Author Topic: [SFxT] Potential tournament issues with this game  (Read 5572 times)

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Re: Potential tournament issues with this game
« Reply #45 on: March 09, 2012, 12:17:10 PM »
The feedback for the first couple of big tourneys (Big Two, WNF) has been to expect very long game times. 

The time taken for the tourneys was considerably longer than AE so tourney organisers should be taking this into account.

And that was with Gems turned off wasn't it?

I can't see how AE, UMvC3 and SFxT are all going  to fit into 2 day tournament schedules.
Stop sandbagging.

Re: Potential tournament issues with this game
« Reply #46 on: March 09, 2012, 12:52:02 PM »
AE's gonna get the drop. I can't see it staying viable as a major game.
Play Skullgirls

Re: Potential tournament issues with this game
« Reply #47 on: March 09, 2012, 01:23:20 PM »
Same way 3s stayed viable when CVS2 dropped.

People have spent way too much time on it to just let it go, will likely be pursued heavily by those who don't enjoy SFxTK mechanics.

Re: Potential tournament issues with this game
« Reply #48 on: March 09, 2012, 01:54:23 PM »
Same way 3s stayed viable when CVS2 dropped.

People have spent way too much time on it to just let it go, will likely be pursued heavily by those who don't enjoy SFxTK mechanics.

Interesting point.

But then the problem still remain of having to run 4 and XTekken at the same time. XTekken is going to be a nightmare for tournaments. DLC; Gems and a very, very long time to play (load times don't help at all.)
Play Skullgirls

Re: Potential tournament issues with this game
« Reply #49 on: March 09, 2012, 02:07:43 PM »
I feel the same way.

This game while fun for players is looking to be a logistical nightmare for tournament operators.

Re: Potential tournament issues with this game
« Reply #50 on: March 09, 2012, 06:20:07 PM »
How about we make it a forced 2v2? We literally half tournament time by doing that.
Play Skullgirls

Offline MasterCYl

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Re: Potential tournament issues with this game
« Reply #51 on: March 10, 2012, 02:59:05 AM »
It's early days but to allow anything but default gems, if you allow gems at all, with the current method of configuring them is a massive time sink and possibly a money sink for the organisers.

Tourney machines will need to have purchased all legal DLC characters on each touney setup and all possible Gems. And every time two new players step up to the stick, they will need to configure their characters, and do it all again should they decide to alter their teams in a best of three. I'd wager under the current format, I could complete a best of three match, three round SF4:AE game before a single match of SFxT could be configured for both players and completed.

Right now the great white hope is the fangdangled Tourney system. In the mean time we'll adapt as best we can until we have a standard to work from.

Offline BeefyGoodness

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Re: Potential tournament issues with this game
« Reply #52 on: March 20, 2012, 01:33:02 PM »
The preview of the tourney system seems to not be as complete a solution for tourney organisers as hoped.

Reading the comments of the stream link from shoryuken http://shoryuken.com/2012/03/19/capcom-showcasing-street-fighter-x-tekkens-tournament-mode-discussing-dlc-plans-live-today-at-4-pm-pst-7-pm-est/
sees Alex Jebailey good-humouredly 'Jebanning' gems from the upcoming CEO tourney.
Always cheap.

Offline MadeManG74

Re: Potential tournament issues with this game
« Reply #53 on: March 20, 2012, 02:09:52 PM »
Would it be easier to make the Tournament standard for SFxT using the factory default gem setups rather than No Gems? In using that, you can choose from the two pre-created gem loadouts for each character only, and you wouldn't need to manually un-assign the gems for every character beforehand. It would also allow the players use of Power/Speed gems etc which might help the time-out issue?

Offline aadm

Re: Potential tournament issues with this game
« Reply #54 on: March 20, 2012, 04:48:38 PM »
Just remove gems, problem solved.

Offline ffff

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Re: Potential tournament issues with this game
« Reply #55 on: March 20, 2012, 05:51:57 PM »
Just remove gems, problem solved.

Just remove game from tournament, problem solved...

Re: Potential tournament issues with this game
« Reply #56 on: March 20, 2012, 10:49:03 PM »
Would it be easier to make the Tournament standard for SFxT using the factory default gem setups rather than No Gems? In using that, you can choose from the two pre-created gem loadouts for each character only, and you wouldn't need to manually un-assign the gems for every character beforehand. It would also allow the players use of Power/Speed gems etc which might help the time-out issue?

Those default loadouts suck though.. might as well run with no gems.
SSFIV & SFxTK - Cammy/Ken
UMvC3 -Storm/SentinelMorrigan