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Topics - Gamogo

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106
Community News / Bots and spam
« on: April 04, 2011, 09:48:21 AM »
Sorry about that.

I've mopped up a bunch of nonsense that occurred during the early hours today setting the signal:noise ratio back to the usual, well, signal:noise ratio.

107
Street Fighter IV - General Discussion / Wannabe Akuma
« on: March 25, 2011, 03:19:11 PM »

108
Hi guys,

I've added a couple of requested custom tags to the forum.

1.) Youtube.



Code: [Select]
[youtube]code[/youtube]
Where 'code' is the little hash found at the end of all Youtube video links. Example:

http://www.youtube.com/watch?v=yGS5b6SK4FM

Would become:

Code: [Select]
[youtube]yGS5b6SK4FM[/youtube]
2.) Google Maps


View Larger Map

Code: [Select]
[map]code[/map]
Where 'code' is the URL you can fetch out of Google Maps once you have zeroed in on your location by clicking the "Link" link in the upper right hand cover of your screen. Copy and paste the link Google labels 'Paste link in email or IM' here. Example:

http://maps.google.com.au/maps?um=1&ie=UTF-8&q=walsh+bay+restaurants&fb=1&gl=au&hq=walsh+bay+restaurants&hnear=Sydney+New+South+Wales&cid=0,0,15255320453329688169&ei=_S-ITZ-EJ4GgvgPirpDdDg&sa=X&oi=local_result&ct=image&resnum=5&ved=0CDIQnwIwBA

Would become:

Code: [Select]
[map]http://maps.google.com.au/maps?f=q&source=s_q&hl=en&geocode=&q=sydney+opera+house&aq=&sll=-33.856638,151.206159&sspn=0.003657,0.008256&gl=au&ie=UTF8&hq=opera+house&hnear=Sydney+Opera+House,+Sydney+Harbour+Tunnel,+Dawes+Point+New+South+Wales+2000&ll=-33.8583,151.214876&spn=0.029116,0.066047&t=h&z=15[/map]
Please post in this thread if you have any questions or if you encounter any bugs using these tags.

Those of you using the forums to advertise events, match videos or perhaps even maps to buried treasure, please give these tags a shot. If you feel the embed box is too small or too large please sing out and I will adjust it.

Lastly, I apologise for the delay in implementing these however in doing so I've put in place a function that allows any custom tag to be created and put in place quickly from here on in. Oh, and I know the tag icons in the post form are a little crummy - its the best I could muster xD

Enjoy!

109
I found this article to be an interesting read:

http://www.destructoid.com/blogs/BigMex
http://www.destructoid.com/blogs/BigMex/how-to-design-a-street-fighter-character-pt-2-170706.phtml

It covers a lot of the decisions that drive Capcom's signature character design for the SF series and also includes some interesting historical character sketches, including the rare scan of the original Deejay concepts.

One piece of interesting trivia I remember reading many moons ago is that Deejay was the ONLY character designed and accepted by Capcom that wasn't coined by a Japanese designer - he's a wholly American design. I think thats kinda cool and frankly I'd like to see a little more of it.

I found the IV series' new character designs (Fuerte, Viper, Rufus and Abel) particularly interesting as they all invoke body launch attacks and have strong mix-up games. Fuerte for example is almost entirely mix-up based which in itself makes for a very oddball (and irritating) opponent that is very unique. Probably the second best new character design I feel goes to Viper as she has a cool look and array of specials combined with some kind of internal acceptance given that she's been ported to another game already (MVC3). The best new character? Hakan, baby.


"The best SF character designs were the simplest and most "pure." These characters all looked like fighters first and foremost before any other elements were placed on them. The mistake that some designers make is that simply creating a character dressed in traditional fighting garb is enough to make them work in a fighting game. A character in a traditional costume does not make them an archetype. It is possible to make a character look too generic, to play it too safe and lose the quality that made the character unique."

110
Street Fighter IV - General Discussion / Console AE? :D
« on: March 15, 2011, 12:30:57 AM »
http://www.eventhubs.com/news/2011/mar/14/korean-game-board-rates-ssf4-ae-possibly-consoles/#comments

"Koreaís Game Rating Board rated Super Street Fighter IV Arcade Edition with Capcom Korea listed as the publisher. Whatís interesting about the rating is Super Street Fighter IV Arcade Edition was actually rated twice. Capcom Korea usually does this for PS3/Xbox 360 multiplatform releases such as Marvel vs. Capcom 3, Resident Evil 5 (listed as Biohazard 5), and Super Street Fighter IV (the regular version). In the case of PC ports, like Dead Rising 2, Capcom Korea files three ratings.

Captivate, Capcomís press gathering, is just a few weeks away and that would the perfect time to officially announce Super Street Fighter IV Arcade Edition, if itís in the pipeline."


:D ?

112
Casual Event Announcements / [SYD] Goodgames Sessions?
« on: March 09, 2011, 10:32:12 AM »
Not so much of an announcement but moreso a question.

A bunch of us usually meet up at Galaxy World on Tuesdays to take advantage of the reduced card prices and have a bit of a smash-off at AE. Everyone has a blast and all that shiz.

Catch is that the Galaxy World cabinets can be a bit of a lottery in terms of reliably working sticks and buttons and the network between the cabs crashes a lot. One cab is completely unusable and the network tends to spike with lag now and then which is equally hilarious and recreates that glorious XBL feel.

I'm curious as to how folks would feel about random meet-ups at GGs for some AE sessions rather than Galaxy World. Better cabinets, functional network, much the same price.

Note that this isn't for tourneys, subsidised games or any of that stuff - this is just a bunch of folks meeting to play a few games unaffiliated with any organised events.

Thoughts? This crossed my mind last night when we were playing as I was thinking that all the usual suspects were at GW wrangling with unreliable cabinets while GG's machines were most likely sitting idle. I figure if people plan to drop in to GGs for some random games, maybe kick off a thread here letting us know you're going down with a rough time so others can perhaps join in and we can get a bit of a horde happening. GW tends to benefit from its convenient location so players are often present but GGs usually requires an organised effort to get a session rolling.

113
Tournament Announcements / [ALL] Tourney sound setup idea
« on: March 06, 2011, 02:45:05 PM »
Guys I wanted to share this:

http://www.youtube.com/watch?v=6Pj5V7AESac

Note the setup. They are using a stereo hub or splitter from a mixer so players can jack in their own headphones for matches.

I think this would be worth implementing for tournies provided the gear could be sorted. I'm thinking definitely for Shadowloo Showdown II and also OHN9. Take the sound feed and run it into a mixer and split one of the outputs  to dual stereo outputs so the players can wear headphones using one of these:



I think this would really assist players by giving them a clear and direct sound feed while also outputting to the event big screen speakers for spectators.

It would also be possible using BenQ screens for bracket matches assuming the Xboxes connected to screens via HDMI. You could then attach one of these adapters (pictured below) to each screen's built in stereo-out socket. We could then ask players (if they like) to bring their own headphones to the event.



The stereo > dual stereo adapters are inexpensive and can be had for around $5. I think it would be quite affordable to pick up a bunch and simply attach them to each setup as we typically have a set of desktop speakers (that connect via stereo sockets) on setups that don't have built in speakers anyway.

Tournies are generally pretty noisy and are flooded with all sorts of sonic distractions which while part of the experience, can also be pretty annoying when you're trying to focus. This would help players immerse themselves better by giving them clear sound but also (depending on the headphones used) help blot out external noise. On the finals or main setups, we'd still have the traditional output for all to hear by way of additional splitting via a mixer (or even another splitter).

Its always kind annoyed me that the TE sticks on Xboxes don't also carry game sound (they only transmit voice comms) to the stick so one can just plug in their own headphones, though this is by design as they only have a USB channel to send basic data across. This splitter idea would make this possible however.

Thoughts? I'd really like to see this happen and I'm sure many other players would dig it too. While I can't assist with SS2, I'd be happy to chip in with OHN9 to try and make this possible.

114
Random Discussion / NG3, Devil's Third
« on: March 02, 2011, 01:04:24 AM »
http://www.gametrailers.com/video/gdc-11-ninja-gaiden/711013

Hoo baby.

I'm keen to see how this pans out without Itagaki at the helm. Here's his current project:

http://www.gametrailers.com/video/e3-2010-devils-third/101178

Which is looking very interesting.

Not really fighting game related, but I like to think that the NG series straddles a blurred line between the fighting and action game genres :D

115
Street Fighter IV - General Discussion / AE guide incoming?
« on: February 24, 2011, 11:51:05 PM »
http://www.versuscity.net/2011/02/22/new-super-sf4-mook-on-the-way/

"Capcomís e-commerce site recently put up a listing for the latest Super Street Fighter 4 mook, which will include all of the changes for Arcade Edition. Officially titled Super Street Fighter 4 Arcade Edition Book of Discipline, the guide will be released on March 2nd, but itís unknown what will be covered.

The mook will be published by Arcadia, and if their previous guides are any indication this new guide will include frame data for all of the new characters. Oddly enough, the guide is not yet listed on EBten.jp or Arcadiaís homepage, although itís assumed that it will be up for sale at all regular places shortly.
"

http://www.e-capcom.com/ec/srDispProductDetailCsLink/doColorSizeLink/1/1/A10002899/10/10/srDispProductDetail/1

Neato. Though I am kinda hoping AE sees a bit of a revision before it hits consoles as I think Yun and Yang spoil an otherwise pretty tight balance.

116
Random Discussion / Neo Geo: Bigger, Badder, Better.
« on: February 17, 2011, 08:19:39 AM »
"Prepare yourself to experience the biggest, baddest arcade game console ever to be released for the consumer market! Showcasing the sleek design of the hardware, legendary character artwork, and the games that crushed the competition, "Neo Geo: Bigger Badder Better" is a cinematic tribute to SNK's arcade powerhouse."

http://www.vimeo.com/20032362

Awesome.

117
Random Discussion / Test thread
« on: February 14, 2011, 03:57:08 PM »
Test various options in here :D

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