Author Topic: Skullgirls - XBL and PSN Contact and Feedback Thread  (Read 8414 times)

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Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #30 on: April 16, 2012, 08:13:55 PM »
I'll be on 2nite if anyone wants games, worked out some good assists finally :P
I perfected gamerbee........at marvel :D
Sword of the Word, Grand Marshall of the Army of God

Offline NYUkid

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Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #31 on: April 16, 2012, 09:47:16 PM »
Glassy do you have the game on PSN or XBLA?

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #32 on: April 16, 2012, 10:52:36 PM »
Xbla, but was thinking about grabbing it on ps3 aswell, are there many players on there?
I perfected gamerbee........at marvel :D
Sword of the Word, Grand Marshall of the Army of God

Offline NYUkid

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Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #33 on: April 17, 2012, 12:43:49 PM »
Well im there :p but yes i have played 3-4 under 100 ping players, and thats before the game is even released on psnAU.

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #34 on: April 18, 2012, 05:11:01 AM »
ggs glassy123 , solo char too strong for me +(
retired as best sent in aus
no more umvc3 time for sfxt

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #35 on: April 18, 2012, 06:16:41 PM »
ggs man, that felia j.hp is so broken, can just spam it even if i push block =P gotta figure out how to beat that and the matchup will be easier for me i think

i wana use 2 chars but neither of my 2 have very good get off me assists, so i'll hv to think of something a little different
I perfected gamerbee........at marvel :D
Sword of the Word, Grand Marshall of the Army of God

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #36 on: April 18, 2012, 08:46:59 PM »
GGs Age of Fools, my training-room-monsterness really showed in the first like 10 games before I realized Parasoul's s.LP whiffed on crouching so all my LOOPZ failed. I've played against someone offline running Peacock/Double Dat Ass and it was horribly lame keepout and it was just as frustrating when you were running Cerebella/DatAss as a rushdown strat.

It got a bit laggy at the end and you kept throwing out random Double Bionic Cars that I was punishing.  :-\
The Walking Meme. Fruit Ninja Enthusiast. Can block Magneto. Can't block Vega.
Arguably: The Blog

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #37 on: April 18, 2012, 10:15:52 PM »
Ggs glassy, idk why the online was acting up. False advertising real ggpo hehe nice fortune cookie.
Please governor, I don't smoke
Stay Gold.

Offline Age

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #38 on: April 18, 2012, 11:19:43 PM »
Yeah, I was pretty much panicking whenever I had just Double.

That assist you use really fits with Parasoul it seems. I can't quite figure out how to get out of her blockstrings.

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #39 on: April 19, 2012, 02:53:55 AM »
When I had you in the corner a few times, I managed to do a few chains on you that you didn't pushblock, I think if you pushblock during either the MP hit or the first slash of the HP,HP chain, the second hit might whiff... but then if I have an orb out that hasn't exploded you might get hit in punishing. But then she has options if I notice you're push blocking... I'm really not sure tbh, I haven't played against another Parasoul or against that many people.

Unsure if this is common knowledge or not but if you hit Parasoul or make her tech a throw (not sure about throw-tech part), all her orbs/mines out on the field disappear. But if she blocks they don't.
The Walking Meme. Fruit Ninja Enthusiast. Can block Magneto. Can't block Vega.
Arguably: The Blog

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #40 on: April 19, 2012, 08:28:28 PM »
Ggs to everyone, nice cerebella ages.
Please governor, I don't smoke
Stay Gold.

Offline jarop

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #41 on: April 19, 2012, 10:51:12 PM »
How has keep away been for people? effective? My whole game has just been IAD j.mp with filia, but it might be nice to mix it up
PUSH ALL THE BUTTONS

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #42 on: April 20, 2012, 12:04:17 AM »
its pretty effective, but i think u need a good 'get off me-ima combo u now sucker' assist otherwise chars like valentine, felia and ms fortune will just rush u down pretty effectively.

btw some really nice games here:
http://www.eventhubs.com/news/2012/apr/18/skullgirls-tournament-replays-powerup-2012/

GF:


*goes back to the lab with valentine*
I perfected gamerbee........at marvel :D
Sword of the Word, Grand Marshall of the Army of God

Offline Kisou

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #43 on: April 21, 2012, 06:56:07 PM »
Guess I should start playing against other people.

PSN: Khangsta
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Offline Age

Re: Skullgirls- XBL and PSN Contact and Feedback Thread
« Reply #44 on: April 29, 2012, 08:55:58 PM »
good games bksama, seems like the double assist was pretty good for fillia