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Messages - cran pibae

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maxsze I dont like the cut of your jib AT ALL

lol Arnold u didn't even pull out your pocket Juri/Poison!

maxsze you dirty bastard did you use my name and salty message people with excuses?!?!

Hmm that nerf to hugo's clap (increased pushback) is pretty bad. I used to use heavy claps at max distance for footsies, if it connects then i can do medium clap>light clap>>lariat and get in. Now the lariat whiffs..

Also I used to walk forward and use to fish for counter hits. Then do clap>>lariat. That whiffs half the time now too :/

This is pretty bad for my footsie game :(

Cheers for explaining!
With the backbreaker nerf I guess we'll just have to see how it goes, I know he did get more stun and dmg added to some of his other specials (to counteract the nerf?), which correct me if I'm wrong wasn't all that necessary, he needs to be buffed in other areas (see below), dmg was never a place where Hugo struggled. I dont think that the 20 less dmg on backbreaker is going to hurt him all that much, its still a fair chunk of dmg, and you can still combo into it as well for huge dmg. The risk-reward for it will shift slightly, but it was really stacked in 1.03, so we'll have to see if its fairer in this update or if its completely shifted to the other side, which I hope it hasn't.

I think Hugo is now going to be really good in this version (I already thought he was decent), if he can make some of his worst matchups slightly "better" he will jump up massively in the tiers, the only thing holding him back was those absolutely unwinnable MU's against strong zoners, where I feel he already does fairly well against all the other characters who cant keep him out effectively.

- Not a Hugo player

Yeah I agree, the buff to his hp.spd (250 instead of 225) was unnecessary. Hugo had no problems dealing damage up close, he only had problems getting in on good zoning. Now that they buffed his ability to get in, there was no need to give him extra damage up close too.

Yeah I might be jumping the gun on ex bb too. 160 is still decent damage. It just means that when you are playing against Hugo, the risk to reward favours jumping out of Hugo's mixups more, because you stand to eat more damage/stun by staying on the ground.

But yeah definitely he will jump up the tiers. I reckon we will see many more Hugo players haha

So what does the St.lp changes mean for hugo?
Also im glad they fixed his post stun animation hurtbox, and im hoping that the change to his ex.backbreaker means he no longer goes full screen and everyone can get a full punish on it.

Hugo had no hit-confirmable combos from a normal. Previously the only thing Hugo could hit confirm from was claps, so if Hugo was up close, all you needed to do was block one lp.clap, then just hold up-back and you would most likely get away from Hugo pressure (unless you are gief or hawk, or if Hugo makes an awesome read and does backbreaker). Now up-close Hugo can throw out s.lps, and if it connects Hugo can connect to>lariat for another knockdown. If it's blocked, Hugo can either tick spd or do another s.lp. So basically, Hugo now has Snake-Eyez Gief pressure haha

ex-backbreaker distance nerf was definitely deserved. That was a free getaway move for Hugo, I could just spam it on wakeup and not many chars would be able to chase it down in time to punish. Now Hugo can't just fly away. Also the stun animation nerf was definitely deserved too. Actually hearing other Hugo players cry about these nerfs on facebook is pretty annoying haha. But I don't agree with the dmg nerf to ex backbreaker. I know that move used to be low risk high reward, but now with distance nerf AND damage nerf it is high risk low reward...

Biggest buffs I reckon are the claps and super. Now claps reliably snuff fireballs AND the hitbox is still active. This means Poison is no longer that hard of a matchup for Hugo imo. Hugo can now just stand in midrange, and if Poison throws heavy fireball, Hugo can clap it AND hit her at the same time. Dhalsim and Juri would prob still be hard matchups tho.
Super buff means Hugo can now super through EVERY projectile (previously slow fireballs like Poison and Rose would still hit Hugo even if super connected).

Personally, I reckon these changes make Hugo mid to high-mid tier now hehehe

Omg so many unnecessary buffs for Hugo... hahahahahahahahaha!!!

edit: and a few nerfs... booooooo

maxsze you dirty bastard!!!

ggs ferdimage. Sorry about the lag on our very last game, I bailed when it started slowing down really badly

Dick move "Nicholas" the dudley player, leave as i stun you and am about to win the game.

Hong Choy too. Is this how you have so many points dude?

Street Fighter IV - General Discussion / Re: Any newbs on PC (steam)
« on: December 10, 2014, 11:01:11 PM »
Niah is pretty good these days...

Street Fighter IV - General Discussion / Re: Any newbs on PC (steam)
« on: December 10, 2014, 10:28:19 PM »
You jerk the end score was 15 - 15!

Street Fighter IV - General Discussion / Re: Any newbs on PC (steam)
« on: December 10, 2014, 07:30:57 PM »
That lobby is perfect for people like cran too.

Which lobby? The one I visited with YOUR MUM?

check AND mate mr. maxsze

Street Fighter IV - General Discussion / Re: Any newbs on PC (steam)
« on: December 09, 2014, 10:09:08 PM »
This link is your best friend:

I think the newbie lobbies are on every Tuesdays and Saturdays

Street Fighter V - General Discussion / Re: Street Fighter 5
« on: December 06, 2014, 01:49:53 AM »
Yeah bring it on!!! I wonder what new game mechanics (if any) they will introduce/discard?

From the trailer it looks like they will be keeping ultra combos at least

yeah cr4n was my gfwl account, but i changed to cran pibae now. Also switched from Cody to Hugo as my main now
No drama I just don't see too many rogs on pc these days haha
If you see me online hit me up!

I will learn Rog just for you.

I will learn Cammy just for you...

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