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Topics - Gamogo

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Street Fighter IV - General Discussion / Reducing input lag (PC)
« on: June 09, 2015, 11:21:17 AM »
Those of you who know me perhaps know I'm the world's pickiest bitch when it comes to lag, both the online latency variety and also local input lag typically associated with screen post-processing and vsync. The latter especially.

I've found another method to reduce local input lag a little further in the game (SFIV on PC) while still enjoying the smoothness associated with vsync using the Borderless Gaming tool.

This application allows you to capture any* windowed application and force it to a maximised window sans edge borders. This allows any game to forego its own vsync implementation and instead fall back to Windows' own vsync (which is also triple buffered) that has extremely low input lag compared to 90% of full screened applications utilising DirectX or OpenGL.

So with SFIV, I run the game, specify 1080p as my game resolution, DISABLE vsync and accept the settings. Next, I hit ALT+Enter to force the game to a window. Then, I run Borderless Gaming, run the application scan, select SSFIVAE (the detected executable) and force it into the 'favourites' column. Then click the third icon down from the centre to force the game into a borderless window occupying the full screen.

This results in what passes for a full screened render, albeit with a much snappier vsync implementation and a reduction in input lag (for those who typically run the game with vsync enabled in the first place). Because you are now essentially running the game WITH vsync (borrowed from Windows' own desktop renderer) you have a smoother looking game free (mostly) of the accepted tearing and with massively reduced, if not non-existent input lag.

Another bonus is that because the game is now ostensibly a Windowed desktop application, switching to other applications (say for example if you use dual screens) means the systems doesn't need to switch from true full screen back to the desktop, which prevents the delay associated with doing this. This means you can muck around with other applications while waiting in lobbies and so on without undergoing the annoying fullscreen/window switching delay.

Worth noting is that after you do this once, provided Borderless Gaming is running, it will remember the settings every time you run SFIV.

I strongly recommended against enabling vsync in-game once this is in effect (nor is it required anyway). There seems to be a weird bug with SFIV that sees Oni and Evil Ryu's aura effects invoke a really weird stuttering issue that breaks this 'fix'.

* Some games don't agree with Borderless Gaming. For example, Quake Live absolutely refuses to play ball and I had a shit of a time getting GZDoom to bite consistently. SFIV works nicely though. Ideally I'd like to get my hands on a UE4 driven game to see if this is something perhaps useful for when SF5 drops also.

Give this a shot and see what you guys think. One thing to keep in mind that every millisecond shaved off local input lag transfers to a bump in responsiveness for online play also. While it naturally doesn't reduce online connection lag whatsoever, the small boost in response you receive for your local inputs naturally eats into the total frame delay (offline input latency + incurred online play lag) making for a better experience overall.

At least, this has been the experience for myself.

For those curious, I run all these tests and so on using a desktop machine running Windows 7 driven by an nVidia GTX 970 card.

Street Fighter IV - General Discussion / Potential Lag Fix - PC Users
« on: February 10, 2015, 05:12:18 PM »
So this has cropped up a few times lately and I figured it was worth mentioning here to see if we can get more AU/NZ players giving it a try.

From r/kappa:

A french player named KS | Kichigai found the way to correct the lag on USF4 online. Original post:

The way to correct the lag is simply, you must replace the steam_api.dll on your original folder for USF4 (if you didn't change, this is here : Steam\SteamApps\common\Super Street Fighter IV - Arcade Edition) by this one:!vQNDiBzK!P6k5WHzcGaBF8PJ9gnN9xh-mEOWhtFUfl_1DvhTYMkc

Actually this is working. The steam_api file that you have in your USF4 folder is an old one, and the file that you will download is a new one. I played against some players who did this and it was perfect, lag free ! Make a backup of your actual steam_api.dll file ;)

So in summary:

- The steam_api.dll file that ships with SSFIV is old and has not (yet) been updated as part of Capcom's latest patches
- Replacing this .DLL with the one available here seems to issue an improvement to online play

Note: This .DLL's default location is:

C:\Program Files (x86)\Steam\steamapps\common\super street fighter iv - arcade edition

If you choose to go ahead with this fix, be sure to backup your original .DLL beforehand.

I've just replaced it and am going to have a plod around.

Of course, you do all this at your own risk and all that. If others have given this potential fix a try let us know how it went. I expect this will yield little change unless your opponent has also applied this fix, but who knows.

Tech Talk / Livestreamer + SVP = 60 FPS Twitch Streams
« on: July 10, 2014, 10:52:53 PM »
As the title says, combine the SVP Project with LiveStreamer and you can enjoy your preferred Twitch.TV streams in full 60 fps (interpolated) glory via Media Player Classic.

If you choose to forego MPC, you can instead output to VLC.


LiveStreamer supports all platforms, however note that SVP is for Windows only and only runs via MPC.

Quick install for the lazy:

1.) Install SVP
2.) Install LiveStreamer
3.) When prompted after the LiveStreamer install, modify the displayed config with the full path to your preferred media player's executable - for example by adding the line player="D:\Apps\SVP\MPC-HC\mpc-hc.exe" (obviously replacing mine with your own relevant application path). Save the config.
4.) Next open a command prompt and fire the whole mess up by running:

livestreamer <stream URL> <quality>

For example:

livestreamer high

Your defined media player will then open up, and if you've opted for MPC as bundled with SVP, your stream will render at 60 fps.

I've been using SVP personally for a good while now, though never considered combining it with Livestreamer until today. I used this method to watch WNF tonight and the results were awesome - it makes live streams for SFIV much better, especially considering how it is a native 60 fps game. After doing this, I discovered that a few DOTA players use the exact same method to watch their streams on Twitch also which makes sense. 60 fps makes the action so much clearer.

Street Fighter IV - General Discussion / EVO 2014
« on: July 02, 2014, 09:49:35 AM »
Who from Australia is going? I checked the entrant distribution today and according to the Cannons 28 people from Australia are attending.

46 Countries Represented

Canada 331
Japan - 127
Mexico - 114
Australia - 28
United Kingdom - 27
France - 23
Brazil - 21
Chile - 19
Germany - 15
Colombia - 13
Asia - 50 (???)

(No numbers for NZ, though EVO isn't enough of a challenge for us anyway.)

Who's attending?

I figured we ought to have a thread for discussing Ultra SFIV's bits and pieces, whether it be nuances to do with new characters, old ones, changed matchups, strategies, new mechanics, etc.

I found this today which is certainly interesting:

It gives a nice run down on every single little change that found its way into the character datasets for Ultra that wasn't necessarily detailed by Capcom. For example, Akuma has a new hurtbox during his demon flip dive kick and the third hit of his grounded EX tatsu hits a little higher now. Weird stuff like that. Kinda interesting to read if you feel something feels different about your character, but can't put a finger on exactly what.

Community News / OzHadou Forum Outage
« on: March 01, 2014, 11:28:34 AM »

Our hosting provider saw fit to make a file system path change for OzHadou's web content (without informing us) which broke a large amount of dependencies.

I've managed to fix the problem though please let me know if anything weird results from this.

Street Fighter IV - General Discussion / Internode users - a reminder
« on: January 27, 2014, 11:09:19 AM »
I'm an Internode customer and recently I switched from a regular ADSL connection to Naked DSL. I just noticed yesterday that this process actually reset a lot of my Internode portal settings back to their defaults, which are actually very speed inefficient and invoke a lot more lag for gaming.

For those of you who have recently undergone a connection change with them (or perhaps signed up, or have never customised these settings) be sure to tweak your connection settings accordingly in their customer portal. To do this:

1.) Visit and login
2.) Under the 'services' panel select 'Internode ADSL2+ Profiles' -
3.) Make the preferred connection optimisation

Naturally for gaming, you want to select low latency. I found that my connection had defaulted to ADSL1 for "high reliability" - changing this to "ADSL2+ Low Latency" made a significant difference that I noticed immediately. ping responses for example dropped from 18ms to a consistent 7 ms. Not bad.

I'm genuinely curious to see how this effects my connection to you folks in WA. If you see me online give me a shout for some games if you have room in your lobbies. In the past WA has been utterly unplayable for me (whereas New Zealand and Queensland have been completely fine) so I'd like to know if this change helps.

Street Fighter IV - General Discussion / SFIV - International Ranking
« on: January 27, 2014, 10:40:20 AM »
This was released recently:

Which is basically a compilation of results for all tournaments with available data to date for SFIV, with the player performances ranked accordingly.

For example, if you search for "AU" or "NZ", our region pops up along with some (sparse) recent tournament results:

Its a bit of a bummer that more data hasn't been collected, but this has interesting potential on the onus the guy updating it keeps a finger on the pulse of ongoing tournament results.

I feel one issue with the FGC is that there isn't a single go-to repository of information like this, so perhaps this is a step in the right direction.

Street Fighter IV - General Discussion / Chuckin'.
« on: December 29, 2013, 10:19:17 AM »
Illitirit from SRK's forums recently cobbled together an informative video detailing IV's throw mechanic. There's some really interesting bits and pieces in this that explains some nuances that otherwise feel a little "off" when it comes to teching and so on (left and right shifted tech frame windows for example).

Definitely worth a watch if you want to learn more about the game's throw system.

See also:


There's some great matches in here.

Tournament Announcements / The Shadowloo Showdown 2013 Thread
« on: October 09, 2013, 03:55:50 PM »
Here 'tis.

Shadowloo Showdown 2013 is on this weekend, with things kicking off at 9.00am on October 12th (this Saturday) and wrapping up late Sunday. Stacks of players (local and not so local) will be attending which ought to make for a fine event both for those attending in person and for those meme dropping with unparalleled gusto on Twitch.TV

I figure this might make for a default place to let rip with your commentary and so on via the forums.

General Information:

Tournament Schedule:

Registered players:

Brackets and Pools:

Street Fighter IV
Marvel VS Capcom 3
The King Of Fighters XIII
Tekken Tag Tournament II
Virtua Fighter 5

Live Stream: (also automatically displays on the top-right of the forums once it goes live)

Random Discussion / Finally
« on: September 24, 2013, 07:45:58 AM »

Tournament Announcements / [SYD] YSB #19 - September 21st
« on: August 19, 2013, 11:01:15 AM »

Gentlemen. YSB #19 is ready to roll.


- Date: Saturday 21st September, 2013
- Time: 12pm - 10pm
- Location: Red Room, Level 1, 99 York St Sydney NSW 2000
- Entry Fee: $15

The doors will open at 11.30am so we can start setting up. If you're bringing setups, it is recommended that you come at this time so you can set your stuff up as well. Also, if you plan on parking downstairs you will have more chance of getting a spot if you're early.

You are free to move about any setup you like playing various casual games, though in the interest of fairness and ensuring everyone gets games in, please restrict your casual matches to the best of three games, before swapping out with someone who is waiting. Winner stays on.

What is YSB?

YSB stands for York Street Battles. A monthly (usually) gathering of fighting game players in Sydney at a central location in the city (99 York Street in the CBD) for a full day (and evening!) of casual matches, exhibitions and tournaments for various fighting games including Street Fighter, Tekken, The King Of Fighters, Virtua Fighter and Marvel VS Capcom 3.

Additional games such as Injustice and old classics are also played from time to time depending on community contributions to setups. The OzHadou group supplies setups for Street Fighter, Marvel and Virtua Fighter. Tekken's presence depends entirely on the movements of the community when YSB is held with a follow-up announcement from this one confirming if Tekken will be on offer for the day.

YSB is intended for all players of all levels be you a beginner, serious player, casual player or even a spectator. All are welcome to attend and meet others who enjoy the genre in a local setting.

Bring Your Own Controller (BYOC)

Setups provided by OzHadou for casual and tournament play will not have any controllers (sticks/pads). If you want to play on these setups, you will need to plug in your stick or pad. There will be no spare controllers available. On the slight chance that people aren't using their stick or pad, you can ask them for permission to borrow it. Keep in mind they are allowed to refuse. Guilt tripping them will not be tolerated. Alternatively, if you have made arrangements beforehand with your friends to share sticks that's fine as well. Seriously though, save yourself the hassle and carry a back pack with a stick/pad in it.

OzHadou setups are all Xbox360 bound to BenQ LCD and LED monitors. For those people who are bringing their own setups that use other consoles, sticks should be provided.

EB Expo Qualifiers - Sydney

Top4 of each game will be seeded directly into Top16 at EB Expo held on 5/6 Oct.
Major tournaments will attract major prizes!

Super Street Fighter 4
Ultimate Marvel vs Capcom 3
Injustice: Gods Among Us
Virtua Fighter 5 Final Showdown

King of Fighters XIII
Dead or Alive 5 Ultimate

How to Get Here

The venue has directions here: If you're catching public transport, get off at Town Hall Station or the Queen Victoria Building (QVB). When you arrive at 99 on York, head through the automatic doors that lead into the club on the right and walk up the stairs to level 1 and turn left.


The venue also offers parking. Details can be found here: The parking entrance is located at 168 Clarence St Sydney NSW 2000. The rate is $20 non-members for the whole day. Please note: you will need to hand your keys to the car park manager. As mentioned before, you will probably need to get in early for parking as other rooms may also be booked.

There are other car parks around the area if you don't like the idea of handing them your keys and for cheaper too.
Cinema Centre Car Park (Centro Parking): accessible 24/7 from 521-527 Kent St and 306-318 Sussex St. $10 on Saturday if you enter before 5pm. (Darling Quarter is $12 for the whole day)


If you have anything you want to ask about how YSB works or if you want more detail about the event, fire away in this very thread and we'll do our best to answer your questions.

Also, please let us know if you're able to bring gear so we can gauge setups.

Thank you for all your support at these events so far, hope to see you there!

- Shane and Spencer

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