone.

Hahah he came in again today.. same thing.. gets beaten and then gets up and walks past and yells 'thats fucking bullshit and smashes his fist' he was nice coming in, walked past and said hi. maybe your right.. there's a clone! lol

did you guys end up at CA?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 14, 2013, 11:17:47 PM

I got to CA at like 6 and was like where's Aaron? Trevor and Ryu player with phone charger was there, more people eventually turned up.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on November 15, 2013, 09:23:22 AM
Should be free tonight, where abouts yall thinking to ? tz or ca.

I just realised ca+tz =catz
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 15, 2013, 10:30:36 AM

Catz... nice observation. I'm considering CA, depending on how many are going. Let me know.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on November 15, 2013, 10:31:38 AM
i was there at 4 and no one was there
so doesnt look like theres an early crowd like with TZ, i guess i will only ever go CA after 6 if i do end up going
spewin cause the machines there feel great
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 15, 2013, 10:42:30 AM
no ggs love?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 15, 2013, 10:49:16 AM

I'll only go GG's if I'm planning on staying till late.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: thirdeye (Ikuya) on November 15, 2013, 11:31:58 AM
george n Xavier went to adelaide
is there ggs session without xavier?

i m goin CA if i m free
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 15, 2013, 01:21:07 PM
ggs still on.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on November 15, 2013, 05:11:35 PM
Yep it's cheaper for me to go Timezone/CA than GGs, so personally I prefer the arcades, unless I can stay really late like David said.   Okay will aim to go CA then!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: ayyitsrobert on November 15, 2013, 11:45:55 PM
haven't been to time zone in ages! too busy with uni. fortunately, just finished my last major today so i'm free for the next few months.

so what's this CA thing everyone's talking about and going to?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 16, 2013, 08:00:22 AM
so what's this CA thing everyone's talking about and going to?

Its just an imaginary dream arcade that everyone is gushing over.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: ayyitsrobert on November 16, 2013, 10:37:56 PM
oh, must not be all that important then.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 17, 2013, 04:54:04 PM
Viper sure is hard, I will have to work on this MU so I dont get stunned 10 sec into round. GGs Rob.

Also must point out those Japanese hot dogs are so good.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on November 17, 2013, 06:18:32 PM
Viper sure is hard, I will have to work on this MU so I dont get stunned 10 sec into round. GGs Rob.

Also must point out those Japanese hot dogs are so good.

Japanese hot dogs...?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 17, 2013, 07:56:08 PM
Yo Rob Ggs for last night, i think our Viper Hawk record now sits at around 30-2.

I know what's wrong though, I get knocked down too much and that's my fault cause I'm not blocking crossup burn kicks.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 18, 2013, 04:20:46 PM
Japanese hot dogs...?

Located opposite Mappen/Oiden.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 18, 2013, 11:25:25 PM

Norma Jeane, that Hawk was fly tonight. GG's guys.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 19, 2013, 08:34:25 AM
Thanks but I'm certain you were just wowed by standing 720   :P
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on November 19, 2013, 01:42:19 PM
Normy, keep your eyes open for where her legs split, that's the side you need to block.

Sent from my C6603 using Tapatalk

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 19, 2013, 02:21:24 PM
Normy, keep your eyes open for where her legs split, that's the side you need to block.

Sent from my C6603 using Tapatalk
I can only imagine you're talking about Chun Li, but the comment is a little vague  :o
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on November 19, 2013, 02:53:23 PM
Quote
I can only imagine you're talking about Chun Li, but the comment is a little vague  :o

Soz, I meant when blocking viper's shenanigans.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 19, 2013, 03:45:00 PM
Right, ill keep it mind for next time.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 20, 2013, 10:20:41 PM
Just caught up on Bleach Dave. I guess Sajin needs an instant nerf after pulling that spectacle, but damn its pretty sad. GGs today btw.

Also GGs to Ryu guy, Bromen, Ricky, Yuto, Norman, Jon and new Dudley player.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on November 20, 2013, 10:41:21 PM
Please no Bleach spoilers here! (But don't worry I don't know who Sajin is yet...)

Always impressed to see your improvement each week Jay, you were doing some sick guy punishes then into a reset then into another mix-up then into a combo etc. And it seems you know the right moments to use super now too.

Also Ricky has been a beast lately as well.

Exciting to see the regulars get stronger.



Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 20, 2013, 10:57:16 PM
Ggs tonight,

My Bison is so shitty atm.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 20, 2013, 11:17:38 PM
Jon, you'll probably never know who Sajin is. You've been keeping up with Naruto this whole time and I bet you have no idea who Shikamaru is.. or even half the recurring characters who are in that series are..

GG's Jay, and the Dudley player.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on November 21, 2013, 12:09:57 AM
Yes it's true I'm bad with names though I can't forget Shikamaru, just because he is so bad arse.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 21, 2013, 12:53:40 AM
Yes it's true I'm bad with names though I can't forget Shikamaru, just because he is so bad arse.

You had to google him, I know.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 23, 2013, 07:03:34 PM
Never really knew who Smug was.

but this is just sick



Including Solid.

By the way, anyone showing up at CA tomorrow?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 23, 2013, 07:24:11 PM
Vote 1 for Solid or 2 for Smug.

2.

Won't be in tomorrow Jay.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 26, 2013, 11:30:12 AM
2.


Yesterday TZ staff confiscated my second card :(

I understand the policy one card per player but other staff charged that card for me on several occasions, it was even suggested to me by staff to start a new card since I reached platinum a few months ago. If there was a benefit to use a platinum over sapphire then there would be no issue but as it stands they're both virtually the same.

Feeling indifferent about TZ atm.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on November 26, 2013, 11:37:35 AM
It's not Timezone, it's just that particular staff member. He denied me free stickers once. Someone who denies a person free stickers says a lot about their character IMO...

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 26, 2013, 12:13:11 PM
I'm sorry, stickers?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on November 26, 2013, 12:16:23 PM
Yesterday TZ staff confiscated my second card :(

I understand the policy one card per player but other staff charged that card for me on several occasions, it was even suggested to me by staff to start a new card since I reached platinum a few months ago. If there was a benefit to use a platinum over sapphire then there would be no issue but as it stands they're both virtually the same.

Feeling indifferent about TZ atm.

This is what I've been spitting. The guy you speak of is such s c u m ! the worst staff member by far, Rob and Jon are familiar with him also. On the other hand, check out lilshow91's post on CA thread, these are the type of people you feel good about, it's like going to a restaurant where the food is good, but the staff really puts you off when it comes to serving the customers, at that point it doesn't matter how good the food is, Meeks once told me a story of a place we both eat at, it was a staff related incident and it threw me off, I love the food there and even though what happened to him didn't happen to me, morally I can't find it in myself to go back, and then you have places where the food is average but service is great, so it's kind of the same situation with the 2 arcades but with TZ the cabs are shit (MP on outside cab is acting up again) and staff (not all) are too, hah! I understand the location convenience for some, but first and foremost it should be about what is right y'all, the way TZ is now, just doesn't deserve our moneys. And if or whenever ULTRA comes out in Aus arcades, you think TZ will be the one who gets or CA?

Besides the 5 free games on Monday (which they don't even charge you properly, sometimes you'll get 5, some days you get 3), TZ is down there with Dan, just taunting the fuck out of us and building meter money for it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on November 26, 2013, 07:26:56 PM
I guess it's CA tomorrow then?

Which TZ staff member is it you're talking about? I would like to commend him for denying Jon free stickers.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on November 26, 2013, 09:38:07 PM
Timezone tomorrow! Or whatever...

I'm not going to fall for your bait Jay....


BTW Crazy how was my trollin? I'm trying to improve in that area...  ;D

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on November 27, 2013, 10:28:16 AM
You are learning well young one
although i only counted a measly ONE taunt... you need to improve in that area. Practice doing it on each knock down you achieve, i know its quite execution heavy at first but you will get there.
The next step is to use the other persons character to beat them with.. but thats for another day  8) ggs
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on November 27, 2013, 10:33:11 AM
Gah Bison mirrors. ><

I've seen you've learnt a lot of dirty tricks from Shang?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on November 27, 2013, 11:17:24 AM
I guess it's CA tomorrow then?

Which TZ staff member is it you're talking about? I would like to commend him for denying Jon free stickers.
I'm still going to TZ because of the convenience at this point unless someone wants to meet at CA, I can play longer at TZ though. I don't know the staff members' name. can show you later.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 01, 2013, 10:22:52 PM
GGs Jon, Dave, Anthony, Ikuya and Balrog guy.

I have to admit, my matches against the Balrog was quite embarrassing lol, but still a good experience. Matchup knowledge of these Japanese players are incredible, wake up Ultra against Guy is smart because Rogs other options get stuffed by meaty cr MK. I look forward to playing again.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goodpart on December 02, 2013, 08:16:51 PM
I respek Dadduri footie.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on December 02, 2013, 09:53:53 PM

GG's Goodpart. Fei was mad troublesome.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 08, 2013, 02:23:30 PM
Went to TZ so excitedly but realized I forgot my card... just got a couple of bucks on one of those yellow cards.

GGs Chun Li player.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 11, 2013, 08:52:14 PM
GGs to all today, Bromen you seem to be showing more variation in your throw patterns, once you mix in those cr MP or cl HP frame traps, thats where I believe you can get truckloads of damage.

I seemed to have a tough time against the Ryus today, but I think I simply forgot how to be patient. Im also very conscious of the upcoming Ultra changes, and trying to use the still shitty far HK as an AA. Cant wait for the update!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on December 12, 2013, 08:19:58 AM
Yo Ultra is more than half a year away!

Jay, we have to ft5 later... I'm developing new stuff with Hawk vs Guy.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on December 12, 2013, 10:00:42 AM
GGs to all today, Bromen you seem to be showing more variation in your throw patterns, once you mix in those cr MP or cl HP frame traps, thats where I believe you can get truckloads of damage.

I seemed to have a tough time against the Ryus today, but I think I simply forgot how to be patient. Im also very conscious of the upcoming Ultra changes, and trying to use the still shitty far HK as an AA. Cant wait for the update!

Lol thanks. You probably couldn't see my face from behind but I was having quiet giggles because some of the throws I walked half screen and just threw, then I was laughing in head "did I just get away with that?" Ahahaha thanks for the tips.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 12, 2013, 01:52:06 PM
Yeah man, if you space your pokes right, and make opponents respect your space, thats when you sneak in a cheeky walk up throw. Strong stuff, I wish to use these against Giefs someday.

Jay, we have to ft5 later... I'm developing new stuff with Hawk vs Guy.

Looking forward to it, I think Guy vs grapplers are fun matchups.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on December 14, 2013, 12:06:17 AM

Good games tonight; Aaron, Dudley's target combo works YES, one problem down! DK (Honda player), Anthony, Jon, Jack, Ricky, Greg, T. Hawk player and the two Vega players...

I swear these arcade threads are dying. Quick someone make a tier list or some shit.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 14, 2013, 06:10:09 AM
Most often broken buttons list:

God tier:
MP

High tier:
HK
LP

Mid tier:
HP
MK
LK

Always loose as hell anyway tier:
Stick
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on December 14, 2013, 11:01:08 AM

Inside cab, the stick is pretty loose, outside cab's one is quite stiff and definitely felt like the buttons weren't performing smoothly on it.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goodpart on December 15, 2013, 01:48:49 AM
GGs to the tweaked out gentleman who did nothing but heavy DP with Ryu, Akuma and Ken in consecutive matches and then smashed the cabs harder than those Napoleon Complex'd dudes who belt the punching bag game near the counter, screamed his head off, ran around the cabinet with giant bug-eyes to tell me he's gonna "fakken smash" me when I leave, threw a ciggie at me, and walked off to "get backup". They were really close matches and I was lucky to get away with the win. You're a credit to the gene pool. I enjoyed watching you stomp around the cinema lobby red-faced as I was leaning against the Chatime counter enjoying a bubble tea. I would have offered you some but you probably don't drink anything weaker than diesel fuel.

I think you need some practice with the Gen matchup. Specifically, the part where you don't do heavy DPs from full screen and then scream that the game is "FAKKEN BULLSHIT".

I love TZ
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on December 15, 2013, 09:21:04 AM
Sounds like angry kid
Was he skinny and pale looking?  Kinda shirt
All too familiar with 'farken bullshit'  everything he loses


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on December 15, 2013, 12:21:39 PM
If you let him win at least 2 rounds he'll behave himself I find. I see no harm if there's no queue.

Otherwise I'd blow that kid up as quickly as possible.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goodpart on December 15, 2013, 02:03:28 PM
Blonde, weedy, tat on forearm, ciggie behind the ear.

I'm not giving that thing two rounds. I'm giving it Gen mixups and impractical air supers.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on December 15, 2013, 02:15:10 PM
lol yeah thats him
had many word exchanges with him but hes never laid a hand
best to ignore him as i think he's actually mentally challenged going by the way he goes about before he rages
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goodpart on December 15, 2013, 02:25:26 PM
Pretty sure he was cooked. He was handing little baggies to his buddy as he walked back in to find me. You could be right, though!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 15, 2013, 04:33:26 PM
Please dont go easy on him, otherwise he will win and become motivated to play more.

GG Bromen, I think in Akuma vs Guy matchup, far HK is a very good whiff punisher, so stay grounded and look for me to whiff something or focus.

Execution guy came in today, I havent seen him in a long time, but he hasnt seemed to lose his touch. As usual, he picked Boxer U2, I guess he feels the need to use the best Ultra in the game against me.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on December 16, 2013, 02:44:35 PM
Please dont go easy on him, otherwise he will win and become motivated to play more.

GG Bromen, I think in Akuma vs Guy matchup, far HK is a very good whiff punisher, so stay grounded and look for me to whiff something or focus.

Execution guy came in today, I havent seen him in a long time, but he hasnt seemed to lose his touch. As usual, he picked Boxer U2, I guess he feels the need to use the best Ultra in the game against me.

My Akuma has become a bit stale most of my progress in the last few months has come from watching Infiltration+Tokido YouTube clips because I don't have the mental capacity or patience to learn the games technical aspects which means I can't take my game to the next level.

So I've started using Guile to give Akuma a break. I wanted to.use him against "Execution Guy" but I was to ashamed because his Guile is awesome.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 16, 2013, 05:42:09 PM
Mirror match is a great way to learn as both players are constantly testing each other.

And honestly, I think you have a solid enough Guile, you seem to know how to keep your distance instead of rushing in and going for crossups like a certain somebody I wont mention. Keep at it  :hp:
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: ayyitsrobert on December 16, 2013, 10:11:50 PM
Where is this angry kid every time I'm at TZ?? He sounds hilarious, what days and what times is he usually in? I'd love to see how he plays
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on December 16, 2013, 10:38:09 PM
Where is this angry kid every time I'm at TZ?? He sounds hilarious, what days and what times is he usually in? I'd love to see how he plays

Oh...he comes along randomly. There's this one time he tried to hog the machine and wouldn't get off. I asked him to get off the machine and he goes; "I swear I'm gonna fken punch you!". He didn't leave until I got the time zone employees to come over.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on December 17, 2013, 09:39:56 AM
Need to rename this to "TZ Angry Kid [SYD] - General feedback"
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on December 18, 2013, 05:48:27 PM
Who is the other loud asian guy that plays Tekken and screams random things? He freaks little kids out with all his shouting but I don't think he does it intentionally??
Even muscle guy who uses ken has come down and doesn't get excited when he plays. I played him in blacktown recently and he used Akuma to mash me.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on December 18, 2013, 09:31:46 PM
I think you're talking about Xining. He's always hype.

As for muscle guy, I havn't seen him around.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on December 18, 2013, 09:49:38 PM
Man I purposely gave Crazy Kid two rounds and he still got mad when I beat him. Later on it looked like he tried to punch Rob. What did you do to him on Saturday night Goodpart, what did you do? He is at the next level of crazy now, even crazy people at Kings Cross are more mellow than he is.

GGs Dk, Greg, Guile guy, Vega guy, Cammy player, Makoto player, Some Random, Rob, Robert, Saikyo.

GGs Crazy Kid (not really).

Good seeing some new faces, the Cammy player and Makoto player. You both survived a night with broken buttons and Crazy Kid so you've passed the Timezone initiation test.


Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Some Random on December 18, 2013, 10:35:51 PM
haven't played at tz for a few weeks wtf happened to mk can't even focus properly without it letting go by itself
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Goodpart on December 18, 2013, 11:05:42 PM
What did you do to him on Saturday night Goodpart, what did you do?
Scored about 5 perfects across 3 matches using the same setup with Gen over and over. Backdash to make DP whiff, then punish with HP xx upkicks into the Xian mixup. Rinse/repeat. He didn't block a single one. Oh, and I taunted. A lot.

Why give him mercy rounds? It just reinforces the belief in his head that he's the next DAGO UMMERWHEREA
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on December 19, 2013, 06:37:03 AM
it doesn't matter, he always play the game until something else has his attention.

I played him yesterday as well, I didnt get lip - just standard rage on the other side.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 19, 2013, 07:04:27 AM
Yeah dont waste your rounds with that clown, let the player rotation move on. He only has like 2 or 3 credits per session.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on December 20, 2013, 10:10:48 AM
GGS: dk, Bromen, Johnny, Sailooo, Some Guy, Angry Kid's big brother. Honorable mentions to Robsux & Revolver who I havn't played for a while but still saw.

Been rocking Claw for the last few sessions at Xavier's advice. I have been enjoying the fights more than I used to with Claw (Main reason is a 6 frame  crouching medium kick).

Game is still BS when you get knocked down, But Claw is slated for higher tier movement with delayed wakeups and the rest of those buffs he might get.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on December 20, 2013, 12:15:38 PM
Yo, now you can shamelessly rock that Vega hoodie we got you all those years ago.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on December 20, 2013, 03:38:18 PM
Lol I'm not a perv....but these are the longest legs I have ever seen on an asin chick playing that music game next to the sf cabinets ahahaha
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 22, 2013, 05:52:08 PM
Today is angry kid's birthday!

When he saw me, he said "Guy!!!" and gave me a hug, and said it's his birthday. I asked how old he's turning. He's 18 now lol.

Anyway, GGs to the guy who used Dudley, Sakura and Boxer. He's a new face, and I think he might be Japanese.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on December 23, 2013, 01:10:40 PM
18??? What was I like at 18...?

I might of played the guy you're referring to, his boxer is very good - more solid than execution guy's.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 23, 2013, 03:18:57 PM
Yes he has a very solid ground game, I was more impressed with the Dudley though. I know I always go back on my word when I say this, but it makes me want to pick up Dudley. That will be my new years resolution.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on December 23, 2013, 04:05:26 PM
Anything to contribute to less Evil Ryu would be great. If you rock Dudley I'll play him more as well - make it gentlemanly.

btw maxx, the dumplings place next to TZ is now open.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on December 23, 2013, 10:36:47 PM
The Japanese gangs are easy to trace and remember...

Gen/Ken guy is Yasu

Boxer/Dudley guy is Nao

Both very skilled players and nice guys. They will need a help or two with their english so when you see them say hi and start a conversation. They feel lonely sometimes  ;)

Ps why are we still going to tz?!?! The sticks are crap and the service is terrible... Oh well only mon and weds...

Ps2: how do you claim the loyalty free 5 games/free credit on the card? I'm gold darn it!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on December 23, 2013, 11:06:46 PM
you need to activate at the counter.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Nost. ULTRA on December 24, 2013, 09:00:50 AM

^

This offer has expired. Staff member also told me that the 5 free games only lasted an hour as soon as they were activated, hah.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 25, 2013, 08:59:59 PM
Any one stopping by tomorrow? The Hobbit sequel's coming out tomorrow, which means the movies are open so I imagine it'll be busy in the area.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: ayyitsrobert on December 27, 2013, 06:56:10 PM
finally ran into the angry kid! he was in the other day when i came in for a game in the morning before work. all he did to me was standing up after the end of the second round and stare at me for abit then when he lost he just walked off. i have yet to experience his full wraith :(
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 27, 2013, 07:18:31 PM
He just turned 18, hes slightly matured I figure. Like wine.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on December 28, 2013, 12:38:22 PM
Angry kid is named Cody.

Lololololol bumped into mr Rain(Vega/evil ryu player) at Maloney's hotel last night don't know if he is on this forum...drunk as a skunk always smiling and in a happy mode. I should have dragged him to TZ to play, I can't beat his sober Vega but may be....just may be I could beat him while he is majorly inebriated???
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Niah on December 29, 2013, 02:29:37 AM
i wanna play this angry dude and just troll him non stop. then stare right back at him with equal intense anger. would i get punched?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on December 29, 2013, 08:48:52 AM
He has yet to do anything to anyone. In fact Mike (a non ozh player) took Angry Kid by the collar and warned him (rather sternly) not to talk shit to him again. That was at least a month ago.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on December 29, 2013, 04:51:18 PM
GG Norman (not Madenka). Your decision making definitely demonstrates a long time experience. Great Chun.

GG Shaaa? Hakan gives me a headache.

Also good to see you rocking Makoto Rob. I played her a bit against that Ken, her damage output is so crunchy and deliciously satisfying. Need to keep a handful of setups in mind though
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on January 04, 2014, 04:25:37 PM
That awkward moment when you are the only challenger to play one of the top players because everyone went home...ahahaha GG's  Rob I really enjoyed watcjing the match between your Makoto and Sakura he was so but then you won. Also one of the 7 matches I lost to you was because I was distracted by an eextremely busty asian chick that was playing that air hockey if she made one wrong move one of those puppies was ready to fall out of her top. So I kept checking her to see if it would happen lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: robsux on January 05, 2014, 05:24:01 PM
lol, too much distraction hahaha.  Thanks for the ggs, Makoto so fun, finally understanding her a bit more.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on January 05, 2014, 05:38:10 PM
Mako to can be crazy but it's still offensive guesswork on her part, generally though once you score the stun it's over.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on January 05, 2014, 09:02:06 PM
Forgive my trashy play fellas. I just couldn't hit the links at all today, not even with Guy. The shit sticks was the cherry on top. Ikuya is right, its time to go CA.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on January 06, 2014, 10:07:47 PM
Norman I made sure your win streak was undefeated, 20-something wins in the end, I even took out Seth boss!

Those guys were really keen to play but apart from them it was too quiet tonight, when is everyone coming back?

Least I had more time for my new obsession, Guitar Freaks.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on January 07, 2014, 01:33:38 PM
ehmergerd you beat Sessu!

haha, yeah I saw you playing the Guitar game - I was like wtf, you a rhythm gamer now for certain.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 07, 2014, 10:56:10 PM
ehmergerd you beat Sessu!

haha, yeah I saw you playing the Guitar game - I was like wtf, you a rhythm gamer now for certain.

Guitar hero...? wth is guitar freaks?? lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on January 08, 2014, 07:46:17 AM
Konamis version of Guitar Hero.

Its heaps better because it has cute Japanese songs.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on January 08, 2014, 07:49:17 PM
Konamis version of Guitar Hero.

Its heaps better because it has cute Japanese songs.

ooooh....you have me interested. I wonder if this game is anything like playing a regular guitar cos that's what I play.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on January 09, 2014, 12:02:20 PM
Lol I 7-0 angry kid and overestimated how big and scary I look because he still verbally destroyed me before he stormed off my favorite line was "I severed you c*nt!!!!"  Only at TZ.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Crazy FreeRider on January 09, 2014, 03:34:19 PM
hahah classic angry kid
my favourite one is 'Thats f***ing bulls**t' and then smashes his fist to palm.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on January 09, 2014, 03:56:39 PM
For once I'd like to see loss quotes in street fighter, Angry kid loss quotes in Ultra SFIV would be chock full of expletives.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: sailooo on January 09, 2014, 08:45:22 PM
GGs all,
Bromen making me sweat in the guile mirror.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on January 10, 2014, 01:52:24 PM
GGs all,
Bromen making me sweat in the guile mirror.

Heya X GGs to you to, yeah man my Akuma has gone stale so I've been trying out Guile for the last few weeks.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: pham on January 10, 2014, 06:41:53 PM
Never make the effort back into the cbd as often but ggs everyone. Most fun and hype games I've played in a while. I didn't think my pocket Honda would do that well.

Sent from my SM-N9005 using Tapatalk

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: louisn1234 on January 11, 2014, 12:26:55 PM
GGs all, the Honda player, the cody, and the ryu player and of course Rob.
United2166, Not sure which Honda are you, because there are two Honda there.
Really felt depressed when vs rob, lose out in term of everything - zoning, footsies , frame data  :-\
So most of you guys prefer go to timezone instead of CA?
Sorry for my poor English.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: STOZ1105 on January 11, 2014, 01:08:14 PM
GGs all, the Honda player, the cody, and the ryu player and of course Rob.
United2166, Not sure which Honda are you, because there are two Honda there.
Really felt depressed when vs rob, lose out in term of everything - zoning, footsies , frame data  :-\
So most of you guys prefer go to timezone instead of CA?
Sorry for my poor English.

Please refer to this thread here
http://forum.ozhadou.net/index.php?topic=8103.0

However by saying that most people only go to tz because it is way more convenient location for most of em. Ca is far superior and I am pushing it but it seems most people are avoiding ca disregards to the list above.

Ps you all should've been at ggs on friday night for sf, we run casuals and tourney weekly
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on January 11, 2014, 10:41:08 PM
I'm not avoiding CA, to avoid something it would have to be in my way in the first place. Tighter work schedule at the moment makes City Amusements a low priority.

GGs to any time zone peeps I've played. I've been using Ryu for the last week.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on January 13, 2014, 01:09:12 PM
If you've ever wondered if the guy that sits and watches on the weekends can actually play, then yes I can confirm it as I saw it with my own eyes he can actually play!

Well he plays a very SF2 style Ryu, uses sweep a lot, but he can do basic 3 hit combos (jump HK, crMK, fireball), he blocks well and he can AA with dp. He doesn't know how to throw or use focus attack though but I'm sure he'd get those down if he played more.

So I'd say out of all the regulars that play on a casual basis and don't have any outside technical knowledge (As in Angry Kid, Prince etc), the guy that sits and watches is better than all of them. He would beat Angry Kid no problem.

GGs on Sunday to Trevor, Ryu guy (Are you louisn1234? or is louisn the bison player?) and the El Fuerte player.

Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on January 13, 2014, 02:11:25 PM
Sitting Guy is badass.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on January 14, 2014, 09:40:47 AM
If you've ever wondered if the guy that sits and watches on the weekends can actually play, then yes I can confirm it as I saw it with my own eyes he can actually play!

Well he plays a very SF2 style Ryu, uses sweep a lot, but he can do basic 3 hit combos (jump HK, crMK, fireball), he blocks well and he can AA with dp. He doesn't know how to throw or use focus attack though but I'm sure he'd get those down if he played more.

So I'd say out of all the regulars that play on a casual basis and don't have any outside technical knowledge (As in Angry Kid, Prince etc), the guy that sits and watches is better than all of them. He would beat Angry Kid no problem.

GGs on Sunday to Trevor, Ryu guy (Are you louisn1234? or is louisn the bison player?) and the El Fuerte player.

Is that the arab looking guy that randomly asks for the time?
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on January 14, 2014, 09:51:27 AM
Apparently this a guy who attends weekends.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Revolver on January 14, 2014, 01:25:45 PM
Quote
Is that the arab looking guy that randomly asks for the time?

Yea that guy.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on January 15, 2014, 09:00:56 PM
Gotta say, Johnny really knows how to mix shit up, had a lot of trouble against that Ryu.

Also GGs to everyone else, couldn't stay for long even though I wanted to play more. Playing Street Fighter sparingly really makes me miss the game, makes it more fun ;)
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: saikyobatsujin on January 16, 2014, 12:09:06 AM
Gotta say, Johnny really knows how to mix shit up, had a lot of trouble against that Ryu.

Also GGs to everyone else, couldn't stay for long even though I wanted to play more. Playing Street Fighter sparingly really makes me miss the game, makes it more fun ;)

Wait till ultra comes out. You'll miss it even more from not playing it for a second.
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: louisn1234 on January 16, 2014, 11:11:38 AM
If you've ever wondered if the guy that sits and watches on the weekends can actually play, then yes I can confirm it as I saw it with my own eyes he can actually play!

Well he plays a very SF2 style Ryu, uses sweep a lot, but he can do basic 3 hit combos (jump HK, crMK, fireball), he blocks well and he can AA with dp. He doesn't know how to throw or use focus attack though but I'm sure he'd get those down if he played more.

So I'd say out of all the regulars that play on a casual basis and don't have any outside technical knowledge (As in Angry Kid, Prince etc), the guy that sits and watches is better than all of them. He would beat Angry Kid no problem.

GGs on Sunday to Trevor, Ryu guy (Are you louisn1234? or is louisn the bison player?) and the El Fuerte player.
Yea, I am that bison player, but I don't really bison anymore. that ryu player is my brother (Joe ).

What I can most of you guys improved a lot compared to the previous year when I played with you guys.

I think I only play you with once before with my scrubby Ryu.

GG Bromen,Vega guy, Rob had some awesome matches with you guys on last Tuesday.

See m you guys today in TZ. I think I will be there for whole afternoon. :D
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Madenka AU on January 16, 2014, 02:32:35 PM
New blood at TZ?

Sounds enticing!
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Bromen on January 17, 2014, 05:11:48 PM
Lol I sat next to watching guy.
Me:(pointing at a square a4 sized paper bag he had put down) "is that a comic book?"
Watching guy:"its my medication"
Me: "okay then.....silence"
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: maxsze90 on January 17, 2014, 06:50:38 PM
Lol I sat next to watching guy.
Me:(pointing at a square a4 sized paper bag he had put down) "is that a comic book?"
Watching guy:"its my medication"
Me: "okay then.....silence"

lol
Title: Re: SSFIV [SYD - Time Zone] - Post match feedback
Post by: Silhouette on January 17, 2014, 09:37:49 PM
I'm guessing that's the illness that brought Badass Sitting Guy down from the competitive SF2 scene.

Will the knight ever rise once again?