Author Topic: [NEW] Skullgirls Discussion Thread  (Read 28229 times)

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Offline Age

Re: [NEW] Skullgirls Discussion Thread
« Reply #60 on: December 20, 2012, 10:13:13 PM »
Ok, I'll probably be there a bit later in the afternoon cause I still have some shopping to do.

Nice idea Dime.

Offline Folks

Re: [NEW] Skullgirls Discussion Thread
« Reply #61 on: December 21, 2012, 11:21:51 AM »
oh dude how late in the arvo?
i have to leave at like 3-4
BasedFolk

Re: [NEW] Skullgirls Discussion Thread
« Reply #62 on: December 24, 2012, 03:00:07 AM »
I just threw down the challenge gauntlet to my fellow perthians:

If anyone can beat me in a first to 10 they get $100

If anyone takes at least 1 game out of 10 they get $10


Lets see if anyones got what it takes.

So I didn't really take on the challenge, but I sat down forever on a Skullgirls setup with DimeX today. It was prepatch on Xbox. I wouldn't have known the difference anyway. Got a lot of pointers re: the Day 1 Team I was rocking (Parasoul/Cerebella) which is apparently a decent hecka-legitimate shell and things I needed to be abusing harder. Got blown up hard, seriously, Dime's Painwheel resets are so salt enducing. I thought having played Marvel I knew what a dumb salt-inducing mixup was. But I needed a shower from all the second-hand dirtiness I was experience. Fahhhhk.

Through sheer fundamentals (aka random DP/spamming high priority space control normals) and lucky guesses with supers I actually clawed a few wins and I think it ended up like 12-60 or something. And as odd as it feels to type, I had 'fun' playing Skullgirls. Also I got $10  ;D

It really makes a difference sitting down for a long time with someone who knows what they're doing in comparison to just playing it in isolation and not understanding anything or what I'm supposed to be doing. It's a really unforgiving game if you don't manage to capitalize on openings with combos...
The Walking Meme. Fruit Ninja Enthusiast. Can block Magneto. Can't block Vega.
Arguably: The Blog

Offline Dime_x

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Re: [NEW] Skullgirls Discussion Thread
« Reply #63 on: December 24, 2012, 09:21:20 AM »
Haha, it was awesome playg you weng, i felt dirty for not taking it easy on you except by playing random teams (solo double, solo peacock etc) it was fun showing the cheesiness of skullgirls plus watching you level up in front of my eyes was great, you took parabella and made them good in only a few games, started hitting your combos, abusing that goddamn j.mp (!) random lvl 3's hitting me... Haha.

I hope you do get into this game more, youd be damn good at it, i can tell the cheese is right up your alley, cheap is good... Plus you being on xbox means that youd have (not so laggy) competition with myself, age, and folks... They are both great players and have different fundamental styles plus we all use different characters so it doesnt get stale. And you can learn alot from both of them... Folks has the sickest incoming double/triple crossup mixups as well as the most annoying (and devastating) peacock on earth. Age has the stupid fundamentals and yomi ability, plus doesnt EVER drop combos and his neutral game is simply great.

But tbqh the biggest reason why you should get into it is simply because it is probably the easiest fighting game right now to get into from the comfort of your own home... Even on australias internet. (Besides trash like sfxt :)

This game can be lazily played for those with little time to travel or waste time going to and from a venue.

Anywho, hope to be playing you more, but if not it was cool running that long set anyways... And i might be picking up sfxt again... Just for shits and giggles :)

Oh and if you get into sg, i DO think i will play kof with you guys, i like that game.

Offline Dime_x

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Re: [NEW] Skullgirls Discussion Thread
« Reply #64 on: December 24, 2012, 04:55:36 PM »
Ggs to folks, owned me up good enough for me to rq in lag... Haha. Team is so stupid cheap... I need cheaper stuff... Heh.

Re: [NEW] Skullgirls Discussion Thread
« Reply #65 on: December 24, 2012, 06:21:30 PM »
Lol I think my favourite moment from our set was when we did a 2v3 and it went to timeout and I thought you won. And I was like "What is this shit Skullgirls X Timeout. What a bitch way to win. That's not even a victory." Then you told me/I realized I actually won and then I was like FUCK YOUR DREAMS. I just won a war of attrition. That there is a dominating victory. You can't stop the Taylor Swiftasoul/Jessicerrabella Simpson Country-Pop duet synergy.
The Walking Meme. Fruit Ninja Enthusiast. Can block Magneto. Can't block Vega.
Arguably: The Blog

Offline Dime_x

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Re: [NEW] Skullgirls Discussion Thread
« Reply #66 on: December 24, 2012, 08:11:50 PM »
Lol I think my favourite moment from our set was when we did a 2v3 and it went to timeout and I thought you won. And I was like "What is this shit Skullgirls X Timeout. What a bitch way to win. That's not even a victory." Then you told me/I realized I actually won and then I was like FUCK YOUR DREAMS. I just won a war of attrition. That there is a dominating victory. You can't stop the Taylor Swiftasoul/Jessicerrabella Simpson Country-Pop duet synergy.


Haha YEAH, and i was like THATS BULLSHIT YO! MY LIFEBARS BIGGER! This game... :(

My favorite part of the set was everytime i looked at you while we were playing... Giving you the zoolander/dr. Evil "that was awesome wasnt it" face!

Ha

Offline Taasi23

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Re: [NEW] Skullgirls Discussion Thread
« Reply #67 on: December 25, 2012, 04:30:37 AM »
Anybody remember me? :D

I've barely touched a fighting game in the past few months. While I intend to dedicate the majority of my time on the pad to re-learning Marvel, a little birdy told me that my favourite fighting game of 2012 finally got patched - so here I am!

PSN: Taasi23

Quick question: I absolutely loved playing Peacock/Double. Does that still work in the new system, or am I going to have to read a few thousand patch notes? ;)
Will fight for food/love/money/right to party! ;D

Re: [NEW] Skullgirls Discussion Thread
« Reply #68 on: December 25, 2012, 04:58:30 PM »
Peacock has (slightly) less dumb confirms into beam super, deals more chip damage and tosses even more bombs. You'll be fine.
Pichy.

Offline Folks

Re: [NEW] Skullgirls Discussion Thread
« Reply #69 on: December 26, 2012, 08:41:31 AM »
the novel that is the patch notes is a great read, i advise you do
BasedFolk

Offline Age

Re: [NEW] Skullgirls Discussion Thread
« Reply #70 on: December 27, 2012, 04:24:25 PM »
Anybody remember me? :D

I've barely touched a fighting game in the past few months. While I intend to dedicate the majority of my time on the pad to re-learning Marvel, a little birdy told me that my favourite fighting game of 2012 finally got patched - so here I am!

PSN: Taasi23

Quick question: I absolutely loved playing Peacock/Double. Does that still work in the new system, or am I going to have to read a few thousand patch notes? ;)

Peacock/Double will definitely still work, you'll need to dodge a bit more and rely on invincible assistance less.


Also Coolz let me know if you need any info on Para/Bella, it's one of my teams.

Offline Dime_x

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Re: [NEW] Skullgirls Discussion Thread
« Reply #71 on: December 27, 2012, 07:16:57 PM »
Played pichy, got destroyed 1-8... Im terrible against val... Dont know what to do against divekickers/characters that ignore important parts of their said game.

Anyone have any advice on what to do against val im all ears... I feel like i know how to play against filia and double... Just val i havent a clue...

Re: [NEW] Skullgirls Discussion Thread
« Reply #72 on: December 27, 2012, 09:01:16 PM »
Stop flying when I do ghetto air movement tricks that let me call DP assists. :V
Pichy.

Offline Folks

Re: [NEW] Skullgirls Discussion Thread
« Reply #73 on: December 27, 2012, 11:55:34 PM »
ggs age, a bit of the lag was me but i dont reckon it was that bad all in all.
was trying to hit the ips burst with vals level 2, then into level 3.. but every time i got the meter, i just stuffed up the setup, and everytime i had the setup, i had no meter! #1stworldproblems
BasedFolk

Offline Dime_x

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Re: [NEW] Skullgirls Discussion Thread
« Reply #74 on: December 28, 2012, 12:27:48 AM »
Stop flying when I do ghetto air movement tricks that let me call DP assists. :V

So YOU get to move and do what you want and i dont?

Ok.


also it wasnt your dp assists that were getting to me... It specifically was vals ability to move around while not giving a crap about my own dp assists that was bothering me..
 But actually, naw even that wasnt it... It was the COMBINATION of vals ability to move around and avoid stuff while also having such good air options. Painwheel also has good air movement of course but she has bad air normals (or more specifically...her air normals require more finesse/precise spacing)

In the end its just a matchup that i have to get used to i guess, i have big problems with folks val and filia as well, for pretty much the same reasons.

Oh and this is neither here nor there but pw used to be able to avoid bomber by flying forward... Yet i got caught trying to fly over bomber a bunch of times... I wonder if its a stealth nerf to pw or buff to bomber... Hmmm.

Anywho ggs, im thinking of stuff to do to val anyways... Getting beat is always such a good motivator to actually put in lab time.