Author Topic: SSF4 AE 2013!  (Read 64668 times)

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sojiokitaau

  • Guest
Re: SSF4 AE 2013!
« Reply #15 on: August 10, 2012, 11:34:50 AM »
And make Balrog S tier. If SF were a real thing with real people and one of them was Mike Tyson, he'd win every fight and probably kill most of his opponents.
 
The game should reflect that by making the Mike Tyson parody the best character.

PS I don't think Capcom gets too much wrong in the gameplay of their games since vanilla SF4. They miss some peripheral things but with the exception of SFxT the bread and butter of all of their games has been pretty good.

Offline maxsze90

Re: SSF4 AE 2013!
« Reply #16 on: August 10, 2012, 12:13:33 PM »
Dudley needs invulnerability on his DP's. Tiger Uppercut level please. Would love easymode trade, duck straight/upper, U2. I mean cmon, his uppercut is so cool, why so shit. Needs pre-nerf damage. All uppercuts 1 hit, all do 140/160/180/200 in 5/4/4/4 frames. God the man needs a decent uppercut. Thanks for giving him a 3 frame hp uppercut.. helps with FADC combos (derp). And I wouldn't be mashing it in strings either. No matter how fast, an uppercut with no invuln? Eeek.

He is so rich, I'm sure Dudley can write Capcom a cheque to buff him (He alrdy did for a dirty amount of money in SFxT). He must be insulted on his incomplete black man persona and his average alt-costumes and no armor break on shortswing blow. He's crippled I tells ye!

I'd love me some rematch option.

Offline Heavy Weapons

Re: SSF4 AE 2013!
« Reply #17 on: August 10, 2012, 12:54:30 PM »
lol dudley to have a sagat dp .
Oi Oi Moi. Best Crunch Heavy Punch in melbourne! fimblers and fimblettes get slapped silleh!

Offline vindk8

Re: SSF4 AE 2013!
« Reply #18 on: August 10, 2012, 01:15:04 PM »
Look at the top 16 EVO 2012 results and the characters used:

1. WW|Infiltration (Akuma)
2. AVM|GamerBee (Adon)
3. CVPR|PR Balrog (Balrog)
4. eLive|Xiaohai (Cammy)
5. MCZ|Daigo (Ryu)
5. HumanBomb (Sakura)
7. BT|Dieminion (Guile)
7. TH|Poongko (Seth)

9. Kindevu (Cammy)
9. Haitani (Makoto)
9. RZR|Fuudo (Fei Long)
9. Dogura (M. Bison)
13. DMG|iPeru (El Fuerte)
13. Kyabetsu (C. Viper)
13. coL.cc|Mike Ross (E. Honda)
13. EG|Justin Wong (Rufus)

Please explain why a rebalance is needed.

sojiokitaau

  • Guest
Re: SSF4 AE 2013!
« Reply #19 on: August 10, 2012, 01:28:59 PM »
Yeah anymore rebalancing is flying too close to the sun.

If there is a new version, it'll have to come with new characters or something in order to not be pointless, and also profitable.

Offline Heavy Weapons

Re: SSF4 AE 2013!
« Reply #20 on: August 10, 2012, 01:48:01 PM »
You can't just take one evo result as the end all and be all.


And because theres no sagat in there vince :(
Oi Oi Moi. Best Crunch Heavy Punch in melbourne! fimblers and fimblettes get slapped silleh!

Offline bort

Re: SSF4 AE 2013!
« Reply #21 on: August 10, 2012, 01:51:24 PM »
i want to see an improvement to the replay channel. the interface for that is abysmal. i have a friend from brazil, who really wants to improve, so he decided to show me some of his replays that he had in his battle log.  when i entered his replay lobby, turns out it was streaming the replays from him to me, rather than from a dedicated server. as a result, the replay was unwatchable and completely useless. stupid interface that needs to be fixed.

other than that, i wanna see chun li get buffed slightly :<
:bort:
sagat needs nerfs

Offline Skepticism

Re: SSF4 AE 2013!
« Reply #22 on: August 10, 2012, 01:56:35 PM »
Agree with everyone else wrt new features. I'm sure all that stuff comes down to budget more than anything else but IMO they could easily code up extra modules and release them as DLC to fund it.

Otherwise I'd rather they spend all of their money on SF5 and hiring actual programmers to replace the SFXT netcode monkeys

The killer feature for me would be in-game text chat. Seriously. GFWL is SHIT, the messaging system sucks (can't even read sent msgs wtf), I want to stab Steve Ballmer in the stomach

As for character buffs, I heard that in AE2013 Cody gets a command grab, and Juri shoots laser beams out of her nipples.

Re: SSF4 AE 2013!
« Reply #23 on: August 10, 2012, 01:58:37 PM »
Look at the top 16 EVO 2012 results and the characters used:

1. WW|Infiltration (Akuma)
2. AVM|GamerBee (Adon)
3. CVPR|PR Balrog (Balrog)
4. eLive|Xiaohai (Cammy)
5. MCZ|Daigo (Ryu)
5. HumanBomb (Sakura)
7. BT|Dieminion (Guile)
7. TH|Poongko (Seth)

9. Kindevu (Cammy)
9. Haitani (Makoto)
9. RZR|Fuudo (Fei Long)
9. Dogura (M. Bison)
13. DMG|iPeru (El Fuerte)
13. Kyabetsu (C. Viper)
13. coL.cc|Mike Ross (E. Honda)
13. EG|Justin Wong (Rufus)

Please explain why a rebalance is needed.
The problem is there are only 15 characters instead of the entire roster from AE in the top 16.  :P
Shadowloo TEC4LIFE

Re: SSF4 AE 2013!
« Reply #24 on: August 10, 2012, 02:01:29 PM »
Need Guard Break meter, Hop, Super Jump, Run (not Dash), Cancel Super into Ultra and 3 vs 3 format.

Offline maxsze90

Re: SSF4 AE 2013!
« Reply #25 on: August 10, 2012, 02:21:55 PM »
Look at the top 16 EVO 2012 results and the characters used:

1. WW|Infiltration (Akuma)
2. AVM|GamerBee (Adon)
3. CVPR|PR Balrog (Balrog)
4. eLive|Xiaohai (Cammy)
5. MCZ|Daigo (Ryu)
5. HumanBomb (Sakura)
7. BT|Dieminion (Guile)
7. TH|Poongko (Seth)

9. Kindevu (Cammy)
9. Haitani (Makoto)
9. RZR|Fuudo (Fei Long)
9. Dogura (M. Bison)
13. DMG|iPeru (El Fuerte)
13. Kyabetsu (C. Viper)
13. coL.cc|Mike Ross (E. Honda)
13. EG|Justin Wong (Rufus)

Please explain why a rebalance is needed.
Because Dan never had a chance to shine. Nor did his black brother, Dudley. I want T.Hawk to do well too.

That list pretty much shows the top players.

Re: SSF4 AE 2013!
« Reply #26 on: August 10, 2012, 02:27:30 PM »
Need Guard Break meter, Hop, Super Jump, Run (not Dash), Cancel Super into Ultra and 3 vs 3 format.

wait for CVS3  ;)
faKewell Ikuya.

AtomicX

  • Guest
Re: SSF4 AE 2013!
« Reply #27 on: August 10, 2012, 02:48:03 PM »
More stages, custom colour costumes, change the ranked PP/BP system so it's more fun to play.

I think it's unbalanced when you lose a ton of points if you lose one game to a low point player then have to get 10 more wins just to get them back etc. Maybe the PP/BP system works in a country where there's tons of players but in Australia with hardly anyone playing ranked it's just not fun.

sojiokitaau

  • Guest
Re: SSF4 AE 2013!
« Reply #28 on: August 10, 2012, 03:05:40 PM »
Definitely agree with more stages and custom colours like they have in SFxT.

Only problem with the rating system IMO is there's no provisional period. You could play Daigo and if he has 0PP and you have 5000PP, you're gonna lose the max points. Because it's his first game, you should only lose 1 point, 2 points if it's his second, etc. But you definitely should lose tons of points against players with much less than you and gain almost nothing when you beat them. That's how you keep ratings meaningful and prevent inflation.


Offline bored

Re: SSF4 AE 2013!
« Reply #29 on: August 10, 2012, 03:24:12 PM »
please god no custom colour shit a la sfxt

ugly as fuck

give me some new stages perhaps, but if they're like the neonvomit stages of sfxt, im happy as is

no need to rebalance the game imo, but if changes were to happen, just some basic shit like gamogo said (rematch option, allow challengers in training mode etc) would be good

i would be happy if rufus was nerfed to oblivion though
NUtha fuckin level game play son. If you wanna slam with the best then you better jam with the rest.