Author Topic: Super Street Fighter 2 Super Turbo/HDR - Feedback  (Read 15640 times)

0 Members and 1 Guest are viewing this topic.

Offline Cabjoy

Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #60 on: September 23, 2012, 02:58:50 PM »
Good to hear 16yo, I've been playing more often too. See you on GGPO!
Saikyo!!!

Offline Alexk

Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #61 on: October 01, 2012, 12:01:00 AM »
How do you wipe off Dee Jay's smug grin  with Ryu? He gets so much more off an Anti-air and his cross ups are insane. Obviously a good fireball game is one thing but any other things? I thought tatsu went over his fireballs...or was that Guile...can't remember.

Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #62 on: October 01, 2012, 07:47:16 PM »
As a pseudo resident DeeJay player I feel obligated to respond. Ryu .vs DeeJay is a hard match for DeeJay believe it or not. This match is all about the life lead, whoever has the life lead can dictate the pace of the match. Whoever has to approach or is forced to approach is at disadvantage because both characters have good anti airs and generally good defense.

In the fireball game Ryu has the advantage because he can wear DeeJay down and force him to neutral jump/block every third to fourth fireball. As the Ryu player your mission is to get DeeJay into the corner and put him in Ryu's fireball trap. DeeJay has a very hard time geting out of the corner trap. Also build super as quickly as you can because once Ryu has super Deejay canít throw any more fireballs unless they are from full screen away. If you force DeeJay to jump forward at you, there are several options. Light or Heavy DP are good for AA but you have to do them late otherwise you can trade with DeeJays jumping normals. I would recommend a well placed crouching roundhouse for a trip grad then throwing a wakeup jab or strong fireball to force DeeJay to block and push him back out to ĺ screen, followed by a fierce fireball which can act like a frame trap. Please correct me on the fireball patterns as I am not a Ryu player. One final thing if you get an AA fireball around ĺ screen do a quick short tacu to build meter. 

In footsies donít poke with low forward from max distance because DeeJay can stuff your low forward with his low strong. Instead use low strong. Ryus low strong will pretty much beat out any of Deejays pokes. In the air to air game use Ryuís jumping strong, again it should beat out all of DeeJays jumping normals. You can tacu over DeeJays fireballs but itís not as eazy as Guiles.

Last piece of advice is donít get knocked down as then DeeJay is at an advantage. He can put his mixup game on your with corssups, tick throws and ridiculous frame traps which usually lead to more knock downs.

According to Hazi this match is 7 - 3 or a very hard 6 - 4 in Ryu's favor. He says that Ryu is harder than O.Sagat for DeeJay. Just like many other matches in ST this one is very knowledge dependent, if you donítí know what to do or how to handle the characters strengths or weaknesses the match can be very overwhelming even though itís in your favor.
Your problem is you don't have any rhythm!

Offline Alexk

Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #63 on: October 18, 2012, 09:14:40 PM »
Sorry dude, I read the post and thought about it but didn't reply X(

So basically choose wisely with fireballs and build meter. I tend to not think about doing that too much in this game for some reason but I'll build it more consciously now. Thanks.

Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #64 on: December 11, 2012, 01:29:54 PM »
summer break, more time for ggpo :)
need more ppl to play with  :pogchamp:
Please governor, I don't smoke
Stay Gold.

Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #65 on: December 12, 2012, 11:30:33 AM »
GGPO hates me. :( I have to use supercade.
Pichy.

Offline water_ling

  • Forum regular
    • View Profile
Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #66 on: May 10, 2013, 05:27:49 PM »
Strange to see the game that started it all so unloved. Anyhow here's some matches;
http://iplaywinner.com/news/2013/2/27/super-turbo-new-danisen-and-team-tournament-footage-from-nis.html
Just to prove that it lives on!

Hadouken xx Sonic Boom
http://www.youtube.com/watch?feature=player_embedded&v=UiDNAnemwzo
Fei Long... OP since 1994.

Offline whatcudgowrong

  • Forum regular
    • View Profile
SF2 HDR Sirlin.net matches
« Reply #67 on: November 02, 2013, 11:58:23 AM »
I always thought that HDR would be a better entry to a first fighting game. Some things that make it beginner-friendly:
* updated graphics
* the special move executive is a little easier
* some "unfair" setup-trap removed
* attempts to raise the low-tier up
* minimum meter management

Despite things that SF4 did, it still has many things that can overwhelm the beginner.
http://www.sirlin.net/blog/2009/2/22/a-few-things-about-street-fighter-4.html

Blicen had the game designer play a few SF2 HDR Sirlin.net matches;
http://www.youtube.com/watch?v=efvm18rdpZY
Akuma is OP, soft-ban please. I always thought

SF25th Global Tournament Series Grand Finals
http://www.youtube.com/watch?v=ReOSf5ydZpI

Shoryuken!

So-G

  • Guest
Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #68 on: February 15, 2014, 11:12:16 PM »
HD Remix isn't on PC, is it?

I need to play ST but I dunno which version to get or how to play online on PC.

Offline Madenka AU

  • Forum regular
    • View Profile
Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #69 on: February 16, 2014, 02:05:17 AM »
HDR is only on consoles, you can get ST for GGPO though.

Offline whatcudgowrong

  • Forum regular
    • View Profile
Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #70 on: March 01, 2014, 10:36:11 PM »
HDR is only on consoles, you can get ST for GGPO though.

Time to get HDR on PC, Capcom!

Bonus:
SF Dojo~ http://streetfighterdojo.com/superturbo/index.html
Touch of Death ST-style! http://www.youtube.com/watch?v=pMcO9JMF47g

Offline water_ling

  • Forum regular
    • View Profile
Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #71 on: April 09, 2014, 08:39:14 AM »
Does anyone in Aus play ST/HDR competitively?
Retro-gaming ftw.

Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #72 on: April 09, 2014, 05:49:37 PM »
Does anyone in Aus play ST/HDR competitively?
Retro-gaming ftw.

They certainly do, I am one of them

GGPO: Vladan
Xbox 360: Vladan AU

Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #73 on: May 02, 2014, 02:44:17 PM »
Does anyone in Aus play ST/HDR competitively?
Retro-gaming ftw.

I am coming off a GGPO break so I will be on GGPO for the next 2 to 3 months usually after 9 o'clock.
Your problem is you don't have any rhythm!

Offline kyokugen

  • Event Organisers
  • *
    • View Profile
Re: Super Street Fighter 2 Super Turbo/HDR - Feedback
« Reply #74 on: May 03, 2014, 10:06:54 PM »
Does anyone in Aus play ST/HDR competitively?
Retro-gaming ftw.
Not really playing on GGPO or anything, but looking to start things up again at Sydney meets. Bought 2 Superguns and setups are confirmed playing nice with the new RL2450HM monitors.

All that's left is to secure a few of these:
http://forums.shoryuken.com/discussion/186701/undamned-s-usb-decoders-usb-to-jamma-etc
ヽ(īー`)ノ