OzHadou - Discussion Forum

General => Street Fighter IV - General Discussion => Topic started by: whatcudgowrong on April 11, 2014, 08:27:36 AM

Title: Ultra Street Fighter IV
Post by: whatcudgowrong on April 11, 2014, 08:27:36 AM
Ch..ch..ch..changes; It's all happening now....

Red Focus Attack
EX Red Focus Attack
Delayed Standing
Ultra Combo Double

http://shoryuken.com/2014/04/10/ultra-street-fighter-iv-final-change-list-released/
Title: Re: Ultra Street Fighter IV
Post by: water_ling on April 11, 2014, 10:38:04 PM
Japanese version; link is to a PDF
http://usf4.nesica.net/sozai/20140410_battle_balance.zip

As images;
http://i.imgur.com/TrQRWvA.jpg
http://i.imgur.com/hTqXsCI.jpg
http://i.imgur.com/Wpq7CPl.jpg
http://i.imgur.com/d9oiONt.jpg
How the heck is Chun Li and Evil Ryu has the same vitality (ie. 950)? Chun Li has a lot of options but they're so situational while Evil Ryu is a combo fiend.  :-\
Title: Re: Ultra Street Fighter IV
Post by: thirdeye (Ikuya) on April 12, 2014, 04:45:20 AM
RIP SETH
Title: Re: Ultra Street Fighter IV
Post by: PKMN Catch Em All on April 12, 2014, 11:40:47 AM
RIP Balrog
2008-2014

Lest we forget

Sent from my HTC One M8 using Tapatalk

Title: Re: Ultra Street Fighter IV
Post by: water_ling on April 14, 2014, 08:45:15 AM
RIP Unblockables after the hard knockdown?
Title: Re: Ultra Street Fighter IV
Post by: maxsze90 on April 15, 2014, 08:23:06 AM
RIP SETH

L, M and H Shoryuken 2nd hit no longer can be Focus-cancelled on guard; EX Focus Cancel → Forward Dash is now -5 on block.

The universal dp fadc-nerf hits Seth the hardest.

Game over man, game over.
Title: Re: Ultra Street Fighter IV
Post by: whatcudgowrong on April 15, 2014, 09:21:50 PM
Besides rebalancing, did USF4 fix any glitches?
http://www.youtube.com/watch?v=W1Y87DNqIAE
http://www.youtube.com/watch?v=PDxS4mp4pYY
Title: Re: Ultra Street Fighter IV
Post by: Solarsailor on April 16, 2014, 02:24:17 PM
Sympathy for Seth players ....loading.......not found.
Title: Re: Ultra Street Fighter IV
Post by: Heavy Weapons on April 16, 2014, 07:01:56 PM
-5 is utter bullshit. Whats the point of having fadc? Wasn't fadc the whole point of difference with this game? Meh the more i hear about this game the more i think it's going to be shit.
Title: Re: Ultra Street Fighter IV
Post by: Solarsailor on April 16, 2014, 07:29:33 PM
-5 is utter bullshit. Whats the point of having fadc? Wasn't fadc the whole point of difference with this game? Meh the more i hear about this game the more i think it's going to be shit.

I think they should have been sensible, no FADC on reversals but on attacking play would have made more sense, especially since they took out the dumb hit confirm DPS. I doubt there's much point in cancelling in certain situations now, better off letting that mother fly.
Title: Re: Ultra Street Fighter IV
Post by: Niah on April 16, 2014, 10:35:47 PM
-5 on dp is fair, it's utter bs that characters can have something so powerful for both defence and offence. backdash  and focus level 1 is safe anyway. they just don't want you do defend with dp, guess wrong, and still be safe and turn the momentum around. think risk and reward.

reward: ultra combo, end pressure and start your own possibly
risk: lose 2 bars...

dp fadc was just too strong

dp, fadc, dp, fadc.....dp...
carnage style :D
Title: Re: Ultra Street Fighter IV
Post by: Madenka AU on April 17, 2014, 06:42:44 AM
That would have been a good point except some characters are now Ultra punishable on FADC backwards. This was part of the reason why I felt Decapre's 3 frame Ultra was too good for this game.

On the topic of I think -5 is too much personally, -3/-4 would have been enough. I don't use characters with DPs either and I complain about Ryu more than anyone I know. Even I think it's a little much and bit unfair that it wasn't a universally applied nerf. I like that they otherwise improved EX DP, in light of the other DP changes I think this was wise to improve.
Title: Re: Ultra Street Fighter IV
Post by: Gamogo on April 17, 2014, 08:32:21 AM
When vanilla dropped I found it absolutely hilarious that you could cancel DPs. A cornerstone of SF to me is that when you commit to a DP, you damn well better be sure its going to connect, so the ability to cancel out of it struck me as very un-street fighter. Another cornerstone is the delicious punish you are free to apply when your opponent screws up a DP, flashkick, etc.

This whole FADC cancel business on block struck me as outright cheesy and I'm OK with it now being -5. This coming from somebody who uses characters with mashercuts too. When Capcom was fielding for Ultra suggestions I pitched in that FADC DPs should be -3. When they announced -5 I was really surprised. It'll be interesting to see how people adapt to this change and it's interesting to think that it has quickly become a staple mechanic in many ways.

I'm a bit of a meter horder so I can apply it elsewhere, but I must admit when I catch myself cancelling a DP lately I make a mental note to cut that shit out as in Ultra its going to cost me. Hell, last night when Capcom had that showcase with Daigo, Bonchan, Tokido, et al we got to see it in action and it was really interesting. Bonchan (sorry Heavy, Solar) charged in on Daigo's Ryu with some up close pressure and then smashes a kara uppercut out at the end. He cancelled and Daigo responded with c.lp x3 > fs.lp > c.hk. Delicious.

On the other side of the spectrum, you had dudes asking that FADC should only use one bar of meter. Now that's funny. Christ, imagine it. I'd love to see Carnage's XBL inbox if that happened.

I have no doubt people will adapt. The biggest roadblock I think will be muscle memory for many. Shit, I remember when AE dropped and I instinctively tried to coward-copter out of a corner and got my first demo of that goofy ass version. I ate a bunch of damage and quickly learned my lesson. I expect a similar scenario will apply to the DP cancel change.

Or not. I'm pretty retarded.
Title: Re: Ultra Street Fighter IV
Post by: thirdeye (Ikuya) on April 17, 2014, 11:24:14 AM
USF4 begin operating in Japan right now.  many tweets are coming at twitter.

one funny tweet, this game EX special use meter at 4F after it is inputted.
if ur EX move was stopped between 1-3F, u dont use meter.(similar reason with armor cancel.)
SO if u get round with first hit of Guy's EX tastu, it is 2F start up....so u can save 1 meter loooooool.
because oppoent die BEFORE guy pay 1 meter.
Title: Re: Ultra Street Fighter IV
Post by: Gamogo on April 17, 2014, 11:32:16 AM
That's an interesting change re: EX moves. Neat.

By the way, I shared this with the discussion on SRK right now, I hope you don't mind.
Title: Re: Ultra Street Fighter IV
Post by: thirdeye (Ikuya) on April 17, 2014, 11:40:50 AM
it's good if i don't need translate a lot.  hope everyone check it at SRK.

anyway i m ok about Guy's EX tastu 2F, but this saving meter is just unfair lol
Title: Re: Ultra Street Fighter IV
Post by: Gamogo on April 17, 2014, 11:54:25 AM
Your translation is top tier, no problem.

A 2f reversal is crazy though. I'm really curious to see how this turns out.
Title: Re: Ultra Street Fighter IV
Post by: Solarsailor on April 17, 2014, 12:12:41 PM
It,ll change a heap of match ups for sure, there's almost nothing that can't punish. Again he needed his shit buffed but playing Guy with meter is going to result in some heavy ass stalemate scenarios.
Title: Re: Ultra Street Fighter IV
Post by: in4war on April 17, 2014, 06:00:59 PM
I like the changes they have done for evil ryu 900 to 950 life and a 6 frame sweep FTW. Hugo is looking fun to play i might use him in USF4.
Title: Re: Ultra Street Fighter IV
Post by: PKMN Catch Em All on April 18, 2014, 10:31:11 AM
I agree with Gamogo. First thing I thought when I played SF4 was that having completely safe uppercuts was stupid. Can't believe people are crying about their 3 frame invincible special with a huge hit box is getting nerfed so it's not completely safe ON BLOCK.

Sent from my Nexus 7 using Tapatalk

Title: Re: Ultra Street Fighter IV
Post by: Madenka AU on April 18, 2014, 10:56:41 AM
Yeah most complaints stem from the argument of using two meters should allow you a safe outcome hit or block. The mentality behind using yolo FADC has been cemented long since '08.
Title: Re: Ultra Street Fighter IV
Post by: Silhouette on April 18, 2014, 11:48:59 AM
Guy is too slow to freely jump in. And now his reversal doesnt let him get freely jumped on. Everyone stays grounded, sounds like a fair deal to me.

It also seems like his st HK got a major buff as an AA.
Title: Re: Ultra Street Fighter IV
Post by: Solarsailor on April 18, 2014, 12:45:34 PM
To be fair it was pretty hard to jump on a good guy player (phero) since his cr.mp was pretty awesome, I don't think this buff is for AA purposes, seems more like a grounded pressure buff.
Title: Re: Ultra Street Fighter IV
Post by: Heavy Weapons on April 22, 2014, 05:44:25 AM
I've been having many debates about this 2f guy ex dp.

I seriously think that NO character should have a 2f dp. Guy couldn't be jumped on with cmp and his ex dp is a good anti air already it's 4 frames! I wish my dp was 4 frames lol. but 2 frames is a complete joke. A joke that isn't funny, i might add.
Title: Re: Ultra Street Fighter IV
Post by: Madenka AU on April 22, 2014, 06:39:05 AM
2 frames seems so random, as in very out of place. I'll play Guy a lot more though if he gets to keep a 2 frame tatsu.
Title: Re: Ultra Street Fighter IV
Post by: Gamogo on April 22, 2014, 08:12:55 AM
Looks like he can cancel it into other specials too. Neat.




@ 10 sec.
Title: Re: Ultra Street Fighter IV
Post by: Gamogo on April 22, 2014, 11:03:12 AM
And some more (with explanation):



Looks to be a glitch. This is in line with what Ikuya was talking about earlier.
Title: Re: Ultra Street Fighter IV
Post by: Solarsailor on April 22, 2014, 11:10:49 AM
Seems like they just thought "can't balance guy so lets just give him something retarded"

Week one and it's not even got into the hands of the mass public yet, you have to wonder how much shit like this will be in the game and NOT found.
Title: Re: Ultra Street Fighter IV
Post by: Heavy Weapons on April 22, 2014, 11:15:30 PM
Seems like they just thought "can't balance guy so lets just give him something retarded"

Week one and it's not even got into the hands of the mass public yet, you have to wonder how much shit like this will be in the game and NOT found.

Pretty much. But guy is already pretty damn good if you ask me. i think if anything maybe they should just fix his ultra juggle. like its got some glitch i think.
Title: Re: Ultra Street Fighter IV
Post by: Silhouette on April 24, 2014, 01:59:34 PM
The Ultra is fine, its really the inconsistent hitboxes of both his target combos. MP-> HP whiffs on crouching Claw unless its absolutely point blank, that alone pits the matchup in Claws favor 6-4
Title: Re: Ultra Street Fighter IV
Post by: Niah on April 30, 2014, 12:00:25 AM
now everybody can play like vega, no mixup after knockdown, fair!
Title: Re: Ultra Street Fighter IV
Post by: thirdeye (Ikuya) on April 30, 2014, 01:27:04 AM
vega should take claw , jump and walk speed, and kara grab.  fair.
Title: Re: Ultra Street Fighter IV
Post by: water_ling on May 13, 2014, 09:31:56 PM
Any Australian arcades planning to get USF4?
Title: Re: Ultra Street Fighter IV
Post by: toshin on May 26, 2014, 10:08:28 AM
Is this real?

There will be no PlayStation Network upgrade option for New Zealand and Australian Super Street Fighter IV: Arcade Edition players wanting to get Ultra Street Fighter IV when it releases next month, Capcom have confirmed.
Title: Re: Ultra Street Fighter IV
Post by: maxsze90 on May 26, 2014, 11:47:57 AM
Is this real?

There will be no PlayStation Network upgrade option for New Zealand and Australian Super Street Fighter IV: Arcade Edition players wanting to get Ultra Street Fighter IV when it releases next month, Capcom have confirmed.

PSN still exists?
Title: Re: Ultra Street Fighter IV
Post by: Gamogo on May 26, 2014, 12:27:54 PM
PSN still exists?

lol. Get a load of this guy.
Title: Re: Ultra Street Fighter IV
Post by: Rushdown Turtle on May 27, 2014, 08:19:41 PM
If the upgrade doesn't come to PSN I will cry! I wonder if it will work to create an american account and download it?
Title: Re: Ultra Street Fighter IV
Post by: whatcudgowrong on August 31, 2014, 01:01:19 AM
I got a question about USF4. Can you buy a disc-version for PC? Ta.
Title: Re: Ultra Street Fighter IV
Post by: water_ling on November 18, 2014, 07:35:34 PM
I got a question about USF4. Can you buy a disc-version for PC? Ta.

Don't think so; Steam only.

Out of the five new characters, who do you think is strongest? I'm going for Poison.
Title: Re: Ultra Street Fighter IV
Post by: whatcudgowrong on July 28, 2015, 08:50:57 PM
(Im)Practical Combos
https://www.youtube.com/watch?v=B5hhmj4vLt0
Deeeesssskkkkk is biffotasty!