Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ABM|monmi

Pages: [1] 2 3 ... 5
Marvel VS Capcom 3 - General Discussion / Re: ARKODIA IS BACK!!
« on: February 25, 2012, 05:25:14 PM »

Random Discussion / Re: New kid in OzHadou and Australia(Sydney)
« on: October 29, 2011, 11:50:08 PM »
Nope that wasn't me bro.

Oh ok. I play at Playtime a lot so I'll probably see you there. Look for another Filo.

Random Discussion / Re: New kid in OzHadou and Australia(Sydney)
« on: October 28, 2011, 12:04:26 AM »
Were you at playtime earlier? I played an Adon a couple times.

Tournament Announcements / Re: [SYD] YSB 12th November 2011
« on: October 25, 2011, 03:25:44 PM »


Seriously. These events are once a month.

My Viper is hilarious.

Your Viper vs my Akuma lets goooo.

Hey Moca I heard Phx was top tier.

I can bring a ps3 stick if needed.

Tournament Announcements / Re: [NSW] OHNX, Sydney: 17th-19th Feb, 2012
« on: October 04, 2011, 08:40:16 PM »
Have you guys discussed possible international guests or are we keeping this au/nz only again?

Hype for it regardless :D.

Street Fighter IV - General Discussion / Re: Viper Tips?
« on: September 21, 2011, 04:22:46 PM »
Just to be clear, my post was not a personal attack to you, nor was I insinuating that you told him that because you yourself could not do them yourself. I am sure you can, as every viper main should, which is why I was mad at the comment. It was mainly to show the real difference between fff/no fff and fff with sjc sweep which I hope showed that the higher the difficulty, the more dangerous Viper becomes and I feel that you misrepresented this.

FFF, particularly the motion(negative edge or not), trains the player to get used to how Viper plays in general. I'm trying to say that forgoing learning this, or even putting it off for other things and eventually learning it, is imo the wrong way to go about learning how to play her. Viper's footsie and zoning game is considerably different from the rest of the cast. A huge part of her footsies is feinting normals or empty feinting to bait jumps/get frame advantage. Her zoning game also relies on sjc seismos/sjfadcing them to stay safe. Having a basic understanding of how to execute FFF would make learning these parts of her game much easier than going in raw.

As for the last part of your post, I'm not sure what you are trying to say. Are you saying that Latif getting bodied at Rev despite his skill/knowledge is somehow helping your argument because his opponent knew how to play against Viper? Of course Mago knew the matchup as I'm sure Latif does as well. Viper/Fei is a pretty bad matchup for Viper imo and that coupled with the fact that he's playing against a very skilled opponent in Mago means that he was simply outplayed. Wolfkrone's style is more footsie based and Latif's style is more execution heavy. One of them got 2nd place at Evo.

Again I'm not saying learning fff will automatically make you a better Viper player. But it's how it introduces you to other skills that makes it so important.

Street Fighter IV - General Discussion / Re: Viper Tips?
« on: September 21, 2011, 02:17:08 PM »
@thefifthark - FFF isn't essential, the difference between FFF xx EX Seismo and c.HP xx EX Seismo that the FFF version does an extra 40 damage to your opponent for a stupidly higher difficulty of execution.

I strongly disagree. So much to the point that comments like this piss me off. FFF is basically the gateway drug to the rest of her more execution heavy tools that are necessary for her to do well in top level competition. hitconfirms into Sjc ultra's, counterhit mp hitconfirms to link ultra/cr.hp, unblockable character specific setups, cr lk into hp feint for frame advantage, hp feint into u1, sjc fadc into sweep, and seismo chains are all significantly harder than FFF and are all essential to learn.

Her stun game is also one of the best in the game. FFF Ex Seismo into bk does 346 damage/550 stun whereas cr hp ex seismo into bk only does 290 damage/380 stun. You are giving up. 5% damage and 17% stun damage. That is a huge difference. If you FFF into meterless fadc into sweep that does 346 damage/620 stun. Thats 60% stun in 1 combo.

My main tip to all new viper players is not to be scared of the execution barrier. Most of her stuff isn't that hard to begin with but will get progressively harder as the return also gets greater. Once you learn these things however, don't be jumping around like an idiot(monmi syndrome) to land that cool flashy combo. Don't forget the basics. Viper normals are ass but learn their uses anyway(ie. fs.rh to beat shoto, midscreen cr.hp to counterhit confirm to ex seismo etc). That and practice practice practice.

tl:dr - mon sucks, learn viper properly unlike him.

Team Tournament + group dinner after imo.

Stay free Sydney.

hey guys, for dante is there anyhting else than super i can do after  :qcf: C (jetstream?) in the air?
i am trying to build a combo and i dont want to waste more than 2 meters.

If you time jetstream to hit so that the last hit doesn't hit then you can otg after. Depending if you've wall bounced or ground bounced yet you can extend the combo.

Pages: [1] 2 3 ... 5