0 Members and 1 Guest are viewing this topic.
I've switched to Rufus and I get away with murder now.Anti-air/air to air = 3/4 of people can't get in on their terms. Free damage, advantage after knocking them out of the sky.Footsies = 3/4 of people can't press buttons or lift off to do neutral jump and dumb shit.Easy mode ultra. Big damage. Dive kick. Great range on footies, they are a bit slow but it's ok.I made the right choice.Cammy has a lot of these but her normals cancel into a long range knockdown. Her frame advantage is broken. Her anti-fireball god mode ultra can be comboed into. Fair backdash, great reversal. I think scrubs can pwn with her because any followup oki attempt is dped by her, her reversal blows up crossups easymode. She can take advantage of basic oki and get easy 50/50s. But honestly her ex-dive is messed up.
Quote from: Mooseking on August 10, 2012... as it is characters with high ability for mixups will reach the pinnacle in the tiers because that's all that's really left, mixing the options up.Agree with this 100%, particularly with regard to Cammy; I have seen so many players with piss-poor fundamentals switch to Cammy and suddenly start (and continue to) get away with murder. Her matchups are just too easy. No offence intended to the many talented Cammy players out there (you know who you are).The wishlists of functional enhancements put forward by Gamogo and aadm are very nice. In all honesty however, I would be very surprised to see Capcom invest in anything beyond a character re-balance at this point - the player-base that existed back in the days of Super simply isn't there anymore. Yes, tournament numbers are steadily rising, however I would argue that is more a symptom of existing players becoming more aware of the social scene. That being said, I am all for Capcom adding new console features if they are so inclined. I'm not holding my breath however.Some other minor points:Seth is a monster and needs to be scaled back from S to A+ (much like Cammy).Viper has too many wakeup options.El Fuerte. With apologies to all Elf players (and bring on the flames), fighting this character feels so fundamentally against everything SF4 stands for that I'd argue the character doesn't belong in the game. While I accept a large part of it comes down to matchup knowledge, good Elf players are able to completely degenerate the game down to an exercise in futility with 50/50's. Whatever the case (and if 2013 is indeed happening), I'm sure Capcom can bring a welcome re-balance to an already fantastic game.tl;dr - Cammy and Seth need tweaking, Viper has too many wakeup options and Elf makes me cry. Capcom unlikely to invest any further beyond character re-balances.
... as it is characters with high ability for mixups will reach the pinnacle in the tiers because that's all that's really left, mixing the options up.
I'd like Ken's medium DP to be fixed so it doesn't get beaten out by Gouki and Gouken's dive kicks, and for Ken to be able to kara with a low move. That way, you could do kara DPs with the proper shoryu input instead of needing to end with the stick at forward. Of course, none of his lows would move him forward as much as towards + MK, but it would be cool if it could somehow work.
Quote from: Marble on August 30, 2012I'd like Ken's medium DP to be fixed so it doesn't get beaten out by Gouki and Gouken's dive kicks, and for Ken to be able to kara with a low move. That way, you could do kara DPs with the proper shoryu input instead of needing to end with the stick at forward. Of course, none of his lows would move him forward as much as towards + MK, but it would be cool if it could somehow work.then we would be getting kara-sweeps and kara-fierce punch anti airs... no thanks
...why not just tap f then do a ?