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Messages - Red_Gambit

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GG's to DisasterFX and BreakngPo1nt. We've got our own little fight club going, good to work on technique and strategy with you guys.

3
is k7aven6er Neqhtis? EX pinwheels and unsafe divekicks all over the place. although at least he advances.. :o

and ggs to everyone i played tonight. sorry i couldn't stick around for longer gamogo. :( we must play more though

Nope, not me. I honestly don't play much any more, netcode drives me nuts (bad workman always blames his tools, right?). GG's to those who I played last night.

Oh, and thanks for pointing out that I spam EX Pinwheels and unsafe DK's all over the place while not advancing. Dammit, now everyone's gonna know my strategy.

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GG's to everyone I've been playing the last couple of days. Haven't played SSFIV in the last few months (been dominated by scrubs at SFxT  making me feel like a huge scrub) so it's been great to play some skilled people to help me get back in the swing of things.

Except Tomcat, who's a jerk  :Kappa:
Hehe soz, just a little bored tonight

GG's to everyone I played yesterday, sorry can't remember names but you know who you are

Hey, ranking up 10BP at a time is a legitimate way to look awesome. Then I can brag about my score and ragequit whenever it looks like I'm about to lose. These strategies and more for becoming a champion at SFxT can be found in your users manual.

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GG's to everyone I've been playing the last couple of days. Haven't played SSFIV in the last few months (been dominating scrubs at SFxT to make me feel like a winner) so it's been great to play some skilled people to help me get back in the swing of things.

Except Tomcat, who's a jerk  :Kappa:

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Tournament Announcements / Re: [QLD] SpringSmash 29th-30th September
« on: September 21, 2012, 01:38:38 PM »
Looks like SSF4 will be a 2 on 2 team tournament by popular vote.  Teammates will be decided on the day.

Hooray! Someone to share the blame with!

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Tournament Announcements / Re: [QLD] SpringSmash 29th-30th September
« on: September 21, 2012, 11:55:10 AM »
Nice. I'll be there for SFIV.

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Street Fighter IV - General Discussion / Re: Need help playing evil ryu
« on: September 20, 2012, 09:19:15 PM »
So can anyone explain to start to finish what you need to be a good player in SF the characters i like evil ryu and juri and ken

A lot of work...unless you're a born prodigy, there's no fast way to get good at fighting games. You need to:

* Do the research. That means hit the forums and the youtubes, find people that know what they're talking about, then study the hell out of what they're teaching.
* Spend time in the lab (training) practicing your moves until they're locked away in muscle memory.
* Learn the matchups.
* Learn from your mistakes.

I'm only just figuring this stuff out now, and I've been playing this game for years....  :-[

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Street Fighter IV - General Discussion / Re: SSFIV PC - Post match feedback
« on: September 19, 2012, 10:51:41 PM »
I thought Oni was banned at Evo?  :Kappa:

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Street Fighter IV - General Discussion / Re: Need help playing evil ryu
« on: September 18, 2012, 01:07:01 PM »
The first time I was on the receiving end of Cowie's kara-demon, my fragile perceptions of reality crumbled around me. I dropped my arcade stick to the floor, feel to my knees and whispered ďMy eyes are openÖ.Ē

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Street Fighter IV - General Discussion / Re: Any Juri Players
« on: September 17, 2012, 09:14:50 AM »
First of all, thanks for all the tips on wakeups and tech throws. I think itís definitely helped, and I even teched a few throws at Buttonsmash using the ďrhythmĒ technique suggested.

However, Iím looking for a different kind of advice today. A lot of my practice has been built around not random DKíing, anti-airs and spacing for zoning. While Iíve hardly perfected any of these, I feel like Iím progressing nicely with each, helping to build up my zoning game. I find itís a technique that helps against aggressive players, or characters that donít have any zoning ability.

But what about players who are conservative by nature or turtle? Especially charge characters like Vega, Bison, Guile and Blanka (who oddly either arenít good matchups for Juri, or are 5-5 at best) spend most of their time crouch blocking, only poking or attacking when theyíre certain thereís an opening to exploit. Ontop of that, their moves are generally harder to punish due to the fact they need to be charged (Guileís sonic boom is impossible to DK punish on reaction, unless you were already jumping).

Now before you say ďJust go to SRK and look at the matchup threads!Ē Iím doing that. They give good information of how to punish specific moves, and thatís great. Iím just looking for some ideas on overall play style to tackle these kind of more meticulous players who arenít easily frustrated by straight up zoning. Do I zone harder, do I look to go on the offensive and try to pressure. Do I straight up turtle? Some advice, ideas and general setups would be appreciated.

Hereís a hypothetical example of what I mean: Letís say Iím playing against a super-conservative Ryu. I can shut down his fireball game by either parrying or dive-punishing fireballs. Weíre both at opposite sides of the screen, because he knows heíll get anti-aired if he jumps in, and I know Iíll eat a DP. How do I apply pressure to make him crack? Spamming out fireballs seems redundant because he can crouch under mids, and throwing out lows leave me open to getting j.hk > combo punished. Heís got better health, and better damage on his normals, so he knows he can afford to wait for an opening. What kind of mindgames can I play in a situation like this?

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Back from buttonsmash AE tournament. Even though I got knocked out early, would still like to give big props to Glassy and everyone else who organized. Great job, very impressed!  8)

EDIT: Also, apologies to Glassy for saying the 360 was slowing down. Did some testing when I got home, and it looks like my faithful TE stick is on it's way out :(

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On my way over for SF now. You guys better get ready for some FREE POINTS when we throw down. Oh yeah :D

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Street Fighter IV - General Discussion / Re: SSFIV PC - Post match feedback
« on: September 16, 2012, 07:35:01 AM »
Lol Neqhtis you hit me with EVERY single divekick. I just realised that shit is so fast. I walk forward a LOT and I get blown up. Free damage for you.

Maybe I was reacting slow, I'm not too sure. Or maybe I'm just completely blanking out to block when you jump back. lol

I don't think I threw out more than 2-3 DK's per round. Was really trying to keep it to a minimum.

I think that the only benefit of having built my strategy around spamming random DK's until recently, is that I'm a pretty good judge of knowing when to throw them out to catch people walking forward. I was doing a lot of empty jumps so you wouldn't know which one would have a DK, so don't beat yourself up about it :)

Have a chat with Tomcat. He's played me so much he can read my DK's like a book...

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Street Fighter IV - General Discussion / Re: SSFIV PC - Post match feedback
« on: September 15, 2012, 09:36:34 PM »
Quick shoutouts to Max and Tomcat. GG's! I'd stick around longer, but I've beeen playing SF and Tekken all day, plus I have Buttonsmash to prep for tomorrow.

Special note for Max. Really like your Rufus, you've got some very good spacing going on there. Made it very hard to keep you out.

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