Author Topic: Skullgirls - XBL and PSN Contact and Feedback Thread  (Read 8712 times)

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Offline Taasi23

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Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #75 on: July 20, 2012, 12:11:33 AM »
If the 2.0 fixes (speed, assist nerfs and combo lengths) actually play a major role in adjusting the pace of the game I think this game will pick up more than it did. For me the combo lengths are what's putting the game in the Blazblue combos for days with very little actual playing category.

Combos? What combos? I play Peacock.  ;D

Seriously, though, I think I recall Mike Z saying that the adjustments to the IPS will make combos "on average take half as long and deal 20% less damage", or something like that.

I'm actually amazed how much they're changing in the patch. I think it's bigger than AE -> AE2012. And et, after readig three pages worth of patch notes, I couldn't find a single point that I thought wouldn't make playing Skullgirls a more competitive and enjoyable experience. I haven't been this excited since I found out about My LittlePony: Fighting is Magic (which was, admittedly, 10 days ago).
Will fight for food/love/money/right to party! ;D

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #76 on: July 20, 2012, 03:48:28 PM »
I'm really happy about the changes. Faster gameplay, and combos that don't last 10 years? Count me in.
Play Skullgirls

Offline Folks

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #77 on: July 21, 2012, 02:03:15 PM »
i honestly can't wait til BAM
BasedFolk

Offline Trejo

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #78 on: July 30, 2012, 11:42:25 AM »
I honestly haven't played this game for awhile. Was hoping it would catch on in Melbourne but the showing at a CW tournament I went to was pretty small. Are people still playing? Is the patch finished and available yet?

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #79 on: July 30, 2012, 02:23:53 PM »
I do believe the patch is still in the Sony/Microsoft testing phase, so with any luck it'll be here in a couple o' weeks. In the meantime, you should totally play the game, guys.
Pichy.

Offline Daznf

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #80 on: August 14, 2012, 04:59:38 PM »
Looking for people to play against. I'm on both PSN and XBL as Daznf but have no Live.
I'm pretty scrubby.

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #81 on: August 14, 2012, 05:12:40 PM »
still waiting on that patch
retired as best sent in aus
no more umvc3 time for sfxt

Offline Folks

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #82 on: August 14, 2012, 05:30:55 PM »
when does it come out?
BasedFolk

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #83 on: August 14, 2012, 05:32:36 PM »
it has no specific date, its usually "next week/month"
which is a real shame :(
Please governor, I don't smoke
Stay Gold.

Offline Folks

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #84 on: August 14, 2012, 05:37:30 PM »
it has no specific date, its usually "next week/month"
which is a real shame :(
sorry about the other night braj, ppl wouldnt get off the tv
BasedFolk

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #85 on: August 14, 2012, 05:39:25 PM »
it has no specific date, its usually "next week/month"
which is a real shame :(
sorry about the other night braj, ppl wouldnt get off the tv
np anytime im on just msg im happy 2 play if i not vsing brother :)
Please governor, I don't smoke
Stay Gold.

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #86 on: August 14, 2012, 06:15:05 PM »
From what I've gathered from the two posts made by employees anywhere for the last 4 weeks or so, there's apparentally some red tape/hiccups with the publishers and MS/Sony that are causing payment issues and thus delays. That's all we know.

In the meantime, the game's still pretty cool! Let's play it more!
Pichy.

Offline Age

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #87 on: August 14, 2012, 10:22:52 PM »
Pichy, wanna do some casuals if you're coming down to BAM?

Offline Folks

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #88 on: August 15, 2012, 05:18:03 PM »
pichy mofucka, are you down for a MM or not?
BasedFolk

Re: Skullgirls - XBL and PSN Contact and Feedback Thread
« Reply #89 on: August 18, 2012, 01:14:04 AM »
I haven't played since Shadowloo. I dropped it for Acceleration of Suguri 2

(I'm pretty sure I've said yes. Hopefully my darn tax return comes in by then.)
Pichy.