Author Topic: Skullgirls topic  (Read 5507 times)

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Re: Skullgirls topic
« Reply #15 on: March 01, 2012, 07:50:31 PM »
I'll be lying if I said I wasn't interested in this game.. but with this coming out after SFxTK... I don't see a point in getting hype for it. SFxTK aside... will anyone play it? I mean Soul Calibur 5... I put 15 hours into that game and 80% of my online matches were against Japanese players, didn't play a single ranked match since it couldn't match me up with an Aussie. I was hoping to play SC5 until the release of SFxTK.. but after a week I gave up since next to no one was playing it. Good thing the netcode was pretty damn awesome....

I can see the same thing happening with Skullgirls... it's even more niche than SC, KOF, Marvel etc and those never had massive communities.. certainly nothing like SFIV when Super came out. I'll probably still get it though...
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Re: Skullgirls topic
« Reply #16 on: March 02, 2012, 08:22:13 AM »
I'm interested merely because it's supposed to be good, I haven't read or looked at too much of it, if it's got good gameplay though that's all I really care about I guess, a scene is useful though all my friends in real life only play SF and I don't get out much to lan events.

maybe if we all used IRC or something can just go 'whos up for game of x' and people can start a lobby easier, probably never happen tho and SFxT will still be fresh so maybe not.

Re: Skullgirls topic
« Reply #17 on: March 02, 2012, 09:35:54 PM »
Today I learnt a wonderful new word, "gainaxing."
Learning is fun!
This game glorifies violence. I love it for this reason.

Re: Skullgirls topic
« Reply #18 on: April 02, 2012, 12:11:20 AM »
I'm looking forward to this game. Fell of my radar for a while because it didnt have a solid release date and I was hype for StXT.

Re: Skullgirls topic
« Reply #19 on: April 02, 2012, 12:58:54 AM »
Considering the relatively lukewarm reception SFxT seems to be getting, it's entirely possible that Skullgirls does end up taking off.
The Walking Meme. Fruit Ninja Enthusiast. Can block Magneto. Can't block Vega.
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Re: Skullgirls topic
« Reply #20 on: April 02, 2012, 11:07:23 AM »
Launch party errrrrday
Play Skullgirls

Offline BeefyGoodness

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Re: Skullgirls topic
« Reply #21 on: April 02, 2012, 05:01:39 PM »
Whats the ozhadou IRC channel details again?

I think that is the best idea for hooking up for games rather than faffing about on the forums adding friends etc then *hoping* someone turns up for a game.
Always cheap.

Offline fkuspencer

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Re: Skullgirls topic
« Reply #22 on: April 03, 2012, 02:37:27 AM »
#ozhadou at EFnet

If unsure, look for Remxi and ahve a peek at his signature. :)
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Re: Skullgirls topic
« Reply #23 on: April 10, 2012, 01:05:18 PM »
ultimate question...
xbox or ps3?
some of you will say xbox, play it for 2 weeks then bam out the window :(
Please governor, I don't smoke
Stay Gold.

Offline Namsta

Re: Skullgirls topic
« Reply #24 on: April 10, 2012, 02:40:14 PM »
The game comes out tmro on the usa psn.

Im going to pick it up for the hell of it. I think i buy anything that is classfied as a fighter lol proberly virtua fighter 5 psn next

Going to grab a 20$ usa psn card off ebay tonight.

You must master the stick before you master the game.

Re: Skullgirls topic
« Reply #25 on: April 11, 2012, 01:39:52 PM »
got it on ps3, tried a 250 ping u.s(decent on ggpo)
its slow as, feels like garbage.
cant move properly, attacks took 5 seconds to come out no joke...
i have yet to vs an Australian, even the mvc2 backbone entertainment code can do a better job...
americans say its the best they have seen, id better move.
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Re: Skullgirls topic
« Reply #26 on: April 11, 2012, 06:16:40 PM »
Loving the hell out of this game.

Re: Skullgirls topic
« Reply #27 on: April 11, 2012, 06:21:28 PM »
got it on ps3, tried a 250 ping u.s(decent on ggpo)
its slow as, feels like garbage.
i have yet to vs an Australian, even the mvc2 backbone entertainment code can do a better job...
No wonder it was lagging, you were playing against the US. You won't find anyone from Aus yet because it hasn't been released on EU PSN yet.

Re: Skullgirls topic
« Reply #28 on: April 11, 2012, 07:02:34 PM »
Contact and feedback thread created :) can't wait to try this game out

http://forum.ozhadou.net/index.php?topic=7442.msg121812#new

Edit: going to unsticky this now to
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Offline Alexk

Re: Skullgirls topic
« Reply #29 on: April 15, 2012, 01:45:06 AM »
Whats the ozhadou IRC channel details again?

I think that is the best idea for hooking up for games rather than faffing about on the forums adding friends etc then *hoping* someone turns up for a game.

Fo sho. Unless you're on at a peak our of SF4 then just throw an invite on the chat. Tis the niche we're in.


...not to me personally. Just making a point about fighting games >>