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Messages - jfizzman

Pages: 1 ... 4 5 [6]
76
Man me and bk were talking bout umvc3 changes like this.  Like Tom said throws in vanilla were retarted because of their one frame startup and priority so to me this is a very welcome change (even though i was playing best friends like a fraud).  Plus you gotta remember game features like this will only make things safer.  Nothing is completely safe in all situations so its up to the player to find other options to punish stuff. :P ;)
 

77
Tournament Announcements / Re: [SYD] YSB 12th November 2011
« on: October 27, 2011, 03:29:43 PM »
Im down for vanilla mvc3.  Hey Ace lets see if I can troll you one last time.  You goin down son, bring the hype. :P >:( :o

78
Post Event Discussion / Re: [QLD] ACL Finals Wrapup
« on: October 18, 2011, 11:32:52 PM »
hey do you guys still have the twitch stream cause i need to get that match between me and ace

79
Post Event Discussion / Re: [QLD] ACL Finals Wrapup
« on: October 18, 2011, 08:54:26 AM »
hey what happened to the mvc3 twitchtv stream, i can only find ssf4
 :o :o :o

80
Match Videos and Streams / Re: ACL Pro Stream September 24th - 25th.
« on: October 17, 2011, 05:30:27 PM »
hey did you guys record the swiss rounds match between me and ace.  I can't find it on testi's site or on youtube.  Its cool if you guys don't have it but if you do it would be great for me to analysis my performance and to make ace saltier ;D

81
Tournament Announcements / Re: [QLD] ACL Finals - Sept 24&25 -> Oct 1&2
« on: September 16, 2011, 06:58:54 PM »
Tri, I'm always up for casuals, i'm sure there will be more meet ups coming up soon.

Jfizz you coming down!?

Yeh baybee.  Im down.  And I learnt what the buttons do for marvel so you guys can own me as much as you want.  But we need to PARTIE. ;D ;D :o ;D

82
I told u wolf/task/tron is dirty son.  Yeh listen to that Tom guy.  I heard he did pretty well at evo so he knows his stuff.  Yo Tom I learnt what the buttons do for mvc3.  See you at ACL man.

83
Tournament Announcements / Re: [SYD] Post EVO Party - Event #3
« on: August 11, 2011, 03:05:25 PM »
yo rob she did say that but j5 were the ogs

84
Tournament Announcements / Re: [QLD] ACL Finals - Sept 24&25 -> Oct 1&2
« on: August 08, 2011, 01:57:49 AM »
you im down people, ae and MARVEL!!!!!! need tips from tom  ;D ;D ;D >:(

85
Street Fighter IV - General Discussion / Boxer close standing mp
« on: June 29, 2011, 09:56:09 PM »
AE Boxer close mp

This new normal has the potential of changing the boxer offense significantly.  Its ability to stand the opponent up on hit
opens up the opportunity to use ex rush and sweep combos to maximise damage and place your opponent in the appropriate
offensive setup.  The new st.mp (close standing mp) has allowed a new b & b link in the form of cr.lp, st.mp, cr.lk xx ex rush.
This may seem like its just another combo until you realise that no prior charge is required for the ex rush to come out ie.
you can walk up to your opponent and do this combo straight away.  These are two basic and powerful ways of finishing this
combo:

cr.lp, st.mp, cr.lk xx ex rush, cr.lp, cr.lk xx hp headbutt (265 damage, 465 stun):- almost optimal damage and allows ambiguous
cross up on certain characters.

cr.lp, st.mp, cr.lk xx ex rush, cr.lp, f.lp, cr.hk (256 damage, 433 stun):- slightly less damage but allows untechable sweep
knock down to safe jump your opponent (including twins :) ).


These combos really show their power in punish situations where you would usually lose charge and have to throw eg.
punishing an invincible move such as yun hk nisho on block as it goes to the other side.  Simply dash in as he lands
and do one of the above combos.  They can also be confirmable in offensive situations where you are baiting the tick throw
and will punish as they try to tech you and do much more damage than st.hk combos.  Also it places you closer to your
opponent on block than st.hk giving you more options of offense eg. walk up slightly and do another st.mp.

You can also do the f.lp, cr.hk sweep combo after the st.mp so you don't need meter to punish with it effectively.  For most
characters you can do the combo when max throw distance away from opponent so you don't have to be point blank which is really
good for punish and mixup situations.  st.mp 6 frame startup is two frames faster than st.hk making it more effecient in
situations such as a reset after ex rush and walk up throw bait.

The reach of cr.lk after a st.mp is pretty decent so there shouldn't be too many problems with distance.  However st.mp does
only give +4 on hit so its best to plink the cr.lk.  Once boxer players get used to it though i think the full potential
of the move should show and punishes will tend to steer away from the basic throw or lights into headbutt a bit more and head
towards the quarter damage half stun range.  This is how it should be cause boxer don't like leaving things unpunished.

There are probably much more applications and new features not covered as this is a new boxer in ae with old and new tricks
up his sleeve so keep experimenting people and if i find anything new i'll post up.
 

86
btw is SSF4 or AE gonna be played? ??? ??? :o

87
ARE YOU GUYS F$%#&N SERIOUS, HOLY MOTHERF#%& (pardon my French).  Im down for sheezy, Ace probably feelin this too, lets get back to hungry jacks son. ;D ;D ;D

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