Here's a pretty good run-down of the match between Mike and Swolefiend from L.I. Joe detailing lots of little nuances that may have gone overlooked by many.
He points out a lot of interesting details such as:
- Normals doing recoverable chip damage
- EX meter use, including stance/mode changes and EX application to specials such as Ryu's shinshoryuken
- Revenge/Ultra use, including the ability to cancel combo into it similar to Third Strike/ST's Supers
- Ryu's 2 and 3 hit fireball properties
- What appears to be a just-defend mechanic in action and its multiple uses
- Elevated importance of counterhits and the massively increased cues when they come into effect
- OTG attacks
- Side switches to retain positional/side continuity between rounds
- Quick recovery from knockdowns (potentially only applicable to soft knockdowns?)