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Messages - VITRIOL

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16
Just a bit of additional info for you guys, The winners, losers and grand finals will all be best-of-3 games (best-of-5 rounds each game).

Looking forward to seeing everyone this Saturday  ;D

17
Guy's EX spin kick is 4f startup so your safe jumps better be really tight, same thing with Dee Jay's up kicks.

18
All you can serve me is cake and pastries. ;)

We can't serve you breakfast and we can't serve you lunch either...you can have dessert though.

I enjoyed myself immensely during the weekend, thank you to all the QLD guys for the wonderful hospitality and I look forward to visiting your beautiful city again in the future <3

19
Street Fighter IV - General Discussion / Re: SSFIV PC - Post match feedback
« on: September 18, 2012, 09:44:48 AM »
No no, I've got a scrubby Makoto that uses Karakusa > u1 as a crutch once people start neutral jumping me I'm super free. I don't recall playing a Blue wizard recently, in fact the only colour wizard I've been playing is red.


(edit) although not a colour no correct spelling I have also been playing White Wiz(z)ard

20
Street Fighter IV - General Discussion / Re: SSFIV PC - Post match feedback
« on: September 11, 2012, 11:43:43 AM »
So it looks like this thread has become "let's all rape Mike the TV for free."

Poor Beejay.   :k: :k: :k:

Just play Rose against Deejay

21
Street Fighter IV - General Discussion / Re: SSFIV PC - Post match feedback
« on: September 06, 2012, 05:21:00 PM »
I got the special privilege of facing Ryu Fighter 4 today...I almost lost because I was laughing so hard. Jump in > jab > oicho 4 lief

22
Street Fighter IV - General Discussion / Re: SSFIV PC - Post match feedback
« on: September 05, 2012, 10:43:45 AM »
And another note about Yun, the last hit of ultra 1 has millions of block stuns and recovers ridiculously fast for an ultra and pushes you back about 300km. Your best bet is to either focus that last hit to get a crumple (unless it's reversal, reversal breaks armour), or just hit Yun with something after the 3rd hit, because there's a bigger gap between the 3rd and 4th hits than there is recovery on the 4th hit.

You can also neutral jump attack between the 3rd and 4th hits to punish as well.

23
Best Makoto is from Noumea,  New Caledonia.  I got to catch up with him when he came down for this year's Shadowloo Showdown.
Guy's a top bloke and a deadly Makoto player, he also plays on XBL under the same handle.

24
Yo I just played Vitriol, and this was him:

 :b: :b::b: :b::b: :b::b: :b::b: :b:,

and this was me:

 :b: :b::b: :b:  :dpf: :k: :dpf: :k:  :b: :b:,   :dpf:  :k: :dpf: :k:

A lot of back and forth all over the stage. Both Makoto and Yun give each other a sense of 'i need to get the fuck out of here now'. One of those match ups that's kinda like first knockdown wins.

Guys his Makoto is really strong tho. Really powerful mind games.

you got it all wrong man, I'm like this:
:b: :b::b: :b::b: :b::b: :b::b: :b:, :b: :b:, :b: :b: (even when I canst backdash no further).

A good Yun is great to fight, really keeps you on your toes...guess it's the same for Makoto as well. So thanks for the games Soji, and it's really too bad that I didn't get to try out my new corner setup against you (STOP BLOCKING HIGH IN THE CORNER! I WANT TO CHOP YOU)

25
Street Fighter IV - General Discussion / Re: SSF4 AE 2013!
« on: August 30, 2012, 04:00:24 PM »
There's only 2 changes that I want for Makoto, for her s.hp and lp/mp oroshi to not lose a frame advantage when the opponent is crouching and for her back throw become her fwd throw and vice-versa.

26
Casual Event Announcements / Re: The ShadowLogic Meetup Thread
« on: August 29, 2012, 05:35:51 PM »
Q can you make it Thurday? Hope others are there on Thursday, because Vitriol's Makoto is too hardcore for me :(

Just wait until I can sit down without discomfort :P but no no...I lose to uppercuts, all uppercuts, even ones of the full screen variety.

27
Casual Event Announcements / Re: The ShadowLogic Meetup Thread
« on: August 29, 2012, 10:48:13 AM »
The venue is up and running

28
An option Juri should have against dive kick characters is crouch tech +mp (or hp) option select, with this os throws will be teched and cr.mp (or hp) will come out and stuff attempts to dive kick again.
It's not fool-proof though as counter-hit setups and delayed dive-kicks will beat it.

29
Street Fighter IV - General Discussion / Re: Any Juri Players
« on: August 28, 2012, 06:59:45 PM »
I sent Genkibot a PM over Steam asking if he wanted to chip in on this thread, but he ignored me so I guess that's business as usual :P

Yeah, Genki is an asshole like that.

I should have elaborated more but I just cbf'd typing it out on a phone but Juri's EX pinwheel is in no way a good reversal to use if your opponent knows what they are doing. Due to it's invincibility it will actually beat out meaty normals, but beyond that it can be safe-jumped, safe-jump os'd (with uppercuts/ultras) and as I'm sure you've noticed on many occasions it can and will trade with a lot of attacks that aren't meaty or have a lot of active frames.

For example if a Makoto stands over a Juri that's knocked down she can use s.hk just as Juri is getting up off the ground, if the Juri backdashes, she will get tagged by the s.hk for 100 damage and 250 stun, if she counters she will lose 1 ex (Makoto can still punish this though depending on the Makoto's reactions), if the Juri uses EX pinwheel though she loses 1 ex and inflicts 30 damage and 30 stun at the cost of 100 damage and 250 stun.

I'm not saying don't use it, you just have to weigh up the risk/reward of using it lest you run into something really dirty like this os:
http://www.youtube.com/watch?v=6J69paYc3Qs

30
Street Fighter IV - General Discussion / Re: Any Juri Players
« on: August 28, 2012, 04:10:04 PM »
EX Pinwheel is definitely not a good get the hell off me move especially if your opponent has brain cells

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