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Topics - Gamogo

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The longest running annual fighting game tournament for Australia - the 'OzHadou Nationals' (OHN) - will take place in Sydney, Australia next year from February the 22nd through until February the 24th. Once again our venue will be the 'Red Room' which is located in the Sydney CBD at '99 on York' on 99 York Street.



This marks OHN's 11th iteration and with it we will be running official tournaments for the following titles:

- Super Street Fighter IV: Arcade Edition 2012 (Xbox 360)
- Ultimate Marvel Versus Capcom 3 (Xbox 360)
- The King Of Fighters XIII (Xbox 360)
- Tekken Tag Tournament 2 (PS3)
- Virtua Fighter 5 (Xbox 360)


OHN 11 follows a similar format to OHN X, whereby Friday will be a meet/greet/casual matches/social session running from late afternoon through the evening; tournament brackets will be run on Saturday (alongside casuals and time permitting, any featured exhibition matches); with the top four for each official tournament game being held on the Sunday. Again, with time permitting we may be able to factor in additional exhibition matches on the Sunday also.

In the coming weeks we will be releasing more detail on OHN 11's timetable, registration process and overview. Until then, please check out our announcement trailer above put together by Kientan from Sydney which covers key pieces of information.

Here's hoping we will see you all at OHN again this year!

32
Random Discussion / GTA V Trailer
« on: November 15, 2012, 07:45:44 AM »


The bar just done got raised.

I also love the taste in music these guys have. They're like the Tarantino of video game music.

Also: Rottweilers :3

33
Random Discussion / Beta Linux client for Steam released
« on: November 07, 2012, 10:41:03 AM »
http://store.steampowered.com/news/9289/

"Valve, creators of best-selling game franchises (such as Counter-Strike and Team Fortress) and leading technologies (such as Steam and Source), today announced the launch of a limited access beta for its new Steam for Linux client.

The Steam for Linux Beta client supports the free-to-play game Team Fortress 2. Approximately two dozen additional Steam titles are now also available for play on Linux systems. Additionally, the Steam for Linux Beta client includes Big Picture, the mode of Steam designed for use with a TV and controller, also currently in beta."


Kick ass. I'm all over this mess. What's funny is that the closed beta testing application form only went up a week ago and now its actually available :D

Supported titles here.

Edit: I jumped the gun. The beta remains closed and is accessible only by those approved via the application process I mentioned above that went out a week or so ago. Bummer. I expect this to become available publicly soon though.

34
Street Fighter IV - General Discussion / SSFIVAE: 3S
« on: October 19, 2012, 05:15:02 PM »
I'm tinkering around with an SFIV mod right now and while looking for info I stumbled across this that somebody had cobbled together:





Basically its a Third Strike-esque mod for SFIV. Some aspects are goofy whereas some are kinda cool.

A substantial run-down of the changes is available here:

http://sfjake.zxq.net/sfssf4mod.html

35
Random Discussion / Prometheus
« on: October 11, 2012, 08:11:57 PM »

36
Hola,

Until recently OzHadou's features have been pretty much decided upon by myself, Spencer, Ziggy and Justin.

Ziggy tends to advise on things that cater to OzHadou's online community presence as a whole, Spencer largely deals with the front page and all things design/presentation oriented (and also keeps my dumber ideas in check) and I work on server mangling and lashing together the front page + forum integration (and its incremental features). Justin contributed a lot to OzHadou's previous incarnation in a similar capacity to what Spencer and I do currently.

Together things work quite well and now we have a feature set that mostly caters to what we figure people expect from the site(s). I'm curious however what you guys as users would like from the site and if you have any ideas you'd like to have considered.

For example, the front page articles largely go without comments whilst the forums are a hotbed of activity. I'd like to know if there's anything we can do to help bridge this gap some more. I'd also like to hear of any features you feel are perhaps lacking from the site that you feel would help make it better that maybe are found on other forums/sites.

Another area is article contribution which in the coming weeks we'd like to ramp up. Right now our primary man for Ozhadou.net updates is Muttons from Melbourne who is a one man army in this respect. OzHadou.net is mainly used to promote events (i.e. BAM, and EB Expo, etc) though it would be interesting to see how things fare with more people contributing, assuming of course there is interest.

Personally I like to learn of things that irk people so we can fix them. I'd also like to learn of any "I can't believe this place doesn't have <feature>" perspectives you may have.

So, if you have any ideas, suggestions or complaints - lets hear 'em. If you feel you have something controversial or potentially trollish you'd like to raise, feel free to PM me if you'd prefer. Obviously not all suggestions will be implemented, but we'll certainly consider things we feel would be a good fit.

- Gamogo

37
Community News / Sites updates + outage
« on: September 25, 2012, 10:53:13 PM »
Spencer and I are currently making some changes to OzHadou.

I don't expect the forums to be impacted, but consider this a heads-up if anything strange happens over the next hour or so.

38
Community News / New feature: Post likes and dislikes
« on: September 19, 2012, 07:22:58 PM »
Ok lads, a new feature for ya'll.

I've added a post like/dislike feature which allows you to acknowledge posts by members accordingly. You are able to vote once per post (you can also remove your vote or change your mind) and these are added to the post's rating in addition to being tallied against a user's profile.

Posts can be voted on by selecting the little closed fist icons next to the 'quote' button on the upper-right of posts. The number to the left is the current tally and this can be either positive (a good post - or at least voted that way) or negative (a poor post, or perhaps something contributed by Spencer).

The culmination of this is that it will rank down posts voted as poor while at the same time promoting posts voted as quality reading. A new stats area will reflect the top five posts of the week in the forum info center (available by going to the forum index) in addition to a new collection of info in the global stats viewable here. This area will now tally the top 10 post voters and the top 10 most respected (i.e. those who have the most positive post votes) posters.

Let me know your thoughts on this as I felt it was an interesting thing to try. I'm happy to remove it outright if you feel it adds nothing of value to the forums, though I was of the impression it might allow interesting contributions to the forums be seen and read by more readers - particularly if they are buried away in obscure areas people perhaps don't always read.

39
Random Discussion / Big Picture
« on: September 11, 2012, 07:08:38 PM »


Neat.

40
Random Discussion / Ecstasy of Order: The Tetris Masters
« on: September 09, 2012, 10:02:41 AM »
I just wrapped up watching this over a morning coffee:

http://www.smh.com.au/tv/Technology/Ecstasy-of-Order-The-Tetris-Masters-4290703.html

Its a documentary about a group of dedicated old school Tetris players (and their community) who after years of having no formal tournament, decide to hold one.

I'm by no means a Tetris player nor huge 'fan' per se, though I found the parallels to fighting game players and in particular the offline tournament playing community with these folks actually quite striking. Its for this reason that I kept watching all 1.5 hours of their story.

This is a very interesting watch for those of you interested in competitive video games and people's drive to be the best at their chosen addiction title. In the 1.5 hours you get to know a group of varying personalities from all walks of life jockeying to become champion at a game that while perhaps very niche competitively, is known, played and enjoyed by a large amount of people.

43
I tend to take a look at whats happening in the PC modding community from time to time as sometimes some real gems emerge beyond the usual lame crap like beards on Ryu and Sakura caked in mascara.

I stumbled across two interesting stage replacements today:

1.) The Warehouse:

(broken image)

Which is the barrel bonus stage cleaned up with the edge limits removed (i.e. its a full sized stage). It comes with cool lighting transition effects as you walk past the overhanging lamp and also has a cool effect when you score a knockdown where the stored barrels jostle around in their racks.

Fetch it here:

http://enlightenedsouls.org/jeffplamondon/media/Gas_Station_Stage_by_Kraga_Phan.rar

2.) The Gas Station:

(broken image)

This is the car crusher stage sans ye olde car. Its actually kind of cool for a nice sparse stage that's quite open and easy on the eyes. There's no new effects here, though the guy in the background with the camera tends to duck and weave and roll around like an idiot snapping pictures.

Download it here:

http://enlightenedsouls.org/jeffplamondon/media/Historic_Warehouse_Stage_by_Kraga_Phan.rar

Credits for these stages goes to Kraga Phan from SRK. Original posts here:

http://shoryuken.com/forum/index.php?threads/ssf4ae-pc-custom-skin-thread.140225/page-139#post-7368944
http://shoryuken.com/forum/index.php?threads/ssf4ae-pc-custom-skin-thread.140225/page-137#post-7352874

The reason I mention these mods is because they actually use official Capcom assets so blend in nicely with the game rather than looking like, well, an amateur SFIV mod and freshen things up somewhat. Consider using them both to replace stages you're perhaps not a fan of such as the volcano stage, etc. I'm probably going to have a mash around on PC later today to test them online to confirm they don't crash anything when playing with others. I'll update this post to confirm the results.

44
Community News / Interesting post-EVO interview with Daigo
« on: July 31, 2012, 03:47:34 PM »
This is a decent read:

http://shoryuken.com/2012/07/30/daigo-and-evo-2012-post-tournament-interview/

"I don’t dwell on my matches thinking “I should have… could have…” How I would play with them is something I would determine when and while I play. They played well; I need to work harder. And I will. I am very looking forward to have a match against them in near future. I feel very excited about that."

Oh shi.

45
Just a heads up to let you folks posting in the SFxT sub-forum know that I'll be migrating all post content to the 'Other Fighting Games' subforum in a couple of days.

http://forum.ozhadou.net/index.php?board=77.0

Nothing will be lost, just the location of posts changed. The reason for this is to keep the forum layout as lean as possible with sub-forums being dedicated to the more popular titles. SFxT has failed to prove itself here so it gets merged into the 'other' bucket.

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