Author Topic: SSFIV [SYD - Time Zone] - Post match feedback  (Read 64857 times)

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Offline maxsze90

Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #15 on: January 22, 2013, 01:21:00 PM »
Oh man, one cab completely off and light punch on other is fked.

Shiiiittt.

Offline maxsze90

Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #16 on: January 22, 2013, 02:21:01 PM »
I've been told that the broken cab would be repaired tomorrow by the girl with the bandaid on the right side of her forehead.

I hope you're confused, it's the only fun I can have without a linked cab.


AtomicX

  • Guest
Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #17 on: January 22, 2013, 04:05:34 PM »
So the cab is KO'd? Seriously Timezone seems worse than GW right now.

Offline Gamogo

Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #18 on: January 22, 2013, 04:32:31 PM »
Oh man, one cab completely off and light punch on other is fked.

Shiiiittt.

I like it. They're going for that authentic Galaxy World feel.

Impressive attention to detail.
So keep your bankroll lottery eat your salad day deathbed motorcade.

Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #19 on: January 22, 2013, 04:34:45 PM »
Put a pin on this thread Gamogo >:(

Good to know the cabs are dead not gonna waste my time going there after work watching people take turns playing story mode.
.............................

AtomicX

  • Guest
Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #20 on: January 22, 2013, 05:21:24 PM »
They answered the issue on Facebook. SEE that's why I say hit up their Facebook page if there's a problem. Please listen to me people..... EY EY EY

Quote
We are on the case already in sourcing another SSF4 machine.
The video card for the broken SSF4 is in the post to arrive tomorrow and will be installed straight away.

I say we all go down there when it's fixed to show our support. We support their business, they support our community = win win.

AtomicX

  • Guest
Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #21 on: January 23, 2013, 11:25:19 AM »
I'll go tonight. Hopefully the video card is installed by then.

If anyone goes there during the day please let us know if the machine is working or not.

Offline Niah

Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #22 on: January 23, 2013, 12:15:09 PM »
i'm tight with most employees at timezone, are there any requests people would like? more machines are possible, but you know...space....need reasons to convince the manager why we need more machines
Turning into nothing in 10 seconds flat cause the whole pc community are asses. I'm also 100% soji approved, making me 20% cooler

AtomicX

  • Guest
Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #23 on: January 23, 2013, 12:40:01 PM »
Didn't you read? They are already trying to get another machine.

Quote
We are on the case already in sourcing another SSF4 machine.

But my only request would be to loosen the sticks, they are way too tight. Thanks Niah.

Offline Silhouette

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Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #24 on: January 23, 2013, 12:49:56 PM »
Damnit Ozhadou,  stop busting up the machines  >:(

Offline maxsze90

Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #25 on: January 23, 2013, 01:10:22 PM »
i'm tight with most employees at timezone, are there any requests people would like? more machines are possible, but you know...space....need reasons to convince the manager why we need more machines

If you are half as tight/useful as you say you are, get us a total of at least 6 machines.

Buttons/stick are pretty tight, but nothing a week or two of Ozhadou mash won't fix.

Best of 5 is good for value but I still prefer best of 3 for faster player rotation since there's so few machines atm.

Make it happen freeah, do it. Oh and make an employee a full time Chatime waiter/waitress and to build a second floor with a lounge where we'd put all the SF4 cabs. Remove ticket games and the redeemable prizes. That's for Market City GW.

Anything else and I'd be asking for too much.

Furthermore, the working machine did a frame drop where you end up with around 5 fps for a good minute. Not sure if it was a one off.




Offline Niah

Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #26 on: January 23, 2013, 01:21:22 PM »
i'm useful! and i don't like reading! anyway, the 5fps thing happens because of a video card problem. it's something that's hard to fix by themselves. i'll also tell them to change the machines to best of 3 as well. second floor is where the employees rest! i'll see what's happening with extra machines. depending on how much money they sucker out of people with their ticket machines, that's not gonna go away, haha. their counters would be empty!
Turning into nothing in 10 seconds flat cause the whole pc community are asses. I'm also 100% soji approved, making me 20% cooler

Offline maxsze90

Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #27 on: January 23, 2013, 01:24:40 PM »
Hey best of 3, but give us 2 credits a swipe (or <$1 a game, hey I like more games for less munnies). We don't wanna be messing up a good thing now.

Their counters are empty. People just refill credit or redeem for a novelty comb/moustache. <10 ticket prizes are all they ever need.


Offline Niah

Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #28 on: January 23, 2013, 01:30:55 PM »
nt really sure if i can get them to discounted, and having 2 credits defeats the purpose of changing best of 5 to est of 3 since we want faster player rotation, but i'll see what i can do
Turning into nothing in 10 seconds flat cause the whole pc community are asses. I'm also 100% soji approved, making me 20% cooler

AtomicX

  • Guest
Re: SSFIV [SYD - Time Zone] - Post match feedback
« Reply #29 on: January 23, 2013, 01:55:19 PM »
I prefer leave it as best of 5, its more value for your dollar. You must remember TZ don't have triple dollar deals.